Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into...
[mesa.git] / src / mesa / pipe / softpipe / sp_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Brian Paul
30 */
31
32
33 #include "sp_clear.h"
34 #include "sp_context.h"
35 #include "sp_surface.h"
36 #include "colormac.h"
37
38
39 void
40 softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth,
41 GLboolean stencil, GLboolean accum)
42 {
43 const struct softpipe_context *softpipe = softpipe_context(pipe);
44 const GLint x = softpipe->scissor.minx;
45 const GLint y = softpipe->scissor.miny;
46 const GLint w = softpipe->scissor.maxx - x;
47 const GLint h = softpipe->scissor.maxy - y;
48
49 if (color) {
50 GLuint i;
51 GLubyte clr[4];
52
53 UNCLAMPED_FLOAT_TO_UBYTE(clr[0], softpipe->clear_color.color[0]);
54 UNCLAMPED_FLOAT_TO_UBYTE(clr[1], softpipe->clear_color.color[1]);
55 UNCLAMPED_FLOAT_TO_UBYTE(clr[2], softpipe->clear_color.color[2]);
56 UNCLAMPED_FLOAT_TO_UBYTE(clr[3], softpipe->clear_color.color[3]);
57
58 for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
59 struct pipe_surface *ps = softpipe->framebuffer.cbufs[i];
60 struct softpipe_surface *sps = softpipe_surface(ps);
61 GLint j;
62 for (j = 0; j < h; j++) {
63 sps->write_mono_row_ub(sps, w, x, y + j, clr);
64 }
65 }
66 }
67
68 if (depth) {
69 }
70
71 }