1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
40 /* The rasterizer generates 2x2 quads of fragment and feeds them to
41 * the current fp_machine (see below).
43 #define QUAD_BOTTOM_LEFT 0
44 #define QUAD_BOTTOM_RIGHT 1
45 #define QUAD_TOP_LEFT 2
46 #define QUAD_TOP_RIGHT 3
47 #define QUAD_SIZE (2*2)
49 #define MASK_BOTTOM_LEFT 0x1
50 #define MASK_BOTTOM_RIGHT 0x2
51 #define MASK_TOP_LEFT 0x4
52 #define MASK_TOP_RIGHT 0x8
56 #define NUM_CHANNELS 4 /* avoid confusion between 4 pixels and 4 channels */
59 struct setup_coefficient
{
60 GLfloat a0
[NUM_CHANNELS
]; /* in an xyzw layout */
61 GLfloat dadx
[NUM_CHANNELS
];
62 GLfloat dady
[NUM_CHANNELS
];
68 * Encodes everything we need to know about a 2x2 pixel block. Uses
69 * "Channel-Serial" or "SoA" layout.
75 GLuint facing
:1; /**< Front (0) or back (1) facing? */
76 GLuint prim
:2; /**< PRIM_POINT, LINE, TRI */
79 GLfloat color
[4][QUAD_SIZE
]; /* rrrr, gggg, bbbb, aaaa */
80 GLfloat depth
[QUAD_SIZE
];
83 GLfloat coverage
[QUAD_SIZE
]; /** fragment coverage for antialiasing */
85 const struct setup_coefficient
*coef
;
87 const enum interp_mode
*interp
; /* XXX: this information should be
88 * encoded in fragment program DECL
95 #endif /* SP_HEADERS_H */