1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
36 #include "pipe/p_defines.h"
37 #include "sp_context.h"
38 #include "sp_headers.h"
39 #include "sp_surface.h"
43 #define VEC4_COPY(DST, SRC) \
51 #define VEC4_SCALAR(DST, SRC) \
59 #define VEC4_ADD(SUM, A, B) \
61 SUM[0] = A[0] + B[0]; \
62 SUM[1] = A[1] + B[1]; \
63 SUM[2] = A[2] + B[2]; \
64 SUM[3] = A[3] + B[3]; \
67 #define VEC4_SUB(SUM, A, B) \
69 SUM[0] = A[0] - B[0]; \
70 SUM[1] = A[1] - B[1]; \
71 SUM[2] = A[2] - B[2]; \
72 SUM[3] = A[3] - B[3]; \
75 #define VEC4_MUL(SUM, A, B) \
77 SUM[0] = A[0] * B[0]; \
78 SUM[1] = A[1] * B[1]; \
79 SUM[2] = A[2] * B[2]; \
80 SUM[3] = A[3] * B[3]; \
83 #define VEC4_MIN(SUM, A, B) \
85 SUM[0] = (A[0] < B[0]) ? A[0] : B[0]; \
86 SUM[1] = (A[1] < B[1]) ? A[1] : B[1]; \
87 SUM[2] = (A[2] < B[2]) ? A[2] : B[2]; \
88 SUM[3] = (A[3] < B[3]) ? A[3] : B[3]; \
91 #define VEC4_MAX(SUM, A, B) \
93 SUM[0] = (A[0] > B[0]) ? A[0] : B[0]; \
94 SUM[1] = (A[1] > B[1]) ? A[1] : B[1]; \
95 SUM[2] = (A[2] > B[2]) ? A[2] : B[2]; \
96 SUM[3] = (A[3] > B[3]) ? A[3] : B[3]; \
102 blend_quad(struct quad_stage
*qs
, struct quad_header
*quad
)
104 static const GLfloat zero
[4] = { 0, 0, 0, 0 };
105 static const GLfloat one
[4] = { 1, 1, 1, 1 };
106 struct softpipe_context
*softpipe
= qs
->softpipe
;
107 struct softpipe_surface
*sps
= softpipe_surface(softpipe
->cbuf
);
108 GLfloat source
[4][QUAD_SIZE
], dest
[4][QUAD_SIZE
];
110 /* get colors from framebuffer */
111 sps
->read_quad_f_swz(sps
, quad
->x0
, quad
->y0
, dest
);
114 * Compute src/first term RGB
116 switch (softpipe
->blend
.rgb_src_factor
) {
117 case PIPE_BLENDFACTOR_ONE
:
118 VEC4_COPY(source
[0], quad
->outputs
.color
[0]); /* R */
119 VEC4_COPY(source
[1], quad
->outputs
.color
[1]); /* G */
120 VEC4_COPY(source
[2], quad
->outputs
.color
[2]); /* B */
122 case PIPE_BLENDFACTOR_SRC_COLOR
:
123 VEC4_MUL(source
[0], quad
->outputs
.color
[0], quad
->outputs
.color
[0]); /* R */
124 VEC4_MUL(source
[1], quad
->outputs
.color
[1], quad
->outputs
.color
[1]); /* G */
125 VEC4_MUL(source
[2], quad
->outputs
.color
[2], quad
->outputs
.color
[2]); /* B */
127 case PIPE_BLENDFACTOR_SRC_ALPHA
:
129 const GLfloat
*alpha
= quad
->outputs
.color
[3];
130 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
131 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
132 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
135 case PIPE_BLENDFACTOR_DST_COLOR
:
136 VEC4_MUL(source
[0], quad
->outputs
.color
[0], dest
[0]); /* R */
137 VEC4_MUL(source
[1], quad
->outputs
.color
[1], dest
[1]); /* G */
138 VEC4_MUL(source
[2], quad
->outputs
.color
[2], dest
[2]); /* B */
140 case PIPE_BLENDFACTOR_DST_ALPHA
:
142 const GLfloat
*alpha
= dest
[3];
143 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
144 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
145 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
148 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
149 assert(0); /* to do */
151 case PIPE_BLENDFACTOR_CONST_COLOR
:
154 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[0]); /* R */
155 VEC4_MUL(source
[0], quad
->outputs
.color
[0], comp
); /* R */
156 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[1]); /* G */
157 VEC4_MUL(source
[1], quad
->outputs
.color
[1], comp
); /* G */
158 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[2]); /* B */
159 VEC4_MUL(source
[2], quad
->outputs
.color
[2], comp
); /* B */
162 case PIPE_BLENDFACTOR_CONST_ALPHA
:
165 VEC4_SCALAR(alpha
, softpipe
->blend_color
.color
[3]);
166 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
167 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
168 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
171 case PIPE_BLENDFACTOR_SRC1_COLOR
:
172 assert(0); /* to do */
174 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
175 assert(0); /* to do */
177 case PIPE_BLENDFACTOR_ZERO
:
178 VEC4_COPY(source
[0], zero
); /* R */
179 VEC4_COPY(source
[1], zero
); /* G */
180 VEC4_COPY(source
[2], zero
); /* B */
182 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
185 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[0]); /* R */
186 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
); /* R */
187 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[1]); /* G */
188 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
); /* G */
189 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[2]); /* B */
190 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
); /* B */
193 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
195 GLfloat inv_alpha
[4];
196 VEC4_SUB(inv_alpha
, one
, quad
->outputs
.color
[3]);
197 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
198 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
199 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
202 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
204 GLfloat inv_alpha
[4];
205 VEC4_SUB(inv_alpha
, one
, dest
[3]);
206 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
207 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
208 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
211 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
214 VEC4_SUB(inv_comp
, one
, dest
[0]); /* R */
215 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
); /* R */
216 VEC4_SUB(inv_comp
, one
, dest
[1]); /* G */
217 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
); /* G */
218 VEC4_SUB(inv_comp
, one
, dest
[2]); /* B */
219 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
); /* B */
222 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
226 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[0]);
227 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
);
229 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[1]);
230 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
);
232 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[2]);
233 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
);
236 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
238 GLfloat alpha
[4], inv_alpha
[4];
239 VEC4_SCALAR(alpha
, 1.0 - softpipe
->blend_color
.color
[3]);
240 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
241 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
242 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
245 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
246 assert(0); /* to do */
248 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
249 assert(0); /* to do */
256 * Compute src/first term A
258 switch (softpipe
->blend
.alpha_src_factor
) {
259 case PIPE_BLENDFACTOR_ONE
:
260 VEC4_COPY(source
[3], quad
->outputs
.color
[3]); /* A */
262 case PIPE_BLENDFACTOR_SRC_ALPHA
:
264 const GLfloat
*alpha
= quad
->outputs
.color
[3];
265 VEC4_MUL(source
[3], quad
->outputs
.color
[3], alpha
); /* A */
268 case PIPE_BLENDFACTOR_ZERO
:
269 VEC4_COPY(source
[3], zero
); /* A */
271 /* XXX fill in remaining terms */
278 * Compute dest/second term RGB
280 switch (softpipe
->blend
.rgb_dst_factor
) {
281 case PIPE_BLENDFACTOR_ONE
:
282 /* dest = dest * 1 NO-OP, leave dest as-is */
284 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
286 GLfloat one_minus_alpha
[QUAD_SIZE
];
287 VEC4_SUB(one_minus_alpha
, one
, quad
->outputs
.color
[3]);
288 VEC4_MUL(dest
[0], dest
[0], one_minus_alpha
); /* R */
289 VEC4_MUL(dest
[1], dest
[1], one_minus_alpha
); /* G */
290 VEC4_MUL(dest
[2], dest
[2], one_minus_alpha
); /* B */
293 case PIPE_BLENDFACTOR_ZERO
:
294 VEC4_COPY(dest
[0], zero
); /* R */
295 VEC4_COPY(dest
[1], zero
); /* G */
296 VEC4_COPY(dest
[2], zero
); /* B */
298 /* XXX fill in remaining terms */
304 * Compute dest/second term A
306 switch (softpipe
->blend
.alpha_dst_factor
) {
307 case PIPE_BLENDFACTOR_ONE
:
308 /* dest = dest * 1 NO-OP, leave dest as-is */
310 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
312 GLfloat one_minus_alpha
[QUAD_SIZE
];
313 VEC4_SUB(one_minus_alpha
, one
, quad
->outputs
.color
[3]);
314 VEC4_MUL(dest
[3], dest
[3], one_minus_alpha
); /* A */
317 case PIPE_BLENDFACTOR_ZERO
:
318 VEC4_COPY(dest
[3], zero
); /* A */
320 /* XXX fill in remaining terms */
328 switch (softpipe
->blend
.rgb_func
) {
330 VEC4_ADD(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
331 VEC4_ADD(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
332 VEC4_ADD(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
334 case PIPE_BLEND_SUBTRACT
:
335 VEC4_SUB(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
336 VEC4_SUB(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
337 VEC4_SUB(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
339 case PIPE_BLEND_REVERSE_SUBTRACT
:
340 VEC4_SUB(quad
->outputs
.color
[0], dest
[0], source
[0]); /* R */
341 VEC4_SUB(quad
->outputs
.color
[1], dest
[1], source
[1]); /* G */
342 VEC4_SUB(quad
->outputs
.color
[2], dest
[2], source
[2]); /* B */
345 VEC4_MIN(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
346 VEC4_MIN(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
347 VEC4_MIN(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
350 VEC4_MAX(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
351 VEC4_MAX(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
352 VEC4_MAX(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
361 switch (softpipe
->blend
.alpha_func
) {
363 VEC4_ADD(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
365 case PIPE_BLEND_SUBTRACT
:
366 VEC4_SUB(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
368 case PIPE_BLEND_REVERSE_SUBTRACT
:
369 VEC4_SUB(quad
->outputs
.color
[3], dest
[3], source
[3]); /* A */
372 VEC4_MIN(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
375 VEC4_MAX(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
380 /* pass blended quad to next stage */
381 qs
->next
->run(qs
->next
, quad
);
385 static void blend_begin(struct quad_stage
*qs
)
388 qs
->next
->begin(qs
->next
);
392 struct quad_stage
*sp_quad_blend_stage( struct softpipe_context
*softpipe
)
394 struct quad_stage
*stage
= CALLOC_STRUCT(quad_stage
);
396 stage
->softpipe
= softpipe
;
397 stage
->begin
= blend_begin
;
398 stage
->run
= blend_quad
;