1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * \brief Primitive rasterization/rendering (points, lines, triangles)
31 * \author Keith Whitwell <keith@tungstengraphics.com>
36 #include "sp_context.h"
37 #include "sp_headers.h"
39 #include "sp_prim_setup.h"
40 #include "pipe/draw/draw_private.h"
41 #include "pipe/draw/draw_vertex.h"
42 #include "pipe/p_util.h"
50 float dx
; /**< X(v1) - X(v0), used only during setup */
51 float dy
; /**< Y(v1) - Y(v0), used only during setup */
52 float dxdy
; /**< dx/dy */
53 float sx
, sy
; /**< first sample point coord */
54 int lines
; /**< number of lines on this edge */
59 * Triangle setup info (derived from draw_stage).
60 * Also used for line drawing (taking some liberties).
63 struct draw_stage stage
; /**< This must be first (base class) */
65 struct softpipe_context
*softpipe
;
67 /* Vertices are just an array of floats making up each attribute in
68 * turn. Currently fixed at 4 floats, but should change in time.
69 * Codegen will help cope with this.
71 const struct vertex_header
*vmax
;
72 const struct vertex_header
*vmid
;
73 const struct vertex_header
*vmin
;
74 const struct vertex_header
*vprovoke
;
82 const unsigned *lookup
; /**< vertex attribute positions */
84 struct tgsi_interp_coef coef
[TGSI_ATTRIB_MAX
];
85 struct quad_header quad
;
88 int left
[2]; /**< [0] = row0, [1] = row1 */
92 unsigned mask
; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
99 * Basically a cast wrapper.
101 static INLINE
struct setup_stage
*setup_stage( struct draw_stage
*stage
)
103 return (struct setup_stage
*)stage
;
108 * Clip setup->quad against the scissor/surface bounds.
111 quad_clip(struct setup_stage
*setup
)
113 const struct pipe_scissor_state
*cliprect
= &setup
->softpipe
->cliprect
;
114 const int minx
= (int) cliprect
->minx
;
115 const int maxx
= (int) cliprect
->maxx
;
116 const int miny
= (int) cliprect
->miny
;
117 const int maxy
= (int) cliprect
->maxy
;
119 if (setup
->quad
.x0
>= maxx
||
120 setup
->quad
.y0
>= maxy
||
121 setup
->quad
.x0
+ 1 < minx
||
122 setup
->quad
.y0
+ 1 < miny
) {
123 /* totally clipped */
124 setup
->quad
.mask
= 0x0;
127 if (setup
->quad
.x0
< minx
)
128 setup
->quad
.mask
&= (MASK_BOTTOM_RIGHT
| MASK_TOP_RIGHT
);
129 if (setup
->quad
.y0
< miny
)
130 setup
->quad
.mask
&= (MASK_TOP_LEFT
| MASK_TOP_RIGHT
);
131 if (setup
->quad
.x0
== maxx
- 1)
132 setup
->quad
.mask
&= (MASK_BOTTOM_LEFT
| MASK_TOP_LEFT
);
133 if (setup
->quad
.y0
== maxy
- 1)
134 setup
->quad
.mask
&= (MASK_BOTTOM_LEFT
| MASK_BOTTOM_RIGHT
);
139 * Emit a quad (pass to next stage) with clipping.
142 clip_emit_quad(struct setup_stage
*setup
)
145 if (setup
->quad
.mask
) {
146 struct softpipe_context
*sp
= setup
->softpipe
;
147 sp
->quad
.first
->run(sp
->quad
.first
, &setup
->quad
);
153 * Emit a quad (pass to next stage). No clipping is done.
156 emit_quad( struct setup_stage
*setup
, int x
, int y
, unsigned mask
)
158 struct softpipe_context
*sp
= setup
->softpipe
;
161 setup
->quad
.mask
= mask
;
162 sp
->quad
.first
->run(sp
->quad
.first
, &setup
->quad
);
167 * Given an X or Y coordinate, return the block/quad coordinate that it
170 static INLINE
int block( int x
)
177 * Compute mask which indicates which pixels in the 2x2 quad are actually inside
178 * the triangle's bounds.
180 * this is pretty nasty... may need to rework flush_spans again to
181 * fix it, if possible.
183 static unsigned calculate_mask( struct setup_stage
*setup
,
188 if (x
>= setup
->span
.left
[0] && x
< setup
->span
.right
[0])
189 mask
|= MASK_BOTTOM_LEFT
;
191 if (x
>= setup
->span
.left
[1] && x
< setup
->span
.right
[1])
192 mask
|= MASK_TOP_LEFT
;
194 if (x
+1 >= setup
->span
.left
[0] && x
+1 < setup
->span
.right
[0])
195 mask
|= MASK_BOTTOM_RIGHT
;
197 if (x
+1 >= setup
->span
.left
[1] && x
+1 < setup
->span
.right
[1])
198 mask
|= MASK_TOP_RIGHT
;
205 * Render a horizontal span of quads
207 static void flush_spans( struct setup_stage
*setup
)
209 int minleft
, maxright
;
212 switch (setup
->span
.y_flags
) {
214 minleft
= MIN2(setup
->span
.left
[0], setup
->span
.left
[1]);
215 maxright
= MAX2(setup
->span
.right
[0], setup
->span
.right
[1]);
219 minleft
= setup
->span
.left
[0];
220 maxright
= setup
->span
.right
[0];
224 minleft
= setup
->span
.left
[1];
225 maxright
= setup
->span
.right
[1];
233 for (x
= block(minleft
); x
<= block(maxright
); )
235 emit_quad( setup
, x
, setup
->span
.y
,
236 calculate_mask( setup
, x
) );
241 setup
->span
.y_flags
= 0;
242 setup
->span
.right
[0] = 0;
243 setup
->span
.right
[1] = 0;
247 static void print_vertex(const struct setup_stage
*setup
,
248 const struct vertex_header
*v
)
252 for (i
= 0; i
< setup
->softpipe
->nr_attrs
; i
++) {
253 printf(" %d: %f %f %f\n", i
,
254 v
->data
[i
][0], v
->data
[i
][1], v
->data
[i
][2]);
259 static boolean
setup_sort_vertices( struct setup_stage
*setup
,
260 const struct prim_header
*prim
)
262 const struct vertex_header
*v0
= prim
->v
[0];
263 const struct vertex_header
*v1
= prim
->v
[1];
264 const struct vertex_header
*v2
= prim
->v
[2];
267 printf("Triangle:\n");
268 print_vertex(setup
, v0
);
269 print_vertex(setup
, v1
);
270 print_vertex(setup
, v2
);
273 setup
->vprovoke
= v2
;
275 /* determine bottom to top order of vertices */
277 float y0
= v0
->data
[0][1];
278 float y1
= v1
->data
[0][1];
279 float y2
= v2
->data
[0][1];
322 setup
->ebot
.dx
= setup
->vmid
->data
[0][0] - setup
->vmin
->data
[0][0];
323 setup
->ebot
.dy
= setup
->vmid
->data
[0][1] - setup
->vmin
->data
[0][1];
324 setup
->emaj
.dx
= setup
->vmax
->data
[0][0] - setup
->vmin
->data
[0][0];
325 setup
->emaj
.dy
= setup
->vmax
->data
[0][1] - setup
->vmin
->data
[0][1];
326 setup
->etop
.dx
= setup
->vmax
->data
[0][0] - setup
->vmid
->data
[0][0];
327 setup
->etop
.dy
= setup
->vmax
->data
[0][1] - setup
->vmid
->data
[0][1];
330 * Compute triangle's area. Use 1/area to compute partial
331 * derivatives of attributes later.
333 * The area will be the same as prim->det, but the sign may be
334 * different depending on how the vertices get sorted above.
336 * To determine whether the primitive is front or back facing we
337 * use the prim->det value because its sign is correct.
340 const float area
= (setup
->emaj
.dx
* setup
->ebot
.dy
-
341 setup
->ebot
.dx
* setup
->emaj
.dy
);
343 setup
->oneoverarea
= 1.0f
/ area
;
345 _mesa_printf("%s one-over-area %f area %f det %f\n",
346 __FUNCTION__, setup->oneoverarea, area, prim->det );
350 /* We need to know if this is a front or back-facing triangle for:
351 * - the GLSL gl_FrontFacing fragment attribute (bool)
352 * - two-sided stencil test
354 setup
->quad
.facing
= (prim
->det
> 0.0) ^ (setup
->softpipe
->rasterizer
->front_winding
== PIPE_WINDING_CW
);
361 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
362 * The value value comes from vertex->data[slot][i].
363 * The result will be put into setup->coef[slot].a0[i].
364 * \param slot which attribute slot
365 * \param i which component of the slot (0..3)
367 static void const_coeff( struct setup_stage
*setup
,
371 assert(slot
< TGSI_ATTRIB_MAX
);
374 setup
->coef
[slot
].dadx
[i
] = 0;
375 setup
->coef
[slot
].dady
[i
] = 0;
377 /* need provoking vertex info!
379 setup
->coef
[slot
].a0
[i
] = setup
->vprovoke
->data
[slot
][i
];
384 * Compute a0, dadx and dady for a linearly interpolated coefficient,
387 static void tri_linear_coeff( struct setup_stage
*setup
,
391 float botda
= setup
->vmid
->data
[slot
][i
] - setup
->vmin
->data
[slot
][i
];
392 float majda
= setup
->vmax
->data
[slot
][i
] - setup
->vmin
->data
[slot
][i
];
393 float a
= setup
->ebot
.dy
* majda
- botda
* setup
->emaj
.dy
;
394 float b
= setup
->emaj
.dx
* botda
- majda
* setup
->ebot
.dx
;
396 assert(slot
< TGSI_ATTRIB_MAX
);
399 setup
->coef
[slot
].dadx
[i
] = a
* setup
->oneoverarea
;
400 setup
->coef
[slot
].dady
[i
] = b
* setup
->oneoverarea
;
402 /* calculate a0 as the value which would be sampled for the
403 * fragment at (0,0), taking into account that we want to sample at
404 * pixel centers, in other words (0.5, 0.5).
406 * this is neat but unfortunately not a good way to do things for
407 * triangles with very large values of dadx or dady as it will
408 * result in the subtraction and re-addition from a0 of a very
409 * large number, which means we'll end up loosing a lot of the
410 * fractional bits and precision from a0. the way to fix this is
411 * to define a0 as the sample at a pixel center somewhere near vmin
412 * instead - i'll switch to this later.
414 setup
->coef
[slot
].a0
[i
] = (setup
->vmin
->data
[slot
][i
] -
415 (setup
->coef
[slot
].dadx
[i
] * (setup
->vmin
->data
[0][0] - 0.5f
) +
416 setup
->coef
[slot
].dady
[i
] * (setup
->vmin
->data
[0][1] - 0.5f
)));
419 _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
421 setup->coef[slot].a0[i],
422 setup->coef[slot].dadx[i],
423 setup->coef[slot].dady[i]);
429 * Compute a0, dadx and dady for a perspective-corrected interpolant,
431 * We basically multiply the vertex value by 1/w before computing
432 * the plane coefficients (a0, dadx, dady).
433 * Later, when we compute the value at a particular fragment position we'll
434 * divide the interpolated value by the interpolated W at that fragment.
436 static void tri_persp_coeff( struct setup_stage
*setup
,
440 /* premultiply by 1/w:
442 float mina
= setup
->vmin
->data
[slot
][i
] * setup
->vmin
->data
[0][3];
443 float mida
= setup
->vmid
->data
[slot
][i
] * setup
->vmid
->data
[0][3];
444 float maxa
= setup
->vmax
->data
[slot
][i
] * setup
->vmax
->data
[0][3];
446 float botda
= mida
- mina
;
447 float majda
= maxa
- mina
;
448 float a
= setup
->ebot
.dy
* majda
- botda
* setup
->emaj
.dy
;
449 float b
= setup
->emaj
.dx
* botda
- majda
* setup
->ebot
.dx
;
451 assert(slot
< TGSI_ATTRIB_MAX
);
454 setup
->coef
[slot
].dadx
[i
] = a
* setup
->oneoverarea
;
455 setup
->coef
[slot
].dady
[i
] = b
* setup
->oneoverarea
;
456 setup
->coef
[slot
].a0
[i
] = (mina
-
457 (setup
->coef
[slot
].dadx
[i
] * (setup
->vmin
->data
[0][0] - 0.5f
) +
458 setup
->coef
[slot
].dady
[i
] * (setup
->vmin
->data
[0][1] - 0.5f
)));
463 * Compute the setup->coef[] array dadx, dady, a0 values.
464 * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
466 static void setup_tri_coefficients( struct setup_stage
*setup
)
468 const interp_mode
*interp
= setup
->softpipe
->vertex_info
.interp_mode
;
471 /* z and w are done by linear interpolation:
473 tri_linear_coeff(setup
, 0, 2);
474 tri_linear_coeff(setup
, 0, 3);
476 /* setup interpolation for all the remaining attributes:
478 for (slot
= 1; slot
< setup
->quad
.nr_attrs
; slot
++) {
479 switch (interp
[slot
]) {
480 case INTERP_CONSTANT
:
481 for (j
= 0; j
< NUM_CHANNELS
; j
++)
482 const_coeff(setup
, slot
, j
);
486 for (j
= 0; j
< NUM_CHANNELS
; j
++)
487 tri_linear_coeff(setup
, slot
, j
);
490 case INTERP_PERSPECTIVE
:
491 for (j
= 0; j
< NUM_CHANNELS
; j
++)
492 tri_persp_coeff(setup
, slot
, j
);
496 /* invalid interp mode */
504 static void setup_tri_edges( struct setup_stage
*setup
)
506 float vmin_x
= setup
->vmin
->data
[0][0] + 0.5f
;
507 float vmid_x
= setup
->vmid
->data
[0][0] + 0.5f
;
509 float vmin_y
= setup
->vmin
->data
[0][1] - 0.5f
;
510 float vmid_y
= setup
->vmid
->data
[0][1] - 0.5f
;
511 float vmax_y
= setup
->vmax
->data
[0][1] - 0.5f
;
513 setup
->emaj
.sy
= ceilf(vmin_y
);
514 setup
->emaj
.lines
= (int) ceilf(vmax_y
- setup
->emaj
.sy
);
515 setup
->emaj
.dxdy
= setup
->emaj
.dx
/ setup
->emaj
.dy
;
516 setup
->emaj
.sx
= vmin_x
+ (setup
->emaj
.sy
- vmin_y
) * setup
->emaj
.dxdy
;
518 setup
->etop
.sy
= ceilf(vmid_y
);
519 setup
->etop
.lines
= (int) ceilf(vmax_y
- setup
->etop
.sy
);
520 setup
->etop
.dxdy
= setup
->etop
.dx
/ setup
->etop
.dy
;
521 setup
->etop
.sx
= vmid_x
+ (setup
->etop
.sy
- vmid_y
) * setup
->etop
.dxdy
;
523 setup
->ebot
.sy
= ceilf(vmin_y
);
524 setup
->ebot
.lines
= (int) ceilf(vmid_y
- setup
->ebot
.sy
);
525 setup
->ebot
.dxdy
= setup
->ebot
.dx
/ setup
->ebot
.dy
;
526 setup
->ebot
.sx
= vmin_x
+ (setup
->ebot
.sy
- vmin_y
) * setup
->ebot
.dxdy
;
531 * Render the upper or lower half of a triangle.
532 * Scissoring/cliprect is applied here too.
534 static void subtriangle( struct setup_stage
*setup
,
539 const struct pipe_scissor_state
*cliprect
= &setup
->softpipe
->cliprect
;
540 const int minx
= (int) cliprect
->minx
;
541 const int maxx
= (int) cliprect
->maxx
;
542 const int miny
= (int) cliprect
->miny
;
543 const int maxy
= (int) cliprect
->maxy
;
544 int y
, start_y
, finish_y
;
545 int sy
= (int)eleft
->sy
;
547 assert((int)eleft
->sy
== (int) eright
->sy
);
549 /* clip top/bottom */
551 finish_y
= sy
+ lines
;
563 _mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
566 for (y
= start_y
; y
< finish_y
; y
++) {
568 /* avoid accumulating adds as floats don't have the precision to
569 * accurately iterate large triangle edges that way. luckily we
570 * can just multiply these days.
572 * this is all drowned out by the attribute interpolation anyway.
574 int left
= (int)(eleft
->sx
+ y
* eleft
->dxdy
);
575 int right
= (int)(eright
->sx
+ y
* eright
->dxdy
);
577 /* clip left/right */
585 if (block(_y
) != setup
->span
.y
) {
587 setup
->span
.y
= block(_y
);
590 setup
->span
.left
[_y
&1] = left
;setup
->span
.right
[_y
&1] = right
;
591 setup
->span
.y_flags
|= 1<<(_y
&1);
596 /* save the values so that emaj can be restarted:
598 eleft
->sx
+= lines
* eleft
->dxdy
;
599 eright
->sx
+= lines
* eright
->dxdy
;
606 * Do setup for triangle rasterization, then render the triangle.
608 static void setup_tri( struct draw_stage
*stage
,
609 struct prim_header
*prim
)
611 struct setup_stage
*setup
= setup_stage( stage
);
614 _mesa_printf("%s\n", __FUNCTION__ );
617 setup_sort_vertices( setup
, prim
);
618 setup_tri_coefficients( setup
);
619 setup_tri_edges( setup
);
621 setup
->quad
.prim
= PRIM_TRI
;
624 setup
->span
.y_flags
= 0;
625 setup
->span
.right
[0] = 0;
626 setup
->span
.right
[1] = 0;
627 /* setup->span.z_mode = tri_z_mode( setup->ctx ); */
629 /* init_constant_attribs( setup ); */
631 if (setup
->oneoverarea
< 0.0) {
634 subtriangle( setup
, &setup
->emaj
, &setup
->ebot
, setup
->ebot
.lines
);
635 subtriangle( setup
, &setup
->emaj
, &setup
->etop
, setup
->etop
.lines
);
640 subtriangle( setup
, &setup
->ebot
, &setup
->emaj
, setup
->ebot
.lines
);
641 subtriangle( setup
, &setup
->etop
, &setup
->emaj
, setup
->etop
.lines
);
644 flush_spans( setup
);
650 * Compute a0, dadx and dady for a linearly interpolated coefficient,
654 line_linear_coeff(struct setup_stage
*setup
, unsigned slot
, unsigned i
)
656 const float dz
= setup
->vmax
->data
[slot
][i
] - setup
->vmin
->data
[slot
][i
];
657 const float dadx
= dz
* setup
->emaj
.dx
* setup
->oneoverarea
;
658 const float dady
= dz
* setup
->emaj
.dy
* setup
->oneoverarea
;
659 setup
->coef
[slot
].dadx
[i
] = dadx
;
660 setup
->coef
[slot
].dady
[i
] = dady
;
661 setup
->coef
[slot
].a0
[i
]
662 = (setup
->vmin
->data
[slot
][i
] -
663 (dadx
* (setup
->vmin
->data
[0][0] - 0.5f
) +
664 dady
* (setup
->vmin
->data
[0][1] - 0.5f
)));
669 * Compute a0, dadx and dady for a perspective-corrected interpolant,
673 line_persp_coeff(struct setup_stage
*setup
, unsigned slot
, unsigned i
)
676 line_linear_coeff(setup
, slot
, i
); /* XXX temporary */
681 * Compute the setup->coef[] array dadx, dady, a0 values.
682 * Must be called after setup->vmin,vmax are initialized.
685 setup_line_coefficients(struct setup_stage
*setup
, struct prim_header
*prim
)
687 const interp_mode
*interp
= setup
->softpipe
->vertex_info
.interp_mode
;
690 /* use setup->vmin, vmax to point to vertices */
691 setup
->vprovoke
= prim
->v
[1];
692 setup
->vmin
= prim
->v
[0];
693 setup
->vmax
= prim
->v
[1];
695 setup
->emaj
.dx
= setup
->vmax
->data
[0][0] - setup
->vmin
->data
[0][0];
696 setup
->emaj
.dy
= setup
->vmax
->data
[0][1] - setup
->vmin
->data
[0][1];
697 /* NOTE: this is not really 1/area */
698 setup
->oneoverarea
= 1.0f
/ (setup
->emaj
.dx
* setup
->emaj
.dx
+
699 setup
->emaj
.dy
* setup
->emaj
.dy
);
701 /* z and w are done by linear interpolation:
703 line_linear_coeff(setup
, 0, 2);
704 line_linear_coeff(setup
, 0, 3);
706 /* setup interpolation for all the remaining attributes:
708 for (slot
= 1; slot
< setup
->quad
.nr_attrs
; slot
++) {
709 switch (interp
[slot
]) {
710 case INTERP_CONSTANT
:
711 for (j
= 0; j
< NUM_CHANNELS
; j
++)
712 const_coeff(setup
, slot
, j
);
716 for (j
= 0; j
< NUM_CHANNELS
; j
++)
717 line_linear_coeff(setup
, slot
, j
);
720 case INTERP_PERSPECTIVE
:
721 for (j
= 0; j
< NUM_CHANNELS
; j
++)
722 line_persp_coeff(setup
, slot
, j
);
726 /* invalid interp mode */
734 * Plot a pixel in a line segment.
737 plot(struct setup_stage
*setup
, int x
, int y
)
739 const int iy
= y
& 1;
740 const int ix
= x
& 1;
741 const int quadX
= x
- ix
;
742 const int quadY
= y
- iy
;
743 const int mask
= (1 << ix
) << (2 * iy
);
745 if (quadX
!= setup
->quad
.x0
||
746 quadY
!= setup
->quad
.y0
)
748 /* flush prev quad, start new quad */
750 if (setup
->quad
.x0
!= -1)
751 clip_emit_quad(setup
);
753 setup
->quad
.x0
= quadX
;
754 setup
->quad
.y0
= quadY
;
755 setup
->quad
.mask
= 0x0;
758 setup
->quad
.mask
|= mask
;
763 * Determine whether or not to emit a line fragment by checking
764 * line stipple pattern.
766 static INLINE
unsigned
767 stipple_test(int counter
, ushort pattern
, int factor
)
769 int b
= (counter
/ factor
) & 0xf;
770 return (1 << b
) & pattern
;
775 * Do setup for line rasterization, then render the line.
776 * XXX single-pixel width, no stipple, etc
779 setup_line(struct draw_stage
*stage
, struct prim_header
*prim
)
781 const struct vertex_header
*v0
= prim
->v
[0];
782 const struct vertex_header
*v1
= prim
->v
[1];
783 struct setup_stage
*setup
= setup_stage( stage
);
784 struct softpipe_context
*sp
= setup
->softpipe
;
786 int x0
= (int) v0
->data
[0][0];
787 int x1
= (int) v1
->data
[0][0];
788 int y0
= (int) v0
->data
[0][1];
789 int y1
= (int) v1
->data
[0][1];
794 if (dx
== 0 && dy
== 0)
797 setup_line_coefficients(setup
, prim
);
800 dx
= -dx
; /* make positive */
808 dy
= -dy
; /* make positive */
818 setup
->quad
.x0
= setup
->quad
.y0
= -1;
819 setup
->quad
.mask
= 0x0;
820 setup
->quad
.prim
= PRIM_LINE
;
821 /* XXX temporary: set coverage to 1.0 so the line appears
822 * if AA mode happens to be enabled.
824 setup
->quad
.coverage
[0] =
825 setup
->quad
.coverage
[1] =
826 setup
->quad
.coverage
[2] =
827 setup
->quad
.coverage
[3] = 1.0;
830 /*** X-major line ***/
832 const int errorInc
= dy
+ dy
;
833 int error
= errorInc
- dx
;
834 const int errorDec
= error
- dx
;
836 for (i
= 0; i
< dx
; i
++) {
837 if (!sp
->rasterizer
->line_stipple_enable
||
838 stipple_test(sp
->line_stipple_counter
,
839 sp
->rasterizer
->line_stipple_pattern
,
840 sp
->rasterizer
->line_stipple_factor
+ 1)) {
853 sp
->line_stipple_counter
++;
857 /*** Y-major line ***/
859 const int errorInc
= dx
+ dx
;
860 int error
= errorInc
- dy
;
861 const int errorDec
= error
- dy
;
863 for (i
= 0; i
< dy
; i
++) {
864 if (!sp
->rasterizer
->line_stipple_enable
||
865 stipple_test(sp
->line_stipple_counter
,
866 sp
->rasterizer
->line_stipple_pattern
,
867 sp
->rasterizer
->line_stipple_factor
+ 1)) {
881 sp
->line_stipple_counter
++;
885 /* draw final quad */
886 if (setup
->quad
.mask
) {
887 clip_emit_quad(setup
);
893 * Do setup for point rasterization, then render the point.
894 * Round or square points...
895 * XXX could optimize a lot for 1-pixel points.
898 setup_point(struct draw_stage
*stage
, struct prim_header
*prim
)
900 struct setup_stage
*setup
= setup_stage( stage
);
901 const struct vertex_header
*v0
= prim
->v
[0];
903 const int sizeAttr
= setup
->lookup
[TGSI_ATTRIB_POINTSIZE
];
905 = sizeAttr
? (0.5f
* v0
->data
[sizeAttr
][0])
906 : (0.5f
* setup
->softpipe
->rasterizer
->point_size
);
907 const boolean round
= setup
->softpipe
->rasterizer
->point_smooth
;
908 const float x
= v0
->data
[TGSI_ATTRIB_POS
][0];
909 const float y
= v0
->data
[TGSI_ATTRIB_POS
][1];
912 /* For points, all interpolants are constant-valued.
913 * However, for point sprites, we'll need to setup texcoords appropriately.
914 * XXX: which coefficients are the texcoords???
915 * We may do point sprites as textured quads...
917 * KW: We don't know which coefficients are texcoords - ultimately
918 * the choice of what interpolation mode to use for each attribute
919 * should be determined by the fragment program, using
920 * per-attribute declaration statements that include interpolation
921 * mode as a parameter. So either the fragment program will have
922 * to be adjusted for pointsprite vs normal point behaviour, or
923 * otherwise a special interpolation mode will have to be defined
924 * which matches the required behaviour for point sprites. But -
925 * the latter is not a feature of normal hardware, and as such
926 * probably should be ruled out on that basis.
928 setup
->vprovoke
= prim
->v
[0];
929 const_coeff(setup
, 0, 2);
930 const_coeff(setup
, 0, 3);
931 for (slot
= 1; slot
< setup
->quad
.nr_attrs
; slot
++) {
932 for (j
= 0; j
< NUM_CHANNELS
; j
++)
933 const_coeff(setup
, slot
, j
);
936 setup
->quad
.prim
= PRIM_POINT
;
938 if (halfSize
<= 0.5 && !round
) {
939 /* special case for 1-pixel points */
940 const int ix
= ((int) x
) & 1;
941 const int iy
= ((int) y
) & 1;
942 setup
->quad
.x0
= (int) x
- ix
;
943 setup
->quad
.y0
= (int) y
- iy
;
944 setup
->quad
.mask
= (1 << ix
) << (2 * iy
);
945 clip_emit_quad(setup
);
948 const int ixmin
= block((int) (x
- halfSize
));
949 const int ixmax
= block((int) (x
+ halfSize
));
950 const int iymin
= block((int) (y
- halfSize
));
951 const int iymax
= block((int) (y
+ halfSize
));
956 const float rmin
= halfSize
- 0.7071F
; /* 0.7071 = sqrt(2)/2 */
957 const float rmax
= halfSize
+ 0.7071F
;
958 const float rmin2
= MAX2(0.0F
, rmin
* rmin
);
959 const float rmax2
= rmax
* rmax
;
960 const float cscale
= 1.0F
/ (rmax2
- rmin2
);
962 for (iy
= iymin
; iy
<= iymax
; iy
+= 2) {
963 for (ix
= ixmin
; ix
<= ixmax
; ix
+= 2) {
964 float dx
, dy
, dist2
, cover
;
966 setup
->quad
.mask
= 0x0;
968 dx
= (ix
+ 0.5f
) - x
;
969 dy
= (iy
+ 0.5f
) - y
;
970 dist2
= dx
* dx
+ dy
* dy
;
971 if (dist2
<= rmax2
) {
972 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
973 setup
->quad
.coverage
[QUAD_BOTTOM_LEFT
] = MIN2(cover
, 1.0f
);
974 setup
->quad
.mask
|= MASK_BOTTOM_LEFT
;
977 dx
= (ix
+ 1.5f
) - x
;
978 dy
= (iy
+ 0.5f
) - y
;
979 dist2
= dx
* dx
+ dy
* dy
;
980 if (dist2
<= rmax2
) {
981 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
982 setup
->quad
.coverage
[QUAD_BOTTOM_RIGHT
] = MIN2(cover
, 1.0f
);
983 setup
->quad
.mask
|= MASK_BOTTOM_RIGHT
;
986 dx
= (ix
+ 0.5f
) - x
;
987 dy
= (iy
+ 1.5f
) - y
;
988 dist2
= dx
* dx
+ dy
* dy
;
989 if (dist2
<= rmax2
) {
990 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
991 setup
->quad
.coverage
[QUAD_TOP_LEFT
] = MIN2(cover
, 1.0f
);
992 setup
->quad
.mask
|= MASK_TOP_LEFT
;
995 dx
= (ix
+ 1.5f
) - x
;
996 dy
= (iy
+ 1.5f
) - y
;
997 dist2
= dx
* dx
+ dy
* dy
;
998 if (dist2
<= rmax2
) {
999 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
1000 setup
->quad
.coverage
[QUAD_TOP_RIGHT
] = MIN2(cover
, 1.0f
);
1001 setup
->quad
.mask
|= MASK_TOP_RIGHT
;
1004 if (setup
->quad
.mask
) {
1005 setup
->quad
.x0
= ix
;
1006 setup
->quad
.y0
= iy
;
1007 clip_emit_quad(setup
);
1014 for (iy
= iymin
; iy
<= iymax
; iy
+= 2) {
1015 for (ix
= ixmin
; ix
<= ixmax
; ix
+= 2) {
1016 setup
->quad
.mask
= 0xf;
1018 if (ix
+ 0.5 < x
- halfSize
) {
1019 /* fragment is past left edge of point, turn off left bits */
1020 setup
->quad
.mask
&= ~(MASK_BOTTOM_LEFT
| MASK_TOP_LEFT
);
1023 if (ix
+ 1.5 > x
+ halfSize
) {
1024 /* past the right edge */
1025 setup
->quad
.mask
&= ~(MASK_BOTTOM_RIGHT
| MASK_TOP_RIGHT
);
1028 if (iy
+ 0.5 < y
- halfSize
) {
1029 /* below the bottom edge */
1030 setup
->quad
.mask
&= ~(MASK_BOTTOM_LEFT
| MASK_BOTTOM_RIGHT
);
1033 if (iy
+ 1.5 > y
+ halfSize
) {
1034 /* above the top edge */
1035 setup
->quad
.mask
&= ~(MASK_TOP_LEFT
| MASK_TOP_RIGHT
);
1038 if (setup
->quad
.mask
) {
1039 setup
->quad
.x0
= ix
;
1040 setup
->quad
.y0
= iy
;
1041 clip_emit_quad(setup
);
1051 static void setup_begin( struct draw_stage
*stage
)
1053 struct setup_stage
*setup
= setup_stage(stage
);
1054 struct softpipe_context
*sp
= setup
->softpipe
;
1056 setup
->quad
.nr_attrs
= setup
->softpipe
->nr_frag_attrs
;
1058 sp
->quad
.first
->begin(sp
->quad
.first
);
1062 static void setup_end( struct draw_stage
*stage
)
1067 static void reset_stipple_counter( struct draw_stage
*stage
)
1069 struct setup_stage
*setup
= setup_stage(stage
);
1070 setup
->softpipe
->line_stipple_counter
= 0;
1075 * Create a new primitive setup/render stage.
1077 struct draw_stage
*sp_draw_render_stage( struct softpipe_context
*softpipe
)
1079 struct setup_stage
*setup
= CALLOC_STRUCT(setup_stage
);
1081 setup
->softpipe
= softpipe
;
1082 setup
->stage
.draw
= softpipe
->draw
;
1083 setup
->stage
.begin
= setup_begin
;
1084 setup
->stage
.point
= setup_point
;
1085 setup
->stage
.line
= setup_line
;
1086 setup
->stage
.tri
= setup_tri
;
1087 setup
->stage
.end
= setup_end
;
1088 setup
->stage
.reset_stipple_counter
= reset_stipple_counter
;
1090 setup
->quad
.coef
= setup
->coef
;
1092 setup
->lookup
= softpipe
->draw
->vertex_info
.attrib_to_slot
;
1094 return &setup
->stage
;