fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to texture and...
[mesa.git] / src / mesa / pipe / softpipe / sp_clear.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /* Author:
29 * Brian Paul
30 */
31
32
33 #include "pipe/p_defines.h"
34 #include "sp_clear.h"
35 #include "sp_context.h"
36 #include "sp_surface.h"
37 #include "sp_state.h"
38
39
40 /**
41 * Clear the given surface to the specified value.
42 * No masking, no scissor (clear entire buffer).
43 */
44 void
45 softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
46 unsigned clearValue)
47 {
48 struct softpipe_context *softpipe = softpipe_context(pipe);
49 unsigned x, y, w, h;
50
51 softpipe_update_derived(softpipe); /* not needed?? */
52
53 w = softpipe->framebuffer.cbufs[0]->width;
54 h = softpipe->framebuffer.cbufs[0]->height;
55
56 /* Use the X coord to trick region_fill() into filling at an offset
57 * from the start of the region. Perhaps pipe_region should have the
58 * 'offset' field, not pipe_surface???
59 */
60 assert(ps->offset % ps->region->cpp == 0);
61 x = ps->offset / ps->region->cpp;
62 y = 0;
63
64 assert(w <= ps->region->pitch);
65 assert(h <= ps->region->height);
66
67 pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearValue);
68 }