2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
27 * \file ir_to_mesa.cpp
29 * Translates the IR to ARB_fragment_program text if possible,
35 #include "ir_visitor.h"
36 #include "ir_print_visitor.h"
37 #include "ir_expression_flattening.h"
38 #include "glsl_types.h"
39 #include "glsl_parser_extras.h"
40 #include "../glsl/program.h"
41 #include "ir_optimization.h"
45 #include "main/mtypes.h"
46 #include "main/shaderobj.h"
47 #include "main/uniforms.h"
48 #include "program/hash_table.h"
49 #include "program/prog_instruction.h"
50 #include "program/prog_optimize.h"
51 #include "program/prog_print.h"
52 #include "program/program.h"
53 #include "program/prog_uniform.h"
54 #include "program/prog_parameter.h"
57 static int swizzle_for_size(int size
);
60 * This struct is a corresponding struct to Mesa prog_src_register, with
63 typedef struct ir_to_mesa_src_reg
{
64 ir_to_mesa_src_reg(int file
, int index
, const glsl_type
*type
)
68 if (type
&& (type
->is_scalar() || type
->is_vector() || type
->is_matrix()))
69 this->swizzle
= swizzle_for_size(type
->vector_elements
);
71 this->swizzle
= SWIZZLE_XYZW
;
78 this->file
= PROGRAM_UNDEFINED
;
81 int file
; /**< PROGRAM_* from Mesa */
82 int index
; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
83 GLuint swizzle
; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
84 int negate
; /**< NEGATE_XYZW mask from mesa */
85 /** Register index should be offset by the integer in this reg. */
86 ir_to_mesa_src_reg
*reladdr
;
89 typedef struct ir_to_mesa_dst_reg
{
90 int file
; /**< PROGRAM_* from Mesa */
91 int index
; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
92 int writemask
; /**< Bitfield of WRITEMASK_[XYZW] */
94 /** Register index should be offset by the integer in this reg. */
95 ir_to_mesa_src_reg
*reladdr
;
98 extern ir_to_mesa_src_reg ir_to_mesa_undef
;
100 class ir_to_mesa_instruction
: public exec_node
{
103 ir_to_mesa_dst_reg dst_reg
;
104 ir_to_mesa_src_reg src_reg
[3];
105 /** Pointer to the ir source this tree came from for debugging */
107 GLboolean cond_update
;
108 int sampler
; /**< sampler index */
109 int tex_target
; /**< One of TEXTURE_*_INDEX */
110 GLboolean tex_shadow
;
112 class function_entry
*function
; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
115 class variable_storage
: public exec_node
{
117 variable_storage(ir_variable
*var
, int file
, int index
)
118 : file(file
), index(index
), var(var
)
125 ir_variable
*var
; /* variable that maps to this, if any */
128 class function_entry
: public exec_node
{
130 ir_function_signature
*sig
;
133 * identifier of this function signature used by the program.
135 * At the point that Mesa instructions for function calls are
136 * generated, we don't know the address of the first instruction of
137 * the function body. So we make the BranchTarget that is called a
138 * small integer and rewrite them during set_branchtargets().
143 * Pointer to first instruction of the function body.
145 * Set during function body emits after main() is processed.
147 ir_to_mesa_instruction
*bgn_inst
;
150 * Index of the first instruction of the function body in actual
153 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
157 /** Storage for the return value. */
158 ir_to_mesa_src_reg return_reg
;
161 class ir_to_mesa_visitor
: public ir_visitor
{
163 ir_to_mesa_visitor();
164 ~ir_to_mesa_visitor();
166 function_entry
*current_function
;
169 struct gl_program
*prog
;
173 variable_storage
*find_variable_storage(ir_variable
*var
);
175 function_entry
*get_function_signature(ir_function_signature
*sig
);
177 ir_to_mesa_src_reg
get_temp(const glsl_type
*type
);
178 void reladdr_to_temp(ir_instruction
*ir
,
179 ir_to_mesa_src_reg
*reg
, int *num_reladdr
);
181 struct ir_to_mesa_src_reg
src_reg_for_float(float val
);
184 * \name Visit methods
186 * As typical for the visitor pattern, there must be one \c visit method for
187 * each concrete subclass of \c ir_instruction. Virtual base classes within
188 * the hierarchy should not have \c visit methods.
191 virtual void visit(ir_variable
*);
192 virtual void visit(ir_loop
*);
193 virtual void visit(ir_loop_jump
*);
194 virtual void visit(ir_function_signature
*);
195 virtual void visit(ir_function
*);
196 virtual void visit(ir_expression
*);
197 virtual void visit(ir_swizzle
*);
198 virtual void visit(ir_dereference_variable
*);
199 virtual void visit(ir_dereference_array
*);
200 virtual void visit(ir_dereference_record
*);
201 virtual void visit(ir_assignment
*);
202 virtual void visit(ir_constant
*);
203 virtual void visit(ir_call
*);
204 virtual void visit(ir_return
*);
205 virtual void visit(ir_discard
*);
206 virtual void visit(ir_texture
*);
207 virtual void visit(ir_if
*);
210 struct ir_to_mesa_src_reg result
;
212 /** List of variable_storage */
215 /** List of function_entry */
216 exec_list function_signatures
;
217 int next_signature_id
;
219 /** List of ir_to_mesa_instruction */
220 exec_list instructions
;
222 ir_to_mesa_instruction
*ir_to_mesa_emit_op0(ir_instruction
*ir
,
223 enum prog_opcode op
);
225 ir_to_mesa_instruction
*ir_to_mesa_emit_op1(ir_instruction
*ir
,
227 ir_to_mesa_dst_reg dst
,
228 ir_to_mesa_src_reg src0
);
230 ir_to_mesa_instruction
*ir_to_mesa_emit_op2(ir_instruction
*ir
,
232 ir_to_mesa_dst_reg dst
,
233 ir_to_mesa_src_reg src0
,
234 ir_to_mesa_src_reg src1
);
236 ir_to_mesa_instruction
*ir_to_mesa_emit_op3(ir_instruction
*ir
,
238 ir_to_mesa_dst_reg dst
,
239 ir_to_mesa_src_reg src0
,
240 ir_to_mesa_src_reg src1
,
241 ir_to_mesa_src_reg src2
);
243 void ir_to_mesa_emit_scalar_op1(ir_instruction
*ir
,
245 ir_to_mesa_dst_reg dst
,
246 ir_to_mesa_src_reg src0
);
248 void ir_to_mesa_emit_scalar_op2(ir_instruction
*ir
,
250 ir_to_mesa_dst_reg dst
,
251 ir_to_mesa_src_reg src0
,
252 ir_to_mesa_src_reg src1
);
254 GLboolean
try_emit_mad(ir_expression
*ir
,
257 int add_uniform(const char *name
,
258 const glsl_type
*type
,
259 ir_constant
*constant
);
260 void add_aggregate_uniform(ir_instruction
*ir
,
262 const struct glsl_type
*type
,
263 ir_constant
*constant
,
264 struct ir_to_mesa_dst_reg temp
);
266 struct hash_table
*sampler_map
;
268 void set_sampler_location(ir_variable
*sampler
, int location
);
269 int get_sampler_location(ir_variable
*sampler
);
274 ir_to_mesa_src_reg ir_to_mesa_undef
= ir_to_mesa_src_reg(PROGRAM_UNDEFINED
, 0, NULL
);
276 ir_to_mesa_dst_reg ir_to_mesa_undef_dst
= {
277 PROGRAM_UNDEFINED
, 0, SWIZZLE_NOOP
, COND_TR
, NULL
,
280 ir_to_mesa_dst_reg ir_to_mesa_address_reg
= {
281 PROGRAM_ADDRESS
, 0, WRITEMASK_X
, COND_TR
, NULL
284 static int swizzle_for_size(int size
)
286 int size_swizzles
[4] = {
287 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
),
288 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Y
, SWIZZLE_Y
),
289 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_Z
),
290 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_W
),
293 return size_swizzles
[size
- 1];
296 ir_to_mesa_instruction
*
297 ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction
*ir
,
299 ir_to_mesa_dst_reg dst
,
300 ir_to_mesa_src_reg src0
,
301 ir_to_mesa_src_reg src1
,
302 ir_to_mesa_src_reg src2
)
304 ir_to_mesa_instruction
*inst
= new(mem_ctx
) ir_to_mesa_instruction();
307 /* If we have to do relative addressing, we want to load the ARL
308 * reg directly for one of the regs, and preload the other reladdr
309 * sources into temps.
311 num_reladdr
+= dst
.reladdr
!= NULL
;
312 num_reladdr
+= src0
.reladdr
!= NULL
;
313 num_reladdr
+= src1
.reladdr
!= NULL
;
314 num_reladdr
+= src2
.reladdr
!= NULL
;
316 reladdr_to_temp(ir
, &src2
, &num_reladdr
);
317 reladdr_to_temp(ir
, &src1
, &num_reladdr
);
318 reladdr_to_temp(ir
, &src0
, &num_reladdr
);
321 ir_to_mesa_emit_op1(ir
, OPCODE_ARL
, ir_to_mesa_address_reg
,
326 assert(num_reladdr
== 0);
330 inst
->src_reg
[0] = src0
;
331 inst
->src_reg
[1] = src1
;
332 inst
->src_reg
[2] = src2
;
335 inst
->function
= NULL
;
337 this->instructions
.push_tail(inst
);
343 ir_to_mesa_instruction
*
344 ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction
*ir
,
346 ir_to_mesa_dst_reg dst
,
347 ir_to_mesa_src_reg src0
,
348 ir_to_mesa_src_reg src1
)
350 return ir_to_mesa_emit_op3(ir
, op
, dst
, src0
, src1
, ir_to_mesa_undef
);
353 ir_to_mesa_instruction
*
354 ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction
*ir
,
356 ir_to_mesa_dst_reg dst
,
357 ir_to_mesa_src_reg src0
)
359 assert(dst
.writemask
!= 0);
360 return ir_to_mesa_emit_op3(ir
, op
, dst
,
361 src0
, ir_to_mesa_undef
, ir_to_mesa_undef
);
364 ir_to_mesa_instruction
*
365 ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction
*ir
,
368 return ir_to_mesa_emit_op3(ir
, op
, ir_to_mesa_undef_dst
,
375 ir_to_mesa_visitor::set_sampler_location(ir_variable
*sampler
, int location
)
377 if (this->sampler_map
== NULL
) {
378 this->sampler_map
= hash_table_ctor(0, hash_table_pointer_hash
,
379 hash_table_pointer_compare
);
382 hash_table_insert(this->sampler_map
, (void *)(uintptr_t)location
, sampler
);
386 ir_to_mesa_visitor::get_sampler_location(ir_variable
*sampler
)
388 void *result
= hash_table_find(this->sampler_map
, sampler
);
390 return (int)(uintptr_t)result
;
393 inline ir_to_mesa_dst_reg
394 ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg
)
396 ir_to_mesa_dst_reg dst_reg
;
398 dst_reg
.file
= reg
.file
;
399 dst_reg
.index
= reg
.index
;
400 dst_reg
.writemask
= WRITEMASK_XYZW
;
401 dst_reg
.cond_mask
= COND_TR
;
402 dst_reg
.reladdr
= reg
.reladdr
;
407 inline ir_to_mesa_src_reg
408 ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg
)
410 return ir_to_mesa_src_reg(reg
.file
, reg
.index
, NULL
);
414 * Emits Mesa scalar opcodes to produce unique answers across channels.
416 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
417 * channel determines the result across all channels. So to do a vec4
418 * of this operation, we want to emit a scalar per source channel used
419 * to produce dest channels.
422 ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction
*ir
,
424 ir_to_mesa_dst_reg dst
,
425 ir_to_mesa_src_reg orig_src0
,
426 ir_to_mesa_src_reg orig_src1
)
429 int done_mask
= ~dst
.writemask
;
431 /* Mesa RCP is a scalar operation splatting results to all channels,
432 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
435 for (i
= 0; i
< 4; i
++) {
436 GLuint this_mask
= (1 << i
);
437 ir_to_mesa_instruction
*inst
;
438 ir_to_mesa_src_reg src0
= orig_src0
;
439 ir_to_mesa_src_reg src1
= orig_src1
;
441 if (done_mask
& this_mask
)
444 GLuint src0_swiz
= GET_SWZ(src0
.swizzle
, i
);
445 GLuint src1_swiz
= GET_SWZ(src1
.swizzle
, i
);
446 for (j
= i
+ 1; j
< 4; j
++) {
447 if (!(done_mask
& (1 << j
)) &&
448 GET_SWZ(src0
.swizzle
, j
) == src0_swiz
&&
449 GET_SWZ(src1
.swizzle
, j
) == src1_swiz
) {
450 this_mask
|= (1 << j
);
453 src0
.swizzle
= MAKE_SWIZZLE4(src0_swiz
, src0_swiz
,
454 src0_swiz
, src0_swiz
);
455 src1
.swizzle
= MAKE_SWIZZLE4(src1_swiz
, src1_swiz
,
456 src1_swiz
, src1_swiz
);
458 inst
= ir_to_mesa_emit_op2(ir
, op
,
462 inst
->dst_reg
.writemask
= this_mask
;
463 done_mask
|= this_mask
;
468 ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction
*ir
,
470 ir_to_mesa_dst_reg dst
,
471 ir_to_mesa_src_reg src0
)
473 ir_to_mesa_src_reg undef
= ir_to_mesa_undef
;
475 undef
.swizzle
= SWIZZLE_XXXX
;
477 ir_to_mesa_emit_scalar_op2(ir
, op
, dst
, src0
, undef
);
480 struct ir_to_mesa_src_reg
481 ir_to_mesa_visitor::src_reg_for_float(float val
)
483 ir_to_mesa_src_reg
src_reg(PROGRAM_CONSTANT
, -1, NULL
);
485 src_reg
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
486 &val
, 1, &src_reg
.swizzle
);
492 type_size(const struct glsl_type
*type
)
497 switch (type
->base_type
) {
500 case GLSL_TYPE_FLOAT
:
502 if (type
->is_matrix()) {
503 return type
->matrix_columns
;
505 /* Regardless of size of vector, it gets a vec4. This is bad
506 * packing for things like floats, but otherwise arrays become a
507 * mess. Hopefully a later pass over the code can pack scalars
508 * down if appropriate.
512 case GLSL_TYPE_ARRAY
:
513 return type_size(type
->fields
.array
) * type
->length
;
514 case GLSL_TYPE_STRUCT
:
516 for (i
= 0; i
< type
->length
; i
++) {
517 size
+= type_size(type
->fields
.structure
[i
].type
);
526 * In the initial pass of codegen, we assign temporary numbers to
527 * intermediate results. (not SSA -- variable assignments will reuse
528 * storage). Actual register allocation for the Mesa VM occurs in a
529 * pass over the Mesa IR later.
532 ir_to_mesa_visitor::get_temp(const glsl_type
*type
)
534 ir_to_mesa_src_reg src_reg
;
538 src_reg
.file
= PROGRAM_TEMPORARY
;
539 src_reg
.index
= next_temp
;
540 src_reg
.reladdr
= NULL
;
541 next_temp
+= type_size(type
);
543 if (type
->is_array() || type
->is_record()) {
544 src_reg
.swizzle
= SWIZZLE_NOOP
;
546 for (i
= 0; i
< type
->vector_elements
; i
++)
549 swizzle
[i
] = type
->vector_elements
- 1;
550 src_reg
.swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1],
551 swizzle
[2], swizzle
[3]);
559 ir_to_mesa_visitor::find_variable_storage(ir_variable
*var
)
562 variable_storage
*entry
;
564 foreach_iter(exec_list_iterator
, iter
, this->variables
) {
565 entry
= (variable_storage
*)iter
.get();
567 if (entry
->var
== var
)
575 ir_to_mesa_visitor::visit(ir_variable
*ir
)
577 if (strcmp(ir
->name
, "gl_FragCoord") == 0) {
578 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*)this->prog
;
580 fp
->OriginUpperLeft
= ir
->origin_upper_left
;
581 fp
->PixelCenterInteger
= ir
->pixel_center_integer
;
586 ir_to_mesa_visitor::visit(ir_loop
*ir
)
590 assert(!ir
->increment
);
591 assert(!ir
->counter
);
593 ir_to_mesa_emit_op0(NULL
, OPCODE_BGNLOOP
);
594 visit_exec_list(&ir
->body_instructions
, this);
595 ir_to_mesa_emit_op0(NULL
, OPCODE_ENDLOOP
);
599 ir_to_mesa_visitor::visit(ir_loop_jump
*ir
)
602 case ir_loop_jump::jump_break
:
603 ir_to_mesa_emit_op0(NULL
, OPCODE_BRK
);
605 case ir_loop_jump::jump_continue
:
606 ir_to_mesa_emit_op0(NULL
, OPCODE_CONT
);
613 ir_to_mesa_visitor::visit(ir_function_signature
*ir
)
620 ir_to_mesa_visitor::visit(ir_function
*ir
)
622 /* Ignore function bodies other than main() -- we shouldn't see calls to
623 * them since they should all be inlined before we get to ir_to_mesa.
625 if (strcmp(ir
->name
, "main") == 0) {
626 const ir_function_signature
*sig
;
629 sig
= ir
->matching_signature(&empty
);
633 foreach_iter(exec_list_iterator
, iter
, sig
->body
) {
634 ir_instruction
*ir
= (ir_instruction
*)iter
.get();
642 ir_to_mesa_visitor::try_emit_mad(ir_expression
*ir
, int mul_operand
)
644 int nonmul_operand
= 1 - mul_operand
;
645 ir_to_mesa_src_reg a
, b
, c
;
647 ir_expression
*expr
= ir
->operands
[mul_operand
]->as_expression();
648 if (!expr
|| expr
->operation
!= ir_binop_mul
)
651 expr
->operands
[0]->accept(this);
653 expr
->operands
[1]->accept(this);
655 ir
->operands
[nonmul_operand
]->accept(this);
658 this->result
= get_temp(ir
->type
);
659 ir_to_mesa_emit_op3(ir
, OPCODE_MAD
,
660 ir_to_mesa_dst_reg_from_src(this->result
), a
, b
, c
);
666 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction
*ir
,
667 ir_to_mesa_src_reg
*reg
, int *num_reladdr
)
672 ir_to_mesa_emit_op1(ir
, OPCODE_ARL
, ir_to_mesa_address_reg
, *reg
->reladdr
);
674 if (*num_reladdr
!= 1) {
675 ir_to_mesa_src_reg temp
= get_temp(glsl_type::vec4_type
);
677 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
,
678 ir_to_mesa_dst_reg_from_src(temp
), *reg
);
686 ir_to_mesa_visitor::visit(ir_expression
*ir
)
688 unsigned int operand
;
689 struct ir_to_mesa_src_reg op
[2];
690 struct ir_to_mesa_src_reg result_src
;
691 struct ir_to_mesa_dst_reg result_dst
;
692 const glsl_type
*vec4_type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, 4, 1);
693 const glsl_type
*vec3_type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, 3, 1);
694 const glsl_type
*vec2_type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, 2, 1);
696 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
698 if (ir
->operation
== ir_binop_add
) {
699 if (try_emit_mad(ir
, 1))
701 if (try_emit_mad(ir
, 0))
705 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
706 this->result
.file
= PROGRAM_UNDEFINED
;
707 ir
->operands
[operand
]->accept(this);
708 if (this->result
.file
== PROGRAM_UNDEFINED
) {
710 printf("Failed to get tree for expression operand:\n");
711 ir
->operands
[operand
]->accept(&v
);
714 op
[operand
] = this->result
;
716 /* Matrix expression operands should have been broken down to vector
717 * operations already.
719 assert(!ir
->operands
[operand
]->type
->is_matrix());
722 this->result
.file
= PROGRAM_UNDEFINED
;
724 /* Storage for our result. Ideally for an assignment we'd be using
725 * the actual storage for the result here, instead.
727 result_src
= get_temp(ir
->type
);
728 /* convenience for the emit functions below. */
729 result_dst
= ir_to_mesa_dst_reg_from_src(result_src
);
730 /* Limit writes to the channels that will be used by result_src later.
731 * This does limit this temp's use as a temporary for multi-instruction
734 result_dst
.writemask
= (1 << ir
->type
->vector_elements
) - 1;
736 switch (ir
->operation
) {
737 case ir_unop_logic_not
:
738 ir_to_mesa_emit_op2(ir
, OPCODE_SEQ
, result_dst
,
739 op
[0], src_reg_for_float(0.0));
742 op
[0].negate
= ~op
[0].negate
;
746 ir_to_mesa_emit_op1(ir
, OPCODE_ABS
, result_dst
, op
[0]);
749 ir_to_mesa_emit_op1(ir
, OPCODE_SSG
, result_dst
, op
[0]);
752 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_RCP
, result_dst
, op
[0]);
756 ir_to_mesa_emit_scalar_op2(ir
, OPCODE_POW
, result_dst
,
757 src_reg_for_float(M_E
), op
[0]);
760 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_EX2
, result_dst
, op
[0]);
763 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_LOG
, result_dst
, op
[0]);
766 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_LG2
, result_dst
, op
[0]);
769 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_SIN
, result_dst
, op
[0]);
772 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_COS
, result_dst
, op
[0]);
776 ir_to_mesa_emit_op1(ir
, OPCODE_DDX
, result_dst
, op
[0]);
779 ir_to_mesa_emit_op1(ir
, OPCODE_DDY
, result_dst
, op
[0]);
783 ir_to_mesa_emit_op2(ir
, OPCODE_ADD
, result_dst
, op
[0], op
[1]);
786 ir_to_mesa_emit_op2(ir
, OPCODE_SUB
, result_dst
, op
[0], op
[1]);
790 ir_to_mesa_emit_op2(ir
, OPCODE_MUL
, result_dst
, op
[0], op
[1]);
793 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
795 assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
799 ir_to_mesa_emit_op2(ir
, OPCODE_SLT
, result_dst
, op
[0], op
[1]);
801 case ir_binop_greater
:
802 ir_to_mesa_emit_op2(ir
, OPCODE_SGT
, result_dst
, op
[0], op
[1]);
804 case ir_binop_lequal
:
805 ir_to_mesa_emit_op2(ir
, OPCODE_SLE
, result_dst
, op
[0], op
[1]);
807 case ir_binop_gequal
:
808 ir_to_mesa_emit_op2(ir
, OPCODE_SGE
, result_dst
, op
[0], op
[1]);
811 ir_to_mesa_emit_op2(ir
, OPCODE_SEQ
, result_dst
, op
[0], op
[1]);
813 case ir_binop_logic_xor
:
814 case ir_binop_nequal
:
815 ir_to_mesa_emit_op2(ir
, OPCODE_SNE
, result_dst
, op
[0], op
[1]);
818 case ir_binop_logic_or
:
819 /* This could be a saturated add and skip the SNE. */
820 ir_to_mesa_emit_op2(ir
, OPCODE_ADD
,
824 ir_to_mesa_emit_op2(ir
, OPCODE_SNE
,
826 result_src
, src_reg_for_float(0.0));
829 case ir_binop_logic_and
:
830 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
831 ir_to_mesa_emit_op2(ir
, OPCODE_MUL
,
837 if (ir
->operands
[0]->type
== vec4_type
) {
838 assert(ir
->operands
[1]->type
== vec4_type
);
839 ir_to_mesa_emit_op2(ir
, OPCODE_DP4
,
842 } else if (ir
->operands
[0]->type
== vec3_type
) {
843 assert(ir
->operands
[1]->type
== vec3_type
);
844 ir_to_mesa_emit_op2(ir
, OPCODE_DP3
,
847 } else if (ir
->operands
[0]->type
== vec2_type
) {
848 assert(ir
->operands
[1]->type
== vec2_type
);
849 ir_to_mesa_emit_op2(ir
, OPCODE_DP2
,
856 ir_to_mesa_emit_op2(ir
, OPCODE_XPD
, result_dst
, op
[0], op
[1]);
860 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_RSQ
, result_dst
, op
[0]);
861 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_RCP
, result_dst
, result_src
);
862 /* For incoming channels < 0, set the result to 0. */
863 ir_to_mesa_emit_op3(ir
, OPCODE_CMP
, result_dst
,
864 op
[0], src_reg_for_float(0.0), result_src
);
867 ir_to_mesa_emit_scalar_op1(ir
, OPCODE_RSQ
, result_dst
, op
[0]);
872 /* Mesa IR lacks types, ints are stored as truncated floats. */
876 ir_to_mesa_emit_op1(ir
, OPCODE_TRUNC
, result_dst
, op
[0]);
880 ir_to_mesa_emit_op2(ir
, OPCODE_SNE
, result_dst
,
881 result_src
, src_reg_for_float(0.0));
884 ir_to_mesa_emit_op1(ir
, OPCODE_TRUNC
, result_dst
, op
[0]);
887 op
[0].negate
= ~op
[0].negate
;
888 ir_to_mesa_emit_op1(ir
, OPCODE_FLR
, result_dst
, op
[0]);
889 result_src
.negate
= ~result_src
.negate
;
892 ir_to_mesa_emit_op1(ir
, OPCODE_FLR
, result_dst
, op
[0]);
895 ir_to_mesa_emit_op1(ir
, OPCODE_FRC
, result_dst
, op
[0]);
899 ir_to_mesa_emit_op2(ir
, OPCODE_MIN
, result_dst
, op
[0], op
[1]);
902 ir_to_mesa_emit_op2(ir
, OPCODE_MAX
, result_dst
, op
[0], op
[1]);
905 ir_to_mesa_emit_scalar_op2(ir
, OPCODE_POW
, result_dst
, op
[0], op
[1]);
908 case ir_unop_bit_not
:
910 case ir_binop_lshift
:
911 case ir_binop_rshift
:
912 case ir_binop_bit_and
:
913 case ir_binop_bit_xor
:
914 case ir_binop_bit_or
:
915 assert(!"GLSL 1.30 features unsupported");
919 this->result
= result_src
;
924 ir_to_mesa_visitor::visit(ir_swizzle
*ir
)
926 ir_to_mesa_src_reg src_reg
;
930 /* Note that this is only swizzles in expressions, not those on the left
931 * hand side of an assignment, which do write masking. See ir_assignment
935 ir
->val
->accept(this);
936 src_reg
= this->result
;
937 assert(src_reg
.file
!= PROGRAM_UNDEFINED
);
939 for (i
= 0; i
< 4; i
++) {
940 if (i
< ir
->type
->vector_elements
) {
943 swizzle
[i
] = GET_SWZ(src_reg
.swizzle
, ir
->mask
.x
);
946 swizzle
[i
] = GET_SWZ(src_reg
.swizzle
, ir
->mask
.y
);
949 swizzle
[i
] = GET_SWZ(src_reg
.swizzle
, ir
->mask
.z
);
952 swizzle
[i
] = GET_SWZ(src_reg
.swizzle
, ir
->mask
.w
);
956 /* If the type is smaller than a vec4, replicate the last
959 swizzle
[i
] = swizzle
[ir
->type
->vector_elements
- 1];
963 src_reg
.swizzle
= MAKE_SWIZZLE4(swizzle
[0],
968 this->result
= src_reg
;
971 static const struct {
974 int tokens
[STATE_LENGTH
];
978 {"gl_DepthRange", "near",
979 {STATE_DEPTH_RANGE
, 0, 0}, SWIZZLE_XXXX
},
980 {"gl_DepthRange", "far",
981 {STATE_DEPTH_RANGE
, 0, 0}, SWIZZLE_YYYY
},
982 {"gl_DepthRange", "diff",
983 {STATE_DEPTH_RANGE
, 0, 0}, SWIZZLE_ZZZZ
},
985 {"gl_ClipPlane", NULL
,
986 {STATE_CLIPPLANE
, 0, 0}, SWIZZLE_XYZW
, true}
989 {STATE_POINT_SIZE
}, SWIZZLE_XXXX
},
990 {"gl_Point", "sizeMin",
991 {STATE_POINT_SIZE
}, SWIZZLE_YYYY
},
992 {"gl_Point", "sizeMax",
993 {STATE_POINT_SIZE
}, SWIZZLE_ZZZZ
},
994 {"gl_Point", "fadeThresholdSize",
995 {STATE_POINT_SIZE
}, SWIZZLE_WWWW
},
996 {"gl_Point", "distanceConstantAttenuation",
997 {STATE_POINT_ATTENUATION
}, SWIZZLE_XXXX
},
998 {"gl_Point", "distanceLinearAttenuation",
999 {STATE_POINT_ATTENUATION
}, SWIZZLE_YYYY
},
1000 {"gl_Point", "distanceQuadraticAttenuation",
1001 {STATE_POINT_ATTENUATION
}, SWIZZLE_ZZZZ
},
1003 {"gl_FrontMaterial", "emission",
1004 {STATE_MATERIAL
, 0, STATE_EMISSION
}, SWIZZLE_XYZW
},
1005 {"gl_FrontMaterial", "ambient",
1006 {STATE_MATERIAL
, 0, STATE_AMBIENT
}, SWIZZLE_XYZW
},
1007 {"gl_FrontMaterial", "diffuse",
1008 {STATE_MATERIAL
, 0, STATE_DIFFUSE
}, SWIZZLE_XYZW
},
1009 {"gl_FrontMaterial", "specular",
1010 {STATE_MATERIAL
, 0, STATE_SPECULAR
}, SWIZZLE_XYZW
},
1011 {"gl_FrontMaterial", "shininess",
1012 {STATE_MATERIAL
, 0, STATE_SHININESS
}, SWIZZLE_XXXX
},
1014 {"gl_BackMaterial", "emission",
1015 {STATE_MATERIAL
, 1, STATE_EMISSION
}, SWIZZLE_XYZW
},
1016 {"gl_BackMaterial", "ambient",
1017 {STATE_MATERIAL
, 1, STATE_AMBIENT
}, SWIZZLE_XYZW
},
1018 {"gl_BackMaterial", "diffuse",
1019 {STATE_MATERIAL
, 1, STATE_DIFFUSE
}, SWIZZLE_XYZW
},
1020 {"gl_BackMaterial", "specular",
1021 {STATE_MATERIAL
, 1, STATE_SPECULAR
}, SWIZZLE_XYZW
},
1022 {"gl_BackMaterial", "shininess",
1023 {STATE_MATERIAL
, 1, STATE_SHININESS
}, SWIZZLE_XXXX
},
1025 {"gl_LightSource", "ambient",
1026 {STATE_LIGHT
, 0, STATE_AMBIENT
}, SWIZZLE_XYZW
, true},
1027 {"gl_LightSource", "diffuse",
1028 {STATE_LIGHT
, 0, STATE_DIFFUSE
}, SWIZZLE_XYZW
, true},
1029 {"gl_LightSource", "specular",
1030 {STATE_LIGHT
, 0, STATE_SPECULAR
}, SWIZZLE_XYZW
, true},
1031 {"gl_LightSource", "position",
1032 {STATE_LIGHT
, 0, STATE_POSITION
}, SWIZZLE_XYZW
, true},
1033 {"gl_LightSource", "halfVector",
1034 {STATE_LIGHT
, 0, STATE_HALF_VECTOR
}, SWIZZLE_XYZW
, true},
1035 {"gl_LightSource", "spotDirection",
1036 {STATE_LIGHT
, 0, STATE_SPOT_DIRECTION
}, SWIZZLE_XYZW
, true},
1037 {"gl_LightSource", "spotCosCutoff",
1038 {STATE_LIGHT
, 0, STATE_SPOT_DIRECTION
}, SWIZZLE_WWWW
, true},
1039 {"gl_LightSource", "spotCutoff",
1040 {STATE_LIGHT
, 0, STATE_SPOT_CUTOFF
}, SWIZZLE_XXXX
, true},
1041 {"gl_LightSource", "spotExponent",
1042 {STATE_LIGHT
, 0, STATE_ATTENUATION
}, SWIZZLE_WWWW
, true},
1043 {"gl_LightSource", "constantAttenuation",
1044 {STATE_LIGHT
, 0, STATE_ATTENUATION
}, SWIZZLE_XXXX
, true},
1045 {"gl_LightSource", "linearAttenuation",
1046 {STATE_LIGHT
, 0, STATE_ATTENUATION
}, SWIZZLE_YYYY
, true},
1047 {"gl_LightSource", "quadraticAttenuation",
1048 {STATE_LIGHT
, 0, STATE_ATTENUATION
}, SWIZZLE_ZZZZ
, true},
1050 {"gl_LightModel", NULL
,
1051 {STATE_LIGHTMODEL_AMBIENT
, 0}, SWIZZLE_XYZW
},
1053 {"gl_FrontLightModelProduct", NULL
,
1054 {STATE_LIGHTMODEL_SCENECOLOR
, 0}, SWIZZLE_XYZW
},
1055 {"gl_BackLightModelProduct", NULL
,
1056 {STATE_LIGHTMODEL_SCENECOLOR
, 1}, SWIZZLE_XYZW
},
1058 {"gl_FrontLightProduct", "ambient",
1059 {STATE_LIGHTPROD
, 0, 0, STATE_AMBIENT
}, SWIZZLE_XYZW
, true},
1060 {"gl_FrontLightProduct", "diffuse",
1061 {STATE_LIGHTPROD
, 0, 0, STATE_DIFFUSE
}, SWIZZLE_XYZW
, true},
1062 {"gl_FrontLightProduct", "specular",
1063 {STATE_LIGHTPROD
, 0, 0, STATE_SPECULAR
}, SWIZZLE_XYZW
, true},
1065 {"gl_BackLightProduct", "ambient",
1066 {STATE_LIGHTPROD
, 0, 1, STATE_AMBIENT
}, SWIZZLE_XYZW
, true},
1067 {"gl_BackLightProduct", "diffuse",
1068 {STATE_LIGHTPROD
, 0, 1, STATE_DIFFUSE
}, SWIZZLE_XYZW
, true},
1069 {"gl_BackLightProduct", "specular",
1070 {STATE_LIGHTPROD
, 0, 1, STATE_SPECULAR
}, SWIZZLE_XYZW
, true},
1072 {"gl_TextureEnvColor", "ambient",
1073 {STATE_TEXENV_COLOR
, 0}, SWIZZLE_XYZW
, true},
1075 {"gl_EyePlaneS", NULL
,
1076 {STATE_TEXGEN
, 0, STATE_TEXGEN_EYE_S
}, SWIZZLE_XYZW
, true},
1077 {"gl_EyePlaneT", NULL
,
1078 {STATE_TEXGEN
, 0, STATE_TEXGEN_EYE_T
}, SWIZZLE_XYZW
, true},
1079 {"gl_EyePlaneR", NULL
,
1080 {STATE_TEXGEN
, 0, STATE_TEXGEN_EYE_R
}, SWIZZLE_XYZW
, true},
1081 {"gl_EyePlaneQ", NULL
,
1082 {STATE_TEXGEN
, 0, STATE_TEXGEN_EYE_Q
}, SWIZZLE_XYZW
, true},
1084 {"gl_ObjectPlaneS", NULL
,
1085 {STATE_TEXGEN
, 0, STATE_TEXGEN_OBJECT_S
}, SWIZZLE_XYZW
, true},
1086 {"gl_ObjectPlaneT", NULL
,
1087 {STATE_TEXGEN
, 0, STATE_TEXGEN_OBJECT_T
}, SWIZZLE_XYZW
, true},
1088 {"gl_ObjectPlaneR", NULL
,
1089 {STATE_TEXGEN
, 0, STATE_TEXGEN_OBJECT_R
}, SWIZZLE_XYZW
, true},
1090 {"gl_ObjectPlaneQ", NULL
,
1091 {STATE_TEXGEN
, 0, STATE_TEXGEN_OBJECT_Q
}, SWIZZLE_XYZW
, true},
1094 {STATE_FOG_COLOR
}, SWIZZLE_XYZW
},
1095 {"gl_Fog", "density",
1096 {STATE_FOG_PARAMS
}, SWIZZLE_XXXX
},
1098 {STATE_FOG_PARAMS
}, SWIZZLE_YYYY
},
1100 {STATE_FOG_PARAMS
}, SWIZZLE_ZZZZ
},
1102 {STATE_FOG_PARAMS
}, SWIZZLE_WWWW
},
1105 static ir_to_mesa_src_reg
1106 get_builtin_uniform_reg(struct gl_program
*prog
,
1107 const char *name
, int array_index
, const char *field
)
1110 ir_to_mesa_src_reg src_reg
;
1111 int tokens
[STATE_LENGTH
];
1113 for (i
= 0; i
< Elements(statevars
); i
++) {
1114 if (strcmp(statevars
[i
].name
, name
) != 0)
1116 if (!field
&& statevars
[i
].field
) {
1117 assert(!"FINISHME: whole-structure state var dereference");
1119 if (field
&& strcmp(statevars
[i
].field
, field
) != 0)
1124 if (i
== Elements(statevars
)) {
1125 printf("builtin uniform %s%s%s not found\n",
1128 field
? field
: "");
1132 memcpy(&tokens
, statevars
[i
].tokens
, sizeof(tokens
));
1133 if (statevars
[i
].array_indexed
)
1134 tokens
[1] = array_index
;
1136 src_reg
.file
= PROGRAM_STATE_VAR
;
1137 src_reg
.index
= _mesa_add_state_reference(prog
->Parameters
,
1138 (gl_state_index
*)tokens
);
1139 src_reg
.swizzle
= statevars
[i
].swizzle
;
1141 src_reg
.reladdr
= false;
1147 add_matrix_ref(struct gl_program
*prog
, int *tokens
)
1152 /* Add a ref for each column. It looks like the reason we do
1153 * it this way is that _mesa_add_state_reference doesn't work
1154 * for things that aren't vec4s, so the tokens[2]/tokens[3]
1155 * range has to be equal.
1157 for (i
= 0; i
< 4; i
++) {
1160 int pos
= _mesa_add_state_reference(prog
->Parameters
,
1161 (gl_state_index
*)tokens
);
1165 assert(base_pos
+ i
== pos
);
1171 static variable_storage
*
1172 get_builtin_matrix_ref(void *mem_ctx
, struct gl_program
*prog
, ir_variable
*var
,
1173 ir_rvalue
*array_index
)
1176 * NOTE: The ARB_vertex_program extension specified that matrices get
1177 * loaded in registers in row-major order. With GLSL, we want column-
1178 * major order. So, we need to transpose all matrices here...
1180 static const struct {
1185 { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX
, STATE_MATRIX_TRANSPOSE
},
1186 { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX
, STATE_MATRIX_INVTRANS
},
1187 { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX
, 0 },
1188 { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX
, STATE_MATRIX_INVERSE
},
1190 { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX
, STATE_MATRIX_TRANSPOSE
},
1191 { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX
, STATE_MATRIX_INVTRANS
},
1192 { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX
, 0 },
1193 { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX
, STATE_MATRIX_INVERSE
},
1195 { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX
, STATE_MATRIX_TRANSPOSE
},
1196 { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX
, STATE_MATRIX_INVTRANS
},
1197 { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX
, 0 },
1198 { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX
, STATE_MATRIX_INVERSE
},
1200 { "gl_TextureMatrix", STATE_TEXTURE_MATRIX
, STATE_MATRIX_TRANSPOSE
},
1201 { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX
, STATE_MATRIX_INVTRANS
},
1202 { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX
, 0 },
1203 { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX
, STATE_MATRIX_INVERSE
},
1205 { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX
, STATE_MATRIX_INVERSE
},
1209 variable_storage
*entry
;
1211 /* C++ gets angry when we try to use an int as a gl_state_index, so we use
1212 * ints for gl_state_index. Make sure they're compatible.
1214 assert(sizeof(gl_state_index
) == sizeof(int));
1216 for (i
= 0; i
< Elements(matrices
); i
++) {
1217 if (strcmp(var
->name
, matrices
[i
].name
) == 0) {
1218 int tokens
[STATE_LENGTH
];
1221 tokens
[0] = matrices
[i
].matrix
;
1222 tokens
[4] = matrices
[i
].modifier
;
1223 if (matrices
[i
].matrix
== STATE_TEXTURE_MATRIX
) {
1224 ir_constant
*index
= array_index
->constant_expression_value();
1226 tokens
[1] = index
->value
.i
[0];
1227 base_pos
= add_matrix_ref(prog
, tokens
);
1229 for (i
= 0; i
< var
->type
->length
; i
++) {
1231 int pos
= add_matrix_ref(prog
, tokens
);
1235 assert(base_pos
+ (int)i
* 4 == pos
);
1239 tokens
[1] = 0; /* unused array index */
1240 base_pos
= add_matrix_ref(prog
, tokens
);
1242 tokens
[4] = matrices
[i
].modifier
;
1244 entry
= new(mem_ctx
) variable_storage(var
,
1256 ir_to_mesa_visitor::add_uniform(const char *name
,
1257 const glsl_type
*type
,
1258 ir_constant
*constant
)
1262 if (type
->is_vector() ||
1263 type
->is_scalar()) {
1264 len
= type
->vector_elements
;
1266 len
= type_size(type
) * 4;
1269 float *values
= NULL
;
1270 if (constant
&& type
->is_array()) {
1271 values
= (float *)malloc(type
->length
* 4 * sizeof(float));
1273 assert(type
->fields
.array
->is_scalar() ||
1274 type
->fields
.array
->is_vector() ||
1275 !"FINISHME: uniform array initializers for non-vector");
1277 for (unsigned int i
= 0; i
< type
->length
; i
++) {
1278 ir_constant
*element
= constant
->array_elements
[i
];
1281 for (c
= 0; c
< type
->fields
.array
->vector_elements
; c
++) {
1282 switch (type
->fields
.array
->base_type
) {
1283 case GLSL_TYPE_FLOAT
:
1284 values
[4 * i
+ c
] = element
->value
.f
[c
];
1287 values
[4 * i
+ c
] = element
->value
.i
[c
];
1289 case GLSL_TYPE_UINT
:
1290 values
[4 * i
+ c
] = element
->value
.u
[c
];
1292 case GLSL_TYPE_BOOL
:
1293 values
[4 * i
+ c
] = element
->value
.b
[c
];
1296 assert(!"not reached");
1300 } else if (constant
) {
1301 values
= (float *)malloc(16 * sizeof(float));
1302 for (unsigned int i
= 0; i
< type
->components(); i
++) {
1303 switch (type
->base_type
) {
1304 case GLSL_TYPE_FLOAT
:
1305 values
[i
] = constant
->value
.f
[i
];
1308 values
[i
] = constant
->value
.i
[i
];
1310 case GLSL_TYPE_UINT
:
1311 values
[i
] = constant
->value
.u
[i
];
1313 case GLSL_TYPE_BOOL
:
1314 values
[i
] = constant
->value
.b
[i
];
1317 assert(!"not reached");
1322 int loc
= _mesa_add_uniform(this->prog
->Parameters
,
1332 /* Recursively add all the members of the aggregate uniform as uniform names
1333 * to Mesa, moving those uniforms to our structured temporary.
1336 ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction
*ir
,
1338 const struct glsl_type
*type
,
1339 ir_constant
*constant
,
1340 struct ir_to_mesa_dst_reg temp
)
1344 if (type
->is_record()) {
1345 void *mem_ctx
= talloc_new(NULL
);
1346 ir_constant
*field_constant
= NULL
;
1349 field_constant
= (ir_constant
*)constant
->components
.get_head();
1351 for (unsigned int i
= 0; i
< type
->length
; i
++) {
1352 const glsl_type
*field_type
= type
->fields
.structure
[i
].type
;
1354 add_aggregate_uniform(ir
,
1355 talloc_asprintf(mem_ctx
, "%s.%s", name
,
1356 type
->fields
.structure
[i
].name
),
1357 field_type
, field_constant
, temp
);
1358 temp
.index
+= type_size(field_type
);
1361 field_constant
= (ir_constant
*)field_constant
->next
;
1364 talloc_free(mem_ctx
);
1369 assert(type
->is_vector() || type
->is_scalar() || !"FINISHME: other types");
1371 loc
= add_uniform(name
, type
, constant
);
1373 ir_to_mesa_src_reg
uniform(PROGRAM_UNIFORM
, loc
, type
);
1375 for (int i
= 0; i
< type_size(type
); i
++) {
1376 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, temp
, uniform
);
1384 ir_to_mesa_visitor::visit(ir_dereference_variable
*ir
)
1386 variable_storage
*entry
= find_variable_storage(ir
->var
);
1390 switch (ir
->var
->mode
) {
1391 case ir_var_uniform
:
1392 entry
= get_builtin_matrix_ref(this->mem_ctx
, this->prog
, ir
->var
,
1397 /* FINISHME: Fix up uniform name for arrays and things */
1398 if (ir
->var
->type
->base_type
== GLSL_TYPE_SAMPLER
) {
1399 int sampler
= _mesa_add_sampler(this->prog
->Parameters
,
1401 ir
->var
->type
->gl_type
);
1402 set_sampler_location(ir
->var
, sampler
);
1404 entry
= new(mem_ctx
) variable_storage(ir
->var
, PROGRAM_SAMPLER
,
1406 this->variables
.push_tail(entry
);
1410 assert(ir
->var
->type
->gl_type
!= 0 &&
1411 ir
->var
->type
->gl_type
!= GL_INVALID_ENUM
);
1413 /* Oh, the joy of aggregate types in Mesa. Like constants,
1414 * we can only really do vec4s. So, make a temp, chop the
1415 * aggregate up into vec4s, and move those vec4s to the temp.
1417 if (ir
->var
->type
->is_record()) {
1418 ir_to_mesa_src_reg temp
= get_temp(ir
->var
->type
);
1420 entry
= new(mem_ctx
) variable_storage(ir
->var
,
1423 this->variables
.push_tail(entry
);
1425 add_aggregate_uniform(ir
->var
, ir
->var
->name
, ir
->var
->type
,
1426 ir
->var
->constant_value
,
1427 ir_to_mesa_dst_reg_from_src(temp
));
1431 loc
= add_uniform(ir
->var
->name
,
1433 ir
->var
->constant_value
);
1435 /* Always mark the uniform used at this point. If it isn't
1436 * used, dead code elimination should have nuked the decl already.
1438 this->prog
->Parameters
->Parameters
[loc
].Used
= GL_TRUE
;
1440 entry
= new(mem_ctx
) variable_storage(ir
->var
, PROGRAM_UNIFORM
, loc
);
1441 this->variables
.push_tail(entry
);
1446 /* The linker assigns locations for varyings and attributes,
1447 * including deprecated builtins (like gl_Color), user-assign
1448 * generic attributes (glBindVertexLocation), and
1449 * user-defined varyings.
1451 * FINISHME: We would hit this path for function arguments. Fix!
1453 assert(ir
->var
->location
!= -1);
1454 if (ir
->var
->mode
== ir_var_in
||
1455 ir
->var
->mode
== ir_var_inout
) {
1456 entry
= new(mem_ctx
) variable_storage(ir
->var
,
1460 if (this->prog
->Target
== GL_VERTEX_PROGRAM_ARB
&&
1461 ir
->var
->location
>= VERT_ATTRIB_GENERIC0
) {
1462 _mesa_add_attribute(prog
->Attributes
,
1464 type_size(ir
->var
->type
) * 4,
1465 ir
->var
->type
->gl_type
,
1466 ir
->var
->location
- VERT_ATTRIB_GENERIC0
);
1469 entry
= new(mem_ctx
) variable_storage(ir
->var
,
1476 case ir_var_temporary
:
1477 entry
= new(mem_ctx
) variable_storage(ir
->var
, PROGRAM_TEMPORARY
,
1479 this->variables
.push_tail(entry
);
1481 next_temp
+= type_size(ir
->var
->type
);
1486 printf("Failed to make storage for %s\n", ir
->var
->name
);
1491 this->result
= ir_to_mesa_src_reg(entry
->file
, entry
->index
, ir
->var
->type
);
1495 ir_to_mesa_visitor::visit(ir_dereference_array
*ir
)
1497 ir_variable
*var
= ir
->variable_referenced();
1499 ir_to_mesa_src_reg src_reg
;
1500 ir_dereference_variable
*deref_var
= ir
->array
->as_dereference_variable();
1501 int element_size
= type_size(ir
->type
);
1503 index
= ir
->array_index
->constant_expression_value();
1505 if (deref_var
&& strncmp(deref_var
->var
->name
,
1507 strlen("gl_TextureMatrix")) == 0) {
1508 struct variable_storage
*entry
;
1510 entry
= get_builtin_matrix_ref(this->mem_ctx
, this->prog
, deref_var
->var
,
1514 ir_to_mesa_src_reg
src_reg(entry
->file
, entry
->index
, ir
->type
);
1517 src_reg
.reladdr
= NULL
;
1519 ir_to_mesa_src_reg index_reg
= get_temp(glsl_type::float_type
);
1521 ir
->array_index
->accept(this);
1522 ir_to_mesa_emit_op2(ir
, OPCODE_MUL
,
1523 ir_to_mesa_dst_reg_from_src(index_reg
),
1524 this->result
, src_reg_for_float(element_size
));
1526 src_reg
.reladdr
= talloc(mem_ctx
, ir_to_mesa_src_reg
);
1527 memcpy(src_reg
.reladdr
, &index_reg
, sizeof(index_reg
));
1530 this->result
= src_reg
;
1534 if (strncmp(var
->name
, "gl_", 3) == 0 && var
->mode
== ir_var_uniform
&&
1535 !var
->type
->is_matrix()) {
1536 ir_dereference_record
*record
= NULL
;
1537 if (ir
->array
->ir_type
== ir_type_dereference_record
)
1538 record
= (ir_dereference_record
*)ir
->array
;
1540 assert(index
|| !"FINISHME: variable-indexed builtin uniform access");
1542 this->result
= get_builtin_uniform_reg(prog
,
1545 record
? record
->field
: NULL
);
1548 ir
->array
->accept(this);
1549 src_reg
= this->result
;
1552 src_reg
.index
+= index
->value
.i
[0] * element_size
;
1554 ir_to_mesa_src_reg array_base
= this->result
;
1555 /* Variable index array dereference. It eats the "vec4" of the
1556 * base of the array and an index that offsets the Mesa register
1559 ir
->array_index
->accept(this);
1561 ir_to_mesa_src_reg index_reg
;
1563 if (element_size
== 1) {
1564 index_reg
= this->result
;
1566 index_reg
= get_temp(glsl_type::float_type
);
1568 ir_to_mesa_emit_op2(ir
, OPCODE_MUL
,
1569 ir_to_mesa_dst_reg_from_src(index_reg
),
1570 this->result
, src_reg_for_float(element_size
));
1573 src_reg
.reladdr
= talloc(mem_ctx
, ir_to_mesa_src_reg
);
1574 memcpy(src_reg
.reladdr
, &index_reg
, sizeof(index_reg
));
1577 /* If the type is smaller than a vec4, replicate the last channel out. */
1578 if (ir
->type
->is_scalar() || ir
->type
->is_vector())
1579 src_reg
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1581 src_reg
.swizzle
= SWIZZLE_NOOP
;
1583 this->result
= src_reg
;
1587 ir_to_mesa_visitor::visit(ir_dereference_record
*ir
)
1590 const glsl_type
*struct_type
= ir
->record
->type
;
1592 ir_variable
*var
= ir
->record
->variable_referenced();
1594 if (strncmp(var
->name
, "gl_", 3) == 0 && var
->mode
== ir_var_uniform
) {
1597 this->result
= get_builtin_uniform_reg(prog
,
1604 ir
->record
->accept(this);
1606 for (i
= 0; i
< struct_type
->length
; i
++) {
1607 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
1609 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
1611 this->result
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1612 this->result
.index
+= offset
;
1616 * We want to be careful in assignment setup to hit the actual storage
1617 * instead of potentially using a temporary like we might with the
1618 * ir_dereference handler.
1620 static struct ir_to_mesa_dst_reg
1621 get_assignment_lhs(ir_dereference
*ir
, ir_to_mesa_visitor
*v
,
1622 ir_to_mesa_src_reg
*r
)
1624 /* The LHS must be a dereference. If the LHS is a variable indexed array
1625 * access of a vector, it must be separated into a series conditional moves
1626 * before reaching this point (see ir_vec_index_to_cond_assign).
1628 assert(ir
->as_dereference());
1629 ir_dereference_array
*deref_array
= ir
->as_dereference_array();
1631 assert(!deref_array
->array
->type
->is_vector());
1634 /* Use the rvalue deref handler for the most part. We'll ignore
1635 * swizzles in it and write swizzles using writemask, though.
1638 return ir_to_mesa_dst_reg_from_src(v
->result
);
1642 ir_to_mesa_visitor::visit(ir_assignment
*ir
)
1644 struct ir_to_mesa_dst_reg l
;
1645 struct ir_to_mesa_src_reg r
;
1648 ir
->rhs
->accept(this);
1651 l
= get_assignment_lhs(ir
->lhs
, this, &r
);
1653 /* FINISHME: This should really set to the correct maximal writemask for each
1654 * FINISHME: component written (in the loops below). This case can only
1655 * FINISHME: occur for matrices, arrays, and structures.
1657 if (ir
->write_mask
== 0) {
1658 assert(!ir
->lhs
->type
->is_scalar() && !ir
->lhs
->type
->is_vector());
1659 l
.writemask
= WRITEMASK_XYZW
;
1660 } else if (ir
->lhs
->type
->is_scalar()) {
1661 /* FINISHME: This hack makes writing to gl_FragData, which lives in the
1662 * FINISHME: W component of fragment shader output zero, work correctly.
1664 l
.writemask
= WRITEMASK_XYZW
;
1666 assert(ir
->lhs
->type
->is_vector());
1667 l
.writemask
= ir
->write_mask
;
1670 assert(l
.file
!= PROGRAM_UNDEFINED
);
1671 assert(r
.file
!= PROGRAM_UNDEFINED
);
1673 if (ir
->condition
) {
1674 ir_to_mesa_src_reg condition
;
1676 ir
->condition
->accept(this);
1677 condition
= this->result
;
1679 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves,
1680 * and the condition we produced is 0.0 or 1.0. By flipping the
1681 * sign, we can choose which value OPCODE_CMP produces without
1682 * an extra computing the condition.
1684 condition
.negate
= ~condition
.negate
;
1685 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
1686 ir_to_mesa_emit_op3(ir
, OPCODE_CMP
, l
,
1687 condition
, r
, ir_to_mesa_src_reg_from_dst(l
));
1692 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
1693 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, l
, r
);
1702 ir_to_mesa_visitor::visit(ir_constant
*ir
)
1704 ir_to_mesa_src_reg src_reg
;
1705 GLfloat stack_vals
[4];
1706 GLfloat
*values
= stack_vals
;
1709 /* Unfortunately, 4 floats is all we can get into
1710 * _mesa_add_unnamed_constant. So, make a temp to store an
1711 * aggregate constant and move each constant value into it. If we
1712 * get lucky, copy propagation will eliminate the extra moves.
1715 if (ir
->type
->base_type
== GLSL_TYPE_STRUCT
) {
1716 ir_to_mesa_src_reg temp_base
= get_temp(ir
->type
);
1717 ir_to_mesa_dst_reg temp
= ir_to_mesa_dst_reg_from_src(temp_base
);
1719 foreach_iter(exec_list_iterator
, iter
, ir
->components
) {
1720 ir_constant
*field_value
= (ir_constant
*)iter
.get();
1721 int size
= type_size(field_value
->type
);
1725 field_value
->accept(this);
1726 src_reg
= this->result
;
1728 for (i
= 0; i
< (unsigned int)size
; i
++) {
1729 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, temp
, src_reg
);
1735 this->result
= temp_base
;
1739 if (ir
->type
->is_array()) {
1740 ir_to_mesa_src_reg temp_base
= get_temp(ir
->type
);
1741 ir_to_mesa_dst_reg temp
= ir_to_mesa_dst_reg_from_src(temp_base
);
1742 int size
= type_size(ir
->type
->fields
.array
);
1746 for (i
= 0; i
< ir
->type
->length
; i
++) {
1747 ir
->array_elements
[i
]->accept(this);
1748 src_reg
= this->result
;
1749 for (int j
= 0; j
< size
; j
++) {
1750 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, temp
, src_reg
);
1756 this->result
= temp_base
;
1760 if (ir
->type
->is_matrix()) {
1761 ir_to_mesa_src_reg mat
= get_temp(ir
->type
);
1762 ir_to_mesa_dst_reg mat_column
= ir_to_mesa_dst_reg_from_src(mat
);
1764 for (i
= 0; i
< ir
->type
->matrix_columns
; i
++) {
1765 assert(ir
->type
->base_type
== GLSL_TYPE_FLOAT
);
1766 values
= &ir
->value
.f
[i
* ir
->type
->vector_elements
];
1768 src_reg
= ir_to_mesa_src_reg(PROGRAM_CONSTANT
, -1, NULL
);
1769 src_reg
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
1771 ir
->type
->vector_elements
,
1773 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, mat_column
, src_reg
);
1781 src_reg
.file
= PROGRAM_CONSTANT
;
1782 switch (ir
->type
->base_type
) {
1783 case GLSL_TYPE_FLOAT
:
1784 values
= &ir
->value
.f
[0];
1786 case GLSL_TYPE_UINT
:
1787 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1788 values
[i
] = ir
->value
.u
[i
];
1792 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1793 values
[i
] = ir
->value
.i
[i
];
1796 case GLSL_TYPE_BOOL
:
1797 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1798 values
[i
] = ir
->value
.b
[i
];
1802 assert(!"Non-float/uint/int/bool constant");
1805 this->result
= ir_to_mesa_src_reg(PROGRAM_CONSTANT
, -1, ir
->type
);
1806 this->result
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
1808 ir
->type
->vector_elements
,
1809 &this->result
.swizzle
);
1813 ir_to_mesa_visitor::get_function_signature(ir_function_signature
*sig
)
1815 function_entry
*entry
;
1817 foreach_iter(exec_list_iterator
, iter
, this->function_signatures
) {
1818 entry
= (function_entry
*)iter
.get();
1820 if (entry
->sig
== sig
)
1824 entry
= talloc(mem_ctx
, function_entry
);
1826 entry
->sig_id
= this->next_signature_id
++;
1827 entry
->bgn_inst
= NULL
;
1829 /* Allocate storage for all the parameters. */
1830 foreach_iter(exec_list_iterator
, iter
, sig
->parameters
) {
1831 ir_variable
*param
= (ir_variable
*)iter
.get();
1832 variable_storage
*storage
;
1834 storage
= find_variable_storage(param
);
1837 storage
= new(mem_ctx
) variable_storage(param
, PROGRAM_TEMPORARY
,
1839 this->variables
.push_tail(storage
);
1841 this->next_temp
+= type_size(param
->type
);
1844 if (!sig
->return_type
->is_void()) {
1845 entry
->return_reg
= get_temp(sig
->return_type
);
1847 entry
->return_reg
= ir_to_mesa_undef
;
1850 this->function_signatures
.push_tail(entry
);
1855 ir_to_mesa_visitor::visit(ir_call
*ir
)
1857 ir_to_mesa_instruction
*call_inst
;
1858 ir_function_signature
*sig
= ir
->get_callee();
1859 function_entry
*entry
= get_function_signature(sig
);
1862 /* Process in parameters. */
1863 exec_list_iterator sig_iter
= sig
->parameters
.iterator();
1864 foreach_iter(exec_list_iterator
, iter
, *ir
) {
1865 ir_rvalue
*param_rval
= (ir_rvalue
*)iter
.get();
1866 ir_variable
*param
= (ir_variable
*)sig_iter
.get();
1868 if (param
->mode
== ir_var_in
||
1869 param
->mode
== ir_var_inout
) {
1870 variable_storage
*storage
= find_variable_storage(param
);
1873 param_rval
->accept(this);
1874 ir_to_mesa_src_reg r
= this->result
;
1876 ir_to_mesa_dst_reg l
;
1877 l
.file
= storage
->file
;
1878 l
.index
= storage
->index
;
1880 l
.writemask
= WRITEMASK_XYZW
;
1881 l
.cond_mask
= COND_TR
;
1883 for (i
= 0; i
< type_size(param
->type
); i
++) {
1884 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, l
, r
);
1892 assert(!sig_iter
.has_next());
1894 /* Emit call instruction */
1895 call_inst
= ir_to_mesa_emit_op1(ir
, OPCODE_CAL
,
1896 ir_to_mesa_undef_dst
, ir_to_mesa_undef
);
1897 call_inst
->function
= entry
;
1899 /* Process out parameters. */
1900 sig_iter
= sig
->parameters
.iterator();
1901 foreach_iter(exec_list_iterator
, iter
, *ir
) {
1902 ir_rvalue
*param_rval
= (ir_rvalue
*)iter
.get();
1903 ir_variable
*param
= (ir_variable
*)sig_iter
.get();
1905 if (param
->mode
== ir_var_out
||
1906 param
->mode
== ir_var_inout
) {
1907 variable_storage
*storage
= find_variable_storage(param
);
1910 ir_to_mesa_src_reg r
;
1911 r
.file
= storage
->file
;
1912 r
.index
= storage
->index
;
1914 r
.swizzle
= SWIZZLE_NOOP
;
1917 param_rval
->accept(this);
1918 ir_to_mesa_dst_reg l
= ir_to_mesa_dst_reg_from_src(this->result
);
1920 for (i
= 0; i
< type_size(param
->type
); i
++) {
1921 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, l
, r
);
1929 assert(!sig_iter
.has_next());
1931 /* Process return value. */
1932 this->result
= entry
->return_reg
;
1937 ir_to_mesa_visitor::visit(ir_texture
*ir
)
1939 ir_to_mesa_src_reg result_src
, coord
, lod_info
, projector
;
1940 ir_to_mesa_dst_reg result_dst
, coord_dst
;
1941 ir_to_mesa_instruction
*inst
= NULL
;
1942 prog_opcode opcode
= OPCODE_NOP
;
1944 ir
->coordinate
->accept(this);
1946 /* Put our coords in a temp. We'll need to modify them for shadow,
1947 * projection, or LOD, so the only case we'd use it as is is if
1948 * we're doing plain old texturing. Mesa IR optimization should
1949 * handle cleaning up our mess in that case.
1951 coord
= get_temp(glsl_type::vec4_type
);
1952 coord_dst
= ir_to_mesa_dst_reg_from_src(coord
);
1953 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, coord_dst
,
1956 if (ir
->projector
) {
1957 ir
->projector
->accept(this);
1958 projector
= this->result
;
1961 /* Storage for our result. Ideally for an assignment we'd be using
1962 * the actual storage for the result here, instead.
1964 result_src
= get_temp(glsl_type::vec4_type
);
1965 result_dst
= ir_to_mesa_dst_reg_from_src(result_src
);
1969 opcode
= OPCODE_TEX
;
1972 opcode
= OPCODE_TXB
;
1973 ir
->lod_info
.bias
->accept(this);
1974 lod_info
= this->result
;
1977 opcode
= OPCODE_TXL
;
1978 ir
->lod_info
.lod
->accept(this);
1979 lod_info
= this->result
;
1983 assert(!"GLSL 1.30 features unsupported");
1987 if (ir
->projector
) {
1988 if (opcode
== OPCODE_TEX
) {
1989 /* Slot the projector in as the last component of the coord. */
1990 coord_dst
.writemask
= WRITEMASK_W
;
1991 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, coord_dst
, projector
);
1992 coord_dst
.writemask
= WRITEMASK_XYZW
;
1993 opcode
= OPCODE_TXP
;
1995 ir_to_mesa_src_reg coord_w
= coord
;
1996 coord_w
.swizzle
= SWIZZLE_WWWW
;
1998 /* For the other TEX opcodes there's no projective version
1999 * since the last slot is taken up by lod info. Do the
2000 * projective divide now.
2002 coord_dst
.writemask
= WRITEMASK_W
;
2003 ir_to_mesa_emit_op1(ir
, OPCODE_RCP
, coord_dst
, projector
);
2005 coord_dst
.writemask
= WRITEMASK_XYZ
;
2006 ir_to_mesa_emit_op2(ir
, OPCODE_MUL
, coord_dst
, coord
, coord_w
);
2008 coord_dst
.writemask
= WRITEMASK_XYZW
;
2009 coord
.swizzle
= SWIZZLE_XYZW
;
2013 if (ir
->shadow_comparitor
) {
2014 /* Slot the shadow value in as the second to last component of the
2017 ir
->shadow_comparitor
->accept(this);
2018 coord_dst
.writemask
= WRITEMASK_Z
;
2019 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, coord_dst
, this->result
);
2020 coord_dst
.writemask
= WRITEMASK_XYZW
;
2023 if (opcode
== OPCODE_TXL
|| opcode
== OPCODE_TXB
) {
2024 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
2025 coord_dst
.writemask
= WRITEMASK_W
;
2026 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, coord_dst
, lod_info
);
2027 coord_dst
.writemask
= WRITEMASK_XYZW
;
2030 inst
= ir_to_mesa_emit_op1(ir
, opcode
, result_dst
, coord
);
2032 if (ir
->shadow_comparitor
)
2033 inst
->tex_shadow
= GL_TRUE
;
2035 ir_dereference_variable
*sampler
= ir
->sampler
->as_dereference_variable();
2036 assert(sampler
); /* FINISHME: sampler arrays */
2037 /* generate the mapping, remove when we generate storage at
2040 sampler
->accept(this);
2042 inst
->sampler
= get_sampler_location(sampler
->var
);
2044 switch (sampler
->type
->sampler_dimensionality
) {
2045 case GLSL_SAMPLER_DIM_1D
:
2046 inst
->tex_target
= TEXTURE_1D_INDEX
;
2048 case GLSL_SAMPLER_DIM_2D
:
2049 inst
->tex_target
= TEXTURE_2D_INDEX
;
2051 case GLSL_SAMPLER_DIM_3D
:
2052 inst
->tex_target
= TEXTURE_3D_INDEX
;
2054 case GLSL_SAMPLER_DIM_CUBE
:
2055 inst
->tex_target
= TEXTURE_CUBE_INDEX
;
2058 assert(!"FINISHME: other texture targets");
2061 this->result
= result_src
;
2065 ir_to_mesa_visitor::visit(ir_return
*ir
)
2067 assert(current_function
);
2069 if (ir
->get_value()) {
2070 ir_to_mesa_dst_reg l
;
2073 ir
->get_value()->accept(this);
2074 ir_to_mesa_src_reg r
= this->result
;
2076 l
= ir_to_mesa_dst_reg_from_src(current_function
->return_reg
);
2078 for (i
= 0; i
< type_size(current_function
->sig
->return_type
); i
++) {
2079 ir_to_mesa_emit_op1(ir
, OPCODE_MOV
, l
, r
);
2085 ir_to_mesa_emit_op0(ir
, OPCODE_RET
);
2089 ir_to_mesa_visitor::visit(ir_discard
*ir
)
2091 assert(ir
->condition
== NULL
); /* FINISHME */
2093 ir_to_mesa_emit_op0(ir
, OPCODE_KIL_NV
);
2097 ir_to_mesa_visitor::visit(ir_if
*ir
)
2099 ir_to_mesa_instruction
*cond_inst
, *if_inst
, *else_inst
= NULL
;
2100 ir_to_mesa_instruction
*prev_inst
;
2102 prev_inst
= (ir_to_mesa_instruction
*)this->instructions
.get_tail();
2104 ir
->condition
->accept(this);
2105 assert(this->result
.file
!= PROGRAM_UNDEFINED
);
2107 if (ctx
->Shader
.EmitCondCodes
) {
2108 cond_inst
= (ir_to_mesa_instruction
*)this->instructions
.get_tail();
2110 /* See if we actually generated any instruction for generating
2111 * the condition. If not, then cook up a move to a temp so we
2112 * have something to set cond_update on.
2114 if (cond_inst
== prev_inst
) {
2115 ir_to_mesa_src_reg temp
= get_temp(glsl_type::bool_type
);
2116 cond_inst
= ir_to_mesa_emit_op1(ir
->condition
, OPCODE_MOV
,
2117 ir_to_mesa_dst_reg_from_src(temp
),
2120 cond_inst
->cond_update
= GL_TRUE
;
2122 if_inst
= ir_to_mesa_emit_op0(ir
->condition
, OPCODE_IF
);
2123 if_inst
->dst_reg
.cond_mask
= COND_NE
;
2125 if_inst
= ir_to_mesa_emit_op1(ir
->condition
,
2126 OPCODE_IF
, ir_to_mesa_undef_dst
,
2130 this->instructions
.push_tail(if_inst
);
2132 visit_exec_list(&ir
->then_instructions
, this);
2134 if (!ir
->else_instructions
.is_empty()) {
2135 else_inst
= ir_to_mesa_emit_op0(ir
->condition
, OPCODE_ELSE
);
2136 visit_exec_list(&ir
->else_instructions
, this);
2139 if_inst
= ir_to_mesa_emit_op1(ir
->condition
, OPCODE_ENDIF
,
2140 ir_to_mesa_undef_dst
, ir_to_mesa_undef
);
2143 ir_to_mesa_visitor::ir_to_mesa_visitor()
2145 result
.file
= PROGRAM_UNDEFINED
;
2147 next_signature_id
= 1;
2149 current_function
= NULL
;
2152 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2154 if (this->sampler_map
)
2155 hash_table_dtor(this->sampler_map
);
2158 static struct prog_src_register
2159 mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg
)
2161 struct prog_src_register mesa_reg
;
2163 mesa_reg
.File
= reg
.file
;
2164 assert(reg
.index
< (1 << INST_INDEX_BITS
) - 1);
2165 mesa_reg
.Index
= reg
.index
;
2166 mesa_reg
.Swizzle
= reg
.swizzle
;
2167 mesa_reg
.RelAddr
= reg
.reladdr
!= NULL
;
2168 mesa_reg
.Negate
= reg
.negate
;
2170 mesa_reg
.HasIndex2
= GL_FALSE
;
2176 set_branchtargets(ir_to_mesa_visitor
*v
,
2177 struct prog_instruction
*mesa_instructions
,
2178 int num_instructions
)
2180 int if_count
= 0, loop_count
= 0;
2181 int *if_stack
, *loop_stack
;
2182 int if_stack_pos
= 0, loop_stack_pos
= 0;
2185 for (i
= 0; i
< num_instructions
; i
++) {
2186 switch (mesa_instructions
[i
].Opcode
) {
2190 case OPCODE_BGNLOOP
:
2195 mesa_instructions
[i
].BranchTarget
= -1;
2202 if_stack
= (int *)calloc(if_count
, sizeof(*if_stack
));
2203 loop_stack
= (int *)calloc(loop_count
, sizeof(*loop_stack
));
2205 for (i
= 0; i
< num_instructions
; i
++) {
2206 switch (mesa_instructions
[i
].Opcode
) {
2208 if_stack
[if_stack_pos
] = i
;
2212 mesa_instructions
[if_stack
[if_stack_pos
- 1]].BranchTarget
= i
;
2213 if_stack
[if_stack_pos
- 1] = i
;
2216 mesa_instructions
[if_stack
[if_stack_pos
- 1]].BranchTarget
= i
;
2219 case OPCODE_BGNLOOP
:
2220 loop_stack
[loop_stack_pos
] = i
;
2223 case OPCODE_ENDLOOP
:
2225 /* Rewrite any breaks/conts at this nesting level (haven't
2226 * already had a BranchTarget assigned) to point to the end
2229 for (j
= loop_stack
[loop_stack_pos
]; j
< i
; j
++) {
2230 if (mesa_instructions
[j
].Opcode
== OPCODE_BRK
||
2231 mesa_instructions
[j
].Opcode
== OPCODE_CONT
) {
2232 if (mesa_instructions
[j
].BranchTarget
== -1) {
2233 mesa_instructions
[j
].BranchTarget
= i
;
2237 /* The loop ends point at each other. */
2238 mesa_instructions
[i
].BranchTarget
= loop_stack
[loop_stack_pos
];
2239 mesa_instructions
[loop_stack
[loop_stack_pos
]].BranchTarget
= i
;
2242 foreach_iter(exec_list_iterator
, iter
, v
->function_signatures
) {
2243 function_entry
*entry
= (function_entry
*)iter
.get();
2245 if (entry
->sig_id
== mesa_instructions
[i
].BranchTarget
) {
2246 mesa_instructions
[i
].BranchTarget
= entry
->inst
;
2260 print_program(struct prog_instruction
*mesa_instructions
,
2261 ir_instruction
**mesa_instruction_annotation
,
2262 int num_instructions
)
2264 ir_instruction
*last_ir
= NULL
;
2268 for (i
= 0; i
< num_instructions
; i
++) {
2269 struct prog_instruction
*mesa_inst
= mesa_instructions
+ i
;
2270 ir_instruction
*ir
= mesa_instruction_annotation
[i
];
2272 fprintf(stdout
, "%3d: ", i
);
2274 if (last_ir
!= ir
&& ir
) {
2277 for (j
= 0; j
< indent
; j
++) {
2278 fprintf(stdout
, " ");
2284 fprintf(stdout
, " "); /* line number spacing. */
2287 indent
= _mesa_fprint_instruction_opt(stdout
, mesa_inst
, indent
,
2288 PROG_PRINT_DEBUG
, NULL
);
2293 mark_input(struct gl_program
*prog
,
2297 prog
->InputsRead
|= BITFIELD64_BIT(index
);
2301 if (index
>= FRAG_ATTRIB_TEX0
&& index
<= FRAG_ATTRIB_TEX7
) {
2302 for (i
= 0; i
< 8; i
++) {
2303 prog
->InputsRead
|= BITFIELD64_BIT(FRAG_ATTRIB_TEX0
+ i
);
2306 assert(!"FINISHME: Mark InputsRead for varying arrays");
2312 mark_output(struct gl_program
*prog
,
2316 prog
->OutputsWritten
|= BITFIELD64_BIT(index
);
2320 if (index
>= VERT_RESULT_TEX0
&& index
<= VERT_RESULT_TEX7
) {
2321 for (i
= 0; i
< 8; i
++) {
2322 prog
->OutputsWritten
|= BITFIELD64_BIT(FRAG_ATTRIB_TEX0
+ i
);
2325 assert(!"FINISHME: Mark OutputsWritten for varying arrays");
2331 count_resources(struct gl_program
*prog
)
2335 prog
->InputsRead
= 0;
2336 prog
->OutputsWritten
= 0;
2337 prog
->SamplersUsed
= 0;
2339 for (i
= 0; i
< prog
->NumInstructions
; i
++) {
2340 struct prog_instruction
*inst
= &prog
->Instructions
[i
];
2343 switch (inst
->DstReg
.File
) {
2344 case PROGRAM_OUTPUT
:
2345 mark_output(prog
, inst
->DstReg
.Index
, inst
->DstReg
.RelAddr
);
2348 mark_input(prog
, inst
->DstReg
.Index
, inst
->DstReg
.RelAddr
);
2354 for (reg
= 0; reg
< _mesa_num_inst_src_regs(inst
->Opcode
); reg
++) {
2355 switch (inst
->SrcReg
[reg
].File
) {
2356 case PROGRAM_OUTPUT
:
2357 mark_output(prog
, inst
->SrcReg
[reg
].Index
,
2358 inst
->SrcReg
[reg
].RelAddr
);
2361 mark_input(prog
, inst
->SrcReg
[reg
].Index
, inst
->SrcReg
[reg
].RelAddr
);
2368 /* Instead of just using the uniform's value to map to a
2369 * sampler, Mesa first allocates a separate number for the
2370 * sampler (_mesa_add_sampler), then we reindex it down to a
2371 * small integer (sampler_map[], SamplersUsed), then that gets
2372 * mapped to the uniform's value, and we get an actual sampler.
2374 if (_mesa_is_tex_instruction(inst
->Opcode
)) {
2375 prog
->SamplerTargets
[inst
->TexSrcUnit
] =
2376 (gl_texture_index
)inst
->TexSrcTarget
;
2377 prog
->SamplersUsed
|= 1 << inst
->TexSrcUnit
;
2378 if (inst
->TexShadow
) {
2379 prog
->ShadowSamplers
|= 1 << inst
->TexSrcUnit
;
2384 _mesa_update_shader_textures_used(prog
);
2387 /* Each stage has some uniforms in its Parameters list. The Uniforms
2388 * list for the linked shader program has a pointer to these uniforms
2389 * in each of the stage's Parameters list, so that their values can be
2390 * updated when a uniform is set.
2393 link_uniforms_to_shared_uniform_list(struct gl_uniform_list
*uniforms
,
2394 struct gl_program
*prog
)
2398 for (i
= 0; i
< prog
->Parameters
->NumParameters
; i
++) {
2399 const struct gl_program_parameter
*p
= prog
->Parameters
->Parameters
+ i
;
2401 if (p
->Type
== PROGRAM_UNIFORM
|| p
->Type
== PROGRAM_SAMPLER
) {
2402 struct gl_uniform
*uniform
=
2403 _mesa_append_uniform(uniforms
, p
->Name
, prog
->Target
, i
);
2405 uniform
->Initialized
= p
->Initialized
;
2411 get_mesa_program(GLcontext
*ctx
, struct gl_shader_program
*shader_program
,
2412 struct gl_shader
*shader
)
2414 void *mem_ctx
= shader_program
;
2415 ir_to_mesa_visitor v
;
2416 struct prog_instruction
*mesa_instructions
, *mesa_inst
;
2417 ir_instruction
**mesa_instruction_annotation
;
2419 struct gl_program
*prog
;
2421 const char *target_string
;
2424 switch (shader
->Type
) {
2425 case GL_VERTEX_SHADER
:
2426 target
= GL_VERTEX_PROGRAM_ARB
;
2427 target_string
= "vertex";
2429 case GL_FRAGMENT_SHADER
:
2430 target
= GL_FRAGMENT_PROGRAM_ARB
;
2431 target_string
= "fragment";
2434 assert(!"should not be reached");
2438 validate_ir_tree(shader
->ir
);
2440 prog
= ctx
->Driver
.NewProgram(ctx
, target
, shader_program
->Name
);
2443 prog
->Parameters
= _mesa_new_parameter_list();
2444 prog
->Varying
= _mesa_new_parameter_list();
2445 prog
->Attributes
= _mesa_new_parameter_list();
2449 v
.mem_ctx
= talloc_new(NULL
);
2451 /* Emit Mesa IR for main(). */
2452 visit_exec_list(shader
->ir
, &v
);
2453 v
.ir_to_mesa_emit_op0(NULL
, OPCODE_END
);
2455 /* Now emit bodies for any functions that were used. */
2457 progress
= GL_FALSE
;
2459 foreach_iter(exec_list_iterator
, iter
, v
.function_signatures
) {
2460 function_entry
*entry
= (function_entry
*)iter
.get();
2462 if (!entry
->bgn_inst
) {
2463 v
.current_function
= entry
;
2465 entry
->bgn_inst
= v
.ir_to_mesa_emit_op0(NULL
, OPCODE_BGNSUB
);
2466 entry
->bgn_inst
->function
= entry
;
2468 visit_exec_list(&entry
->sig
->body
, &v
);
2470 ir_to_mesa_instruction
*last
;
2471 last
= (ir_to_mesa_instruction
*)v
.instructions
.get_tail();
2472 if (last
->op
!= OPCODE_RET
)
2473 v
.ir_to_mesa_emit_op0(NULL
, OPCODE_RET
);
2475 ir_to_mesa_instruction
*end
;
2476 end
= v
.ir_to_mesa_emit_op0(NULL
, OPCODE_ENDSUB
);
2477 end
->function
= entry
;
2484 prog
->NumTemporaries
= v
.next_temp
;
2486 int num_instructions
= 0;
2487 foreach_iter(exec_list_iterator
, iter
, v
.instructions
) {
2492 (struct prog_instruction
*)calloc(num_instructions
,
2493 sizeof(*mesa_instructions
));
2494 mesa_instruction_annotation
= talloc_array(mem_ctx
, ir_instruction
*,
2497 mesa_inst
= mesa_instructions
;
2499 foreach_iter(exec_list_iterator
, iter
, v
.instructions
) {
2500 ir_to_mesa_instruction
*inst
= (ir_to_mesa_instruction
*)iter
.get();
2502 mesa_inst
->Opcode
= inst
->op
;
2503 mesa_inst
->CondUpdate
= inst
->cond_update
;
2504 mesa_inst
->DstReg
.File
= inst
->dst_reg
.file
;
2505 mesa_inst
->DstReg
.Index
= inst
->dst_reg
.index
;
2506 mesa_inst
->DstReg
.CondMask
= inst
->dst_reg
.cond_mask
;
2507 mesa_inst
->DstReg
.WriteMask
= inst
->dst_reg
.writemask
;
2508 mesa_inst
->DstReg
.RelAddr
= inst
->dst_reg
.reladdr
!= NULL
;
2509 mesa_inst
->SrcReg
[0] = mesa_src_reg_from_ir_src_reg(inst
->src_reg
[0]);
2510 mesa_inst
->SrcReg
[1] = mesa_src_reg_from_ir_src_reg(inst
->src_reg
[1]);
2511 mesa_inst
->SrcReg
[2] = mesa_src_reg_from_ir_src_reg(inst
->src_reg
[2]);
2512 mesa_inst
->TexSrcUnit
= inst
->sampler
;
2513 mesa_inst
->TexSrcTarget
= inst
->tex_target
;
2514 mesa_inst
->TexShadow
= inst
->tex_shadow
;
2515 mesa_instruction_annotation
[i
] = inst
->ir
;
2517 if (ctx
->Shader
.EmitNoIfs
&& mesa_inst
->Opcode
== OPCODE_IF
) {
2518 shader_program
->InfoLog
=
2519 talloc_asprintf_append(shader_program
->InfoLog
,
2520 "Couldn't flatten if statement\n");
2521 shader_program
->LinkStatus
= false;
2524 switch (mesa_inst
->Opcode
) {
2526 inst
->function
->inst
= i
;
2527 mesa_inst
->Comment
= strdup(inst
->function
->sig
->function_name());
2530 mesa_inst
->Comment
= strdup(inst
->function
->sig
->function_name());
2533 mesa_inst
->BranchTarget
= inst
->function
->sig_id
; /* rewritten later */
2536 prog
->NumAddressRegs
= 1;
2546 set_branchtargets(&v
, mesa_instructions
, num_instructions
);
2547 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
2549 printf("GLSL IR for linked %s program %d:\n", target_string
,
2550 shader_program
->Name
);
2551 _mesa_print_ir(shader
->ir
, NULL
);
2554 printf("Mesa IR for linked %s program %d:\n", target_string
,
2555 shader_program
->Name
);
2556 print_program(mesa_instructions
, mesa_instruction_annotation
,
2560 prog
->Instructions
= mesa_instructions
;
2561 prog
->NumInstructions
= num_instructions
;
2563 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
2565 if ((ctx
->Shader
.Flags
& GLSL_NO_OPT
) == 0) {
2566 _mesa_optimize_program(ctx
, prog
);
2575 _mesa_glsl_compile_shader(GLcontext
*ctx
, struct gl_shader
*shader
)
2577 struct _mesa_glsl_parse_state
*state
=
2578 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Type
, shader
);
2580 const char *source
= shader
->Source
;
2581 state
->error
= preprocess(state
, &source
, &state
->info_log
,
2584 if (!state
->error
) {
2585 _mesa_glsl_lexer_ctor(state
, source
);
2586 _mesa_glsl_parse(state
);
2587 _mesa_glsl_lexer_dtor(state
);
2590 shader
->ir
= new(shader
) exec_list
;
2591 if (!state
->error
&& !state
->translation_unit
.is_empty())
2592 _mesa_ast_to_hir(shader
->ir
, state
);
2594 if (!state
->error
&& !shader
->ir
->is_empty()) {
2595 validate_ir_tree(shader
->ir
);
2598 do_mat_op_to_vec(shader
->ir
);
2599 do_mod_to_fract(shader
->ir
);
2600 do_div_to_mul_rcp(shader
->ir
);
2602 /* Optimization passes */
2607 progress
= do_if_simplification(shader
->ir
) || progress
;
2608 progress
= do_copy_propagation(shader
->ir
) || progress
;
2609 progress
= do_dead_code_local(shader
->ir
) || progress
;
2610 progress
= do_dead_code_unlinked(shader
->ir
) || progress
;
2611 progress
= do_tree_grafting(shader
->ir
) || progress
;
2612 progress
= do_constant_variable_unlinked(shader
->ir
) || progress
;
2613 progress
= do_constant_folding(shader
->ir
) || progress
;
2614 progress
= do_algebraic(shader
->ir
) || progress
;
2615 progress
= do_if_return(shader
->ir
) || progress
;
2616 if (ctx
->Shader
.EmitNoIfs
)
2617 progress
= do_if_to_cond_assign(shader
->ir
) || progress
;
2619 progress
= do_vec_index_to_swizzle(shader
->ir
) || progress
;
2620 /* Do this one after the previous to let the easier pass handle
2621 * constant vector indexing.
2623 progress
= do_vec_index_to_cond_assign(shader
->ir
) || progress
;
2625 progress
= do_swizzle_swizzle(shader
->ir
) || progress
;
2628 validate_ir_tree(shader
->ir
);
2631 shader
->symbols
= state
->symbols
;
2633 shader
->CompileStatus
= !state
->error
;
2634 shader
->InfoLog
= state
->info_log
;
2635 shader
->Version
= state
->language_version
;
2636 memcpy(shader
->builtins_to_link
, state
->builtins_to_link
,
2637 sizeof(shader
->builtins_to_link
[0]) * state
->num_builtins_to_link
);
2638 shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
2640 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
2641 _mesa_write_shader_to_file(shader
);
2644 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
2645 printf("GLSL source for shader %d:\n", shader
->Name
);
2646 printf("%s\n", shader
->Source
);
2648 if (shader
->CompileStatus
) {
2649 printf("GLSL IR for shader %d:\n", shader
->Name
);
2650 _mesa_print_ir(shader
->ir
, NULL
);
2655 /* Retain any live IR, but trash the rest. */
2656 reparent_ir(shader
->ir
, shader
);
2662 _mesa_glsl_link_shader(GLcontext
*ctx
, struct gl_shader_program
*prog
)
2666 _mesa_clear_shader_program_data(ctx
, prog
);
2668 prog
->LinkStatus
= GL_TRUE
;
2670 for (i
= 0; i
< prog
->NumShaders
; i
++) {
2671 if (!prog
->Shaders
[i
]->CompileStatus
) {
2673 talloc_asprintf_append(prog
->InfoLog
,
2674 "linking with uncompiled shader");
2675 prog
->LinkStatus
= GL_FALSE
;
2679 prog
->Varying
= _mesa_new_parameter_list();
2680 _mesa_reference_vertprog(ctx
, &prog
->VertexProgram
, NULL
);
2681 _mesa_reference_fragprog(ctx
, &prog
->FragmentProgram
, NULL
);
2683 if (prog
->LinkStatus
) {
2686 /* We don't use the linker's uniforms list, and cook up our own at
2689 free(prog
->Uniforms
);
2690 prog
->Uniforms
= _mesa_new_uniform_list();
2693 if (prog
->LinkStatus
) {
2694 for (i
= 0; i
< prog
->_NumLinkedShaders
; i
++) {
2695 struct gl_program
*linked_prog
;
2698 linked_prog
= get_mesa_program(ctx
, prog
,
2699 prog
->_LinkedShaders
[i
]);
2700 count_resources(linked_prog
);
2702 link_uniforms_to_shared_uniform_list(prog
->Uniforms
, linked_prog
);
2704 switch (prog
->_LinkedShaders
[i
]->Type
) {
2705 case GL_VERTEX_SHADER
:
2706 _mesa_reference_vertprog(ctx
, &prog
->VertexProgram
,
2707 (struct gl_vertex_program
*)linked_prog
);
2708 ok
= ctx
->Driver
.ProgramStringNotify(ctx
, GL_VERTEX_PROGRAM_ARB
,
2711 case GL_FRAGMENT_SHADER
:
2712 _mesa_reference_fragprog(ctx
, &prog
->FragmentProgram
,
2713 (struct gl_fragment_program
*)linked_prog
);
2714 ok
= ctx
->Driver
.ProgramStringNotify(ctx
, GL_FRAGMENT_PROGRAM_ARB
,
2719 prog
->LinkStatus
= GL_FALSE
;