1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
36 #include "pipe/p_defines.h"
37 #include "sp_context.h"
38 #include "sp_headers.h"
39 #include "sp_surface.h"
43 #define VEC4_COPY(DST, SRC) \
51 #define VEC4_SCALAR(DST, SRC) \
59 #define VEC4_ADD(SUM, A, B) \
61 SUM[0] = A[0] + B[0]; \
62 SUM[1] = A[1] + B[1]; \
63 SUM[2] = A[2] + B[2]; \
64 SUM[3] = A[3] + B[3]; \
67 #define VEC4_SUB(SUM, A, B) \
69 SUM[0] = A[0] - B[0]; \
70 SUM[1] = A[1] - B[1]; \
71 SUM[2] = A[2] - B[2]; \
72 SUM[3] = A[3] - B[3]; \
75 #define VEC4_MUL(SUM, A, B) \
77 SUM[0] = A[0] * B[0]; \
78 SUM[1] = A[1] * B[1]; \
79 SUM[2] = A[2] * B[2]; \
80 SUM[3] = A[3] * B[3]; \
83 #define VEC4_MIN(SUM, A, B) \
85 SUM[0] = (A[0] < B[0]) ? A[0] : B[0]; \
86 SUM[1] = (A[1] < B[1]) ? A[1] : B[1]; \
87 SUM[2] = (A[2] < B[2]) ? A[2] : B[2]; \
88 SUM[3] = (A[3] < B[3]) ? A[3] : B[3]; \
91 #define VEC4_MAX(SUM, A, B) \
93 SUM[0] = (A[0] > B[0]) ? A[0] : B[0]; \
94 SUM[1] = (A[1] > B[1]) ? A[1] : B[1]; \
95 SUM[2] = (A[2] > B[2]) ? A[2] : B[2]; \
96 SUM[3] = (A[3] > B[3]) ? A[3] : B[3]; \
102 blend_quad(struct quad_stage
*qs
, struct quad_header
*quad
)
104 static const GLfloat zero
[4] = { 0, 0, 0, 0 };
105 static const GLfloat one
[4] = { 1, 1, 1, 1 };
106 struct softpipe_context
*softpipe
= qs
->softpipe
;
107 GLfloat source
[4][QUAD_SIZE
], dest
[4][QUAD_SIZE
];
110 /* XXX we're also looping in output_quad() !?! */
112 for (i
= 0; i
< softpipe
->framebuffer
.num_cbufs
; i
++) {
113 struct softpipe_surface
*sps
114 = softpipe_surface(softpipe
->framebuffer
.cbufs
[i
]);
116 sps
->read_quad_f_swz(sps
, quad
->x0
, quad
->y0
, dest
);
119 * Compute src/first term RGB
121 switch (softpipe
->blend
.rgb_src_factor
) {
122 case PIPE_BLENDFACTOR_ONE
:
123 VEC4_COPY(source
[0], quad
->outputs
.color
[0]); /* R */
124 VEC4_COPY(source
[1], quad
->outputs
.color
[1]); /* G */
125 VEC4_COPY(source
[2], quad
->outputs
.color
[2]); /* B */
127 case PIPE_BLENDFACTOR_SRC_COLOR
:
128 VEC4_MUL(source
[0], quad
->outputs
.color
[0], quad
->outputs
.color
[0]); /* R */
129 VEC4_MUL(source
[1], quad
->outputs
.color
[1], quad
->outputs
.color
[1]); /* G */
130 VEC4_MUL(source
[2], quad
->outputs
.color
[2], quad
->outputs
.color
[2]); /* B */
132 case PIPE_BLENDFACTOR_SRC_ALPHA
:
134 const GLfloat
*alpha
= quad
->outputs
.color
[3];
135 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
136 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
137 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
140 case PIPE_BLENDFACTOR_DST_COLOR
:
141 VEC4_MUL(source
[0], quad
->outputs
.color
[0], dest
[0]); /* R */
142 VEC4_MUL(source
[1], quad
->outputs
.color
[1], dest
[1]); /* G */
143 VEC4_MUL(source
[2], quad
->outputs
.color
[2], dest
[2]); /* B */
145 case PIPE_BLENDFACTOR_DST_ALPHA
:
147 const GLfloat
*alpha
= dest
[3];
148 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
149 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
150 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
153 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
154 assert(0); /* to do */
156 case PIPE_BLENDFACTOR_CONST_COLOR
:
159 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[0]); /* R */
160 VEC4_MUL(source
[0], quad
->outputs
.color
[0], comp
); /* R */
161 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[1]); /* G */
162 VEC4_MUL(source
[1], quad
->outputs
.color
[1], comp
); /* G */
163 VEC4_SCALAR(comp
, softpipe
->blend_color
.color
[2]); /* B */
164 VEC4_MUL(source
[2], quad
->outputs
.color
[2], comp
); /* B */
167 case PIPE_BLENDFACTOR_CONST_ALPHA
:
170 VEC4_SCALAR(alpha
, softpipe
->blend_color
.color
[3]);
171 VEC4_MUL(source
[0], quad
->outputs
.color
[0], alpha
); /* R */
172 VEC4_MUL(source
[1], quad
->outputs
.color
[1], alpha
); /* G */
173 VEC4_MUL(source
[2], quad
->outputs
.color
[2], alpha
); /* B */
176 case PIPE_BLENDFACTOR_SRC1_COLOR
:
177 assert(0); /* to do */
179 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
180 assert(0); /* to do */
182 case PIPE_BLENDFACTOR_ZERO
:
183 VEC4_COPY(source
[0], zero
); /* R */
184 VEC4_COPY(source
[1], zero
); /* G */
185 VEC4_COPY(source
[2], zero
); /* B */
187 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
190 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[0]); /* R */
191 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
); /* R */
192 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[1]); /* G */
193 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
); /* G */
194 VEC4_SUB(inv_comp
, one
, quad
->outputs
.color
[2]); /* B */
195 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
); /* B */
198 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
200 GLfloat inv_alpha
[4];
201 VEC4_SUB(inv_alpha
, one
, quad
->outputs
.color
[3]);
202 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
203 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
204 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
207 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
209 GLfloat inv_alpha
[4];
210 VEC4_SUB(inv_alpha
, one
, dest
[3]);
211 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
212 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
213 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
216 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
219 VEC4_SUB(inv_comp
, one
, dest
[0]); /* R */
220 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
); /* R */
221 VEC4_SUB(inv_comp
, one
, dest
[1]); /* G */
222 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
); /* G */
223 VEC4_SUB(inv_comp
, one
, dest
[2]); /* B */
224 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
); /* B */
227 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
231 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[0]);
232 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_comp
);
234 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[1]);
235 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_comp
);
237 VEC4_SCALAR(inv_comp
, 1.0 - softpipe
->blend_color
.color
[2]);
238 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_comp
);
241 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
243 GLfloat alpha
[4], inv_alpha
[4];
244 VEC4_SCALAR(alpha
, 1.0 - softpipe
->blend_color
.color
[3]);
245 VEC4_MUL(source
[0], quad
->outputs
.color
[0], inv_alpha
); /* R */
246 VEC4_MUL(source
[1], quad
->outputs
.color
[1], inv_alpha
); /* G */
247 VEC4_MUL(source
[2], quad
->outputs
.color
[2], inv_alpha
); /* B */
250 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
251 assert(0); /* to do */
253 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
254 assert(0); /* to do */
261 * Compute src/first term A
263 switch (softpipe
->blend
.alpha_src_factor
) {
264 case PIPE_BLENDFACTOR_ONE
:
265 VEC4_COPY(source
[3], quad
->outputs
.color
[3]); /* A */
267 case PIPE_BLENDFACTOR_SRC_ALPHA
:
269 const GLfloat
*alpha
= quad
->outputs
.color
[3];
270 VEC4_MUL(source
[3], quad
->outputs
.color
[3], alpha
); /* A */
273 case PIPE_BLENDFACTOR_ZERO
:
274 VEC4_COPY(source
[3], zero
); /* A */
276 /* XXX fill in remaining terms */
283 * Compute dest/second term RGB
285 switch (softpipe
->blend
.rgb_dst_factor
) {
286 case PIPE_BLENDFACTOR_ONE
:
287 /* dest = dest * 1 NO-OP, leave dest as-is */
289 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
291 GLfloat one_minus_alpha
[QUAD_SIZE
];
292 VEC4_SUB(one_minus_alpha
, one
, quad
->outputs
.color
[3]);
293 VEC4_MUL(dest
[0], dest
[0], one_minus_alpha
); /* R */
294 VEC4_MUL(dest
[1], dest
[1], one_minus_alpha
); /* G */
295 VEC4_MUL(dest
[2], dest
[2], one_minus_alpha
); /* B */
298 case PIPE_BLENDFACTOR_ZERO
:
299 VEC4_COPY(dest
[0], zero
); /* R */
300 VEC4_COPY(dest
[1], zero
); /* G */
301 VEC4_COPY(dest
[2], zero
); /* B */
303 /* XXX fill in remaining terms */
309 * Compute dest/second term A
311 switch (softpipe
->blend
.alpha_dst_factor
) {
312 case PIPE_BLENDFACTOR_ONE
:
313 /* dest = dest * 1 NO-OP, leave dest as-is */
315 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
317 GLfloat one_minus_alpha
[QUAD_SIZE
];
318 VEC4_SUB(one_minus_alpha
, one
, quad
->outputs
.color
[3]);
319 VEC4_MUL(dest
[3], dest
[3], one_minus_alpha
); /* A */
322 case PIPE_BLENDFACTOR_ZERO
:
323 VEC4_COPY(dest
[3], zero
); /* A */
325 /* XXX fill in remaining terms */
333 switch (softpipe
->blend
.rgb_func
) {
335 VEC4_ADD(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
336 VEC4_ADD(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
337 VEC4_ADD(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
339 case PIPE_BLEND_SUBTRACT
:
340 VEC4_SUB(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
341 VEC4_SUB(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
342 VEC4_SUB(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
344 case PIPE_BLEND_REVERSE_SUBTRACT
:
345 VEC4_SUB(quad
->outputs
.color
[0], dest
[0], source
[0]); /* R */
346 VEC4_SUB(quad
->outputs
.color
[1], dest
[1], source
[1]); /* G */
347 VEC4_SUB(quad
->outputs
.color
[2], dest
[2], source
[2]); /* B */
350 VEC4_MIN(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
351 VEC4_MIN(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
352 VEC4_MIN(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
355 VEC4_MAX(quad
->outputs
.color
[0], source
[0], dest
[0]); /* R */
356 VEC4_MAX(quad
->outputs
.color
[1], source
[1], dest
[1]); /* G */
357 VEC4_MAX(quad
->outputs
.color
[2], source
[2], dest
[2]); /* B */
366 switch (softpipe
->blend
.alpha_func
) {
368 VEC4_ADD(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
370 case PIPE_BLEND_SUBTRACT
:
371 VEC4_SUB(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
373 case PIPE_BLEND_REVERSE_SUBTRACT
:
374 VEC4_SUB(quad
->outputs
.color
[3], dest
[3], source
[3]); /* A */
377 VEC4_MIN(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
380 VEC4_MAX(quad
->outputs
.color
[3], source
[3], dest
[3]); /* A */
385 /* pass blended quad to next stage */
386 qs
->next
->run(qs
->next
, quad
);
393 struct quad_stage
*sp_quad_blend_stage( struct softpipe_context
*softpipe
)
395 struct quad_stage
*stage
= CALLOC_STRUCT(quad_stage
);
397 stage
->softpipe
= softpipe
;
398 stage
->run
= blend_quad
;