mesa: stop assigning unused storage for non-bindless opaque types
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file ir_to_mesa.cpp
28 *
29 * Translate GLSL IR to Mesa's gl_program representation.
30 */
31
32 #include <stdio.h>
33 #include "main/compiler.h"
34 #include "main/macros.h"
35 #include "main/mtypes.h"
36 #include "main/shaderapi.h"
37 #include "main/shaderobj.h"
38 #include "main/uniforms.h"
39 #include "compiler/glsl/ast.h"
40 #include "compiler/glsl/ir.h"
41 #include "compiler/glsl/ir_expression_flattening.h"
42 #include "compiler/glsl/ir_visitor.h"
43 #include "compiler/glsl/ir_optimization.h"
44 #include "compiler/glsl/ir_uniform.h"
45 #include "compiler/glsl/glsl_parser_extras.h"
46 #include "compiler/glsl_types.h"
47 #include "compiler/glsl/linker.h"
48 #include "compiler/glsl/program.h"
49 #include "compiler/glsl/shader_cache.h"
50 #include "program/prog_instruction.h"
51 #include "program/prog_optimize.h"
52 #include "program/prog_print.h"
53 #include "program/program.h"
54 #include "program/prog_parameter.h"
55 #include "util/string_to_uint_map.h"
56
57
58 static int swizzle_for_size(int size);
59
60 namespace {
61
62 class src_reg;
63 class dst_reg;
64
65 /**
66 * This struct is a corresponding struct to Mesa prog_src_register, with
67 * wider fields.
68 */
69 class src_reg {
70 public:
71 src_reg(gl_register_file file, int index, const glsl_type *type)
72 {
73 this->file = file;
74 this->index = index;
75 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
76 this->swizzle = swizzle_for_size(type->vector_elements);
77 else
78 this->swizzle = SWIZZLE_XYZW;
79 this->negate = 0;
80 this->reladdr = NULL;
81 }
82
83 src_reg()
84 {
85 this->file = PROGRAM_UNDEFINED;
86 this->index = 0;
87 this->swizzle = 0;
88 this->negate = 0;
89 this->reladdr = NULL;
90 }
91
92 explicit src_reg(dst_reg reg);
93
94 gl_register_file file; /**< PROGRAM_* from Mesa */
95 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
96 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
97 int negate; /**< NEGATE_XYZW mask from mesa */
98 /** Register index should be offset by the integer in this reg. */
99 src_reg *reladdr;
100 };
101
102 class dst_reg {
103 public:
104 dst_reg(gl_register_file file, int writemask)
105 {
106 this->file = file;
107 this->index = 0;
108 this->writemask = writemask;
109 this->reladdr = NULL;
110 }
111
112 dst_reg()
113 {
114 this->file = PROGRAM_UNDEFINED;
115 this->index = 0;
116 this->writemask = 0;
117 this->reladdr = NULL;
118 }
119
120 explicit dst_reg(src_reg reg);
121
122 gl_register_file file; /**< PROGRAM_* from Mesa */
123 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
124 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
125 /** Register index should be offset by the integer in this reg. */
126 src_reg *reladdr;
127 };
128
129 } /* anonymous namespace */
130
131 src_reg::src_reg(dst_reg reg)
132 {
133 this->file = reg.file;
134 this->index = reg.index;
135 this->swizzle = SWIZZLE_XYZW;
136 this->negate = 0;
137 this->reladdr = reg.reladdr;
138 }
139
140 dst_reg::dst_reg(src_reg reg)
141 {
142 this->file = reg.file;
143 this->index = reg.index;
144 this->writemask = WRITEMASK_XYZW;
145 this->reladdr = reg.reladdr;
146 }
147
148 namespace {
149
150 class ir_to_mesa_instruction : public exec_node {
151 public:
152 DECLARE_RALLOC_CXX_OPERATORS(ir_to_mesa_instruction)
153
154 enum prog_opcode op;
155 dst_reg dst;
156 src_reg src[3];
157 /** Pointer to the ir source this tree came from for debugging */
158 ir_instruction *ir;
159 bool saturate;
160 int sampler; /**< sampler index */
161 int tex_target; /**< One of TEXTURE_*_INDEX */
162 GLboolean tex_shadow;
163 };
164
165 class variable_storage : public exec_node {
166 public:
167 variable_storage(ir_variable *var, gl_register_file file, int index)
168 : file(file), index(index), var(var)
169 {
170 /* empty */
171 }
172
173 gl_register_file file;
174 int index;
175 ir_variable *var; /* variable that maps to this, if any */
176 };
177
178 class function_entry : public exec_node {
179 public:
180 ir_function_signature *sig;
181
182 /**
183 * identifier of this function signature used by the program.
184 *
185 * At the point that Mesa instructions for function calls are
186 * generated, we don't know the address of the first instruction of
187 * the function body. So we make the BranchTarget that is called a
188 * small integer and rewrite them during set_branchtargets().
189 */
190 int sig_id;
191
192 /**
193 * Pointer to first instruction of the function body.
194 *
195 * Set during function body emits after main() is processed.
196 */
197 ir_to_mesa_instruction *bgn_inst;
198
199 /**
200 * Index of the first instruction of the function body in actual
201 * Mesa IR.
202 *
203 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
204 */
205 int inst;
206
207 /** Storage for the return value. */
208 src_reg return_reg;
209 };
210
211 class ir_to_mesa_visitor : public ir_visitor {
212 public:
213 ir_to_mesa_visitor();
214 ~ir_to_mesa_visitor();
215
216 function_entry *current_function;
217
218 struct gl_context *ctx;
219 struct gl_program *prog;
220 struct gl_shader_program *shader_program;
221 struct gl_shader_compiler_options *options;
222
223 int next_temp;
224
225 variable_storage *find_variable_storage(const ir_variable *var);
226
227 src_reg get_temp(const glsl_type *type);
228 void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
229
230 src_reg src_reg_for_float(float val);
231
232 /**
233 * \name Visit methods
234 *
235 * As typical for the visitor pattern, there must be one \c visit method for
236 * each concrete subclass of \c ir_instruction. Virtual base classes within
237 * the hierarchy should not have \c visit methods.
238 */
239 /*@{*/
240 virtual void visit(ir_variable *);
241 virtual void visit(ir_loop *);
242 virtual void visit(ir_loop_jump *);
243 virtual void visit(ir_function_signature *);
244 virtual void visit(ir_function *);
245 virtual void visit(ir_expression *);
246 virtual void visit(ir_swizzle *);
247 virtual void visit(ir_dereference_variable *);
248 virtual void visit(ir_dereference_array *);
249 virtual void visit(ir_dereference_record *);
250 virtual void visit(ir_assignment *);
251 virtual void visit(ir_constant *);
252 virtual void visit(ir_call *);
253 virtual void visit(ir_return *);
254 virtual void visit(ir_discard *);
255 virtual void visit(ir_texture *);
256 virtual void visit(ir_if *);
257 virtual void visit(ir_emit_vertex *);
258 virtual void visit(ir_end_primitive *);
259 virtual void visit(ir_barrier *);
260 /*@}*/
261
262 src_reg result;
263
264 /** List of variable_storage */
265 exec_list variables;
266
267 /** List of function_entry */
268 exec_list function_signatures;
269 int next_signature_id;
270
271 /** List of ir_to_mesa_instruction */
272 exec_list instructions;
273
274 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op);
275
276 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
277 dst_reg dst, src_reg src0);
278
279 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
280 dst_reg dst, src_reg src0, src_reg src1);
281
282 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
283 dst_reg dst,
284 src_reg src0, src_reg src1, src_reg src2);
285
286 /**
287 * Emit the correct dot-product instruction for the type of arguments
288 */
289 ir_to_mesa_instruction * emit_dp(ir_instruction *ir,
290 dst_reg dst,
291 src_reg src0,
292 src_reg src1,
293 unsigned elements);
294
295 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
296 dst_reg dst, src_reg src0);
297
298 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
299 dst_reg dst, src_reg src0, src_reg src1);
300
301 bool try_emit_mad(ir_expression *ir,
302 int mul_operand);
303 bool try_emit_mad_for_and_not(ir_expression *ir,
304 int mul_operand);
305
306 void emit_swz(ir_expression *ir);
307
308 void emit_equality_comparison(ir_expression *ir, enum prog_opcode op,
309 dst_reg dst,
310 const src_reg &src0, const src_reg &src1);
311
312 inline void emit_sne(ir_expression *ir, dst_reg dst,
313 const src_reg &src0, const src_reg &src1)
314 {
315 emit_equality_comparison(ir, OPCODE_SLT, dst, src0, src1);
316 }
317
318 inline void emit_seq(ir_expression *ir, dst_reg dst,
319 const src_reg &src0, const src_reg &src1)
320 {
321 emit_equality_comparison(ir, OPCODE_SGE, dst, src0, src1);
322 }
323
324 bool process_move_condition(ir_rvalue *ir);
325
326 void copy_propagate(void);
327
328 void *mem_ctx;
329 };
330
331 } /* anonymous namespace */
332
333 static src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL);
334
335 static dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP);
336
337 static dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X);
338
339 static int
340 swizzle_for_size(int size)
341 {
342 static const int size_swizzles[4] = {
343 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
344 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
345 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
346 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
347 };
348
349 assert((size >= 1) && (size <= 4));
350 return size_swizzles[size - 1];
351 }
352
353 ir_to_mesa_instruction *
354 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
355 dst_reg dst,
356 src_reg src0, src_reg src1, src_reg src2)
357 {
358 ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
359 int num_reladdr = 0;
360
361 /* If we have to do relative addressing, we want to load the ARL
362 * reg directly for one of the regs, and preload the other reladdr
363 * sources into temps.
364 */
365 num_reladdr += dst.reladdr != NULL;
366 num_reladdr += src0.reladdr != NULL;
367 num_reladdr += src1.reladdr != NULL;
368 num_reladdr += src2.reladdr != NULL;
369
370 reladdr_to_temp(ir, &src2, &num_reladdr);
371 reladdr_to_temp(ir, &src1, &num_reladdr);
372 reladdr_to_temp(ir, &src0, &num_reladdr);
373
374 if (dst.reladdr) {
375 emit(ir, OPCODE_ARL, address_reg, *dst.reladdr);
376 num_reladdr--;
377 }
378 assert(num_reladdr == 0);
379
380 inst->op = op;
381 inst->dst = dst;
382 inst->src[0] = src0;
383 inst->src[1] = src1;
384 inst->src[2] = src2;
385 inst->ir = ir;
386
387 this->instructions.push_tail(inst);
388
389 return inst;
390 }
391
392
393 ir_to_mesa_instruction *
394 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
395 dst_reg dst, src_reg src0, src_reg src1)
396 {
397 return emit(ir, op, dst, src0, src1, undef_src);
398 }
399
400 ir_to_mesa_instruction *
401 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
402 dst_reg dst, src_reg src0)
403 {
404 assert(dst.writemask != 0);
405 return emit(ir, op, dst, src0, undef_src, undef_src);
406 }
407
408 ir_to_mesa_instruction *
409 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op)
410 {
411 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
412 }
413
414 ir_to_mesa_instruction *
415 ir_to_mesa_visitor::emit_dp(ir_instruction *ir,
416 dst_reg dst, src_reg src0, src_reg src1,
417 unsigned elements)
418 {
419 static const enum prog_opcode dot_opcodes[] = {
420 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
421 };
422
423 return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
424 }
425
426 /**
427 * Emits Mesa scalar opcodes to produce unique answers across channels.
428 *
429 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
430 * channel determines the result across all channels. So to do a vec4
431 * of this operation, we want to emit a scalar per source channel used
432 * to produce dest channels.
433 */
434 void
435 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
436 dst_reg dst,
437 src_reg orig_src0, src_reg orig_src1)
438 {
439 int i, j;
440 int done_mask = ~dst.writemask;
441
442 /* Mesa RCP is a scalar operation splatting results to all channels,
443 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
444 * dst channels.
445 */
446 for (i = 0; i < 4; i++) {
447 GLuint this_mask = (1 << i);
448 ir_to_mesa_instruction *inst;
449 src_reg src0 = orig_src0;
450 src_reg src1 = orig_src1;
451
452 if (done_mask & this_mask)
453 continue;
454
455 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
456 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
457 for (j = i + 1; j < 4; j++) {
458 /* If there is another enabled component in the destination that is
459 * derived from the same inputs, generate its value on this pass as
460 * well.
461 */
462 if (!(done_mask & (1 << j)) &&
463 GET_SWZ(src0.swizzle, j) == src0_swiz &&
464 GET_SWZ(src1.swizzle, j) == src1_swiz) {
465 this_mask |= (1 << j);
466 }
467 }
468 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
469 src0_swiz, src0_swiz);
470 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
471 src1_swiz, src1_swiz);
472
473 inst = emit(ir, op, dst, src0, src1);
474 inst->dst.writemask = this_mask;
475 done_mask |= this_mask;
476 }
477 }
478
479 void
480 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
481 dst_reg dst, src_reg src0)
482 {
483 src_reg undef = undef_src;
484
485 undef.swizzle = SWIZZLE_XXXX;
486
487 emit_scalar(ir, op, dst, src0, undef);
488 }
489
490 src_reg
491 ir_to_mesa_visitor::src_reg_for_float(float val)
492 {
493 src_reg src(PROGRAM_CONSTANT, -1, NULL);
494
495 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
496 (const gl_constant_value *)&val, 1, &src.swizzle);
497
498 return src;
499 }
500
501 static int
502 type_size(const struct glsl_type *type)
503 {
504 unsigned int i;
505 int size;
506
507 switch (type->base_type) {
508 case GLSL_TYPE_UINT:
509 case GLSL_TYPE_INT:
510 case GLSL_TYPE_FLOAT:
511 case GLSL_TYPE_BOOL:
512 if (type->is_matrix()) {
513 return type->matrix_columns;
514 } else {
515 /* Regardless of size of vector, it gets a vec4. This is bad
516 * packing for things like floats, but otherwise arrays become a
517 * mess. Hopefully a later pass over the code can pack scalars
518 * down if appropriate.
519 */
520 return 1;
521 }
522 break;
523 case GLSL_TYPE_DOUBLE:
524 if (type->is_matrix()) {
525 if (type->vector_elements > 2)
526 return type->matrix_columns * 2;
527 else
528 return type->matrix_columns;
529 } else {
530 if (type->vector_elements > 2)
531 return 2;
532 else
533 return 1;
534 }
535 break;
536 case GLSL_TYPE_UINT64:
537 case GLSL_TYPE_INT64:
538 if (type->vector_elements > 2)
539 return 2;
540 else
541 return 1;
542 case GLSL_TYPE_ARRAY:
543 assert(type->length > 0);
544 return type_size(type->fields.array) * type->length;
545 case GLSL_TYPE_STRUCT:
546 size = 0;
547 for (i = 0; i < type->length; i++) {
548 size += type_size(type->fields.structure[i].type);
549 }
550 return size;
551 case GLSL_TYPE_SAMPLER:
552 case GLSL_TYPE_IMAGE:
553 case GLSL_TYPE_SUBROUTINE:
554 /* Samplers take up one slot in UNIFORMS[], but they're baked in
555 * at link time.
556 */
557 return 1;
558 case GLSL_TYPE_ATOMIC_UINT:
559 case GLSL_TYPE_VOID:
560 case GLSL_TYPE_ERROR:
561 case GLSL_TYPE_INTERFACE:
562 case GLSL_TYPE_FUNCTION:
563 assert(!"Invalid type in type_size");
564 break;
565 }
566
567 return 0;
568 }
569
570 /**
571 * In the initial pass of codegen, we assign temporary numbers to
572 * intermediate results. (not SSA -- variable assignments will reuse
573 * storage). Actual register allocation for the Mesa VM occurs in a
574 * pass over the Mesa IR later.
575 */
576 src_reg
577 ir_to_mesa_visitor::get_temp(const glsl_type *type)
578 {
579 src_reg src;
580
581 src.file = PROGRAM_TEMPORARY;
582 src.index = next_temp;
583 src.reladdr = NULL;
584 next_temp += type_size(type);
585
586 if (type->is_array() || type->is_record()) {
587 src.swizzle = SWIZZLE_NOOP;
588 } else {
589 src.swizzle = swizzle_for_size(type->vector_elements);
590 }
591 src.negate = 0;
592
593 return src;
594 }
595
596 variable_storage *
597 ir_to_mesa_visitor::find_variable_storage(const ir_variable *var)
598 {
599 foreach_in_list(variable_storage, entry, &this->variables) {
600 if (entry->var == var)
601 return entry;
602 }
603
604 return NULL;
605 }
606
607 void
608 ir_to_mesa_visitor::visit(ir_variable *ir)
609 {
610 if (strcmp(ir->name, "gl_FragCoord") == 0) {
611 this->prog->OriginUpperLeft = ir->data.origin_upper_left;
612 this->prog->PixelCenterInteger = ir->data.pixel_center_integer;
613 }
614
615 if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
616 unsigned int i;
617 const ir_state_slot *const slots = ir->get_state_slots();
618 assert(slots != NULL);
619
620 /* Check if this statevar's setup in the STATE file exactly
621 * matches how we'll want to reference it as a
622 * struct/array/whatever. If not, then we need to move it into
623 * temporary storage and hope that it'll get copy-propagated
624 * out.
625 */
626 for (i = 0; i < ir->get_num_state_slots(); i++) {
627 if (slots[i].swizzle != SWIZZLE_XYZW) {
628 break;
629 }
630 }
631
632 variable_storage *storage;
633 dst_reg dst;
634 if (i == ir->get_num_state_slots()) {
635 /* We'll set the index later. */
636 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
637 this->variables.push_tail(storage);
638
639 dst = undef_dst;
640 } else {
641 /* The variable_storage constructor allocates slots based on the size
642 * of the type. However, this had better match the number of state
643 * elements that we're going to copy into the new temporary.
644 */
645 assert((int) ir->get_num_state_slots() == type_size(ir->type));
646
647 storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
648 this->next_temp);
649 this->variables.push_tail(storage);
650 this->next_temp += type_size(ir->type);
651
652 dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL));
653 }
654
655
656 for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
657 int index = _mesa_add_state_reference(this->prog->Parameters,
658 (gl_state_index *)slots[i].tokens);
659
660 if (storage->file == PROGRAM_STATE_VAR) {
661 if (storage->index == -1) {
662 storage->index = index;
663 } else {
664 assert(index == storage->index + (int)i);
665 }
666 } else {
667 src_reg src(PROGRAM_STATE_VAR, index, NULL);
668 src.swizzle = slots[i].swizzle;
669 emit(ir, OPCODE_MOV, dst, src);
670 /* even a float takes up a whole vec4 reg in a struct/array. */
671 dst.index++;
672 }
673 }
674
675 if (storage->file == PROGRAM_TEMPORARY &&
676 dst.index != storage->index + (int) ir->get_num_state_slots()) {
677 linker_error(this->shader_program,
678 "failed to load builtin uniform `%s' "
679 "(%d/%d regs loaded)\n",
680 ir->name, dst.index - storage->index,
681 type_size(ir->type));
682 }
683 }
684 }
685
686 void
687 ir_to_mesa_visitor::visit(ir_loop *ir)
688 {
689 emit(NULL, OPCODE_BGNLOOP);
690
691 visit_exec_list(&ir->body_instructions, this);
692
693 emit(NULL, OPCODE_ENDLOOP);
694 }
695
696 void
697 ir_to_mesa_visitor::visit(ir_loop_jump *ir)
698 {
699 switch (ir->mode) {
700 case ir_loop_jump::jump_break:
701 emit(NULL, OPCODE_BRK);
702 break;
703 case ir_loop_jump::jump_continue:
704 emit(NULL, OPCODE_CONT);
705 break;
706 }
707 }
708
709
710 void
711 ir_to_mesa_visitor::visit(ir_function_signature *ir)
712 {
713 assert(0);
714 (void)ir;
715 }
716
717 void
718 ir_to_mesa_visitor::visit(ir_function *ir)
719 {
720 /* Ignore function bodies other than main() -- we shouldn't see calls to
721 * them since they should all be inlined before we get to ir_to_mesa.
722 */
723 if (strcmp(ir->name, "main") == 0) {
724 const ir_function_signature *sig;
725 exec_list empty;
726
727 sig = ir->matching_signature(NULL, &empty, false);
728
729 assert(sig);
730
731 foreach_in_list(ir_instruction, ir, &sig->body) {
732 ir->accept(this);
733 }
734 }
735 }
736
737 bool
738 ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
739 {
740 int nonmul_operand = 1 - mul_operand;
741 src_reg a, b, c;
742
743 ir_expression *expr = ir->operands[mul_operand]->as_expression();
744 if (!expr || expr->operation != ir_binop_mul)
745 return false;
746
747 expr->operands[0]->accept(this);
748 a = this->result;
749 expr->operands[1]->accept(this);
750 b = this->result;
751 ir->operands[nonmul_operand]->accept(this);
752 c = this->result;
753
754 this->result = get_temp(ir->type);
755 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c);
756
757 return true;
758 }
759
760 /**
761 * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
762 *
763 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
764 * implemented using multiplication, and logical-or is implemented using
765 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
766 * As result, the logical expression (a & !b) can be rewritten as:
767 *
768 * - a * !b
769 * - a * (1 - b)
770 * - (a * 1) - (a * b)
771 * - a + -(a * b)
772 * - a + (a * -b)
773 *
774 * This final expression can be implemented as a single MAD(a, -b, a)
775 * instruction.
776 */
777 bool
778 ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
779 {
780 const int other_operand = 1 - try_operand;
781 src_reg a, b;
782
783 ir_expression *expr = ir->operands[try_operand]->as_expression();
784 if (!expr || expr->operation != ir_unop_logic_not)
785 return false;
786
787 ir->operands[other_operand]->accept(this);
788 a = this->result;
789 expr->operands[0]->accept(this);
790 b = this->result;
791
792 b.negate = ~b.negate;
793
794 this->result = get_temp(ir->type);
795 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a);
796
797 return true;
798 }
799
800 void
801 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
802 src_reg *reg, int *num_reladdr)
803 {
804 if (!reg->reladdr)
805 return;
806
807 emit(ir, OPCODE_ARL, address_reg, *reg->reladdr);
808
809 if (*num_reladdr != 1) {
810 src_reg temp = get_temp(glsl_type::vec4_type);
811
812 emit(ir, OPCODE_MOV, dst_reg(temp), *reg);
813 *reg = temp;
814 }
815
816 (*num_reladdr)--;
817 }
818
819 void
820 ir_to_mesa_visitor::emit_swz(ir_expression *ir)
821 {
822 /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
823 * This means that each of the operands is either an immediate value of -1,
824 * 0, or 1, or is a component from one source register (possibly with
825 * negation).
826 */
827 uint8_t components[4] = { 0 };
828 bool negate[4] = { false };
829 ir_variable *var = NULL;
830
831 for (unsigned i = 0; i < ir->type->vector_elements; i++) {
832 ir_rvalue *op = ir->operands[i];
833
834 assert(op->type->is_scalar());
835
836 while (op != NULL) {
837 switch (op->ir_type) {
838 case ir_type_constant: {
839
840 assert(op->type->is_scalar());
841
842 const ir_constant *const c = op->as_constant();
843 if (c->is_one()) {
844 components[i] = SWIZZLE_ONE;
845 } else if (c->is_zero()) {
846 components[i] = SWIZZLE_ZERO;
847 } else if (c->is_negative_one()) {
848 components[i] = SWIZZLE_ONE;
849 negate[i] = true;
850 } else {
851 assert(!"SWZ constant must be 0.0 or 1.0.");
852 }
853
854 op = NULL;
855 break;
856 }
857
858 case ir_type_dereference_variable: {
859 ir_dereference_variable *const deref =
860 (ir_dereference_variable *) op;
861
862 assert((var == NULL) || (deref->var == var));
863 components[i] = SWIZZLE_X;
864 var = deref->var;
865 op = NULL;
866 break;
867 }
868
869 case ir_type_expression: {
870 ir_expression *const expr = (ir_expression *) op;
871
872 assert(expr->operation == ir_unop_neg);
873 negate[i] = true;
874
875 op = expr->operands[0];
876 break;
877 }
878
879 case ir_type_swizzle: {
880 ir_swizzle *const swiz = (ir_swizzle *) op;
881
882 components[i] = swiz->mask.x;
883 op = swiz->val;
884 break;
885 }
886
887 default:
888 assert(!"Should not get here.");
889 return;
890 }
891 }
892 }
893
894 assert(var != NULL);
895
896 ir_dereference_variable *const deref =
897 new(mem_ctx) ir_dereference_variable(var);
898
899 this->result.file = PROGRAM_UNDEFINED;
900 deref->accept(this);
901 if (this->result.file == PROGRAM_UNDEFINED) {
902 printf("Failed to get tree for expression operand:\n");
903 deref->print();
904 printf("\n");
905 exit(1);
906 }
907
908 src_reg src;
909
910 src = this->result;
911 src.swizzle = MAKE_SWIZZLE4(components[0],
912 components[1],
913 components[2],
914 components[3]);
915 src.negate = ((unsigned(negate[0]) << 0)
916 | (unsigned(negate[1]) << 1)
917 | (unsigned(negate[2]) << 2)
918 | (unsigned(negate[3]) << 3));
919
920 /* Storage for our result. Ideally for an assignment we'd be using the
921 * actual storage for the result here, instead.
922 */
923 const src_reg result_src = get_temp(ir->type);
924 dst_reg result_dst = dst_reg(result_src);
925
926 /* Limit writes to the channels that will be used by result_src later.
927 * This does limit this temp's use as a temporary for multi-instruction
928 * sequences.
929 */
930 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
931
932 emit(ir, OPCODE_SWZ, result_dst, src);
933 this->result = result_src;
934 }
935
936 void
937 ir_to_mesa_visitor::emit_equality_comparison(ir_expression *ir,
938 enum prog_opcode op,
939 dst_reg dst,
940 const src_reg &src0,
941 const src_reg &src1)
942 {
943 src_reg difference;
944 src_reg abs_difference = get_temp(glsl_type::vec4_type);
945 const src_reg zero = src_reg_for_float(0.0);
946
947 /* x == y is equivalent to -abs(x-y) >= 0. Since all of the code that
948 * consumes the generated IR is pretty dumb, take special care when one
949 * of the operands is zero.
950 *
951 * Similarly, x != y is equivalent to -abs(x-y) < 0.
952 */
953 if (src0.file == zero.file &&
954 src0.index == zero.index &&
955 src0.swizzle == zero.swizzle) {
956 difference = src1;
957 } else if (src1.file == zero.file &&
958 src1.index == zero.index &&
959 src1.swizzle == zero.swizzle) {
960 difference = src0;
961 } else {
962 difference = get_temp(glsl_type::vec4_type);
963
964 src_reg tmp_src = src0;
965 tmp_src.negate = ~tmp_src.negate;
966
967 emit(ir, OPCODE_ADD, dst_reg(difference), tmp_src, src1);
968 }
969
970 emit(ir, OPCODE_ABS, dst_reg(abs_difference), difference);
971
972 abs_difference.negate = ~abs_difference.negate;
973 emit(ir, op, dst, abs_difference, zero);
974 }
975
976 void
977 ir_to_mesa_visitor::visit(ir_expression *ir)
978 {
979 unsigned int operand;
980 src_reg op[ARRAY_SIZE(ir->operands)];
981 src_reg result_src;
982 dst_reg result_dst;
983
984 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
985 */
986 if (ir->operation == ir_binop_add) {
987 if (try_emit_mad(ir, 1))
988 return;
989 if (try_emit_mad(ir, 0))
990 return;
991 }
992
993 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
994 */
995 if (ir->operation == ir_binop_logic_and) {
996 if (try_emit_mad_for_and_not(ir, 1))
997 return;
998 if (try_emit_mad_for_and_not(ir, 0))
999 return;
1000 }
1001
1002 if (ir->operation == ir_quadop_vector) {
1003 this->emit_swz(ir);
1004 return;
1005 }
1006
1007 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1008 this->result.file = PROGRAM_UNDEFINED;
1009 ir->operands[operand]->accept(this);
1010 if (this->result.file == PROGRAM_UNDEFINED) {
1011 printf("Failed to get tree for expression operand:\n");
1012 ir->operands[operand]->print();
1013 printf("\n");
1014 exit(1);
1015 }
1016 op[operand] = this->result;
1017
1018 /* Matrix expression operands should have been broken down to vector
1019 * operations already.
1020 */
1021 assert(!ir->operands[operand]->type->is_matrix());
1022 }
1023
1024 int vector_elements = ir->operands[0]->type->vector_elements;
1025 if (ir->operands[1]) {
1026 vector_elements = MAX2(vector_elements,
1027 ir->operands[1]->type->vector_elements);
1028 }
1029
1030 this->result.file = PROGRAM_UNDEFINED;
1031
1032 /* Storage for our result. Ideally for an assignment we'd be using
1033 * the actual storage for the result here, instead.
1034 */
1035 result_src = get_temp(ir->type);
1036 /* convenience for the emit functions below. */
1037 result_dst = dst_reg(result_src);
1038 /* Limit writes to the channels that will be used by result_src later.
1039 * This does limit this temp's use as a temporary for multi-instruction
1040 * sequences.
1041 */
1042 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1043
1044 switch (ir->operation) {
1045 case ir_unop_logic_not:
1046 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
1047 * older GPUs implement SEQ using multiple instructions (i915 uses two
1048 * SGE instructions and a MUL instruction). Since our logic values are
1049 * 0.0 and 1.0, 1-x also implements !x.
1050 */
1051 op[0].negate = ~op[0].negate;
1052 emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0));
1053 break;
1054 case ir_unop_neg:
1055 op[0].negate = ~op[0].negate;
1056 result_src = op[0];
1057 break;
1058 case ir_unop_abs:
1059 emit(ir, OPCODE_ABS, result_dst, op[0]);
1060 break;
1061 case ir_unop_sign:
1062 emit(ir, OPCODE_SSG, result_dst, op[0]);
1063 break;
1064 case ir_unop_rcp:
1065 emit_scalar(ir, OPCODE_RCP, result_dst, op[0]);
1066 break;
1067
1068 case ir_unop_exp2:
1069 emit_scalar(ir, OPCODE_EX2, result_dst, op[0]);
1070 break;
1071 case ir_unop_exp:
1072 assert(!"not reached: should be handled by exp_to_exp2");
1073 break;
1074 case ir_unop_log:
1075 assert(!"not reached: should be handled by log_to_log2");
1076 break;
1077 case ir_unop_log2:
1078 emit_scalar(ir, OPCODE_LG2, result_dst, op[0]);
1079 break;
1080 case ir_unop_sin:
1081 emit_scalar(ir, OPCODE_SIN, result_dst, op[0]);
1082 break;
1083 case ir_unop_cos:
1084 emit_scalar(ir, OPCODE_COS, result_dst, op[0]);
1085 break;
1086
1087 case ir_unop_dFdx:
1088 emit(ir, OPCODE_DDX, result_dst, op[0]);
1089 break;
1090 case ir_unop_dFdy:
1091 emit(ir, OPCODE_DDY, result_dst, op[0]);
1092 break;
1093
1094 case ir_unop_saturate: {
1095 ir_to_mesa_instruction *inst = emit(ir, OPCODE_MOV,
1096 result_dst, op[0]);
1097 inst->saturate = true;
1098 break;
1099 }
1100 case ir_unop_noise: {
1101 const enum prog_opcode opcode =
1102 prog_opcode(OPCODE_NOISE1
1103 + (ir->operands[0]->type->vector_elements) - 1);
1104 assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
1105
1106 emit(ir, opcode, result_dst, op[0]);
1107 break;
1108 }
1109
1110 case ir_binop_add:
1111 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1112 break;
1113 case ir_binop_sub:
1114 emit(ir, OPCODE_SUB, result_dst, op[0], op[1]);
1115 break;
1116
1117 case ir_binop_mul:
1118 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1119 break;
1120 case ir_binop_div:
1121 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1122 break;
1123 case ir_binop_mod:
1124 /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
1125 assert(ir->type->is_integer());
1126 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1127 break;
1128
1129 case ir_binop_less:
1130 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1131 break;
1132 case ir_binop_greater:
1133 /* Negating the operands (as opposed to switching the order of the
1134 * operands) produces the correct result when both are +/-Inf.
1135 */
1136 op[0].negate = ~op[0].negate;
1137 op[1].negate = ~op[1].negate;
1138 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1139 break;
1140 case ir_binop_lequal:
1141 /* Negating the operands (as opposed to switching the order of the
1142 * operands) produces the correct result when both are +/-Inf.
1143 */
1144 op[0].negate = ~op[0].negate;
1145 op[1].negate = ~op[1].negate;
1146 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1147 break;
1148 case ir_binop_gequal:
1149 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1150 break;
1151 case ir_binop_equal:
1152 emit_seq(ir, result_dst, op[0], op[1]);
1153 break;
1154 case ir_binop_nequal:
1155 emit_sne(ir, result_dst, op[0], op[1]);
1156 break;
1157 case ir_binop_all_equal:
1158 /* "==" operator producing a scalar boolean. */
1159 if (ir->operands[0]->type->is_vector() ||
1160 ir->operands[1]->type->is_vector()) {
1161 src_reg temp = get_temp(glsl_type::vec4_type);
1162 emit_sne(ir, dst_reg(temp), op[0], op[1]);
1163
1164 /* After the dot-product, the value will be an integer on the
1165 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1166 */
1167 emit_dp(ir, result_dst, temp, temp, vector_elements);
1168
1169 /* Negating the result of the dot-product gives values on the range
1170 * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
1171 * achieved using SGE.
1172 */
1173 src_reg sge_src = result_src;
1174 sge_src.negate = ~sge_src.negate;
1175 emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0));
1176 } else {
1177 emit_seq(ir, result_dst, op[0], op[1]);
1178 }
1179 break;
1180 case ir_binop_any_nequal:
1181 /* "!=" operator producing a scalar boolean. */
1182 if (ir->operands[0]->type->is_vector() ||
1183 ir->operands[1]->type->is_vector()) {
1184 src_reg temp = get_temp(glsl_type::vec4_type);
1185 if (ir->operands[0]->type->is_boolean() &&
1186 ir->operands[1]->as_constant() &&
1187 ir->operands[1]->as_constant()->is_zero()) {
1188 temp = op[0];
1189 } else {
1190 emit_sne(ir, dst_reg(temp), op[0], op[1]);
1191 }
1192
1193 /* After the dot-product, the value will be an integer on the
1194 * range [0,4]. Zero stays zero, and positive values become 1.0.
1195 */
1196 ir_to_mesa_instruction *const dp =
1197 emit_dp(ir, result_dst, temp, temp, vector_elements);
1198 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1199 /* The clamping to [0,1] can be done for free in the fragment
1200 * shader with a saturate.
1201 */
1202 dp->saturate = true;
1203 } else {
1204 /* Negating the result of the dot-product gives values on the range
1205 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1206 * achieved using SLT.
1207 */
1208 src_reg slt_src = result_src;
1209 slt_src.negate = ~slt_src.negate;
1210 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1211 }
1212 } else {
1213 emit_sne(ir, result_dst, op[0], op[1]);
1214 }
1215 break;
1216
1217 case ir_binop_logic_xor:
1218 emit_sne(ir, result_dst, op[0], op[1]);
1219 break;
1220
1221 case ir_binop_logic_or: {
1222 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1223 /* After the addition, the value will be an integer on the
1224 * range [0,2]. Zero stays zero, and positive values become 1.0.
1225 */
1226 ir_to_mesa_instruction *add =
1227 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1228 add->saturate = true;
1229 } else {
1230 /* The Boolean arguments are stored as float 0.0 and 1.0. If either
1231 * value is 1.0, the result of the logcal-or should be 1.0. If both
1232 * values are 0.0, the result should be 0.0. This is exactly what
1233 * MAX does.
1234 */
1235 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1236 }
1237 break;
1238 }
1239
1240 case ir_binop_logic_and:
1241 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1242 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1243 break;
1244
1245 case ir_binop_dot:
1246 assert(ir->operands[0]->type->is_vector());
1247 assert(ir->operands[0]->type == ir->operands[1]->type);
1248 emit_dp(ir, result_dst, op[0], op[1],
1249 ir->operands[0]->type->vector_elements);
1250 break;
1251
1252 case ir_unop_sqrt:
1253 /* sqrt(x) = x * rsq(x). */
1254 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1255 emit(ir, OPCODE_MUL, result_dst, result_src, op[0]);
1256 /* For incoming channels <= 0, set the result to 0. */
1257 op[0].negate = ~op[0].negate;
1258 emit(ir, OPCODE_CMP, result_dst,
1259 op[0], result_src, src_reg_for_float(0.0));
1260 break;
1261 case ir_unop_rsq:
1262 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1263 break;
1264 case ir_unop_i2f:
1265 case ir_unop_u2f:
1266 case ir_unop_b2f:
1267 case ir_unop_b2i:
1268 case ir_unop_i2u:
1269 case ir_unop_u2i:
1270 /* Mesa IR lacks types, ints are stored as truncated floats. */
1271 result_src = op[0];
1272 break;
1273 case ir_unop_f2i:
1274 case ir_unop_f2u:
1275 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1276 break;
1277 case ir_unop_f2b:
1278 case ir_unop_i2b:
1279 emit_sne(ir, result_dst, op[0], src_reg_for_float(0.0));
1280 break;
1281 case ir_unop_bitcast_f2i: // Ignore these 4, they can't happen here anyway
1282 case ir_unop_bitcast_f2u:
1283 case ir_unop_bitcast_i2f:
1284 case ir_unop_bitcast_u2f:
1285 break;
1286 case ir_unop_trunc:
1287 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1288 break;
1289 case ir_unop_ceil:
1290 op[0].negate = ~op[0].negate;
1291 emit(ir, OPCODE_FLR, result_dst, op[0]);
1292 result_src.negate = ~result_src.negate;
1293 break;
1294 case ir_unop_floor:
1295 emit(ir, OPCODE_FLR, result_dst, op[0]);
1296 break;
1297 case ir_unop_fract:
1298 emit(ir, OPCODE_FRC, result_dst, op[0]);
1299 break;
1300 case ir_unop_pack_snorm_2x16:
1301 case ir_unop_pack_snorm_4x8:
1302 case ir_unop_pack_unorm_2x16:
1303 case ir_unop_pack_unorm_4x8:
1304 case ir_unop_pack_half_2x16:
1305 case ir_unop_pack_double_2x32:
1306 case ir_unop_unpack_snorm_2x16:
1307 case ir_unop_unpack_snorm_4x8:
1308 case ir_unop_unpack_unorm_2x16:
1309 case ir_unop_unpack_unorm_4x8:
1310 case ir_unop_unpack_half_2x16:
1311 case ir_unop_unpack_double_2x32:
1312 case ir_unop_bitfield_reverse:
1313 case ir_unop_bit_count:
1314 case ir_unop_find_msb:
1315 case ir_unop_find_lsb:
1316 case ir_unop_d2f:
1317 case ir_unop_f2d:
1318 case ir_unop_d2i:
1319 case ir_unop_i2d:
1320 case ir_unop_d2u:
1321 case ir_unop_u2d:
1322 case ir_unop_d2b:
1323 case ir_unop_frexp_sig:
1324 case ir_unop_frexp_exp:
1325 assert(!"not supported");
1326 break;
1327 case ir_binop_min:
1328 emit(ir, OPCODE_MIN, result_dst, op[0], op[1]);
1329 break;
1330 case ir_binop_max:
1331 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1332 break;
1333 case ir_binop_pow:
1334 emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]);
1335 break;
1336
1337 /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
1338 * hardware backends have no way to avoid Mesa IR generation
1339 * even if they don't use it, we need to emit "something" and
1340 * continue.
1341 */
1342 case ir_binop_lshift:
1343 case ir_binop_rshift:
1344 case ir_binop_bit_and:
1345 case ir_binop_bit_xor:
1346 case ir_binop_bit_or:
1347 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1348 break;
1349
1350 case ir_unop_bit_not:
1351 case ir_unop_round_even:
1352 emit(ir, OPCODE_MOV, result_dst, op[0]);
1353 break;
1354
1355 case ir_binop_ubo_load:
1356 assert(!"not supported");
1357 break;
1358
1359 case ir_triop_lrp:
1360 /* ir_triop_lrp operands are (x, y, a) while
1361 * OPCODE_LRP operands are (a, y, x) to match ARB_fragment_program.
1362 */
1363 emit(ir, OPCODE_LRP, result_dst, op[2], op[1], op[0]);
1364 break;
1365
1366 case ir_triop_csel:
1367 /* We assume that boolean true and false are 1.0 and 0.0. OPCODE_CMP
1368 * selects src1 if src0 is < 0, src2 otherwise.
1369 */
1370 op[0].negate = ~op[0].negate;
1371 emit(ir, OPCODE_CMP, result_dst, op[0], op[1], op[2]);
1372 break;
1373
1374 case ir_binop_vector_extract:
1375 case ir_triop_fma:
1376 case ir_triop_bitfield_extract:
1377 case ir_triop_vector_insert:
1378 case ir_quadop_bitfield_insert:
1379 case ir_binop_ldexp:
1380 case ir_binop_carry:
1381 case ir_binop_borrow:
1382 case ir_binop_imul_high:
1383 case ir_unop_interpolate_at_centroid:
1384 case ir_binop_interpolate_at_offset:
1385 case ir_binop_interpolate_at_sample:
1386 case ir_unop_dFdx_coarse:
1387 case ir_unop_dFdx_fine:
1388 case ir_unop_dFdy_coarse:
1389 case ir_unop_dFdy_fine:
1390 case ir_unop_subroutine_to_int:
1391 case ir_unop_get_buffer_size:
1392 case ir_unop_bitcast_u642d:
1393 case ir_unop_bitcast_i642d:
1394 case ir_unop_bitcast_d2u64:
1395 case ir_unop_bitcast_d2i64:
1396 case ir_unop_i642i:
1397 case ir_unop_u642i:
1398 case ir_unop_i642u:
1399 case ir_unop_u642u:
1400 case ir_unop_i642b:
1401 case ir_unop_i642f:
1402 case ir_unop_u642f:
1403 case ir_unop_i642d:
1404 case ir_unop_u642d:
1405 case ir_unop_i2i64:
1406 case ir_unop_u2i64:
1407 case ir_unop_b2i64:
1408 case ir_unop_f2i64:
1409 case ir_unop_d2i64:
1410 case ir_unop_i2u64:
1411 case ir_unop_u2u64:
1412 case ir_unop_f2u64:
1413 case ir_unop_d2u64:
1414 case ir_unop_u642i64:
1415 case ir_unop_i642u64:
1416 case ir_unop_pack_int_2x32:
1417 case ir_unop_unpack_int_2x32:
1418 case ir_unop_pack_uint_2x32:
1419 case ir_unop_unpack_uint_2x32:
1420 case ir_unop_pack_sampler_2x32:
1421 case ir_unop_unpack_sampler_2x32:
1422 case ir_unop_pack_image_2x32:
1423 case ir_unop_unpack_image_2x32:
1424 assert(!"not supported");
1425 break;
1426
1427 case ir_unop_ssbo_unsized_array_length:
1428 case ir_quadop_vector:
1429 /* This operation should have already been handled.
1430 */
1431 assert(!"Should not get here.");
1432 break;
1433 }
1434
1435 this->result = result_src;
1436 }
1437
1438
1439 void
1440 ir_to_mesa_visitor::visit(ir_swizzle *ir)
1441 {
1442 src_reg src;
1443 int i;
1444 int swizzle[4];
1445
1446 /* Note that this is only swizzles in expressions, not those on the left
1447 * hand side of an assignment, which do write masking. See ir_assignment
1448 * for that.
1449 */
1450
1451 ir->val->accept(this);
1452 src = this->result;
1453 assert(src.file != PROGRAM_UNDEFINED);
1454 assert(ir->type->vector_elements > 0);
1455
1456 for (i = 0; i < 4; i++) {
1457 if (i < ir->type->vector_elements) {
1458 switch (i) {
1459 case 0:
1460 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
1461 break;
1462 case 1:
1463 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
1464 break;
1465 case 2:
1466 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
1467 break;
1468 case 3:
1469 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
1470 break;
1471 }
1472 } else {
1473 /* If the type is smaller than a vec4, replicate the last
1474 * channel out.
1475 */
1476 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1477 }
1478 }
1479
1480 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1481
1482 this->result = src;
1483 }
1484
1485 void
1486 ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
1487 {
1488 variable_storage *entry = find_variable_storage(ir->var);
1489 ir_variable *var = ir->var;
1490
1491 if (!entry) {
1492 switch (var->data.mode) {
1493 case ir_var_uniform:
1494 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
1495 var->data.param_index);
1496 this->variables.push_tail(entry);
1497 break;
1498 case ir_var_shader_in:
1499 /* The linker assigns locations for varyings and attributes,
1500 * including deprecated builtins (like gl_Color),
1501 * user-assigned generic attributes (glBindVertexLocation),
1502 * and user-defined varyings.
1503 */
1504 assert(var->data.location != -1);
1505 entry = new(mem_ctx) variable_storage(var,
1506 PROGRAM_INPUT,
1507 var->data.location);
1508 break;
1509 case ir_var_shader_out:
1510 assert(var->data.location != -1);
1511 entry = new(mem_ctx) variable_storage(var,
1512 PROGRAM_OUTPUT,
1513 var->data.location);
1514 break;
1515 case ir_var_system_value:
1516 entry = new(mem_ctx) variable_storage(var,
1517 PROGRAM_SYSTEM_VALUE,
1518 var->data.location);
1519 break;
1520 case ir_var_auto:
1521 case ir_var_temporary:
1522 entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
1523 this->next_temp);
1524 this->variables.push_tail(entry);
1525
1526 next_temp += type_size(var->type);
1527 break;
1528 }
1529
1530 if (!entry) {
1531 printf("Failed to make storage for %s\n", var->name);
1532 exit(1);
1533 }
1534 }
1535
1536 this->result = src_reg(entry->file, entry->index, var->type);
1537 }
1538
1539 void
1540 ir_to_mesa_visitor::visit(ir_dereference_array *ir)
1541 {
1542 ir_constant *index;
1543 src_reg src;
1544 int element_size = type_size(ir->type);
1545
1546 index = ir->array_index->constant_expression_value();
1547
1548 ir->array->accept(this);
1549 src = this->result;
1550
1551 if (index) {
1552 src.index += index->value.i[0] * element_size;
1553 } else {
1554 /* Variable index array dereference. It eats the "vec4" of the
1555 * base of the array and an index that offsets the Mesa register
1556 * index.
1557 */
1558 ir->array_index->accept(this);
1559
1560 src_reg index_reg;
1561
1562 if (element_size == 1) {
1563 index_reg = this->result;
1564 } else {
1565 index_reg = get_temp(glsl_type::float_type);
1566
1567 emit(ir, OPCODE_MUL, dst_reg(index_reg),
1568 this->result, src_reg_for_float(element_size));
1569 }
1570
1571 /* If there was already a relative address register involved, add the
1572 * new and the old together to get the new offset.
1573 */
1574 if (src.reladdr != NULL) {
1575 src_reg accum_reg = get_temp(glsl_type::float_type);
1576
1577 emit(ir, OPCODE_ADD, dst_reg(accum_reg),
1578 index_reg, *src.reladdr);
1579
1580 index_reg = accum_reg;
1581 }
1582
1583 src.reladdr = ralloc(mem_ctx, src_reg);
1584 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1585 }
1586
1587 /* If the type is smaller than a vec4, replicate the last channel out. */
1588 if (ir->type->is_scalar() || ir->type->is_vector())
1589 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1590 else
1591 src.swizzle = SWIZZLE_NOOP;
1592
1593 this->result = src;
1594 }
1595
1596 void
1597 ir_to_mesa_visitor::visit(ir_dereference_record *ir)
1598 {
1599 unsigned int i;
1600 const glsl_type *struct_type = ir->record->type;
1601 int offset = 0;
1602
1603 ir->record->accept(this);
1604
1605 for (i = 0; i < struct_type->length; i++) {
1606 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1607 break;
1608 offset += type_size(struct_type->fields.structure[i].type);
1609 }
1610
1611 /* If the type is smaller than a vec4, replicate the last channel out. */
1612 if (ir->type->is_scalar() || ir->type->is_vector())
1613 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1614 else
1615 this->result.swizzle = SWIZZLE_NOOP;
1616
1617 this->result.index += offset;
1618 }
1619
1620 /**
1621 * We want to be careful in assignment setup to hit the actual storage
1622 * instead of potentially using a temporary like we might with the
1623 * ir_dereference handler.
1624 */
1625 static dst_reg
1626 get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
1627 {
1628 /* The LHS must be a dereference. If the LHS is a variable indexed array
1629 * access of a vector, it must be separated into a series conditional moves
1630 * before reaching this point (see ir_vec_index_to_cond_assign).
1631 */
1632 assert(ir->as_dereference());
1633 ir_dereference_array *deref_array = ir->as_dereference_array();
1634 if (deref_array) {
1635 assert(!deref_array->array->type->is_vector());
1636 }
1637
1638 /* Use the rvalue deref handler for the most part. We'll ignore
1639 * swizzles in it and write swizzles using writemask, though.
1640 */
1641 ir->accept(v);
1642 return dst_reg(v->result);
1643 }
1644
1645 /* Calculate the sampler index and also calculate the base uniform location
1646 * for struct members.
1647 */
1648 static void
1649 calc_sampler_offsets(struct gl_shader_program *prog, ir_dereference *deref,
1650 unsigned *offset, unsigned *array_elements,
1651 unsigned *location)
1652 {
1653 if (deref->ir_type == ir_type_dereference_variable)
1654 return;
1655
1656 switch (deref->ir_type) {
1657 case ir_type_dereference_array: {
1658 ir_dereference_array *deref_arr = deref->as_dereference_array();
1659 ir_constant *array_index =
1660 deref_arr->array_index->constant_expression_value();
1661
1662 if (!array_index) {
1663 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
1664 * while GLSL 1.30 requires that the array indices be
1665 * constant integer expressions. We don't expect any driver
1666 * to actually work with a really variable array index, so
1667 * all that would work would be an unrolled loop counter that ends
1668 * up being constant above.
1669 */
1670 ralloc_strcat(&prog->data->InfoLog,
1671 "warning: Variable sampler array index unsupported.\n"
1672 "This feature of the language was removed in GLSL 1.20 "
1673 "and is unlikely to be supported for 1.10 in Mesa.\n");
1674 } else {
1675 *offset += array_index->value.u[0] * *array_elements;
1676 }
1677
1678 *array_elements *= deref_arr->array->type->length;
1679
1680 calc_sampler_offsets(prog, deref_arr->array->as_dereference(),
1681 offset, array_elements, location);
1682 break;
1683 }
1684
1685 case ir_type_dereference_record: {
1686 ir_dereference_record *deref_record = deref->as_dereference_record();
1687 unsigned field_index =
1688 deref_record->record->type->field_index(deref_record->field);
1689 *location +=
1690 deref_record->record->type->record_location_offset(field_index);
1691 calc_sampler_offsets(prog, deref_record->record->as_dereference(),
1692 offset, array_elements, location);
1693 break;
1694 }
1695
1696 default:
1697 unreachable("Invalid deref type");
1698 break;
1699 }
1700 }
1701
1702 static int
1703 get_sampler_uniform_value(class ir_dereference *sampler,
1704 struct gl_shader_program *shader_program,
1705 const struct gl_program *prog)
1706 {
1707 GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
1708 ir_variable *var = sampler->variable_referenced();
1709 unsigned location = var->data.location;
1710 unsigned array_elements = 1;
1711 unsigned offset = 0;
1712
1713 calc_sampler_offsets(shader_program, sampler, &offset, &array_elements,
1714 &location);
1715
1716 assert(shader_program->data->UniformStorage[location].opaque[shader].active);
1717 return shader_program->data->UniformStorage[location].opaque[shader].index +
1718 offset;
1719 }
1720
1721 /**
1722 * Process the condition of a conditional assignment
1723 *
1724 * Examines the condition of a conditional assignment to generate the optimal
1725 * first operand of a \c CMP instruction. If the condition is a relational
1726 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1727 * used as the source for the \c CMP instruction. Otherwise the comparison
1728 * is processed to a boolean result, and the boolean result is used as the
1729 * operand to the CMP instruction.
1730 */
1731 bool
1732 ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
1733 {
1734 ir_rvalue *src_ir = ir;
1735 bool negate = true;
1736 bool switch_order = false;
1737
1738 ir_expression *const expr = ir->as_expression();
1739 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
1740 bool zero_on_left = false;
1741
1742 if (expr->operands[0]->is_zero()) {
1743 src_ir = expr->operands[1];
1744 zero_on_left = true;
1745 } else if (expr->operands[1]->is_zero()) {
1746 src_ir = expr->operands[0];
1747 zero_on_left = false;
1748 }
1749
1750 /* a is - 0 + - 0 +
1751 * (a < 0) T F F ( a < 0) T F F
1752 * (0 < a) F F T (-a < 0) F F T
1753 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1754 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1755 * (a > 0) F F T (-a < 0) F F T
1756 * (0 > a) T F F ( a < 0) T F F
1757 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1758 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1759 *
1760 * Note that exchanging the order of 0 and 'a' in the comparison simply
1761 * means that the value of 'a' should be negated.
1762 */
1763 if (src_ir != ir) {
1764 switch (expr->operation) {
1765 case ir_binop_less:
1766 switch_order = false;
1767 negate = zero_on_left;
1768 break;
1769
1770 case ir_binop_greater:
1771 switch_order = false;
1772 negate = !zero_on_left;
1773 break;
1774
1775 case ir_binop_lequal:
1776 switch_order = true;
1777 negate = !zero_on_left;
1778 break;
1779
1780 case ir_binop_gequal:
1781 switch_order = true;
1782 negate = zero_on_left;
1783 break;
1784
1785 default:
1786 /* This isn't the right kind of comparison afterall, so make sure
1787 * the whole condition is visited.
1788 */
1789 src_ir = ir;
1790 break;
1791 }
1792 }
1793 }
1794
1795 src_ir->accept(this);
1796
1797 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1798 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1799 * choose which value OPCODE_CMP produces without an extra instruction
1800 * computing the condition.
1801 */
1802 if (negate)
1803 this->result.negate = ~this->result.negate;
1804
1805 return switch_order;
1806 }
1807
1808 void
1809 ir_to_mesa_visitor::visit(ir_assignment *ir)
1810 {
1811 dst_reg l;
1812 src_reg r;
1813 int i;
1814
1815 ir->rhs->accept(this);
1816 r = this->result;
1817
1818 l = get_assignment_lhs(ir->lhs, this);
1819
1820 /* FINISHME: This should really set to the correct maximal writemask for each
1821 * FINISHME: component written (in the loops below). This case can only
1822 * FINISHME: occur for matrices, arrays, and structures.
1823 */
1824 if (ir->write_mask == 0) {
1825 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
1826 l.writemask = WRITEMASK_XYZW;
1827 } else if (ir->lhs->type->is_scalar()) {
1828 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1829 * FINISHME: W component of fragment shader output zero, work correctly.
1830 */
1831 l.writemask = WRITEMASK_XYZW;
1832 } else {
1833 int swizzles[4];
1834 int first_enabled_chan = 0;
1835 int rhs_chan = 0;
1836
1837 assert(ir->lhs->type->is_vector());
1838 l.writemask = ir->write_mask;
1839
1840 for (int i = 0; i < 4; i++) {
1841 if (l.writemask & (1 << i)) {
1842 first_enabled_chan = GET_SWZ(r.swizzle, i);
1843 break;
1844 }
1845 }
1846
1847 /* Swizzle a small RHS vector into the channels being written.
1848 *
1849 * glsl ir treats write_mask as dictating how many channels are
1850 * present on the RHS while Mesa IR treats write_mask as just
1851 * showing which channels of the vec4 RHS get written.
1852 */
1853 for (int i = 0; i < 4; i++) {
1854 if (l.writemask & (1 << i))
1855 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
1856 else
1857 swizzles[i] = first_enabled_chan;
1858 }
1859 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
1860 swizzles[2], swizzles[3]);
1861 }
1862
1863 assert(l.file != PROGRAM_UNDEFINED);
1864 assert(r.file != PROGRAM_UNDEFINED);
1865
1866 if (ir->condition) {
1867 const bool switch_order = this->process_move_condition(ir->condition);
1868 src_reg condition = this->result;
1869
1870 for (i = 0; i < type_size(ir->lhs->type); i++) {
1871 if (switch_order) {
1872 emit(ir, OPCODE_CMP, l, condition, src_reg(l), r);
1873 } else {
1874 emit(ir, OPCODE_CMP, l, condition, r, src_reg(l));
1875 }
1876
1877 l.index++;
1878 r.index++;
1879 }
1880 } else {
1881 for (i = 0; i < type_size(ir->lhs->type); i++) {
1882 emit(ir, OPCODE_MOV, l, r);
1883 l.index++;
1884 r.index++;
1885 }
1886 }
1887 }
1888
1889
1890 void
1891 ir_to_mesa_visitor::visit(ir_constant *ir)
1892 {
1893 src_reg src;
1894 GLfloat stack_vals[4] = { 0 };
1895 GLfloat *values = stack_vals;
1896 unsigned int i;
1897
1898 /* Unfortunately, 4 floats is all we can get into
1899 * _mesa_add_unnamed_constant. So, make a temp to store an
1900 * aggregate constant and move each constant value into it. If we
1901 * get lucky, copy propagation will eliminate the extra moves.
1902 */
1903
1904 if (ir->type->is_record()) {
1905 src_reg temp_base = get_temp(ir->type);
1906 dst_reg temp = dst_reg(temp_base);
1907
1908 foreach_in_list(ir_constant, field_value, &ir->components) {
1909 int size = type_size(field_value->type);
1910
1911 assert(size > 0);
1912
1913 field_value->accept(this);
1914 src = this->result;
1915
1916 for (i = 0; i < (unsigned int)size; i++) {
1917 emit(ir, OPCODE_MOV, temp, src);
1918
1919 src.index++;
1920 temp.index++;
1921 }
1922 }
1923 this->result = temp_base;
1924 return;
1925 }
1926
1927 if (ir->type->is_array()) {
1928 src_reg temp_base = get_temp(ir->type);
1929 dst_reg temp = dst_reg(temp_base);
1930 int size = type_size(ir->type->fields.array);
1931
1932 assert(size > 0);
1933
1934 for (i = 0; i < ir->type->length; i++) {
1935 ir->array_elements[i]->accept(this);
1936 src = this->result;
1937 for (int j = 0; j < size; j++) {
1938 emit(ir, OPCODE_MOV, temp, src);
1939
1940 src.index++;
1941 temp.index++;
1942 }
1943 }
1944 this->result = temp_base;
1945 return;
1946 }
1947
1948 if (ir->type->is_matrix()) {
1949 src_reg mat = get_temp(ir->type);
1950 dst_reg mat_column = dst_reg(mat);
1951
1952 for (i = 0; i < ir->type->matrix_columns; i++) {
1953 assert(ir->type->is_float());
1954 values = &ir->value.f[i * ir->type->vector_elements];
1955
1956 src = src_reg(PROGRAM_CONSTANT, -1, NULL);
1957 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1958 (gl_constant_value *) values,
1959 ir->type->vector_elements,
1960 &src.swizzle);
1961 emit(ir, OPCODE_MOV, mat_column, src);
1962
1963 mat_column.index++;
1964 }
1965
1966 this->result = mat;
1967 return;
1968 }
1969
1970 src.file = PROGRAM_CONSTANT;
1971 switch (ir->type->base_type) {
1972 case GLSL_TYPE_FLOAT:
1973 values = &ir->value.f[0];
1974 break;
1975 case GLSL_TYPE_UINT:
1976 for (i = 0; i < ir->type->vector_elements; i++) {
1977 values[i] = ir->value.u[i];
1978 }
1979 break;
1980 case GLSL_TYPE_INT:
1981 for (i = 0; i < ir->type->vector_elements; i++) {
1982 values[i] = ir->value.i[i];
1983 }
1984 break;
1985 case GLSL_TYPE_BOOL:
1986 for (i = 0; i < ir->type->vector_elements; i++) {
1987 values[i] = ir->value.b[i];
1988 }
1989 break;
1990 default:
1991 assert(!"Non-float/uint/int/bool constant");
1992 }
1993
1994 this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type);
1995 this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1996 (gl_constant_value *) values,
1997 ir->type->vector_elements,
1998 &this->result.swizzle);
1999 }
2000
2001 void
2002 ir_to_mesa_visitor::visit(ir_call *)
2003 {
2004 assert(!"ir_to_mesa: All function calls should have been inlined by now.");
2005 }
2006
2007 void
2008 ir_to_mesa_visitor::visit(ir_texture *ir)
2009 {
2010 src_reg result_src, coord, lod_info, projector, dx, dy;
2011 dst_reg result_dst, coord_dst;
2012 ir_to_mesa_instruction *inst = NULL;
2013 prog_opcode opcode = OPCODE_NOP;
2014
2015 if (ir->op == ir_txs)
2016 this->result = src_reg_for_float(0.0);
2017 else
2018 ir->coordinate->accept(this);
2019
2020 /* Put our coords in a temp. We'll need to modify them for shadow,
2021 * projection, or LOD, so the only case we'd use it as-is is if
2022 * we're doing plain old texturing. Mesa IR optimization should
2023 * handle cleaning up our mess in that case.
2024 */
2025 coord = get_temp(glsl_type::vec4_type);
2026 coord_dst = dst_reg(coord);
2027 emit(ir, OPCODE_MOV, coord_dst, this->result);
2028
2029 if (ir->projector) {
2030 ir->projector->accept(this);
2031 projector = this->result;
2032 }
2033
2034 /* Storage for our result. Ideally for an assignment we'd be using
2035 * the actual storage for the result here, instead.
2036 */
2037 result_src = get_temp(glsl_type::vec4_type);
2038 result_dst = dst_reg(result_src);
2039
2040 switch (ir->op) {
2041 case ir_tex:
2042 case ir_txs:
2043 opcode = OPCODE_TEX;
2044 break;
2045 case ir_txb:
2046 opcode = OPCODE_TXB;
2047 ir->lod_info.bias->accept(this);
2048 lod_info = this->result;
2049 break;
2050 case ir_txf:
2051 /* Pretend to be TXL so the sampler, coordinate, lod are available */
2052 case ir_txl:
2053 opcode = OPCODE_TXL;
2054 ir->lod_info.lod->accept(this);
2055 lod_info = this->result;
2056 break;
2057 case ir_txd:
2058 opcode = OPCODE_TXD;
2059 ir->lod_info.grad.dPdx->accept(this);
2060 dx = this->result;
2061 ir->lod_info.grad.dPdy->accept(this);
2062 dy = this->result;
2063 break;
2064 case ir_txf_ms:
2065 assert(!"Unexpected ir_txf_ms opcode");
2066 break;
2067 case ir_lod:
2068 assert(!"Unexpected ir_lod opcode");
2069 break;
2070 case ir_tg4:
2071 assert(!"Unexpected ir_tg4 opcode");
2072 break;
2073 case ir_query_levels:
2074 assert(!"Unexpected ir_query_levels opcode");
2075 break;
2076 case ir_samples_identical:
2077 unreachable("Unexpected ir_samples_identical opcode");
2078 case ir_texture_samples:
2079 unreachable("Unexpected ir_texture_samples opcode");
2080 }
2081
2082 const glsl_type *sampler_type = ir->sampler->type;
2083
2084 if (ir->projector) {
2085 if (opcode == OPCODE_TEX) {
2086 /* Slot the projector in as the last component of the coord. */
2087 coord_dst.writemask = WRITEMASK_W;
2088 emit(ir, OPCODE_MOV, coord_dst, projector);
2089 coord_dst.writemask = WRITEMASK_XYZW;
2090 opcode = OPCODE_TXP;
2091 } else {
2092 src_reg coord_w = coord;
2093 coord_w.swizzle = SWIZZLE_WWWW;
2094
2095 /* For the other TEX opcodes there's no projective version
2096 * since the last slot is taken up by lod info. Do the
2097 * projective divide now.
2098 */
2099 coord_dst.writemask = WRITEMASK_W;
2100 emit(ir, OPCODE_RCP, coord_dst, projector);
2101
2102 /* In the case where we have to project the coordinates "by hand,"
2103 * the shadow comparator value must also be projected.
2104 */
2105 src_reg tmp_src = coord;
2106 if (ir->shadow_comparator) {
2107 /* Slot the shadow value in as the second to last component of the
2108 * coord.
2109 */
2110 ir->shadow_comparator->accept(this);
2111
2112 tmp_src = get_temp(glsl_type::vec4_type);
2113 dst_reg tmp_dst = dst_reg(tmp_src);
2114
2115 /* Projective division not allowed for array samplers. */
2116 assert(!sampler_type->sampler_array);
2117
2118 tmp_dst.writemask = WRITEMASK_Z;
2119 emit(ir, OPCODE_MOV, tmp_dst, this->result);
2120
2121 tmp_dst.writemask = WRITEMASK_XY;
2122 emit(ir, OPCODE_MOV, tmp_dst, coord);
2123 }
2124
2125 coord_dst.writemask = WRITEMASK_XYZ;
2126 emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
2127
2128 coord_dst.writemask = WRITEMASK_XYZW;
2129 coord.swizzle = SWIZZLE_XYZW;
2130 }
2131 }
2132
2133 /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
2134 * comparator was put in the correct place (and projected) by the code,
2135 * above, that handles by-hand projection.
2136 */
2137 if (ir->shadow_comparator && (!ir->projector || opcode == OPCODE_TXP)) {
2138 /* Slot the shadow value in as the second to last component of the
2139 * coord.
2140 */
2141 ir->shadow_comparator->accept(this);
2142
2143 /* XXX This will need to be updated for cubemap array samplers. */
2144 if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
2145 sampler_type->sampler_array) {
2146 coord_dst.writemask = WRITEMASK_W;
2147 } else {
2148 coord_dst.writemask = WRITEMASK_Z;
2149 }
2150
2151 emit(ir, OPCODE_MOV, coord_dst, this->result);
2152 coord_dst.writemask = WRITEMASK_XYZW;
2153 }
2154
2155 if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
2156 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
2157 coord_dst.writemask = WRITEMASK_W;
2158 emit(ir, OPCODE_MOV, coord_dst, lod_info);
2159 coord_dst.writemask = WRITEMASK_XYZW;
2160 }
2161
2162 if (opcode == OPCODE_TXD)
2163 inst = emit(ir, opcode, result_dst, coord, dx, dy);
2164 else
2165 inst = emit(ir, opcode, result_dst, coord);
2166
2167 if (ir->shadow_comparator)
2168 inst->tex_shadow = GL_TRUE;
2169
2170 inst->sampler = get_sampler_uniform_value(ir->sampler, shader_program,
2171 prog);
2172
2173 switch (sampler_type->sampler_dimensionality) {
2174 case GLSL_SAMPLER_DIM_1D:
2175 inst->tex_target = (sampler_type->sampler_array)
2176 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2177 break;
2178 case GLSL_SAMPLER_DIM_2D:
2179 inst->tex_target = (sampler_type->sampler_array)
2180 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2181 break;
2182 case GLSL_SAMPLER_DIM_3D:
2183 inst->tex_target = TEXTURE_3D_INDEX;
2184 break;
2185 case GLSL_SAMPLER_DIM_CUBE:
2186 inst->tex_target = TEXTURE_CUBE_INDEX;
2187 break;
2188 case GLSL_SAMPLER_DIM_RECT:
2189 inst->tex_target = TEXTURE_RECT_INDEX;
2190 break;
2191 case GLSL_SAMPLER_DIM_BUF:
2192 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2193 break;
2194 case GLSL_SAMPLER_DIM_EXTERNAL:
2195 inst->tex_target = TEXTURE_EXTERNAL_INDEX;
2196 break;
2197 default:
2198 assert(!"Should not get here.");
2199 }
2200
2201 this->result = result_src;
2202 }
2203
2204 void
2205 ir_to_mesa_visitor::visit(ir_return *ir)
2206 {
2207 /* Non-void functions should have been inlined. We may still emit RETs
2208 * from main() unless the EmitNoMainReturn option is set.
2209 */
2210 assert(!ir->get_value());
2211 emit(ir, OPCODE_RET);
2212 }
2213
2214 void
2215 ir_to_mesa_visitor::visit(ir_discard *ir)
2216 {
2217 if (!ir->condition)
2218 ir->condition = new(mem_ctx) ir_constant(true);
2219
2220 ir->condition->accept(this);
2221 this->result.negate = ~this->result.negate;
2222 emit(ir, OPCODE_KIL, undef_dst, this->result);
2223 }
2224
2225 void
2226 ir_to_mesa_visitor::visit(ir_if *ir)
2227 {
2228 ir_to_mesa_instruction *if_inst;
2229
2230 ir->condition->accept(this);
2231 assert(this->result.file != PROGRAM_UNDEFINED);
2232
2233 if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result);
2234
2235 this->instructions.push_tail(if_inst);
2236
2237 visit_exec_list(&ir->then_instructions, this);
2238
2239 if (!ir->else_instructions.is_empty()) {
2240 emit(ir->condition, OPCODE_ELSE);
2241 visit_exec_list(&ir->else_instructions, this);
2242 }
2243
2244 emit(ir->condition, OPCODE_ENDIF);
2245 }
2246
2247 void
2248 ir_to_mesa_visitor::visit(ir_emit_vertex *)
2249 {
2250 assert(!"Geometry shaders not supported.");
2251 }
2252
2253 void
2254 ir_to_mesa_visitor::visit(ir_end_primitive *)
2255 {
2256 assert(!"Geometry shaders not supported.");
2257 }
2258
2259 void
2260 ir_to_mesa_visitor::visit(ir_barrier *)
2261 {
2262 unreachable("GLSL barrier() not supported.");
2263 }
2264
2265 ir_to_mesa_visitor::ir_to_mesa_visitor()
2266 {
2267 result.file = PROGRAM_UNDEFINED;
2268 next_temp = 1;
2269 next_signature_id = 1;
2270 current_function = NULL;
2271 mem_ctx = ralloc_context(NULL);
2272 }
2273
2274 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2275 {
2276 ralloc_free(mem_ctx);
2277 }
2278
2279 static struct prog_src_register
2280 mesa_src_reg_from_ir_src_reg(src_reg reg)
2281 {
2282 struct prog_src_register mesa_reg;
2283
2284 mesa_reg.File = reg.file;
2285 assert(reg.index < (1 << INST_INDEX_BITS));
2286 mesa_reg.Index = reg.index;
2287 mesa_reg.Swizzle = reg.swizzle;
2288 mesa_reg.RelAddr = reg.reladdr != NULL;
2289 mesa_reg.Negate = reg.negate;
2290
2291 return mesa_reg;
2292 }
2293
2294 static void
2295 set_branchtargets(ir_to_mesa_visitor *v,
2296 struct prog_instruction *mesa_instructions,
2297 int num_instructions)
2298 {
2299 int if_count = 0, loop_count = 0;
2300 int *if_stack, *loop_stack;
2301 int if_stack_pos = 0, loop_stack_pos = 0;
2302 int i, j;
2303
2304 for (i = 0; i < num_instructions; i++) {
2305 switch (mesa_instructions[i].Opcode) {
2306 case OPCODE_IF:
2307 if_count++;
2308 break;
2309 case OPCODE_BGNLOOP:
2310 loop_count++;
2311 break;
2312 case OPCODE_BRK:
2313 case OPCODE_CONT:
2314 mesa_instructions[i].BranchTarget = -1;
2315 break;
2316 default:
2317 break;
2318 }
2319 }
2320
2321 if_stack = rzalloc_array(v->mem_ctx, int, if_count);
2322 loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
2323
2324 for (i = 0; i < num_instructions; i++) {
2325 switch (mesa_instructions[i].Opcode) {
2326 case OPCODE_IF:
2327 if_stack[if_stack_pos] = i;
2328 if_stack_pos++;
2329 break;
2330 case OPCODE_ELSE:
2331 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2332 if_stack[if_stack_pos - 1] = i;
2333 break;
2334 case OPCODE_ENDIF:
2335 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2336 if_stack_pos--;
2337 break;
2338 case OPCODE_BGNLOOP:
2339 loop_stack[loop_stack_pos] = i;
2340 loop_stack_pos++;
2341 break;
2342 case OPCODE_ENDLOOP:
2343 loop_stack_pos--;
2344 /* Rewrite any breaks/conts at this nesting level (haven't
2345 * already had a BranchTarget assigned) to point to the end
2346 * of the loop.
2347 */
2348 for (j = loop_stack[loop_stack_pos]; j < i; j++) {
2349 if (mesa_instructions[j].Opcode == OPCODE_BRK ||
2350 mesa_instructions[j].Opcode == OPCODE_CONT) {
2351 if (mesa_instructions[j].BranchTarget == -1) {
2352 mesa_instructions[j].BranchTarget = i;
2353 }
2354 }
2355 }
2356 /* The loop ends point at each other. */
2357 mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
2358 mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
2359 break;
2360 case OPCODE_CAL:
2361 foreach_in_list(function_entry, entry, &v->function_signatures) {
2362 if (entry->sig_id == mesa_instructions[i].BranchTarget) {
2363 mesa_instructions[i].BranchTarget = entry->inst;
2364 break;
2365 }
2366 }
2367 break;
2368 default:
2369 break;
2370 }
2371 }
2372 }
2373
2374 static void
2375 print_program(struct prog_instruction *mesa_instructions,
2376 ir_instruction **mesa_instruction_annotation,
2377 int num_instructions)
2378 {
2379 ir_instruction *last_ir = NULL;
2380 int i;
2381 int indent = 0;
2382
2383 for (i = 0; i < num_instructions; i++) {
2384 struct prog_instruction *mesa_inst = mesa_instructions + i;
2385 ir_instruction *ir = mesa_instruction_annotation[i];
2386
2387 fprintf(stdout, "%3d: ", i);
2388
2389 if (last_ir != ir && ir) {
2390 int j;
2391
2392 for (j = 0; j < indent; j++) {
2393 fprintf(stdout, " ");
2394 }
2395 ir->print();
2396 printf("\n");
2397 last_ir = ir;
2398
2399 fprintf(stdout, " "); /* line number spacing. */
2400 }
2401
2402 indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
2403 PROG_PRINT_DEBUG, NULL);
2404 }
2405 }
2406
2407 namespace {
2408
2409 class add_uniform_to_shader : public program_resource_visitor {
2410 public:
2411 add_uniform_to_shader(struct gl_shader_program *shader_program,
2412 struct gl_program_parameter_list *params,
2413 gl_shader_stage shader_type)
2414 : shader_program(shader_program), params(params), idx(-1),
2415 shader_type(shader_type)
2416 {
2417 /* empty */
2418 }
2419
2420 void process(ir_variable *var)
2421 {
2422 this->idx = -1;
2423 this->var = var;
2424 this->program_resource_visitor::process(var);
2425 var->data.param_index = this->idx;
2426 }
2427
2428 private:
2429 virtual void visit_field(const glsl_type *type, const char *name,
2430 bool row_major, const glsl_type *record_type,
2431 const enum glsl_interface_packing packing,
2432 bool last_field);
2433
2434 struct gl_shader_program *shader_program;
2435 struct gl_program_parameter_list *params;
2436 int idx;
2437 ir_variable *var;
2438 gl_shader_stage shader_type;
2439 };
2440
2441 } /* anonymous namespace */
2442
2443 void
2444 add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
2445 bool /* row_major */,
2446 const glsl_type * /* record_type */,
2447 const enum glsl_interface_packing,
2448 bool /* last_field */)
2449 {
2450 /* opaque types don't use storage in the param list unless they are
2451 * bindless samplers or images.
2452 */
2453 if (type->contains_opaque() && !var->data.bindless)
2454 return;
2455
2456 int index = _mesa_lookup_parameter_index(params, name);
2457 if (index < 0) {
2458 unsigned size = type_size(type) * 4;
2459
2460 index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
2461 type->gl_type, NULL, NULL);
2462 }
2463
2464 /* The first part of the uniform that's processed determines the base
2465 * location of the whole uniform (for structures).
2466 */
2467 if (this->idx < 0)
2468 this->idx = index;
2469 }
2470
2471 /**
2472 * Generate the program parameters list for the user uniforms in a shader
2473 *
2474 * \param shader_program Linked shader program. This is only used to
2475 * emit possible link errors to the info log.
2476 * \param sh Shader whose uniforms are to be processed.
2477 * \param params Parameter list to be filled in.
2478 */
2479 void
2480 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
2481 *shader_program,
2482 struct gl_linked_shader *sh,
2483 struct gl_program_parameter_list
2484 *params)
2485 {
2486 add_uniform_to_shader add(shader_program, params, sh->Stage);
2487
2488 foreach_in_list(ir_instruction, node, sh->ir) {
2489 ir_variable *var = node->as_variable();
2490
2491 if ((var == NULL) || (var->data.mode != ir_var_uniform)
2492 || var->is_in_buffer_block() || (strncmp(var->name, "gl_", 3) == 0))
2493 continue;
2494
2495 add.process(var);
2496 }
2497 }
2498
2499 void
2500 _mesa_associate_uniform_storage(struct gl_context *ctx,
2501 struct gl_shader_program *shader_program,
2502 struct gl_program *prog,
2503 bool propagate_to_storage)
2504 {
2505 struct gl_program_parameter_list *params = prog->Parameters;
2506 gl_shader_stage shader_type = prog->info.stage;
2507
2508 /* After adding each uniform to the parameter list, connect the storage for
2509 * the parameter with the tracking structure used by the API for the
2510 * uniform.
2511 */
2512 unsigned last_location = unsigned(~0);
2513 for (unsigned i = 0; i < params->NumParameters; i++) {
2514 if (params->Parameters[i].Type != PROGRAM_UNIFORM)
2515 continue;
2516
2517 unsigned location;
2518 const bool found =
2519 shader_program->UniformHash->get(location, params->Parameters[i].Name);
2520 assert(found);
2521
2522 if (!found)
2523 continue;
2524
2525 struct gl_uniform_storage *storage =
2526 &shader_program->data->UniformStorage[location];
2527
2528 /* Do not associate any uniform storage to built-in uniforms */
2529 if (storage->builtin)
2530 continue;
2531
2532 if (location != last_location) {
2533 enum gl_uniform_driver_format format = uniform_native;
2534 unsigned columns = 0;
2535 int dmul = 4 * sizeof(float);
2536
2537 switch (storage->type->base_type) {
2538 case GLSL_TYPE_UINT64:
2539 if (storage->type->vector_elements > 2)
2540 dmul *= 2;
2541 /* fallthrough */
2542 case GLSL_TYPE_UINT:
2543 assert(ctx->Const.NativeIntegers);
2544 format = uniform_native;
2545 columns = 1;
2546 break;
2547 case GLSL_TYPE_INT64:
2548 if (storage->type->vector_elements > 2)
2549 dmul *= 2;
2550 /* fallthrough */
2551 case GLSL_TYPE_INT:
2552 format =
2553 (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
2554 columns = 1;
2555 break;
2556 case GLSL_TYPE_DOUBLE:
2557 if (storage->type->vector_elements > 2)
2558 dmul *= 2;
2559 /* fallthrough */
2560 case GLSL_TYPE_FLOAT:
2561 format = uniform_native;
2562 columns = storage->type->matrix_columns;
2563 break;
2564 case GLSL_TYPE_BOOL:
2565 format = uniform_native;
2566 columns = 1;
2567 break;
2568 case GLSL_TYPE_SAMPLER:
2569 case GLSL_TYPE_IMAGE:
2570 case GLSL_TYPE_SUBROUTINE:
2571 format = uniform_native;
2572 columns = 1;
2573 break;
2574 case GLSL_TYPE_ATOMIC_UINT:
2575 case GLSL_TYPE_ARRAY:
2576 case GLSL_TYPE_VOID:
2577 case GLSL_TYPE_STRUCT:
2578 case GLSL_TYPE_ERROR:
2579 case GLSL_TYPE_INTERFACE:
2580 case GLSL_TYPE_FUNCTION:
2581 assert(!"Should not get here.");
2582 break;
2583 }
2584
2585 _mesa_uniform_attach_driver_storage(storage, dmul * columns, dmul,
2586 format,
2587 &params->ParameterValues[i]);
2588
2589 /* When a bindless sampler/image is bound to a texture/image unit, we
2590 * have to overwrite the constant value by the resident handle
2591 * directly in the constant buffer before the next draw. One solution
2592 * is to keep track a pointer to the base of the data.
2593 */
2594 if (storage->is_bindless && (prog->sh.NumBindlessSamplers ||
2595 prog->sh.NumBindlessImages)) {
2596 unsigned array_elements = MAX2(1, storage->array_elements);
2597
2598 for (unsigned j = 0; j < array_elements; ++j) {
2599 unsigned unit = storage->opaque[shader_type].index + j;
2600
2601 if (storage->type->without_array()->is_sampler()) {
2602 assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers);
2603 prog->sh.BindlessSamplers[unit].data =
2604 &params->ParameterValues[i] + j;
2605 } else if (storage->type->without_array()->is_image()) {
2606 assert(unit >= 0 && unit < prog->sh.NumBindlessImages);
2607 prog->sh.BindlessImages[unit].data =
2608 &params->ParameterValues[i] + j;
2609 }
2610 }
2611 }
2612
2613 /* After attaching the driver's storage to the uniform, propagate any
2614 * data from the linker's backing store. This will cause values from
2615 * initializers in the source code to be copied over.
2616 */
2617 if (propagate_to_storage) {
2618 unsigned array_elements = MAX2(1, storage->array_elements);
2619 _mesa_propagate_uniforms_to_driver_storage(storage, 0,
2620 array_elements);
2621 }
2622
2623 last_location = location;
2624 }
2625 }
2626 }
2627
2628 /*
2629 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
2630 * channels for copy propagation and updates following instructions to
2631 * use the original versions.
2632 *
2633 * The ir_to_mesa_visitor lazily produces code assuming that this pass
2634 * will occur. As an example, a TXP production before this pass:
2635 *
2636 * 0: MOV TEMP[1], INPUT[4].xyyy;
2637 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2638 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
2639 *
2640 * and after:
2641 *
2642 * 0: MOV TEMP[1], INPUT[4].xyyy;
2643 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2644 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
2645 *
2646 * which allows for dead code elimination on TEMP[1]'s writes.
2647 */
2648 void
2649 ir_to_mesa_visitor::copy_propagate(void)
2650 {
2651 ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
2652 ir_to_mesa_instruction *,
2653 this->next_temp * 4);
2654 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
2655 int level = 0;
2656
2657 foreach_in_list(ir_to_mesa_instruction, inst, &this->instructions) {
2658 assert(inst->dst.file != PROGRAM_TEMPORARY
2659 || inst->dst.index < this->next_temp);
2660
2661 /* First, do any copy propagation possible into the src regs. */
2662 for (int r = 0; r < 3; r++) {
2663 ir_to_mesa_instruction *first = NULL;
2664 bool good = true;
2665 int acp_base = inst->src[r].index * 4;
2666
2667 if (inst->src[r].file != PROGRAM_TEMPORARY ||
2668 inst->src[r].reladdr)
2669 continue;
2670
2671 /* See if we can find entries in the ACP consisting of MOVs
2672 * from the same src register for all the swizzled channels
2673 * of this src register reference.
2674 */
2675 for (int i = 0; i < 4; i++) {
2676 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2677 ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
2678
2679 if (!copy_chan) {
2680 good = false;
2681 break;
2682 }
2683
2684 assert(acp_level[acp_base + src_chan] <= level);
2685
2686 if (!first) {
2687 first = copy_chan;
2688 } else {
2689 if (first->src[0].file != copy_chan->src[0].file ||
2690 first->src[0].index != copy_chan->src[0].index) {
2691 good = false;
2692 break;
2693 }
2694 }
2695 }
2696
2697 if (good) {
2698 /* We've now validated that we can copy-propagate to
2699 * replace this src register reference. Do it.
2700 */
2701 inst->src[r].file = first->src[0].file;
2702 inst->src[r].index = first->src[0].index;
2703
2704 int swizzle = 0;
2705 for (int i = 0; i < 4; i++) {
2706 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2707 ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
2708 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
2709 (3 * i));
2710 }
2711 inst->src[r].swizzle = swizzle;
2712 }
2713 }
2714
2715 switch (inst->op) {
2716 case OPCODE_BGNLOOP:
2717 case OPCODE_ENDLOOP:
2718 /* End of a basic block, clear the ACP entirely. */
2719 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2720 break;
2721
2722 case OPCODE_IF:
2723 ++level;
2724 break;
2725
2726 case OPCODE_ENDIF:
2727 case OPCODE_ELSE:
2728 /* Clear all channels written inside the block from the ACP, but
2729 * leaving those that were not touched.
2730 */
2731 for (int r = 0; r < this->next_temp; r++) {
2732 for (int c = 0; c < 4; c++) {
2733 if (!acp[4 * r + c])
2734 continue;
2735
2736 if (acp_level[4 * r + c] >= level)
2737 acp[4 * r + c] = NULL;
2738 }
2739 }
2740 if (inst->op == OPCODE_ENDIF)
2741 --level;
2742 break;
2743
2744 default:
2745 /* Continuing the block, clear any written channels from
2746 * the ACP.
2747 */
2748 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
2749 /* Any temporary might be written, so no copy propagation
2750 * across this instruction.
2751 */
2752 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2753 } else if (inst->dst.file == PROGRAM_OUTPUT &&
2754 inst->dst.reladdr) {
2755 /* Any output might be written, so no copy propagation
2756 * from outputs across this instruction.
2757 */
2758 for (int r = 0; r < this->next_temp; r++) {
2759 for (int c = 0; c < 4; c++) {
2760 if (!acp[4 * r + c])
2761 continue;
2762
2763 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
2764 acp[4 * r + c] = NULL;
2765 }
2766 }
2767 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
2768 inst->dst.file == PROGRAM_OUTPUT) {
2769 /* Clear where it's used as dst. */
2770 if (inst->dst.file == PROGRAM_TEMPORARY) {
2771 for (int c = 0; c < 4; c++) {
2772 if (inst->dst.writemask & (1 << c)) {
2773 acp[4 * inst->dst.index + c] = NULL;
2774 }
2775 }
2776 }
2777
2778 /* Clear where it's used as src. */
2779 for (int r = 0; r < this->next_temp; r++) {
2780 for (int c = 0; c < 4; c++) {
2781 if (!acp[4 * r + c])
2782 continue;
2783
2784 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
2785
2786 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
2787 acp[4 * r + c]->src[0].index == inst->dst.index &&
2788 inst->dst.writemask & (1 << src_chan))
2789 {
2790 acp[4 * r + c] = NULL;
2791 }
2792 }
2793 }
2794 }
2795 break;
2796 }
2797
2798 /* If this is a copy, add it to the ACP. */
2799 if (inst->op == OPCODE_MOV &&
2800 inst->dst.file == PROGRAM_TEMPORARY &&
2801 !(inst->dst.file == inst->src[0].file &&
2802 inst->dst.index == inst->src[0].index) &&
2803 !inst->dst.reladdr &&
2804 !inst->saturate &&
2805 !inst->src[0].reladdr &&
2806 !inst->src[0].negate) {
2807 for (int i = 0; i < 4; i++) {
2808 if (inst->dst.writemask & (1 << i)) {
2809 acp[4 * inst->dst.index + i] = inst;
2810 acp_level[4 * inst->dst.index + i] = level;
2811 }
2812 }
2813 }
2814 }
2815
2816 ralloc_free(acp_level);
2817 ralloc_free(acp);
2818 }
2819
2820
2821 /**
2822 * Convert a shader's GLSL IR into a Mesa gl_program.
2823 */
2824 static struct gl_program *
2825 get_mesa_program(struct gl_context *ctx,
2826 struct gl_shader_program *shader_program,
2827 struct gl_linked_shader *shader)
2828 {
2829 ir_to_mesa_visitor v;
2830 struct prog_instruction *mesa_instructions, *mesa_inst;
2831 ir_instruction **mesa_instruction_annotation;
2832 int i;
2833 struct gl_program *prog;
2834 GLenum target = _mesa_shader_stage_to_program(shader->Stage);
2835 const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
2836 struct gl_shader_compiler_options *options =
2837 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2838
2839 validate_ir_tree(shader->ir);
2840
2841 prog = shader->Program;
2842 prog->Parameters = _mesa_new_parameter_list();
2843 v.ctx = ctx;
2844 v.prog = prog;
2845 v.shader_program = shader_program;
2846 v.options = options;
2847
2848 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
2849 prog->Parameters);
2850
2851 /* Emit Mesa IR for main(). */
2852 visit_exec_list(shader->ir, &v);
2853 v.emit(NULL, OPCODE_END);
2854
2855 prog->arb.NumTemporaries = v.next_temp;
2856
2857 unsigned num_instructions = v.instructions.length();
2858
2859 mesa_instructions = rzalloc_array(prog, struct prog_instruction,
2860 num_instructions);
2861 mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
2862 num_instructions);
2863
2864 v.copy_propagate();
2865
2866 /* Convert ir_mesa_instructions into prog_instructions.
2867 */
2868 mesa_inst = mesa_instructions;
2869 i = 0;
2870 foreach_in_list(const ir_to_mesa_instruction, inst, &v.instructions) {
2871 mesa_inst->Opcode = inst->op;
2872 if (inst->saturate)
2873 mesa_inst->Saturate = GL_TRUE;
2874 mesa_inst->DstReg.File = inst->dst.file;
2875 mesa_inst->DstReg.Index = inst->dst.index;
2876 mesa_inst->DstReg.WriteMask = inst->dst.writemask;
2877 mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL;
2878 mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]);
2879 mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]);
2880 mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]);
2881 mesa_inst->TexSrcUnit = inst->sampler;
2882 mesa_inst->TexSrcTarget = inst->tex_target;
2883 mesa_inst->TexShadow = inst->tex_shadow;
2884 mesa_instruction_annotation[i] = inst->ir;
2885
2886 /* Set IndirectRegisterFiles. */
2887 if (mesa_inst->DstReg.RelAddr)
2888 prog->arb.IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
2889
2890 /* Update program's bitmask of indirectly accessed register files */
2891 for (unsigned src = 0; src < 3; src++)
2892 if (mesa_inst->SrcReg[src].RelAddr)
2893 prog->arb.IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
2894
2895 switch (mesa_inst->Opcode) {
2896 case OPCODE_IF:
2897 if (options->MaxIfDepth == 0) {
2898 linker_warning(shader_program,
2899 "Couldn't flatten if-statement. "
2900 "This will likely result in software "
2901 "rasterization.\n");
2902 }
2903 break;
2904 case OPCODE_BGNLOOP:
2905 if (options->EmitNoLoops) {
2906 linker_warning(shader_program,
2907 "Couldn't unroll loop. "
2908 "This will likely result in software "
2909 "rasterization.\n");
2910 }
2911 break;
2912 case OPCODE_CONT:
2913 if (options->EmitNoCont) {
2914 linker_warning(shader_program,
2915 "Couldn't lower continue-statement. "
2916 "This will likely result in software "
2917 "rasterization.\n");
2918 }
2919 break;
2920 case OPCODE_ARL:
2921 prog->arb.NumAddressRegs = 1;
2922 break;
2923 default:
2924 break;
2925 }
2926
2927 mesa_inst++;
2928 i++;
2929
2930 if (!shader_program->data->LinkStatus)
2931 break;
2932 }
2933
2934 if (!shader_program->data->LinkStatus) {
2935 goto fail_exit;
2936 }
2937
2938 set_branchtargets(&v, mesa_instructions, num_instructions);
2939
2940 if (ctx->_Shader->Flags & GLSL_DUMP) {
2941 fprintf(stderr, "\n");
2942 fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
2943 shader_program->Name);
2944 _mesa_print_ir(stderr, shader->ir, NULL);
2945 fprintf(stderr, "\n");
2946 fprintf(stderr, "\n");
2947 fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
2948 shader_program->Name);
2949 print_program(mesa_instructions, mesa_instruction_annotation,
2950 num_instructions);
2951 fflush(stderr);
2952 }
2953
2954 prog->arb.Instructions = mesa_instructions;
2955 prog->arb.NumInstructions = num_instructions;
2956
2957 /* Setting this to NULL prevents a possible double free in the fail_exit
2958 * path (far below).
2959 */
2960 mesa_instructions = NULL;
2961
2962 do_set_program_inouts(shader->ir, prog, shader->Stage);
2963
2964 prog->ShadowSamplers = shader->shadow_samplers;
2965 prog->ExternalSamplersUsed = gl_external_samplers(prog);
2966 _mesa_update_shader_textures_used(shader_program, prog);
2967
2968 /* Set the gl_FragDepth layout. */
2969 if (target == GL_FRAGMENT_PROGRAM_ARB) {
2970 prog->info.fs.depth_layout = shader_program->FragDepthLayout;
2971 }
2972
2973 _mesa_optimize_program(ctx, prog, prog);
2974
2975 /* This has to be done last. Any operation that can cause
2976 * prog->ParameterValues to get reallocated (e.g., anything that adds a
2977 * program constant) has to happen before creating this linkage.
2978 */
2979 _mesa_associate_uniform_storage(ctx, shader_program, prog, true);
2980 if (!shader_program->data->LinkStatus) {
2981 goto fail_exit;
2982 }
2983
2984 return prog;
2985
2986 fail_exit:
2987 ralloc_free(mesa_instructions);
2988 _mesa_reference_program(ctx, &shader->Program, NULL);
2989 return NULL;
2990 }
2991
2992 extern "C" {
2993
2994 /**
2995 * Link a shader.
2996 * Called via ctx->Driver.LinkShader()
2997 * This actually involves converting GLSL IR into Mesa gl_programs with
2998 * code lowering and other optimizations.
2999 */
3000 GLboolean
3001 _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
3002 {
3003 assert(prog->data->LinkStatus);
3004
3005 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3006 if (prog->_LinkedShaders[i] == NULL)
3007 continue;
3008
3009 bool progress;
3010 exec_list *ir = prog->_LinkedShaders[i]->ir;
3011 const struct gl_shader_compiler_options *options =
3012 &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
3013
3014 do {
3015 progress = false;
3016
3017 /* Lowering */
3018 do_mat_op_to_vec(ir);
3019 lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
3020 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
3021 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
3022
3023 progress = do_common_optimization(ir, true, true,
3024 options, ctx->Const.NativeIntegers)
3025 || progress;
3026
3027 progress = lower_quadop_vector(ir, true) || progress;
3028
3029 if (options->MaxIfDepth == 0)
3030 progress = lower_discard(ir) || progress;
3031
3032 progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
3033 options->MaxIfDepth) || progress;
3034
3035 progress = lower_noise(ir) || progress;
3036
3037 /* If there are forms of indirect addressing that the driver
3038 * cannot handle, perform the lowering pass.
3039 */
3040 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
3041 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
3042 progress =
3043 lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
3044 options->EmitNoIndirectInput,
3045 options->EmitNoIndirectOutput,
3046 options->EmitNoIndirectTemp,
3047 options->EmitNoIndirectUniform)
3048 || progress;
3049
3050 progress = do_vec_index_to_cond_assign(ir) || progress;
3051 progress = lower_vector_insert(ir, true) || progress;
3052 } while (progress);
3053
3054 validate_ir_tree(ir);
3055 }
3056
3057 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3058 struct gl_program *linked_prog;
3059
3060 if (prog->_LinkedShaders[i] == NULL)
3061 continue;
3062
3063 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
3064
3065 if (linked_prog) {
3066 _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
3067
3068 if (!ctx->Driver.ProgramStringNotify(ctx,
3069 _mesa_shader_stage_to_program(i),
3070 linked_prog)) {
3071 _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
3072 NULL);
3073 return GL_FALSE;
3074 }
3075 }
3076 }
3077
3078 build_program_resource_list(ctx, prog);
3079 return prog->data->LinkStatus;
3080 }
3081
3082 /**
3083 * Link a GLSL shader program. Called via glLinkProgram().
3084 */
3085 void
3086 _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
3087 {
3088 unsigned int i;
3089
3090 _mesa_clear_shader_program_data(ctx, prog);
3091
3092 prog->data->LinkStatus = linking_success;
3093
3094 for (i = 0; i < prog->NumShaders; i++) {
3095 if (!prog->Shaders[i]->CompileStatus) {
3096 linker_error(prog, "linking with uncompiled shader");
3097 }
3098 }
3099
3100 if (prog->data->LinkStatus) {
3101 link_shaders(ctx, prog);
3102 }
3103
3104 if (prog->data->LinkStatus) {
3105 /* Reset sampler validated to true, validation happens via the
3106 * LinkShader call below.
3107 */
3108 prog->SamplersValidated = GL_TRUE;
3109
3110 if (!ctx->Driver.LinkShader(ctx, prog)) {
3111 prog->data->LinkStatus = linking_failure;
3112 }
3113 }
3114
3115 /* Return early if we are loading the shader from on-disk cache */
3116 if (prog->data->LinkStatus == linking_skipped)
3117 return;
3118
3119 if (ctx->_Shader->Flags & GLSL_DUMP) {
3120 if (!prog->data->LinkStatus) {
3121 fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
3122 }
3123
3124 if (prog->data->InfoLog && prog->data->InfoLog[0] != 0) {
3125 fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
3126 fprintf(stderr, "%s\n", prog->data->InfoLog);
3127 }
3128 }
3129
3130 #ifdef ENABLE_SHADER_CACHE
3131 if (prog->data->LinkStatus)
3132 shader_cache_write_program_metadata(ctx, prog);
3133 #endif
3134 }
3135
3136 } /* extern "C" */