e83bc053ef747a35915dfaed5df50c7d4ab8ba8c
1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
34 #include "sp_context.h"
35 #include "sp_surface.h"
40 softpipe_clear(struct pipe_context
*pipe
, GLboolean color
, GLboolean depth
,
41 GLboolean stencil
, GLboolean accum
)
43 const struct softpipe_context
*softpipe
= softpipe_context(pipe
);
44 const GLint x
= softpipe
->scissor
.minx
;
45 const GLint y
= softpipe
->scissor
.miny
;
46 const GLint w
= softpipe
->scissor
.maxx
- x
;
47 const GLint h
= softpipe
->scissor
.maxy
- y
;
53 UNCLAMPED_FLOAT_TO_UBYTE(clr
[0], softpipe
->clear_color
.color
[0]);
54 UNCLAMPED_FLOAT_TO_UBYTE(clr
[1], softpipe
->clear_color
.color
[1]);
55 UNCLAMPED_FLOAT_TO_UBYTE(clr
[2], softpipe
->clear_color
.color
[2]);
56 UNCLAMPED_FLOAT_TO_UBYTE(clr
[3], softpipe
->clear_color
.color
[3]);
58 for (i
= 0; i
< softpipe
->framebuffer
.num_cbufs
; i
++) {
59 struct pipe_surface
*ps
= softpipe
->framebuffer
.cbufs
[i
];
60 struct softpipe_surface
*sps
= softpipe_surface(ps
);
62 for (j
= 0; j
< h
; j
++) {
63 sps
->write_mono_row_ub(sps
, w
, x
, y
+ j
, clr
);