include surface.offset in address calculations
[mesa.git] / src / mesa / pipe / softpipe / sp_quad_blend.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * quad blending
30 * \author Brian Paul
31 */
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "macros.h"
36 #include "pipe/p_defines.h"
37 #include "sp_context.h"
38 #include "sp_headers.h"
39 #include "sp_surface.h"
40 #include "sp_quad.h"
41
42
43 #define VEC4_COPY(DST, SRC) \
44 do { \
45 DST[0] = SRC[0]; \
46 DST[1] = SRC[1]; \
47 DST[2] = SRC[2]; \
48 DST[3] = SRC[3]; \
49 } while(0)
50
51 #define VEC4_SCALAR(DST, SRC) \
52 do { \
53 DST[0] = SRC; \
54 DST[1] = SRC; \
55 DST[2] = SRC; \
56 DST[3] = SRC; \
57 } while(0)
58
59 #define VEC4_ADD(SUM, A, B) \
60 do { \
61 SUM[0] = A[0] + B[0]; \
62 SUM[1] = A[1] + B[1]; \
63 SUM[2] = A[2] + B[2]; \
64 SUM[3] = A[3] + B[3]; \
65 } while (0)
66
67 #define VEC4_SUB(SUM, A, B) \
68 do { \
69 SUM[0] = A[0] - B[0]; \
70 SUM[1] = A[1] - B[1]; \
71 SUM[2] = A[2] - B[2]; \
72 SUM[3] = A[3] - B[3]; \
73 } while (0)
74
75 #define VEC4_MUL(SUM, A, B) \
76 do { \
77 SUM[0] = A[0] * B[0]; \
78 SUM[1] = A[1] * B[1]; \
79 SUM[2] = A[2] * B[2]; \
80 SUM[3] = A[3] * B[3]; \
81 } while (0)
82
83 #define VEC4_MIN(SUM, A, B) \
84 do { \
85 SUM[0] = (A[0] < B[0]) ? A[0] : B[0]; \
86 SUM[1] = (A[1] < B[1]) ? A[1] : B[1]; \
87 SUM[2] = (A[2] < B[2]) ? A[2] : B[2]; \
88 SUM[3] = (A[3] < B[3]) ? A[3] : B[3]; \
89 } while (0)
90
91 #define VEC4_MAX(SUM, A, B) \
92 do { \
93 SUM[0] = (A[0] > B[0]) ? A[0] : B[0]; \
94 SUM[1] = (A[1] > B[1]) ? A[1] : B[1]; \
95 SUM[2] = (A[2] > B[2]) ? A[2] : B[2]; \
96 SUM[3] = (A[3] > B[3]) ? A[3] : B[3]; \
97 } while (0)
98
99
100
101 static void
102 blend_quad(struct quad_stage *qs, struct quad_header *quad)
103 {
104 static const GLfloat zero[4] = { 0, 0, 0, 0 };
105 static const GLfloat one[4] = { 1, 1, 1, 1 };
106 struct softpipe_context *softpipe = qs->softpipe;
107 struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf);
108 GLfloat source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
109
110 /* get colors from framebuffer */
111 sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
112
113 /*
114 * Compute src/first term RGB
115 */
116 switch (softpipe->blend.rgb_src_factor) {
117 case PIPE_BLENDFACTOR_ONE:
118 VEC4_COPY(source[0], quad->outputs.color[0]); /* R */
119 VEC4_COPY(source[1], quad->outputs.color[1]); /* G */
120 VEC4_COPY(source[2], quad->outputs.color[2]); /* B */
121 break;
122 case PIPE_BLENDFACTOR_SRC_COLOR:
123 VEC4_MUL(source[0], quad->outputs.color[0], quad->outputs.color[0]); /* R */
124 VEC4_MUL(source[1], quad->outputs.color[1], quad->outputs.color[1]); /* G */
125 VEC4_MUL(source[2], quad->outputs.color[2], quad->outputs.color[2]); /* B */
126 break;
127 case PIPE_BLENDFACTOR_SRC_ALPHA:
128 {
129 const GLfloat *alpha = quad->outputs.color[3];
130 VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
131 VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
132 VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
133 }
134 break;
135 case PIPE_BLENDFACTOR_DST_COLOR:
136 VEC4_MUL(source[0], quad->outputs.color[0], dest[0]); /* R */
137 VEC4_MUL(source[1], quad->outputs.color[1], dest[1]); /* G */
138 VEC4_MUL(source[2], quad->outputs.color[2], dest[2]); /* B */
139 break;
140 case PIPE_BLENDFACTOR_DST_ALPHA:
141 {
142 const GLfloat *alpha = dest[3];
143 VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
144 VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
145 VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
146 }
147 break;
148 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
149 assert(0); /* to do */
150 break;
151 case PIPE_BLENDFACTOR_CONST_COLOR:
152 {
153 GLfloat comp[4];
154 VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
155 VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */
156 VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
157 VEC4_MUL(source[1], quad->outputs.color[1], comp); /* G */
158 VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
159 VEC4_MUL(source[2], quad->outputs.color[2], comp); /* B */
160 }
161 break;
162 case PIPE_BLENDFACTOR_CONST_ALPHA:
163 {
164 GLfloat alpha[4];
165 VEC4_SCALAR(alpha, softpipe->blend_color.color[3]);
166 VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */
167 VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */
168 VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */
169 }
170 break;
171 case PIPE_BLENDFACTOR_SRC1_COLOR:
172 assert(0); /* to do */
173 break;
174 case PIPE_BLENDFACTOR_SRC1_ALPHA:
175 assert(0); /* to do */
176 break;
177 case PIPE_BLENDFACTOR_ZERO:
178 VEC4_COPY(source[0], zero); /* R */
179 VEC4_COPY(source[1], zero); /* G */
180 VEC4_COPY(source[2], zero); /* B */
181 break;
182 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
183 {
184 GLfloat inv_comp[4];
185 VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */
186 VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
187 VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */
188 VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
189 VEC4_SUB(inv_comp, one, quad->outputs.color[2]); /* B */
190 VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
191 }
192 break;
193 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
194 {
195 GLfloat inv_alpha[4];
196 VEC4_SUB(inv_alpha, one, quad->outputs.color[3]);
197 VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
198 VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
199 VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
200 }
201 break;
202 case PIPE_BLENDFACTOR_INV_DST_ALPHA:
203 {
204 GLfloat inv_alpha[4];
205 VEC4_SUB(inv_alpha, one, dest[3]);
206 VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
207 VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
208 VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
209 }
210 break;
211 case PIPE_BLENDFACTOR_INV_DST_COLOR:
212 {
213 GLfloat inv_comp[4];
214 VEC4_SUB(inv_comp, one, dest[0]); /* R */
215 VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */
216 VEC4_SUB(inv_comp, one, dest[1]); /* G */
217 VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */
218 VEC4_SUB(inv_comp, one, dest[2]); /* B */
219 VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */
220 }
221 break;
222 case PIPE_BLENDFACTOR_INV_CONST_COLOR:
223 {
224 GLfloat inv_comp[4];
225 /* R */
226 VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]);
227 VEC4_MUL(source[0], quad->outputs.color[0], inv_comp);
228 /* G */
229 VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[1]);
230 VEC4_MUL(source[1], quad->outputs.color[1], inv_comp);
231 /* B */
232 VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[2]);
233 VEC4_MUL(source[2], quad->outputs.color[2], inv_comp);
234 }
235 break;
236 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
237 {
238 GLfloat alpha[4], inv_alpha[4];
239 VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]);
240 VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */
241 VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */
242 VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */
243 }
244 break;
245 case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
246 assert(0); /* to do */
247 break;
248 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
249 assert(0); /* to do */
250 break;
251 default:
252 abort();
253 }
254
255 /*
256 * Compute src/first term A
257 */
258 switch (softpipe->blend.alpha_src_factor) {
259 case PIPE_BLENDFACTOR_ONE:
260 VEC4_COPY(source[3], quad->outputs.color[3]); /* A */
261 break;
262 case PIPE_BLENDFACTOR_SRC_ALPHA:
263 {
264 const GLfloat *alpha = quad->outputs.color[3];
265 VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */
266 }
267 break;
268 case PIPE_BLENDFACTOR_ZERO:
269 VEC4_COPY(source[3], zero); /* A */
270 break;
271 /* XXX fill in remaining terms */
272 default:
273 abort();
274 }
275
276
277 /*
278 * Compute dest/second term RGB
279 */
280 switch (softpipe->blend.rgb_dst_factor) {
281 case PIPE_BLENDFACTOR_ONE:
282 /* dest = dest * 1 NO-OP, leave dest as-is */
283 break;
284 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
285 {
286 GLfloat one_minus_alpha[QUAD_SIZE];
287 VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
288 VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
289 VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
290 VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
291 }
292 break;
293 case PIPE_BLENDFACTOR_ZERO:
294 VEC4_COPY(dest[0], zero); /* R */
295 VEC4_COPY(dest[1], zero); /* G */
296 VEC4_COPY(dest[2], zero); /* B */
297 break;
298 /* XXX fill in remaining terms */
299 default:
300 abort();
301 }
302
303 /*
304 * Compute dest/second term A
305 */
306 switch (softpipe->blend.alpha_dst_factor) {
307 case PIPE_BLENDFACTOR_ONE:
308 /* dest = dest * 1 NO-OP, leave dest as-is */
309 break;
310 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
311 {
312 GLfloat one_minus_alpha[QUAD_SIZE];
313 VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]);
314 VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */
315 }
316 break;
317 case PIPE_BLENDFACTOR_ZERO:
318 VEC4_COPY(dest[3], zero); /* A */
319 break;
320 /* XXX fill in remaining terms */
321 default:
322 abort();
323 }
324
325 /*
326 * Combine RGB terms
327 */
328 switch (softpipe->blend.rgb_func) {
329 case PIPE_BLEND_ADD:
330 VEC4_ADD(quad->outputs.color[0], source[0], dest[0]); /* R */
331 VEC4_ADD(quad->outputs.color[1], source[1], dest[1]); /* G */
332 VEC4_ADD(quad->outputs.color[2], source[2], dest[2]); /* B */
333 break;
334 case PIPE_BLEND_SUBTRACT:
335 VEC4_SUB(quad->outputs.color[0], source[0], dest[0]); /* R */
336 VEC4_SUB(quad->outputs.color[1], source[1], dest[1]); /* G */
337 VEC4_SUB(quad->outputs.color[2], source[2], dest[2]); /* B */
338 break;
339 case PIPE_BLEND_REVERSE_SUBTRACT:
340 VEC4_SUB(quad->outputs.color[0], dest[0], source[0]); /* R */
341 VEC4_SUB(quad->outputs.color[1], dest[1], source[1]); /* G */
342 VEC4_SUB(quad->outputs.color[2], dest[2], source[2]); /* B */
343 break;
344 case PIPE_BLEND_MIN:
345 VEC4_MIN(quad->outputs.color[0], source[0], dest[0]); /* R */
346 VEC4_MIN(quad->outputs.color[1], source[1], dest[1]); /* G */
347 VEC4_MIN(quad->outputs.color[2], source[2], dest[2]); /* B */
348 break;
349 case PIPE_BLEND_MAX:
350 VEC4_MAX(quad->outputs.color[0], source[0], dest[0]); /* R */
351 VEC4_MAX(quad->outputs.color[1], source[1], dest[1]); /* G */
352 VEC4_MAX(quad->outputs.color[2], source[2], dest[2]); /* B */
353 break;
354 default:
355 abort();
356 }
357
358 /*
359 * Combine A terms
360 */
361 switch (softpipe->blend.alpha_func) {
362 case PIPE_BLEND_ADD:
363 VEC4_ADD(quad->outputs.color[3], source[3], dest[3]); /* A */
364 break;
365 case PIPE_BLEND_SUBTRACT:
366 VEC4_SUB(quad->outputs.color[3], source[3], dest[3]); /* A */
367 break;
368 case PIPE_BLEND_REVERSE_SUBTRACT:
369 VEC4_SUB(quad->outputs.color[3], dest[3], source[3]); /* A */
370 break;
371 case PIPE_BLEND_MIN:
372 VEC4_MIN(quad->outputs.color[3], source[3], dest[3]); /* A */
373 break;
374 case PIPE_BLEND_MAX:
375 VEC4_MAX(quad->outputs.color[3], source[3], dest[3]); /* A */
376 default:
377 abort();
378 }
379
380 /* pass blended quad to next stage */
381 qs->next->run(qs->next, quad);
382 }
383
384
385 static void blend_begin(struct quad_stage *qs)
386 {
387 if (qs->next)
388 qs->next->begin(qs->next);
389 }
390
391
392 struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
393 {
394 struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
395
396 stage->softpipe = softpipe;
397 stage->begin = blend_begin;
398 stage->run = blend_quad;
399
400 return stage;
401 }