40688208e033183f293b4d6ade0e9c974f10d2e0
[mesa.git] / src / mesa / pipe / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "glheader.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38
39 #include "sp_quad.h"
40
41
42 struct softpipe_surface;
43 struct draw_context;
44 struct prim_stage;
45
46
47 enum interp_mode {
48 INTERP_CONSTANT,
49 INTERP_LINEAR,
50 INTERP_PERSPECTIVE
51 };
52
53
54 #define G_NEW_VIEWPORT 0x1
55 #define G_NEW_SETUP 0x2
56 #define G_NEW_FS 0x4
57 #define G_NEW_BLEND 0x8
58 #define G_NEW_POINT 0x10
59 #define G_NEW_CLIP 0x20
60 #define G_NEW_SCISSOR 0x40
61 #define G_NEW_STIPPLE 0x80
62 #define G_NEW_FRAMEBUFFER 0x100
63 #define G_NEW_ALPHA_TEST 0x200
64 #define G_NEW_DEPTH_TEST 0x400
65 #define G_NEW_SAMPLER 0x800
66 #define G_NEW_TEXTURE 0x1000
67
68
69 #define PIPE_ATTRIB_MAX 32
70
71 struct softpipe_context {
72 struct pipe_context pipe;
73
74
75 /* The most recent drawing state as set by the driver:
76 */
77 struct pipe_alpha_test_state alpha_test;
78 struct pipe_blend_state blend;
79 struct pipe_blend_color blend_color;
80 struct pipe_clear_color_state clear_color;
81 struct pipe_clip_state clip;
82 struct pipe_depth_state depth_test;
83 struct pipe_framebuffer_state framebuffer;
84 struct pipe_fs_state fs;
85 struct pipe_poly_stipple poly_stipple;
86 struct pipe_scissor_state scissor;
87 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
88 struct pipe_setup_state setup;
89 struct pipe_texture_object *texture[PIPE_MAX_SAMPLERS];
90 struct pipe_viewport_state viewport;
91 GLuint dirty;
92
93 /* Clip derived state:
94 */
95 GLfloat plane[12][4];
96 GLuint nr_planes;
97
98 /* Setup derived state. TODO: this should be passed in the program
99 * tokens as parameters to DECL instructions.
100 *
101 * For now we just set colors to CONST on flatshade, textures to
102 * perspective always and everything else to linear.
103 */
104 enum interp_mode interp[PIPE_ATTRIB_MAX];
105
106
107 /* FS + setup derived state:
108 */
109 GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
110 GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
111 GLuint nr_attrs;
112 GLuint nr_frag_attrs;
113 GLuint attr_mask;
114
115 GLboolean need_z;
116 GLboolean need_w;
117
118 /* Stipple derived state:
119 */
120 GLubyte stipple_masks[16][16];
121
122
123 /* The software clipper/setup engine.
124 */
125 struct {
126 struct prim_stage *setup;
127 struct prim_stage *unfilled;
128 struct prim_stage *twoside;
129 struct prim_stage *clip;
130 struct prim_stage *flatshade;
131 struct prim_stage *offset;
132 struct prim_stage *cull;
133
134 struct prim_stage *first;
135
136 GLenum prim;
137 GLuint vertex_size;
138 } prim;
139
140 /*
141 * Software quad rendering pipeline
142 */
143 struct {
144 struct quad_stage *shade;
145 struct quad_stage *alpha_test;
146 struct quad_stage *depth_test;
147 struct quad_stage *blend;
148 struct quad_stage *output;
149
150 struct quad_stage *first; /**< points to one of the above stages */
151 } quad;
152
153 /* Temp kludge:
154 */
155 struct draw_context *draw;
156 };
157
158
159
160
161 static INLINE struct softpipe_context *
162 softpipe_context( struct pipe_context *pipe )
163 {
164 return (struct softpipe_context *)pipe;
165 }
166
167
168 #endif /* SP_CONTEXT_H */