checkpoint: implement z/depth testing
[mesa.git] / src / mesa / pipe / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef G_CONTEXT_H
32 #define G_CONTEXT_H
33
34 #include "glheader.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38
39 #include "sp_quad.h"
40
41
42 struct softpipe_surface;
43 struct draw_context;
44 struct prim_stage;
45
46
47 enum interp_mode {
48 INTERP_CONSTANT,
49 INTERP_LINEAR,
50 INTERP_PERSPECTIVE
51 };
52
53
54 #define G_NEW_VIEWPORT 0x1
55 #define G_NEW_SETUP 0x2
56 #define G_NEW_FS 0x4
57 #define G_NEW_BLEND 0x8
58 #define G_NEW_POINT 0x10
59 #define G_NEW_CLIP 0x20
60 #define G_NEW_SCISSOR 0x40
61 #define G_NEW_STIPPLE 0x80
62 #define G_NEW_FRAMEBUFFER 0x100
63 #define G_NEW_ALPHA_TEST 0x200
64 #define G_NEW_DEPTH_TEST 0x400
65
66
67 #define PIPE_ATTRIB_MAX 32
68
69 struct softpipe_context {
70 struct pipe_context pipe;
71
72
73 /* The most recent drawing state as set by the driver:
74 */
75 struct pipe_framebuffer_state framebuffer;
76 struct pipe_viewport viewport;
77 struct pipe_setup_state setup;
78 struct pipe_fs_state fs;
79 struct pipe_blend_state blend;
80 struct pipe_alpha_test_state alpha_test;
81 struct pipe_clip_state clip;
82 struct pipe_clear_color_state clear_color;
83 struct pipe_depth_state depth_test;
84 struct pipe_point_state point;
85 struct pipe_scissor_rect scissor;
86 struct pipe_poly_stipple poly_stipple;
87 GLuint dirty;
88
89 /* Clip derived state:
90 */
91 GLfloat plane[12][4];
92 GLuint nr_planes;
93
94 /* Setup derived state. TODO: this should be passed in the program
95 * tokens as parameters to DECL instructions.
96 *
97 * For now we just set colors to CONST on flatshade, textures to
98 * perspective always and everything else to linear.
99 */
100 enum interp_mode interp[PIPE_ATTRIB_MAX];
101
102
103 /* FS + setup derived state:
104 */
105 GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
106 GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
107 GLuint nr_attrs;
108 GLuint nr_frag_attrs;
109 GLuint attr_mask;
110
111 GLboolean need_z;
112 GLboolean need_w;
113
114 /* Stipple derived state:
115 */
116 GLubyte stipple_masks[16][16];
117
118
119 /* The software clipper/setup engine.
120 */
121 struct {
122 struct prim_stage *setup;
123 struct prim_stage *unfilled;
124 struct prim_stage *twoside;
125 struct prim_stage *clip;
126 struct prim_stage *flatshade;
127 struct prim_stage *offset;
128 struct prim_stage *cull;
129
130 struct prim_stage *first;
131
132 GLenum prim;
133 GLuint vertex_size;
134 } prim;
135
136 /*
137 * Software quad rendering pipeline
138 */
139 struct {
140 struct quad_stage *shade;
141 struct quad_stage *depth_test;
142 struct quad_stage *blend;
143 struct quad_stage *output;
144
145 struct quad_stage *first; /**< points to one of the above stages */
146 } quad;
147
148 /* Temp kludge:
149 */
150 struct draw_context *draw;
151 };
152
153
154
155
156 static INLINE struct softpipe_context *
157 softpipe_context( struct pipe_context *pipe )
158 {
159 return (struct softpipe_context *)pipe;
160 }
161
162
163 #endif