map/unmap surfaces before/after rendering
[mesa.git] / src / mesa / pipe / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /* Author:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "pipe/draw/draw_context.h"
35 #include "pipe/p_defines.h"
36 #include "sp_context.h"
37 #include "sp_clear.h"
38 #include "sp_state.h"
39 #include "sp_surface.h"
40 #include "sp_prim_setup.h"
41
42
43 static void map_surfaces(struct softpipe_context *sp)
44 {
45 GLuint i;
46
47 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
48 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
49 struct pipe_buffer *buf = &sps->surface.buffer;
50 buf->map(buf, PIPE_MAP_READ_WRITE);
51 }
52 /* XXX depth & stencil bufs */
53 }
54
55
56 static void unmap_surfaces(struct softpipe_context *sp)
57 {
58 GLuint i;
59
60 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
61 struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
62 struct pipe_buffer *buf = &sps->surface.buffer;
63 buf->unmap(buf);
64 }
65 /* XXX depth & stencil bufs */
66 }
67
68
69 static void softpipe_destroy( struct pipe_context *pipe )
70 {
71 struct softpipe_context *softpipe = softpipe_context( pipe );
72
73 draw_destroy( softpipe->draw );
74
75 free( softpipe );
76 }
77
78
79 static void softpipe_draw_vb( struct pipe_context *pipe,
80 struct vertex_buffer *VB )
81 {
82 struct softpipe_context *softpipe = softpipe_context( pipe );
83
84 if (softpipe->dirty)
85 softpipe_update_derived( softpipe );
86
87 /* XXX move mapping/unmapping to higher/coarser level? */
88 map_surfaces(softpipe);
89 draw_vb( softpipe->draw, VB );
90 unmap_surfaces(softpipe);
91 }
92
93
94 static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
95 {
96 struct softpipe_context *softpipe = softpipe_context( pipe );
97 softpipe->occlusion_counter = 0;
98 }
99
100 /* XXX pipe param should be const */
101 static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe)
102 {
103 struct softpipe_context *softpipe = softpipe_context( pipe );
104 return softpipe->occlusion_counter;
105 }
106
107
108 struct pipe_context *softpipe_create( void )
109 {
110 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
111
112 softpipe->pipe.destroy = softpipe_destroy;
113 softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
114 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
115 softpipe->pipe.set_blend_state = softpipe_set_blend_state;
116 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
117 softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
118 softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
119 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
120 softpipe->pipe.set_fs_state = softpipe_set_fs_state;
121 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
122 softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
123 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
124 softpipe->pipe.set_setup_state = softpipe_set_setup_state;
125 softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
126 softpipe->pipe.set_texture_state = softpipe_set_texture_state;
127 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
128 softpipe->pipe.draw_vb = softpipe_draw_vb;
129 softpipe->pipe.clear = softpipe_clear;
130 softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
131 softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
132
133 softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
134 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
135 softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
136 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
137 softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
138 softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
139 softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
140 softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
141 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
142 softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
143 softpipe->quad.output = sp_quad_output_stage(softpipe);
144
145 /*
146 * Create drawing context and plug our rendering stage into it.
147 */
148 softpipe->draw = draw_create();
149 draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
150
151 /*
152 * XXX we could plug GL selection/feedback into the drawing pipeline
153 * by specifying a different setup/render stage.
154 */
155
156 return &softpipe->pipe;
157 }