1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/enums.h"
31 #include "shader/program.h"
34 #include "pipe/draw/draw_context.h"
35 #include "sp_context.h"
39 #define EMIT_ATTR( ATTR, FRAG_ATTR, INTERP ) \
41 slot_to_vf_attr[softpipe->nr_attrs] = ATTR; \
42 softpipe->vf_attr_to_slot[ATTR] = softpipe->nr_attrs; \
43 softpipe->fp_attr_to_slot[FRAG_ATTR] = softpipe->nr_attrs; \
44 softpipe->interp[softpipe->nr_attrs] = INTERP; \
45 softpipe->nr_attrs++; \
46 attr_mask |= (1<<ATTR); \
50 static GLuint frag_to_vf
[FRAG_ATTRIB_MAX
] =
67 /* Derived from: fs, setup states.
69 static void calculate_vertex_layout( struct softpipe_context
*softpipe
)
71 struct gl_fragment_program
*fp
= softpipe
->fs
.fp
;
72 const GLuint inputsRead
= fp
->Base
.InputsRead
;
73 GLuint slot_to_vf_attr
[VF_ATTRIB_MAX
];
77 softpipe
->nr_attrs
= 0;
78 memset(slot_to_vf_attr
, 0, sizeof(slot_to_vf_attr
));
80 memset(softpipe
->fp_attr_to_slot
, 0, sizeof(softpipe
->fp_attr_to_slot
));
81 memset(softpipe
->vf_attr_to_slot
, 0, sizeof(softpipe
->vf_attr_to_slot
));
83 /* TODO - Figure out if we need to do perspective divide, etc.
85 EMIT_ATTR(VF_ATTRIB_POS
, FRAG_ATTRIB_WPOS
, INTERP_LINEAR
);
87 /* Pull in the rest of the attributes. They are all in float4
88 * format. Future optimizations could be to keep some attributes
89 * as fixed point or ubyte format.
91 for (i
= 1; i
< FRAG_ATTRIB_TEX0
; i
++) {
92 if (inputsRead
& (i
<< i
)) {
93 EMIT_ATTR(frag_to_vf
[i
], i
, INTERP_LINEAR
);
97 for (i
= FRAG_ATTRIB_TEX0
; i
< FRAG_ATTRIB_MAX
; i
++) {
98 if (inputsRead
& (i
<< i
)) {
99 EMIT_ATTR(frag_to_vf
[i
], i
, INTERP_PERSPECTIVE
);
103 softpipe
->nr_frag_attrs
= softpipe
->nr_attrs
;
105 /* Additional attributes required for setup: Just twosided
106 * lighting. Edgeflag is dealt with specially by setting bits in
109 if (softpipe
->setup
.light_twoside
) {
110 if (inputsRead
& FRAG_BIT_COL0
) {
111 EMIT_ATTR(VF_ATTRIB_BFC0
, FRAG_ATTRIB_MAX
, 0); /* XXX: mark as discarded after setup */
114 if (inputsRead
& FRAG_BIT_COL1
) {
115 EMIT_ATTR(VF_ATTRIB_BFC1
, FRAG_ATTRIB_MAX
, 0); /* XXX: discard after setup */
119 if (attr_mask
!= softpipe
->attr_mask
) {
120 softpipe
->attr_mask
= attr_mask
;
122 draw_set_vertex_attributes( softpipe
->draw
,
124 softpipe
->nr_attrs
);
129 /* Hopefully this will remain quite simple, otherwise need to pull in
130 * something like the state tracker mechanism.
132 void softpipe_update_derived( struct softpipe_context
*softpipe
)
134 if (softpipe
->dirty
& (SP_NEW_SETUP
| SP_NEW_FS
))
135 calculate_vertex_layout( softpipe
);
137 if (softpipe
->dirty
& (SP_NEW_BLEND
| SP_NEW_DEPTH_TEST
| SP_NEW_ALPHA_TEST
| SP_NEW_FS
))
138 sp_build_quad_pipeline(softpipe
);