1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
41 #include "p_compiler.h"
44 * Implementation limits
46 #define PIPE_MAX_SAMPLERS 8
47 #define PIPE_MAX_CLIP_PLANES 6
48 #define PIPE_MAX_CONSTANT 32
49 #define PIPE_ATTRIB_MAX 32
50 #define PIPE_MAX_COLOR_BUFS 8
51 #define PIPE_MAX_TEXTURE_LEVELS 16
52 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
53 #define PIPE_MAX_SHADER_INPUTS 16
54 #define PIPE_MAX_SHADER_OUTPUTS 16
61 struct pipe_buffer_handle
;
72 * Primitive (point/line/tri) rasterization info
74 struct pipe_rasterizer_state
77 unsigned light_twoside
:1;
78 unsigned front_winding
:2; /**< PIPE_WINDING_x */
79 unsigned cull_mode
:2; /**< PIPE_WINDING_x */
80 unsigned fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
81 unsigned fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
83 unsigned offset_ccw
:1;
85 unsigned poly_smooth
:1;
86 unsigned poly_stipple_enable
:1;
87 unsigned point_smooth
:1;
88 unsigned point_sprite
:1;
89 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
90 unsigned multisample
:1; /* XXX maybe more ms state in future */
91 unsigned line_smooth
:1;
92 unsigned line_stipple_enable
:1;
93 unsigned line_stipple_factor
:8; /**< [1..256] actually */
94 unsigned line_stipple_pattern
:16;
95 unsigned bypass_clipping
:1;
98 float point_size
; /**< used when no per-vertex size */
101 ubyte sprite_coord_mode
[PIPE_MAX_SHADER_OUTPUTS
]; /**< PIPE_SPRITE_COORD_ */
106 * Post-transform vertex feeback
108 struct pipe_feedback_state
{
109 uint enabled
:1; /**< enable feedback? */
110 uint discard
:1; /**< discard primitives? */
111 uint interleaved
:1; /**< interleaved output? */
113 uint attrib
[PIPE_MAX_FEEDBACK_ATTRIBS
];
114 uint size
[PIPE_MAX_FEEDBACK_ATTRIBS
];
118 struct pipe_poly_stipple
{
119 unsigned stipple
[32];
123 struct pipe_viewport_state
{
128 struct pipe_scissor_state
{
135 struct pipe_clip_state
{
136 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
142 * Constants for vertex/fragment shaders
144 struct pipe_constant_buffer
{
145 struct pipe_buffer_handle
*buffer
;
146 unsigned size
; /** in bytes */
150 struct pipe_shader_state
{
151 const struct tgsi_token
*tokens
;
154 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
]; /**< TGSI_SEMANTIC_x */
155 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
156 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
]; /**< TGSI_SEMANTIC_x */
157 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
160 struct pipe_depth_stencil_state
163 unsigned enabled
:1; /**< depth test enabled? */
164 unsigned writemask
:1; /**< allow depth buffer writes? */
165 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
166 unsigned occlusion_count
:1; /**< XXX move this elsewhere? */
167 float clear
; /**< Clear value in [0,1] (XXX correct place?) */
170 unsigned front_enabled
:1;
171 unsigned front_func
:3; /**< PIPE_FUNC_x */
172 unsigned front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
173 unsigned front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
174 unsigned front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
175 unsigned back_enabled
:1;
176 unsigned back_func
:3; /**< PIPE_FUNC_x */
177 unsigned back_fail_op
:3; /**< PIPE_STENCIL_OP_x */
178 unsigned back_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
179 unsigned back_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
180 ubyte ref_value
[2]; /**< [0] = front, [1] = back */
187 struct pipe_alpha_test_state
{
189 unsigned func
:3; /**< PIPE_FUNC_x */
190 float ref
; /**< reference value */
193 struct pipe_blend_state
{
194 unsigned blend_enable
:1;
196 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
197 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
198 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
200 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
201 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
202 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
204 unsigned logicop_enable
:1;
205 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
207 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
211 struct pipe_blend_color
{
215 struct pipe_clear_color_state
220 struct pipe_framebuffer_state
222 /** multiple colorbuffers for multiple render targets */
224 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
226 struct pipe_surface
*zbuf
; /**< Z buffer */
227 struct pipe_surface
*sbuf
; /**< Stencil buffer */
232 * Texture sampler state.
234 struct pipe_sampler_state
236 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
237 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
238 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
239 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
240 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
241 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
242 unsigned compare
:1; /**< shadow/depth compare enabled? */
243 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
244 unsigned compare_func
:3; /**< PIPE_FUNC_x */
245 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
246 float shadow_ambient
; /**< shadow test fail color/intensity */
250 #if 0 /* need these? */
251 int BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
252 int MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
254 float border_color
[4];
255 float max_anisotropy
;
265 struct pipe_buffer_handle
*buffer
; /**< driver private buffer handle */
267 unsigned refcount
; /**< Reference count for region */
268 ubyte
*map
; /**< only non-NULL when region is actually mapped */
269 unsigned map_refcount
; /**< Reference count for mapping */
274 * 2D surface. This is basically a view into a pipe_region (memory buffer).
275 * May be a renderbuffer, texture mipmap level, etc.
279 struct pipe_region
*region
;
280 unsigned format
; /**< PIPE_FORMAT_x */
281 unsigned cpp
; /**< bytes per pixel */
282 unsigned width
, height
;
283 unsigned pitch
; /**< in pixels */
284 unsigned offset
; /**< offset from start of region, in bytes */
286 struct pipe_winsys
*winsys
; /**< winsys which owns/created the surface */
291 * Texture. Represents one or several texture images on one or several mipmap
296 /* Effectively the key:
298 unsigned target
; /* XXX convert to PIPE_TEXTURE_x */
299 unsigned internal_format
; /* XXX convert to PIPE_FORMAT_x */
301 unsigned format
; /**< PIPE_FORMAT_x */
302 unsigned first_level
;
305 unsigned width
[PIPE_MAX_TEXTURE_LEVELS
];
306 unsigned height
[PIPE_MAX_TEXTURE_LEVELS
];
307 unsigned depth
[PIPE_MAX_TEXTURE_LEVELS
];
310 unsigned compressed
:1;
312 /* These are also refcounted:
319 * A vertex buffer. Typically, all the vertex data/attributes for
320 * drawing something will be in one buffer. But it's also possible, for
321 * example, to put colors in one buffer and texcoords in another.
323 struct pipe_vertex_buffer
325 unsigned pitch
:11; /**< stride to same attrib in next vertex, in bytes */
326 unsigned max_index
; /**< number of vertices in this buffer */
327 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
328 struct pipe_buffer_handle
*buffer
; /**< the actual buffer */
333 * Information to describe a vertex attribute (position, color, etc)
335 struct pipe_vertex_element
337 /** Offset of this attribute, in bytes, from the start of the vertex */
338 unsigned src_offset
:11;
340 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
341 * this attribute live in?
343 unsigned vertex_buffer_index
:5;
345 unsigned dst_offset
:8;
346 unsigned src_format
; /**< PIPE_FORMAT_* */
351 * Vertex feedback buffer
353 struct pipe_feedback_buffer
{
354 struct pipe_buffer_handle
*buffer
;
356 unsigned start_offset
;
361 * Hardware queries (occlusion, transform feedback, timing, etc)
363 struct pipe_query_object
{
364 uint type
:3; /**< PIPE_QUERY_x */
365 uint ready
:1; /**< is result ready? */