Initial implementation of a software pipeline for quad rasterization (fragment ops).
[mesa.git] / src / mesa / pipe / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef G_CONTEXT_H
32 #define G_CONTEXT_H
33
34 #include "glheader.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38
39 #include "sp_tile.h"
40
41
42 struct softpipe_surface;
43 struct draw_context;
44 struct prim_stage;
45
46
47 enum interp_mode {
48 INTERP_CONSTANT,
49 INTERP_LINEAR,
50 INTERP_PERSPECTIVE
51 };
52
53
54 #define G_NEW_VIEWPORT 0x1
55 #define G_NEW_SETUP 0x2
56 #define G_NEW_FS 0x4
57 #define G_NEW_BLEND 0x8
58 #define G_NEW_POINT 0x10
59 #define G_NEW_CLIP 0x20
60 #define G_NEW_SCISSOR 0x40
61 #define G_NEW_STIPPLE 0x80
62 #define G_NEW_FRAMEBUFFER 0x100
63 #define G_NEW_ALPHA_TEST 0x200
64 #define G_NEW_DEPTH_TEST 0x400
65
66
67 struct softpipe_context {
68 struct pipe_context pipe;
69
70
71 /* The most recent drawing state as set by the driver:
72 */
73 struct pipe_framebuffer_state framebuffer;
74 struct pipe_viewport viewport;
75 struct pipe_setup_state setup;
76 struct pipe_fs_state fs;
77 struct pipe_blend_state blend;
78 struct pipe_alpha_test_state alpha_test;
79 struct pipe_clip_state clip;
80 struct pipe_clear_color_state clear_color;
81 struct pipe_point_state point;
82 struct pipe_scissor_rect scissor;
83 struct pipe_poly_stipple poly_stipple;
84 GLuint dirty;
85
86 /* Clip derived state:
87 */
88 GLfloat plane[12][4];
89 GLuint nr_planes;
90
91 /* Setup derived state. TODO: this should be passed in the program
92 * tokens as parameters to DECL instructions.
93 *
94 * For now we just set colors to CONST on flatshade, textures to
95 * perspective always and everything else to linear.
96 */
97 enum interp_mode interp[VF_ATTRIB_MAX];
98
99
100 /* FS + setup derived state:
101 */
102 GLuint fp_attr_to_slot[VF_ATTRIB_MAX];
103 GLuint vf_attr_to_slot[VF_ATTRIB_MAX];
104 GLuint nr_attrs;
105 GLuint nr_frag_attrs;
106 GLuint attr_mask;
107
108 GLboolean need_z;
109 GLboolean need_w;
110
111 /* Stipple derived state:
112 */
113 GLubyte stipple_masks[16][16];
114
115
116 /* The software clipper/setup engine.
117 */
118 struct {
119 struct prim_stage *setup;
120 struct prim_stage *unfilled;
121 struct prim_stage *twoside;
122 struct prim_stage *clip;
123 struct prim_stage *flatshade;
124 struct prim_stage *offset;
125 struct prim_stage *cull;
126
127 struct prim_stage *first;
128
129 GLenum prim;
130 GLuint vertex_size;
131 } prim;
132
133 /*
134 * Software quad rendering pipeline
135 */
136 struct {
137 struct quad_stage *shade;
138 struct quad_stage *depth_test;
139 struct quad_stage *blend;
140 struct quad_stage *output;
141
142 struct quad_stage *first; /**< points to one of the above stages */
143 } quad;
144
145 /* Temp kludge:
146 */
147 struct draw_context *draw;
148 };
149
150
151
152
153 static INLINE struct softpipe_context *
154 softpipe_context( struct pipe_context *pipe )
155 {
156 return (struct softpipe_context *)pipe;
157 }
158
159
160 #endif