1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
41 #include "p_compiler.h"
44 * Implementation limits
46 #define PIPE_MAX_SAMPLERS 8
47 #define PIPE_MAX_CLIP_PLANES 6
48 #define PIPE_MAX_CONSTANT 32
49 #define PIPE_ATTRIB_MAX 32
50 #define PIPE_MAX_COLOR_BUFS 8
51 #define PIPE_MAX_TEXTURE_LEVELS 16
52 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
53 #define PIPE_MAX_SHADER_INPUTS 16
54 #define PIPE_MAX_SHADER_OUTPUTS 16
61 struct pipe_buffer_handle
;
70 * Primitive (point/line/tri) rasterization info
72 struct pipe_rasterizer_state
75 unsigned light_twoside
:1;
76 unsigned front_winding
:2; /**< PIPE_WINDING_x */
77 unsigned cull_mode
:2; /**< PIPE_WINDING_x */
78 unsigned fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
79 unsigned fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
81 unsigned offset_ccw
:1;
83 unsigned poly_smooth
:1;
84 unsigned poly_stipple_enable
:1;
85 unsigned point_smooth
:1;
86 unsigned multisample
:1; /* XXX maybe more ms state in future */
87 unsigned line_smooth
:1;
88 unsigned line_stipple_enable
:1;
89 unsigned line_stipple_factor
:8; /**< [1..256] actually */
90 unsigned line_stipple_pattern
:16;
93 float point_size
; /**< used when no per-vertex size */
100 * Post-transform vertex feeback
102 struct pipe_feedback_state
{
103 uint enabled
:1; /**< enable feedback? */
104 uint discard
:1; /**< discard primitives? */
105 uint interleaved
:1; /**< interleaved output? */
107 uint attrib
[PIPE_MAX_FEEDBACK_ATTRIBS
];
108 uint size
[PIPE_MAX_FEEDBACK_ATTRIBS
];
112 struct pipe_poly_stipple
{
113 unsigned stipple
[32];
117 struct pipe_viewport_state
{
122 struct pipe_scissor_state
{
129 struct pipe_clip_state
{
130 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
136 * Constants for vertex/fragment shaders
138 struct pipe_constant_buffer
{
139 struct pipe_buffer_handle
*buffer
;
140 unsigned size
; /** in bytes */
144 struct pipe_shader_state
{
145 const struct tgsi_token
*tokens
;
148 /** These fields somewhat constitute the shader "signature" */
152 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
]; /**< TGSI_SEMANTIC_x */
153 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
155 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
]; /**< TGSI_SEMANTIC_x */
156 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
159 struct pipe_depth_stencil_state
162 unsigned enabled
:1; /**< depth test enabled? */
163 unsigned writemask
:1; /**< allow depth buffer writes? */
164 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
165 unsigned occlusion_count
:1; /**< XXX move this elsewhere? */
166 float clear
; /**< Clear value in [0,1] (XXX correct place?) */
169 unsigned front_enabled
:1;
170 unsigned front_func
:3; /**< PIPE_FUNC_x */
171 unsigned front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
172 unsigned front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
173 unsigned front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
174 unsigned back_enabled
:1;
175 unsigned back_func
:3; /**< PIPE_FUNC_x */
176 unsigned back_fail_op
:3; /**< PIPE_STENCIL_OP_x */
177 unsigned back_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
178 unsigned back_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
179 ubyte ref_value
[2]; /**< [0] = front, [1] = back */
186 struct pipe_alpha_test_state
{
188 unsigned func
:3; /**< PIPE_FUNC_x */
189 float ref
; /**< reference value */
192 struct pipe_blend_state
{
193 unsigned blend_enable
:1;
195 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
196 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
197 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
199 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
200 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
201 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
203 unsigned logicop_enable
:1;
204 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
206 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
210 struct pipe_blend_color
{
214 struct pipe_clear_color_state
219 struct pipe_framebuffer_state
221 /** multiple colorbuffers for multiple render targets */
223 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
225 struct pipe_surface
*zbuf
; /**< Z buffer */
226 struct pipe_surface
*sbuf
; /**< Stencil buffer */
231 * Texture sampler state.
233 struct pipe_sampler_state
235 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
236 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
237 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
238 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
239 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
240 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
241 unsigned compare
:1; /**< shadow/depth compare enabled? */
242 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
243 unsigned compare_func
:3; /**< PIPE_FUNC_x */
244 float shadow_ambient
; /**< shadow test fail color/intensity */
248 #if 0 /* need these? */
249 int BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
250 int MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
252 float border_color
[4];
253 float max_anisotropy
;
263 struct pipe_buffer_handle
*buffer
; /**< driver private buffer handle */
265 unsigned refcount
; /**< Reference count for region */
266 unsigned cpp
; /**< bytes per pixel */
267 unsigned pitch
; /**< in pixels */
268 unsigned height
; /**< in pixels */
269 ubyte
*map
; /**< only non-NULL when region is actually mapped */
270 unsigned map_refcount
; /**< Reference count for mapping */
275 * 2D surface. This is basically a view into a pipe_region (memory buffer).
276 * May be a renderbuffer, texture mipmap level, etc.
280 struct pipe_region
*region
;
281 unsigned format
; /**< PIPE_FORMAT_x */
282 unsigned width
, height
;
283 unsigned offset
; /**< offset from start of region, in bytes */
286 /** get block/tile of pixels from surface */
287 void (*get_tile
)(struct pipe_surface
*ps
,
288 unsigned x
, unsigned y
, unsigned w
, unsigned h
, float *p
);
290 /** put block/tile of pixels into surface */
291 void (*put_tile
)(struct pipe_surface
*ps
,
292 unsigned x
, unsigned y
, unsigned w
, unsigned h
, const float *p
);
297 * Describes the location of each texture image within a texture region.
299 struct pipe_mipmap_level
301 unsigned level_offset
;
307 /* Explicitly store the offset of each image for each cube face or
308 * depth value. Pretty much have to accept that hardware formats
309 * are going to be so diverse that there is no unified way to
310 * compute the offsets of depth/cube images within a mipmap level,
311 * so have to store them as a lookup table:
313 unsigned *image_offset
; /**< array [depth] of offsets */
316 struct pipe_mipmap_tree
318 /* Effectively the key:
320 unsigned target
; /* XXX convert to PIPE_TEXTURE_x */
321 unsigned internal_format
; /* XXX convert to PIPE_FORMAT_x */
323 unsigned format
; /**< PIPE_FORMAT_x */
324 unsigned first_level
;
327 unsigned width0
, height0
, depth0
; /**< Level zero image dimensions */
330 unsigned compressed
:1;
332 /* Derived from the above:
335 unsigned depth_pitch
; /* per-image on i945? */
336 unsigned total_height
;
338 /* Includes image offset tables:
340 struct pipe_mipmap_level level
[PIPE_MAX_TEXTURE_LEVELS
];
342 /* The data is held here:
344 struct pipe_region
*region
;
346 /* These are also refcounted:
353 * A vertex buffer. Typically, all the vertex data/attributes for
354 * drawing something will be in one buffer. But it's also possible, for
355 * example, to put colors in one buffer and texcoords in another.
357 struct pipe_vertex_buffer
359 unsigned pitch
:11; /**< stride to same attrib in next vertex, in bytes */
360 unsigned max_index
; /**< number of vertices in this buffer */
361 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
362 struct pipe_buffer_handle
*buffer
; /**< the actual buffer */
367 * Information to describe a vertex attribute (position, color, etc)
369 struct pipe_vertex_element
371 /** Offset of this attribute, in bytes, from the start of the vertex */
372 unsigned src_offset
:11;
374 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
375 * this attribute live in?
377 unsigned vertex_buffer_index
:5;
379 unsigned dst_offset
:8;
380 unsigned src_format
:8; /**< PIPE_FORMAT_* */
385 * Vertex feedback buffer
387 struct pipe_feedback_buffer
{
388 struct pipe_buffer_handle
*buffer
;
390 unsigned start_offset
;
395 * Hardware queries (occlusion, transform feedback, timing, etc)
397 struct pipe_query_object
{
398 uint type
:3; /**< PIPE_QUERY_x */
399 uint ready
:1; /**< is result ready? */