fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to texture and...
[mesa.git] / src / mesa / pipe / softpipe / sp_headers.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_HEADERS_H
32 #define SP_HEADERS_H
33
34 #include "../tgsi/exec/tgsi_core.h"
35
36 #define PRIM_POINT 1
37 #define PRIM_LINE 2
38 #define PRIM_TRI 3
39
40
41 /* The rasterizer generates 2x2 quads of fragment and feeds them to
42 * the current fp_machine (see below).
43 */
44 #define QUAD_BOTTOM_LEFT 0
45 #define QUAD_BOTTOM_RIGHT 1
46 #define QUAD_TOP_LEFT 2
47 #define QUAD_TOP_RIGHT 3
48
49 #define MASK_BOTTOM_LEFT 0x1
50 #define MASK_BOTTOM_RIGHT 0x2
51 #define MASK_TOP_LEFT 0x4
52 #define MASK_TOP_RIGHT 0x8
53 #define MASK_ALL 0xf
54
55
56 /**
57 * Encodes everything we need to know about a 2x2 pixel block. Uses
58 * "Channel-Serial" or "SoA" layout.
59 */
60 struct quad_header {
61 int x0;
62 int y0;
63 unsigned mask:4;
64 unsigned facing:1; /**< Front (0) or back (1) facing? */
65 unsigned prim:2; /**< PRIM_POINT, LINE, TRI */
66
67 struct {
68 float color[NUM_CHANNELS][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */
69 float depth[QUAD_SIZE];
70 } outputs;
71
72 float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */
73
74 const struct tgsi_interp_coef *coef;
75
76 unsigned nr_attrs;
77 };
78
79
80 #endif /* SP_HEADERS_H */