First attempt at building vertex buffers post-clip.
[mesa.git] / src / mesa / pipe / softpipe / Makefile
1
2 TOP = ../../../..
3 include $(TOP)/configs/current
4
5 LIBNAME = softpipe
6
7 DRIVER_SOURCES = \
8 sp_clear.c \
9 sp_flush.c \
10 sp_context.c \
11 sp_draw_arrays.c \
12 sp_prim_setup.c \
13 sp_prim_vbuf.c \
14 sp_quad.c \
15 sp_quad_alpha_test.c \
16 sp_quad_blend.c \
17 sp_quad_bufloop.c \
18 sp_quad_colormask.c \
19 sp_quad_coverage.c \
20 sp_quad_depth_test.c \
21 sp_quad_fs.c \
22 sp_quad_occlusion.c \
23 sp_quad_output.c \
24 sp_quad_stencil.c \
25 sp_quad_stipple.c \
26 sp_region.c \
27 sp_state_blend.c \
28 sp_state_clip.c \
29 sp_state_derived.c \
30 sp_state_feedback.c \
31 sp_state_fs.c \
32 sp_state_sampler.c \
33 sp_state_rasterizer.c \
34 sp_state_surface.c \
35 sp_state_vertex.c \
36 sp_tex_layout.c \
37 sp_tex_sample.c \
38 sp_surface.c
39
40 C_SOURCES = \
41 $(COMMON_SOURCES) \
42 $(DRIVER_SOURCES)
43
44 ASM_SOURCES =
45
46 include ../Makefile.template
47
48 symlinks:
49