Add flush/finish functionality to pipe.
[mesa.git] / src / mesa / pipe / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "pipe/draw/draw_context.h"
35 #include "pipe/p_defines.h"
36 #include "sp_buffer.h"
37 #include "sp_clear.h"
38 #include "sp_context.h"
39 #include "sp_flush.h"
40 #include "sp_prim_setup.h"
41 #include "sp_region.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tex_layout.h"
45 #include "sp_winsys.h"
46
47
48
49 /**
50 * Return list of supported surface/texture formats.
51 * If we find texture and drawable support differs, add a selector
52 * parameter or another function.
53 */
54 static const GLuint *
55 softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats)
56 {
57 static const GLuint supported[] = {
58 PIPE_FORMAT_U_R8_G8_B8_A8,
59 PIPE_FORMAT_U_A8_R8_G8_B8,
60 PIPE_FORMAT_U_R5_G6_B5,
61 PIPE_FORMAT_U_L8,
62 PIPE_FORMAT_U_A8,
63 PIPE_FORMAT_U_I8,
64 PIPE_FORMAT_U_L8_A8,
65 PIPE_FORMAT_S_R16_G16_B16_A16,
66 PIPE_FORMAT_YCBCR,
67 PIPE_FORMAT_YCBCR_REV,
68 PIPE_FORMAT_U_Z16,
69 PIPE_FORMAT_U_Z32,
70 PIPE_FORMAT_F_Z32,
71 PIPE_FORMAT_S8_Z24,
72 PIPE_FORMAT_U_S8
73 };
74
75 *numFormats = sizeof(supported)/sizeof(supported[0]);
76 return supported;
77 }
78
79
80
81 static void map_surfaces(struct softpipe_context *sp)
82 {
83 struct pipe_context *pipe = &sp->pipe;
84 GLuint i;
85
86 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
87 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]); pipe->region_map(pipe, sps->surface.region);
88 }
89
90 if (sp->framebuffer.zbuf) {
91 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
92 pipe->region_map(pipe, sps->surface.region);
93 }
94
95 /* textures */
96 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
97 struct pipe_mipmap_tree *mt = sp->texture[i];
98 if (mt) {
99 pipe->region_map(pipe, mt->region);
100 }
101 }
102
103 /* XXX depth & stencil bufs */
104 }
105
106
107 static void unmap_surfaces(struct softpipe_context *sp)
108 {
109 struct pipe_context *pipe = &sp->pipe;
110 GLuint i;
111
112 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
113 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
114 pipe->region_unmap(pipe, sps->surface.region);
115 }
116
117 if (sp->framebuffer.zbuf) {
118 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
119 pipe->region_unmap(pipe, sps->surface.region);
120 }
121
122 /* textures */
123 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
124 struct pipe_mipmap_tree *mt = sp->texture[i];
125 if (mt) {
126 pipe->region_unmap(pipe, mt->region);
127 }
128 }
129
130 /* XXX depth & stencil bufs */
131 }
132
133
134 static void softpipe_destroy( struct pipe_context *pipe )
135 {
136 struct softpipe_context *softpipe = softpipe_context( pipe );
137
138 draw_destroy( softpipe->draw );
139
140 free( softpipe );
141 }
142
143
144 static void softpipe_draw_vb( struct pipe_context *pipe,
145 struct vertex_buffer *VB )
146 {
147 struct softpipe_context *softpipe = softpipe_context( pipe );
148
149 if (softpipe->dirty)
150 softpipe_update_derived( softpipe );
151
152 /* XXX move mapping/unmapping to higher/coarser level? */
153 map_surfaces(softpipe);
154 draw_vb( softpipe->draw, VB );
155 unmap_surfaces(softpipe);
156 }
157
158
159 static void
160 softpipe_draw_vertices(struct pipe_context *pipe,
161 GLuint mode,
162 GLuint numVertex, const GLfloat *verts,
163 GLuint numAttribs, const GLuint attribs[])
164 {
165 struct softpipe_context *softpipe = softpipe_context( pipe );
166
167 if (softpipe->dirty)
168 softpipe_update_derived( softpipe );
169
170 /* XXX move mapping/unmapping to higher/coarser level? */
171 map_surfaces(softpipe);
172 draw_vertices(softpipe->draw, mode, numVertex, verts, numAttribs, attribs);
173 unmap_surfaces(softpipe);
174 }
175
176
177
178 static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
179 {
180 struct softpipe_context *softpipe = softpipe_context( pipe );
181 softpipe->occlusion_counter = 0;
182 }
183
184 /* XXX pipe param should be const */
185 static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe)
186 {
187 struct softpipe_context *softpipe = softpipe_context( pipe );
188 return softpipe->occlusion_counter;
189 }
190
191
192 struct pipe_context *softpipe_create( struct softpipe_winsys *sws )
193 {
194 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
195
196 softpipe->pipe.destroy = softpipe_destroy;
197
198 softpipe->pipe.supported_formats = softpipe_supported_formats;
199
200 softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
201 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
202 softpipe->pipe.set_blend_state = softpipe_set_blend_state;
203 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
204 softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
205 softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
206 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
207 softpipe->pipe.set_fs_state = softpipe_set_fs_state;
208 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
209 softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
210 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
211 softpipe->pipe.set_setup_state = softpipe_set_setup_state;
212 softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
213 softpipe->pipe.set_texture_state = softpipe_set_texture_state;
214 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
215 softpipe->pipe.draw_vb = softpipe_draw_vb;
216 softpipe->pipe.draw_vertices = softpipe_draw_vertices;
217 softpipe->pipe.clear = softpipe_clear;
218 softpipe->pipe.flush = softpipe_flush;
219 softpipe->pipe.finish = softpipe_finish;
220 softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
221 softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
222
223 softpipe->pipe.mipmap_tree_layout = softpipe_mipmap_tree_layout;
224 softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
225
226 softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
227 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
228 softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
229 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
230 softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
231 softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
232 softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
233 softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
234 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
235 softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
236 softpipe->quad.output = sp_quad_output_stage(softpipe);
237
238 softpipe->winsys = sws;
239
240 /*
241 * Create drawing context and plug our rendering stage into it.
242 */
243 softpipe->draw = draw_create();
244 assert(softpipe->draw);
245 draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
246
247 sp_init_buffer_functions(softpipe);
248 sp_init_region_functions(softpipe);
249 sp_init_surface_functions(softpipe);
250
251 /*
252 * XXX we could plug GL selection/feedback into the drawing pipeline
253 * by specifying a different setup/render stage.
254 */
255
256 return &softpipe->pipe;
257 }