st/mesa/r200/i915/i965: eliminate gl_fragment_program
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file ir_to_mesa.cpp
28 *
29 * Translate GLSL IR to Mesa's gl_program representation.
30 */
31
32 #include <stdio.h>
33 #include "main/compiler.h"
34 #include "main/macros.h"
35 #include "main/mtypes.h"
36 #include "main/shaderapi.h"
37 #include "main/shaderobj.h"
38 #include "main/uniforms.h"
39 #include "compiler/glsl/ast.h"
40 #include "compiler/glsl/ir.h"
41 #include "compiler/glsl/ir_expression_flattening.h"
42 #include "compiler/glsl/ir_visitor.h"
43 #include "compiler/glsl/ir_optimization.h"
44 #include "compiler/glsl/ir_uniform.h"
45 #include "compiler/glsl/glsl_parser_extras.h"
46 #include "compiler/glsl_types.h"
47 #include "compiler/glsl/linker.h"
48 #include "compiler/glsl/program.h"
49 #include "program/prog_instruction.h"
50 #include "program/prog_optimize.h"
51 #include "program/prog_print.h"
52 #include "program/program.h"
53 #include "program/prog_parameter.h"
54 #include "util/string_to_uint_map.h"
55
56
57 static int swizzle_for_size(int size);
58
59 namespace {
60
61 class src_reg;
62 class dst_reg;
63
64 /**
65 * This struct is a corresponding struct to Mesa prog_src_register, with
66 * wider fields.
67 */
68 class src_reg {
69 public:
70 src_reg(gl_register_file file, int index, const glsl_type *type)
71 {
72 this->file = file;
73 this->index = index;
74 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
75 this->swizzle = swizzle_for_size(type->vector_elements);
76 else
77 this->swizzle = SWIZZLE_XYZW;
78 this->negate = 0;
79 this->reladdr = NULL;
80 }
81
82 src_reg()
83 {
84 this->file = PROGRAM_UNDEFINED;
85 this->index = 0;
86 this->swizzle = 0;
87 this->negate = 0;
88 this->reladdr = NULL;
89 }
90
91 explicit src_reg(dst_reg reg);
92
93 gl_register_file file; /**< PROGRAM_* from Mesa */
94 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
95 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
96 int negate; /**< NEGATE_XYZW mask from mesa */
97 /** Register index should be offset by the integer in this reg. */
98 src_reg *reladdr;
99 };
100
101 class dst_reg {
102 public:
103 dst_reg(gl_register_file file, int writemask)
104 {
105 this->file = file;
106 this->index = 0;
107 this->writemask = writemask;
108 this->reladdr = NULL;
109 }
110
111 dst_reg()
112 {
113 this->file = PROGRAM_UNDEFINED;
114 this->index = 0;
115 this->writemask = 0;
116 this->reladdr = NULL;
117 }
118
119 explicit dst_reg(src_reg reg);
120
121 gl_register_file file; /**< PROGRAM_* from Mesa */
122 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
123 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
124 /** Register index should be offset by the integer in this reg. */
125 src_reg *reladdr;
126 };
127
128 } /* anonymous namespace */
129
130 src_reg::src_reg(dst_reg reg)
131 {
132 this->file = reg.file;
133 this->index = reg.index;
134 this->swizzle = SWIZZLE_XYZW;
135 this->negate = 0;
136 this->reladdr = reg.reladdr;
137 }
138
139 dst_reg::dst_reg(src_reg reg)
140 {
141 this->file = reg.file;
142 this->index = reg.index;
143 this->writemask = WRITEMASK_XYZW;
144 this->reladdr = reg.reladdr;
145 }
146
147 namespace {
148
149 class ir_to_mesa_instruction : public exec_node {
150 public:
151 DECLARE_RALLOC_CXX_OPERATORS(ir_to_mesa_instruction)
152
153 enum prog_opcode op;
154 dst_reg dst;
155 src_reg src[3];
156 /** Pointer to the ir source this tree came from for debugging */
157 ir_instruction *ir;
158 bool saturate;
159 int sampler; /**< sampler index */
160 int tex_target; /**< One of TEXTURE_*_INDEX */
161 GLboolean tex_shadow;
162 };
163
164 class variable_storage : public exec_node {
165 public:
166 variable_storage(ir_variable *var, gl_register_file file, int index)
167 : file(file), index(index), var(var)
168 {
169 /* empty */
170 }
171
172 gl_register_file file;
173 int index;
174 ir_variable *var; /* variable that maps to this, if any */
175 };
176
177 class function_entry : public exec_node {
178 public:
179 ir_function_signature *sig;
180
181 /**
182 * identifier of this function signature used by the program.
183 *
184 * At the point that Mesa instructions for function calls are
185 * generated, we don't know the address of the first instruction of
186 * the function body. So we make the BranchTarget that is called a
187 * small integer and rewrite them during set_branchtargets().
188 */
189 int sig_id;
190
191 /**
192 * Pointer to first instruction of the function body.
193 *
194 * Set during function body emits after main() is processed.
195 */
196 ir_to_mesa_instruction *bgn_inst;
197
198 /**
199 * Index of the first instruction of the function body in actual
200 * Mesa IR.
201 *
202 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
203 */
204 int inst;
205
206 /** Storage for the return value. */
207 src_reg return_reg;
208 };
209
210 class ir_to_mesa_visitor : public ir_visitor {
211 public:
212 ir_to_mesa_visitor();
213 ~ir_to_mesa_visitor();
214
215 function_entry *current_function;
216
217 struct gl_context *ctx;
218 struct gl_program *prog;
219 struct gl_shader_program *shader_program;
220 struct gl_shader_compiler_options *options;
221
222 int next_temp;
223
224 variable_storage *find_variable_storage(const ir_variable *var);
225
226 src_reg get_temp(const glsl_type *type);
227 void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
228
229 src_reg src_reg_for_float(float val);
230
231 /**
232 * \name Visit methods
233 *
234 * As typical for the visitor pattern, there must be one \c visit method for
235 * each concrete subclass of \c ir_instruction. Virtual base classes within
236 * the hierarchy should not have \c visit methods.
237 */
238 /*@{*/
239 virtual void visit(ir_variable *);
240 virtual void visit(ir_loop *);
241 virtual void visit(ir_loop_jump *);
242 virtual void visit(ir_function_signature *);
243 virtual void visit(ir_function *);
244 virtual void visit(ir_expression *);
245 virtual void visit(ir_swizzle *);
246 virtual void visit(ir_dereference_variable *);
247 virtual void visit(ir_dereference_array *);
248 virtual void visit(ir_dereference_record *);
249 virtual void visit(ir_assignment *);
250 virtual void visit(ir_constant *);
251 virtual void visit(ir_call *);
252 virtual void visit(ir_return *);
253 virtual void visit(ir_discard *);
254 virtual void visit(ir_texture *);
255 virtual void visit(ir_if *);
256 virtual void visit(ir_emit_vertex *);
257 virtual void visit(ir_end_primitive *);
258 virtual void visit(ir_barrier *);
259 /*@}*/
260
261 src_reg result;
262
263 /** List of variable_storage */
264 exec_list variables;
265
266 /** List of function_entry */
267 exec_list function_signatures;
268 int next_signature_id;
269
270 /** List of ir_to_mesa_instruction */
271 exec_list instructions;
272
273 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op);
274
275 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
276 dst_reg dst, src_reg src0);
277
278 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
279 dst_reg dst, src_reg src0, src_reg src1);
280
281 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
282 dst_reg dst,
283 src_reg src0, src_reg src1, src_reg src2);
284
285 /**
286 * Emit the correct dot-product instruction for the type of arguments
287 */
288 ir_to_mesa_instruction * emit_dp(ir_instruction *ir,
289 dst_reg dst,
290 src_reg src0,
291 src_reg src1,
292 unsigned elements);
293
294 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
295 dst_reg dst, src_reg src0);
296
297 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
298 dst_reg dst, src_reg src0, src_reg src1);
299
300 bool try_emit_mad(ir_expression *ir,
301 int mul_operand);
302 bool try_emit_mad_for_and_not(ir_expression *ir,
303 int mul_operand);
304
305 void emit_swz(ir_expression *ir);
306
307 void emit_equality_comparison(ir_expression *ir, enum prog_opcode op,
308 dst_reg dst,
309 const src_reg &src0, const src_reg &src1);
310
311 inline void emit_sne(ir_expression *ir, dst_reg dst,
312 const src_reg &src0, const src_reg &src1)
313 {
314 emit_equality_comparison(ir, OPCODE_SLT, dst, src0, src1);
315 }
316
317 inline void emit_seq(ir_expression *ir, dst_reg dst,
318 const src_reg &src0, const src_reg &src1)
319 {
320 emit_equality_comparison(ir, OPCODE_SGE, dst, src0, src1);
321 }
322
323 bool process_move_condition(ir_rvalue *ir);
324
325 void copy_propagate(void);
326
327 void *mem_ctx;
328 };
329
330 } /* anonymous namespace */
331
332 static src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL);
333
334 static dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP);
335
336 static dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X);
337
338 static int
339 swizzle_for_size(int size)
340 {
341 static const int size_swizzles[4] = {
342 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
343 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
344 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
345 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
346 };
347
348 assert((size >= 1) && (size <= 4));
349 return size_swizzles[size - 1];
350 }
351
352 ir_to_mesa_instruction *
353 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
354 dst_reg dst,
355 src_reg src0, src_reg src1, src_reg src2)
356 {
357 ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
358 int num_reladdr = 0;
359
360 /* If we have to do relative addressing, we want to load the ARL
361 * reg directly for one of the regs, and preload the other reladdr
362 * sources into temps.
363 */
364 num_reladdr += dst.reladdr != NULL;
365 num_reladdr += src0.reladdr != NULL;
366 num_reladdr += src1.reladdr != NULL;
367 num_reladdr += src2.reladdr != NULL;
368
369 reladdr_to_temp(ir, &src2, &num_reladdr);
370 reladdr_to_temp(ir, &src1, &num_reladdr);
371 reladdr_to_temp(ir, &src0, &num_reladdr);
372
373 if (dst.reladdr) {
374 emit(ir, OPCODE_ARL, address_reg, *dst.reladdr);
375 num_reladdr--;
376 }
377 assert(num_reladdr == 0);
378
379 inst->op = op;
380 inst->dst = dst;
381 inst->src[0] = src0;
382 inst->src[1] = src1;
383 inst->src[2] = src2;
384 inst->ir = ir;
385
386 this->instructions.push_tail(inst);
387
388 return inst;
389 }
390
391
392 ir_to_mesa_instruction *
393 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
394 dst_reg dst, src_reg src0, src_reg src1)
395 {
396 return emit(ir, op, dst, src0, src1, undef_src);
397 }
398
399 ir_to_mesa_instruction *
400 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
401 dst_reg dst, src_reg src0)
402 {
403 assert(dst.writemask != 0);
404 return emit(ir, op, dst, src0, undef_src, undef_src);
405 }
406
407 ir_to_mesa_instruction *
408 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op)
409 {
410 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
411 }
412
413 ir_to_mesa_instruction *
414 ir_to_mesa_visitor::emit_dp(ir_instruction *ir,
415 dst_reg dst, src_reg src0, src_reg src1,
416 unsigned elements)
417 {
418 static const enum prog_opcode dot_opcodes[] = {
419 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
420 };
421
422 return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
423 }
424
425 /**
426 * Emits Mesa scalar opcodes to produce unique answers across channels.
427 *
428 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
429 * channel determines the result across all channels. So to do a vec4
430 * of this operation, we want to emit a scalar per source channel used
431 * to produce dest channels.
432 */
433 void
434 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
435 dst_reg dst,
436 src_reg orig_src0, src_reg orig_src1)
437 {
438 int i, j;
439 int done_mask = ~dst.writemask;
440
441 /* Mesa RCP is a scalar operation splatting results to all channels,
442 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
443 * dst channels.
444 */
445 for (i = 0; i < 4; i++) {
446 GLuint this_mask = (1 << i);
447 ir_to_mesa_instruction *inst;
448 src_reg src0 = orig_src0;
449 src_reg src1 = orig_src1;
450
451 if (done_mask & this_mask)
452 continue;
453
454 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
455 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
456 for (j = i + 1; j < 4; j++) {
457 /* If there is another enabled component in the destination that is
458 * derived from the same inputs, generate its value on this pass as
459 * well.
460 */
461 if (!(done_mask & (1 << j)) &&
462 GET_SWZ(src0.swizzle, j) == src0_swiz &&
463 GET_SWZ(src1.swizzle, j) == src1_swiz) {
464 this_mask |= (1 << j);
465 }
466 }
467 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
468 src0_swiz, src0_swiz);
469 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
470 src1_swiz, src1_swiz);
471
472 inst = emit(ir, op, dst, src0, src1);
473 inst->dst.writemask = this_mask;
474 done_mask |= this_mask;
475 }
476 }
477
478 void
479 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
480 dst_reg dst, src_reg src0)
481 {
482 src_reg undef = undef_src;
483
484 undef.swizzle = SWIZZLE_XXXX;
485
486 emit_scalar(ir, op, dst, src0, undef);
487 }
488
489 src_reg
490 ir_to_mesa_visitor::src_reg_for_float(float val)
491 {
492 src_reg src(PROGRAM_CONSTANT, -1, NULL);
493
494 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
495 (const gl_constant_value *)&val, 1, &src.swizzle);
496
497 return src;
498 }
499
500 static int
501 type_size(const struct glsl_type *type)
502 {
503 unsigned int i;
504 int size;
505
506 switch (type->base_type) {
507 case GLSL_TYPE_UINT:
508 case GLSL_TYPE_INT:
509 case GLSL_TYPE_FLOAT:
510 case GLSL_TYPE_BOOL:
511 if (type->is_matrix()) {
512 return type->matrix_columns;
513 } else {
514 /* Regardless of size of vector, it gets a vec4. This is bad
515 * packing for things like floats, but otherwise arrays become a
516 * mess. Hopefully a later pass over the code can pack scalars
517 * down if appropriate.
518 */
519 return 1;
520 }
521 break;
522 case GLSL_TYPE_DOUBLE:
523 if (type->is_matrix()) {
524 if (type->vector_elements > 2)
525 return type->matrix_columns * 2;
526 else
527 return type->matrix_columns;
528 } else {
529 if (type->vector_elements > 2)
530 return 2;
531 else
532 return 1;
533 }
534 break;
535 case GLSL_TYPE_ARRAY:
536 assert(type->length > 0);
537 return type_size(type->fields.array) * type->length;
538 case GLSL_TYPE_STRUCT:
539 size = 0;
540 for (i = 0; i < type->length; i++) {
541 size += type_size(type->fields.structure[i].type);
542 }
543 return size;
544 case GLSL_TYPE_SAMPLER:
545 case GLSL_TYPE_IMAGE:
546 case GLSL_TYPE_SUBROUTINE:
547 /* Samplers take up one slot in UNIFORMS[], but they're baked in
548 * at link time.
549 */
550 return 1;
551 case GLSL_TYPE_ATOMIC_UINT:
552 case GLSL_TYPE_VOID:
553 case GLSL_TYPE_ERROR:
554 case GLSL_TYPE_INTERFACE:
555 case GLSL_TYPE_FUNCTION:
556 assert(!"Invalid type in type_size");
557 break;
558 }
559
560 return 0;
561 }
562
563 /**
564 * In the initial pass of codegen, we assign temporary numbers to
565 * intermediate results. (not SSA -- variable assignments will reuse
566 * storage). Actual register allocation for the Mesa VM occurs in a
567 * pass over the Mesa IR later.
568 */
569 src_reg
570 ir_to_mesa_visitor::get_temp(const glsl_type *type)
571 {
572 src_reg src;
573
574 src.file = PROGRAM_TEMPORARY;
575 src.index = next_temp;
576 src.reladdr = NULL;
577 next_temp += type_size(type);
578
579 if (type->is_array() || type->is_record()) {
580 src.swizzle = SWIZZLE_NOOP;
581 } else {
582 src.swizzle = swizzle_for_size(type->vector_elements);
583 }
584 src.negate = 0;
585
586 return src;
587 }
588
589 variable_storage *
590 ir_to_mesa_visitor::find_variable_storage(const ir_variable *var)
591 {
592 foreach_in_list(variable_storage, entry, &this->variables) {
593 if (entry->var == var)
594 return entry;
595 }
596
597 return NULL;
598 }
599
600 void
601 ir_to_mesa_visitor::visit(ir_variable *ir)
602 {
603 if (strcmp(ir->name, "gl_FragCoord") == 0) {
604 this->prog->OriginUpperLeft = ir->data.origin_upper_left;
605 this->prog->PixelCenterInteger = ir->data.pixel_center_integer;
606 }
607
608 if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
609 unsigned int i;
610 const ir_state_slot *const slots = ir->get_state_slots();
611 assert(slots != NULL);
612
613 /* Check if this statevar's setup in the STATE file exactly
614 * matches how we'll want to reference it as a
615 * struct/array/whatever. If not, then we need to move it into
616 * temporary storage and hope that it'll get copy-propagated
617 * out.
618 */
619 for (i = 0; i < ir->get_num_state_slots(); i++) {
620 if (slots[i].swizzle != SWIZZLE_XYZW) {
621 break;
622 }
623 }
624
625 variable_storage *storage;
626 dst_reg dst;
627 if (i == ir->get_num_state_slots()) {
628 /* We'll set the index later. */
629 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
630 this->variables.push_tail(storage);
631
632 dst = undef_dst;
633 } else {
634 /* The variable_storage constructor allocates slots based on the size
635 * of the type. However, this had better match the number of state
636 * elements that we're going to copy into the new temporary.
637 */
638 assert((int) ir->get_num_state_slots() == type_size(ir->type));
639
640 storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
641 this->next_temp);
642 this->variables.push_tail(storage);
643 this->next_temp += type_size(ir->type);
644
645 dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL));
646 }
647
648
649 for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
650 int index = _mesa_add_state_reference(this->prog->Parameters,
651 (gl_state_index *)slots[i].tokens);
652
653 if (storage->file == PROGRAM_STATE_VAR) {
654 if (storage->index == -1) {
655 storage->index = index;
656 } else {
657 assert(index == storage->index + (int)i);
658 }
659 } else {
660 src_reg src(PROGRAM_STATE_VAR, index, NULL);
661 src.swizzle = slots[i].swizzle;
662 emit(ir, OPCODE_MOV, dst, src);
663 /* even a float takes up a whole vec4 reg in a struct/array. */
664 dst.index++;
665 }
666 }
667
668 if (storage->file == PROGRAM_TEMPORARY &&
669 dst.index != storage->index + (int) ir->get_num_state_slots()) {
670 linker_error(this->shader_program,
671 "failed to load builtin uniform `%s' "
672 "(%d/%d regs loaded)\n",
673 ir->name, dst.index - storage->index,
674 type_size(ir->type));
675 }
676 }
677 }
678
679 void
680 ir_to_mesa_visitor::visit(ir_loop *ir)
681 {
682 emit(NULL, OPCODE_BGNLOOP);
683
684 visit_exec_list(&ir->body_instructions, this);
685
686 emit(NULL, OPCODE_ENDLOOP);
687 }
688
689 void
690 ir_to_mesa_visitor::visit(ir_loop_jump *ir)
691 {
692 switch (ir->mode) {
693 case ir_loop_jump::jump_break:
694 emit(NULL, OPCODE_BRK);
695 break;
696 case ir_loop_jump::jump_continue:
697 emit(NULL, OPCODE_CONT);
698 break;
699 }
700 }
701
702
703 void
704 ir_to_mesa_visitor::visit(ir_function_signature *ir)
705 {
706 assert(0);
707 (void)ir;
708 }
709
710 void
711 ir_to_mesa_visitor::visit(ir_function *ir)
712 {
713 /* Ignore function bodies other than main() -- we shouldn't see calls to
714 * them since they should all be inlined before we get to ir_to_mesa.
715 */
716 if (strcmp(ir->name, "main") == 0) {
717 const ir_function_signature *sig;
718 exec_list empty;
719
720 sig = ir->matching_signature(NULL, &empty, false);
721
722 assert(sig);
723
724 foreach_in_list(ir_instruction, ir, &sig->body) {
725 ir->accept(this);
726 }
727 }
728 }
729
730 bool
731 ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
732 {
733 int nonmul_operand = 1 - mul_operand;
734 src_reg a, b, c;
735
736 ir_expression *expr = ir->operands[mul_operand]->as_expression();
737 if (!expr || expr->operation != ir_binop_mul)
738 return false;
739
740 expr->operands[0]->accept(this);
741 a = this->result;
742 expr->operands[1]->accept(this);
743 b = this->result;
744 ir->operands[nonmul_operand]->accept(this);
745 c = this->result;
746
747 this->result = get_temp(ir->type);
748 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c);
749
750 return true;
751 }
752
753 /**
754 * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
755 *
756 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
757 * implemented using multiplication, and logical-or is implemented using
758 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
759 * As result, the logical expression (a & !b) can be rewritten as:
760 *
761 * - a * !b
762 * - a * (1 - b)
763 * - (a * 1) - (a * b)
764 * - a + -(a * b)
765 * - a + (a * -b)
766 *
767 * This final expression can be implemented as a single MAD(a, -b, a)
768 * instruction.
769 */
770 bool
771 ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
772 {
773 const int other_operand = 1 - try_operand;
774 src_reg a, b;
775
776 ir_expression *expr = ir->operands[try_operand]->as_expression();
777 if (!expr || expr->operation != ir_unop_logic_not)
778 return false;
779
780 ir->operands[other_operand]->accept(this);
781 a = this->result;
782 expr->operands[0]->accept(this);
783 b = this->result;
784
785 b.negate = ~b.negate;
786
787 this->result = get_temp(ir->type);
788 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a);
789
790 return true;
791 }
792
793 void
794 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
795 src_reg *reg, int *num_reladdr)
796 {
797 if (!reg->reladdr)
798 return;
799
800 emit(ir, OPCODE_ARL, address_reg, *reg->reladdr);
801
802 if (*num_reladdr != 1) {
803 src_reg temp = get_temp(glsl_type::vec4_type);
804
805 emit(ir, OPCODE_MOV, dst_reg(temp), *reg);
806 *reg = temp;
807 }
808
809 (*num_reladdr)--;
810 }
811
812 void
813 ir_to_mesa_visitor::emit_swz(ir_expression *ir)
814 {
815 /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
816 * This means that each of the operands is either an immediate value of -1,
817 * 0, or 1, or is a component from one source register (possibly with
818 * negation).
819 */
820 uint8_t components[4] = { 0 };
821 bool negate[4] = { false };
822 ir_variable *var = NULL;
823
824 for (unsigned i = 0; i < ir->type->vector_elements; i++) {
825 ir_rvalue *op = ir->operands[i];
826
827 assert(op->type->is_scalar());
828
829 while (op != NULL) {
830 switch (op->ir_type) {
831 case ir_type_constant: {
832
833 assert(op->type->is_scalar());
834
835 const ir_constant *const c = op->as_constant();
836 if (c->is_one()) {
837 components[i] = SWIZZLE_ONE;
838 } else if (c->is_zero()) {
839 components[i] = SWIZZLE_ZERO;
840 } else if (c->is_negative_one()) {
841 components[i] = SWIZZLE_ONE;
842 negate[i] = true;
843 } else {
844 assert(!"SWZ constant must be 0.0 or 1.0.");
845 }
846
847 op = NULL;
848 break;
849 }
850
851 case ir_type_dereference_variable: {
852 ir_dereference_variable *const deref =
853 (ir_dereference_variable *) op;
854
855 assert((var == NULL) || (deref->var == var));
856 components[i] = SWIZZLE_X;
857 var = deref->var;
858 op = NULL;
859 break;
860 }
861
862 case ir_type_expression: {
863 ir_expression *const expr = (ir_expression *) op;
864
865 assert(expr->operation == ir_unop_neg);
866 negate[i] = true;
867
868 op = expr->operands[0];
869 break;
870 }
871
872 case ir_type_swizzle: {
873 ir_swizzle *const swiz = (ir_swizzle *) op;
874
875 components[i] = swiz->mask.x;
876 op = swiz->val;
877 break;
878 }
879
880 default:
881 assert(!"Should not get here.");
882 return;
883 }
884 }
885 }
886
887 assert(var != NULL);
888
889 ir_dereference_variable *const deref =
890 new(mem_ctx) ir_dereference_variable(var);
891
892 this->result.file = PROGRAM_UNDEFINED;
893 deref->accept(this);
894 if (this->result.file == PROGRAM_UNDEFINED) {
895 printf("Failed to get tree for expression operand:\n");
896 deref->print();
897 printf("\n");
898 exit(1);
899 }
900
901 src_reg src;
902
903 src = this->result;
904 src.swizzle = MAKE_SWIZZLE4(components[0],
905 components[1],
906 components[2],
907 components[3]);
908 src.negate = ((unsigned(negate[0]) << 0)
909 | (unsigned(negate[1]) << 1)
910 | (unsigned(negate[2]) << 2)
911 | (unsigned(negate[3]) << 3));
912
913 /* Storage for our result. Ideally for an assignment we'd be using the
914 * actual storage for the result here, instead.
915 */
916 const src_reg result_src = get_temp(ir->type);
917 dst_reg result_dst = dst_reg(result_src);
918
919 /* Limit writes to the channels that will be used by result_src later.
920 * This does limit this temp's use as a temporary for multi-instruction
921 * sequences.
922 */
923 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
924
925 emit(ir, OPCODE_SWZ, result_dst, src);
926 this->result = result_src;
927 }
928
929 void
930 ir_to_mesa_visitor::emit_equality_comparison(ir_expression *ir,
931 enum prog_opcode op,
932 dst_reg dst,
933 const src_reg &src0,
934 const src_reg &src1)
935 {
936 src_reg difference;
937 src_reg abs_difference = get_temp(glsl_type::vec4_type);
938 const src_reg zero = src_reg_for_float(0.0);
939
940 /* x == y is equivalent to -abs(x-y) >= 0. Since all of the code that
941 * consumes the generated IR is pretty dumb, take special care when one
942 * of the operands is zero.
943 *
944 * Similarly, x != y is equivalent to -abs(x-y) < 0.
945 */
946 if (src0.file == zero.file &&
947 src0.index == zero.index &&
948 src0.swizzle == zero.swizzle) {
949 difference = src1;
950 } else if (src1.file == zero.file &&
951 src1.index == zero.index &&
952 src1.swizzle == zero.swizzle) {
953 difference = src0;
954 } else {
955 difference = get_temp(glsl_type::vec4_type);
956
957 src_reg tmp_src = src0;
958 tmp_src.negate = ~tmp_src.negate;
959
960 emit(ir, OPCODE_ADD, dst_reg(difference), tmp_src, src1);
961 }
962
963 emit(ir, OPCODE_ABS, dst_reg(abs_difference), difference);
964
965 abs_difference.negate = ~abs_difference.negate;
966 emit(ir, op, dst, abs_difference, zero);
967 }
968
969 void
970 ir_to_mesa_visitor::visit(ir_expression *ir)
971 {
972 unsigned int operand;
973 src_reg op[ARRAY_SIZE(ir->operands)];
974 src_reg result_src;
975 dst_reg result_dst;
976
977 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
978 */
979 if (ir->operation == ir_binop_add) {
980 if (try_emit_mad(ir, 1))
981 return;
982 if (try_emit_mad(ir, 0))
983 return;
984 }
985
986 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
987 */
988 if (ir->operation == ir_binop_logic_and) {
989 if (try_emit_mad_for_and_not(ir, 1))
990 return;
991 if (try_emit_mad_for_and_not(ir, 0))
992 return;
993 }
994
995 if (ir->operation == ir_quadop_vector) {
996 this->emit_swz(ir);
997 return;
998 }
999
1000 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1001 this->result.file = PROGRAM_UNDEFINED;
1002 ir->operands[operand]->accept(this);
1003 if (this->result.file == PROGRAM_UNDEFINED) {
1004 printf("Failed to get tree for expression operand:\n");
1005 ir->operands[operand]->print();
1006 printf("\n");
1007 exit(1);
1008 }
1009 op[operand] = this->result;
1010
1011 /* Matrix expression operands should have been broken down to vector
1012 * operations already.
1013 */
1014 assert(!ir->operands[operand]->type->is_matrix());
1015 }
1016
1017 int vector_elements = ir->operands[0]->type->vector_elements;
1018 if (ir->operands[1]) {
1019 vector_elements = MAX2(vector_elements,
1020 ir->operands[1]->type->vector_elements);
1021 }
1022
1023 this->result.file = PROGRAM_UNDEFINED;
1024
1025 /* Storage for our result. Ideally for an assignment we'd be using
1026 * the actual storage for the result here, instead.
1027 */
1028 result_src = get_temp(ir->type);
1029 /* convenience for the emit functions below. */
1030 result_dst = dst_reg(result_src);
1031 /* Limit writes to the channels that will be used by result_src later.
1032 * This does limit this temp's use as a temporary for multi-instruction
1033 * sequences.
1034 */
1035 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1036
1037 switch (ir->operation) {
1038 case ir_unop_logic_not:
1039 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
1040 * older GPUs implement SEQ using multiple instructions (i915 uses two
1041 * SGE instructions and a MUL instruction). Since our logic values are
1042 * 0.0 and 1.0, 1-x also implements !x.
1043 */
1044 op[0].negate = ~op[0].negate;
1045 emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0));
1046 break;
1047 case ir_unop_neg:
1048 op[0].negate = ~op[0].negate;
1049 result_src = op[0];
1050 break;
1051 case ir_unop_abs:
1052 emit(ir, OPCODE_ABS, result_dst, op[0]);
1053 break;
1054 case ir_unop_sign:
1055 emit(ir, OPCODE_SSG, result_dst, op[0]);
1056 break;
1057 case ir_unop_rcp:
1058 emit_scalar(ir, OPCODE_RCP, result_dst, op[0]);
1059 break;
1060
1061 case ir_unop_exp2:
1062 emit_scalar(ir, OPCODE_EX2, result_dst, op[0]);
1063 break;
1064 case ir_unop_exp:
1065 case ir_unop_log:
1066 assert(!"not reached: should be handled by ir_explog_to_explog2");
1067 break;
1068 case ir_unop_log2:
1069 emit_scalar(ir, OPCODE_LG2, result_dst, op[0]);
1070 break;
1071 case ir_unop_sin:
1072 emit_scalar(ir, OPCODE_SIN, result_dst, op[0]);
1073 break;
1074 case ir_unop_cos:
1075 emit_scalar(ir, OPCODE_COS, result_dst, op[0]);
1076 break;
1077
1078 case ir_unop_dFdx:
1079 emit(ir, OPCODE_DDX, result_dst, op[0]);
1080 break;
1081 case ir_unop_dFdy:
1082 emit(ir, OPCODE_DDY, result_dst, op[0]);
1083 break;
1084
1085 case ir_unop_saturate: {
1086 ir_to_mesa_instruction *inst = emit(ir, OPCODE_MOV,
1087 result_dst, op[0]);
1088 inst->saturate = true;
1089 break;
1090 }
1091 case ir_unop_noise: {
1092 const enum prog_opcode opcode =
1093 prog_opcode(OPCODE_NOISE1
1094 + (ir->operands[0]->type->vector_elements) - 1);
1095 assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
1096
1097 emit(ir, opcode, result_dst, op[0]);
1098 break;
1099 }
1100
1101 case ir_binop_add:
1102 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1103 break;
1104 case ir_binop_sub:
1105 emit(ir, OPCODE_SUB, result_dst, op[0], op[1]);
1106 break;
1107
1108 case ir_binop_mul:
1109 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1110 break;
1111 case ir_binop_div:
1112 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1113 break;
1114 case ir_binop_mod:
1115 /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
1116 assert(ir->type->is_integer());
1117 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1118 break;
1119
1120 case ir_binop_less:
1121 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1122 break;
1123 case ir_binop_greater:
1124 /* Negating the operands (as opposed to switching the order of the
1125 * operands) produces the correct result when both are +/-Inf.
1126 */
1127 op[0].negate = ~op[0].negate;
1128 op[1].negate = ~op[1].negate;
1129 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1130 break;
1131 case ir_binop_lequal:
1132 /* Negating the operands (as opposed to switching the order of the
1133 * operands) produces the correct result when both are +/-Inf.
1134 */
1135 op[0].negate = ~op[0].negate;
1136 op[1].negate = ~op[1].negate;
1137 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1138 break;
1139 case ir_binop_gequal:
1140 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1141 break;
1142 case ir_binop_equal:
1143 emit_seq(ir, result_dst, op[0], op[1]);
1144 break;
1145 case ir_binop_nequal:
1146 emit_sne(ir, result_dst, op[0], op[1]);
1147 break;
1148 case ir_binop_all_equal:
1149 /* "==" operator producing a scalar boolean. */
1150 if (ir->operands[0]->type->is_vector() ||
1151 ir->operands[1]->type->is_vector()) {
1152 src_reg temp = get_temp(glsl_type::vec4_type);
1153 emit_sne(ir, dst_reg(temp), op[0], op[1]);
1154
1155 /* After the dot-product, the value will be an integer on the
1156 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1157 */
1158 emit_dp(ir, result_dst, temp, temp, vector_elements);
1159
1160 /* Negating the result of the dot-product gives values on the range
1161 * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
1162 * achieved using SGE.
1163 */
1164 src_reg sge_src = result_src;
1165 sge_src.negate = ~sge_src.negate;
1166 emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0));
1167 } else {
1168 emit_seq(ir, result_dst, op[0], op[1]);
1169 }
1170 break;
1171 case ir_binop_any_nequal:
1172 /* "!=" operator producing a scalar boolean. */
1173 if (ir->operands[0]->type->is_vector() ||
1174 ir->operands[1]->type->is_vector()) {
1175 src_reg temp = get_temp(glsl_type::vec4_type);
1176 if (ir->operands[0]->type->is_boolean() &&
1177 ir->operands[1]->as_constant() &&
1178 ir->operands[1]->as_constant()->is_zero()) {
1179 temp = op[0];
1180 } else {
1181 emit_sne(ir, dst_reg(temp), op[0], op[1]);
1182 }
1183
1184 /* After the dot-product, the value will be an integer on the
1185 * range [0,4]. Zero stays zero, and positive values become 1.0.
1186 */
1187 ir_to_mesa_instruction *const dp =
1188 emit_dp(ir, result_dst, temp, temp, vector_elements);
1189 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1190 /* The clamping to [0,1] can be done for free in the fragment
1191 * shader with a saturate.
1192 */
1193 dp->saturate = true;
1194 } else {
1195 /* Negating the result of the dot-product gives values on the range
1196 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1197 * achieved using SLT.
1198 */
1199 src_reg slt_src = result_src;
1200 slt_src.negate = ~slt_src.negate;
1201 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1202 }
1203 } else {
1204 emit_sne(ir, result_dst, op[0], op[1]);
1205 }
1206 break;
1207
1208 case ir_binop_logic_xor:
1209 emit_sne(ir, result_dst, op[0], op[1]);
1210 break;
1211
1212 case ir_binop_logic_or: {
1213 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1214 /* After the addition, the value will be an integer on the
1215 * range [0,2]. Zero stays zero, and positive values become 1.0.
1216 */
1217 ir_to_mesa_instruction *add =
1218 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1219 add->saturate = true;
1220 } else {
1221 /* The Boolean arguments are stored as float 0.0 and 1.0. If either
1222 * value is 1.0, the result of the logcal-or should be 1.0. If both
1223 * values are 0.0, the result should be 0.0. This is exactly what
1224 * MAX does.
1225 */
1226 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1227 }
1228 break;
1229 }
1230
1231 case ir_binop_logic_and:
1232 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1233 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1234 break;
1235
1236 case ir_binop_dot:
1237 assert(ir->operands[0]->type->is_vector());
1238 assert(ir->operands[0]->type == ir->operands[1]->type);
1239 emit_dp(ir, result_dst, op[0], op[1],
1240 ir->operands[0]->type->vector_elements);
1241 break;
1242
1243 case ir_unop_sqrt:
1244 /* sqrt(x) = x * rsq(x). */
1245 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1246 emit(ir, OPCODE_MUL, result_dst, result_src, op[0]);
1247 /* For incoming channels <= 0, set the result to 0. */
1248 op[0].negate = ~op[0].negate;
1249 emit(ir, OPCODE_CMP, result_dst,
1250 op[0], result_src, src_reg_for_float(0.0));
1251 break;
1252 case ir_unop_rsq:
1253 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1254 break;
1255 case ir_unop_i2f:
1256 case ir_unop_u2f:
1257 case ir_unop_b2f:
1258 case ir_unop_b2i:
1259 case ir_unop_i2u:
1260 case ir_unop_u2i:
1261 /* Mesa IR lacks types, ints are stored as truncated floats. */
1262 result_src = op[0];
1263 break;
1264 case ir_unop_f2i:
1265 case ir_unop_f2u:
1266 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1267 break;
1268 case ir_unop_f2b:
1269 case ir_unop_i2b:
1270 emit_sne(ir, result_dst, op[0], src_reg_for_float(0.0));
1271 break;
1272 case ir_unop_bitcast_f2i: // Ignore these 4, they can't happen here anyway
1273 case ir_unop_bitcast_f2u:
1274 case ir_unop_bitcast_i2f:
1275 case ir_unop_bitcast_u2f:
1276 break;
1277 case ir_unop_trunc:
1278 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1279 break;
1280 case ir_unop_ceil:
1281 op[0].negate = ~op[0].negate;
1282 emit(ir, OPCODE_FLR, result_dst, op[0]);
1283 result_src.negate = ~result_src.negate;
1284 break;
1285 case ir_unop_floor:
1286 emit(ir, OPCODE_FLR, result_dst, op[0]);
1287 break;
1288 case ir_unop_fract:
1289 emit(ir, OPCODE_FRC, result_dst, op[0]);
1290 break;
1291 case ir_unop_pack_snorm_2x16:
1292 case ir_unop_pack_snorm_4x8:
1293 case ir_unop_pack_unorm_2x16:
1294 case ir_unop_pack_unorm_4x8:
1295 case ir_unop_pack_half_2x16:
1296 case ir_unop_pack_double_2x32:
1297 case ir_unop_unpack_snorm_2x16:
1298 case ir_unop_unpack_snorm_4x8:
1299 case ir_unop_unpack_unorm_2x16:
1300 case ir_unop_unpack_unorm_4x8:
1301 case ir_unop_unpack_half_2x16:
1302 case ir_unop_unpack_double_2x32:
1303 case ir_unop_bitfield_reverse:
1304 case ir_unop_bit_count:
1305 case ir_unop_find_msb:
1306 case ir_unop_find_lsb:
1307 case ir_unop_d2f:
1308 case ir_unop_f2d:
1309 case ir_unop_d2i:
1310 case ir_unop_i2d:
1311 case ir_unop_d2u:
1312 case ir_unop_u2d:
1313 case ir_unop_d2b:
1314 case ir_unop_frexp_sig:
1315 case ir_unop_frexp_exp:
1316 assert(!"not supported");
1317 break;
1318 case ir_binop_min:
1319 emit(ir, OPCODE_MIN, result_dst, op[0], op[1]);
1320 break;
1321 case ir_binop_max:
1322 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1323 break;
1324 case ir_binop_pow:
1325 emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]);
1326 break;
1327
1328 /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
1329 * hardware backends have no way to avoid Mesa IR generation
1330 * even if they don't use it, we need to emit "something" and
1331 * continue.
1332 */
1333 case ir_binop_lshift:
1334 case ir_binop_rshift:
1335 case ir_binop_bit_and:
1336 case ir_binop_bit_xor:
1337 case ir_binop_bit_or:
1338 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1339 break;
1340
1341 case ir_unop_bit_not:
1342 case ir_unop_round_even:
1343 emit(ir, OPCODE_MOV, result_dst, op[0]);
1344 break;
1345
1346 case ir_binop_ubo_load:
1347 assert(!"not supported");
1348 break;
1349
1350 case ir_triop_lrp:
1351 /* ir_triop_lrp operands are (x, y, a) while
1352 * OPCODE_LRP operands are (a, y, x) to match ARB_fragment_program.
1353 */
1354 emit(ir, OPCODE_LRP, result_dst, op[2], op[1], op[0]);
1355 break;
1356
1357 case ir_binop_vector_extract:
1358 case ir_triop_fma:
1359 case ir_triop_bitfield_extract:
1360 case ir_triop_vector_insert:
1361 case ir_quadop_bitfield_insert:
1362 case ir_binop_ldexp:
1363 case ir_triop_csel:
1364 case ir_binop_carry:
1365 case ir_binop_borrow:
1366 case ir_binop_imul_high:
1367 case ir_unop_interpolate_at_centroid:
1368 case ir_binop_interpolate_at_offset:
1369 case ir_binop_interpolate_at_sample:
1370 case ir_unop_dFdx_coarse:
1371 case ir_unop_dFdx_fine:
1372 case ir_unop_dFdy_coarse:
1373 case ir_unop_dFdy_fine:
1374 case ir_unop_subroutine_to_int:
1375 case ir_unop_get_buffer_size:
1376 case ir_unop_vote_any:
1377 case ir_unop_vote_all:
1378 case ir_unop_vote_eq:
1379 assert(!"not supported");
1380 break;
1381
1382 case ir_unop_ssbo_unsized_array_length:
1383 case ir_quadop_vector:
1384 /* This operation should have already been handled.
1385 */
1386 assert(!"Should not get here.");
1387 break;
1388 }
1389
1390 this->result = result_src;
1391 }
1392
1393
1394 void
1395 ir_to_mesa_visitor::visit(ir_swizzle *ir)
1396 {
1397 src_reg src;
1398 int i;
1399 int swizzle[4];
1400
1401 /* Note that this is only swizzles in expressions, not those on the left
1402 * hand side of an assignment, which do write masking. See ir_assignment
1403 * for that.
1404 */
1405
1406 ir->val->accept(this);
1407 src = this->result;
1408 assert(src.file != PROGRAM_UNDEFINED);
1409 assert(ir->type->vector_elements > 0);
1410
1411 for (i = 0; i < 4; i++) {
1412 if (i < ir->type->vector_elements) {
1413 switch (i) {
1414 case 0:
1415 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
1416 break;
1417 case 1:
1418 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
1419 break;
1420 case 2:
1421 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
1422 break;
1423 case 3:
1424 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
1425 break;
1426 }
1427 } else {
1428 /* If the type is smaller than a vec4, replicate the last
1429 * channel out.
1430 */
1431 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1432 }
1433 }
1434
1435 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1436
1437 this->result = src;
1438 }
1439
1440 void
1441 ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
1442 {
1443 variable_storage *entry = find_variable_storage(ir->var);
1444 ir_variable *var = ir->var;
1445
1446 if (!entry) {
1447 switch (var->data.mode) {
1448 case ir_var_uniform:
1449 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
1450 var->data.param_index);
1451 this->variables.push_tail(entry);
1452 break;
1453 case ir_var_shader_in:
1454 /* The linker assigns locations for varyings and attributes,
1455 * including deprecated builtins (like gl_Color),
1456 * user-assigned generic attributes (glBindVertexLocation),
1457 * and user-defined varyings.
1458 */
1459 assert(var->data.location != -1);
1460 entry = new(mem_ctx) variable_storage(var,
1461 PROGRAM_INPUT,
1462 var->data.location);
1463 break;
1464 case ir_var_shader_out:
1465 assert(var->data.location != -1);
1466 entry = new(mem_ctx) variable_storage(var,
1467 PROGRAM_OUTPUT,
1468 var->data.location);
1469 break;
1470 case ir_var_system_value:
1471 entry = new(mem_ctx) variable_storage(var,
1472 PROGRAM_SYSTEM_VALUE,
1473 var->data.location);
1474 break;
1475 case ir_var_auto:
1476 case ir_var_temporary:
1477 entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
1478 this->next_temp);
1479 this->variables.push_tail(entry);
1480
1481 next_temp += type_size(var->type);
1482 break;
1483 }
1484
1485 if (!entry) {
1486 printf("Failed to make storage for %s\n", var->name);
1487 exit(1);
1488 }
1489 }
1490
1491 this->result = src_reg(entry->file, entry->index, var->type);
1492 }
1493
1494 void
1495 ir_to_mesa_visitor::visit(ir_dereference_array *ir)
1496 {
1497 ir_constant *index;
1498 src_reg src;
1499 int element_size = type_size(ir->type);
1500
1501 index = ir->array_index->constant_expression_value();
1502
1503 ir->array->accept(this);
1504 src = this->result;
1505
1506 if (index) {
1507 src.index += index->value.i[0] * element_size;
1508 } else {
1509 /* Variable index array dereference. It eats the "vec4" of the
1510 * base of the array and an index that offsets the Mesa register
1511 * index.
1512 */
1513 ir->array_index->accept(this);
1514
1515 src_reg index_reg;
1516
1517 if (element_size == 1) {
1518 index_reg = this->result;
1519 } else {
1520 index_reg = get_temp(glsl_type::float_type);
1521
1522 emit(ir, OPCODE_MUL, dst_reg(index_reg),
1523 this->result, src_reg_for_float(element_size));
1524 }
1525
1526 /* If there was already a relative address register involved, add the
1527 * new and the old together to get the new offset.
1528 */
1529 if (src.reladdr != NULL) {
1530 src_reg accum_reg = get_temp(glsl_type::float_type);
1531
1532 emit(ir, OPCODE_ADD, dst_reg(accum_reg),
1533 index_reg, *src.reladdr);
1534
1535 index_reg = accum_reg;
1536 }
1537
1538 src.reladdr = ralloc(mem_ctx, src_reg);
1539 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1540 }
1541
1542 /* If the type is smaller than a vec4, replicate the last channel out. */
1543 if (ir->type->is_scalar() || ir->type->is_vector())
1544 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1545 else
1546 src.swizzle = SWIZZLE_NOOP;
1547
1548 this->result = src;
1549 }
1550
1551 void
1552 ir_to_mesa_visitor::visit(ir_dereference_record *ir)
1553 {
1554 unsigned int i;
1555 const glsl_type *struct_type = ir->record->type;
1556 int offset = 0;
1557
1558 ir->record->accept(this);
1559
1560 for (i = 0; i < struct_type->length; i++) {
1561 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1562 break;
1563 offset += type_size(struct_type->fields.structure[i].type);
1564 }
1565
1566 /* If the type is smaller than a vec4, replicate the last channel out. */
1567 if (ir->type->is_scalar() || ir->type->is_vector())
1568 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1569 else
1570 this->result.swizzle = SWIZZLE_NOOP;
1571
1572 this->result.index += offset;
1573 }
1574
1575 /**
1576 * We want to be careful in assignment setup to hit the actual storage
1577 * instead of potentially using a temporary like we might with the
1578 * ir_dereference handler.
1579 */
1580 static dst_reg
1581 get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
1582 {
1583 /* The LHS must be a dereference. If the LHS is a variable indexed array
1584 * access of a vector, it must be separated into a series conditional moves
1585 * before reaching this point (see ir_vec_index_to_cond_assign).
1586 */
1587 assert(ir->as_dereference());
1588 ir_dereference_array *deref_array = ir->as_dereference_array();
1589 if (deref_array) {
1590 assert(!deref_array->array->type->is_vector());
1591 }
1592
1593 /* Use the rvalue deref handler for the most part. We'll ignore
1594 * swizzles in it and write swizzles using writemask, though.
1595 */
1596 ir->accept(v);
1597 return dst_reg(v->result);
1598 }
1599
1600 /* Calculate the sampler index and also calculate the base uniform location
1601 * for struct members.
1602 */
1603 static void
1604 calc_sampler_offsets(struct gl_shader_program *prog, ir_dereference *deref,
1605 unsigned *offset, unsigned *array_elements,
1606 unsigned *location)
1607 {
1608 if (deref->ir_type == ir_type_dereference_variable)
1609 return;
1610
1611 switch (deref->ir_type) {
1612 case ir_type_dereference_array: {
1613 ir_dereference_array *deref_arr = deref->as_dereference_array();
1614 ir_constant *array_index =
1615 deref_arr->array_index->constant_expression_value();
1616
1617 if (!array_index) {
1618 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
1619 * while GLSL 1.30 requires that the array indices be
1620 * constant integer expressions. We don't expect any driver
1621 * to actually work with a really variable array index, so
1622 * all that would work would be an unrolled loop counter that ends
1623 * up being constant above.
1624 */
1625 ralloc_strcat(&prog->InfoLog,
1626 "warning: Variable sampler array index unsupported.\n"
1627 "This feature of the language was removed in GLSL 1.20 "
1628 "and is unlikely to be supported for 1.10 in Mesa.\n");
1629 } else {
1630 *offset += array_index->value.u[0] * *array_elements;
1631 }
1632
1633 *array_elements *= deref_arr->array->type->length;
1634
1635 calc_sampler_offsets(prog, deref_arr->array->as_dereference(),
1636 offset, array_elements, location);
1637 break;
1638 }
1639
1640 case ir_type_dereference_record: {
1641 ir_dereference_record *deref_record = deref->as_dereference_record();
1642 unsigned field_index =
1643 deref_record->record->type->field_index(deref_record->field);
1644 *location +=
1645 deref_record->record->type->record_location_offset(field_index);
1646 calc_sampler_offsets(prog, deref_record->record->as_dereference(),
1647 offset, array_elements, location);
1648 break;
1649 }
1650
1651 default:
1652 unreachable("Invalid deref type");
1653 break;
1654 }
1655 }
1656
1657 static int
1658 get_sampler_uniform_value(class ir_dereference *sampler,
1659 struct gl_shader_program *shader_program,
1660 const struct gl_program *prog)
1661 {
1662 GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
1663 ir_variable *var = sampler->variable_referenced();
1664 unsigned location = var->data.location;
1665 unsigned array_elements = 1;
1666 unsigned offset = 0;
1667
1668 calc_sampler_offsets(shader_program, sampler, &offset, &array_elements,
1669 &location);
1670
1671 assert(shader_program->UniformStorage[location].opaque[shader].active);
1672 return shader_program->UniformStorage[location].opaque[shader].index +
1673 offset;
1674 }
1675
1676 /**
1677 * Process the condition of a conditional assignment
1678 *
1679 * Examines the condition of a conditional assignment to generate the optimal
1680 * first operand of a \c CMP instruction. If the condition is a relational
1681 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1682 * used as the source for the \c CMP instruction. Otherwise the comparison
1683 * is processed to a boolean result, and the boolean result is used as the
1684 * operand to the CMP instruction.
1685 */
1686 bool
1687 ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
1688 {
1689 ir_rvalue *src_ir = ir;
1690 bool negate = true;
1691 bool switch_order = false;
1692
1693 ir_expression *const expr = ir->as_expression();
1694 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
1695 bool zero_on_left = false;
1696
1697 if (expr->operands[0]->is_zero()) {
1698 src_ir = expr->operands[1];
1699 zero_on_left = true;
1700 } else if (expr->operands[1]->is_zero()) {
1701 src_ir = expr->operands[0];
1702 zero_on_left = false;
1703 }
1704
1705 /* a is - 0 + - 0 +
1706 * (a < 0) T F F ( a < 0) T F F
1707 * (0 < a) F F T (-a < 0) F F T
1708 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1709 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1710 * (a > 0) F F T (-a < 0) F F T
1711 * (0 > a) T F F ( a < 0) T F F
1712 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1713 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1714 *
1715 * Note that exchanging the order of 0 and 'a' in the comparison simply
1716 * means that the value of 'a' should be negated.
1717 */
1718 if (src_ir != ir) {
1719 switch (expr->operation) {
1720 case ir_binop_less:
1721 switch_order = false;
1722 negate = zero_on_left;
1723 break;
1724
1725 case ir_binop_greater:
1726 switch_order = false;
1727 negate = !zero_on_left;
1728 break;
1729
1730 case ir_binop_lequal:
1731 switch_order = true;
1732 negate = !zero_on_left;
1733 break;
1734
1735 case ir_binop_gequal:
1736 switch_order = true;
1737 negate = zero_on_left;
1738 break;
1739
1740 default:
1741 /* This isn't the right kind of comparison afterall, so make sure
1742 * the whole condition is visited.
1743 */
1744 src_ir = ir;
1745 break;
1746 }
1747 }
1748 }
1749
1750 src_ir->accept(this);
1751
1752 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1753 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1754 * choose which value OPCODE_CMP produces without an extra instruction
1755 * computing the condition.
1756 */
1757 if (negate)
1758 this->result.negate = ~this->result.negate;
1759
1760 return switch_order;
1761 }
1762
1763 void
1764 ir_to_mesa_visitor::visit(ir_assignment *ir)
1765 {
1766 dst_reg l;
1767 src_reg r;
1768 int i;
1769
1770 ir->rhs->accept(this);
1771 r = this->result;
1772
1773 l = get_assignment_lhs(ir->lhs, this);
1774
1775 /* FINISHME: This should really set to the correct maximal writemask for each
1776 * FINISHME: component written (in the loops below). This case can only
1777 * FINISHME: occur for matrices, arrays, and structures.
1778 */
1779 if (ir->write_mask == 0) {
1780 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
1781 l.writemask = WRITEMASK_XYZW;
1782 } else if (ir->lhs->type->is_scalar()) {
1783 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1784 * FINISHME: W component of fragment shader output zero, work correctly.
1785 */
1786 l.writemask = WRITEMASK_XYZW;
1787 } else {
1788 int swizzles[4];
1789 int first_enabled_chan = 0;
1790 int rhs_chan = 0;
1791
1792 assert(ir->lhs->type->is_vector());
1793 l.writemask = ir->write_mask;
1794
1795 for (int i = 0; i < 4; i++) {
1796 if (l.writemask & (1 << i)) {
1797 first_enabled_chan = GET_SWZ(r.swizzle, i);
1798 break;
1799 }
1800 }
1801
1802 /* Swizzle a small RHS vector into the channels being written.
1803 *
1804 * glsl ir treats write_mask as dictating how many channels are
1805 * present on the RHS while Mesa IR treats write_mask as just
1806 * showing which channels of the vec4 RHS get written.
1807 */
1808 for (int i = 0; i < 4; i++) {
1809 if (l.writemask & (1 << i))
1810 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
1811 else
1812 swizzles[i] = first_enabled_chan;
1813 }
1814 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
1815 swizzles[2], swizzles[3]);
1816 }
1817
1818 assert(l.file != PROGRAM_UNDEFINED);
1819 assert(r.file != PROGRAM_UNDEFINED);
1820
1821 if (ir->condition) {
1822 const bool switch_order = this->process_move_condition(ir->condition);
1823 src_reg condition = this->result;
1824
1825 for (i = 0; i < type_size(ir->lhs->type); i++) {
1826 if (switch_order) {
1827 emit(ir, OPCODE_CMP, l, condition, src_reg(l), r);
1828 } else {
1829 emit(ir, OPCODE_CMP, l, condition, r, src_reg(l));
1830 }
1831
1832 l.index++;
1833 r.index++;
1834 }
1835 } else {
1836 for (i = 0; i < type_size(ir->lhs->type); i++) {
1837 emit(ir, OPCODE_MOV, l, r);
1838 l.index++;
1839 r.index++;
1840 }
1841 }
1842 }
1843
1844
1845 void
1846 ir_to_mesa_visitor::visit(ir_constant *ir)
1847 {
1848 src_reg src;
1849 GLfloat stack_vals[4] = { 0 };
1850 GLfloat *values = stack_vals;
1851 unsigned int i;
1852
1853 /* Unfortunately, 4 floats is all we can get into
1854 * _mesa_add_unnamed_constant. So, make a temp to store an
1855 * aggregate constant and move each constant value into it. If we
1856 * get lucky, copy propagation will eliminate the extra moves.
1857 */
1858
1859 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1860 src_reg temp_base = get_temp(ir->type);
1861 dst_reg temp = dst_reg(temp_base);
1862
1863 foreach_in_list(ir_constant, field_value, &ir->components) {
1864 int size = type_size(field_value->type);
1865
1866 assert(size > 0);
1867
1868 field_value->accept(this);
1869 src = this->result;
1870
1871 for (i = 0; i < (unsigned int)size; i++) {
1872 emit(ir, OPCODE_MOV, temp, src);
1873
1874 src.index++;
1875 temp.index++;
1876 }
1877 }
1878 this->result = temp_base;
1879 return;
1880 }
1881
1882 if (ir->type->is_array()) {
1883 src_reg temp_base = get_temp(ir->type);
1884 dst_reg temp = dst_reg(temp_base);
1885 int size = type_size(ir->type->fields.array);
1886
1887 assert(size > 0);
1888
1889 for (i = 0; i < ir->type->length; i++) {
1890 ir->array_elements[i]->accept(this);
1891 src = this->result;
1892 for (int j = 0; j < size; j++) {
1893 emit(ir, OPCODE_MOV, temp, src);
1894
1895 src.index++;
1896 temp.index++;
1897 }
1898 }
1899 this->result = temp_base;
1900 return;
1901 }
1902
1903 if (ir->type->is_matrix()) {
1904 src_reg mat = get_temp(ir->type);
1905 dst_reg mat_column = dst_reg(mat);
1906
1907 for (i = 0; i < ir->type->matrix_columns; i++) {
1908 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
1909 values = &ir->value.f[i * ir->type->vector_elements];
1910
1911 src = src_reg(PROGRAM_CONSTANT, -1, NULL);
1912 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1913 (gl_constant_value *) values,
1914 ir->type->vector_elements,
1915 &src.swizzle);
1916 emit(ir, OPCODE_MOV, mat_column, src);
1917
1918 mat_column.index++;
1919 }
1920
1921 this->result = mat;
1922 return;
1923 }
1924
1925 src.file = PROGRAM_CONSTANT;
1926 switch (ir->type->base_type) {
1927 case GLSL_TYPE_FLOAT:
1928 values = &ir->value.f[0];
1929 break;
1930 case GLSL_TYPE_UINT:
1931 for (i = 0; i < ir->type->vector_elements; i++) {
1932 values[i] = ir->value.u[i];
1933 }
1934 break;
1935 case GLSL_TYPE_INT:
1936 for (i = 0; i < ir->type->vector_elements; i++) {
1937 values[i] = ir->value.i[i];
1938 }
1939 break;
1940 case GLSL_TYPE_BOOL:
1941 for (i = 0; i < ir->type->vector_elements; i++) {
1942 values[i] = ir->value.b[i];
1943 }
1944 break;
1945 default:
1946 assert(!"Non-float/uint/int/bool constant");
1947 }
1948
1949 this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type);
1950 this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1951 (gl_constant_value *) values,
1952 ir->type->vector_elements,
1953 &this->result.swizzle);
1954 }
1955
1956 void
1957 ir_to_mesa_visitor::visit(ir_call *)
1958 {
1959 assert(!"ir_to_mesa: All function calls should have been inlined by now.");
1960 }
1961
1962 void
1963 ir_to_mesa_visitor::visit(ir_texture *ir)
1964 {
1965 src_reg result_src, coord, lod_info, projector, dx, dy;
1966 dst_reg result_dst, coord_dst;
1967 ir_to_mesa_instruction *inst = NULL;
1968 prog_opcode opcode = OPCODE_NOP;
1969
1970 if (ir->op == ir_txs)
1971 this->result = src_reg_for_float(0.0);
1972 else
1973 ir->coordinate->accept(this);
1974
1975 /* Put our coords in a temp. We'll need to modify them for shadow,
1976 * projection, or LOD, so the only case we'd use it as-is is if
1977 * we're doing plain old texturing. Mesa IR optimization should
1978 * handle cleaning up our mess in that case.
1979 */
1980 coord = get_temp(glsl_type::vec4_type);
1981 coord_dst = dst_reg(coord);
1982 emit(ir, OPCODE_MOV, coord_dst, this->result);
1983
1984 if (ir->projector) {
1985 ir->projector->accept(this);
1986 projector = this->result;
1987 }
1988
1989 /* Storage for our result. Ideally for an assignment we'd be using
1990 * the actual storage for the result here, instead.
1991 */
1992 result_src = get_temp(glsl_type::vec4_type);
1993 result_dst = dst_reg(result_src);
1994
1995 switch (ir->op) {
1996 case ir_tex:
1997 case ir_txs:
1998 opcode = OPCODE_TEX;
1999 break;
2000 case ir_txb:
2001 opcode = OPCODE_TXB;
2002 ir->lod_info.bias->accept(this);
2003 lod_info = this->result;
2004 break;
2005 case ir_txf:
2006 /* Pretend to be TXL so the sampler, coordinate, lod are available */
2007 case ir_txl:
2008 opcode = OPCODE_TXL;
2009 ir->lod_info.lod->accept(this);
2010 lod_info = this->result;
2011 break;
2012 case ir_txd:
2013 opcode = OPCODE_TXD;
2014 ir->lod_info.grad.dPdx->accept(this);
2015 dx = this->result;
2016 ir->lod_info.grad.dPdy->accept(this);
2017 dy = this->result;
2018 break;
2019 case ir_txf_ms:
2020 assert(!"Unexpected ir_txf_ms opcode");
2021 break;
2022 case ir_lod:
2023 assert(!"Unexpected ir_lod opcode");
2024 break;
2025 case ir_tg4:
2026 assert(!"Unexpected ir_tg4 opcode");
2027 break;
2028 case ir_query_levels:
2029 assert(!"Unexpected ir_query_levels opcode");
2030 break;
2031 case ir_samples_identical:
2032 unreachable("Unexpected ir_samples_identical opcode");
2033 case ir_texture_samples:
2034 unreachable("Unexpected ir_texture_samples opcode");
2035 }
2036
2037 const glsl_type *sampler_type = ir->sampler->type;
2038
2039 if (ir->projector) {
2040 if (opcode == OPCODE_TEX) {
2041 /* Slot the projector in as the last component of the coord. */
2042 coord_dst.writemask = WRITEMASK_W;
2043 emit(ir, OPCODE_MOV, coord_dst, projector);
2044 coord_dst.writemask = WRITEMASK_XYZW;
2045 opcode = OPCODE_TXP;
2046 } else {
2047 src_reg coord_w = coord;
2048 coord_w.swizzle = SWIZZLE_WWWW;
2049
2050 /* For the other TEX opcodes there's no projective version
2051 * since the last slot is taken up by lod info. Do the
2052 * projective divide now.
2053 */
2054 coord_dst.writemask = WRITEMASK_W;
2055 emit(ir, OPCODE_RCP, coord_dst, projector);
2056
2057 /* In the case where we have to project the coordinates "by hand,"
2058 * the shadow comparitor value must also be projected.
2059 */
2060 src_reg tmp_src = coord;
2061 if (ir->shadow_comparitor) {
2062 /* Slot the shadow value in as the second to last component of the
2063 * coord.
2064 */
2065 ir->shadow_comparitor->accept(this);
2066
2067 tmp_src = get_temp(glsl_type::vec4_type);
2068 dst_reg tmp_dst = dst_reg(tmp_src);
2069
2070 /* Projective division not allowed for array samplers. */
2071 assert(!sampler_type->sampler_array);
2072
2073 tmp_dst.writemask = WRITEMASK_Z;
2074 emit(ir, OPCODE_MOV, tmp_dst, this->result);
2075
2076 tmp_dst.writemask = WRITEMASK_XY;
2077 emit(ir, OPCODE_MOV, tmp_dst, coord);
2078 }
2079
2080 coord_dst.writemask = WRITEMASK_XYZ;
2081 emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
2082
2083 coord_dst.writemask = WRITEMASK_XYZW;
2084 coord.swizzle = SWIZZLE_XYZW;
2085 }
2086 }
2087
2088 /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
2089 * comparitor was put in the correct place (and projected) by the code,
2090 * above, that handles by-hand projection.
2091 */
2092 if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) {
2093 /* Slot the shadow value in as the second to last component of the
2094 * coord.
2095 */
2096 ir->shadow_comparitor->accept(this);
2097
2098 /* XXX This will need to be updated for cubemap array samplers. */
2099 if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
2100 sampler_type->sampler_array) {
2101 coord_dst.writemask = WRITEMASK_W;
2102 } else {
2103 coord_dst.writemask = WRITEMASK_Z;
2104 }
2105
2106 emit(ir, OPCODE_MOV, coord_dst, this->result);
2107 coord_dst.writemask = WRITEMASK_XYZW;
2108 }
2109
2110 if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
2111 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
2112 coord_dst.writemask = WRITEMASK_W;
2113 emit(ir, OPCODE_MOV, coord_dst, lod_info);
2114 coord_dst.writemask = WRITEMASK_XYZW;
2115 }
2116
2117 if (opcode == OPCODE_TXD)
2118 inst = emit(ir, opcode, result_dst, coord, dx, dy);
2119 else
2120 inst = emit(ir, opcode, result_dst, coord);
2121
2122 if (ir->shadow_comparitor)
2123 inst->tex_shadow = GL_TRUE;
2124
2125 inst->sampler = get_sampler_uniform_value(ir->sampler, shader_program,
2126 prog);
2127
2128 switch (sampler_type->sampler_dimensionality) {
2129 case GLSL_SAMPLER_DIM_1D:
2130 inst->tex_target = (sampler_type->sampler_array)
2131 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2132 break;
2133 case GLSL_SAMPLER_DIM_2D:
2134 inst->tex_target = (sampler_type->sampler_array)
2135 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2136 break;
2137 case GLSL_SAMPLER_DIM_3D:
2138 inst->tex_target = TEXTURE_3D_INDEX;
2139 break;
2140 case GLSL_SAMPLER_DIM_CUBE:
2141 inst->tex_target = TEXTURE_CUBE_INDEX;
2142 break;
2143 case GLSL_SAMPLER_DIM_RECT:
2144 inst->tex_target = TEXTURE_RECT_INDEX;
2145 break;
2146 case GLSL_SAMPLER_DIM_BUF:
2147 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2148 break;
2149 case GLSL_SAMPLER_DIM_EXTERNAL:
2150 inst->tex_target = TEXTURE_EXTERNAL_INDEX;
2151 break;
2152 default:
2153 assert(!"Should not get here.");
2154 }
2155
2156 this->result = result_src;
2157 }
2158
2159 void
2160 ir_to_mesa_visitor::visit(ir_return *ir)
2161 {
2162 /* Non-void functions should have been inlined. We may still emit RETs
2163 * from main() unless the EmitNoMainReturn option is set.
2164 */
2165 assert(!ir->get_value());
2166 emit(ir, OPCODE_RET);
2167 }
2168
2169 void
2170 ir_to_mesa_visitor::visit(ir_discard *ir)
2171 {
2172 if (!ir->condition)
2173 ir->condition = new(mem_ctx) ir_constant(true);
2174
2175 ir->condition->accept(this);
2176 this->result.negate = ~this->result.negate;
2177 emit(ir, OPCODE_KIL, undef_dst, this->result);
2178 }
2179
2180 void
2181 ir_to_mesa_visitor::visit(ir_if *ir)
2182 {
2183 ir_to_mesa_instruction *if_inst;
2184
2185 ir->condition->accept(this);
2186 assert(this->result.file != PROGRAM_UNDEFINED);
2187
2188 if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result);
2189
2190 this->instructions.push_tail(if_inst);
2191
2192 visit_exec_list(&ir->then_instructions, this);
2193
2194 if (!ir->else_instructions.is_empty()) {
2195 emit(ir->condition, OPCODE_ELSE);
2196 visit_exec_list(&ir->else_instructions, this);
2197 }
2198
2199 emit(ir->condition, OPCODE_ENDIF);
2200 }
2201
2202 void
2203 ir_to_mesa_visitor::visit(ir_emit_vertex *)
2204 {
2205 assert(!"Geometry shaders not supported.");
2206 }
2207
2208 void
2209 ir_to_mesa_visitor::visit(ir_end_primitive *)
2210 {
2211 assert(!"Geometry shaders not supported.");
2212 }
2213
2214 void
2215 ir_to_mesa_visitor::visit(ir_barrier *)
2216 {
2217 unreachable("GLSL barrier() not supported.");
2218 }
2219
2220 ir_to_mesa_visitor::ir_to_mesa_visitor()
2221 {
2222 result.file = PROGRAM_UNDEFINED;
2223 next_temp = 1;
2224 next_signature_id = 1;
2225 current_function = NULL;
2226 mem_ctx = ralloc_context(NULL);
2227 }
2228
2229 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2230 {
2231 ralloc_free(mem_ctx);
2232 }
2233
2234 static struct prog_src_register
2235 mesa_src_reg_from_ir_src_reg(src_reg reg)
2236 {
2237 struct prog_src_register mesa_reg;
2238
2239 mesa_reg.File = reg.file;
2240 assert(reg.index < (1 << INST_INDEX_BITS));
2241 mesa_reg.Index = reg.index;
2242 mesa_reg.Swizzle = reg.swizzle;
2243 mesa_reg.RelAddr = reg.reladdr != NULL;
2244 mesa_reg.Negate = reg.negate;
2245
2246 return mesa_reg;
2247 }
2248
2249 static void
2250 set_branchtargets(ir_to_mesa_visitor *v,
2251 struct prog_instruction *mesa_instructions,
2252 int num_instructions)
2253 {
2254 int if_count = 0, loop_count = 0;
2255 int *if_stack, *loop_stack;
2256 int if_stack_pos = 0, loop_stack_pos = 0;
2257 int i, j;
2258
2259 for (i = 0; i < num_instructions; i++) {
2260 switch (mesa_instructions[i].Opcode) {
2261 case OPCODE_IF:
2262 if_count++;
2263 break;
2264 case OPCODE_BGNLOOP:
2265 loop_count++;
2266 break;
2267 case OPCODE_BRK:
2268 case OPCODE_CONT:
2269 mesa_instructions[i].BranchTarget = -1;
2270 break;
2271 default:
2272 break;
2273 }
2274 }
2275
2276 if_stack = rzalloc_array(v->mem_ctx, int, if_count);
2277 loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
2278
2279 for (i = 0; i < num_instructions; i++) {
2280 switch (mesa_instructions[i].Opcode) {
2281 case OPCODE_IF:
2282 if_stack[if_stack_pos] = i;
2283 if_stack_pos++;
2284 break;
2285 case OPCODE_ELSE:
2286 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2287 if_stack[if_stack_pos - 1] = i;
2288 break;
2289 case OPCODE_ENDIF:
2290 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2291 if_stack_pos--;
2292 break;
2293 case OPCODE_BGNLOOP:
2294 loop_stack[loop_stack_pos] = i;
2295 loop_stack_pos++;
2296 break;
2297 case OPCODE_ENDLOOP:
2298 loop_stack_pos--;
2299 /* Rewrite any breaks/conts at this nesting level (haven't
2300 * already had a BranchTarget assigned) to point to the end
2301 * of the loop.
2302 */
2303 for (j = loop_stack[loop_stack_pos]; j < i; j++) {
2304 if (mesa_instructions[j].Opcode == OPCODE_BRK ||
2305 mesa_instructions[j].Opcode == OPCODE_CONT) {
2306 if (mesa_instructions[j].BranchTarget == -1) {
2307 mesa_instructions[j].BranchTarget = i;
2308 }
2309 }
2310 }
2311 /* The loop ends point at each other. */
2312 mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
2313 mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
2314 break;
2315 case OPCODE_CAL:
2316 foreach_in_list(function_entry, entry, &v->function_signatures) {
2317 if (entry->sig_id == mesa_instructions[i].BranchTarget) {
2318 mesa_instructions[i].BranchTarget = entry->inst;
2319 break;
2320 }
2321 }
2322 break;
2323 default:
2324 break;
2325 }
2326 }
2327 }
2328
2329 static void
2330 print_program(struct prog_instruction *mesa_instructions,
2331 ir_instruction **mesa_instruction_annotation,
2332 int num_instructions)
2333 {
2334 ir_instruction *last_ir = NULL;
2335 int i;
2336 int indent = 0;
2337
2338 for (i = 0; i < num_instructions; i++) {
2339 struct prog_instruction *mesa_inst = mesa_instructions + i;
2340 ir_instruction *ir = mesa_instruction_annotation[i];
2341
2342 fprintf(stdout, "%3d: ", i);
2343
2344 if (last_ir != ir && ir) {
2345 int j;
2346
2347 for (j = 0; j < indent; j++) {
2348 fprintf(stdout, " ");
2349 }
2350 ir->print();
2351 printf("\n");
2352 last_ir = ir;
2353
2354 fprintf(stdout, " "); /* line number spacing. */
2355 }
2356
2357 indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
2358 PROG_PRINT_DEBUG, NULL);
2359 }
2360 }
2361
2362 namespace {
2363
2364 class add_uniform_to_shader : public program_resource_visitor {
2365 public:
2366 add_uniform_to_shader(struct gl_shader_program *shader_program,
2367 struct gl_program_parameter_list *params,
2368 gl_shader_stage shader_type)
2369 : shader_program(shader_program), params(params), idx(-1),
2370 shader_type(shader_type)
2371 {
2372 /* empty */
2373 }
2374
2375 void process(ir_variable *var)
2376 {
2377 this->idx = -1;
2378 this->program_resource_visitor::process(var);
2379 var->data.param_index = this->idx;
2380 }
2381
2382 private:
2383 virtual void visit_field(const glsl_type *type, const char *name,
2384 bool row_major);
2385
2386 struct gl_shader_program *shader_program;
2387 struct gl_program_parameter_list *params;
2388 int idx;
2389 gl_shader_stage shader_type;
2390 };
2391
2392 } /* anonymous namespace */
2393
2394 void
2395 add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
2396 bool row_major)
2397 {
2398 unsigned int size;
2399
2400 (void) row_major;
2401
2402 /* atomics don't get real storage */
2403 if (type->contains_atomic())
2404 return;
2405
2406 if (type->is_vector() || type->is_scalar()) {
2407 size = type->vector_elements;
2408 if (type->is_64bit())
2409 size *= 2;
2410 } else {
2411 size = type_size(type) * 4;
2412 }
2413
2414 gl_register_file file;
2415 if (type->without_array()->is_sampler()) {
2416 file = PROGRAM_SAMPLER;
2417 } else {
2418 file = PROGRAM_UNIFORM;
2419 }
2420
2421 int index = _mesa_lookup_parameter_index(params, name);
2422 if (index < 0) {
2423 index = _mesa_add_parameter(params, file, name, size, type->gl_type,
2424 NULL, NULL);
2425
2426 /* Sampler uniform values are stored in prog->SamplerUnits,
2427 * and the entry in that array is selected by this index we
2428 * store in ParameterValues[].
2429 */
2430 if (file == PROGRAM_SAMPLER) {
2431 unsigned location;
2432 const bool found =
2433 this->shader_program->UniformHash->get(location,
2434 params->Parameters[index].Name);
2435 assert(found);
2436
2437 if (!found)
2438 return;
2439
2440 struct gl_uniform_storage *storage =
2441 &this->shader_program->UniformStorage[location];
2442
2443 assert(storage->type->is_sampler() &&
2444 storage->opaque[shader_type].active);
2445
2446 for (unsigned int j = 0; j < size / 4; j++)
2447 params->ParameterValues[index + j][0].f =
2448 storage->opaque[shader_type].index + j;
2449 }
2450 }
2451
2452 /* The first part of the uniform that's processed determines the base
2453 * location of the whole uniform (for structures).
2454 */
2455 if (this->idx < 0)
2456 this->idx = index;
2457 }
2458
2459 /**
2460 * Generate the program parameters list for the user uniforms in a shader
2461 *
2462 * \param shader_program Linked shader program. This is only used to
2463 * emit possible link errors to the info log.
2464 * \param sh Shader whose uniforms are to be processed.
2465 * \param params Parameter list to be filled in.
2466 */
2467 void
2468 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
2469 *shader_program,
2470 struct gl_linked_shader *sh,
2471 struct gl_program_parameter_list
2472 *params)
2473 {
2474 add_uniform_to_shader add(shader_program, params, sh->Stage);
2475
2476 foreach_in_list(ir_instruction, node, sh->ir) {
2477 ir_variable *var = node->as_variable();
2478
2479 if ((var == NULL) || (var->data.mode != ir_var_uniform)
2480 || var->is_in_buffer_block() || (strncmp(var->name, "gl_", 3) == 0))
2481 continue;
2482
2483 add.process(var);
2484 }
2485 }
2486
2487 void
2488 _mesa_associate_uniform_storage(struct gl_context *ctx,
2489 struct gl_shader_program *shader_program,
2490 struct gl_program_parameter_list *params)
2491 {
2492 /* After adding each uniform to the parameter list, connect the storage for
2493 * the parameter with the tracking structure used by the API for the
2494 * uniform.
2495 */
2496 unsigned last_location = unsigned(~0);
2497 for (unsigned i = 0; i < params->NumParameters; i++) {
2498 if (params->Parameters[i].Type != PROGRAM_UNIFORM)
2499 continue;
2500
2501 unsigned location;
2502 const bool found =
2503 shader_program->UniformHash->get(location, params->Parameters[i].Name);
2504 assert(found);
2505
2506 if (!found)
2507 continue;
2508
2509 struct gl_uniform_storage *storage =
2510 &shader_program->UniformStorage[location];
2511
2512 /* Do not associate any uniform storage to built-in uniforms */
2513 if (storage->builtin)
2514 continue;
2515
2516 if (location != last_location) {
2517 enum gl_uniform_driver_format format = uniform_native;
2518
2519 unsigned columns = 0;
2520 int dmul = 4 * sizeof(float);
2521 switch (storage->type->base_type) {
2522 case GLSL_TYPE_UINT:
2523 assert(ctx->Const.NativeIntegers);
2524 format = uniform_native;
2525 columns = 1;
2526 break;
2527 case GLSL_TYPE_INT:
2528 format =
2529 (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
2530 columns = 1;
2531 break;
2532
2533 case GLSL_TYPE_DOUBLE:
2534 if (storage->type->vector_elements > 2)
2535 dmul *= 2;
2536 /* fallthrough */
2537 case GLSL_TYPE_FLOAT:
2538 format = uniform_native;
2539 columns = storage->type->matrix_columns;
2540 break;
2541 case GLSL_TYPE_BOOL:
2542 format = uniform_native;
2543 columns = 1;
2544 break;
2545 case GLSL_TYPE_SAMPLER:
2546 case GLSL_TYPE_IMAGE:
2547 case GLSL_TYPE_SUBROUTINE:
2548 format = uniform_native;
2549 columns = 1;
2550 break;
2551 case GLSL_TYPE_ATOMIC_UINT:
2552 case GLSL_TYPE_ARRAY:
2553 case GLSL_TYPE_VOID:
2554 case GLSL_TYPE_STRUCT:
2555 case GLSL_TYPE_ERROR:
2556 case GLSL_TYPE_INTERFACE:
2557 case GLSL_TYPE_FUNCTION:
2558 assert(!"Should not get here.");
2559 break;
2560 }
2561
2562 _mesa_uniform_attach_driver_storage(storage,
2563 dmul * columns,
2564 dmul,
2565 format,
2566 &params->ParameterValues[i]);
2567
2568 /* After attaching the driver's storage to the uniform, propagate any
2569 * data from the linker's backing store. This will cause values from
2570 * initializers in the source code to be copied over.
2571 */
2572 _mesa_propagate_uniforms_to_driver_storage(storage,
2573 0,
2574 MAX2(1, storage->array_elements));
2575
2576 last_location = location;
2577 }
2578 }
2579 }
2580
2581 /*
2582 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
2583 * channels for copy propagation and updates following instructions to
2584 * use the original versions.
2585 *
2586 * The ir_to_mesa_visitor lazily produces code assuming that this pass
2587 * will occur. As an example, a TXP production before this pass:
2588 *
2589 * 0: MOV TEMP[1], INPUT[4].xyyy;
2590 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2591 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
2592 *
2593 * and after:
2594 *
2595 * 0: MOV TEMP[1], INPUT[4].xyyy;
2596 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2597 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
2598 *
2599 * which allows for dead code elimination on TEMP[1]'s writes.
2600 */
2601 void
2602 ir_to_mesa_visitor::copy_propagate(void)
2603 {
2604 ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
2605 ir_to_mesa_instruction *,
2606 this->next_temp * 4);
2607 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
2608 int level = 0;
2609
2610 foreach_in_list(ir_to_mesa_instruction, inst, &this->instructions) {
2611 assert(inst->dst.file != PROGRAM_TEMPORARY
2612 || inst->dst.index < this->next_temp);
2613
2614 /* First, do any copy propagation possible into the src regs. */
2615 for (int r = 0; r < 3; r++) {
2616 ir_to_mesa_instruction *first = NULL;
2617 bool good = true;
2618 int acp_base = inst->src[r].index * 4;
2619
2620 if (inst->src[r].file != PROGRAM_TEMPORARY ||
2621 inst->src[r].reladdr)
2622 continue;
2623
2624 /* See if we can find entries in the ACP consisting of MOVs
2625 * from the same src register for all the swizzled channels
2626 * of this src register reference.
2627 */
2628 for (int i = 0; i < 4; i++) {
2629 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2630 ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
2631
2632 if (!copy_chan) {
2633 good = false;
2634 break;
2635 }
2636
2637 assert(acp_level[acp_base + src_chan] <= level);
2638
2639 if (!first) {
2640 first = copy_chan;
2641 } else {
2642 if (first->src[0].file != copy_chan->src[0].file ||
2643 first->src[0].index != copy_chan->src[0].index) {
2644 good = false;
2645 break;
2646 }
2647 }
2648 }
2649
2650 if (good) {
2651 /* We've now validated that we can copy-propagate to
2652 * replace this src register reference. Do it.
2653 */
2654 inst->src[r].file = first->src[0].file;
2655 inst->src[r].index = first->src[0].index;
2656
2657 int swizzle = 0;
2658 for (int i = 0; i < 4; i++) {
2659 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2660 ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
2661 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
2662 (3 * i));
2663 }
2664 inst->src[r].swizzle = swizzle;
2665 }
2666 }
2667
2668 switch (inst->op) {
2669 case OPCODE_BGNLOOP:
2670 case OPCODE_ENDLOOP:
2671 /* End of a basic block, clear the ACP entirely. */
2672 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2673 break;
2674
2675 case OPCODE_IF:
2676 ++level;
2677 break;
2678
2679 case OPCODE_ENDIF:
2680 case OPCODE_ELSE:
2681 /* Clear all channels written inside the block from the ACP, but
2682 * leaving those that were not touched.
2683 */
2684 for (int r = 0; r < this->next_temp; r++) {
2685 for (int c = 0; c < 4; c++) {
2686 if (!acp[4 * r + c])
2687 continue;
2688
2689 if (acp_level[4 * r + c] >= level)
2690 acp[4 * r + c] = NULL;
2691 }
2692 }
2693 if (inst->op == OPCODE_ENDIF)
2694 --level;
2695 break;
2696
2697 default:
2698 /* Continuing the block, clear any written channels from
2699 * the ACP.
2700 */
2701 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
2702 /* Any temporary might be written, so no copy propagation
2703 * across this instruction.
2704 */
2705 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2706 } else if (inst->dst.file == PROGRAM_OUTPUT &&
2707 inst->dst.reladdr) {
2708 /* Any output might be written, so no copy propagation
2709 * from outputs across this instruction.
2710 */
2711 for (int r = 0; r < this->next_temp; r++) {
2712 for (int c = 0; c < 4; c++) {
2713 if (!acp[4 * r + c])
2714 continue;
2715
2716 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
2717 acp[4 * r + c] = NULL;
2718 }
2719 }
2720 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
2721 inst->dst.file == PROGRAM_OUTPUT) {
2722 /* Clear where it's used as dst. */
2723 if (inst->dst.file == PROGRAM_TEMPORARY) {
2724 for (int c = 0; c < 4; c++) {
2725 if (inst->dst.writemask & (1 << c)) {
2726 acp[4 * inst->dst.index + c] = NULL;
2727 }
2728 }
2729 }
2730
2731 /* Clear where it's used as src. */
2732 for (int r = 0; r < this->next_temp; r++) {
2733 for (int c = 0; c < 4; c++) {
2734 if (!acp[4 * r + c])
2735 continue;
2736
2737 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
2738
2739 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
2740 acp[4 * r + c]->src[0].index == inst->dst.index &&
2741 inst->dst.writemask & (1 << src_chan))
2742 {
2743 acp[4 * r + c] = NULL;
2744 }
2745 }
2746 }
2747 }
2748 break;
2749 }
2750
2751 /* If this is a copy, add it to the ACP. */
2752 if (inst->op == OPCODE_MOV &&
2753 inst->dst.file == PROGRAM_TEMPORARY &&
2754 !(inst->dst.file == inst->src[0].file &&
2755 inst->dst.index == inst->src[0].index) &&
2756 !inst->dst.reladdr &&
2757 !inst->saturate &&
2758 !inst->src[0].reladdr &&
2759 !inst->src[0].negate) {
2760 for (int i = 0; i < 4; i++) {
2761 if (inst->dst.writemask & (1 << i)) {
2762 acp[4 * inst->dst.index + i] = inst;
2763 acp_level[4 * inst->dst.index + i] = level;
2764 }
2765 }
2766 }
2767 }
2768
2769 ralloc_free(acp_level);
2770 ralloc_free(acp);
2771 }
2772
2773
2774 /**
2775 * Convert a shader's GLSL IR into a Mesa gl_program.
2776 */
2777 static struct gl_program *
2778 get_mesa_program(struct gl_context *ctx,
2779 struct gl_shader_program *shader_program,
2780 struct gl_linked_shader *shader)
2781 {
2782 ir_to_mesa_visitor v;
2783 struct prog_instruction *mesa_instructions, *mesa_inst;
2784 ir_instruction **mesa_instruction_annotation;
2785 int i;
2786 struct gl_program *prog;
2787 GLenum target = _mesa_shader_stage_to_program(shader->Stage);
2788 const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
2789 struct gl_shader_compiler_options *options =
2790 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2791
2792 validate_ir_tree(shader->ir);
2793
2794 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
2795 if (!prog)
2796 return NULL;
2797 prog->Parameters = _mesa_new_parameter_list();
2798 v.ctx = ctx;
2799 v.prog = prog;
2800 v.shader_program = shader_program;
2801 v.options = options;
2802
2803 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
2804 prog->Parameters);
2805
2806 /* Emit Mesa IR for main(). */
2807 visit_exec_list(shader->ir, &v);
2808 v.emit(NULL, OPCODE_END);
2809
2810 prog->NumTemporaries = v.next_temp;
2811
2812 unsigned num_instructions = v.instructions.length();
2813
2814 mesa_instructions =
2815 (struct prog_instruction *)calloc(num_instructions,
2816 sizeof(*mesa_instructions));
2817 mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
2818 num_instructions);
2819
2820 v.copy_propagate();
2821
2822 /* Convert ir_mesa_instructions into prog_instructions.
2823 */
2824 mesa_inst = mesa_instructions;
2825 i = 0;
2826 foreach_in_list(const ir_to_mesa_instruction, inst, &v.instructions) {
2827 mesa_inst->Opcode = inst->op;
2828 if (inst->saturate)
2829 mesa_inst->Saturate = GL_TRUE;
2830 mesa_inst->DstReg.File = inst->dst.file;
2831 mesa_inst->DstReg.Index = inst->dst.index;
2832 mesa_inst->DstReg.WriteMask = inst->dst.writemask;
2833 mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL;
2834 mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]);
2835 mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]);
2836 mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]);
2837 mesa_inst->TexSrcUnit = inst->sampler;
2838 mesa_inst->TexSrcTarget = inst->tex_target;
2839 mesa_inst->TexShadow = inst->tex_shadow;
2840 mesa_instruction_annotation[i] = inst->ir;
2841
2842 /* Set IndirectRegisterFiles. */
2843 if (mesa_inst->DstReg.RelAddr)
2844 prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
2845
2846 /* Update program's bitmask of indirectly accessed register files */
2847 for (unsigned src = 0; src < 3; src++)
2848 if (mesa_inst->SrcReg[src].RelAddr)
2849 prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
2850
2851 switch (mesa_inst->Opcode) {
2852 case OPCODE_IF:
2853 if (options->MaxIfDepth == 0) {
2854 linker_warning(shader_program,
2855 "Couldn't flatten if-statement. "
2856 "This will likely result in software "
2857 "rasterization.\n");
2858 }
2859 break;
2860 case OPCODE_BGNLOOP:
2861 if (options->EmitNoLoops) {
2862 linker_warning(shader_program,
2863 "Couldn't unroll loop. "
2864 "This will likely result in software "
2865 "rasterization.\n");
2866 }
2867 break;
2868 case OPCODE_CONT:
2869 if (options->EmitNoCont) {
2870 linker_warning(shader_program,
2871 "Couldn't lower continue-statement. "
2872 "This will likely result in software "
2873 "rasterization.\n");
2874 }
2875 break;
2876 case OPCODE_ARL:
2877 prog->NumAddressRegs = 1;
2878 break;
2879 default:
2880 break;
2881 }
2882
2883 mesa_inst++;
2884 i++;
2885
2886 if (!shader_program->LinkStatus)
2887 break;
2888 }
2889
2890 if (!shader_program->LinkStatus) {
2891 goto fail_exit;
2892 }
2893
2894 set_branchtargets(&v, mesa_instructions, num_instructions);
2895
2896 if (ctx->_Shader->Flags & GLSL_DUMP) {
2897 fprintf(stderr, "\n");
2898 fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
2899 shader_program->Name);
2900 _mesa_print_ir(stderr, shader->ir, NULL);
2901 fprintf(stderr, "\n");
2902 fprintf(stderr, "\n");
2903 fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
2904 shader_program->Name);
2905 print_program(mesa_instructions, mesa_instruction_annotation,
2906 num_instructions);
2907 fflush(stderr);
2908 }
2909
2910 prog->Instructions = mesa_instructions;
2911 prog->NumInstructions = num_instructions;
2912
2913 /* Setting this to NULL prevents a possible double free in the fail_exit
2914 * path (far below).
2915 */
2916 mesa_instructions = NULL;
2917
2918 do_set_program_inouts(shader->ir, prog, shader->Stage);
2919
2920 prog->SamplersUsed = shader->active_samplers;
2921 prog->ShadowSamplers = shader->shadow_samplers;
2922 prog->ExternalSamplersUsed = gl_external_samplers(shader);
2923 _mesa_update_shader_textures_used(shader_program, prog);
2924
2925 /* Set the gl_FragDepth layout. */
2926 if (target == GL_FRAGMENT_PROGRAM_ARB) {
2927 prog->info.fs.depth_layout = shader_program->FragDepthLayout;
2928 }
2929
2930 _mesa_reference_program(ctx, &shader->Program, prog);
2931
2932 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) {
2933 _mesa_optimize_program(ctx, prog);
2934 }
2935
2936 /* This has to be done last. Any operation that can cause
2937 * prog->ParameterValues to get reallocated (e.g., anything that adds a
2938 * program constant) has to happen before creating this linkage.
2939 */
2940 _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
2941 if (!shader_program->LinkStatus) {
2942 goto fail_exit;
2943 }
2944
2945 return prog;
2946
2947 fail_exit:
2948 free(mesa_instructions);
2949 _mesa_reference_program(ctx, &shader->Program, NULL);
2950 return NULL;
2951 }
2952
2953 extern "C" {
2954
2955 /**
2956 * Link a shader.
2957 * Called via ctx->Driver.LinkShader()
2958 * This actually involves converting GLSL IR into Mesa gl_programs with
2959 * code lowering and other optimizations.
2960 */
2961 GLboolean
2962 _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
2963 {
2964 assert(prog->LinkStatus);
2965
2966 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2967 if (prog->_LinkedShaders[i] == NULL)
2968 continue;
2969
2970 bool progress;
2971 exec_list *ir = prog->_LinkedShaders[i]->ir;
2972 const struct gl_shader_compiler_options *options =
2973 &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
2974
2975 do {
2976 progress = false;
2977
2978 /* Lowering */
2979 do_mat_op_to_vec(ir);
2980 lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
2981 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
2982 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
2983
2984 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
2985
2986 progress = do_common_optimization(ir, true, true,
2987 options, ctx->Const.NativeIntegers)
2988 || progress;
2989
2990 progress = lower_quadop_vector(ir, true) || progress;
2991
2992 if (options->MaxIfDepth == 0)
2993 progress = lower_discard(ir) || progress;
2994
2995 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
2996
2997 progress = lower_noise(ir) || progress;
2998
2999 /* If there are forms of indirect addressing that the driver
3000 * cannot handle, perform the lowering pass.
3001 */
3002 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
3003 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
3004 progress =
3005 lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
3006 options->EmitNoIndirectInput,
3007 options->EmitNoIndirectOutput,
3008 options->EmitNoIndirectTemp,
3009 options->EmitNoIndirectUniform)
3010 || progress;
3011
3012 progress = do_vec_index_to_cond_assign(ir) || progress;
3013 progress = lower_vector_insert(ir, true) || progress;
3014 } while (progress);
3015
3016 validate_ir_tree(ir);
3017 }
3018
3019 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3020 struct gl_program *linked_prog;
3021
3022 if (prog->_LinkedShaders[i] == NULL)
3023 continue;
3024
3025 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
3026
3027 if (linked_prog) {
3028 _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
3029
3030 if (!ctx->Driver.ProgramStringNotify(ctx,
3031 _mesa_shader_stage_to_program(i),
3032 linked_prog)) {
3033 return GL_FALSE;
3034 }
3035 }
3036
3037 _mesa_reference_program(ctx, &linked_prog, NULL);
3038 }
3039
3040 build_program_resource_list(ctx, prog);
3041 return prog->LinkStatus;
3042 }
3043
3044 /**
3045 * Link a GLSL shader program. Called via glLinkProgram().
3046 */
3047 void
3048 _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
3049 {
3050 unsigned int i;
3051
3052 _mesa_clear_shader_program_data(prog);
3053
3054 prog->LinkStatus = GL_TRUE;
3055
3056 for (i = 0; i < prog->NumShaders; i++) {
3057 if (!prog->Shaders[i]->CompileStatus) {
3058 linker_error(prog, "linking with uncompiled shader");
3059 }
3060 }
3061
3062 if (prog->LinkStatus) {
3063 link_shaders(ctx, prog);
3064 }
3065
3066 if (prog->LinkStatus) {
3067 if (!ctx->Driver.LinkShader(ctx, prog)) {
3068 prog->LinkStatus = GL_FALSE;
3069 }
3070 }
3071
3072 if (ctx->_Shader->Flags & GLSL_DUMP) {
3073 if (!prog->LinkStatus) {
3074 fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
3075 }
3076
3077 if (prog->InfoLog && prog->InfoLog[0] != 0) {
3078 fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
3079 fprintf(stderr, "%s\n", prog->InfoLog);
3080 }
3081 }
3082 }
3083
3084 } /* extern "C" */