1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
46 * Implementation limits
48 #define PIPE_MAX_SAMPLERS 8
49 #define PIPE_MAX_CLIP_PLANES 6
50 #define PIPE_MAX_CONSTANT 32
51 #define PIPE_ATTRIB_MAX 32
52 #define PIPE_MAX_COLOR_BUFS 8
65 * Primitive (point/line/tri) setup info
67 struct pipe_setup_state
70 GLuint light_twoside
:1;
72 GLuint front_winding
:2; /**< PIPE_WINDING_x */
74 GLuint cull_mode
:2; /**< PIPE_WINDING_x */
76 GLuint fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
77 GLuint fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
85 GLuint poly_stipple_enable
:1;
88 GLuint line_stipple_enable
:1;
90 GLuint point_smooth
:1;
92 GLuint multisample
:1; /* XXX maybe more ms state in future */
94 GLubyte line_stipple_factor
; /**< [1..256] actually */
95 GLushort line_stipple_pattern
;
97 GLfloat point_size
; /**< used when no per-vertex size */
102 struct pipe_poly_stipple
{
107 struct pipe_viewport_state
{
109 GLfloat translate
[4];
112 struct pipe_scissor_state
{
119 struct pipe_clip_state
{
120 GLfloat ucp
[PIPE_MAX_CLIP_PLANES
][4];
125 struct pipe_constant_buffer
{
126 GLfloat constant
[PIPE_MAX_CONSTANT
][4];
131 struct pipe_fs_state
{
132 GLbitfield inputs_read
; /* FRAG_ATTRIB_* */
133 const struct tgsi_token
*tokens
;
134 struct pipe_constant_buffer
*constants
; /* XXX temporary? */
137 struct pipe_depth_state
139 GLuint enabled
:1; /**< depth test enabled? */
140 GLuint writemask
:1; /**< allow depth buffer writes? */
141 GLuint func
:3; /**< depth test func (PIPE_FUNC_x) */
142 GLuint occlusion_count
:1; /**< XXX move this elsewhere? */
143 GLfloat clear
; /**< Clear value in [0,1] (XXX correct place?) */
146 struct pipe_alpha_test_state
{
148 GLuint func
:3; /**< PIPE_FUNC_x */
149 GLfloat ref
; /**< reference value */
152 struct pipe_blend_state
{
153 GLuint blend_enable
:1;
155 GLuint rgb_func
:3; /**< PIPE_BLEND_x */
156 GLuint rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
157 GLuint rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
159 GLuint alpha_func
:3; /**< PIPE_BLEND_x */
160 GLuint alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
161 GLuint alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
163 GLuint logicop_enable
:1;
164 GLuint logicop_func
:4; /**< PIPE_LOGICOP_x */
166 GLuint colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
170 struct pipe_blend_color
{
174 struct pipe_clear_color_state
179 struct pipe_stencil_state
{
180 GLuint front_enabled
:1;
181 GLuint front_func
:3; /**< PIPE_FUNC_x */
182 GLuint front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
183 GLuint front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
184 GLuint front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
185 GLuint back_enabled
:1;
186 GLuint back_func
:3; /**< PIPE_FUNC_x */
187 GLuint back_fail_op
:3; /**< PIPE_STENCIL_OP_x */
188 GLuint back_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
189 GLuint back_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
190 GLubyte ref_value
[2]; /**< [0] = front, [1] = back */
191 GLubyte value_mask
[2];
192 GLubyte write_mask
[2];
197 struct pipe_framebuffer_state
199 /** multiple colorbuffers for multiple render targets */
201 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
203 struct pipe_surface
*zbuf
; /**< Z buffer */
204 struct pipe_surface
*sbuf
; /**< Stencil buffer */
209 * Texture sampler state.
211 struct pipe_sampler_state
213 GLuint wrap_s
:3; /**< PIPE_TEX_WRAP_x */
214 GLuint wrap_t
:3; /**< PIPE_TEX_WRAP_x */
215 GLuint wrap_r
:3; /**< PIPE_TEX_WRAP_x */
216 GLuint min_filter
:3; /**< PIPE_TEX_FILTER_x */
217 GLuint mag_filter
:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
218 GLuint compare
:1; /**< shadow/depth compare enabled? */
219 GLenum compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
220 GLenum compare_func
:3; /**< PIPE_FUNC_x */
221 GLfloat shadow_ambient
; /**< shadow test fail color/intensity */
225 #if 0 /* need these? */
226 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
227 GLint MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
228 GLfloat border_color
[4];
230 GLfloat max_anisotropy
;
240 void *buffer
; /**< driver private buffer handle */
242 GLuint refcount
; /**< Reference count for region */
243 GLuint cpp
; /**< bytes per pixel */
244 GLuint pitch
; /**< in pixels */
245 GLuint height
; /**< in pixels */
246 GLubyte
*map
; /**< only non-NULL when region is actually mapped */
247 GLuint map_refcount
; /**< Reference count for mapping */
249 GLuint draw_offset
; /**< Offset of drawing address within the region */
255 * May be a renderbuffer, texture mipmap level, etc.
259 struct pipe_region
*region
;
260 GLuint format
:5; /**< PIPE_FORMAT_x */
261 GLuint width
, height
;
263 void *rb
; /**< Ptr back to renderbuffer (temporary?) */
269 * Mipmap levels, cube faces, 3D slices can be accessed as surfaces.
271 struct pipe_texture_object
273 GLuint type
:2; /**< PIPE_TEXTURE_x */
274 GLuint format
:5; /**< PIPE_FORMAT_x */
275 GLuint width
:13; /**< 13 bits = 8K max size */
280 /** to access a 1D or 2D texture object as a surface */
281 struct pipe_surface
*(*get_2d_surface
)(struct pipe_texture_object
*pto
,
283 /** to access a 3D texture object as a surface */
284 struct pipe_surface
*(*get_3d_surface
)(struct pipe_texture_object
*pto
,
285 GLuint level
, GLuint slice
);
286 /** to access a cube texture object as a surface */
287 struct pipe_surface
*(*get_cube_surface
)(struct pipe_texture_object
*pto
,
288 GLuint face
, GLuint level
);
289 /** when finished with surface: */
290 void (*release_surface
)(struct pipe_texture_object
*pto
,
291 struct pipe_surface
*ps
);
295 struct pipe_buffer_handle
;
297 #define PIPE_BUFFER_FLAG_READ 0x1
298 #define PIPE_BUFFER_FLAG_WRITE 0x2
300 #define PIPE_BUFFER_USE_TEXTURE 0x1
301 #define PIPE_BUFFER_USE_VERTEX_BUFFER 0x2
302 #define PIPE_BUFFER_USE_INDEX_BUFFER 0x4
303 #define PIPE_BUFFER_USE_RENDER_TARGET 0x8