glsl: Add support for new fma built-in in ARB_gpu_shader5.
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file ir_to_mesa.cpp
28 *
29 * Translate GLSL IR to Mesa's gl_program representation.
30 */
31
32 #include <stdio.h>
33 #include "main/compiler.h"
34 #include "ir.h"
35 #include "ir_visitor.h"
36 #include "ir_expression_flattening.h"
37 #include "ir_uniform.h"
38 #include "glsl_types.h"
39 #include "glsl_parser_extras.h"
40 #include "../glsl/program.h"
41 #include "ir_optimization.h"
42 #include "ast.h"
43 #include "linker.h"
44
45 #include "main/mtypes.h"
46 #include "main/shaderobj.h"
47 #include "program/hash_table.h"
48
49 extern "C" {
50 #include "main/shaderapi.h"
51 #include "main/uniforms.h"
52 #include "program/prog_instruction.h"
53 #include "program/prog_optimize.h"
54 #include "program/prog_print.h"
55 #include "program/program.h"
56 #include "program/prog_parameter.h"
57 #include "program/sampler.h"
58 }
59
60 class src_reg;
61 class dst_reg;
62
63 static int swizzle_for_size(int size);
64
65 /**
66 * This struct is a corresponding struct to Mesa prog_src_register, with
67 * wider fields.
68 */
69 class src_reg {
70 public:
71 src_reg(gl_register_file file, int index, const glsl_type *type)
72 {
73 this->file = file;
74 this->index = index;
75 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
76 this->swizzle = swizzle_for_size(type->vector_elements);
77 else
78 this->swizzle = SWIZZLE_XYZW;
79 this->negate = 0;
80 this->reladdr = NULL;
81 }
82
83 src_reg()
84 {
85 this->file = PROGRAM_UNDEFINED;
86 this->index = 0;
87 this->swizzle = 0;
88 this->negate = 0;
89 this->reladdr = NULL;
90 }
91
92 explicit src_reg(dst_reg reg);
93
94 gl_register_file file; /**< PROGRAM_* from Mesa */
95 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
96 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
97 int negate; /**< NEGATE_XYZW mask from mesa */
98 /** Register index should be offset by the integer in this reg. */
99 src_reg *reladdr;
100 };
101
102 class dst_reg {
103 public:
104 dst_reg(gl_register_file file, int writemask)
105 {
106 this->file = file;
107 this->index = 0;
108 this->writemask = writemask;
109 this->cond_mask = COND_TR;
110 this->reladdr = NULL;
111 }
112
113 dst_reg()
114 {
115 this->file = PROGRAM_UNDEFINED;
116 this->index = 0;
117 this->writemask = 0;
118 this->cond_mask = COND_TR;
119 this->reladdr = NULL;
120 }
121
122 explicit dst_reg(src_reg reg);
123
124 gl_register_file file; /**< PROGRAM_* from Mesa */
125 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
126 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
127 GLuint cond_mask:4;
128 /** Register index should be offset by the integer in this reg. */
129 src_reg *reladdr;
130 };
131
132 src_reg::src_reg(dst_reg reg)
133 {
134 this->file = reg.file;
135 this->index = reg.index;
136 this->swizzle = SWIZZLE_XYZW;
137 this->negate = 0;
138 this->reladdr = reg.reladdr;
139 }
140
141 dst_reg::dst_reg(src_reg reg)
142 {
143 this->file = reg.file;
144 this->index = reg.index;
145 this->writemask = WRITEMASK_XYZW;
146 this->cond_mask = COND_TR;
147 this->reladdr = reg.reladdr;
148 }
149
150 class ir_to_mesa_instruction : public exec_node {
151 public:
152 /* Callers of this ralloc-based new need not call delete. It's
153 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
154 static void* operator new(size_t size, void *ctx)
155 {
156 void *node;
157
158 node = rzalloc_size(ctx, size);
159 assert(node != NULL);
160
161 return node;
162 }
163
164 enum prog_opcode op;
165 dst_reg dst;
166 src_reg src[3];
167 /** Pointer to the ir source this tree came from for debugging */
168 ir_instruction *ir;
169 GLboolean cond_update;
170 bool saturate;
171 int sampler; /**< sampler index */
172 int tex_target; /**< One of TEXTURE_*_INDEX */
173 GLboolean tex_shadow;
174 };
175
176 class variable_storage : public exec_node {
177 public:
178 variable_storage(ir_variable *var, gl_register_file file, int index)
179 : file(file), index(index), var(var)
180 {
181 /* empty */
182 }
183
184 gl_register_file file;
185 int index;
186 ir_variable *var; /* variable that maps to this, if any */
187 };
188
189 class function_entry : public exec_node {
190 public:
191 ir_function_signature *sig;
192
193 /**
194 * identifier of this function signature used by the program.
195 *
196 * At the point that Mesa instructions for function calls are
197 * generated, we don't know the address of the first instruction of
198 * the function body. So we make the BranchTarget that is called a
199 * small integer and rewrite them during set_branchtargets().
200 */
201 int sig_id;
202
203 /**
204 * Pointer to first instruction of the function body.
205 *
206 * Set during function body emits after main() is processed.
207 */
208 ir_to_mesa_instruction *bgn_inst;
209
210 /**
211 * Index of the first instruction of the function body in actual
212 * Mesa IR.
213 *
214 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
215 */
216 int inst;
217
218 /** Storage for the return value. */
219 src_reg return_reg;
220 };
221
222 class ir_to_mesa_visitor : public ir_visitor {
223 public:
224 ir_to_mesa_visitor();
225 ~ir_to_mesa_visitor();
226
227 function_entry *current_function;
228
229 struct gl_context *ctx;
230 struct gl_program *prog;
231 struct gl_shader_program *shader_program;
232 struct gl_shader_compiler_options *options;
233
234 int next_temp;
235
236 variable_storage *find_variable_storage(ir_variable *var);
237
238 src_reg get_temp(const glsl_type *type);
239 void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
240
241 src_reg src_reg_for_float(float val);
242
243 /**
244 * \name Visit methods
245 *
246 * As typical for the visitor pattern, there must be one \c visit method for
247 * each concrete subclass of \c ir_instruction. Virtual base classes within
248 * the hierarchy should not have \c visit methods.
249 */
250 /*@{*/
251 virtual void visit(ir_variable *);
252 virtual void visit(ir_loop *);
253 virtual void visit(ir_loop_jump *);
254 virtual void visit(ir_function_signature *);
255 virtual void visit(ir_function *);
256 virtual void visit(ir_expression *);
257 virtual void visit(ir_swizzle *);
258 virtual void visit(ir_dereference_variable *);
259 virtual void visit(ir_dereference_array *);
260 virtual void visit(ir_dereference_record *);
261 virtual void visit(ir_assignment *);
262 virtual void visit(ir_constant *);
263 virtual void visit(ir_call *);
264 virtual void visit(ir_return *);
265 virtual void visit(ir_discard *);
266 virtual void visit(ir_texture *);
267 virtual void visit(ir_if *);
268 virtual void visit(ir_emit_vertex *);
269 virtual void visit(ir_end_primitive *);
270 /*@}*/
271
272 src_reg result;
273
274 /** List of variable_storage */
275 exec_list variables;
276
277 /** List of function_entry */
278 exec_list function_signatures;
279 int next_signature_id;
280
281 /** List of ir_to_mesa_instruction */
282 exec_list instructions;
283
284 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op);
285
286 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
287 dst_reg dst, src_reg src0);
288
289 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
290 dst_reg dst, src_reg src0, src_reg src1);
291
292 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
293 dst_reg dst,
294 src_reg src0, src_reg src1, src_reg src2);
295
296 /**
297 * Emit the correct dot-product instruction for the type of arguments
298 */
299 ir_to_mesa_instruction * emit_dp(ir_instruction *ir,
300 dst_reg dst,
301 src_reg src0,
302 src_reg src1,
303 unsigned elements);
304
305 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
306 dst_reg dst, src_reg src0);
307
308 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
309 dst_reg dst, src_reg src0, src_reg src1);
310
311 void emit_scs(ir_instruction *ir, enum prog_opcode op,
312 dst_reg dst, const src_reg &src);
313
314 bool try_emit_mad(ir_expression *ir,
315 int mul_operand);
316 bool try_emit_mad_for_and_not(ir_expression *ir,
317 int mul_operand);
318 bool try_emit_sat(ir_expression *ir);
319
320 void emit_swz(ir_expression *ir);
321
322 bool process_move_condition(ir_rvalue *ir);
323
324 void copy_propagate(void);
325
326 void *mem_ctx;
327 };
328
329 static src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL);
330
331 static dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP);
332
333 static dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X);
334
335 static int
336 swizzle_for_size(int size)
337 {
338 static const int size_swizzles[4] = {
339 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
340 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
341 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
342 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
343 };
344
345 assert((size >= 1) && (size <= 4));
346 return size_swizzles[size - 1];
347 }
348
349 ir_to_mesa_instruction *
350 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
351 dst_reg dst,
352 src_reg src0, src_reg src1, src_reg src2)
353 {
354 ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
355 int num_reladdr = 0;
356
357 /* If we have to do relative addressing, we want to load the ARL
358 * reg directly for one of the regs, and preload the other reladdr
359 * sources into temps.
360 */
361 num_reladdr += dst.reladdr != NULL;
362 num_reladdr += src0.reladdr != NULL;
363 num_reladdr += src1.reladdr != NULL;
364 num_reladdr += src2.reladdr != NULL;
365
366 reladdr_to_temp(ir, &src2, &num_reladdr);
367 reladdr_to_temp(ir, &src1, &num_reladdr);
368 reladdr_to_temp(ir, &src0, &num_reladdr);
369
370 if (dst.reladdr) {
371 emit(ir, OPCODE_ARL, address_reg, *dst.reladdr);
372 num_reladdr--;
373 }
374 assert(num_reladdr == 0);
375
376 inst->op = op;
377 inst->dst = dst;
378 inst->src[0] = src0;
379 inst->src[1] = src1;
380 inst->src[2] = src2;
381 inst->ir = ir;
382
383 this->instructions.push_tail(inst);
384
385 return inst;
386 }
387
388
389 ir_to_mesa_instruction *
390 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
391 dst_reg dst, src_reg src0, src_reg src1)
392 {
393 return emit(ir, op, dst, src0, src1, undef_src);
394 }
395
396 ir_to_mesa_instruction *
397 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
398 dst_reg dst, src_reg src0)
399 {
400 assert(dst.writemask != 0);
401 return emit(ir, op, dst, src0, undef_src, undef_src);
402 }
403
404 ir_to_mesa_instruction *
405 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op)
406 {
407 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
408 }
409
410 ir_to_mesa_instruction *
411 ir_to_mesa_visitor::emit_dp(ir_instruction *ir,
412 dst_reg dst, src_reg src0, src_reg src1,
413 unsigned elements)
414 {
415 static const gl_inst_opcode dot_opcodes[] = {
416 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
417 };
418
419 return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
420 }
421
422 /**
423 * Emits Mesa scalar opcodes to produce unique answers across channels.
424 *
425 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
426 * channel determines the result across all channels. So to do a vec4
427 * of this operation, we want to emit a scalar per source channel used
428 * to produce dest channels.
429 */
430 void
431 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
432 dst_reg dst,
433 src_reg orig_src0, src_reg orig_src1)
434 {
435 int i, j;
436 int done_mask = ~dst.writemask;
437
438 /* Mesa RCP is a scalar operation splatting results to all channels,
439 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
440 * dst channels.
441 */
442 for (i = 0; i < 4; i++) {
443 GLuint this_mask = (1 << i);
444 ir_to_mesa_instruction *inst;
445 src_reg src0 = orig_src0;
446 src_reg src1 = orig_src1;
447
448 if (done_mask & this_mask)
449 continue;
450
451 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
452 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
453 for (j = i + 1; j < 4; j++) {
454 /* If there is another enabled component in the destination that is
455 * derived from the same inputs, generate its value on this pass as
456 * well.
457 */
458 if (!(done_mask & (1 << j)) &&
459 GET_SWZ(src0.swizzle, j) == src0_swiz &&
460 GET_SWZ(src1.swizzle, j) == src1_swiz) {
461 this_mask |= (1 << j);
462 }
463 }
464 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
465 src0_swiz, src0_swiz);
466 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
467 src1_swiz, src1_swiz);
468
469 inst = emit(ir, op, dst, src0, src1);
470 inst->dst.writemask = this_mask;
471 done_mask |= this_mask;
472 }
473 }
474
475 void
476 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
477 dst_reg dst, src_reg src0)
478 {
479 src_reg undef = undef_src;
480
481 undef.swizzle = SWIZZLE_XXXX;
482
483 emit_scalar(ir, op, dst, src0, undef);
484 }
485
486 /**
487 * Emit an OPCODE_SCS instruction
488 *
489 * The \c SCS opcode functions a bit differently than the other Mesa (or
490 * ARB_fragment_program) opcodes. Instead of splatting its result across all
491 * four components of the destination, it writes one value to the \c x
492 * component and another value to the \c y component.
493 *
494 * \param ir IR instruction being processed
495 * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which
496 * value is desired.
497 * \param dst Destination register
498 * \param src Source register
499 */
500 void
501 ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op,
502 dst_reg dst,
503 const src_reg &src)
504 {
505 /* Vertex programs cannot use the SCS opcode.
506 */
507 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
508 emit_scalar(ir, op, dst, src);
509 return;
510 }
511
512 const unsigned component = (op == OPCODE_SIN) ? 0 : 1;
513 const unsigned scs_mask = (1U << component);
514 int done_mask = ~dst.writemask;
515 src_reg tmp;
516
517 assert(op == OPCODE_SIN || op == OPCODE_COS);
518
519 /* If there are compnents in the destination that differ from the component
520 * that will be written by the SCS instrution, we'll need a temporary.
521 */
522 if (scs_mask != unsigned(dst.writemask)) {
523 tmp = get_temp(glsl_type::vec4_type);
524 }
525
526 for (unsigned i = 0; i < 4; i++) {
527 unsigned this_mask = (1U << i);
528 src_reg src0 = src;
529
530 if ((done_mask & this_mask) != 0)
531 continue;
532
533 /* The source swizzle specified which component of the source generates
534 * sine / cosine for the current component in the destination. The SCS
535 * instruction requires that this value be swizzle to the X component.
536 * Replace the current swizzle with a swizzle that puts the source in
537 * the X component.
538 */
539 unsigned src0_swiz = GET_SWZ(src.swizzle, i);
540
541 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
542 src0_swiz, src0_swiz);
543 for (unsigned j = i + 1; j < 4; j++) {
544 /* If there is another enabled component in the destination that is
545 * derived from the same inputs, generate its value on this pass as
546 * well.
547 */
548 if (!(done_mask & (1 << j)) &&
549 GET_SWZ(src0.swizzle, j) == src0_swiz) {
550 this_mask |= (1 << j);
551 }
552 }
553
554 if (this_mask != scs_mask) {
555 ir_to_mesa_instruction *inst;
556 dst_reg tmp_dst = dst_reg(tmp);
557
558 /* Emit the SCS instruction.
559 */
560 inst = emit(ir, OPCODE_SCS, tmp_dst, src0);
561 inst->dst.writemask = scs_mask;
562
563 /* Move the result of the SCS instruction to the desired location in
564 * the destination.
565 */
566 tmp.swizzle = MAKE_SWIZZLE4(component, component,
567 component, component);
568 inst = emit(ir, OPCODE_SCS, dst, tmp);
569 inst->dst.writemask = this_mask;
570 } else {
571 /* Emit the SCS instruction to write directly to the destination.
572 */
573 ir_to_mesa_instruction *inst = emit(ir, OPCODE_SCS, dst, src0);
574 inst->dst.writemask = scs_mask;
575 }
576
577 done_mask |= this_mask;
578 }
579 }
580
581 src_reg
582 ir_to_mesa_visitor::src_reg_for_float(float val)
583 {
584 src_reg src(PROGRAM_CONSTANT, -1, NULL);
585
586 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
587 (const gl_constant_value *)&val, 1, &src.swizzle);
588
589 return src;
590 }
591
592 static int
593 type_size(const struct glsl_type *type)
594 {
595 unsigned int i;
596 int size;
597
598 switch (type->base_type) {
599 case GLSL_TYPE_UINT:
600 case GLSL_TYPE_INT:
601 case GLSL_TYPE_FLOAT:
602 case GLSL_TYPE_BOOL:
603 if (type->is_matrix()) {
604 return type->matrix_columns;
605 } else {
606 /* Regardless of size of vector, it gets a vec4. This is bad
607 * packing for things like floats, but otherwise arrays become a
608 * mess. Hopefully a later pass over the code can pack scalars
609 * down if appropriate.
610 */
611 return 1;
612 }
613 case GLSL_TYPE_ARRAY:
614 assert(type->length > 0);
615 return type_size(type->fields.array) * type->length;
616 case GLSL_TYPE_STRUCT:
617 size = 0;
618 for (i = 0; i < type->length; i++) {
619 size += type_size(type->fields.structure[i].type);
620 }
621 return size;
622 case GLSL_TYPE_SAMPLER:
623 /* Samplers take up one slot in UNIFORMS[], but they're baked in
624 * at link time.
625 */
626 return 1;
627 case GLSL_TYPE_VOID:
628 case GLSL_TYPE_ERROR:
629 case GLSL_TYPE_INTERFACE:
630 assert(!"Invalid type in type_size");
631 break;
632 }
633
634 return 0;
635 }
636
637 /**
638 * In the initial pass of codegen, we assign temporary numbers to
639 * intermediate results. (not SSA -- variable assignments will reuse
640 * storage). Actual register allocation for the Mesa VM occurs in a
641 * pass over the Mesa IR later.
642 */
643 src_reg
644 ir_to_mesa_visitor::get_temp(const glsl_type *type)
645 {
646 src_reg src;
647
648 src.file = PROGRAM_TEMPORARY;
649 src.index = next_temp;
650 src.reladdr = NULL;
651 next_temp += type_size(type);
652
653 if (type->is_array() || type->is_record()) {
654 src.swizzle = SWIZZLE_NOOP;
655 } else {
656 src.swizzle = swizzle_for_size(type->vector_elements);
657 }
658 src.negate = 0;
659
660 return src;
661 }
662
663 variable_storage *
664 ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
665 {
666
667 variable_storage *entry;
668
669 foreach_iter(exec_list_iterator, iter, this->variables) {
670 entry = (variable_storage *)iter.get();
671
672 if (entry->var == var)
673 return entry;
674 }
675
676 return NULL;
677 }
678
679 void
680 ir_to_mesa_visitor::visit(ir_variable *ir)
681 {
682 if (strcmp(ir->name, "gl_FragCoord") == 0) {
683 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
684
685 fp->OriginUpperLeft = ir->origin_upper_left;
686 fp->PixelCenterInteger = ir->pixel_center_integer;
687 }
688
689 if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
690 unsigned int i;
691 const ir_state_slot *const slots = ir->state_slots;
692 assert(ir->state_slots != NULL);
693
694 /* Check if this statevar's setup in the STATE file exactly
695 * matches how we'll want to reference it as a
696 * struct/array/whatever. If not, then we need to move it into
697 * temporary storage and hope that it'll get copy-propagated
698 * out.
699 */
700 for (i = 0; i < ir->num_state_slots; i++) {
701 if (slots[i].swizzle != SWIZZLE_XYZW) {
702 break;
703 }
704 }
705
706 variable_storage *storage;
707 dst_reg dst;
708 if (i == ir->num_state_slots) {
709 /* We'll set the index later. */
710 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
711 this->variables.push_tail(storage);
712
713 dst = undef_dst;
714 } else {
715 /* The variable_storage constructor allocates slots based on the size
716 * of the type. However, this had better match the number of state
717 * elements that we're going to copy into the new temporary.
718 */
719 assert((int) ir->num_state_slots == type_size(ir->type));
720
721 storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
722 this->next_temp);
723 this->variables.push_tail(storage);
724 this->next_temp += type_size(ir->type);
725
726 dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL));
727 }
728
729
730 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
731 int index = _mesa_add_state_reference(this->prog->Parameters,
732 (gl_state_index *)slots[i].tokens);
733
734 if (storage->file == PROGRAM_STATE_VAR) {
735 if (storage->index == -1) {
736 storage->index = index;
737 } else {
738 assert(index == storage->index + (int)i);
739 }
740 } else {
741 src_reg src(PROGRAM_STATE_VAR, index, NULL);
742 src.swizzle = slots[i].swizzle;
743 emit(ir, OPCODE_MOV, dst, src);
744 /* even a float takes up a whole vec4 reg in a struct/array. */
745 dst.index++;
746 }
747 }
748
749 if (storage->file == PROGRAM_TEMPORARY &&
750 dst.index != storage->index + (int) ir->num_state_slots) {
751 linker_error(this->shader_program,
752 "failed to load builtin uniform `%s' "
753 "(%d/%d regs loaded)\n",
754 ir->name, dst.index - storage->index,
755 type_size(ir->type));
756 }
757 }
758 }
759
760 void
761 ir_to_mesa_visitor::visit(ir_loop *ir)
762 {
763 ir_dereference_variable *counter = NULL;
764
765 if (ir->counter != NULL)
766 counter = new(mem_ctx) ir_dereference_variable(ir->counter);
767
768 if (ir->from != NULL) {
769 assert(ir->counter != NULL);
770
771 ir_assignment *a =
772 new(mem_ctx) ir_assignment(counter, ir->from, NULL);
773
774 a->accept(this);
775 }
776
777 emit(NULL, OPCODE_BGNLOOP);
778
779 if (ir->to) {
780 ir_expression *e =
781 new(mem_ctx) ir_expression(ir->cmp, glsl_type::bool_type,
782 counter, ir->to);
783 ir_if *if_stmt = new(mem_ctx) ir_if(e);
784
785 ir_loop_jump *brk =
786 new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_break);
787
788 if_stmt->then_instructions.push_tail(brk);
789
790 if_stmt->accept(this);
791 }
792
793 visit_exec_list(&ir->body_instructions, this);
794
795 if (ir->increment) {
796 ir_expression *e =
797 new(mem_ctx) ir_expression(ir_binop_add, counter->type,
798 counter, ir->increment);
799
800 ir_assignment *a =
801 new(mem_ctx) ir_assignment(counter, e, NULL);
802
803 a->accept(this);
804 }
805
806 emit(NULL, OPCODE_ENDLOOP);
807 }
808
809 void
810 ir_to_mesa_visitor::visit(ir_loop_jump *ir)
811 {
812 switch (ir->mode) {
813 case ir_loop_jump::jump_break:
814 emit(NULL, OPCODE_BRK);
815 break;
816 case ir_loop_jump::jump_continue:
817 emit(NULL, OPCODE_CONT);
818 break;
819 }
820 }
821
822
823 void
824 ir_to_mesa_visitor::visit(ir_function_signature *ir)
825 {
826 assert(0);
827 (void)ir;
828 }
829
830 void
831 ir_to_mesa_visitor::visit(ir_function *ir)
832 {
833 /* Ignore function bodies other than main() -- we shouldn't see calls to
834 * them since they should all be inlined before we get to ir_to_mesa.
835 */
836 if (strcmp(ir->name, "main") == 0) {
837 const ir_function_signature *sig;
838 exec_list empty;
839
840 sig = ir->matching_signature(&empty);
841
842 assert(sig);
843
844 foreach_iter(exec_list_iterator, iter, sig->body) {
845 ir_instruction *ir = (ir_instruction *)iter.get();
846
847 ir->accept(this);
848 }
849 }
850 }
851
852 bool
853 ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
854 {
855 int nonmul_operand = 1 - mul_operand;
856 src_reg a, b, c;
857
858 ir_expression *expr = ir->operands[mul_operand]->as_expression();
859 if (!expr || expr->operation != ir_binop_mul)
860 return false;
861
862 expr->operands[0]->accept(this);
863 a = this->result;
864 expr->operands[1]->accept(this);
865 b = this->result;
866 ir->operands[nonmul_operand]->accept(this);
867 c = this->result;
868
869 this->result = get_temp(ir->type);
870 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c);
871
872 return true;
873 }
874
875 /**
876 * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
877 *
878 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
879 * implemented using multiplication, and logical-or is implemented using
880 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
881 * As result, the logical expression (a & !b) can be rewritten as:
882 *
883 * - a * !b
884 * - a * (1 - b)
885 * - (a * 1) - (a * b)
886 * - a + -(a * b)
887 * - a + (a * -b)
888 *
889 * This final expression can be implemented as a single MAD(a, -b, a)
890 * instruction.
891 */
892 bool
893 ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
894 {
895 const int other_operand = 1 - try_operand;
896 src_reg a, b;
897
898 ir_expression *expr = ir->operands[try_operand]->as_expression();
899 if (!expr || expr->operation != ir_unop_logic_not)
900 return false;
901
902 ir->operands[other_operand]->accept(this);
903 a = this->result;
904 expr->operands[0]->accept(this);
905 b = this->result;
906
907 b.negate = ~b.negate;
908
909 this->result = get_temp(ir->type);
910 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a);
911
912 return true;
913 }
914
915 bool
916 ir_to_mesa_visitor::try_emit_sat(ir_expression *ir)
917 {
918 /* Saturates were only introduced to vertex programs in
919 * NV_vertex_program3, so don't give them to drivers in the VP.
920 */
921 if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
922 return false;
923
924 ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
925 if (!sat_src)
926 return false;
927
928 sat_src->accept(this);
929 src_reg src = this->result;
930
931 /* If we generated an expression instruction into a temporary in
932 * processing the saturate's operand, apply the saturate to that
933 * instruction. Otherwise, generate a MOV to do the saturate.
934 *
935 * Note that we have to be careful to only do this optimization if
936 * the instruction in question was what generated src->result. For
937 * example, ir_dereference_array might generate a MUL instruction
938 * to create the reladdr, and return us a src reg using that
939 * reladdr. That MUL result is not the value we're trying to
940 * saturate.
941 */
942 ir_expression *sat_src_expr = sat_src->as_expression();
943 ir_to_mesa_instruction *new_inst;
944 new_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
945 if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul ||
946 sat_src_expr->operation == ir_binop_add ||
947 sat_src_expr->operation == ir_binop_dot)) {
948 new_inst->saturate = true;
949 } else {
950 this->result = get_temp(ir->type);
951 ir_to_mesa_instruction *inst;
952 inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src);
953 inst->saturate = true;
954 }
955
956 return true;
957 }
958
959 void
960 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
961 src_reg *reg, int *num_reladdr)
962 {
963 if (!reg->reladdr)
964 return;
965
966 emit(ir, OPCODE_ARL, address_reg, *reg->reladdr);
967
968 if (*num_reladdr != 1) {
969 src_reg temp = get_temp(glsl_type::vec4_type);
970
971 emit(ir, OPCODE_MOV, dst_reg(temp), *reg);
972 *reg = temp;
973 }
974
975 (*num_reladdr)--;
976 }
977
978 void
979 ir_to_mesa_visitor::emit_swz(ir_expression *ir)
980 {
981 /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
982 * This means that each of the operands is either an immediate value of -1,
983 * 0, or 1, or is a component from one source register (possibly with
984 * negation).
985 */
986 uint8_t components[4] = { 0 };
987 bool negate[4] = { false };
988 ir_variable *var = NULL;
989
990 for (unsigned i = 0; i < ir->type->vector_elements; i++) {
991 ir_rvalue *op = ir->operands[i];
992
993 assert(op->type->is_scalar());
994
995 while (op != NULL) {
996 switch (op->ir_type) {
997 case ir_type_constant: {
998
999 assert(op->type->is_scalar());
1000
1001 const ir_constant *const c = op->as_constant();
1002 if (c->is_one()) {
1003 components[i] = SWIZZLE_ONE;
1004 } else if (c->is_zero()) {
1005 components[i] = SWIZZLE_ZERO;
1006 } else if (c->is_negative_one()) {
1007 components[i] = SWIZZLE_ONE;
1008 negate[i] = true;
1009 } else {
1010 assert(!"SWZ constant must be 0.0 or 1.0.");
1011 }
1012
1013 op = NULL;
1014 break;
1015 }
1016
1017 case ir_type_dereference_variable: {
1018 ir_dereference_variable *const deref =
1019 (ir_dereference_variable *) op;
1020
1021 assert((var == NULL) || (deref->var == var));
1022 components[i] = SWIZZLE_X;
1023 var = deref->var;
1024 op = NULL;
1025 break;
1026 }
1027
1028 case ir_type_expression: {
1029 ir_expression *const expr = (ir_expression *) op;
1030
1031 assert(expr->operation == ir_unop_neg);
1032 negate[i] = true;
1033
1034 op = expr->operands[0];
1035 break;
1036 }
1037
1038 case ir_type_swizzle: {
1039 ir_swizzle *const swiz = (ir_swizzle *) op;
1040
1041 components[i] = swiz->mask.x;
1042 op = swiz->val;
1043 break;
1044 }
1045
1046 default:
1047 assert(!"Should not get here.");
1048 return;
1049 }
1050 }
1051 }
1052
1053 assert(var != NULL);
1054
1055 ir_dereference_variable *const deref =
1056 new(mem_ctx) ir_dereference_variable(var);
1057
1058 this->result.file = PROGRAM_UNDEFINED;
1059 deref->accept(this);
1060 if (this->result.file == PROGRAM_UNDEFINED) {
1061 printf("Failed to get tree for expression operand:\n");
1062 deref->print();
1063 printf("\n");
1064 exit(1);
1065 }
1066
1067 src_reg src;
1068
1069 src = this->result;
1070 src.swizzle = MAKE_SWIZZLE4(components[0],
1071 components[1],
1072 components[2],
1073 components[3]);
1074 src.negate = ((unsigned(negate[0]) << 0)
1075 | (unsigned(negate[1]) << 1)
1076 | (unsigned(negate[2]) << 2)
1077 | (unsigned(negate[3]) << 3));
1078
1079 /* Storage for our result. Ideally for an assignment we'd be using the
1080 * actual storage for the result here, instead.
1081 */
1082 const src_reg result_src = get_temp(ir->type);
1083 dst_reg result_dst = dst_reg(result_src);
1084
1085 /* Limit writes to the channels that will be used by result_src later.
1086 * This does limit this temp's use as a temporary for multi-instruction
1087 * sequences.
1088 */
1089 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1090
1091 emit(ir, OPCODE_SWZ, result_dst, src);
1092 this->result = result_src;
1093 }
1094
1095 void
1096 ir_to_mesa_visitor::visit(ir_expression *ir)
1097 {
1098 unsigned int operand;
1099 src_reg op[Elements(ir->operands)];
1100 src_reg result_src;
1101 dst_reg result_dst;
1102
1103 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
1104 */
1105 if (ir->operation == ir_binop_add) {
1106 if (try_emit_mad(ir, 1))
1107 return;
1108 if (try_emit_mad(ir, 0))
1109 return;
1110 }
1111
1112 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
1113 */
1114 if (ir->operation == ir_binop_logic_and) {
1115 if (try_emit_mad_for_and_not(ir, 1))
1116 return;
1117 if (try_emit_mad_for_and_not(ir, 0))
1118 return;
1119 }
1120
1121 if (try_emit_sat(ir))
1122 return;
1123
1124 if (ir->operation == ir_quadop_vector) {
1125 this->emit_swz(ir);
1126 return;
1127 }
1128
1129 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1130 this->result.file = PROGRAM_UNDEFINED;
1131 ir->operands[operand]->accept(this);
1132 if (this->result.file == PROGRAM_UNDEFINED) {
1133 printf("Failed to get tree for expression operand:\n");
1134 ir->operands[operand]->print();
1135 printf("\n");
1136 exit(1);
1137 }
1138 op[operand] = this->result;
1139
1140 /* Matrix expression operands should have been broken down to vector
1141 * operations already.
1142 */
1143 assert(!ir->operands[operand]->type->is_matrix());
1144 }
1145
1146 int vector_elements = ir->operands[0]->type->vector_elements;
1147 if (ir->operands[1]) {
1148 vector_elements = MAX2(vector_elements,
1149 ir->operands[1]->type->vector_elements);
1150 }
1151
1152 this->result.file = PROGRAM_UNDEFINED;
1153
1154 /* Storage for our result. Ideally for an assignment we'd be using
1155 * the actual storage for the result here, instead.
1156 */
1157 result_src = get_temp(ir->type);
1158 /* convenience for the emit functions below. */
1159 result_dst = dst_reg(result_src);
1160 /* Limit writes to the channels that will be used by result_src later.
1161 * This does limit this temp's use as a temporary for multi-instruction
1162 * sequences.
1163 */
1164 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1165
1166 switch (ir->operation) {
1167 case ir_unop_logic_not:
1168 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
1169 * older GPUs implement SEQ using multiple instructions (i915 uses two
1170 * SGE instructions and a MUL instruction). Since our logic values are
1171 * 0.0 and 1.0, 1-x also implements !x.
1172 */
1173 op[0].negate = ~op[0].negate;
1174 emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0));
1175 break;
1176 case ir_unop_neg:
1177 op[0].negate = ~op[0].negate;
1178 result_src = op[0];
1179 break;
1180 case ir_unop_abs:
1181 emit(ir, OPCODE_ABS, result_dst, op[0]);
1182 break;
1183 case ir_unop_sign:
1184 emit(ir, OPCODE_SSG, result_dst, op[0]);
1185 break;
1186 case ir_unop_rcp:
1187 emit_scalar(ir, OPCODE_RCP, result_dst, op[0]);
1188 break;
1189
1190 case ir_unop_exp2:
1191 emit_scalar(ir, OPCODE_EX2, result_dst, op[0]);
1192 break;
1193 case ir_unop_exp:
1194 case ir_unop_log:
1195 assert(!"not reached: should be handled by ir_explog_to_explog2");
1196 break;
1197 case ir_unop_log2:
1198 emit_scalar(ir, OPCODE_LG2, result_dst, op[0]);
1199 break;
1200 case ir_unop_sin:
1201 emit_scalar(ir, OPCODE_SIN, result_dst, op[0]);
1202 break;
1203 case ir_unop_cos:
1204 emit_scalar(ir, OPCODE_COS, result_dst, op[0]);
1205 break;
1206 case ir_unop_sin_reduced:
1207 emit_scs(ir, OPCODE_SIN, result_dst, op[0]);
1208 break;
1209 case ir_unop_cos_reduced:
1210 emit_scs(ir, OPCODE_COS, result_dst, op[0]);
1211 break;
1212
1213 case ir_unop_dFdx:
1214 emit(ir, OPCODE_DDX, result_dst, op[0]);
1215 break;
1216 case ir_unop_dFdy:
1217 emit(ir, OPCODE_DDY, result_dst, op[0]);
1218 break;
1219
1220 case ir_unop_noise: {
1221 const enum prog_opcode opcode =
1222 prog_opcode(OPCODE_NOISE1
1223 + (ir->operands[0]->type->vector_elements) - 1);
1224 assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
1225
1226 emit(ir, opcode, result_dst, op[0]);
1227 break;
1228 }
1229
1230 case ir_binop_add:
1231 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1232 break;
1233 case ir_binop_sub:
1234 emit(ir, OPCODE_SUB, result_dst, op[0], op[1]);
1235 break;
1236
1237 case ir_binop_mul:
1238 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1239 break;
1240 case ir_binop_div:
1241 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1242 break;
1243 case ir_binop_mod:
1244 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1245 assert(ir->type->is_integer());
1246 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1247 break;
1248
1249 case ir_binop_less:
1250 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1251 break;
1252 case ir_binop_greater:
1253 emit(ir, OPCODE_SGT, result_dst, op[0], op[1]);
1254 break;
1255 case ir_binop_lequal:
1256 emit(ir, OPCODE_SLE, result_dst, op[0], op[1]);
1257 break;
1258 case ir_binop_gequal:
1259 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1260 break;
1261 case ir_binop_equal:
1262 emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
1263 break;
1264 case ir_binop_nequal:
1265 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1266 break;
1267 case ir_binop_all_equal:
1268 /* "==" operator producing a scalar boolean. */
1269 if (ir->operands[0]->type->is_vector() ||
1270 ir->operands[1]->type->is_vector()) {
1271 src_reg temp = get_temp(glsl_type::vec4_type);
1272 emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]);
1273
1274 /* After the dot-product, the value will be an integer on the
1275 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1276 */
1277 emit_dp(ir, result_dst, temp, temp, vector_elements);
1278
1279 /* Negating the result of the dot-product gives values on the range
1280 * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
1281 * achieved using SGE.
1282 */
1283 src_reg sge_src = result_src;
1284 sge_src.negate = ~sge_src.negate;
1285 emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0));
1286 } else {
1287 emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
1288 }
1289 break;
1290 case ir_binop_any_nequal:
1291 /* "!=" operator producing a scalar boolean. */
1292 if (ir->operands[0]->type->is_vector() ||
1293 ir->operands[1]->type->is_vector()) {
1294 src_reg temp = get_temp(glsl_type::vec4_type);
1295 emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]);
1296
1297 /* After the dot-product, the value will be an integer on the
1298 * range [0,4]. Zero stays zero, and positive values become 1.0.
1299 */
1300 ir_to_mesa_instruction *const dp =
1301 emit_dp(ir, result_dst, temp, temp, vector_elements);
1302 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1303 /* The clamping to [0,1] can be done for free in the fragment
1304 * shader with a saturate.
1305 */
1306 dp->saturate = true;
1307 } else {
1308 /* Negating the result of the dot-product gives values on the range
1309 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1310 * achieved using SLT.
1311 */
1312 src_reg slt_src = result_src;
1313 slt_src.negate = ~slt_src.negate;
1314 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1315 }
1316 } else {
1317 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1318 }
1319 break;
1320
1321 case ir_unop_any: {
1322 assert(ir->operands[0]->type->is_vector());
1323
1324 /* After the dot-product, the value will be an integer on the
1325 * range [0,4]. Zero stays zero, and positive values become 1.0.
1326 */
1327 ir_to_mesa_instruction *const dp =
1328 emit_dp(ir, result_dst, op[0], op[0],
1329 ir->operands[0]->type->vector_elements);
1330 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1331 /* The clamping to [0,1] can be done for free in the fragment
1332 * shader with a saturate.
1333 */
1334 dp->saturate = true;
1335 } else {
1336 /* Negating the result of the dot-product gives values on the range
1337 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1338 * is achieved using SLT.
1339 */
1340 src_reg slt_src = result_src;
1341 slt_src.negate = ~slt_src.negate;
1342 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1343 }
1344 break;
1345 }
1346
1347 case ir_binop_logic_xor:
1348 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1349 break;
1350
1351 case ir_binop_logic_or: {
1352 /* After the addition, the value will be an integer on the
1353 * range [0,2]. Zero stays zero, and positive values become 1.0.
1354 */
1355 ir_to_mesa_instruction *add =
1356 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1357 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1358 /* The clamping to [0,1] can be done for free in the fragment
1359 * shader with a saturate.
1360 */
1361 add->saturate = true;
1362 } else {
1363 /* Negating the result of the addition gives values on the range
1364 * [-2, 0]. Zero stays zero, and negative values become 1.0. This
1365 * is achieved using SLT.
1366 */
1367 src_reg slt_src = result_src;
1368 slt_src.negate = ~slt_src.negate;
1369 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1370 }
1371 break;
1372 }
1373
1374 case ir_binop_logic_and:
1375 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1376 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1377 break;
1378
1379 case ir_binop_dot:
1380 assert(ir->operands[0]->type->is_vector());
1381 assert(ir->operands[0]->type == ir->operands[1]->type);
1382 emit_dp(ir, result_dst, op[0], op[1],
1383 ir->operands[0]->type->vector_elements);
1384 break;
1385
1386 case ir_unop_sqrt:
1387 /* sqrt(x) = x * rsq(x). */
1388 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1389 emit(ir, OPCODE_MUL, result_dst, result_src, op[0]);
1390 /* For incoming channels <= 0, set the result to 0. */
1391 op[0].negate = ~op[0].negate;
1392 emit(ir, OPCODE_CMP, result_dst,
1393 op[0], result_src, src_reg_for_float(0.0));
1394 break;
1395 case ir_unop_rsq:
1396 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1397 break;
1398 case ir_unop_i2f:
1399 case ir_unop_u2f:
1400 case ir_unop_b2f:
1401 case ir_unop_b2i:
1402 case ir_unop_i2u:
1403 case ir_unop_u2i:
1404 /* Mesa IR lacks types, ints are stored as truncated floats. */
1405 result_src = op[0];
1406 break;
1407 case ir_unop_f2i:
1408 case ir_unop_f2u:
1409 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1410 break;
1411 case ir_unop_f2b:
1412 case ir_unop_i2b:
1413 emit(ir, OPCODE_SNE, result_dst,
1414 op[0], src_reg_for_float(0.0));
1415 break;
1416 case ir_unop_bitcast_f2i: // Ignore these 4, they can't happen here anyway
1417 case ir_unop_bitcast_f2u:
1418 case ir_unop_bitcast_i2f:
1419 case ir_unop_bitcast_u2f:
1420 break;
1421 case ir_unop_trunc:
1422 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1423 break;
1424 case ir_unop_ceil:
1425 op[0].negate = ~op[0].negate;
1426 emit(ir, OPCODE_FLR, result_dst, op[0]);
1427 result_src.negate = ~result_src.negate;
1428 break;
1429 case ir_unop_floor:
1430 emit(ir, OPCODE_FLR, result_dst, op[0]);
1431 break;
1432 case ir_unop_fract:
1433 emit(ir, OPCODE_FRC, result_dst, op[0]);
1434 break;
1435 case ir_unop_pack_snorm_2x16:
1436 case ir_unop_pack_snorm_4x8:
1437 case ir_unop_pack_unorm_2x16:
1438 case ir_unop_pack_unorm_4x8:
1439 case ir_unop_pack_half_2x16:
1440 case ir_unop_unpack_snorm_2x16:
1441 case ir_unop_unpack_snorm_4x8:
1442 case ir_unop_unpack_unorm_2x16:
1443 case ir_unop_unpack_unorm_4x8:
1444 case ir_unop_unpack_half_2x16:
1445 case ir_unop_unpack_half_2x16_split_x:
1446 case ir_unop_unpack_half_2x16_split_y:
1447 case ir_binop_pack_half_2x16_split:
1448 case ir_unop_bitfield_reverse:
1449 case ir_unop_bit_count:
1450 case ir_unop_find_msb:
1451 case ir_unop_find_lsb:
1452 assert(!"not supported");
1453 break;
1454 case ir_binop_min:
1455 emit(ir, OPCODE_MIN, result_dst, op[0], op[1]);
1456 break;
1457 case ir_binop_max:
1458 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1459 break;
1460 case ir_binop_pow:
1461 emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]);
1462 break;
1463
1464 /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
1465 * hardware backends have no way to avoid Mesa IR generation
1466 * even if they don't use it, we need to emit "something" and
1467 * continue.
1468 */
1469 case ir_binop_lshift:
1470 case ir_binop_rshift:
1471 case ir_binop_bit_and:
1472 case ir_binop_bit_xor:
1473 case ir_binop_bit_or:
1474 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1475 break;
1476
1477 case ir_unop_bit_not:
1478 case ir_unop_round_even:
1479 emit(ir, OPCODE_MOV, result_dst, op[0]);
1480 break;
1481
1482 case ir_binop_ubo_load:
1483 assert(!"not supported");
1484 break;
1485
1486 case ir_triop_lrp:
1487 /* ir_triop_lrp operands are (x, y, a) while
1488 * OPCODE_LRP operands are (a, y, x) to match ARB_fragment_program.
1489 */
1490 emit(ir, OPCODE_LRP, result_dst, op[2], op[1], op[0]);
1491 break;
1492
1493 case ir_binop_vector_extract:
1494 case ir_binop_bfm:
1495 case ir_triop_fma:
1496 case ir_triop_bfi:
1497 case ir_triop_bitfield_extract:
1498 case ir_triop_vector_insert:
1499 case ir_quadop_bitfield_insert:
1500 assert(!"not supported");
1501 break;
1502
1503 case ir_quadop_vector:
1504 /* This operation should have already been handled.
1505 */
1506 assert(!"Should not get here.");
1507 break;
1508 }
1509
1510 this->result = result_src;
1511 }
1512
1513
1514 void
1515 ir_to_mesa_visitor::visit(ir_swizzle *ir)
1516 {
1517 src_reg src;
1518 int i;
1519 int swizzle[4];
1520
1521 /* Note that this is only swizzles in expressions, not those on the left
1522 * hand side of an assignment, which do write masking. See ir_assignment
1523 * for that.
1524 */
1525
1526 ir->val->accept(this);
1527 src = this->result;
1528 assert(src.file != PROGRAM_UNDEFINED);
1529
1530 for (i = 0; i < 4; i++) {
1531 if (i < ir->type->vector_elements) {
1532 switch (i) {
1533 case 0:
1534 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
1535 break;
1536 case 1:
1537 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
1538 break;
1539 case 2:
1540 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
1541 break;
1542 case 3:
1543 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
1544 break;
1545 }
1546 } else {
1547 /* If the type is smaller than a vec4, replicate the last
1548 * channel out.
1549 */
1550 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1551 }
1552 }
1553
1554 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1555
1556 this->result = src;
1557 }
1558
1559 void
1560 ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
1561 {
1562 variable_storage *entry = find_variable_storage(ir->var);
1563 ir_variable *var = ir->var;
1564
1565 if (!entry) {
1566 switch (var->mode) {
1567 case ir_var_uniform:
1568 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
1569 var->location);
1570 this->variables.push_tail(entry);
1571 break;
1572 case ir_var_shader_in:
1573 /* The linker assigns locations for varyings and attributes,
1574 * including deprecated builtins (like gl_Color),
1575 * user-assigned generic attributes (glBindVertexLocation),
1576 * and user-defined varyings.
1577 */
1578 assert(var->location != -1);
1579 entry = new(mem_ctx) variable_storage(var,
1580 PROGRAM_INPUT,
1581 var->location);
1582 break;
1583 case ir_var_shader_out:
1584 assert(var->location != -1);
1585 entry = new(mem_ctx) variable_storage(var,
1586 PROGRAM_OUTPUT,
1587 var->location);
1588 break;
1589 case ir_var_system_value:
1590 entry = new(mem_ctx) variable_storage(var,
1591 PROGRAM_SYSTEM_VALUE,
1592 var->location);
1593 break;
1594 case ir_var_auto:
1595 case ir_var_temporary:
1596 entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
1597 this->next_temp);
1598 this->variables.push_tail(entry);
1599
1600 next_temp += type_size(var->type);
1601 break;
1602 }
1603
1604 if (!entry) {
1605 printf("Failed to make storage for %s\n", var->name);
1606 exit(1);
1607 }
1608 }
1609
1610 this->result = src_reg(entry->file, entry->index, var->type);
1611 }
1612
1613 void
1614 ir_to_mesa_visitor::visit(ir_dereference_array *ir)
1615 {
1616 ir_constant *index;
1617 src_reg src;
1618 int element_size = type_size(ir->type);
1619
1620 index = ir->array_index->constant_expression_value();
1621
1622 ir->array->accept(this);
1623 src = this->result;
1624
1625 if (index) {
1626 src.index += index->value.i[0] * element_size;
1627 } else {
1628 /* Variable index array dereference. It eats the "vec4" of the
1629 * base of the array and an index that offsets the Mesa register
1630 * index.
1631 */
1632 ir->array_index->accept(this);
1633
1634 src_reg index_reg;
1635
1636 if (element_size == 1) {
1637 index_reg = this->result;
1638 } else {
1639 index_reg = get_temp(glsl_type::float_type);
1640
1641 emit(ir, OPCODE_MUL, dst_reg(index_reg),
1642 this->result, src_reg_for_float(element_size));
1643 }
1644
1645 /* If there was already a relative address register involved, add the
1646 * new and the old together to get the new offset.
1647 */
1648 if (src.reladdr != NULL) {
1649 src_reg accum_reg = get_temp(glsl_type::float_type);
1650
1651 emit(ir, OPCODE_ADD, dst_reg(accum_reg),
1652 index_reg, *src.reladdr);
1653
1654 index_reg = accum_reg;
1655 }
1656
1657 src.reladdr = ralloc(mem_ctx, src_reg);
1658 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1659 }
1660
1661 /* If the type is smaller than a vec4, replicate the last channel out. */
1662 if (ir->type->is_scalar() || ir->type->is_vector())
1663 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1664 else
1665 src.swizzle = SWIZZLE_NOOP;
1666
1667 this->result = src;
1668 }
1669
1670 void
1671 ir_to_mesa_visitor::visit(ir_dereference_record *ir)
1672 {
1673 unsigned int i;
1674 const glsl_type *struct_type = ir->record->type;
1675 int offset = 0;
1676
1677 ir->record->accept(this);
1678
1679 for (i = 0; i < struct_type->length; i++) {
1680 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1681 break;
1682 offset += type_size(struct_type->fields.structure[i].type);
1683 }
1684
1685 /* If the type is smaller than a vec4, replicate the last channel out. */
1686 if (ir->type->is_scalar() || ir->type->is_vector())
1687 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1688 else
1689 this->result.swizzle = SWIZZLE_NOOP;
1690
1691 this->result.index += offset;
1692 }
1693
1694 /**
1695 * We want to be careful in assignment setup to hit the actual storage
1696 * instead of potentially using a temporary like we might with the
1697 * ir_dereference handler.
1698 */
1699 static dst_reg
1700 get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
1701 {
1702 /* The LHS must be a dereference. If the LHS is a variable indexed array
1703 * access of a vector, it must be separated into a series conditional moves
1704 * before reaching this point (see ir_vec_index_to_cond_assign).
1705 */
1706 assert(ir->as_dereference());
1707 ir_dereference_array *deref_array = ir->as_dereference_array();
1708 if (deref_array) {
1709 assert(!deref_array->array->type->is_vector());
1710 }
1711
1712 /* Use the rvalue deref handler for the most part. We'll ignore
1713 * swizzles in it and write swizzles using writemask, though.
1714 */
1715 ir->accept(v);
1716 return dst_reg(v->result);
1717 }
1718
1719 /**
1720 * Process the condition of a conditional assignment
1721 *
1722 * Examines the condition of a conditional assignment to generate the optimal
1723 * first operand of a \c CMP instruction. If the condition is a relational
1724 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1725 * used as the source for the \c CMP instruction. Otherwise the comparison
1726 * is processed to a boolean result, and the boolean result is used as the
1727 * operand to the CMP instruction.
1728 */
1729 bool
1730 ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
1731 {
1732 ir_rvalue *src_ir = ir;
1733 bool negate = true;
1734 bool switch_order = false;
1735
1736 ir_expression *const expr = ir->as_expression();
1737 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
1738 bool zero_on_left = false;
1739
1740 if (expr->operands[0]->is_zero()) {
1741 src_ir = expr->operands[1];
1742 zero_on_left = true;
1743 } else if (expr->operands[1]->is_zero()) {
1744 src_ir = expr->operands[0];
1745 zero_on_left = false;
1746 }
1747
1748 /* a is - 0 + - 0 +
1749 * (a < 0) T F F ( a < 0) T F F
1750 * (0 < a) F F T (-a < 0) F F T
1751 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1752 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1753 * (a > 0) F F T (-a < 0) F F T
1754 * (0 > a) T F F ( a < 0) T F F
1755 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1756 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1757 *
1758 * Note that exchanging the order of 0 and 'a' in the comparison simply
1759 * means that the value of 'a' should be negated.
1760 */
1761 if (src_ir != ir) {
1762 switch (expr->operation) {
1763 case ir_binop_less:
1764 switch_order = false;
1765 negate = zero_on_left;
1766 break;
1767
1768 case ir_binop_greater:
1769 switch_order = false;
1770 negate = !zero_on_left;
1771 break;
1772
1773 case ir_binop_lequal:
1774 switch_order = true;
1775 negate = !zero_on_left;
1776 break;
1777
1778 case ir_binop_gequal:
1779 switch_order = true;
1780 negate = zero_on_left;
1781 break;
1782
1783 default:
1784 /* This isn't the right kind of comparison afterall, so make sure
1785 * the whole condition is visited.
1786 */
1787 src_ir = ir;
1788 break;
1789 }
1790 }
1791 }
1792
1793 src_ir->accept(this);
1794
1795 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1796 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1797 * choose which value OPCODE_CMP produces without an extra instruction
1798 * computing the condition.
1799 */
1800 if (negate)
1801 this->result.negate = ~this->result.negate;
1802
1803 return switch_order;
1804 }
1805
1806 void
1807 ir_to_mesa_visitor::visit(ir_assignment *ir)
1808 {
1809 dst_reg l;
1810 src_reg r;
1811 int i;
1812
1813 ir->rhs->accept(this);
1814 r = this->result;
1815
1816 l = get_assignment_lhs(ir->lhs, this);
1817
1818 /* FINISHME: This should really set to the correct maximal writemask for each
1819 * FINISHME: component written (in the loops below). This case can only
1820 * FINISHME: occur for matrices, arrays, and structures.
1821 */
1822 if (ir->write_mask == 0) {
1823 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
1824 l.writemask = WRITEMASK_XYZW;
1825 } else if (ir->lhs->type->is_scalar()) {
1826 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1827 * FINISHME: W component of fragment shader output zero, work correctly.
1828 */
1829 l.writemask = WRITEMASK_XYZW;
1830 } else {
1831 int swizzles[4];
1832 int first_enabled_chan = 0;
1833 int rhs_chan = 0;
1834
1835 assert(ir->lhs->type->is_vector());
1836 l.writemask = ir->write_mask;
1837
1838 for (int i = 0; i < 4; i++) {
1839 if (l.writemask & (1 << i)) {
1840 first_enabled_chan = GET_SWZ(r.swizzle, i);
1841 break;
1842 }
1843 }
1844
1845 /* Swizzle a small RHS vector into the channels being written.
1846 *
1847 * glsl ir treats write_mask as dictating how many channels are
1848 * present on the RHS while Mesa IR treats write_mask as just
1849 * showing which channels of the vec4 RHS get written.
1850 */
1851 for (int i = 0; i < 4; i++) {
1852 if (l.writemask & (1 << i))
1853 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
1854 else
1855 swizzles[i] = first_enabled_chan;
1856 }
1857 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
1858 swizzles[2], swizzles[3]);
1859 }
1860
1861 assert(l.file != PROGRAM_UNDEFINED);
1862 assert(r.file != PROGRAM_UNDEFINED);
1863
1864 if (ir->condition) {
1865 const bool switch_order = this->process_move_condition(ir->condition);
1866 src_reg condition = this->result;
1867
1868 for (i = 0; i < type_size(ir->lhs->type); i++) {
1869 if (switch_order) {
1870 emit(ir, OPCODE_CMP, l, condition, src_reg(l), r);
1871 } else {
1872 emit(ir, OPCODE_CMP, l, condition, r, src_reg(l));
1873 }
1874
1875 l.index++;
1876 r.index++;
1877 }
1878 } else {
1879 for (i = 0; i < type_size(ir->lhs->type); i++) {
1880 emit(ir, OPCODE_MOV, l, r);
1881 l.index++;
1882 r.index++;
1883 }
1884 }
1885 }
1886
1887
1888 void
1889 ir_to_mesa_visitor::visit(ir_constant *ir)
1890 {
1891 src_reg src;
1892 GLfloat stack_vals[4] = { 0 };
1893 GLfloat *values = stack_vals;
1894 unsigned int i;
1895
1896 /* Unfortunately, 4 floats is all we can get into
1897 * _mesa_add_unnamed_constant. So, make a temp to store an
1898 * aggregate constant and move each constant value into it. If we
1899 * get lucky, copy propagation will eliminate the extra moves.
1900 */
1901
1902 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1903 src_reg temp_base = get_temp(ir->type);
1904 dst_reg temp = dst_reg(temp_base);
1905
1906 foreach_iter(exec_list_iterator, iter, ir->components) {
1907 ir_constant *field_value = (ir_constant *)iter.get();
1908 int size = type_size(field_value->type);
1909
1910 assert(size > 0);
1911
1912 field_value->accept(this);
1913 src = this->result;
1914
1915 for (i = 0; i < (unsigned int)size; i++) {
1916 emit(ir, OPCODE_MOV, temp, src);
1917
1918 src.index++;
1919 temp.index++;
1920 }
1921 }
1922 this->result = temp_base;
1923 return;
1924 }
1925
1926 if (ir->type->is_array()) {
1927 src_reg temp_base = get_temp(ir->type);
1928 dst_reg temp = dst_reg(temp_base);
1929 int size = type_size(ir->type->fields.array);
1930
1931 assert(size > 0);
1932
1933 for (i = 0; i < ir->type->length; i++) {
1934 ir->array_elements[i]->accept(this);
1935 src = this->result;
1936 for (int j = 0; j < size; j++) {
1937 emit(ir, OPCODE_MOV, temp, src);
1938
1939 src.index++;
1940 temp.index++;
1941 }
1942 }
1943 this->result = temp_base;
1944 return;
1945 }
1946
1947 if (ir->type->is_matrix()) {
1948 src_reg mat = get_temp(ir->type);
1949 dst_reg mat_column = dst_reg(mat);
1950
1951 for (i = 0; i < ir->type->matrix_columns; i++) {
1952 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
1953 values = &ir->value.f[i * ir->type->vector_elements];
1954
1955 src = src_reg(PROGRAM_CONSTANT, -1, NULL);
1956 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1957 (gl_constant_value *) values,
1958 ir->type->vector_elements,
1959 &src.swizzle);
1960 emit(ir, OPCODE_MOV, mat_column, src);
1961
1962 mat_column.index++;
1963 }
1964
1965 this->result = mat;
1966 return;
1967 }
1968
1969 src.file = PROGRAM_CONSTANT;
1970 switch (ir->type->base_type) {
1971 case GLSL_TYPE_FLOAT:
1972 values = &ir->value.f[0];
1973 break;
1974 case GLSL_TYPE_UINT:
1975 for (i = 0; i < ir->type->vector_elements; i++) {
1976 values[i] = ir->value.u[i];
1977 }
1978 break;
1979 case GLSL_TYPE_INT:
1980 for (i = 0; i < ir->type->vector_elements; i++) {
1981 values[i] = ir->value.i[i];
1982 }
1983 break;
1984 case GLSL_TYPE_BOOL:
1985 for (i = 0; i < ir->type->vector_elements; i++) {
1986 values[i] = ir->value.b[i];
1987 }
1988 break;
1989 default:
1990 assert(!"Non-float/uint/int/bool constant");
1991 }
1992
1993 this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type);
1994 this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1995 (gl_constant_value *) values,
1996 ir->type->vector_elements,
1997 &this->result.swizzle);
1998 }
1999
2000 void
2001 ir_to_mesa_visitor::visit(ir_call *ir)
2002 {
2003 assert(!"ir_to_mesa: All function calls should have been inlined by now.");
2004 }
2005
2006 void
2007 ir_to_mesa_visitor::visit(ir_texture *ir)
2008 {
2009 src_reg result_src, coord, lod_info, projector, dx, dy;
2010 dst_reg result_dst, coord_dst;
2011 ir_to_mesa_instruction *inst = NULL;
2012 prog_opcode opcode = OPCODE_NOP;
2013
2014 if (ir->op == ir_txs)
2015 this->result = src_reg_for_float(0.0);
2016 else
2017 ir->coordinate->accept(this);
2018
2019 /* Put our coords in a temp. We'll need to modify them for shadow,
2020 * projection, or LOD, so the only case we'd use it as is is if
2021 * we're doing plain old texturing. Mesa IR optimization should
2022 * handle cleaning up our mess in that case.
2023 */
2024 coord = get_temp(glsl_type::vec4_type);
2025 coord_dst = dst_reg(coord);
2026 emit(ir, OPCODE_MOV, coord_dst, this->result);
2027
2028 if (ir->projector) {
2029 ir->projector->accept(this);
2030 projector = this->result;
2031 }
2032
2033 /* Storage for our result. Ideally for an assignment we'd be using
2034 * the actual storage for the result here, instead.
2035 */
2036 result_src = get_temp(glsl_type::vec4_type);
2037 result_dst = dst_reg(result_src);
2038
2039 switch (ir->op) {
2040 case ir_tex:
2041 case ir_txs:
2042 opcode = OPCODE_TEX;
2043 break;
2044 case ir_txb:
2045 opcode = OPCODE_TXB;
2046 ir->lod_info.bias->accept(this);
2047 lod_info = this->result;
2048 break;
2049 case ir_txf:
2050 /* Pretend to be TXL so the sampler, coordinate, lod are available */
2051 case ir_txl:
2052 opcode = OPCODE_TXL;
2053 ir->lod_info.lod->accept(this);
2054 lod_info = this->result;
2055 break;
2056 case ir_txd:
2057 opcode = OPCODE_TXD;
2058 ir->lod_info.grad.dPdx->accept(this);
2059 dx = this->result;
2060 ir->lod_info.grad.dPdy->accept(this);
2061 dy = this->result;
2062 break;
2063 case ir_txf_ms:
2064 assert(!"Unexpected ir_txf_ms opcode");
2065 break;
2066 case ir_lod:
2067 assert(!"Unexpected ir_lod opcode");
2068 break;
2069 }
2070
2071 const glsl_type *sampler_type = ir->sampler->type;
2072
2073 if (ir->projector) {
2074 if (opcode == OPCODE_TEX) {
2075 /* Slot the projector in as the last component of the coord. */
2076 coord_dst.writemask = WRITEMASK_W;
2077 emit(ir, OPCODE_MOV, coord_dst, projector);
2078 coord_dst.writemask = WRITEMASK_XYZW;
2079 opcode = OPCODE_TXP;
2080 } else {
2081 src_reg coord_w = coord;
2082 coord_w.swizzle = SWIZZLE_WWWW;
2083
2084 /* For the other TEX opcodes there's no projective version
2085 * since the last slot is taken up by lod info. Do the
2086 * projective divide now.
2087 */
2088 coord_dst.writemask = WRITEMASK_W;
2089 emit(ir, OPCODE_RCP, coord_dst, projector);
2090
2091 /* In the case where we have to project the coordinates "by hand,"
2092 * the shadow comparitor value must also be projected.
2093 */
2094 src_reg tmp_src = coord;
2095 if (ir->shadow_comparitor) {
2096 /* Slot the shadow value in as the second to last component of the
2097 * coord.
2098 */
2099 ir->shadow_comparitor->accept(this);
2100
2101 tmp_src = get_temp(glsl_type::vec4_type);
2102 dst_reg tmp_dst = dst_reg(tmp_src);
2103
2104 /* Projective division not allowed for array samplers. */
2105 assert(!sampler_type->sampler_array);
2106
2107 tmp_dst.writemask = WRITEMASK_Z;
2108 emit(ir, OPCODE_MOV, tmp_dst, this->result);
2109
2110 tmp_dst.writemask = WRITEMASK_XY;
2111 emit(ir, OPCODE_MOV, tmp_dst, coord);
2112 }
2113
2114 coord_dst.writemask = WRITEMASK_XYZ;
2115 emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
2116
2117 coord_dst.writemask = WRITEMASK_XYZW;
2118 coord.swizzle = SWIZZLE_XYZW;
2119 }
2120 }
2121
2122 /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
2123 * comparitor was put in the correct place (and projected) by the code,
2124 * above, that handles by-hand projection.
2125 */
2126 if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) {
2127 /* Slot the shadow value in as the second to last component of the
2128 * coord.
2129 */
2130 ir->shadow_comparitor->accept(this);
2131
2132 /* XXX This will need to be updated for cubemap array samplers. */
2133 if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
2134 sampler_type->sampler_array) {
2135 coord_dst.writemask = WRITEMASK_W;
2136 } else {
2137 coord_dst.writemask = WRITEMASK_Z;
2138 }
2139
2140 emit(ir, OPCODE_MOV, coord_dst, this->result);
2141 coord_dst.writemask = WRITEMASK_XYZW;
2142 }
2143
2144 if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
2145 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
2146 coord_dst.writemask = WRITEMASK_W;
2147 emit(ir, OPCODE_MOV, coord_dst, lod_info);
2148 coord_dst.writemask = WRITEMASK_XYZW;
2149 }
2150
2151 if (opcode == OPCODE_TXD)
2152 inst = emit(ir, opcode, result_dst, coord, dx, dy);
2153 else
2154 inst = emit(ir, opcode, result_dst, coord);
2155
2156 if (ir->shadow_comparitor)
2157 inst->tex_shadow = GL_TRUE;
2158
2159 inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
2160 this->shader_program,
2161 this->prog);
2162
2163 switch (sampler_type->sampler_dimensionality) {
2164 case GLSL_SAMPLER_DIM_1D:
2165 inst->tex_target = (sampler_type->sampler_array)
2166 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2167 break;
2168 case GLSL_SAMPLER_DIM_2D:
2169 inst->tex_target = (sampler_type->sampler_array)
2170 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2171 break;
2172 case GLSL_SAMPLER_DIM_3D:
2173 inst->tex_target = TEXTURE_3D_INDEX;
2174 break;
2175 case GLSL_SAMPLER_DIM_CUBE:
2176 inst->tex_target = TEXTURE_CUBE_INDEX;
2177 break;
2178 case GLSL_SAMPLER_DIM_RECT:
2179 inst->tex_target = TEXTURE_RECT_INDEX;
2180 break;
2181 case GLSL_SAMPLER_DIM_BUF:
2182 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2183 break;
2184 case GLSL_SAMPLER_DIM_EXTERNAL:
2185 inst->tex_target = TEXTURE_EXTERNAL_INDEX;
2186 break;
2187 default:
2188 assert(!"Should not get here.");
2189 }
2190
2191 this->result = result_src;
2192 }
2193
2194 void
2195 ir_to_mesa_visitor::visit(ir_return *ir)
2196 {
2197 /* Non-void functions should have been inlined. We may still emit RETs
2198 * from main() unless the EmitNoMainReturn option is set.
2199 */
2200 assert(!ir->get_value());
2201 emit(ir, OPCODE_RET);
2202 }
2203
2204 void
2205 ir_to_mesa_visitor::visit(ir_discard *ir)
2206 {
2207 if (ir->condition) {
2208 ir->condition->accept(this);
2209 this->result.negate = ~this->result.negate;
2210 emit(ir, OPCODE_KIL, undef_dst, this->result);
2211 } else {
2212 emit(ir, OPCODE_KIL_NV);
2213 }
2214 }
2215
2216 void
2217 ir_to_mesa_visitor::visit(ir_if *ir)
2218 {
2219 ir_to_mesa_instruction *cond_inst, *if_inst;
2220 ir_to_mesa_instruction *prev_inst;
2221
2222 prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
2223
2224 ir->condition->accept(this);
2225 assert(this->result.file != PROGRAM_UNDEFINED);
2226
2227 if (this->options->EmitCondCodes) {
2228 cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
2229
2230 /* See if we actually generated any instruction for generating
2231 * the condition. If not, then cook up a move to a temp so we
2232 * have something to set cond_update on.
2233 */
2234 if (cond_inst == prev_inst) {
2235 src_reg temp = get_temp(glsl_type::bool_type);
2236 cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result);
2237 }
2238 cond_inst->cond_update = GL_TRUE;
2239
2240 if_inst = emit(ir->condition, OPCODE_IF);
2241 if_inst->dst.cond_mask = COND_NE;
2242 } else {
2243 if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result);
2244 }
2245
2246 this->instructions.push_tail(if_inst);
2247
2248 visit_exec_list(&ir->then_instructions, this);
2249
2250 if (!ir->else_instructions.is_empty()) {
2251 emit(ir->condition, OPCODE_ELSE);
2252 visit_exec_list(&ir->else_instructions, this);
2253 }
2254
2255 if_inst = emit(ir->condition, OPCODE_ENDIF);
2256 }
2257
2258 void
2259 ir_to_mesa_visitor::visit(ir_emit_vertex *ir)
2260 {
2261 assert(!"Geometry shaders not supported.");
2262 }
2263
2264 void
2265 ir_to_mesa_visitor::visit(ir_end_primitive *ir)
2266 {
2267 assert(!"Geometry shaders not supported.");
2268 }
2269
2270 ir_to_mesa_visitor::ir_to_mesa_visitor()
2271 {
2272 result.file = PROGRAM_UNDEFINED;
2273 next_temp = 1;
2274 next_signature_id = 1;
2275 current_function = NULL;
2276 mem_ctx = ralloc_context(NULL);
2277 }
2278
2279 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2280 {
2281 ralloc_free(mem_ctx);
2282 }
2283
2284 static struct prog_src_register
2285 mesa_src_reg_from_ir_src_reg(src_reg reg)
2286 {
2287 struct prog_src_register mesa_reg;
2288
2289 mesa_reg.File = reg.file;
2290 assert(reg.index < (1 << INST_INDEX_BITS));
2291 mesa_reg.Index = reg.index;
2292 mesa_reg.Swizzle = reg.swizzle;
2293 mesa_reg.RelAddr = reg.reladdr != NULL;
2294 mesa_reg.Negate = reg.negate;
2295 mesa_reg.Abs = 0;
2296 mesa_reg.HasIndex2 = GL_FALSE;
2297 mesa_reg.RelAddr2 = 0;
2298 mesa_reg.Index2 = 0;
2299
2300 return mesa_reg;
2301 }
2302
2303 static void
2304 set_branchtargets(ir_to_mesa_visitor *v,
2305 struct prog_instruction *mesa_instructions,
2306 int num_instructions)
2307 {
2308 int if_count = 0, loop_count = 0;
2309 int *if_stack, *loop_stack;
2310 int if_stack_pos = 0, loop_stack_pos = 0;
2311 int i, j;
2312
2313 for (i = 0; i < num_instructions; i++) {
2314 switch (mesa_instructions[i].Opcode) {
2315 case OPCODE_IF:
2316 if_count++;
2317 break;
2318 case OPCODE_BGNLOOP:
2319 loop_count++;
2320 break;
2321 case OPCODE_BRK:
2322 case OPCODE_CONT:
2323 mesa_instructions[i].BranchTarget = -1;
2324 break;
2325 default:
2326 break;
2327 }
2328 }
2329
2330 if_stack = rzalloc_array(v->mem_ctx, int, if_count);
2331 loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
2332
2333 for (i = 0; i < num_instructions; i++) {
2334 switch (mesa_instructions[i].Opcode) {
2335 case OPCODE_IF:
2336 if_stack[if_stack_pos] = i;
2337 if_stack_pos++;
2338 break;
2339 case OPCODE_ELSE:
2340 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2341 if_stack[if_stack_pos - 1] = i;
2342 break;
2343 case OPCODE_ENDIF:
2344 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2345 if_stack_pos--;
2346 break;
2347 case OPCODE_BGNLOOP:
2348 loop_stack[loop_stack_pos] = i;
2349 loop_stack_pos++;
2350 break;
2351 case OPCODE_ENDLOOP:
2352 loop_stack_pos--;
2353 /* Rewrite any breaks/conts at this nesting level (haven't
2354 * already had a BranchTarget assigned) to point to the end
2355 * of the loop.
2356 */
2357 for (j = loop_stack[loop_stack_pos]; j < i; j++) {
2358 if (mesa_instructions[j].Opcode == OPCODE_BRK ||
2359 mesa_instructions[j].Opcode == OPCODE_CONT) {
2360 if (mesa_instructions[j].BranchTarget == -1) {
2361 mesa_instructions[j].BranchTarget = i;
2362 }
2363 }
2364 }
2365 /* The loop ends point at each other. */
2366 mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
2367 mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
2368 break;
2369 case OPCODE_CAL:
2370 foreach_iter(exec_list_iterator, iter, v->function_signatures) {
2371 function_entry *entry = (function_entry *)iter.get();
2372
2373 if (entry->sig_id == mesa_instructions[i].BranchTarget) {
2374 mesa_instructions[i].BranchTarget = entry->inst;
2375 break;
2376 }
2377 }
2378 break;
2379 default:
2380 break;
2381 }
2382 }
2383 }
2384
2385 static void
2386 print_program(struct prog_instruction *mesa_instructions,
2387 ir_instruction **mesa_instruction_annotation,
2388 int num_instructions)
2389 {
2390 ir_instruction *last_ir = NULL;
2391 int i;
2392 int indent = 0;
2393
2394 for (i = 0; i < num_instructions; i++) {
2395 struct prog_instruction *mesa_inst = mesa_instructions + i;
2396 ir_instruction *ir = mesa_instruction_annotation[i];
2397
2398 fprintf(stdout, "%3d: ", i);
2399
2400 if (last_ir != ir && ir) {
2401 int j;
2402
2403 for (j = 0; j < indent; j++) {
2404 fprintf(stdout, " ");
2405 }
2406 ir->print();
2407 printf("\n");
2408 last_ir = ir;
2409
2410 fprintf(stdout, " "); /* line number spacing. */
2411 }
2412
2413 indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
2414 PROG_PRINT_DEBUG, NULL);
2415 }
2416 }
2417
2418 class add_uniform_to_shader : public program_resource_visitor {
2419 public:
2420 add_uniform_to_shader(struct gl_shader_program *shader_program,
2421 struct gl_program_parameter_list *params,
2422 gl_shader_type shader_type)
2423 : shader_program(shader_program), params(params), idx(-1),
2424 shader_type(shader_type)
2425 {
2426 /* empty */
2427 }
2428
2429 void process(ir_variable *var)
2430 {
2431 this->idx = -1;
2432 this->program_resource_visitor::process(var);
2433
2434 var->location = this->idx;
2435 }
2436
2437 private:
2438 virtual void visit_field(const glsl_type *type, const char *name,
2439 bool row_major);
2440
2441 struct gl_shader_program *shader_program;
2442 struct gl_program_parameter_list *params;
2443 int idx;
2444 gl_shader_type shader_type;
2445 };
2446
2447 void
2448 add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
2449 bool row_major)
2450 {
2451 unsigned int size;
2452
2453 (void) row_major;
2454
2455 if (type->is_vector() || type->is_scalar()) {
2456 size = type->vector_elements;
2457 } else {
2458 size = type_size(type) * 4;
2459 }
2460
2461 gl_register_file file;
2462 if (type->is_sampler() ||
2463 (type->is_array() && type->fields.array->is_sampler())) {
2464 file = PROGRAM_SAMPLER;
2465 } else {
2466 file = PROGRAM_UNIFORM;
2467 }
2468
2469 int index = _mesa_lookup_parameter_index(params, -1, name);
2470 if (index < 0) {
2471 index = _mesa_add_parameter(params, file, name, size, type->gl_type,
2472 NULL, NULL);
2473
2474 /* Sampler uniform values are stored in prog->SamplerUnits,
2475 * and the entry in that array is selected by this index we
2476 * store in ParameterValues[].
2477 */
2478 if (file == PROGRAM_SAMPLER) {
2479 unsigned location;
2480 const bool found =
2481 this->shader_program->UniformHash->get(location,
2482 params->Parameters[index].Name);
2483 assert(found);
2484
2485 if (!found)
2486 return;
2487
2488 struct gl_uniform_storage *storage =
2489 &this->shader_program->UniformStorage[location];
2490
2491 assert(storage->sampler[shader_type].active);
2492
2493 for (unsigned int j = 0; j < size / 4; j++)
2494 params->ParameterValues[index + j][0].f =
2495 storage->sampler[shader_type].index + j;
2496 }
2497 }
2498
2499 /* The first part of the uniform that's processed determines the base
2500 * location of the whole uniform (for structures).
2501 */
2502 if (this->idx < 0)
2503 this->idx = index;
2504 }
2505
2506 /**
2507 * Generate the program parameters list for the user uniforms in a shader
2508 *
2509 * \param shader_program Linked shader program. This is only used to
2510 * emit possible link errors to the info log.
2511 * \param sh Shader whose uniforms are to be processed.
2512 * \param params Parameter list to be filled in.
2513 */
2514 void
2515 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
2516 *shader_program,
2517 struct gl_shader *sh,
2518 struct gl_program_parameter_list
2519 *params)
2520 {
2521 add_uniform_to_shader add(shader_program, params,
2522 _mesa_shader_type_to_index(sh->Type));
2523
2524 foreach_list(node, sh->ir) {
2525 ir_variable *var = ((ir_instruction *) node)->as_variable();
2526
2527 if ((var == NULL) || (var->mode != ir_var_uniform)
2528 || var->is_in_uniform_block() || (strncmp(var->name, "gl_", 3) == 0))
2529 continue;
2530
2531 add.process(var);
2532 }
2533 }
2534
2535 void
2536 _mesa_associate_uniform_storage(struct gl_context *ctx,
2537 struct gl_shader_program *shader_program,
2538 struct gl_program_parameter_list *params)
2539 {
2540 /* After adding each uniform to the parameter list, connect the storage for
2541 * the parameter with the tracking structure used by the API for the
2542 * uniform.
2543 */
2544 unsigned last_location = unsigned(~0);
2545 for (unsigned i = 0; i < params->NumParameters; i++) {
2546 if (params->Parameters[i].Type != PROGRAM_UNIFORM)
2547 continue;
2548
2549 unsigned location;
2550 const bool found =
2551 shader_program->UniformHash->get(location, params->Parameters[i].Name);
2552 assert(found);
2553
2554 if (!found)
2555 continue;
2556
2557 if (location != last_location) {
2558 struct gl_uniform_storage *storage =
2559 &shader_program->UniformStorage[location];
2560 enum gl_uniform_driver_format format = uniform_native;
2561
2562 unsigned columns = 0;
2563 switch (storage->type->base_type) {
2564 case GLSL_TYPE_UINT:
2565 assert(ctx->Const.NativeIntegers);
2566 format = uniform_native;
2567 columns = 1;
2568 break;
2569 case GLSL_TYPE_INT:
2570 format =
2571 (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
2572 columns = 1;
2573 break;
2574 case GLSL_TYPE_FLOAT:
2575 format = uniform_native;
2576 columns = storage->type->matrix_columns;
2577 break;
2578 case GLSL_TYPE_BOOL:
2579 if (ctx->Const.NativeIntegers) {
2580 format = (ctx->Const.UniformBooleanTrue == 1)
2581 ? uniform_bool_int_0_1 : uniform_bool_int_0_not0;
2582 } else {
2583 format = uniform_bool_float;
2584 }
2585 columns = 1;
2586 break;
2587 case GLSL_TYPE_SAMPLER:
2588 format = uniform_native;
2589 columns = 1;
2590 break;
2591 case GLSL_TYPE_ARRAY:
2592 case GLSL_TYPE_VOID:
2593 case GLSL_TYPE_STRUCT:
2594 case GLSL_TYPE_ERROR:
2595 case GLSL_TYPE_INTERFACE:
2596 assert(!"Should not get here.");
2597 break;
2598 }
2599
2600 _mesa_uniform_attach_driver_storage(storage,
2601 4 * sizeof(float) * columns,
2602 4 * sizeof(float),
2603 format,
2604 &params->ParameterValues[i]);
2605
2606 /* After attaching the driver's storage to the uniform, propagate any
2607 * data from the linker's backing store. This will cause values from
2608 * initializers in the source code to be copied over.
2609 */
2610 _mesa_propagate_uniforms_to_driver_storage(storage,
2611 0,
2612 MAX2(1, storage->array_elements));
2613
2614 last_location = location;
2615 }
2616 }
2617 }
2618
2619 /*
2620 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
2621 * channels for copy propagation and updates following instructions to
2622 * use the original versions.
2623 *
2624 * The ir_to_mesa_visitor lazily produces code assuming that this pass
2625 * will occur. As an example, a TXP production before this pass:
2626 *
2627 * 0: MOV TEMP[1], INPUT[4].xyyy;
2628 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2629 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
2630 *
2631 * and after:
2632 *
2633 * 0: MOV TEMP[1], INPUT[4].xyyy;
2634 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2635 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
2636 *
2637 * which allows for dead code elimination on TEMP[1]'s writes.
2638 */
2639 void
2640 ir_to_mesa_visitor::copy_propagate(void)
2641 {
2642 ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
2643 ir_to_mesa_instruction *,
2644 this->next_temp * 4);
2645 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
2646 int level = 0;
2647
2648 foreach_iter(exec_list_iterator, iter, this->instructions) {
2649 ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
2650
2651 assert(inst->dst.file != PROGRAM_TEMPORARY
2652 || inst->dst.index < this->next_temp);
2653
2654 /* First, do any copy propagation possible into the src regs. */
2655 for (int r = 0; r < 3; r++) {
2656 ir_to_mesa_instruction *first = NULL;
2657 bool good = true;
2658 int acp_base = inst->src[r].index * 4;
2659
2660 if (inst->src[r].file != PROGRAM_TEMPORARY ||
2661 inst->src[r].reladdr)
2662 continue;
2663
2664 /* See if we can find entries in the ACP consisting of MOVs
2665 * from the same src register for all the swizzled channels
2666 * of this src register reference.
2667 */
2668 for (int i = 0; i < 4; i++) {
2669 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2670 ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
2671
2672 if (!copy_chan) {
2673 good = false;
2674 break;
2675 }
2676
2677 assert(acp_level[acp_base + src_chan] <= level);
2678
2679 if (!first) {
2680 first = copy_chan;
2681 } else {
2682 if (first->src[0].file != copy_chan->src[0].file ||
2683 first->src[0].index != copy_chan->src[0].index) {
2684 good = false;
2685 break;
2686 }
2687 }
2688 }
2689
2690 if (good) {
2691 /* We've now validated that we can copy-propagate to
2692 * replace this src register reference. Do it.
2693 */
2694 inst->src[r].file = first->src[0].file;
2695 inst->src[r].index = first->src[0].index;
2696
2697 int swizzle = 0;
2698 for (int i = 0; i < 4; i++) {
2699 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2700 ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
2701 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
2702 (3 * i));
2703 }
2704 inst->src[r].swizzle = swizzle;
2705 }
2706 }
2707
2708 switch (inst->op) {
2709 case OPCODE_BGNLOOP:
2710 case OPCODE_ENDLOOP:
2711 /* End of a basic block, clear the ACP entirely. */
2712 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2713 break;
2714
2715 case OPCODE_IF:
2716 ++level;
2717 break;
2718
2719 case OPCODE_ENDIF:
2720 case OPCODE_ELSE:
2721 /* Clear all channels written inside the block from the ACP, but
2722 * leaving those that were not touched.
2723 */
2724 for (int r = 0; r < this->next_temp; r++) {
2725 for (int c = 0; c < 4; c++) {
2726 if (!acp[4 * r + c])
2727 continue;
2728
2729 if (acp_level[4 * r + c] >= level)
2730 acp[4 * r + c] = NULL;
2731 }
2732 }
2733 if (inst->op == OPCODE_ENDIF)
2734 --level;
2735 break;
2736
2737 default:
2738 /* Continuing the block, clear any written channels from
2739 * the ACP.
2740 */
2741 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
2742 /* Any temporary might be written, so no copy propagation
2743 * across this instruction.
2744 */
2745 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2746 } else if (inst->dst.file == PROGRAM_OUTPUT &&
2747 inst->dst.reladdr) {
2748 /* Any output might be written, so no copy propagation
2749 * from outputs across this instruction.
2750 */
2751 for (int r = 0; r < this->next_temp; r++) {
2752 for (int c = 0; c < 4; c++) {
2753 if (!acp[4 * r + c])
2754 continue;
2755
2756 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
2757 acp[4 * r + c] = NULL;
2758 }
2759 }
2760 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
2761 inst->dst.file == PROGRAM_OUTPUT) {
2762 /* Clear where it's used as dst. */
2763 if (inst->dst.file == PROGRAM_TEMPORARY) {
2764 for (int c = 0; c < 4; c++) {
2765 if (inst->dst.writemask & (1 << c)) {
2766 acp[4 * inst->dst.index + c] = NULL;
2767 }
2768 }
2769 }
2770
2771 /* Clear where it's used as src. */
2772 for (int r = 0; r < this->next_temp; r++) {
2773 for (int c = 0; c < 4; c++) {
2774 if (!acp[4 * r + c])
2775 continue;
2776
2777 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
2778
2779 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
2780 acp[4 * r + c]->src[0].index == inst->dst.index &&
2781 inst->dst.writemask & (1 << src_chan))
2782 {
2783 acp[4 * r + c] = NULL;
2784 }
2785 }
2786 }
2787 }
2788 break;
2789 }
2790
2791 /* If this is a copy, add it to the ACP. */
2792 if (inst->op == OPCODE_MOV &&
2793 inst->dst.file == PROGRAM_TEMPORARY &&
2794 !(inst->dst.file == inst->src[0].file &&
2795 inst->dst.index == inst->src[0].index) &&
2796 !inst->dst.reladdr &&
2797 !inst->saturate &&
2798 !inst->src[0].reladdr &&
2799 !inst->src[0].negate) {
2800 for (int i = 0; i < 4; i++) {
2801 if (inst->dst.writemask & (1 << i)) {
2802 acp[4 * inst->dst.index + i] = inst;
2803 acp_level[4 * inst->dst.index + i] = level;
2804 }
2805 }
2806 }
2807 }
2808
2809 ralloc_free(acp_level);
2810 ralloc_free(acp);
2811 }
2812
2813
2814 /**
2815 * Convert a shader's GLSL IR into a Mesa gl_program.
2816 */
2817 static struct gl_program *
2818 get_mesa_program(struct gl_context *ctx,
2819 struct gl_shader_program *shader_program,
2820 struct gl_shader *shader)
2821 {
2822 ir_to_mesa_visitor v;
2823 struct prog_instruction *mesa_instructions, *mesa_inst;
2824 ir_instruction **mesa_instruction_annotation;
2825 int i;
2826 struct gl_program *prog;
2827 GLenum target;
2828 const char *target_string = _mesa_glsl_shader_target_name(shader->Type);
2829 struct gl_shader_compiler_options *options =
2830 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
2831
2832 switch (shader->Type) {
2833 case GL_VERTEX_SHADER:
2834 target = GL_VERTEX_PROGRAM_ARB;
2835 break;
2836 case GL_FRAGMENT_SHADER:
2837 target = GL_FRAGMENT_PROGRAM_ARB;
2838 break;
2839 case GL_GEOMETRY_SHADER:
2840 target = GL_GEOMETRY_PROGRAM_NV;
2841 break;
2842 default:
2843 assert(!"should not be reached");
2844 return NULL;
2845 }
2846
2847 validate_ir_tree(shader->ir);
2848
2849 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
2850 if (!prog)
2851 return NULL;
2852 prog->Parameters = _mesa_new_parameter_list();
2853 v.ctx = ctx;
2854 v.prog = prog;
2855 v.shader_program = shader_program;
2856 v.options = options;
2857
2858 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
2859 prog->Parameters);
2860
2861 /* Emit Mesa IR for main(). */
2862 visit_exec_list(shader->ir, &v);
2863 v.emit(NULL, OPCODE_END);
2864
2865 prog->NumTemporaries = v.next_temp;
2866
2867 int num_instructions = 0;
2868 foreach_iter(exec_list_iterator, iter, v.instructions) {
2869 num_instructions++;
2870 }
2871
2872 mesa_instructions =
2873 (struct prog_instruction *)calloc(num_instructions,
2874 sizeof(*mesa_instructions));
2875 mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
2876 num_instructions);
2877
2878 v.copy_propagate();
2879
2880 /* Convert ir_mesa_instructions into prog_instructions.
2881 */
2882 mesa_inst = mesa_instructions;
2883 i = 0;
2884 foreach_iter(exec_list_iterator, iter, v.instructions) {
2885 const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
2886
2887 mesa_inst->Opcode = inst->op;
2888 mesa_inst->CondUpdate = inst->cond_update;
2889 if (inst->saturate)
2890 mesa_inst->SaturateMode = SATURATE_ZERO_ONE;
2891 mesa_inst->DstReg.File = inst->dst.file;
2892 mesa_inst->DstReg.Index = inst->dst.index;
2893 mesa_inst->DstReg.CondMask = inst->dst.cond_mask;
2894 mesa_inst->DstReg.WriteMask = inst->dst.writemask;
2895 mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL;
2896 mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]);
2897 mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]);
2898 mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]);
2899 mesa_inst->TexSrcUnit = inst->sampler;
2900 mesa_inst->TexSrcTarget = inst->tex_target;
2901 mesa_inst->TexShadow = inst->tex_shadow;
2902 mesa_instruction_annotation[i] = inst->ir;
2903
2904 /* Set IndirectRegisterFiles. */
2905 if (mesa_inst->DstReg.RelAddr)
2906 prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
2907
2908 /* Update program's bitmask of indirectly accessed register files */
2909 for (unsigned src = 0; src < 3; src++)
2910 if (mesa_inst->SrcReg[src].RelAddr)
2911 prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
2912
2913 switch (mesa_inst->Opcode) {
2914 case OPCODE_IF:
2915 if (options->MaxIfDepth == 0) {
2916 linker_warning(shader_program,
2917 "Couldn't flatten if-statement. "
2918 "This will likely result in software "
2919 "rasterization.\n");
2920 }
2921 break;
2922 case OPCODE_BGNLOOP:
2923 if (options->EmitNoLoops) {
2924 linker_warning(shader_program,
2925 "Couldn't unroll loop. "
2926 "This will likely result in software "
2927 "rasterization.\n");
2928 }
2929 break;
2930 case OPCODE_CONT:
2931 if (options->EmitNoCont) {
2932 linker_warning(shader_program,
2933 "Couldn't lower continue-statement. "
2934 "This will likely result in software "
2935 "rasterization.\n");
2936 }
2937 break;
2938 case OPCODE_ARL:
2939 prog->NumAddressRegs = 1;
2940 break;
2941 default:
2942 break;
2943 }
2944
2945 mesa_inst++;
2946 i++;
2947
2948 if (!shader_program->LinkStatus)
2949 break;
2950 }
2951
2952 if (!shader_program->LinkStatus) {
2953 goto fail_exit;
2954 }
2955
2956 set_branchtargets(&v, mesa_instructions, num_instructions);
2957
2958 if (ctx->Shader.Flags & GLSL_DUMP) {
2959 printf("\n");
2960 printf("GLSL IR for linked %s program %d:\n", target_string,
2961 shader_program->Name);
2962 _mesa_print_ir(shader->ir, NULL);
2963 printf("\n");
2964 printf("\n");
2965 printf("Mesa IR for linked %s program %d:\n", target_string,
2966 shader_program->Name);
2967 print_program(mesa_instructions, mesa_instruction_annotation,
2968 num_instructions);
2969 }
2970
2971 prog->Instructions = mesa_instructions;
2972 prog->NumInstructions = num_instructions;
2973
2974 /* Setting this to NULL prevents a possible double free in the fail_exit
2975 * path (far below).
2976 */
2977 mesa_instructions = NULL;
2978
2979 do_set_program_inouts(shader->ir, prog, shader->Type);
2980
2981 prog->SamplersUsed = shader->active_samplers;
2982 prog->ShadowSamplers = shader->shadow_samplers;
2983 _mesa_update_shader_textures_used(shader_program, prog);
2984
2985 /* Set the gl_FragDepth layout. */
2986 if (target == GL_FRAGMENT_PROGRAM_ARB) {
2987 struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
2988 fp->FragDepthLayout = shader_program->FragDepthLayout;
2989 }
2990
2991 _mesa_reference_program(ctx, &shader->Program, prog);
2992
2993 if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
2994 _mesa_optimize_program(ctx, prog);
2995 }
2996
2997 /* This has to be done last. Any operation that can cause
2998 * prog->ParameterValues to get reallocated (e.g., anything that adds a
2999 * program constant) has to happen before creating this linkage.
3000 */
3001 _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
3002 if (!shader_program->LinkStatus) {
3003 goto fail_exit;
3004 }
3005
3006 return prog;
3007
3008 fail_exit:
3009 free(mesa_instructions);
3010 _mesa_reference_program(ctx, &shader->Program, NULL);
3011 return NULL;
3012 }
3013
3014 extern "C" {
3015
3016 /**
3017 * Link a shader.
3018 * Called via ctx->Driver.LinkShader()
3019 * This actually involves converting GLSL IR into Mesa gl_programs with
3020 * code lowering and other optimizations.
3021 */
3022 GLboolean
3023 _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
3024 {
3025 assert(prog->LinkStatus);
3026
3027 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
3028 if (prog->_LinkedShaders[i] == NULL)
3029 continue;
3030
3031 bool progress;
3032 exec_list *ir = prog->_LinkedShaders[i]->ir;
3033 const struct gl_shader_compiler_options *options =
3034 &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
3035
3036 do {
3037 progress = false;
3038
3039 /* Lowering */
3040 do_mat_op_to_vec(ir);
3041 lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
3042 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
3043 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
3044
3045 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
3046
3047 progress = do_common_optimization(ir, true, true,
3048 options->MaxUnrollIterations,
3049 options)
3050 || progress;
3051
3052 progress = lower_quadop_vector(ir, true) || progress;
3053
3054 if (options->MaxIfDepth == 0)
3055 progress = lower_discard(ir) || progress;
3056
3057 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
3058
3059 if (options->EmitNoNoise)
3060 progress = lower_noise(ir) || progress;
3061
3062 /* If there are forms of indirect addressing that the driver
3063 * cannot handle, perform the lowering pass.
3064 */
3065 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
3066 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
3067 progress =
3068 lower_variable_index_to_cond_assign(ir,
3069 options->EmitNoIndirectInput,
3070 options->EmitNoIndirectOutput,
3071 options->EmitNoIndirectTemp,
3072 options->EmitNoIndirectUniform)
3073 || progress;
3074
3075 progress = do_vec_index_to_cond_assign(ir) || progress;
3076 progress = lower_vector_insert(ir, true) || progress;
3077 } while (progress);
3078
3079 validate_ir_tree(ir);
3080 }
3081
3082 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
3083 struct gl_program *linked_prog;
3084
3085 if (prog->_LinkedShaders[i] == NULL)
3086 continue;
3087
3088 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
3089
3090 if (linked_prog) {
3091 _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog);
3092
3093 _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
3094 linked_prog);
3095 if (!ctx->Driver.ProgramStringNotify(ctx,
3096 _mesa_program_index_to_target(i),
3097 linked_prog)) {
3098 return GL_FALSE;
3099 }
3100 }
3101
3102 _mesa_reference_program(ctx, &linked_prog, NULL);
3103 }
3104
3105 return prog->LinkStatus;
3106 }
3107
3108 /**
3109 * Link a GLSL shader program. Called via glLinkProgram().
3110 */
3111 void
3112 _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
3113 {
3114 unsigned int i;
3115
3116 _mesa_clear_shader_program_data(ctx, prog);
3117
3118 prog->LinkStatus = GL_TRUE;
3119
3120 for (i = 0; i < prog->NumShaders; i++) {
3121 if (!prog->Shaders[i]->CompileStatus) {
3122 linker_error(prog, "linking with uncompiled shader");
3123 }
3124 }
3125
3126 if (prog->LinkStatus) {
3127 link_shaders(ctx, prog);
3128 }
3129
3130 if (prog->LinkStatus) {
3131 if (!ctx->Driver.LinkShader(ctx, prog)) {
3132 prog->LinkStatus = GL_FALSE;
3133 }
3134 }
3135
3136 if (ctx->Shader.Flags & GLSL_DUMP) {
3137 if (!prog->LinkStatus) {
3138 printf("GLSL shader program %d failed to link\n", prog->Name);
3139 }
3140
3141 if (prog->InfoLog && prog->InfoLog[0] != 0) {
3142 printf("GLSL shader program %d info log:\n", prog->Name);
3143 printf("%s\n", prog->InfoLog);
3144 }
3145 }
3146 }
3147
3148 } /* extern "C" */