fix bad varname
[mesa.git] / src / mesa / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_format.h"
32
33 #define PIPE_BLENDFACTOR_ONE 0x1
34 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
35 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
36 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
37 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
38 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
39 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
40 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
41 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
42 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
43 #define PIPE_BLENDFACTOR_ZERO 0x11
44 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
45 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
46 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
47 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
48 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
49 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
50 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
51 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
52
53 #define PIPE_BLEND_ADD 0
54 #define PIPE_BLEND_SUBTRACT 1
55 #define PIPE_BLEND_REVERSE_SUBTRACT 2
56 #define PIPE_BLEND_MIN 3
57 #define PIPE_BLEND_MAX 4
58
59 #define PIPE_LOGICOP_CLEAR 0
60 #define PIPE_LOGICOP_NOR 1
61 #define PIPE_LOGICOP_AND_INVERTED 2
62 #define PIPE_LOGICOP_COPY_INVERTED 3
63 #define PIPE_LOGICOP_AND_REVERSE 4
64 #define PIPE_LOGICOP_INVERT 5
65 #define PIPE_LOGICOP_XOR 6
66 #define PIPE_LOGICOP_NAND 7
67 #define PIPE_LOGICOP_AND 8
68 #define PIPE_LOGICOP_EQUIV 9
69 #define PIPE_LOGICOP_NOOP 10
70 #define PIPE_LOGICOP_OR_INVERTED 11
71 #define PIPE_LOGICOP_COPY 12
72 #define PIPE_LOGICOP_OR_REVERSE 13
73 #define PIPE_LOGICOP_OR 14
74 #define PIPE_LOGICOP_SET 15
75
76 #define PIPE_MASK_R 0x1
77 #define PIPE_MASK_G 0x2
78 #define PIPE_MASK_B 0x4
79 #define PIPE_MASK_A 0x8
80 #define PIPE_MASK_RGBA 0xf
81
82
83 /**
84 * Inequality functions. Used for depth test, stencil compare, alpha
85 * test, shadow compare, etc.
86 */
87 #define PIPE_FUNC_NEVER 0
88 #define PIPE_FUNC_LESS 1
89 #define PIPE_FUNC_EQUAL 2
90 #define PIPE_FUNC_LEQUAL 3
91 #define PIPE_FUNC_GREATER 4
92 #define PIPE_FUNC_NOTEQUAL 5
93 #define PIPE_FUNC_GEQUAL 6
94 #define PIPE_FUNC_ALWAYS 7
95
96 /** Polygon fill mode */
97 #define PIPE_POLYGON_MODE_FILL 0
98 #define PIPE_POLYGON_MODE_LINE 1
99 #define PIPE_POLYGON_MODE_POINT 2
100
101 /** Polygon front/back window, also for culling */
102 #define PIPE_WINDING_NONE 0
103 #define PIPE_WINDING_CW 1
104 #define PIPE_WINDING_CCW 2
105 #define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
106
107 /** Stencil ops */
108 #define PIPE_STENCIL_OP_KEEP 0
109 #define PIPE_STENCIL_OP_ZERO 1
110 #define PIPE_STENCIL_OP_REPLACE 2
111 #define PIPE_STENCIL_OP_INCR 3
112 #define PIPE_STENCIL_OP_DECR 4
113 #define PIPE_STENCIL_OP_INCR_WRAP 5
114 #define PIPE_STENCIL_OP_DECR_WRAP 6
115 #define PIPE_STENCIL_OP_INVERT 7
116
117 /** Texture types */
118 #define PIPE_TEXTURE_1D 0
119 #define PIPE_TEXTURE_2D 1
120 #define PIPE_TEXTURE_3D 2
121 #define PIPE_TEXTURE_CUBE 3
122
123 #define PIPE_TEX_FACE_POS_X 0
124 #define PIPE_TEX_FACE_NEG_X 1
125 #define PIPE_TEX_FACE_POS_Y 2
126 #define PIPE_TEX_FACE_NEG_Y 3
127 #define PIPE_TEX_FACE_POS_Z 4
128 #define PIPE_TEX_FACE_NEG_Z 5
129
130 #define PIPE_TEX_WRAP_REPEAT 0
131 #define PIPE_TEX_WRAP_CLAMP 1
132 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
133 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
134 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
135 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
136 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
137 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
138
139 /* Between mipmaps, ie mipfilter
140 */
141 #define PIPE_TEX_MIPFILTER_NEAREST 0
142 #define PIPE_TEX_MIPFILTER_LINEAR 1
143 #define PIPE_TEX_MIPFILTER_NONE 2
144
145 /* Within a mipmap, ie min/mag filter
146 */
147 #define PIPE_TEX_FILTER_NEAREST 0
148 #define PIPE_TEX_FILTER_LINEAR 1
149 //#define PIPE_TEX_FILTER_ANISO 2
150
151
152 #define PIPE_TEX_COMPARE_NONE 0
153 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
154
155 #define PIPE_TEX_FACE_POS_X 0
156 #define PIPE_TEX_FACE_NEG_X 1
157 #define PIPE_TEX_FACE_POS_Y 2
158 #define PIPE_TEX_FACE_NEG_Y 3
159 #define PIPE_TEX_FACE_POS_Z 4
160 #define PIPE_TEX_FACE_NEG_Z 5
161 #define PIPE_TEX_FACE_MAX 6
162
163 /**
164 * Surface flags
165 */
166 #define PIPE_SURFACE_FLAG_TEXTURE 0x1
167 #define PIPE_SURFACE_FLAG_RENDER 0x2
168
169
170 /**
171 * Buffer access flags
172 */
173 #define PIPE_BUFFER_FLAG_READ 0x1
174 #define PIPE_BUFFER_FLAG_WRITE 0x2
175
176
177 /**
178 * Buffer usage flags
179 */
180 #define PIPE_BUFFER_USAGE_PIXEL (1 << 0)
181 #define PIPE_BUFFER_USAGE_VERTEX (1 << 1)
182 #define PIPE_BUFFER_USAGE_INDEX (1 << 2)
183 #define PIPE_BUFFER_USAGE_CONSTANT (1 << 3)
184 /** Pipe driver custam usage flags should be greater or equal to this value */
185 #define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
186
187 /**
188 * Flush types:
189 */
190 #define PIPE_FLUSH_RENDER_CACHE 0x1
191 #define PIPE_FLUSH_TEXTURE_CACHE 0x2
192
193
194 /**
195 * Shaders
196 */
197 #define PIPE_SHADER_VERTEX 0
198 #define PIPE_SHADER_FRAGMENT 1
199 #define PIPE_SHADER_TYPES 2
200
201
202 /**
203 * Primitive types:
204 */
205 #define PIPE_PRIM_POINTS 0
206 #define PIPE_PRIM_LINES 1
207 #define PIPE_PRIM_LINE_LOOP 2
208 #define PIPE_PRIM_LINE_STRIP 3
209 #define PIPE_PRIM_TRIANGLES 4
210 #define PIPE_PRIM_TRIANGLE_STRIP 5
211 #define PIPE_PRIM_TRIANGLE_FAN 6
212 #define PIPE_PRIM_QUADS 7
213 #define PIPE_PRIM_QUAD_STRIP 8
214 #define PIPE_PRIM_POLYGON 9
215
216
217 /**
218 * Query object types
219 */
220 #define PIPE_QUERY_OCCLUSION_COUNTER 0
221 #define PIPE_QUERY_PRIMITIVES_GENERATED 1
222 #define PIPE_QUERY_PRIMITIVES_EMITTED 2
223 #define PIPE_QUERY_TYPES 3
224
225
226 /**
227 * Point sprite coord modes
228 */
229 #define PIPE_SPRITE_COORD_NONE 0
230 #define PIPE_SPRITE_COORD_UPPER_LEFT 1
231 #define PIPE_SPRITE_COORD_LOWER_LEFT 2
232
233
234 /**
235 * Implementation capabilities/limits
236 * Passed to pipe->get_param()
237 * XXX this will need some fine tuning...
238 */
239 #define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
240 #define PIPE_CAP_NPOT_TEXTURES 2
241 #define PIPE_CAP_TWO_SIDED_STENCIL 3
242 #define PIPE_CAP_GLSL 4 /* XXX need something better */
243 #define PIPE_CAP_S3TC 5
244 #define PIPE_CAP_ANISOTROPIC_FILTER 6
245 #define PIPE_CAP_POINT_SPRITE 7
246 #define PIPE_CAP_MAX_RENDER_TARGETS 8
247 #define PIPE_CAP_OCCLUSION_QUERY 9
248 #define PIPE_CAP_TEXTURE_SHADOW_MAP 10
249 #define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
250 #define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
251 #define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
252
253 #endif