Implement polygon stipple state tracking, application.
[mesa.git] / src / mesa / pipe / softpipe / sp_context.h
1 /**************************************************************************
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3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "glheader.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38
39 #include "sp_quad.h"
40
41
42 struct softpipe_surface;
43 struct draw_context;
44 struct prim_stage;
45
46
47 enum interp_mode {
48 INTERP_CONSTANT,
49 INTERP_LINEAR,
50 INTERP_PERSPECTIVE
51 };
52
53
54 #define SP_NEW_VIEWPORT 0x1
55 #define SP_NEW_SETUP 0x2
56 #define SP_NEW_FS 0x4
57 #define SP_NEW_BLEND 0x8
58 #define SP_NEW_CLIP 0x10
59 #define SP_NEW_SCISSOR 0x20
60 #define SP_NEW_STIPPLE 0x40
61 #define SP_NEW_FRAMEBUFFER 0x80
62 #define SP_NEW_ALPHA_TEST 0x100
63 #define SP_NEW_DEPTH_TEST 0x200
64 #define SP_NEW_SAMPLER 0x400
65 #define SP_NEW_TEXTURE 0x800
66 #define SP_NEW_STENCIL 0x1000
67
68
69 struct softpipe_context {
70 struct pipe_context pipe; /**< base class */
71
72 /* The most recent drawing state as set by the driver:
73 */
74 struct pipe_alpha_test_state alpha_test;
75 struct pipe_blend_state blend;
76 struct pipe_blend_color blend_color;
77 struct pipe_clear_color_state clear_color;
78 struct pipe_clip_state clip;
79 struct pipe_depth_state depth_test;
80 struct pipe_framebuffer_state framebuffer;
81 struct pipe_fs_state fs;
82 struct pipe_poly_stipple poly_stipple;
83 struct pipe_scissor_state scissor;
84 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
85 struct pipe_setup_state setup;
86 struct pipe_stencil_state stencil;
87 struct pipe_texture_object *texture[PIPE_MAX_SAMPLERS];
88 struct pipe_viewport_state viewport;
89 GLuint dirty;
90
91 /* Setup derived state. TODO: this should be passed in the program
92 * tokens as parameters to DECL instructions.
93 *
94 * For now we just set colors to CONST on flatshade, textures to
95 * perspective always and everything else to linear.
96 */
97 enum interp_mode interp[PIPE_ATTRIB_MAX];
98
99
100 /* FS + setup derived state:
101 */
102
103 /** Map fragment program attribute to quad/coef array slot */
104 GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
105 /** Map vertex format attribute to a vertex attribute slot */
106 GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
107 GLuint nr_attrs;
108 GLuint nr_frag_attrs; /**< number of active fragment attribs */
109 GLbitfield attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */
110
111 GLboolean need_z; /**< produce quad/fragment Z values? */
112 GLboolean need_w; /**< produce quad/fragment W values? */
113
114 /* Stipple derived state:
115 */
116 GLubyte stipple_masks[16][16];
117
118 /** Software quad rendering pipeline */
119 struct {
120 struct quad_stage *polygon_stipple;
121 struct quad_stage *shade;
122 struct quad_stage *alpha_test;
123 struct quad_stage *stencil_test;
124 struct quad_stage *depth_test;
125 struct quad_stage *blend;
126 struct quad_stage *output;
127
128 struct quad_stage *first; /**< points to one of the above stages */
129 } quad;
130
131 /** The primitive drawing context */
132 struct draw_context *draw;
133 };
134
135
136
137
138 static INLINE struct softpipe_context *
139 softpipe_context( struct pipe_context *pipe )
140 {
141 return (struct softpipe_context *)pipe;
142 }
143
144
145 #endif /* SP_CONTEXT_H */