Use write posting in the kickoff function too.
[mesa.git] / src / mesa / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42
43 /**
44 * Implementation limits
45 */
46 #define PIPE_MAX_SAMPLERS 8
47 #define PIPE_MAX_CLIP_PLANES 6
48 #define PIPE_MAX_CONSTANT 32
49 #define PIPE_ATTRIB_MAX 32
50 #define PIPE_MAX_COLOR_BUFS 8
51 #define PIPE_MAX_TEXTURE_LEVELS 16
52 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
53 #define PIPE_MAX_SHADER_INPUTS 16
54 #define PIPE_MAX_SHADER_OUTPUTS 16
55
56
57 /* fwd decl */
58 struct pipe_surface;
59
60 /* opaque type */
61 struct pipe_buffer_handle;
62
63 struct pipe_winsys;
64
65
66 /***
67 *** State objects
68 ***/
69
70
71 /**
72 * Primitive (point/line/tri) rasterization info
73 */
74 struct pipe_rasterizer_state
75 {
76 unsigned flatshade:1;
77 unsigned light_twoside:1;
78 unsigned front_winding:2; /**< PIPE_WINDING_x */
79 unsigned cull_mode:2; /**< PIPE_WINDING_x */
80 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
81 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
82 unsigned offset_cw:1;
83 unsigned offset_ccw:1;
84 unsigned scissor:1;
85 unsigned poly_smooth:1;
86 unsigned poly_stipple_enable:1;
87 unsigned point_smooth:1;
88 unsigned point_sprite:1;
89 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
90 unsigned multisample:1; /* XXX maybe more ms state in future */
91 unsigned line_smooth:1;
92 unsigned line_stipple_enable:1;
93 unsigned line_stipple_factor:8; /**< [1..256] actually */
94 unsigned line_stipple_pattern:16;
95 unsigned bypass_clipping:1;
96
97 float line_width;
98 float point_size; /**< used when no per-vertex size */
99 float offset_units;
100 float offset_scale;
101 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
102 };
103
104
105 /**
106 * Post-transform vertex feeback
107 */
108 struct pipe_feedback_state {
109 uint enabled:1; /**< enable feedback? */
110 uint discard:1; /**< discard primitives? */
111 uint interleaved:1; /**< interleaved output? */
112 uint num_attribs;
113 uint attrib[PIPE_MAX_FEEDBACK_ATTRIBS];
114 uint size[PIPE_MAX_FEEDBACK_ATTRIBS];
115 };
116
117
118 struct pipe_poly_stipple {
119 unsigned stipple[32];
120 };
121
122
123 struct pipe_viewport_state {
124 float scale[4];
125 float translate[4];
126 };
127
128 struct pipe_scissor_state {
129 unsigned minx:16;
130 unsigned miny:16;
131 unsigned maxx:16;
132 unsigned maxy:16;
133 };
134
135 struct pipe_clip_state {
136 float ucp[PIPE_MAX_CLIP_PLANES][4];
137 unsigned nr;
138 };
139
140
141 /**
142 * Constants for vertex/fragment shaders
143 */
144 struct pipe_constant_buffer {
145 struct pipe_buffer_handle *buffer;
146 unsigned size; /** in bytes */
147 };
148
149
150 struct pipe_shader_state {
151 const struct tgsi_token *tokens;
152 ubyte num_inputs;
153 ubyte num_outputs;
154 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
155 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
156 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
157 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
158 };
159
160 struct pipe_depth_stencil_state
161 {
162 struct {
163 unsigned enabled:1; /**< depth test enabled? */
164 unsigned writemask:1; /**< allow depth buffer writes? */
165 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
166 unsigned occlusion_count:1; /**< XXX move this elsewhere? */
167 float clear; /**< Clear value in [0,1] (XXX correct place?) */
168 } depth;
169 struct {
170 unsigned front_enabled:1;
171 unsigned front_func:3; /**< PIPE_FUNC_x */
172 unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
173 unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
174 unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
175 unsigned back_enabled:1;
176 unsigned back_func:3; /**< PIPE_FUNC_x */
177 unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
178 unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
179 unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
180 ubyte ref_value[2]; /**< [0] = front, [1] = back */
181 ubyte value_mask[2];
182 ubyte write_mask[2];
183 ubyte clear_value;
184 } stencil;
185 };
186
187 struct pipe_alpha_test_state {
188 unsigned enabled:1;
189 unsigned func:3; /**< PIPE_FUNC_x */
190 float ref; /**< reference value */
191 };
192
193 struct pipe_blend_state {
194 unsigned blend_enable:1;
195
196 unsigned rgb_func:3; /**< PIPE_BLEND_x */
197 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
198 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
199
200 unsigned alpha_func:3; /**< PIPE_BLEND_x */
201 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
202 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
203
204 unsigned logicop_enable:1;
205 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
206
207 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
208 unsigned dither:1;
209 };
210
211 struct pipe_blend_color {
212 float color[4];
213 };
214
215 struct pipe_clear_color_state
216 {
217 float color[4];
218 };
219
220 struct pipe_framebuffer_state
221 {
222 /** multiple colorbuffers for multiple render targets */
223 unsigned num_cbufs;
224 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
225
226 struct pipe_surface *zbuf; /**< Z buffer */
227 struct pipe_surface *sbuf; /**< Stencil buffer */
228 };
229
230
231 /**
232 * Texture sampler state.
233 */
234 struct pipe_sampler_state
235 {
236 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
237 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
238 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
239 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
240 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
241 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
242 unsigned compare:1; /**< shadow/depth compare enabled? */
243 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
244 unsigned compare_func:3; /**< PIPE_FUNC_x */
245 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
246 float shadow_ambient; /**< shadow test fail color/intensity */
247 float min_lod;
248 float max_lod;
249 float lod_bias;
250 #if 0 /* need these? */
251 int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
252 int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
253 #endif
254 float border_color[4];
255 float max_anisotropy;
256 };
257
258
259 /***
260 *** Resource Objects
261 ***/
262
263 struct pipe_region
264 {
265 struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
266
267 unsigned refcount; /**< Reference count for region */
268 unsigned cpp; /**< bytes per pixel */
269 unsigned pitch; /**< in pixels */
270 unsigned height; /**< in pixels */
271 ubyte *map; /**< only non-NULL when region is actually mapped */
272 unsigned map_refcount; /**< Reference count for mapping */
273 };
274
275
276 /**
277 * 2D surface. This is basically a view into a pipe_region (memory buffer).
278 * May be a renderbuffer, texture mipmap level, etc.
279 */
280 struct pipe_surface
281 {
282 struct pipe_region *region;
283 unsigned format; /**< PIPE_FORMAT_x */
284 unsigned width, height;
285 unsigned offset; /**< offset from start of region, in bytes */
286 unsigned refcount;
287 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
288 };
289
290
291 /**
292 * Describes the location of each texture image within a texture region.
293 */
294 struct pipe_mipmap_level
295 {
296 unsigned level_offset;
297 unsigned width;
298 unsigned height;
299 unsigned depth;
300 unsigned nr_images;
301
302 /* Explicitly store the offset of each image for each cube face or
303 * depth value. Pretty much have to accept that hardware formats
304 * are going to be so diverse that there is no unified way to
305 * compute the offsets of depth/cube images within a mipmap level,
306 * so have to store them as a lookup table:
307 */
308 unsigned *image_offset; /**< array [depth] of offsets */
309 };
310
311 struct pipe_mipmap_tree
312 {
313 /* Effectively the key:
314 */
315 unsigned target; /* XXX convert to PIPE_TEXTURE_x */
316 unsigned internal_format; /* XXX convert to PIPE_FORMAT_x */
317
318 unsigned format; /**< PIPE_FORMAT_x */
319 unsigned first_level;
320 unsigned last_level;
321
322 unsigned width0, height0, depth0; /**< Level zero image dimensions */
323 unsigned cpp;
324
325 unsigned compressed:1;
326
327 /* Derived from the above:
328 */
329 unsigned pitch;
330 unsigned depth_pitch; /* per-image on i945? */
331 unsigned total_height;
332
333 /* Includes image offset tables:
334 */
335 struct pipe_mipmap_level level[PIPE_MAX_TEXTURE_LEVELS];
336
337 /* The data is held here:
338 */
339 struct pipe_region *region;
340
341 /* These are also refcounted:
342 */
343 unsigned refcount;
344 };
345
346
347 /**
348 * A vertex buffer. Typically, all the vertex data/attributes for
349 * drawing something will be in one buffer. But it's also possible, for
350 * example, to put colors in one buffer and texcoords in another.
351 */
352 struct pipe_vertex_buffer
353 {
354 unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
355 unsigned max_index; /**< number of vertices in this buffer */
356 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
357 struct pipe_buffer_handle *buffer; /**< the actual buffer */
358 };
359
360
361 /**
362 * Information to describe a vertex attribute (position, color, etc)
363 */
364 struct pipe_vertex_element
365 {
366 /** Offset of this attribute, in bytes, from the start of the vertex */
367 unsigned src_offset:11;
368
369 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
370 * this attribute live in?
371 */
372 unsigned vertex_buffer_index:5;
373
374 unsigned dst_offset:8;
375 unsigned src_format; /**< PIPE_FORMAT_* */
376 };
377
378
379 /**
380 * Vertex feedback buffer
381 */
382 struct pipe_feedback_buffer {
383 struct pipe_buffer_handle *buffer;
384 unsigned size;
385 unsigned start_offset;
386 };
387
388
389 /**
390 * Hardware queries (occlusion, transform feedback, timing, etc)
391 */
392 struct pipe_query_object {
393 uint type:3; /**< PIPE_QUERY_x */
394 uint ready:1; /**< is result ready? */
395 uint64 count;
396 };
397
398
399 #endif