added PSIZE
[mesa.git] / src / mesa / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42
43 /**
44 * Implementation limits
45 */
46 #define PIPE_MAX_SAMPLERS 8
47 #define PIPE_MAX_CLIP_PLANES 6
48 #define PIPE_MAX_CONSTANT 32
49 #define PIPE_ATTRIB_MAX 32
50 #define PIPE_MAX_COLOR_BUFS 8
51 #define PIPE_MAX_TEXTURE_LEVELS 16
52 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
53 #define PIPE_MAX_SHADER_INPUTS 16
54 #define PIPE_MAX_SHADER_OUTPUTS 16
55
56
57 /* fwd decl */
58 struct pipe_surface;
59
60 /* opaque type */
61 struct pipe_buffer_handle;
62
63
64 /***
65 *** State objects
66 ***/
67
68
69 /**
70 * Primitive (point/line/tri) rasterization info
71 */
72 struct pipe_rasterizer_state
73 {
74 unsigned flatshade:1;
75 unsigned light_twoside:1;
76 unsigned front_winding:2; /**< PIPE_WINDING_x */
77 unsigned cull_mode:2; /**< PIPE_WINDING_x */
78 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
79 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
80 unsigned offset_cw:1;
81 unsigned offset_ccw:1;
82 unsigned scissor:1;
83 unsigned poly_smooth:1;
84 unsigned poly_stipple_enable:1;
85 unsigned point_smooth:1;
86 unsigned multisample:1; /* XXX maybe more ms state in future */
87 unsigned line_smooth:1;
88 unsigned line_stipple_enable:1;
89 unsigned line_stipple_factor:8; /**< [1..256] actually */
90 unsigned line_stipple_pattern:16;
91
92 float line_width;
93 float point_size; /**< used when no per-vertex size */
94 float offset_units;
95 float offset_scale;
96 };
97
98
99 /**
100 * Post-transform vertex feeback
101 */
102 struct pipe_feedback_state {
103 uint enabled:1; /**< enable feedback? */
104 uint discard:1; /**< discard primitives? */
105 uint interleaved:1; /**< interleaved output? */
106 uint num_attribs;
107 uint attrib[PIPE_MAX_FEEDBACK_ATTRIBS];
108 uint size[PIPE_MAX_FEEDBACK_ATTRIBS];
109 };
110
111
112 struct pipe_poly_stipple {
113 unsigned stipple[32];
114 };
115
116
117 struct pipe_viewport_state {
118 float scale[4];
119 float translate[4];
120 };
121
122 struct pipe_scissor_state {
123 unsigned minx:16;
124 unsigned miny:16;
125 unsigned maxx:16;
126 unsigned maxy:16;
127 };
128
129 struct pipe_clip_state {
130 float ucp[PIPE_MAX_CLIP_PLANES][4];
131 unsigned nr;
132 };
133
134
135 /**
136 * Constants for vertex/fragment shaders
137 */
138 struct pipe_constant_buffer {
139 struct pipe_buffer_handle *buffer;
140 unsigned size; /** in bytes */
141 };
142
143
144 struct pipe_shader_state {
145 const struct tgsi_token *tokens;
146 void *executable;
147
148 /** These fields somewhat constitute the shader "signature" */
149 ubyte num_inputs;
150 ubyte num_outputs;
151
152 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
153 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
154
155 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
156 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
157 };
158
159 struct pipe_depth_stencil_state
160 {
161 struct {
162 unsigned enabled:1; /**< depth test enabled? */
163 unsigned writemask:1; /**< allow depth buffer writes? */
164 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
165 unsigned occlusion_count:1; /**< XXX move this elsewhere? */
166 float clear; /**< Clear value in [0,1] (XXX correct place?) */
167 } depth;
168 struct {
169 unsigned front_enabled:1;
170 unsigned front_func:3; /**< PIPE_FUNC_x */
171 unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
172 unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
173 unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
174 unsigned back_enabled:1;
175 unsigned back_func:3; /**< PIPE_FUNC_x */
176 unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
177 unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
178 unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
179 ubyte ref_value[2]; /**< [0] = front, [1] = back */
180 ubyte value_mask[2];
181 ubyte write_mask[2];
182 ubyte clear_value;
183 } stencil;
184 };
185
186 struct pipe_alpha_test_state {
187 unsigned enabled:1;
188 unsigned func:3; /**< PIPE_FUNC_x */
189 float ref; /**< reference value */
190 };
191
192 struct pipe_blend_state {
193 unsigned blend_enable:1;
194
195 unsigned rgb_func:3; /**< PIPE_BLEND_x */
196 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
197 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
198
199 unsigned alpha_func:3; /**< PIPE_BLEND_x */
200 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
201 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
202
203 unsigned logicop_enable:1;
204 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
205
206 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
207 unsigned dither:1;
208 };
209
210 struct pipe_blend_color {
211 float color[4];
212 };
213
214 struct pipe_clear_color_state
215 {
216 float color[4];
217 };
218
219 struct pipe_framebuffer_state
220 {
221 /** multiple colorbuffers for multiple render targets */
222 unsigned num_cbufs;
223 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
224
225 struct pipe_surface *zbuf; /**< Z buffer */
226 struct pipe_surface *sbuf; /**< Stencil buffer */
227 };
228
229
230 /**
231 * Texture sampler state.
232 */
233 struct pipe_sampler_state
234 {
235 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
236 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
237 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
238 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
239 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
240 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
241 unsigned compare:1; /**< shadow/depth compare enabled? */
242 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
243 unsigned compare_func:3; /**< PIPE_FUNC_x */
244 float shadow_ambient; /**< shadow test fail color/intensity */
245 float min_lod;
246 float max_lod;
247 float lod_bias;
248 #if 0 /* need these? */
249 int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
250 int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
251 #endif
252 float border_color[4];
253 float max_anisotropy;
254 };
255
256
257 /***
258 *** Resource Objects
259 ***/
260
261 struct pipe_region
262 {
263 struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
264
265 unsigned refcount; /**< Reference count for region */
266 unsigned cpp; /**< bytes per pixel */
267 unsigned pitch; /**< in pixels */
268 unsigned height; /**< in pixels */
269 ubyte *map; /**< only non-NULL when region is actually mapped */
270 unsigned map_refcount; /**< Reference count for mapping */
271 };
272
273
274 /**
275 * 2D surface. This is basically a view into a pipe_region (memory buffer).
276 * May be a renderbuffer, texture mipmap level, etc.
277 */
278 struct pipe_surface
279 {
280 struct pipe_region *region;
281 unsigned format; /**< PIPE_FORMAT_x */
282 unsigned width, height;
283 unsigned offset; /**< offset from start of region, in bytes */
284 unsigned refcount;
285
286 /** get block/tile of pixels from surface */
287 void (*get_tile)(struct pipe_surface *ps,
288 unsigned x, unsigned y, unsigned w, unsigned h, float *p);
289
290 /** put block/tile of pixels into surface */
291 void (*put_tile)(struct pipe_surface *ps,
292 unsigned x, unsigned y, unsigned w, unsigned h, const float *p);
293 };
294
295
296 /**
297 * Describes the location of each texture image within a texture region.
298 */
299 struct pipe_mipmap_level
300 {
301 unsigned level_offset;
302 unsigned width;
303 unsigned height;
304 unsigned depth;
305 unsigned nr_images;
306
307 /* Explicitly store the offset of each image for each cube face or
308 * depth value. Pretty much have to accept that hardware formats
309 * are going to be so diverse that there is no unified way to
310 * compute the offsets of depth/cube images within a mipmap level,
311 * so have to store them as a lookup table:
312 */
313 unsigned *image_offset; /**< array [depth] of offsets */
314 };
315
316 struct pipe_mipmap_tree
317 {
318 /* Effectively the key:
319 */
320 unsigned target; /* XXX convert to PIPE_TEXTURE_x */
321 unsigned internal_format; /* XXX convert to PIPE_FORMAT_x */
322
323 unsigned format; /**< PIPE_FORMAT_x */
324 unsigned first_level;
325 unsigned last_level;
326
327 unsigned width0, height0, depth0; /**< Level zero image dimensions */
328 unsigned cpp;
329
330 unsigned compressed:1;
331
332 /* Derived from the above:
333 */
334 unsigned pitch;
335 unsigned depth_pitch; /* per-image on i945? */
336 unsigned total_height;
337
338 /* Includes image offset tables:
339 */
340 struct pipe_mipmap_level level[PIPE_MAX_TEXTURE_LEVELS];
341
342 /* The data is held here:
343 */
344 struct pipe_region *region;
345
346 /* These are also refcounted:
347 */
348 unsigned refcount;
349 };
350
351
352 /**
353 * A vertex buffer. Typically, all the vertex data/attributes for
354 * drawing something will be in one buffer. But it's also possible, for
355 * example, to put colors in one buffer and texcoords in another.
356 */
357 struct pipe_vertex_buffer
358 {
359 unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
360 unsigned max_index; /**< number of vertices in this buffer */
361 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
362 struct pipe_buffer_handle *buffer; /**< the actual buffer */
363 };
364
365
366 /**
367 * Information to describe a vertex attribute (position, color, etc)
368 */
369 struct pipe_vertex_element
370 {
371 /** Offset of this attribute, in bytes, from the start of the vertex */
372 unsigned src_offset:11;
373
374 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
375 * this attribute live in?
376 */
377 unsigned vertex_buffer_index:5;
378
379 unsigned dst_offset:8;
380 unsigned src_format:8; /**< PIPE_FORMAT_* */
381 };
382
383
384 /**
385 * Vertex feedback buffer
386 */
387 struct pipe_feedback_buffer {
388 struct pipe_buffer_handle *buffer;
389 unsigned size;
390 unsigned start_offset;
391 };
392
393
394 /**
395 * Hardware queries (occlusion, transform feedback, timing, etc)
396 */
397 struct pipe_query_object {
398 uint type:3; /**< PIPE_QUERY_x */
399 uint ready:1; /**< is result ready? */
400 uint64 count;
401 };
402
403
404 #endif