1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
45 * Primitive (point/line/tri) setup info
47 struct pipe_setup_state
50 GLuint light_twoside
:1;
52 GLuint front_winding
:2; /**< PIPE_WINDING_x */
54 GLuint cull_mode
:2; /**< PIPE_WINDING_x */
56 GLuint fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
57 GLuint fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
63 GLuint poly_stipple
:1;
70 struct pipe_poly_stipple
{
75 struct pipe_viewport
{
80 struct pipe_scissor_rect
{
88 #define PIPE_MAX_CLIP_PLANES 6
90 struct pipe_clip_state
{
91 GLfloat ucp
[PIPE_MAX_CLIP_PLANES
][4];
95 struct pipe_fs_state
{
96 struct gl_fragment_program
*fp
;
99 #define PIPE_MAX_CONSTANT 32
101 struct pipe_constant_buffer
{
102 GLfloat constant
[PIPE_MAX_CONSTANT
][4];
107 struct pipe_depth_state
109 GLuint enabled
:1; /**< depth test enabled? */
110 GLuint writemask
:1; /**< allow depth buffer writes? */
111 GLuint func
:3; /**< depth test func (PIPE_FUNC_x) */
112 GLfloat clear
; /**< Clear value in [0,1] (XXX correct place?) */
115 struct pipe_alpha_test_state
{
117 GLuint func
:3; /**< PIPE_FUNC_x */
118 GLfloat ref
; /**< reference value */
121 struct pipe_blend_state
{
122 GLuint blend_enable
:1;
124 GLuint rgb_func
:3; /**< PIPE_BLEND_x */
125 GLuint rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
126 GLuint rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
128 GLuint alpha_func
:3; /**< PIPE_BLEND_x */
129 GLuint alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
130 GLuint alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
132 GLuint logicop_enable
:1;
133 GLuint logicop_func
:4; /**< PIPE_LOGICOP_x */
136 struct pipe_blend_color
{
140 struct pipe_clear_color_state
145 /** XXXX probably merge into pipe_setup_state */
146 struct pipe_line_state
150 GLushort stipple_pattern
;
151 GLint stipple_factor
;
155 /** XXXX probably merge into pipe_setup_state */
156 struct pipe_point_state
160 GLfloat min_size
, max_size
;
161 GLfloat attenuation
[3];
164 struct pipe_stencil_state
{
165 GLuint front_enabled
:1;
166 GLuint front_func
:3; /**< PIPE_FUNC_x */
167 GLuint front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
168 GLuint front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
169 GLuint front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
170 GLuint back_enabled
:1;
172 GLuint back_fail_op
:3;
173 GLuint back_zpass_op
:3;
174 GLuint back_zfail_op
:3;
175 GLubyte ref_value
[2]; /**< [0] = front, [1] = back */
176 GLubyte value_mask
[2];
177 GLubyte write_mask
[2];
182 /* This will change for hardware pipes...
186 GLuint width
, height
;
194 struct pipe_framebuffer_state
196 GLuint num_cbufs
; /**< Number of color bufs to draw to */
197 struct pipe_surface
*cbufs
[4]; /**< OpenGL can write to as many as
198 4 color buffers at once */
199 struct pipe_surface
*zbuf
; /**< Z buffer */
200 struct pipe_surface
*sbuf
; /**< Stencil buffer */
201 struct pipe_surface
*abuf
; /**< Accum buffer */
206 * Texture sampler state.
208 struct pipe_sampler_state
210 GLuint wrap_s
:3; /**< PIPE_TEX_WRAP_x */
211 GLuint wrap_t
:3; /**< PIPE_TEX_WRAP_x */
212 GLuint wrap_r
:3; /**< PIPE_TEX_WRAP_x */
213 GLuint min_filter
:3; /**< PIPE_TEX_FILTER_x */
214 GLuint mag_filter
:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
215 GLuint compare
:1; /**< shadow/depth compare enabled? */
216 GLenum compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
217 GLenum compare_func
:3; /**< PIPE_FUNC_x */
218 GLfloat shadow_ambient
; /**< shadow test fail color/intensity */
222 #if 0 /* need these? */
223 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
224 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
226 GLfloat max_anisotropy
;