1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
46 * Implementation limits
48 #define PIPE_MAX_SAMPLERS 8
49 #define PIPE_MAX_CLIP_PLANES 6
50 #define PIPE_MAX_CONSTANT 32
51 #define PIPE_ATTRIB_MAX 32
65 * Primitive (point/line/tri) setup info
67 struct pipe_setup_state
70 GLuint light_twoside
:1;
72 GLuint front_winding
:2; /**< PIPE_WINDING_x */
74 GLuint cull_mode
:2; /**< PIPE_WINDING_x */
76 GLuint fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
77 GLuint fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
85 GLuint poly_stipple_enable
:1;
88 GLuint line_stipple_enable
:1;
90 GLuint point_smooth
:1;
92 GLubyte line_stipple_factor
; /**< [1..256] actually */
93 GLushort line_stipple_pattern
;
95 GLfloat point_size
; /**< used when no per-vertex size */
100 struct pipe_poly_stipple
{
105 struct pipe_viewport_state
{
107 GLfloat translate
[4];
110 struct pipe_scissor_state
{
117 struct pipe_clip_state
{
118 GLfloat ucp
[PIPE_MAX_CLIP_PLANES
][4];
122 struct pipe_fs_state
{
123 struct gl_fragment_program
*fp
;
126 struct pipe_constant_buffer
{
127 GLfloat constant
[PIPE_MAX_CONSTANT
][4];
132 struct pipe_depth_state
134 GLuint enabled
:1; /**< depth test enabled? */
135 GLuint writemask
:1; /**< allow depth buffer writes? */
136 GLuint func
:3; /**< depth test func (PIPE_FUNC_x) */
137 GLfloat clear
; /**< Clear value in [0,1] (XXX correct place?) */
140 struct pipe_alpha_test_state
{
142 GLuint func
:3; /**< PIPE_FUNC_x */
143 GLfloat ref
; /**< reference value */
146 struct pipe_blend_state
{
147 GLuint blend_enable
:1;
149 GLuint rgb_func
:3; /**< PIPE_BLEND_x */
150 GLuint rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
151 GLuint rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
153 GLuint alpha_func
:3; /**< PIPE_BLEND_x */
154 GLuint alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
155 GLuint alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
157 GLuint logicop_enable
:1;
158 GLuint logicop_func
:4; /**< PIPE_LOGICOP_x */
161 struct pipe_blend_color
{
165 struct pipe_clear_color_state
170 struct pipe_stencil_state
{
171 GLuint front_enabled
:1;
172 GLuint front_func
:3; /**< PIPE_FUNC_x */
173 GLuint front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
174 GLuint front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
175 GLuint front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
176 GLuint back_enabled
:1;
177 GLuint back_func
:3; /**< PIPE_FUNC_x */
178 GLuint back_fail_op
:3; /**< PIPE_STENCIL_OP_x */
179 GLuint back_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
180 GLuint back_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
181 GLubyte ref_value
[2]; /**< [0] = front, [1] = back */
182 GLubyte value_mask
[2];
183 GLubyte write_mask
[2];
188 struct pipe_framebuffer_state
190 GLuint num_cbufs
; /**< Number of color bufs to draw to */
191 struct pipe_surface
*cbufs
[4]; /**< OpenGL can write to as many as
192 4 color buffers at once */
193 struct pipe_surface
*zbuf
; /**< Z buffer */
194 struct pipe_surface
*sbuf
; /**< Stencil buffer */
195 struct pipe_surface
*abuf
; /**< Accum buffer */
200 * Texture sampler state.
202 struct pipe_sampler_state
204 GLuint wrap_s
:3; /**< PIPE_TEX_WRAP_x */
205 GLuint wrap_t
:3; /**< PIPE_TEX_WRAP_x */
206 GLuint wrap_r
:3; /**< PIPE_TEX_WRAP_x */
207 GLuint min_filter
:3; /**< PIPE_TEX_FILTER_x */
208 GLuint mag_filter
:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
209 GLuint compare
:1; /**< shadow/depth compare enabled? */
210 GLenum compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
211 GLenum compare_func
:3; /**< PIPE_FUNC_x */
212 GLfloat shadow_ambient
; /**< shadow test fail color/intensity */
216 #if 0 /* need these? */
217 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
218 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
220 GLfloat max_anisotropy
;
225 *** Non-state Objects
230 * A mappable buffer (vertex data, pixel data, etc)
234 void (*buffer_data
)(struct pipe_buffer
*pb
, GLuint size
, const void *src
);
235 void (*buffer_sub_data
)(struct pipe_buffer
*pb
, GLuint offset
, GLuint size
,
237 void *(*map
)(struct pipe_buffer
*pb
, GLuint access_mode
);
238 void (*unmap
)(struct pipe_buffer
*pb
);
239 void *ptr
; /**< address, only valid while mapped */
240 GLuint mode
; /**< PIPE_MAP_x, only valid while mapped */
246 * May be a renderbuffer, texture mipmap level, etc.
250 struct pipe_buffer buffer
; /**< surfaces can be mapped */
251 GLuint format
:5; /**< PIPE_FORMAT_x */
252 GLuint width
, height
;
264 * Mipmap levels, cube faces, 3D slices can be accessed as surfaces.
266 struct pipe_texture_object
268 GLuint type
:2; /**< PIPE_TEXTURE_x */
269 GLuint format
:5; /**< PIPE_FORMAT_x */
270 GLuint width
:13; /**< 13 bits = 8K max size */
275 /** to access a 1D or 2D texture object as a surface */
276 struct pipe_surface
*(*get_2d_surface
)(struct pipe_texture_object
*pto
,
278 /** to access a 3D texture object as a surface */
279 struct pipe_surface
*(*get_3d_surface
)(struct pipe_texture_object
*pto
,
280 GLuint level
, GLuint slice
);
281 /** to access a cube texture object as a surface */
282 struct pipe_surface
*(*get_cube_surface
)(struct pipe_texture_object
*pto
,
283 GLuint face
, GLuint level
);
284 /** when finished with surface: */
285 void (*release_surface
)(struct pipe_texture_object
*pto
,
286 struct pipe_surface
*ps
);