1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Abstract graphics pipe state objects.
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
41 #include "p_compiler.h"
45 * Implementation limits
47 #define PIPE_MAX_SAMPLERS 8
48 #define PIPE_MAX_CLIP_PLANES 6
49 #define PIPE_MAX_CONSTANT 32
50 #define PIPE_ATTRIB_MAX 32
51 #define PIPE_MAX_COLOR_BUFS 8
52 #define PIPE_MAX_TEXTURE_LEVELS 16
53 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
54 #define PIPE_MAX_SHADER_INPUTS 16
55 #define PIPE_MAX_SHADER_OUTPUTS 16
62 struct pipe_buffer_handle
;
73 * Primitive (point/line/tri) rasterization info
75 struct pipe_rasterizer_state
78 unsigned light_twoside
:1;
79 unsigned front_winding
:2; /**< PIPE_WINDING_x */
80 unsigned cull_mode
:2; /**< PIPE_WINDING_x */
81 unsigned fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
82 unsigned fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
84 unsigned offset_ccw
:1;
86 unsigned poly_smooth
:1;
87 unsigned poly_stipple_enable
:1;
88 unsigned point_smooth
:1;
89 unsigned point_sprite
:1;
90 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
91 unsigned multisample
:1; /* XXX maybe more ms state in future */
92 unsigned line_smooth
:1;
93 unsigned line_stipple_enable
:1;
94 unsigned line_stipple_factor
:8; /**< [1..256] actually */
95 unsigned line_stipple_pattern
:16;
96 unsigned bypass_clipping
:1;
99 float point_size
; /**< used when no per-vertex size */
102 ubyte sprite_coord_mode
[PIPE_MAX_SHADER_OUTPUTS
]; /**< PIPE_SPRITE_COORD_ */
106 struct pipe_poly_stipple
{
107 unsigned stipple
[32];
111 struct pipe_viewport_state
{
116 struct pipe_scissor_state
{
123 struct pipe_clip_state
{
124 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
130 * Constants for vertex/fragment shaders
132 struct pipe_constant_buffer
{
133 struct pipe_buffer_handle
*buffer
;
134 unsigned size
; /** in bytes */
138 struct pipe_shader_state
{
139 const struct tgsi_token
*tokens
;
142 ubyte input_map
[PIPE_MAX_SHADER_INPUTS
]; /* XXX this may be temporary */
143 ubyte input_semantic_name
[PIPE_MAX_SHADER_INPUTS
]; /**< TGSI_SEMANTIC_x */
144 ubyte input_semantic_index
[PIPE_MAX_SHADER_INPUTS
];
145 ubyte output_semantic_name
[PIPE_MAX_SHADER_OUTPUTS
]; /**< TGSI_SEMANTIC_x */
146 ubyte output_semantic_index
[PIPE_MAX_SHADER_OUTPUTS
];
149 struct pipe_depth_stencil_state
152 unsigned enabled
:1; /**< depth test enabled? */
153 unsigned writemask
:1; /**< allow depth buffer writes? */
154 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
155 unsigned occlusion_count
:1; /**< XXX move this elsewhere? */
158 unsigned front_enabled
:1;
159 unsigned front_func
:3; /**< PIPE_FUNC_x */
160 unsigned front_fail_op
:3; /**< PIPE_STENCIL_OP_x */
161 unsigned front_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
162 unsigned front_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
163 unsigned back_enabled
:1;
164 unsigned back_func
:3; /**< PIPE_FUNC_x */
165 unsigned back_fail_op
:3; /**< PIPE_STENCIL_OP_x */
166 unsigned back_zpass_op
:3; /**< PIPE_STENCIL_OP_x */
167 unsigned back_zfail_op
:3; /**< PIPE_STENCIL_OP_x */
168 ubyte ref_value
[2]; /**< [0] = front, [1] = back */
174 struct pipe_alpha_test_state
{
176 unsigned func
:3; /**< PIPE_FUNC_x */
177 float ref
; /**< reference value */
180 struct pipe_blend_state
{
181 unsigned blend_enable
:1;
183 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
184 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
185 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
187 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
188 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
189 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
191 unsigned logicop_enable
:1;
192 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
194 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
198 struct pipe_blend_color
{
202 struct pipe_framebuffer_state
204 /** multiple colorbuffers for multiple render targets */
206 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
208 struct pipe_surface
*zbuf
; /**< Z buffer */
209 struct pipe_surface
*sbuf
; /**< Stencil buffer */
214 * Texture sampler state.
216 struct pipe_sampler_state
218 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
219 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
220 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
221 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
222 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
223 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
224 unsigned compare
:1; /**< shadow/depth compare enabled? */
225 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
226 unsigned compare_func
:3; /**< PIPE_FUNC_x */
227 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
228 float shadow_ambient
; /**< shadow test fail color/intensity */
232 #if 0 /* need these? */
233 int BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
234 int MaxLevel
; /**< max mipmap level, OpenGL 1.2 */
236 float border_color
[4];
237 float max_anisotropy
;
242 * 2D surface. This is basically a view into a memory buffer.
243 * May be a renderbuffer, texture mipmap level, etc.
247 struct pipe_buffer_handle
*buffer
; /**< driver private buffer handle */
248 ubyte
*map
; /**< only non-NULL when surface is actually mapped */
249 unsigned map_refcount
; /**< Reference count for mapping */
250 enum pipe_format format
; /**< PIPE_FORMAT_x */
251 unsigned cpp
; /**< bytes per pixel */
252 unsigned width
, height
;
253 unsigned pitch
; /**< in pixels */
254 unsigned offset
; /**< offset from start of buffer, in bytes */
256 struct pipe_winsys
*winsys
; /**< winsys which owns/created the surface */
261 * Texture. Represents one or several texture images on one or several mipmap
266 /* Effectively the key:
268 unsigned target
; /**< PIPE_TEXTURE_x */
269 enum pipe_format format
; /**< PIPE_FORMAT_x */
271 unsigned first_level
;
274 unsigned width
[PIPE_MAX_TEXTURE_LEVELS
];
275 unsigned height
[PIPE_MAX_TEXTURE_LEVELS
];
276 unsigned depth
[PIPE_MAX_TEXTURE_LEVELS
];
279 unsigned compressed
:1;
281 /* These are also refcounted:
288 * A vertex buffer. Typically, all the vertex data/attributes for
289 * drawing something will be in one buffer. But it's also possible, for
290 * example, to put colors in one buffer and texcoords in another.
292 struct pipe_vertex_buffer
294 unsigned pitch
:11; /**< stride to same attrib in next vertex, in bytes */
295 unsigned max_index
; /**< number of vertices in this buffer */
296 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
297 struct pipe_buffer_handle
*buffer
; /**< the actual buffer */
302 * Information to describe a vertex attribute (position, color, etc)
304 struct pipe_vertex_element
306 /** Offset of this attribute, in bytes, from the start of the vertex */
307 unsigned src_offset
:11;
309 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
310 * this attribute live in?
312 unsigned vertex_buffer_index
:5;
314 unsigned dst_offset
:8;
315 enum pipe_format src_format
; /**< PIPE_FORMAT_* */