Trigger tgsi compilation for fragment programs.
[mesa.git] / src / mesa / pipe / softpipe / sp_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/enums.h"
31
32 #include "vf/vf.h"
33 #include "pipe/draw/draw_context.h"
34 #include "sp_context.h"
35 #include "sp_state.h"
36
37
38 #define EMIT_ATTR( VF_ATTR, FRAG_ATTR, INTERP ) \
39 do { \
40 slot_to_vf_attr[softpipe->nr_attrs] = VF_ATTR; \
41 softpipe->vf_attr_to_slot[VF_ATTR] = softpipe->nr_attrs; \
42 softpipe->fp_attr_to_slot[FRAG_ATTR] = softpipe->nr_attrs; \
43 softpipe->interp[softpipe->nr_attrs] = INTERP; \
44 softpipe->nr_attrs++; \
45 attr_mask |= (1 << (VF_ATTR)); \
46 } while (0)
47
48
49 static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
50 {
51 VF_ATTRIB_POS,
52 VF_ATTRIB_COLOR0,
53 VF_ATTRIB_COLOR1,
54 VF_ATTRIB_FOG,
55 VF_ATTRIB_TEX0,
56 VF_ATTRIB_TEX1,
57 VF_ATTRIB_TEX2,
58 VF_ATTRIB_TEX3,
59 VF_ATTRIB_TEX4,
60 VF_ATTRIB_TEX5,
61 VF_ATTRIB_TEX6,
62 VF_ATTRIB_TEX7,
63 };
64
65
66 /* Derived from: fs, setup states.
67 */
68 static void calculate_vertex_layout( struct softpipe_context *softpipe )
69 {
70 const GLuint inputsRead = softpipe->fs.inputs_read;
71 GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
72 GLbitfield attr_mask = 0x0;
73 GLuint i;
74
75 softpipe->nr_attrs = 0;
76 memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr));
77
78 memset(softpipe->fp_attr_to_slot, 0, sizeof(softpipe->fp_attr_to_slot));
79 memset(softpipe->vf_attr_to_slot, 0, sizeof(softpipe->vf_attr_to_slot));
80
81 /* TODO - Figure out if we need to do perspective divide, etc.
82 */
83 EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR);
84
85 /* Pull in the rest of the attributes. They are all in float4
86 * format. Future optimizations could be to keep some attributes
87 * as fixed point or ubyte format.
88 */
89 for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
90 if (inputsRead & (i << i)) {
91 if (softpipe->setup.flatshade
92 && (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1))
93 EMIT_ATTR(frag_to_vf[i], i, INTERP_CONSTANT);
94 else
95 EMIT_ATTR(frag_to_vf[i], i, INTERP_LINEAR);
96 }
97 }
98
99 for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
100 if (inputsRead & (i << i)) {
101 EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
102 }
103 }
104
105 softpipe->nr_frag_attrs = softpipe->nr_attrs;
106
107 /* Additional attributes required for setup: Just twosided
108 * lighting. Edgeflag is dealt with specially by setting bits in
109 * the vertex header.
110 */
111 if (softpipe->setup.light_twoside) {
112 if (inputsRead & FRAG_BIT_COL0) {
113 EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */
114 }
115
116 if (inputsRead & FRAG_BIT_COL1) {
117 EMIT_ATTR(VF_ATTRIB_BFC1, FRAG_ATTRIB_MAX, 0); /* XXX: discard after setup */
118 }
119 }
120
121 /* If the attributes have changed, tell the draw module (which in turn
122 * tells the vf module) about the new vertex layout.
123 */
124 if (attr_mask != softpipe->attr_mask) {
125 softpipe->attr_mask = attr_mask;
126
127 draw_set_vertex_attributes( softpipe->draw,
128 slot_to_vf_attr,
129 softpipe->nr_attrs );
130 }
131 }
132
133
134 /* Hopefully this will remain quite simple, otherwise need to pull in
135 * something like the state tracker mechanism.
136 */
137 void softpipe_update_derived( struct softpipe_context *softpipe )
138 {
139 if (softpipe->dirty & (SP_NEW_SETUP | SP_NEW_FS))
140 calculate_vertex_layout( softpipe );
141
142 if (softpipe->dirty & (SP_NEW_BLEND |
143 SP_NEW_DEPTH_TEST |
144 SP_NEW_ALPHA_TEST |
145 SP_NEW_STENCIL |
146 SP_NEW_SETUP |
147 SP_NEW_FS))
148 sp_build_quad_pipeline(softpipe);
149
150 softpipe->dirty = 0;
151 }