Don't always declare frag shader INPUT[0] as fragment position.
[mesa.git] / src / mesa / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42 #include "p_format.h"
43
44 /**
45 * Implementation limits
46 */
47 #define PIPE_MAX_SAMPLERS 8
48 #define PIPE_MAX_CLIP_PLANES 6
49 #define PIPE_MAX_CONSTANT 32
50 #define PIPE_ATTRIB_MAX 32
51 #define PIPE_MAX_COLOR_BUFS 8
52 #define PIPE_MAX_TEXTURE_LEVELS 16
53 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
54 #define PIPE_MAX_SHADER_INPUTS 16
55 #define PIPE_MAX_SHADER_OUTPUTS 16
56
57
58 /* fwd decl */
59 struct pipe_surface;
60
61 /* opaque type */
62 struct pipe_buffer_handle;
63
64 struct pipe_winsys;
65
66
67 /***
68 *** State objects
69 ***/
70
71
72 /**
73 * Primitive (point/line/tri) rasterization info
74 */
75 struct pipe_rasterizer_state
76 {
77 unsigned flatshade:1;
78 unsigned light_twoside:1;
79 unsigned front_winding:2; /**< PIPE_WINDING_x */
80 unsigned cull_mode:2; /**< PIPE_WINDING_x */
81 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
82 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
83 unsigned offset_cw:1;
84 unsigned offset_ccw:1;
85 unsigned scissor:1;
86 unsigned poly_smooth:1;
87 unsigned poly_stipple_enable:1;
88 unsigned point_smooth:1;
89 unsigned point_sprite:1;
90 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
91 unsigned multisample:1; /* XXX maybe more ms state in future */
92 unsigned line_smooth:1;
93 unsigned line_stipple_enable:1;
94 unsigned line_stipple_factor:8; /**< [1..256] actually */
95 unsigned line_stipple_pattern:16;
96 unsigned bypass_clipping:1;
97
98 float line_width;
99 float point_size; /**< used when no per-vertex size */
100 float offset_units;
101 float offset_scale;
102 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
103 };
104
105
106 struct pipe_poly_stipple {
107 unsigned stipple[32];
108 };
109
110
111 struct pipe_viewport_state {
112 float scale[4];
113 float translate[4];
114 };
115
116 struct pipe_scissor_state {
117 unsigned minx:16;
118 unsigned miny:16;
119 unsigned maxx:16;
120 unsigned maxy:16;
121 };
122
123 struct pipe_clip_state {
124 float ucp[PIPE_MAX_CLIP_PLANES][4];
125 unsigned nr;
126 };
127
128
129 /**
130 * Constants for vertex/fragment shaders
131 */
132 struct pipe_constant_buffer {
133 struct pipe_buffer_handle *buffer;
134 unsigned size; /** in bytes */
135 };
136
137
138 struct pipe_shader_state {
139 const struct tgsi_token *tokens;
140 ubyte num_inputs;
141 ubyte num_outputs;
142 ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */
143 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
144 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
145 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
146 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
147 };
148
149 struct pipe_depth_stencil_state
150 {
151 struct {
152 unsigned enabled:1; /**< depth test enabled? */
153 unsigned writemask:1; /**< allow depth buffer writes? */
154 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
155 unsigned occlusion_count:1; /**< XXX move this elsewhere? */
156 } depth;
157 struct {
158 unsigned front_enabled:1;
159 unsigned front_func:3; /**< PIPE_FUNC_x */
160 unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
161 unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
162 unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
163 unsigned back_enabled:1;
164 unsigned back_func:3; /**< PIPE_FUNC_x */
165 unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
166 unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
167 unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
168 ubyte ref_value[2]; /**< [0] = front, [1] = back */
169 ubyte value_mask[2];
170 ubyte write_mask[2];
171 } stencil;
172 };
173
174 struct pipe_alpha_test_state {
175 unsigned enabled:1;
176 unsigned func:3; /**< PIPE_FUNC_x */
177 float ref; /**< reference value */
178 };
179
180 struct pipe_blend_state {
181 unsigned blend_enable:1;
182
183 unsigned rgb_func:3; /**< PIPE_BLEND_x */
184 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
185 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
186
187 unsigned alpha_func:3; /**< PIPE_BLEND_x */
188 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
189 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
190
191 unsigned logicop_enable:1;
192 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
193
194 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
195 unsigned dither:1;
196 };
197
198 struct pipe_blend_color {
199 float color[4];
200 };
201
202 struct pipe_framebuffer_state
203 {
204 /** multiple colorbuffers for multiple render targets */
205 unsigned num_cbufs;
206 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
207
208 struct pipe_surface *zbuf; /**< Z buffer */
209 struct pipe_surface *sbuf; /**< Stencil buffer */
210 };
211
212
213 /**
214 * Texture sampler state.
215 */
216 struct pipe_sampler_state
217 {
218 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
219 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
220 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
221 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
222 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
223 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
224 unsigned compare:1; /**< shadow/depth compare enabled? */
225 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
226 unsigned compare_func:3; /**< PIPE_FUNC_x */
227 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
228 float shadow_ambient; /**< shadow test fail color/intensity */
229 float min_lod;
230 float max_lod;
231 float lod_bias;
232 #if 0 /* need these? */
233 int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
234 int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
235 #endif
236 float border_color[4];
237 float max_anisotropy;
238 };
239
240
241 /**
242 * 2D surface. This is basically a view into a memory buffer.
243 * May be a renderbuffer, texture mipmap level, etc.
244 */
245 struct pipe_surface
246 {
247 struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
248 ubyte *map; /**< only non-NULL when surface is actually mapped */
249 unsigned map_refcount; /**< Reference count for mapping */
250 enum pipe_format format; /**< PIPE_FORMAT_x */
251 unsigned cpp; /**< bytes per pixel */
252 unsigned width, height;
253 unsigned pitch; /**< in pixels */
254 unsigned offset; /**< offset from start of buffer, in bytes */
255 unsigned refcount;
256 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
257 };
258
259
260 /**
261 * Texture. Represents one or several texture images on one or several mipmap
262 * levels.
263 */
264 struct pipe_texture
265 {
266 /* Effectively the key:
267 */
268 unsigned target; /**< PIPE_TEXTURE_x */
269 enum pipe_format format; /**< PIPE_FORMAT_x */
270
271 unsigned first_level;
272 unsigned last_level;
273
274 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
275 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
276 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
277 unsigned cpp;
278
279 unsigned compressed:1;
280
281 /* These are also refcounted:
282 */
283 unsigned refcount;
284 };
285
286
287 /**
288 * A vertex buffer. Typically, all the vertex data/attributes for
289 * drawing something will be in one buffer. But it's also possible, for
290 * example, to put colors in one buffer and texcoords in another.
291 */
292 struct pipe_vertex_buffer
293 {
294 unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
295 unsigned max_index; /**< number of vertices in this buffer */
296 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
297 struct pipe_buffer_handle *buffer; /**< the actual buffer */
298 };
299
300
301 /**
302 * Information to describe a vertex attribute (position, color, etc)
303 */
304 struct pipe_vertex_element
305 {
306 /** Offset of this attribute, in bytes, from the start of the vertex */
307 unsigned src_offset:11;
308
309 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
310 * this attribute live in?
311 */
312 unsigned vertex_buffer_index:5;
313
314 unsigned dst_offset:8;
315 enum pipe_format src_format; /**< PIPE_FORMAT_* */
316 };
317
318
319
320 #endif