mesa/program: add new derivative unops to the unexpected list
[mesa.git] / src / mesa / program / arbprogparse.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #define DEBUG_PARSING 0
26
27 /**
28 * \file arbprogparse.c
29 * ARB_*_program parser core
30 * \author Karl Rasche
31 */
32
33 /**
34 Notes on program parameters, etc.
35
36 The instructions we emit will use six kinds of source registers:
37
38 PROGRAM_INPUT - input registers
39 PROGRAM_TEMPORARY - temp registers
40 PROGRAM_ADDRESS - address/indirect register
41 PROGRAM_SAMPLER - texture sampler
42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
44 + a state variable, like "state.fog.color", or
45 + a pointer to a "program.local[k]" parameter, or
46 + a pointer to a "program.env[k]" parameter
47
48 Basically, all the program.local[] and program.env[] values will get mapped
49 into the unified gl_program->Parameters array. This solves the problem of
50 having three separate program parameter arrays.
51 */
52
53
54 #include "main/glheader.h"
55 #include "main/imports.h"
56 #include "main/context.h"
57 #include "main/mtypes.h"
58 #include "arbprogparse.h"
59 #include "programopt.h"
60 #include "prog_parameter.h"
61 #include "prog_statevars.h"
62 #include "prog_instruction.h"
63 #include "prog_optimize.h"
64 #include "program_parser.h"
65
66
67 void
68 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
69 const GLvoid *str, GLsizei len,
70 struct gl_fragment_program *program)
71 {
72 struct gl_program prog;
73 struct asm_parser_state state;
74 GLuint i;
75
76 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
77
78 memset(&prog, 0, sizeof(prog));
79 memset(&state, 0, sizeof(state));
80 state.prog = &prog;
81
82 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
83 &state)) {
84 /* Error in the program. Just return. */
85 return;
86 }
87
88 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
89 _mesa_optimize_program(ctx, &prog);
90
91 free(program->Base.String);
92
93 /* Copy the relevant contents of the arb_program struct into the
94 * fragment_program struct.
95 */
96 program->Base.String = prog.String;
97 program->Base.NumInstructions = prog.NumInstructions;
98 program->Base.NumTemporaries = prog.NumTemporaries;
99 program->Base.NumParameters = prog.NumParameters;
100 program->Base.NumAttributes = prog.NumAttributes;
101 program->Base.NumAddressRegs = prog.NumAddressRegs;
102 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
103 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
104 program->Base.NumNativeParameters = prog.NumNativeParameters;
105 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
106 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
107 program->Base.NumAluInstructions = prog.NumAluInstructions;
108 program->Base.NumTexInstructions = prog.NumTexInstructions;
109 program->Base.NumTexIndirections = prog.NumTexIndirections;
110 program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
111 program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
112 program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
113 program->Base.InputsRead = prog.InputsRead;
114 program->Base.OutputsWritten = prog.OutputsWritten;
115 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
116 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
117 program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
118 if (prog.TexturesUsed[i])
119 program->Base.SamplersUsed |= (1 << i);
120 }
121 program->Base.ShadowSamplers = prog.ShadowSamplers;
122 program->OriginUpperLeft = state.option.OriginUpperLeft;
123 program->PixelCenterInteger = state.option.PixelCenterInteger;
124
125 program->UsesKill = state.fragment.UsesKill;
126 program->UsesDFdy = state.fragment.UsesDFdy;
127
128 free(program->Base.Instructions);
129 program->Base.Instructions = prog.Instructions;
130
131 if (program->Base.Parameters)
132 _mesa_free_parameter_list(program->Base.Parameters);
133 program->Base.Parameters = prog.Parameters;
134
135 /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
136 * or similar. We used to leave this up to drivers, but it appears
137 * there's no hardware that wants to do fog in a discrete stage separate
138 * from the fragment shader.
139 */
140 if (state.option.Fog != OPTION_NONE) {
141 static const GLenum fog_modes[4] = {
142 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
143 };
144
145 /* XXX: we should somehow recompile this to remove clamping if disabled
146 * On the ATI driver, this is unclampled if fragment clamping is disabled
147 */
148 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
149 }
150
151 #if DEBUG_FP
152 printf("____________Fragment program %u ________\n", program->Base.Id);
153 _mesa_print_program(&program->Base);
154 #endif
155 }
156
157
158
159 /**
160 * Parse the vertex program string. If success, update the given
161 * vertex_program object with the new program. Else, leave the vertex_program
162 * object unchanged.
163 */
164 void
165 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
166 const GLvoid *str, GLsizei len,
167 struct gl_vertex_program *program)
168 {
169 struct gl_program prog;
170 struct asm_parser_state state;
171
172 ASSERT(target == GL_VERTEX_PROGRAM_ARB);
173
174 memset(&prog, 0, sizeof(prog));
175 memset(&state, 0, sizeof(state));
176 state.prog = &prog;
177
178 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
179 &state)) {
180 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
181 return;
182 }
183
184 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
185 _mesa_optimize_program(ctx, &prog);
186
187 free(program->Base.String);
188
189 /* Copy the relevant contents of the arb_program struct into the
190 * vertex_program struct.
191 */
192 program->Base.String = prog.String;
193 program->Base.NumInstructions = prog.NumInstructions;
194 program->Base.NumTemporaries = prog.NumTemporaries;
195 program->Base.NumParameters = prog.NumParameters;
196 program->Base.NumAttributes = prog.NumAttributes;
197 program->Base.NumAddressRegs = prog.NumAddressRegs;
198 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
199 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
200 program->Base.NumNativeParameters = prog.NumNativeParameters;
201 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
202 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
203 program->Base.InputsRead = prog.InputsRead;
204 program->Base.OutputsWritten = prog.OutputsWritten;
205 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
206 program->IsPositionInvariant = (state.option.PositionInvariant)
207 ? GL_TRUE : GL_FALSE;
208
209 free(program->Base.Instructions);
210 program->Base.Instructions = prog.Instructions;
211
212 if (program->Base.Parameters)
213 _mesa_free_parameter_list(program->Base.Parameters);
214 program->Base.Parameters = prog.Parameters;
215
216 #if DEBUG_VP
217 printf("____________Vertex program %u __________\n", program->Base.Id);
218 _mesa_print_program(&program->Base);
219 #endif
220 }