vertex_element::src_format needs 32 bits.
[mesa.git] / src / mesa / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42
43 /**
44 * Implementation limits
45 */
46 #define PIPE_MAX_SAMPLERS 8
47 #define PIPE_MAX_CLIP_PLANES 6
48 #define PIPE_MAX_CONSTANT 32
49 #define PIPE_ATTRIB_MAX 32
50 #define PIPE_MAX_COLOR_BUFS 8
51 #define PIPE_MAX_TEXTURE_LEVELS 16
52 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
53 #define PIPE_MAX_SHADER_INPUTS 16
54 #define PIPE_MAX_SHADER_OUTPUTS 16
55
56
57 /* fwd decl */
58 struct pipe_surface;
59
60 /* opaque type */
61 struct pipe_buffer_handle;
62
63
64 /***
65 *** State objects
66 ***/
67
68
69 /**
70 * Primitive (point/line/tri) rasterization info
71 */
72 struct pipe_rasterizer_state
73 {
74 unsigned flatshade:1;
75 unsigned light_twoside:1;
76 unsigned front_winding:2; /**< PIPE_WINDING_x */
77 unsigned cull_mode:2; /**< PIPE_WINDING_x */
78 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
79 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
80 unsigned offset_cw:1;
81 unsigned offset_ccw:1;
82 unsigned scissor:1;
83 unsigned poly_smooth:1;
84 unsigned poly_stipple_enable:1;
85 unsigned point_smooth:1;
86 unsigned point_sprite:1;
87 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
88 unsigned multisample:1; /* XXX maybe more ms state in future */
89 unsigned line_smooth:1;
90 unsigned line_stipple_enable:1;
91 unsigned line_stipple_factor:8; /**< [1..256] actually */
92 unsigned line_stipple_pattern:16;
93
94 float line_width;
95 float point_size; /**< used when no per-vertex size */
96 float offset_units;
97 float offset_scale;
98 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
99 };
100
101
102 /**
103 * Post-transform vertex feeback
104 */
105 struct pipe_feedback_state {
106 uint enabled:1; /**< enable feedback? */
107 uint discard:1; /**< discard primitives? */
108 uint interleaved:1; /**< interleaved output? */
109 uint num_attribs;
110 uint attrib[PIPE_MAX_FEEDBACK_ATTRIBS];
111 uint size[PIPE_MAX_FEEDBACK_ATTRIBS];
112 };
113
114
115 struct pipe_poly_stipple {
116 unsigned stipple[32];
117 };
118
119
120 struct pipe_viewport_state {
121 float scale[4];
122 float translate[4];
123 };
124
125 struct pipe_scissor_state {
126 unsigned minx:16;
127 unsigned miny:16;
128 unsigned maxx:16;
129 unsigned maxy:16;
130 };
131
132 struct pipe_clip_state {
133 float ucp[PIPE_MAX_CLIP_PLANES][4];
134 unsigned nr;
135 };
136
137
138 /**
139 * Constants for vertex/fragment shaders
140 */
141 struct pipe_constant_buffer {
142 struct pipe_buffer_handle *buffer;
143 unsigned size; /** in bytes */
144 };
145
146
147 struct pipe_shader_state {
148 const struct tgsi_token *tokens;
149 ubyte num_inputs;
150 ubyte num_outputs;
151 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
152 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
153 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
154 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
155 };
156
157 struct pipe_depth_stencil_state
158 {
159 struct {
160 unsigned enabled:1; /**< depth test enabled? */
161 unsigned writemask:1; /**< allow depth buffer writes? */
162 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
163 unsigned occlusion_count:1; /**< XXX move this elsewhere? */
164 float clear; /**< Clear value in [0,1] (XXX correct place?) */
165 } depth;
166 struct {
167 unsigned front_enabled:1;
168 unsigned front_func:3; /**< PIPE_FUNC_x */
169 unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
170 unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
171 unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
172 unsigned back_enabled:1;
173 unsigned back_func:3; /**< PIPE_FUNC_x */
174 unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
175 unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
176 unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
177 ubyte ref_value[2]; /**< [0] = front, [1] = back */
178 ubyte value_mask[2];
179 ubyte write_mask[2];
180 ubyte clear_value;
181 } stencil;
182 };
183
184 struct pipe_alpha_test_state {
185 unsigned enabled:1;
186 unsigned func:3; /**< PIPE_FUNC_x */
187 float ref; /**< reference value */
188 };
189
190 struct pipe_blend_state {
191 unsigned blend_enable:1;
192
193 unsigned rgb_func:3; /**< PIPE_BLEND_x */
194 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
195 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
196
197 unsigned alpha_func:3; /**< PIPE_BLEND_x */
198 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
199 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
200
201 unsigned logicop_enable:1;
202 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
203
204 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
205 unsigned dither:1;
206 };
207
208 struct pipe_blend_color {
209 float color[4];
210 };
211
212 struct pipe_clear_color_state
213 {
214 float color[4];
215 };
216
217 struct pipe_framebuffer_state
218 {
219 /** multiple colorbuffers for multiple render targets */
220 unsigned num_cbufs;
221 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
222
223 struct pipe_surface *zbuf; /**< Z buffer */
224 struct pipe_surface *sbuf; /**< Stencil buffer */
225 };
226
227
228 /**
229 * Texture sampler state.
230 */
231 struct pipe_sampler_state
232 {
233 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
234 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
235 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
236 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
237 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
238 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
239 unsigned compare:1; /**< shadow/depth compare enabled? */
240 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
241 unsigned compare_func:3; /**< PIPE_FUNC_x */
242 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
243 float shadow_ambient; /**< shadow test fail color/intensity */
244 float min_lod;
245 float max_lod;
246 float lod_bias;
247 #if 0 /* need these? */
248 int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
249 int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
250 #endif
251 float border_color[4];
252 float max_anisotropy;
253 };
254
255
256 /***
257 *** Resource Objects
258 ***/
259
260 struct pipe_region
261 {
262 struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
263
264 unsigned refcount; /**< Reference count for region */
265 unsigned cpp; /**< bytes per pixel */
266 unsigned pitch; /**< in pixels */
267 unsigned height; /**< in pixels */
268 ubyte *map; /**< only non-NULL when region is actually mapped */
269 unsigned map_refcount; /**< Reference count for mapping */
270 };
271
272
273 /**
274 * 2D surface. This is basically a view into a pipe_region (memory buffer).
275 * May be a renderbuffer, texture mipmap level, etc.
276 */
277 struct pipe_surface
278 {
279 struct pipe_region *region;
280 unsigned format; /**< PIPE_FORMAT_x */
281 unsigned width, height;
282 unsigned offset; /**< offset from start of region, in bytes */
283 unsigned refcount;
284 };
285
286
287 /**
288 * Describes the location of each texture image within a texture region.
289 */
290 struct pipe_mipmap_level
291 {
292 unsigned level_offset;
293 unsigned width;
294 unsigned height;
295 unsigned depth;
296 unsigned nr_images;
297
298 /* Explicitly store the offset of each image for each cube face or
299 * depth value. Pretty much have to accept that hardware formats
300 * are going to be so diverse that there is no unified way to
301 * compute the offsets of depth/cube images within a mipmap level,
302 * so have to store them as a lookup table:
303 */
304 unsigned *image_offset; /**< array [depth] of offsets */
305 };
306
307 struct pipe_mipmap_tree
308 {
309 /* Effectively the key:
310 */
311 unsigned target; /* XXX convert to PIPE_TEXTURE_x */
312 unsigned internal_format; /* XXX convert to PIPE_FORMAT_x */
313
314 unsigned format; /**< PIPE_FORMAT_x */
315 unsigned first_level;
316 unsigned last_level;
317
318 unsigned width0, height0, depth0; /**< Level zero image dimensions */
319 unsigned cpp;
320
321 unsigned compressed:1;
322
323 /* Derived from the above:
324 */
325 unsigned pitch;
326 unsigned depth_pitch; /* per-image on i945? */
327 unsigned total_height;
328
329 /* Includes image offset tables:
330 */
331 struct pipe_mipmap_level level[PIPE_MAX_TEXTURE_LEVELS];
332
333 /* The data is held here:
334 */
335 struct pipe_region *region;
336
337 /* These are also refcounted:
338 */
339 unsigned refcount;
340 };
341
342
343 /**
344 * A vertex buffer. Typically, all the vertex data/attributes for
345 * drawing something will be in one buffer. But it's also possible, for
346 * example, to put colors in one buffer and texcoords in another.
347 */
348 struct pipe_vertex_buffer
349 {
350 unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
351 unsigned max_index; /**< number of vertices in this buffer */
352 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
353 struct pipe_buffer_handle *buffer; /**< the actual buffer */
354 };
355
356
357 /**
358 * Information to describe a vertex attribute (position, color, etc)
359 */
360 struct pipe_vertex_element
361 {
362 /** Offset of this attribute, in bytes, from the start of the vertex */
363 unsigned src_offset:11;
364
365 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
366 * this attribute live in?
367 */
368 unsigned vertex_buffer_index:5;
369
370 unsigned dst_offset:8;
371 unsigned src_format; /**< PIPE_FORMAT_* */
372 };
373
374
375 /**
376 * Vertex feedback buffer
377 */
378 struct pipe_feedback_buffer {
379 struct pipe_buffer_handle *buffer;
380 unsigned size;
381 unsigned start_offset;
382 };
383
384
385 /**
386 * Hardware queries (occlusion, transform feedback, timing, etc)
387 */
388 struct pipe_query_object {
389 uint type:3; /**< PIPE_QUERY_x */
390 uint ready:1; /**< is result ready? */
391 uint64 count;
392 };
393
394
395 #endif