3 #include "sp_context.h"
8 sp_build_quad_pipeline(struct softpipe_context
*sp
)
11 sp
->quad
.first
= sp
->quad
.output
;
13 if (sp
->blend
.blend_enable
) {
14 sp
->quad
.blend
->next
= sp
->quad
.first
;
15 sp
->quad
.first
= sp
->quad
.blend
;
18 /* XXX always enable shader? */
20 sp
->quad
.shade
->next
= sp
->quad
.first
;
21 sp
->quad
.first
= sp
->quad
.shade
;