2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
27 * \file ir_to_mesa.cpp
29 * Translate GLSL IR to Mesa's gl_program representation.
33 #include "main/compiler.h"
35 #include "ir_visitor.h"
36 #include "ir_print_visitor.h"
37 #include "ir_expression_flattening.h"
38 #include "ir_uniform.h"
39 #include "glsl_types.h"
40 #include "glsl_parser_extras.h"
41 #include "../glsl/program.h"
42 #include "ir_optimization.h"
46 #include "main/mtypes.h"
47 #include "main/shaderobj.h"
48 #include "program/hash_table.h"
51 #include "main/shaderapi.h"
52 #include "main/uniforms.h"
53 #include "program/prog_instruction.h"
54 #include "program/prog_optimize.h"
55 #include "program/prog_print.h"
56 #include "program/program.h"
57 #include "program/prog_parameter.h"
58 #include "program/sampler.h"
64 static int swizzle_for_size(int size
);
67 * This struct is a corresponding struct to Mesa prog_src_register, with
72 src_reg(gl_register_file file
, int index
, const glsl_type
*type
)
76 if (type
&& (type
->is_scalar() || type
->is_vector() || type
->is_matrix()))
77 this->swizzle
= swizzle_for_size(type
->vector_elements
);
79 this->swizzle
= SWIZZLE_XYZW
;
86 this->file
= PROGRAM_UNDEFINED
;
93 explicit src_reg(dst_reg reg
);
95 gl_register_file file
; /**< PROGRAM_* from Mesa */
96 int index
; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
97 GLuint swizzle
; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
98 int negate
; /**< NEGATE_XYZW mask from mesa */
99 /** Register index should be offset by the integer in this reg. */
105 dst_reg(gl_register_file file
, int writemask
)
109 this->writemask
= writemask
;
110 this->cond_mask
= COND_TR
;
111 this->reladdr
= NULL
;
116 this->file
= PROGRAM_UNDEFINED
;
119 this->cond_mask
= COND_TR
;
120 this->reladdr
= NULL
;
123 explicit dst_reg(src_reg reg
);
125 gl_register_file file
; /**< PROGRAM_* from Mesa */
126 int index
; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
127 int writemask
; /**< Bitfield of WRITEMASK_[XYZW] */
129 /** Register index should be offset by the integer in this reg. */
133 src_reg::src_reg(dst_reg reg
)
135 this->file
= reg
.file
;
136 this->index
= reg
.index
;
137 this->swizzle
= SWIZZLE_XYZW
;
139 this->reladdr
= reg
.reladdr
;
142 dst_reg::dst_reg(src_reg reg
)
144 this->file
= reg
.file
;
145 this->index
= reg
.index
;
146 this->writemask
= WRITEMASK_XYZW
;
147 this->cond_mask
= COND_TR
;
148 this->reladdr
= reg
.reladdr
;
151 class ir_to_mesa_instruction
: public exec_node
{
153 /* Callers of this ralloc-based new need not call delete. It's
154 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
155 static void* operator new(size_t size
, void *ctx
)
159 node
= rzalloc_size(ctx
, size
);
160 assert(node
!= NULL
);
168 /** Pointer to the ir source this tree came from for debugging */
170 GLboolean cond_update
;
172 int sampler
; /**< sampler index */
173 int tex_target
; /**< One of TEXTURE_*_INDEX */
174 GLboolean tex_shadow
;
176 class function_entry
*function
; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
179 class variable_storage
: public exec_node
{
181 variable_storage(ir_variable
*var
, gl_register_file file
, int index
)
182 : file(file
), index(index
), var(var
)
187 gl_register_file file
;
189 ir_variable
*var
; /* variable that maps to this, if any */
192 class function_entry
: public exec_node
{
194 ir_function_signature
*sig
;
197 * identifier of this function signature used by the program.
199 * At the point that Mesa instructions for function calls are
200 * generated, we don't know the address of the first instruction of
201 * the function body. So we make the BranchTarget that is called a
202 * small integer and rewrite them during set_branchtargets().
207 * Pointer to first instruction of the function body.
209 * Set during function body emits after main() is processed.
211 ir_to_mesa_instruction
*bgn_inst
;
214 * Index of the first instruction of the function body in actual
217 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
221 /** Storage for the return value. */
225 class ir_to_mesa_visitor
: public ir_visitor
{
227 ir_to_mesa_visitor();
228 ~ir_to_mesa_visitor();
230 function_entry
*current_function
;
232 struct gl_context
*ctx
;
233 struct gl_program
*prog
;
234 struct gl_shader_program
*shader_program
;
235 struct gl_shader_compiler_options
*options
;
239 variable_storage
*find_variable_storage(ir_variable
*var
);
241 function_entry
*get_function_signature(ir_function_signature
*sig
);
243 src_reg
get_temp(const glsl_type
*type
);
244 void reladdr_to_temp(ir_instruction
*ir
, src_reg
*reg
, int *num_reladdr
);
246 src_reg
src_reg_for_float(float val
);
249 * \name Visit methods
251 * As typical for the visitor pattern, there must be one \c visit method for
252 * each concrete subclass of \c ir_instruction. Virtual base classes within
253 * the hierarchy should not have \c visit methods.
256 virtual void visit(ir_variable
*);
257 virtual void visit(ir_loop
*);
258 virtual void visit(ir_loop_jump
*);
259 virtual void visit(ir_function_signature
*);
260 virtual void visit(ir_function
*);
261 virtual void visit(ir_expression
*);
262 virtual void visit(ir_swizzle
*);
263 virtual void visit(ir_dereference_variable
*);
264 virtual void visit(ir_dereference_array
*);
265 virtual void visit(ir_dereference_record
*);
266 virtual void visit(ir_assignment
*);
267 virtual void visit(ir_constant
*);
268 virtual void visit(ir_call
*);
269 virtual void visit(ir_return
*);
270 virtual void visit(ir_discard
*);
271 virtual void visit(ir_texture
*);
272 virtual void visit(ir_if
*);
277 /** List of variable_storage */
280 /** List of function_entry */
281 exec_list function_signatures
;
282 int next_signature_id
;
284 /** List of ir_to_mesa_instruction */
285 exec_list instructions
;
287 ir_to_mesa_instruction
*emit(ir_instruction
*ir
, enum prog_opcode op
);
289 ir_to_mesa_instruction
*emit(ir_instruction
*ir
, enum prog_opcode op
,
290 dst_reg dst
, src_reg src0
);
292 ir_to_mesa_instruction
*emit(ir_instruction
*ir
, enum prog_opcode op
,
293 dst_reg dst
, src_reg src0
, src_reg src1
);
295 ir_to_mesa_instruction
*emit(ir_instruction
*ir
, enum prog_opcode op
,
297 src_reg src0
, src_reg src1
, src_reg src2
);
300 * Emit the correct dot-product instruction for the type of arguments
302 ir_to_mesa_instruction
* emit_dp(ir_instruction
*ir
,
308 void emit_scalar(ir_instruction
*ir
, enum prog_opcode op
,
309 dst_reg dst
, src_reg src0
);
311 void emit_scalar(ir_instruction
*ir
, enum prog_opcode op
,
312 dst_reg dst
, src_reg src0
, src_reg src1
);
314 void emit_scs(ir_instruction
*ir
, enum prog_opcode op
,
315 dst_reg dst
, const src_reg
&src
);
317 bool try_emit_mad(ir_expression
*ir
,
319 bool try_emit_mad_for_and_not(ir_expression
*ir
,
321 bool try_emit_sat(ir_expression
*ir
);
323 void emit_swz(ir_expression
*ir
);
325 bool process_move_condition(ir_rvalue
*ir
);
327 void copy_propagate(void);
332 src_reg undef_src
= src_reg(PROGRAM_UNDEFINED
, 0, NULL
);
334 dst_reg undef_dst
= dst_reg(PROGRAM_UNDEFINED
, SWIZZLE_NOOP
);
336 dst_reg address_reg
= dst_reg(PROGRAM_ADDRESS
, WRITEMASK_X
);
339 swizzle_for_size(int size
)
341 int size_swizzles
[4] = {
342 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
),
343 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Y
, SWIZZLE_Y
),
344 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_Z
),
345 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_W
),
348 assert((size
>= 1) && (size
<= 4));
349 return size_swizzles
[size
- 1];
352 ir_to_mesa_instruction
*
353 ir_to_mesa_visitor::emit(ir_instruction
*ir
, enum prog_opcode op
,
355 src_reg src0
, src_reg src1
, src_reg src2
)
357 ir_to_mesa_instruction
*inst
= new(mem_ctx
) ir_to_mesa_instruction();
360 /* If we have to do relative addressing, we want to load the ARL
361 * reg directly for one of the regs, and preload the other reladdr
362 * sources into temps.
364 num_reladdr
+= dst
.reladdr
!= NULL
;
365 num_reladdr
+= src0
.reladdr
!= NULL
;
366 num_reladdr
+= src1
.reladdr
!= NULL
;
367 num_reladdr
+= src2
.reladdr
!= NULL
;
369 reladdr_to_temp(ir
, &src2
, &num_reladdr
);
370 reladdr_to_temp(ir
, &src1
, &num_reladdr
);
371 reladdr_to_temp(ir
, &src0
, &num_reladdr
);
374 emit(ir
, OPCODE_ARL
, address_reg
, *dst
.reladdr
);
377 assert(num_reladdr
== 0);
386 inst
->function
= NULL
;
388 this->instructions
.push_tail(inst
);
394 ir_to_mesa_instruction
*
395 ir_to_mesa_visitor::emit(ir_instruction
*ir
, enum prog_opcode op
,
396 dst_reg dst
, src_reg src0
, src_reg src1
)
398 return emit(ir
, op
, dst
, src0
, src1
, undef_src
);
401 ir_to_mesa_instruction
*
402 ir_to_mesa_visitor::emit(ir_instruction
*ir
, enum prog_opcode op
,
403 dst_reg dst
, src_reg src0
)
405 assert(dst
.writemask
!= 0);
406 return emit(ir
, op
, dst
, src0
, undef_src
, undef_src
);
409 ir_to_mesa_instruction
*
410 ir_to_mesa_visitor::emit(ir_instruction
*ir
, enum prog_opcode op
)
412 return emit(ir
, op
, undef_dst
, undef_src
, undef_src
, undef_src
);
415 ir_to_mesa_instruction
*
416 ir_to_mesa_visitor::emit_dp(ir_instruction
*ir
,
417 dst_reg dst
, src_reg src0
, src_reg src1
,
420 static const gl_inst_opcode dot_opcodes
[] = {
421 OPCODE_DP2
, OPCODE_DP3
, OPCODE_DP4
424 return emit(ir
, dot_opcodes
[elements
- 2], dst
, src0
, src1
);
428 * Emits Mesa scalar opcodes to produce unique answers across channels.
430 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
431 * channel determines the result across all channels. So to do a vec4
432 * of this operation, we want to emit a scalar per source channel used
433 * to produce dest channels.
436 ir_to_mesa_visitor::emit_scalar(ir_instruction
*ir
, enum prog_opcode op
,
438 src_reg orig_src0
, src_reg orig_src1
)
441 int done_mask
= ~dst
.writemask
;
443 /* Mesa RCP is a scalar operation splatting results to all channels,
444 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
447 for (i
= 0; i
< 4; i
++) {
448 GLuint this_mask
= (1 << i
);
449 ir_to_mesa_instruction
*inst
;
450 src_reg src0
= orig_src0
;
451 src_reg src1
= orig_src1
;
453 if (done_mask
& this_mask
)
456 GLuint src0_swiz
= GET_SWZ(src0
.swizzle
, i
);
457 GLuint src1_swiz
= GET_SWZ(src1
.swizzle
, i
);
458 for (j
= i
+ 1; j
< 4; j
++) {
459 /* If there is another enabled component in the destination that is
460 * derived from the same inputs, generate its value on this pass as
463 if (!(done_mask
& (1 << j
)) &&
464 GET_SWZ(src0
.swizzle
, j
) == src0_swiz
&&
465 GET_SWZ(src1
.swizzle
, j
) == src1_swiz
) {
466 this_mask
|= (1 << j
);
469 src0
.swizzle
= MAKE_SWIZZLE4(src0_swiz
, src0_swiz
,
470 src0_swiz
, src0_swiz
);
471 src1
.swizzle
= MAKE_SWIZZLE4(src1_swiz
, src1_swiz
,
472 src1_swiz
, src1_swiz
);
474 inst
= emit(ir
, op
, dst
, src0
, src1
);
475 inst
->dst
.writemask
= this_mask
;
476 done_mask
|= this_mask
;
481 ir_to_mesa_visitor::emit_scalar(ir_instruction
*ir
, enum prog_opcode op
,
482 dst_reg dst
, src_reg src0
)
484 src_reg undef
= undef_src
;
486 undef
.swizzle
= SWIZZLE_XXXX
;
488 emit_scalar(ir
, op
, dst
, src0
, undef
);
492 * Emit an OPCODE_SCS instruction
494 * The \c SCS opcode functions a bit differently than the other Mesa (or
495 * ARB_fragment_program) opcodes. Instead of splatting its result across all
496 * four components of the destination, it writes one value to the \c x
497 * component and another value to the \c y component.
499 * \param ir IR instruction being processed
500 * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which
502 * \param dst Destination register
503 * \param src Source register
506 ir_to_mesa_visitor::emit_scs(ir_instruction
*ir
, enum prog_opcode op
,
510 /* Vertex programs cannot use the SCS opcode.
512 if (this->prog
->Target
== GL_VERTEX_PROGRAM_ARB
) {
513 emit_scalar(ir
, op
, dst
, src
);
517 const unsigned component
= (op
== OPCODE_SIN
) ? 0 : 1;
518 const unsigned scs_mask
= (1U << component
);
519 int done_mask
= ~dst
.writemask
;
522 assert(op
== OPCODE_SIN
|| op
== OPCODE_COS
);
524 /* If there are compnents in the destination that differ from the component
525 * that will be written by the SCS instrution, we'll need a temporary.
527 if (scs_mask
!= unsigned(dst
.writemask
)) {
528 tmp
= get_temp(glsl_type::vec4_type
);
531 for (unsigned i
= 0; i
< 4; i
++) {
532 unsigned this_mask
= (1U << i
);
535 if ((done_mask
& this_mask
) != 0)
538 /* The source swizzle specified which component of the source generates
539 * sine / cosine for the current component in the destination. The SCS
540 * instruction requires that this value be swizzle to the X component.
541 * Replace the current swizzle with a swizzle that puts the source in
544 unsigned src0_swiz
= GET_SWZ(src
.swizzle
, i
);
546 src0
.swizzle
= MAKE_SWIZZLE4(src0_swiz
, src0_swiz
,
547 src0_swiz
, src0_swiz
);
548 for (unsigned j
= i
+ 1; j
< 4; j
++) {
549 /* If there is another enabled component in the destination that is
550 * derived from the same inputs, generate its value on this pass as
553 if (!(done_mask
& (1 << j
)) &&
554 GET_SWZ(src0
.swizzle
, j
) == src0_swiz
) {
555 this_mask
|= (1 << j
);
559 if (this_mask
!= scs_mask
) {
560 ir_to_mesa_instruction
*inst
;
561 dst_reg tmp_dst
= dst_reg(tmp
);
563 /* Emit the SCS instruction.
565 inst
= emit(ir
, OPCODE_SCS
, tmp_dst
, src0
);
566 inst
->dst
.writemask
= scs_mask
;
568 /* Move the result of the SCS instruction to the desired location in
571 tmp
.swizzle
= MAKE_SWIZZLE4(component
, component
,
572 component
, component
);
573 inst
= emit(ir
, OPCODE_SCS
, dst
, tmp
);
574 inst
->dst
.writemask
= this_mask
;
576 /* Emit the SCS instruction to write directly to the destination.
578 ir_to_mesa_instruction
*inst
= emit(ir
, OPCODE_SCS
, dst
, src0
);
579 inst
->dst
.writemask
= scs_mask
;
582 done_mask
|= this_mask
;
587 ir_to_mesa_visitor::src_reg_for_float(float val
)
589 src_reg
src(PROGRAM_CONSTANT
, -1, NULL
);
591 src
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
592 (const gl_constant_value
*)&val
, 1, &src
.swizzle
);
598 type_size(const struct glsl_type
*type
)
603 switch (type
->base_type
) {
606 case GLSL_TYPE_FLOAT
:
608 if (type
->is_matrix()) {
609 return type
->matrix_columns
;
611 /* Regardless of size of vector, it gets a vec4. This is bad
612 * packing for things like floats, but otherwise arrays become a
613 * mess. Hopefully a later pass over the code can pack scalars
614 * down if appropriate.
618 case GLSL_TYPE_ARRAY
:
619 assert(type
->length
> 0);
620 return type_size(type
->fields
.array
) * type
->length
;
621 case GLSL_TYPE_STRUCT
:
623 for (i
= 0; i
< type
->length
; i
++) {
624 size
+= type_size(type
->fields
.structure
[i
].type
);
627 case GLSL_TYPE_SAMPLER
:
628 /* Samplers take up one slot in UNIFORMS[], but they're baked in
639 * In the initial pass of codegen, we assign temporary numbers to
640 * intermediate results. (not SSA -- variable assignments will reuse
641 * storage). Actual register allocation for the Mesa VM occurs in a
642 * pass over the Mesa IR later.
645 ir_to_mesa_visitor::get_temp(const glsl_type
*type
)
649 src
.file
= PROGRAM_TEMPORARY
;
650 src
.index
= next_temp
;
652 next_temp
+= type_size(type
);
654 if (type
->is_array() || type
->is_record()) {
655 src
.swizzle
= SWIZZLE_NOOP
;
657 src
.swizzle
= swizzle_for_size(type
->vector_elements
);
665 ir_to_mesa_visitor::find_variable_storage(ir_variable
*var
)
668 variable_storage
*entry
;
670 foreach_iter(exec_list_iterator
, iter
, this->variables
) {
671 entry
= (variable_storage
*)iter
.get();
673 if (entry
->var
== var
)
681 ir_to_mesa_visitor::visit(ir_variable
*ir
)
683 if (strcmp(ir
->name
, "gl_FragCoord") == 0) {
684 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*)this->prog
;
686 fp
->OriginUpperLeft
= ir
->origin_upper_left
;
687 fp
->PixelCenterInteger
= ir
->pixel_center_integer
;
690 if (ir
->mode
== ir_var_uniform
&& strncmp(ir
->name
, "gl_", 3) == 0) {
692 const ir_state_slot
*const slots
= ir
->state_slots
;
693 assert(ir
->state_slots
!= NULL
);
695 /* Check if this statevar's setup in the STATE file exactly
696 * matches how we'll want to reference it as a
697 * struct/array/whatever. If not, then we need to move it into
698 * temporary storage and hope that it'll get copy-propagated
701 for (i
= 0; i
< ir
->num_state_slots
; i
++) {
702 if (slots
[i
].swizzle
!= SWIZZLE_XYZW
) {
707 variable_storage
*storage
;
709 if (i
== ir
->num_state_slots
) {
710 /* We'll set the index later. */
711 storage
= new(mem_ctx
) variable_storage(ir
, PROGRAM_STATE_VAR
, -1);
712 this->variables
.push_tail(storage
);
716 /* The variable_storage constructor allocates slots based on the size
717 * of the type. However, this had better match the number of state
718 * elements that we're going to copy into the new temporary.
720 assert((int) ir
->num_state_slots
== type_size(ir
->type
));
722 storage
= new(mem_ctx
) variable_storage(ir
, PROGRAM_TEMPORARY
,
724 this->variables
.push_tail(storage
);
725 this->next_temp
+= type_size(ir
->type
);
727 dst
= dst_reg(src_reg(PROGRAM_TEMPORARY
, storage
->index
, NULL
));
731 for (unsigned int i
= 0; i
< ir
->num_state_slots
; i
++) {
732 int index
= _mesa_add_state_reference(this->prog
->Parameters
,
733 (gl_state_index
*)slots
[i
].tokens
);
735 if (storage
->file
== PROGRAM_STATE_VAR
) {
736 if (storage
->index
== -1) {
737 storage
->index
= index
;
739 assert(index
== storage
->index
+ (int)i
);
742 src_reg
src(PROGRAM_STATE_VAR
, index
, NULL
);
743 src
.swizzle
= slots
[i
].swizzle
;
744 emit(ir
, OPCODE_MOV
, dst
, src
);
745 /* even a float takes up a whole vec4 reg in a struct/array. */
750 if (storage
->file
== PROGRAM_TEMPORARY
&&
751 dst
.index
!= storage
->index
+ (int) ir
->num_state_slots
) {
752 linker_error(this->shader_program
,
753 "failed to load builtin uniform `%s' "
754 "(%d/%d regs loaded)\n",
755 ir
->name
, dst
.index
- storage
->index
,
756 type_size(ir
->type
));
762 ir_to_mesa_visitor::visit(ir_loop
*ir
)
764 ir_dereference_variable
*counter
= NULL
;
766 if (ir
->counter
!= NULL
)
767 counter
= new(mem_ctx
) ir_dereference_variable(ir
->counter
);
769 if (ir
->from
!= NULL
) {
770 assert(ir
->counter
!= NULL
);
773 new(mem_ctx
) ir_assignment(counter
, ir
->from
, NULL
);
778 emit(NULL
, OPCODE_BGNLOOP
);
782 new(mem_ctx
) ir_expression(ir
->cmp
, glsl_type::bool_type
,
784 ir_if
*if_stmt
= new(mem_ctx
) ir_if(e
);
787 new(mem_ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
789 if_stmt
->then_instructions
.push_tail(brk
);
791 if_stmt
->accept(this);
794 visit_exec_list(&ir
->body_instructions
, this);
798 new(mem_ctx
) ir_expression(ir_binop_add
, counter
->type
,
799 counter
, ir
->increment
);
802 new(mem_ctx
) ir_assignment(counter
, e
, NULL
);
807 emit(NULL
, OPCODE_ENDLOOP
);
811 ir_to_mesa_visitor::visit(ir_loop_jump
*ir
)
814 case ir_loop_jump::jump_break
:
815 emit(NULL
, OPCODE_BRK
);
817 case ir_loop_jump::jump_continue
:
818 emit(NULL
, OPCODE_CONT
);
825 ir_to_mesa_visitor::visit(ir_function_signature
*ir
)
832 ir_to_mesa_visitor::visit(ir_function
*ir
)
834 /* Ignore function bodies other than main() -- we shouldn't see calls to
835 * them since they should all be inlined before we get to ir_to_mesa.
837 if (strcmp(ir
->name
, "main") == 0) {
838 const ir_function_signature
*sig
;
841 sig
= ir
->matching_signature(&empty
);
845 foreach_iter(exec_list_iterator
, iter
, sig
->body
) {
846 ir_instruction
*ir
= (ir_instruction
*)iter
.get();
854 ir_to_mesa_visitor::try_emit_mad(ir_expression
*ir
, int mul_operand
)
856 int nonmul_operand
= 1 - mul_operand
;
859 ir_expression
*expr
= ir
->operands
[mul_operand
]->as_expression();
860 if (!expr
|| expr
->operation
!= ir_binop_mul
)
863 expr
->operands
[0]->accept(this);
865 expr
->operands
[1]->accept(this);
867 ir
->operands
[nonmul_operand
]->accept(this);
870 this->result
= get_temp(ir
->type
);
871 emit(ir
, OPCODE_MAD
, dst_reg(this->result
), a
, b
, c
);
877 * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
879 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
880 * implemented using multiplication, and logical-or is implemented using
881 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
882 * As result, the logical expression (a & !b) can be rewritten as:
886 * - (a * 1) - (a * b)
890 * This final expression can be implemented as a single MAD(a, -b, a)
894 ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression
*ir
, int try_operand
)
896 const int other_operand
= 1 - try_operand
;
899 ir_expression
*expr
= ir
->operands
[try_operand
]->as_expression();
900 if (!expr
|| expr
->operation
!= ir_unop_logic_not
)
903 ir
->operands
[other_operand
]->accept(this);
905 expr
->operands
[0]->accept(this);
908 b
.negate
= ~b
.negate
;
910 this->result
= get_temp(ir
->type
);
911 emit(ir
, OPCODE_MAD
, dst_reg(this->result
), a
, b
, a
);
917 ir_to_mesa_visitor::try_emit_sat(ir_expression
*ir
)
919 /* Saturates were only introduced to vertex programs in
920 * NV_vertex_program3, so don't give them to drivers in the VP.
922 if (this->prog
->Target
== GL_VERTEX_PROGRAM_ARB
)
925 ir_rvalue
*sat_src
= ir
->as_rvalue_to_saturate();
929 sat_src
->accept(this);
930 src_reg src
= this->result
;
932 /* If we generated an expression instruction into a temporary in
933 * processing the saturate's operand, apply the saturate to that
934 * instruction. Otherwise, generate a MOV to do the saturate.
936 * Note that we have to be careful to only do this optimization if
937 * the instruction in question was what generated src->result. For
938 * example, ir_dereference_array might generate a MUL instruction
939 * to create the reladdr, and return us a src reg using that
940 * reladdr. That MUL result is not the value we're trying to
943 ir_expression
*sat_src_expr
= sat_src
->as_expression();
944 ir_to_mesa_instruction
*new_inst
;
945 new_inst
= (ir_to_mesa_instruction
*)this->instructions
.get_tail();
946 if (sat_src_expr
&& (sat_src_expr
->operation
== ir_binop_mul
||
947 sat_src_expr
->operation
== ir_binop_add
||
948 sat_src_expr
->operation
== ir_binop_dot
)) {
949 new_inst
->saturate
= true;
951 this->result
= get_temp(ir
->type
);
952 ir_to_mesa_instruction
*inst
;
953 inst
= emit(ir
, OPCODE_MOV
, dst_reg(this->result
), src
);
954 inst
->saturate
= true;
961 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction
*ir
,
962 src_reg
*reg
, int *num_reladdr
)
967 emit(ir
, OPCODE_ARL
, address_reg
, *reg
->reladdr
);
969 if (*num_reladdr
!= 1) {
970 src_reg temp
= get_temp(glsl_type::vec4_type
);
972 emit(ir
, OPCODE_MOV
, dst_reg(temp
), *reg
);
980 ir_to_mesa_visitor::emit_swz(ir_expression
*ir
)
982 /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
983 * This means that each of the operands is either an immediate value of -1,
984 * 0, or 1, or is a component from one source register (possibly with
987 uint8_t components
[4] = { 0 };
988 bool negate
[4] = { false };
989 ir_variable
*var
= NULL
;
991 for (unsigned i
= 0; i
< ir
->type
->vector_elements
; i
++) {
992 ir_rvalue
*op
= ir
->operands
[i
];
994 assert(op
->type
->is_scalar());
997 switch (op
->ir_type
) {
998 case ir_type_constant
: {
1000 assert(op
->type
->is_scalar());
1002 const ir_constant
*const c
= op
->as_constant();
1004 components
[i
] = SWIZZLE_ONE
;
1005 } else if (c
->is_zero()) {
1006 components
[i
] = SWIZZLE_ZERO
;
1007 } else if (c
->is_negative_one()) {
1008 components
[i
] = SWIZZLE_ONE
;
1011 assert(!"SWZ constant must be 0.0 or 1.0.");
1018 case ir_type_dereference_variable
: {
1019 ir_dereference_variable
*const deref
=
1020 (ir_dereference_variable
*) op
;
1022 assert((var
== NULL
) || (deref
->var
== var
));
1023 components
[i
] = SWIZZLE_X
;
1029 case ir_type_expression
: {
1030 ir_expression
*const expr
= (ir_expression
*) op
;
1032 assert(expr
->operation
== ir_unop_neg
);
1035 op
= expr
->operands
[0];
1039 case ir_type_swizzle
: {
1040 ir_swizzle
*const swiz
= (ir_swizzle
*) op
;
1042 components
[i
] = swiz
->mask
.x
;
1048 assert(!"Should not get here.");
1054 assert(var
!= NULL
);
1056 ir_dereference_variable
*const deref
=
1057 new(mem_ctx
) ir_dereference_variable(var
);
1059 this->result
.file
= PROGRAM_UNDEFINED
;
1060 deref
->accept(this);
1061 if (this->result
.file
== PROGRAM_UNDEFINED
) {
1063 printf("Failed to get tree for expression operand:\n");
1071 src
.swizzle
= MAKE_SWIZZLE4(components
[0],
1075 src
.negate
= ((unsigned(negate
[0]) << 0)
1076 | (unsigned(negate
[1]) << 1)
1077 | (unsigned(negate
[2]) << 2)
1078 | (unsigned(negate
[3]) << 3));
1080 /* Storage for our result. Ideally for an assignment we'd be using the
1081 * actual storage for the result here, instead.
1083 const src_reg result_src
= get_temp(ir
->type
);
1084 dst_reg result_dst
= dst_reg(result_src
);
1086 /* Limit writes to the channels that will be used by result_src later.
1087 * This does limit this temp's use as a temporary for multi-instruction
1090 result_dst
.writemask
= (1 << ir
->type
->vector_elements
) - 1;
1092 emit(ir
, OPCODE_SWZ
, result_dst
, src
);
1093 this->result
= result_src
;
1097 ir_to_mesa_visitor::visit(ir_expression
*ir
)
1099 unsigned int operand
;
1100 src_reg op
[Elements(ir
->operands
)];
1104 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
1106 if (ir
->operation
== ir_binop_add
) {
1107 if (try_emit_mad(ir
, 1))
1109 if (try_emit_mad(ir
, 0))
1113 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
1115 if (ir
->operation
== ir_binop_logic_and
) {
1116 if (try_emit_mad_for_and_not(ir
, 1))
1118 if (try_emit_mad_for_and_not(ir
, 0))
1122 if (try_emit_sat(ir
))
1125 if (ir
->operation
== ir_quadop_vector
) {
1130 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
1131 this->result
.file
= PROGRAM_UNDEFINED
;
1132 ir
->operands
[operand
]->accept(this);
1133 if (this->result
.file
== PROGRAM_UNDEFINED
) {
1135 printf("Failed to get tree for expression operand:\n");
1136 ir
->operands
[operand
]->accept(&v
);
1139 op
[operand
] = this->result
;
1141 /* Matrix expression operands should have been broken down to vector
1142 * operations already.
1144 assert(!ir
->operands
[operand
]->type
->is_matrix());
1147 int vector_elements
= ir
->operands
[0]->type
->vector_elements
;
1148 if (ir
->operands
[1]) {
1149 vector_elements
= MAX2(vector_elements
,
1150 ir
->operands
[1]->type
->vector_elements
);
1153 this->result
.file
= PROGRAM_UNDEFINED
;
1155 /* Storage for our result. Ideally for an assignment we'd be using
1156 * the actual storage for the result here, instead.
1158 result_src
= get_temp(ir
->type
);
1159 /* convenience for the emit functions below. */
1160 result_dst
= dst_reg(result_src
);
1161 /* Limit writes to the channels that will be used by result_src later.
1162 * This does limit this temp's use as a temporary for multi-instruction
1165 result_dst
.writemask
= (1 << ir
->type
->vector_elements
) - 1;
1167 switch (ir
->operation
) {
1168 case ir_unop_logic_not
:
1169 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
1170 * older GPUs implement SEQ using multiple instructions (i915 uses two
1171 * SGE instructions and a MUL instruction). Since our logic values are
1172 * 0.0 and 1.0, 1-x also implements !x.
1174 op
[0].negate
= ~op
[0].negate
;
1175 emit(ir
, OPCODE_ADD
, result_dst
, op
[0], src_reg_for_float(1.0));
1178 op
[0].negate
= ~op
[0].negate
;
1182 emit(ir
, OPCODE_ABS
, result_dst
, op
[0]);
1185 emit(ir
, OPCODE_SSG
, result_dst
, op
[0]);
1188 emit_scalar(ir
, OPCODE_RCP
, result_dst
, op
[0]);
1192 emit_scalar(ir
, OPCODE_EX2
, result_dst
, op
[0]);
1196 assert(!"not reached: should be handled by ir_explog_to_explog2");
1199 emit_scalar(ir
, OPCODE_LG2
, result_dst
, op
[0]);
1202 emit_scalar(ir
, OPCODE_SIN
, result_dst
, op
[0]);
1205 emit_scalar(ir
, OPCODE_COS
, result_dst
, op
[0]);
1207 case ir_unop_sin_reduced
:
1208 emit_scs(ir
, OPCODE_SIN
, result_dst
, op
[0]);
1210 case ir_unop_cos_reduced
:
1211 emit_scs(ir
, OPCODE_COS
, result_dst
, op
[0]);
1215 emit(ir
, OPCODE_DDX
, result_dst
, op
[0]);
1218 emit(ir
, OPCODE_DDY
, result_dst
, op
[0]);
1221 case ir_unop_noise
: {
1222 const enum prog_opcode opcode
=
1223 prog_opcode(OPCODE_NOISE1
1224 + (ir
->operands
[0]->type
->vector_elements
) - 1);
1225 assert((opcode
>= OPCODE_NOISE1
) && (opcode
<= OPCODE_NOISE4
));
1227 emit(ir
, opcode
, result_dst
, op
[0]);
1232 emit(ir
, OPCODE_ADD
, result_dst
, op
[0], op
[1]);
1235 emit(ir
, OPCODE_SUB
, result_dst
, op
[0], op
[1]);
1239 emit(ir
, OPCODE_MUL
, result_dst
, op
[0], op
[1]);
1242 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1245 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1246 assert(ir
->type
->is_integer());
1247 emit(ir
, OPCODE_MUL
, result_dst
, op
[0], op
[1]);
1251 emit(ir
, OPCODE_SLT
, result_dst
, op
[0], op
[1]);
1253 case ir_binop_greater
:
1254 emit(ir
, OPCODE_SGT
, result_dst
, op
[0], op
[1]);
1256 case ir_binop_lequal
:
1257 emit(ir
, OPCODE_SLE
, result_dst
, op
[0], op
[1]);
1259 case ir_binop_gequal
:
1260 emit(ir
, OPCODE_SGE
, result_dst
, op
[0], op
[1]);
1262 case ir_binop_equal
:
1263 emit(ir
, OPCODE_SEQ
, result_dst
, op
[0], op
[1]);
1265 case ir_binop_nequal
:
1266 emit(ir
, OPCODE_SNE
, result_dst
, op
[0], op
[1]);
1268 case ir_binop_all_equal
:
1269 /* "==" operator producing a scalar boolean. */
1270 if (ir
->operands
[0]->type
->is_vector() ||
1271 ir
->operands
[1]->type
->is_vector()) {
1272 src_reg temp
= get_temp(glsl_type::vec4_type
);
1273 emit(ir
, OPCODE_SNE
, dst_reg(temp
), op
[0], op
[1]);
1275 /* After the dot-product, the value will be an integer on the
1276 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1278 emit_dp(ir
, result_dst
, temp
, temp
, vector_elements
);
1280 /* Negating the result of the dot-product gives values on the range
1281 * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
1282 * achieved using SGE.
1284 src_reg sge_src
= result_src
;
1285 sge_src
.negate
= ~sge_src
.negate
;
1286 emit(ir
, OPCODE_SGE
, result_dst
, sge_src
, src_reg_for_float(0.0));
1288 emit(ir
, OPCODE_SEQ
, result_dst
, op
[0], op
[1]);
1291 case ir_binop_any_nequal
:
1292 /* "!=" operator producing a scalar boolean. */
1293 if (ir
->operands
[0]->type
->is_vector() ||
1294 ir
->operands
[1]->type
->is_vector()) {
1295 src_reg temp
= get_temp(glsl_type::vec4_type
);
1296 emit(ir
, OPCODE_SNE
, dst_reg(temp
), op
[0], op
[1]);
1298 /* After the dot-product, the value will be an integer on the
1299 * range [0,4]. Zero stays zero, and positive values become 1.0.
1301 ir_to_mesa_instruction
*const dp
=
1302 emit_dp(ir
, result_dst
, temp
, temp
, vector_elements
);
1303 if (this->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1304 /* The clamping to [0,1] can be done for free in the fragment
1305 * shader with a saturate.
1307 dp
->saturate
= true;
1309 /* Negating the result of the dot-product gives values on the range
1310 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1311 * achieved using SLT.
1313 src_reg slt_src
= result_src
;
1314 slt_src
.negate
= ~slt_src
.negate
;
1315 emit(ir
, OPCODE_SLT
, result_dst
, slt_src
, src_reg_for_float(0.0));
1318 emit(ir
, OPCODE_SNE
, result_dst
, op
[0], op
[1]);
1323 assert(ir
->operands
[0]->type
->is_vector());
1325 /* After the dot-product, the value will be an integer on the
1326 * range [0,4]. Zero stays zero, and positive values become 1.0.
1328 ir_to_mesa_instruction
*const dp
=
1329 emit_dp(ir
, result_dst
, op
[0], op
[0],
1330 ir
->operands
[0]->type
->vector_elements
);
1331 if (this->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1332 /* The clamping to [0,1] can be done for free in the fragment
1333 * shader with a saturate.
1335 dp
->saturate
= true;
1337 /* Negating the result of the dot-product gives values on the range
1338 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1339 * is achieved using SLT.
1341 src_reg slt_src
= result_src
;
1342 slt_src
.negate
= ~slt_src
.negate
;
1343 emit(ir
, OPCODE_SLT
, result_dst
, slt_src
, src_reg_for_float(0.0));
1348 case ir_binop_logic_xor
:
1349 emit(ir
, OPCODE_SNE
, result_dst
, op
[0], op
[1]);
1352 case ir_binop_logic_or
: {
1353 /* After the addition, the value will be an integer on the
1354 * range [0,2]. Zero stays zero, and positive values become 1.0.
1356 ir_to_mesa_instruction
*add
=
1357 emit(ir
, OPCODE_ADD
, result_dst
, op
[0], op
[1]);
1358 if (this->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1359 /* The clamping to [0,1] can be done for free in the fragment
1360 * shader with a saturate.
1362 add
->saturate
= true;
1364 /* Negating the result of the addition gives values on the range
1365 * [-2, 0]. Zero stays zero, and negative values become 1.0. This
1366 * is achieved using SLT.
1368 src_reg slt_src
= result_src
;
1369 slt_src
.negate
= ~slt_src
.negate
;
1370 emit(ir
, OPCODE_SLT
, result_dst
, slt_src
, src_reg_for_float(0.0));
1375 case ir_binop_logic_and
:
1376 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1377 emit(ir
, OPCODE_MUL
, result_dst
, op
[0], op
[1]);
1381 assert(ir
->operands
[0]->type
->is_vector());
1382 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
1383 emit_dp(ir
, result_dst
, op
[0], op
[1],
1384 ir
->operands
[0]->type
->vector_elements
);
1388 /* sqrt(x) = x * rsq(x). */
1389 emit_scalar(ir
, OPCODE_RSQ
, result_dst
, op
[0]);
1390 emit(ir
, OPCODE_MUL
, result_dst
, result_src
, op
[0]);
1391 /* For incoming channels <= 0, set the result to 0. */
1392 op
[0].negate
= ~op
[0].negate
;
1393 emit(ir
, OPCODE_CMP
, result_dst
,
1394 op
[0], result_src
, src_reg_for_float(0.0));
1397 emit_scalar(ir
, OPCODE_RSQ
, result_dst
, op
[0]);
1405 /* Mesa IR lacks types, ints are stored as truncated floats. */
1409 emit(ir
, OPCODE_TRUNC
, result_dst
, op
[0]);
1413 emit(ir
, OPCODE_SNE
, result_dst
,
1414 op
[0], src_reg_for_float(0.0));
1417 emit(ir
, OPCODE_TRUNC
, result_dst
, op
[0]);
1420 op
[0].negate
= ~op
[0].negate
;
1421 emit(ir
, OPCODE_FLR
, result_dst
, op
[0]);
1422 result_src
.negate
= ~result_src
.negate
;
1425 emit(ir
, OPCODE_FLR
, result_dst
, op
[0]);
1428 emit(ir
, OPCODE_FRC
, result_dst
, op
[0]);
1432 emit(ir
, OPCODE_MIN
, result_dst
, op
[0], op
[1]);
1435 emit(ir
, OPCODE_MAX
, result_dst
, op
[0], op
[1]);
1438 emit_scalar(ir
, OPCODE_POW
, result_dst
, op
[0], op
[1]);
1441 /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
1442 * hardware backends have no way to avoid Mesa IR generation
1443 * even if they don't use it, we need to emit "something" and
1446 case ir_binop_lshift
:
1447 case ir_binop_rshift
:
1448 case ir_binop_bit_and
:
1449 case ir_binop_bit_xor
:
1450 case ir_binop_bit_or
:
1451 emit(ir
, OPCODE_ADD
, result_dst
, op
[0], op
[1]);
1454 case ir_unop_bit_not
:
1455 case ir_unop_round_even
:
1456 emit(ir
, OPCODE_MOV
, result_dst
, op
[0]);
1459 case ir_quadop_vector
:
1460 /* This operation should have already been handled.
1462 assert(!"Should not get here.");
1466 this->result
= result_src
;
1471 ir_to_mesa_visitor::visit(ir_swizzle
*ir
)
1477 /* Note that this is only swizzles in expressions, not those on the left
1478 * hand side of an assignment, which do write masking. See ir_assignment
1482 ir
->val
->accept(this);
1484 assert(src
.file
!= PROGRAM_UNDEFINED
);
1486 for (i
= 0; i
< 4; i
++) {
1487 if (i
< ir
->type
->vector_elements
) {
1490 swizzle
[i
] = GET_SWZ(src
.swizzle
, ir
->mask
.x
);
1493 swizzle
[i
] = GET_SWZ(src
.swizzle
, ir
->mask
.y
);
1496 swizzle
[i
] = GET_SWZ(src
.swizzle
, ir
->mask
.z
);
1499 swizzle
[i
] = GET_SWZ(src
.swizzle
, ir
->mask
.w
);
1503 /* If the type is smaller than a vec4, replicate the last
1506 swizzle
[i
] = swizzle
[ir
->type
->vector_elements
- 1];
1510 src
.swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
1516 ir_to_mesa_visitor::visit(ir_dereference_variable
*ir
)
1518 variable_storage
*entry
= find_variable_storage(ir
->var
);
1519 ir_variable
*var
= ir
->var
;
1522 switch (var
->mode
) {
1523 case ir_var_uniform
:
1524 entry
= new(mem_ctx
) variable_storage(var
, PROGRAM_UNIFORM
,
1526 this->variables
.push_tail(entry
);
1530 /* The linker assigns locations for varyings and attributes,
1531 * including deprecated builtins (like gl_Color),
1532 * user-assigned generic attributes (glBindVertexLocation),
1533 * and user-defined varyings.
1535 * FINISHME: We would hit this path for function arguments. Fix!
1537 assert(var
->location
!= -1);
1538 entry
= new(mem_ctx
) variable_storage(var
,
1543 assert(var
->location
!= -1);
1544 entry
= new(mem_ctx
) variable_storage(var
,
1548 case ir_var_system_value
:
1549 entry
= new(mem_ctx
) variable_storage(var
,
1550 PROGRAM_SYSTEM_VALUE
,
1554 case ir_var_temporary
:
1555 entry
= new(mem_ctx
) variable_storage(var
, PROGRAM_TEMPORARY
,
1557 this->variables
.push_tail(entry
);
1559 next_temp
+= type_size(var
->type
);
1564 printf("Failed to make storage for %s\n", var
->name
);
1569 this->result
= src_reg(entry
->file
, entry
->index
, var
->type
);
1573 ir_to_mesa_visitor::visit(ir_dereference_array
*ir
)
1577 int element_size
= type_size(ir
->type
);
1579 index
= ir
->array_index
->constant_expression_value();
1581 ir
->array
->accept(this);
1585 src
.index
+= index
->value
.i
[0] * element_size
;
1587 /* Variable index array dereference. It eats the "vec4" of the
1588 * base of the array and an index that offsets the Mesa register
1591 ir
->array_index
->accept(this);
1595 if (element_size
== 1) {
1596 index_reg
= this->result
;
1598 index_reg
= get_temp(glsl_type::float_type
);
1600 emit(ir
, OPCODE_MUL
, dst_reg(index_reg
),
1601 this->result
, src_reg_for_float(element_size
));
1604 /* If there was already a relative address register involved, add the
1605 * new and the old together to get the new offset.
1607 if (src
.reladdr
!= NULL
) {
1608 src_reg accum_reg
= get_temp(glsl_type::float_type
);
1610 emit(ir
, OPCODE_ADD
, dst_reg(accum_reg
),
1611 index_reg
, *src
.reladdr
);
1613 index_reg
= accum_reg
;
1616 src
.reladdr
= ralloc(mem_ctx
, src_reg
);
1617 memcpy(src
.reladdr
, &index_reg
, sizeof(index_reg
));
1620 /* If the type is smaller than a vec4, replicate the last channel out. */
1621 if (ir
->type
->is_scalar() || ir
->type
->is_vector())
1622 src
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1624 src
.swizzle
= SWIZZLE_NOOP
;
1630 ir_to_mesa_visitor::visit(ir_dereference_record
*ir
)
1633 const glsl_type
*struct_type
= ir
->record
->type
;
1636 ir
->record
->accept(this);
1638 for (i
= 0; i
< struct_type
->length
; i
++) {
1639 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
1641 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
1644 /* If the type is smaller than a vec4, replicate the last channel out. */
1645 if (ir
->type
->is_scalar() || ir
->type
->is_vector())
1646 this->result
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1648 this->result
.swizzle
= SWIZZLE_NOOP
;
1650 this->result
.index
+= offset
;
1654 * We want to be careful in assignment setup to hit the actual storage
1655 * instead of potentially using a temporary like we might with the
1656 * ir_dereference handler.
1659 get_assignment_lhs(ir_dereference
*ir
, ir_to_mesa_visitor
*v
)
1661 /* The LHS must be a dereference. If the LHS is a variable indexed array
1662 * access of a vector, it must be separated into a series conditional moves
1663 * before reaching this point (see ir_vec_index_to_cond_assign).
1665 assert(ir
->as_dereference());
1666 ir_dereference_array
*deref_array
= ir
->as_dereference_array();
1668 assert(!deref_array
->array
->type
->is_vector());
1671 /* Use the rvalue deref handler for the most part. We'll ignore
1672 * swizzles in it and write swizzles using writemask, though.
1675 return dst_reg(v
->result
);
1679 * Process the condition of a conditional assignment
1681 * Examines the condition of a conditional assignment to generate the optimal
1682 * first operand of a \c CMP instruction. If the condition is a relational
1683 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1684 * used as the source for the \c CMP instruction. Otherwise the comparison
1685 * is processed to a boolean result, and the boolean result is used as the
1686 * operand to the CMP instruction.
1689 ir_to_mesa_visitor::process_move_condition(ir_rvalue
*ir
)
1691 ir_rvalue
*src_ir
= ir
;
1693 bool switch_order
= false;
1695 ir_expression
*const expr
= ir
->as_expression();
1696 if ((expr
!= NULL
) && (expr
->get_num_operands() == 2)) {
1697 bool zero_on_left
= false;
1699 if (expr
->operands
[0]->is_zero()) {
1700 src_ir
= expr
->operands
[1];
1701 zero_on_left
= true;
1702 } else if (expr
->operands
[1]->is_zero()) {
1703 src_ir
= expr
->operands
[0];
1704 zero_on_left
= false;
1708 * (a < 0) T F F ( a < 0) T F F
1709 * (0 < a) F F T (-a < 0) F F T
1710 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1711 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1712 * (a > 0) F F T (-a < 0) F F T
1713 * (0 > a) T F F ( a < 0) T F F
1714 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1715 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1717 * Note that exchanging the order of 0 and 'a' in the comparison simply
1718 * means that the value of 'a' should be negated.
1721 switch (expr
->operation
) {
1723 switch_order
= false;
1724 negate
= zero_on_left
;
1727 case ir_binop_greater
:
1728 switch_order
= false;
1729 negate
= !zero_on_left
;
1732 case ir_binop_lequal
:
1733 switch_order
= true;
1734 negate
= !zero_on_left
;
1737 case ir_binop_gequal
:
1738 switch_order
= true;
1739 negate
= zero_on_left
;
1743 /* This isn't the right kind of comparison afterall, so make sure
1744 * the whole condition is visited.
1752 src_ir
->accept(this);
1754 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1755 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1756 * choose which value OPCODE_CMP produces without an extra instruction
1757 * computing the condition.
1760 this->result
.negate
= ~this->result
.negate
;
1762 return switch_order
;
1766 ir_to_mesa_visitor::visit(ir_assignment
*ir
)
1772 ir
->rhs
->accept(this);
1775 l
= get_assignment_lhs(ir
->lhs
, this);
1777 /* FINISHME: This should really set to the correct maximal writemask for each
1778 * FINISHME: component written (in the loops below). This case can only
1779 * FINISHME: occur for matrices, arrays, and structures.
1781 if (ir
->write_mask
== 0) {
1782 assert(!ir
->lhs
->type
->is_scalar() && !ir
->lhs
->type
->is_vector());
1783 l
.writemask
= WRITEMASK_XYZW
;
1784 } else if (ir
->lhs
->type
->is_scalar()) {
1785 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1786 * FINISHME: W component of fragment shader output zero, work correctly.
1788 l
.writemask
= WRITEMASK_XYZW
;
1791 int first_enabled_chan
= 0;
1794 assert(ir
->lhs
->type
->is_vector());
1795 l
.writemask
= ir
->write_mask
;
1797 for (int i
= 0; i
< 4; i
++) {
1798 if (l
.writemask
& (1 << i
)) {
1799 first_enabled_chan
= GET_SWZ(r
.swizzle
, i
);
1804 /* Swizzle a small RHS vector into the channels being written.
1806 * glsl ir treats write_mask as dictating how many channels are
1807 * present on the RHS while Mesa IR treats write_mask as just
1808 * showing which channels of the vec4 RHS get written.
1810 for (int i
= 0; i
< 4; i
++) {
1811 if (l
.writemask
& (1 << i
))
1812 swizzles
[i
] = GET_SWZ(r
.swizzle
, rhs_chan
++);
1814 swizzles
[i
] = first_enabled_chan
;
1816 r
.swizzle
= MAKE_SWIZZLE4(swizzles
[0], swizzles
[1],
1817 swizzles
[2], swizzles
[3]);
1820 assert(l
.file
!= PROGRAM_UNDEFINED
);
1821 assert(r
.file
!= PROGRAM_UNDEFINED
);
1823 if (ir
->condition
) {
1824 const bool switch_order
= this->process_move_condition(ir
->condition
);
1825 src_reg condition
= this->result
;
1827 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
1829 emit(ir
, OPCODE_CMP
, l
, condition
, src_reg(l
), r
);
1831 emit(ir
, OPCODE_CMP
, l
, condition
, r
, src_reg(l
));
1838 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
1839 emit(ir
, OPCODE_MOV
, l
, r
);
1848 ir_to_mesa_visitor::visit(ir_constant
*ir
)
1851 GLfloat stack_vals
[4] = { 0 };
1852 GLfloat
*values
= stack_vals
;
1855 /* Unfortunately, 4 floats is all we can get into
1856 * _mesa_add_unnamed_constant. So, make a temp to store an
1857 * aggregate constant and move each constant value into it. If we
1858 * get lucky, copy propagation will eliminate the extra moves.
1861 if (ir
->type
->base_type
== GLSL_TYPE_STRUCT
) {
1862 src_reg temp_base
= get_temp(ir
->type
);
1863 dst_reg temp
= dst_reg(temp_base
);
1865 foreach_iter(exec_list_iterator
, iter
, ir
->components
) {
1866 ir_constant
*field_value
= (ir_constant
*)iter
.get();
1867 int size
= type_size(field_value
->type
);
1871 field_value
->accept(this);
1874 for (i
= 0; i
< (unsigned int)size
; i
++) {
1875 emit(ir
, OPCODE_MOV
, temp
, src
);
1881 this->result
= temp_base
;
1885 if (ir
->type
->is_array()) {
1886 src_reg temp_base
= get_temp(ir
->type
);
1887 dst_reg temp
= dst_reg(temp_base
);
1888 int size
= type_size(ir
->type
->fields
.array
);
1892 for (i
= 0; i
< ir
->type
->length
; i
++) {
1893 ir
->array_elements
[i
]->accept(this);
1895 for (int j
= 0; j
< size
; j
++) {
1896 emit(ir
, OPCODE_MOV
, temp
, src
);
1902 this->result
= temp_base
;
1906 if (ir
->type
->is_matrix()) {
1907 src_reg mat
= get_temp(ir
->type
);
1908 dst_reg mat_column
= dst_reg(mat
);
1910 for (i
= 0; i
< ir
->type
->matrix_columns
; i
++) {
1911 assert(ir
->type
->base_type
== GLSL_TYPE_FLOAT
);
1912 values
= &ir
->value
.f
[i
* ir
->type
->vector_elements
];
1914 src
= src_reg(PROGRAM_CONSTANT
, -1, NULL
);
1915 src
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
1916 (gl_constant_value
*) values
,
1917 ir
->type
->vector_elements
,
1919 emit(ir
, OPCODE_MOV
, mat_column
, src
);
1928 src
.file
= PROGRAM_CONSTANT
;
1929 switch (ir
->type
->base_type
) {
1930 case GLSL_TYPE_FLOAT
:
1931 values
= &ir
->value
.f
[0];
1933 case GLSL_TYPE_UINT
:
1934 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1935 values
[i
] = ir
->value
.u
[i
];
1939 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1940 values
[i
] = ir
->value
.i
[i
];
1943 case GLSL_TYPE_BOOL
:
1944 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1945 values
[i
] = ir
->value
.b
[i
];
1949 assert(!"Non-float/uint/int/bool constant");
1952 this->result
= src_reg(PROGRAM_CONSTANT
, -1, ir
->type
);
1953 this->result
.index
= _mesa_add_unnamed_constant(this->prog
->Parameters
,
1954 (gl_constant_value
*) values
,
1955 ir
->type
->vector_elements
,
1956 &this->result
.swizzle
);
1960 ir_to_mesa_visitor::get_function_signature(ir_function_signature
*sig
)
1962 function_entry
*entry
;
1964 foreach_iter(exec_list_iterator
, iter
, this->function_signatures
) {
1965 entry
= (function_entry
*)iter
.get();
1967 if (entry
->sig
== sig
)
1971 entry
= ralloc(mem_ctx
, function_entry
);
1973 entry
->sig_id
= this->next_signature_id
++;
1974 entry
->bgn_inst
= NULL
;
1976 /* Allocate storage for all the parameters. */
1977 foreach_iter(exec_list_iterator
, iter
, sig
->parameters
) {
1978 ir_variable
*param
= (ir_variable
*)iter
.get();
1979 variable_storage
*storage
;
1981 storage
= find_variable_storage(param
);
1984 storage
= new(mem_ctx
) variable_storage(param
, PROGRAM_TEMPORARY
,
1986 this->variables
.push_tail(storage
);
1988 this->next_temp
+= type_size(param
->type
);
1991 if (!sig
->return_type
->is_void()) {
1992 entry
->return_reg
= get_temp(sig
->return_type
);
1994 entry
->return_reg
= undef_src
;
1997 this->function_signatures
.push_tail(entry
);
2002 ir_to_mesa_visitor::visit(ir_call
*ir
)
2004 ir_to_mesa_instruction
*call_inst
;
2005 ir_function_signature
*sig
= ir
->get_callee();
2006 function_entry
*entry
= get_function_signature(sig
);
2009 /* Process in parameters. */
2010 exec_list_iterator sig_iter
= sig
->parameters
.iterator();
2011 foreach_iter(exec_list_iterator
, iter
, *ir
) {
2012 ir_rvalue
*param_rval
= (ir_rvalue
*)iter
.get();
2013 ir_variable
*param
= (ir_variable
*)sig_iter
.get();
2015 if (param
->mode
== ir_var_in
||
2016 param
->mode
== ir_var_inout
) {
2017 variable_storage
*storage
= find_variable_storage(param
);
2020 param_rval
->accept(this);
2021 src_reg r
= this->result
;
2024 l
.file
= storage
->file
;
2025 l
.index
= storage
->index
;
2027 l
.writemask
= WRITEMASK_XYZW
;
2028 l
.cond_mask
= COND_TR
;
2030 for (i
= 0; i
< type_size(param
->type
); i
++) {
2031 emit(ir
, OPCODE_MOV
, l
, r
);
2039 assert(!sig_iter
.has_next());
2041 /* Emit call instruction */
2042 call_inst
= emit(ir
, OPCODE_CAL
);
2043 call_inst
->function
= entry
;
2045 /* Process out parameters. */
2046 sig_iter
= sig
->parameters
.iterator();
2047 foreach_iter(exec_list_iterator
, iter
, *ir
) {
2048 ir_rvalue
*param_rval
= (ir_rvalue
*)iter
.get();
2049 ir_variable
*param
= (ir_variable
*)sig_iter
.get();
2051 if (param
->mode
== ir_var_out
||
2052 param
->mode
== ir_var_inout
) {
2053 variable_storage
*storage
= find_variable_storage(param
);
2057 r
.file
= storage
->file
;
2058 r
.index
= storage
->index
;
2060 r
.swizzle
= SWIZZLE_NOOP
;
2063 param_rval
->accept(this);
2064 dst_reg l
= dst_reg(this->result
);
2066 for (i
= 0; i
< type_size(param
->type
); i
++) {
2067 emit(ir
, OPCODE_MOV
, l
, r
);
2075 assert(!sig_iter
.has_next());
2077 /* Process return value. */
2078 this->result
= entry
->return_reg
;
2082 ir_to_mesa_visitor::visit(ir_texture
*ir
)
2084 src_reg result_src
, coord
, lod_info
, projector
, dx
, dy
;
2085 dst_reg result_dst
, coord_dst
;
2086 ir_to_mesa_instruction
*inst
= NULL
;
2087 prog_opcode opcode
= OPCODE_NOP
;
2089 if (ir
->op
== ir_txs
)
2090 this->result
= src_reg_for_float(0.0);
2092 ir
->coordinate
->accept(this);
2094 /* Put our coords in a temp. We'll need to modify them for shadow,
2095 * projection, or LOD, so the only case we'd use it as is is if
2096 * we're doing plain old texturing. Mesa IR optimization should
2097 * handle cleaning up our mess in that case.
2099 coord
= get_temp(glsl_type::vec4_type
);
2100 coord_dst
= dst_reg(coord
);
2101 emit(ir
, OPCODE_MOV
, coord_dst
, this->result
);
2103 if (ir
->projector
) {
2104 ir
->projector
->accept(this);
2105 projector
= this->result
;
2108 /* Storage for our result. Ideally for an assignment we'd be using
2109 * the actual storage for the result here, instead.
2111 result_src
= get_temp(glsl_type::vec4_type
);
2112 result_dst
= dst_reg(result_src
);
2117 opcode
= OPCODE_TEX
;
2120 opcode
= OPCODE_TXB
;
2121 ir
->lod_info
.bias
->accept(this);
2122 lod_info
= this->result
;
2125 /* Pretend to be TXL so the sampler, coordinate, lod are available */
2127 opcode
= OPCODE_TXL
;
2128 ir
->lod_info
.lod
->accept(this);
2129 lod_info
= this->result
;
2132 opcode
= OPCODE_TXD
;
2133 ir
->lod_info
.grad
.dPdx
->accept(this);
2135 ir
->lod_info
.grad
.dPdy
->accept(this);
2140 const glsl_type
*sampler_type
= ir
->sampler
->type
;
2142 if (ir
->projector
) {
2143 if (opcode
== OPCODE_TEX
) {
2144 /* Slot the projector in as the last component of the coord. */
2145 coord_dst
.writemask
= WRITEMASK_W
;
2146 emit(ir
, OPCODE_MOV
, coord_dst
, projector
);
2147 coord_dst
.writemask
= WRITEMASK_XYZW
;
2148 opcode
= OPCODE_TXP
;
2150 src_reg coord_w
= coord
;
2151 coord_w
.swizzle
= SWIZZLE_WWWW
;
2153 /* For the other TEX opcodes there's no projective version
2154 * since the last slot is taken up by lod info. Do the
2155 * projective divide now.
2157 coord_dst
.writemask
= WRITEMASK_W
;
2158 emit(ir
, OPCODE_RCP
, coord_dst
, projector
);
2160 /* In the case where we have to project the coordinates "by hand,"
2161 * the shadow comparitor value must also be projected.
2163 src_reg tmp_src
= coord
;
2164 if (ir
->shadow_comparitor
) {
2165 /* Slot the shadow value in as the second to last component of the
2168 ir
->shadow_comparitor
->accept(this);
2170 tmp_src
= get_temp(glsl_type::vec4_type
);
2171 dst_reg tmp_dst
= dst_reg(tmp_src
);
2173 /* Projective division not allowed for array samplers. */
2174 assert(!sampler_type
->sampler_array
);
2176 tmp_dst
.writemask
= WRITEMASK_Z
;
2177 emit(ir
, OPCODE_MOV
, tmp_dst
, this->result
);
2179 tmp_dst
.writemask
= WRITEMASK_XY
;
2180 emit(ir
, OPCODE_MOV
, tmp_dst
, coord
);
2183 coord_dst
.writemask
= WRITEMASK_XYZ
;
2184 emit(ir
, OPCODE_MUL
, coord_dst
, tmp_src
, coord_w
);
2186 coord_dst
.writemask
= WRITEMASK_XYZW
;
2187 coord
.swizzle
= SWIZZLE_XYZW
;
2191 /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
2192 * comparitor was put in the correct place (and projected) by the code,
2193 * above, that handles by-hand projection.
2195 if (ir
->shadow_comparitor
&& (!ir
->projector
|| opcode
== OPCODE_TXP
)) {
2196 /* Slot the shadow value in as the second to last component of the
2199 ir
->shadow_comparitor
->accept(this);
2201 /* XXX This will need to be updated for cubemap array samplers. */
2202 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_2D
&&
2203 sampler_type
->sampler_array
) {
2204 coord_dst
.writemask
= WRITEMASK_W
;
2206 coord_dst
.writemask
= WRITEMASK_Z
;
2209 emit(ir
, OPCODE_MOV
, coord_dst
, this->result
);
2210 coord_dst
.writemask
= WRITEMASK_XYZW
;
2213 if (opcode
== OPCODE_TXL
|| opcode
== OPCODE_TXB
) {
2214 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
2215 coord_dst
.writemask
= WRITEMASK_W
;
2216 emit(ir
, OPCODE_MOV
, coord_dst
, lod_info
);
2217 coord_dst
.writemask
= WRITEMASK_XYZW
;
2220 if (opcode
== OPCODE_TXD
)
2221 inst
= emit(ir
, opcode
, result_dst
, coord
, dx
, dy
);
2223 inst
= emit(ir
, opcode
, result_dst
, coord
);
2225 if (ir
->shadow_comparitor
)
2226 inst
->tex_shadow
= GL_TRUE
;
2228 inst
->sampler
= _mesa_get_sampler_uniform_value(ir
->sampler
,
2229 this->shader_program
,
2232 switch (sampler_type
->sampler_dimensionality
) {
2233 case GLSL_SAMPLER_DIM_1D
:
2234 inst
->tex_target
= (sampler_type
->sampler_array
)
2235 ? TEXTURE_1D_ARRAY_INDEX
: TEXTURE_1D_INDEX
;
2237 case GLSL_SAMPLER_DIM_2D
:
2238 inst
->tex_target
= (sampler_type
->sampler_array
)
2239 ? TEXTURE_2D_ARRAY_INDEX
: TEXTURE_2D_INDEX
;
2241 case GLSL_SAMPLER_DIM_3D
:
2242 inst
->tex_target
= TEXTURE_3D_INDEX
;
2244 case GLSL_SAMPLER_DIM_CUBE
:
2245 inst
->tex_target
= TEXTURE_CUBE_INDEX
;
2247 case GLSL_SAMPLER_DIM_RECT
:
2248 inst
->tex_target
= TEXTURE_RECT_INDEX
;
2250 case GLSL_SAMPLER_DIM_BUF
:
2251 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2253 case GLSL_SAMPLER_DIM_EXTERNAL
:
2254 inst
->tex_target
= TEXTURE_EXTERNAL_INDEX
;
2257 assert(!"Should not get here.");
2260 this->result
= result_src
;
2264 ir_to_mesa_visitor::visit(ir_return
*ir
)
2266 if (ir
->get_value()) {
2270 assert(current_function
);
2272 ir
->get_value()->accept(this);
2273 src_reg r
= this->result
;
2275 l
= dst_reg(current_function
->return_reg
);
2277 for (i
= 0; i
< type_size(current_function
->sig
->return_type
); i
++) {
2278 emit(ir
, OPCODE_MOV
, l
, r
);
2284 emit(ir
, OPCODE_RET
);
2288 ir_to_mesa_visitor::visit(ir_discard
*ir
)
2290 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*)this->prog
;
2292 if (ir
->condition
) {
2293 ir
->condition
->accept(this);
2294 this->result
.negate
= ~this->result
.negate
;
2295 emit(ir
, OPCODE_KIL
, undef_dst
, this->result
);
2297 emit(ir
, OPCODE_KIL_NV
);
2300 fp
->UsesKill
= GL_TRUE
;
2304 ir_to_mesa_visitor::visit(ir_if
*ir
)
2306 ir_to_mesa_instruction
*cond_inst
, *if_inst
;
2307 ir_to_mesa_instruction
*prev_inst
;
2309 prev_inst
= (ir_to_mesa_instruction
*)this->instructions
.get_tail();
2311 ir
->condition
->accept(this);
2312 assert(this->result
.file
!= PROGRAM_UNDEFINED
);
2314 if (this->options
->EmitCondCodes
) {
2315 cond_inst
= (ir_to_mesa_instruction
*)this->instructions
.get_tail();
2317 /* See if we actually generated any instruction for generating
2318 * the condition. If not, then cook up a move to a temp so we
2319 * have something to set cond_update on.
2321 if (cond_inst
== prev_inst
) {
2322 src_reg temp
= get_temp(glsl_type::bool_type
);
2323 cond_inst
= emit(ir
->condition
, OPCODE_MOV
, dst_reg(temp
), result
);
2325 cond_inst
->cond_update
= GL_TRUE
;
2327 if_inst
= emit(ir
->condition
, OPCODE_IF
);
2328 if_inst
->dst
.cond_mask
= COND_NE
;
2330 if_inst
= emit(ir
->condition
, OPCODE_IF
, undef_dst
, this->result
);
2333 this->instructions
.push_tail(if_inst
);
2335 visit_exec_list(&ir
->then_instructions
, this);
2337 if (!ir
->else_instructions
.is_empty()) {
2338 emit(ir
->condition
, OPCODE_ELSE
);
2339 visit_exec_list(&ir
->else_instructions
, this);
2342 if_inst
= emit(ir
->condition
, OPCODE_ENDIF
);
2345 ir_to_mesa_visitor::ir_to_mesa_visitor()
2347 result
.file
= PROGRAM_UNDEFINED
;
2349 next_signature_id
= 1;
2350 current_function
= NULL
;
2351 mem_ctx
= ralloc_context(NULL
);
2354 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2356 ralloc_free(mem_ctx
);
2359 static struct prog_src_register
2360 mesa_src_reg_from_ir_src_reg(src_reg reg
)
2362 struct prog_src_register mesa_reg
;
2364 mesa_reg
.File
= reg
.file
;
2365 assert(reg
.index
< (1 << INST_INDEX_BITS
));
2366 mesa_reg
.Index
= reg
.index
;
2367 mesa_reg
.Swizzle
= reg
.swizzle
;
2368 mesa_reg
.RelAddr
= reg
.reladdr
!= NULL
;
2369 mesa_reg
.Negate
= reg
.negate
;
2371 mesa_reg
.HasIndex2
= GL_FALSE
;
2372 mesa_reg
.RelAddr2
= 0;
2373 mesa_reg
.Index2
= 0;
2379 set_branchtargets(ir_to_mesa_visitor
*v
,
2380 struct prog_instruction
*mesa_instructions
,
2381 int num_instructions
)
2383 int if_count
= 0, loop_count
= 0;
2384 int *if_stack
, *loop_stack
;
2385 int if_stack_pos
= 0, loop_stack_pos
= 0;
2388 for (i
= 0; i
< num_instructions
; i
++) {
2389 switch (mesa_instructions
[i
].Opcode
) {
2393 case OPCODE_BGNLOOP
:
2398 mesa_instructions
[i
].BranchTarget
= -1;
2405 if_stack
= rzalloc_array(v
->mem_ctx
, int, if_count
);
2406 loop_stack
= rzalloc_array(v
->mem_ctx
, int, loop_count
);
2408 for (i
= 0; i
< num_instructions
; i
++) {
2409 switch (mesa_instructions
[i
].Opcode
) {
2411 if_stack
[if_stack_pos
] = i
;
2415 mesa_instructions
[if_stack
[if_stack_pos
- 1]].BranchTarget
= i
;
2416 if_stack
[if_stack_pos
- 1] = i
;
2419 mesa_instructions
[if_stack
[if_stack_pos
- 1]].BranchTarget
= i
;
2422 case OPCODE_BGNLOOP
:
2423 loop_stack
[loop_stack_pos
] = i
;
2426 case OPCODE_ENDLOOP
:
2428 /* Rewrite any breaks/conts at this nesting level (haven't
2429 * already had a BranchTarget assigned) to point to the end
2432 for (j
= loop_stack
[loop_stack_pos
]; j
< i
; j
++) {
2433 if (mesa_instructions
[j
].Opcode
== OPCODE_BRK
||
2434 mesa_instructions
[j
].Opcode
== OPCODE_CONT
) {
2435 if (mesa_instructions
[j
].BranchTarget
== -1) {
2436 mesa_instructions
[j
].BranchTarget
= i
;
2440 /* The loop ends point at each other. */
2441 mesa_instructions
[i
].BranchTarget
= loop_stack
[loop_stack_pos
];
2442 mesa_instructions
[loop_stack
[loop_stack_pos
]].BranchTarget
= i
;
2445 foreach_iter(exec_list_iterator
, iter
, v
->function_signatures
) {
2446 function_entry
*entry
= (function_entry
*)iter
.get();
2448 if (entry
->sig_id
== mesa_instructions
[i
].BranchTarget
) {
2449 mesa_instructions
[i
].BranchTarget
= entry
->inst
;
2461 print_program(struct prog_instruction
*mesa_instructions
,
2462 ir_instruction
**mesa_instruction_annotation
,
2463 int num_instructions
)
2465 ir_instruction
*last_ir
= NULL
;
2469 for (i
= 0; i
< num_instructions
; i
++) {
2470 struct prog_instruction
*mesa_inst
= mesa_instructions
+ i
;
2471 ir_instruction
*ir
= mesa_instruction_annotation
[i
];
2473 fprintf(stdout
, "%3d: ", i
);
2475 if (last_ir
!= ir
&& ir
) {
2478 for (j
= 0; j
< indent
; j
++) {
2479 fprintf(stdout
, " ");
2485 fprintf(stdout
, " "); /* line number spacing. */
2488 indent
= _mesa_fprint_instruction_opt(stdout
, mesa_inst
, indent
,
2489 PROG_PRINT_DEBUG
, NULL
);
2495 * Count resources used by the given gpu program (number of texture
2499 count_resources(struct gl_shader_program
*shProg
, struct gl_program
*prog
)
2503 prog
->SamplersUsed
= 0;
2505 for (i
= 0; i
< prog
->NumInstructions
; i
++) {
2506 struct prog_instruction
*inst
= &prog
->Instructions
[i
];
2508 if (_mesa_is_tex_instruction(inst
->Opcode
)) {
2509 prog
->SamplersUsed
|= 1 << inst
->TexSrcUnit
;
2510 if (inst
->TexShadow
) {
2511 prog
->ShadowSamplers
|= 1 << inst
->TexSrcUnit
;
2516 _mesa_update_shader_textures_used(shProg
, prog
);
2519 class add_uniform_to_shader
: public uniform_field_visitor
{
2521 add_uniform_to_shader(struct gl_shader_program
*shader_program
,
2522 struct gl_program_parameter_list
*params
)
2523 : shader_program(shader_program
), params(params
)
2528 void process(ir_variable
*var
)
2531 this->uniform_field_visitor::process(var
);
2533 var
->location
= this->idx
;
2537 virtual void visit_field(const glsl_type
*type
, const char *name
);
2539 struct gl_shader_program
*shader_program
;
2540 struct gl_program_parameter_list
*params
;
2545 add_uniform_to_shader::visit_field(const glsl_type
*type
, const char *name
)
2549 if (type
->is_vector() || type
->is_scalar()) {
2550 size
= type
->vector_elements
;
2552 size
= type_size(type
) * 4;
2555 gl_register_file file
;
2556 if (type
->is_sampler() ||
2557 (type
->is_array() && type
->fields
.array
->is_sampler())) {
2558 file
= PROGRAM_SAMPLER
;
2560 file
= PROGRAM_UNIFORM
;
2563 int index
= _mesa_lookup_parameter_index(params
, -1, name
);
2565 index
= _mesa_add_parameter(params
, file
, name
, size
, type
->gl_type
,
2568 /* Sampler uniform values are stored in prog->SamplerUnits,
2569 * and the entry in that array is selected by this index we
2570 * store in ParameterValues[].
2572 if (file
== PROGRAM_SAMPLER
) {
2575 this->shader_program
->UniformHash
->get(location
,
2576 params
->Parameters
[index
].Name
);
2582 struct gl_uniform_storage
*storage
=
2583 &this->shader_program
->UniformStorage
[location
];
2585 for (unsigned int j
= 0; j
< size
/ 4; j
++)
2586 params
->ParameterValues
[index
+ j
][0].f
= storage
->sampler
+ j
;
2590 /* The first part of the uniform that's processed determines the base
2591 * location of the whole uniform (for structures).
2598 * Generate the program parameters list for the user uniforms in a shader
2600 * \param shader_program Linked shader program. This is only used to
2601 * emit possible link errors to the info log.
2602 * \param sh Shader whose uniforms are to be processed.
2603 * \param params Parameter list to be filled in.
2606 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
2608 struct gl_shader
*sh
,
2609 struct gl_program_parameter_list
2612 add_uniform_to_shader
add(shader_program
, params
);
2614 foreach_list(node
, sh
->ir
) {
2615 ir_variable
*var
= ((ir_instruction
*) node
)->as_variable();
2617 if ((var
== NULL
) || (var
->mode
!= ir_var_uniform
)
2618 || (strncmp(var
->name
, "gl_", 3) == 0))
2626 _mesa_associate_uniform_storage(struct gl_context
*ctx
,
2627 struct gl_shader_program
*shader_program
,
2628 struct gl_program_parameter_list
*params
)
2630 /* After adding each uniform to the parameter list, connect the storage for
2631 * the parameter with the tracking structure used by the API for the
2634 unsigned last_location
= unsigned(~0);
2635 for (unsigned i
= 0; i
< params
->NumParameters
; i
++) {
2636 if (params
->Parameters
[i
].Type
!= PROGRAM_UNIFORM
)
2641 shader_program
->UniformHash
->get(location
, params
->Parameters
[i
].Name
);
2647 if (location
!= last_location
) {
2648 struct gl_uniform_storage
*storage
=
2649 &shader_program
->UniformStorage
[location
];
2650 enum gl_uniform_driver_format format
= uniform_native
;
2652 unsigned columns
= 0;
2653 switch (storage
->type
->base_type
) {
2654 case GLSL_TYPE_UINT
:
2655 assert(ctx
->Const
.NativeIntegers
);
2656 format
= uniform_native
;
2661 (ctx
->Const
.NativeIntegers
) ? uniform_native
: uniform_int_float
;
2664 case GLSL_TYPE_FLOAT
:
2665 format
= uniform_native
;
2666 columns
= storage
->type
->matrix_columns
;
2668 case GLSL_TYPE_BOOL
:
2669 if (ctx
->Const
.NativeIntegers
) {
2670 format
= (ctx
->Const
.UniformBooleanTrue
== 1)
2671 ? uniform_bool_int_0_1
: uniform_bool_int_0_not0
;
2673 format
= uniform_bool_float
;
2677 case GLSL_TYPE_SAMPLER
:
2678 format
= uniform_native
;
2682 assert(!"Should not get here.");
2686 _mesa_uniform_attach_driver_storage(storage
,
2687 4 * sizeof(float) * columns
,
2690 ¶ms
->ParameterValues
[i
]);
2691 last_location
= location
;
2697 set_uniform_initializer(struct gl_context
*ctx
, void *mem_ctx
,
2698 struct gl_shader_program
*shader_program
,
2699 const char *name
, const glsl_type
*type
,
2702 if (type
->is_record()) {
2703 ir_constant
*field_constant
;
2705 field_constant
= (ir_constant
*)val
->components
.get_head();
2707 for (unsigned int i
= 0; i
< type
->length
; i
++) {
2708 const glsl_type
*field_type
= type
->fields
.structure
[i
].type
;
2709 const char *field_name
= ralloc_asprintf(mem_ctx
, "%s.%s", name
,
2710 type
->fields
.structure
[i
].name
);
2711 set_uniform_initializer(ctx
, mem_ctx
, shader_program
, field_name
,
2712 field_type
, field_constant
);
2713 field_constant
= (ir_constant
*)field_constant
->next
;
2718 int loc
= _mesa_get_uniform_location(ctx
, shader_program
, name
);
2721 linker_error(shader_program
,
2722 "Couldn't find uniform for initializer %s\n", name
);
2726 for (unsigned int i
= 0; i
< (type
->is_array() ? type
->length
: 1); i
++) {
2727 ir_constant
*element
;
2728 const glsl_type
*element_type
;
2729 if (type
->is_array()) {
2730 element
= val
->array_elements
[i
];
2731 element_type
= type
->fields
.array
;
2734 element_type
= type
;
2739 if (element_type
->base_type
== GLSL_TYPE_BOOL
) {
2740 int *conv
= ralloc_array(mem_ctx
, int, element_type
->components());
2741 for (unsigned int j
= 0; j
< element_type
->components(); j
++) {
2742 conv
[j
] = element
->value
.b
[j
];
2744 values
= (void *)conv
;
2745 element_type
= glsl_type::get_instance(GLSL_TYPE_INT
,
2746 element_type
->vector_elements
,
2749 values
= &element
->value
;
2752 if (element_type
->is_matrix()) {
2753 _mesa_uniform_matrix(ctx
, shader_program
,
2754 element_type
->matrix_columns
,
2755 element_type
->vector_elements
,
2756 loc
, 1, GL_FALSE
, (GLfloat
*)values
);
2758 _mesa_uniform(ctx
, shader_program
, loc
, element_type
->matrix_columns
,
2759 values
, element_type
->gl_type
);
2767 set_uniform_initializers(struct gl_context
*ctx
,
2768 struct gl_shader_program
*shader_program
)
2770 void *mem_ctx
= NULL
;
2772 for (unsigned int i
= 0; i
< MESA_SHADER_TYPES
; i
++) {
2773 struct gl_shader
*shader
= shader_program
->_LinkedShaders
[i
];
2778 foreach_iter(exec_list_iterator
, iter
, *shader
->ir
) {
2779 ir_instruction
*ir
= (ir_instruction
*)iter
.get();
2780 ir_variable
*var
= ir
->as_variable();
2782 if (!var
|| var
->mode
!= ir_var_uniform
|| !var
->constant_value
)
2786 mem_ctx
= ralloc_context(NULL
);
2788 set_uniform_initializer(ctx
, mem_ctx
, shader_program
, var
->name
,
2789 var
->type
, var
->constant_value
);
2793 ralloc_free(mem_ctx
);
2797 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
2798 * channels for copy propagation and updates following instructions to
2799 * use the original versions.
2801 * The ir_to_mesa_visitor lazily produces code assuming that this pass
2802 * will occur. As an example, a TXP production before this pass:
2804 * 0: MOV TEMP[1], INPUT[4].xyyy;
2805 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2806 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
2810 * 0: MOV TEMP[1], INPUT[4].xyyy;
2811 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2812 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
2814 * which allows for dead code elimination on TEMP[1]'s writes.
2817 ir_to_mesa_visitor::copy_propagate(void)
2819 ir_to_mesa_instruction
**acp
= rzalloc_array(mem_ctx
,
2820 ir_to_mesa_instruction
*,
2821 this->next_temp
* 4);
2822 int *acp_level
= rzalloc_array(mem_ctx
, int, this->next_temp
* 4);
2825 foreach_iter(exec_list_iterator
, iter
, this->instructions
) {
2826 ir_to_mesa_instruction
*inst
= (ir_to_mesa_instruction
*)iter
.get();
2828 assert(inst
->dst
.file
!= PROGRAM_TEMPORARY
2829 || inst
->dst
.index
< this->next_temp
);
2831 /* First, do any copy propagation possible into the src regs. */
2832 for (int r
= 0; r
< 3; r
++) {
2833 ir_to_mesa_instruction
*first
= NULL
;
2835 int acp_base
= inst
->src
[r
].index
* 4;
2837 if (inst
->src
[r
].file
!= PROGRAM_TEMPORARY
||
2838 inst
->src
[r
].reladdr
)
2841 /* See if we can find entries in the ACP consisting of MOVs
2842 * from the same src register for all the swizzled channels
2843 * of this src register reference.
2845 for (int i
= 0; i
< 4; i
++) {
2846 int src_chan
= GET_SWZ(inst
->src
[r
].swizzle
, i
);
2847 ir_to_mesa_instruction
*copy_chan
= acp
[acp_base
+ src_chan
];
2854 assert(acp_level
[acp_base
+ src_chan
] <= level
);
2859 if (first
->src
[0].file
!= copy_chan
->src
[0].file
||
2860 first
->src
[0].index
!= copy_chan
->src
[0].index
) {
2868 /* We've now validated that we can copy-propagate to
2869 * replace this src register reference. Do it.
2871 inst
->src
[r
].file
= first
->src
[0].file
;
2872 inst
->src
[r
].index
= first
->src
[0].index
;
2875 for (int i
= 0; i
< 4; i
++) {
2876 int src_chan
= GET_SWZ(inst
->src
[r
].swizzle
, i
);
2877 ir_to_mesa_instruction
*copy_inst
= acp
[acp_base
+ src_chan
];
2878 swizzle
|= (GET_SWZ(copy_inst
->src
[0].swizzle
, src_chan
) <<
2881 inst
->src
[r
].swizzle
= swizzle
;
2886 case OPCODE_BGNLOOP
:
2887 case OPCODE_ENDLOOP
:
2888 /* End of a basic block, clear the ACP entirely. */
2889 memset(acp
, 0, sizeof(*acp
) * this->next_temp
* 4);
2898 /* Clear all channels written inside the block from the ACP, but
2899 * leaving those that were not touched.
2901 for (int r
= 0; r
< this->next_temp
; r
++) {
2902 for (int c
= 0; c
< 4; c
++) {
2903 if (!acp
[4 * r
+ c
])
2906 if (acp_level
[4 * r
+ c
] >= level
)
2907 acp
[4 * r
+ c
] = NULL
;
2910 if (inst
->op
== OPCODE_ENDIF
)
2915 /* Continuing the block, clear any written channels from
2918 if (inst
->dst
.file
== PROGRAM_TEMPORARY
&& inst
->dst
.reladdr
) {
2919 /* Any temporary might be written, so no copy propagation
2920 * across this instruction.
2922 memset(acp
, 0, sizeof(*acp
) * this->next_temp
* 4);
2923 } else if (inst
->dst
.file
== PROGRAM_OUTPUT
&&
2924 inst
->dst
.reladdr
) {
2925 /* Any output might be written, so no copy propagation
2926 * from outputs across this instruction.
2928 for (int r
= 0; r
< this->next_temp
; r
++) {
2929 for (int c
= 0; c
< 4; c
++) {
2930 if (!acp
[4 * r
+ c
])
2933 if (acp
[4 * r
+ c
]->src
[0].file
== PROGRAM_OUTPUT
)
2934 acp
[4 * r
+ c
] = NULL
;
2937 } else if (inst
->dst
.file
== PROGRAM_TEMPORARY
||
2938 inst
->dst
.file
== PROGRAM_OUTPUT
) {
2939 /* Clear where it's used as dst. */
2940 if (inst
->dst
.file
== PROGRAM_TEMPORARY
) {
2941 for (int c
= 0; c
< 4; c
++) {
2942 if (inst
->dst
.writemask
& (1 << c
)) {
2943 acp
[4 * inst
->dst
.index
+ c
] = NULL
;
2948 /* Clear where it's used as src. */
2949 for (int r
= 0; r
< this->next_temp
; r
++) {
2950 for (int c
= 0; c
< 4; c
++) {
2951 if (!acp
[4 * r
+ c
])
2954 int src_chan
= GET_SWZ(acp
[4 * r
+ c
]->src
[0].swizzle
, c
);
2956 if (acp
[4 * r
+ c
]->src
[0].file
== inst
->dst
.file
&&
2957 acp
[4 * r
+ c
]->src
[0].index
== inst
->dst
.index
&&
2958 inst
->dst
.writemask
& (1 << src_chan
))
2960 acp
[4 * r
+ c
] = NULL
;
2968 /* If this is a copy, add it to the ACP. */
2969 if (inst
->op
== OPCODE_MOV
&&
2970 inst
->dst
.file
== PROGRAM_TEMPORARY
&&
2971 !inst
->dst
.reladdr
&&
2973 !inst
->src
[0].reladdr
&&
2974 !inst
->src
[0].negate
) {
2975 for (int i
= 0; i
< 4; i
++) {
2976 if (inst
->dst
.writemask
& (1 << i
)) {
2977 acp
[4 * inst
->dst
.index
+ i
] = inst
;
2978 acp_level
[4 * inst
->dst
.index
+ i
] = level
;
2984 ralloc_free(acp_level
);
2990 * Convert a shader's GLSL IR into a Mesa gl_program.
2992 static struct gl_program
*
2993 get_mesa_program(struct gl_context
*ctx
,
2994 struct gl_shader_program
*shader_program
,
2995 struct gl_shader
*shader
)
2997 ir_to_mesa_visitor v
;
2998 struct prog_instruction
*mesa_instructions
, *mesa_inst
;
2999 ir_instruction
**mesa_instruction_annotation
;
3001 struct gl_program
*prog
;
3003 const char *target_string
;
3005 struct gl_shader_compiler_options
*options
=
3006 &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(shader
->Type
)];
3008 switch (shader
->Type
) {
3009 case GL_VERTEX_SHADER
:
3010 target
= GL_VERTEX_PROGRAM_ARB
;
3011 target_string
= "vertex";
3013 case GL_FRAGMENT_SHADER
:
3014 target
= GL_FRAGMENT_PROGRAM_ARB
;
3015 target_string
= "fragment";
3017 case GL_GEOMETRY_SHADER
:
3018 target
= GL_GEOMETRY_PROGRAM_NV
;
3019 target_string
= "geometry";
3022 assert(!"should not be reached");
3026 validate_ir_tree(shader
->ir
);
3028 prog
= ctx
->Driver
.NewProgram(ctx
, target
, shader_program
->Name
);
3031 prog
->Parameters
= _mesa_new_parameter_list();
3034 v
.shader_program
= shader_program
;
3035 v
.options
= options
;
3037 _mesa_generate_parameters_list_for_uniforms(shader_program
, shader
,
3040 /* Emit Mesa IR for main(). */
3041 visit_exec_list(shader
->ir
, &v
);
3042 v
.emit(NULL
, OPCODE_END
);
3044 /* Now emit bodies for any functions that were used. */
3046 progress
= GL_FALSE
;
3048 foreach_iter(exec_list_iterator
, iter
, v
.function_signatures
) {
3049 function_entry
*entry
= (function_entry
*)iter
.get();
3051 if (!entry
->bgn_inst
) {
3052 v
.current_function
= entry
;
3054 entry
->bgn_inst
= v
.emit(NULL
, OPCODE_BGNSUB
);
3055 entry
->bgn_inst
->function
= entry
;
3057 visit_exec_list(&entry
->sig
->body
, &v
);
3059 ir_to_mesa_instruction
*last
;
3060 last
= (ir_to_mesa_instruction
*)v
.instructions
.get_tail();
3061 if (last
->op
!= OPCODE_RET
)
3062 v
.emit(NULL
, OPCODE_RET
);
3064 ir_to_mesa_instruction
*end
;
3065 end
= v
.emit(NULL
, OPCODE_ENDSUB
);
3066 end
->function
= entry
;
3073 prog
->NumTemporaries
= v
.next_temp
;
3075 int num_instructions
= 0;
3076 foreach_iter(exec_list_iterator
, iter
, v
.instructions
) {
3081 (struct prog_instruction
*)calloc(num_instructions
,
3082 sizeof(*mesa_instructions
));
3083 mesa_instruction_annotation
= ralloc_array(v
.mem_ctx
, ir_instruction
*,
3088 /* Convert ir_mesa_instructions into prog_instructions.
3090 mesa_inst
= mesa_instructions
;
3092 foreach_iter(exec_list_iterator
, iter
, v
.instructions
) {
3093 const ir_to_mesa_instruction
*inst
= (ir_to_mesa_instruction
*)iter
.get();
3095 mesa_inst
->Opcode
= inst
->op
;
3096 mesa_inst
->CondUpdate
= inst
->cond_update
;
3098 mesa_inst
->SaturateMode
= SATURATE_ZERO_ONE
;
3099 mesa_inst
->DstReg
.File
= inst
->dst
.file
;
3100 mesa_inst
->DstReg
.Index
= inst
->dst
.index
;
3101 mesa_inst
->DstReg
.CondMask
= inst
->dst
.cond_mask
;
3102 mesa_inst
->DstReg
.WriteMask
= inst
->dst
.writemask
;
3103 mesa_inst
->DstReg
.RelAddr
= inst
->dst
.reladdr
!= NULL
;
3104 mesa_inst
->SrcReg
[0] = mesa_src_reg_from_ir_src_reg(inst
->src
[0]);
3105 mesa_inst
->SrcReg
[1] = mesa_src_reg_from_ir_src_reg(inst
->src
[1]);
3106 mesa_inst
->SrcReg
[2] = mesa_src_reg_from_ir_src_reg(inst
->src
[2]);
3107 mesa_inst
->TexSrcUnit
= inst
->sampler
;
3108 mesa_inst
->TexSrcTarget
= inst
->tex_target
;
3109 mesa_inst
->TexShadow
= inst
->tex_shadow
;
3110 mesa_instruction_annotation
[i
] = inst
->ir
;
3112 /* Set IndirectRegisterFiles. */
3113 if (mesa_inst
->DstReg
.RelAddr
)
3114 prog
->IndirectRegisterFiles
|= 1 << mesa_inst
->DstReg
.File
;
3116 /* Update program's bitmask of indirectly accessed register files */
3117 for (unsigned src
= 0; src
< 3; src
++)
3118 if (mesa_inst
->SrcReg
[src
].RelAddr
)
3119 prog
->IndirectRegisterFiles
|= 1 << mesa_inst
->SrcReg
[src
].File
;
3121 switch (mesa_inst
->Opcode
) {
3123 if (options
->MaxIfDepth
== 0) {
3124 linker_warning(shader_program
,
3125 "Couldn't flatten if-statement. "
3126 "This will likely result in software "
3127 "rasterization.\n");
3130 case OPCODE_BGNLOOP
:
3131 if (options
->EmitNoLoops
) {
3132 linker_warning(shader_program
,
3133 "Couldn't unroll loop. "
3134 "This will likely result in software "
3135 "rasterization.\n");
3139 if (options
->EmitNoCont
) {
3140 linker_warning(shader_program
,
3141 "Couldn't lower continue-statement. "
3142 "This will likely result in software "
3143 "rasterization.\n");
3147 inst
->function
->inst
= i
;
3148 mesa_inst
->Comment
= strdup(inst
->function
->sig
->function_name());
3151 mesa_inst
->Comment
= strdup(inst
->function
->sig
->function_name());
3154 mesa_inst
->BranchTarget
= inst
->function
->sig_id
; /* rewritten later */
3157 prog
->NumAddressRegs
= 1;
3166 if (!shader_program
->LinkStatus
)
3170 if (!shader_program
->LinkStatus
) {
3174 set_branchtargets(&v
, mesa_instructions
, num_instructions
);
3176 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
3178 printf("GLSL IR for linked %s program %d:\n", target_string
,
3179 shader_program
->Name
);
3180 _mesa_print_ir(shader
->ir
, NULL
);
3183 printf("Mesa IR for linked %s program %d:\n", target_string
,
3184 shader_program
->Name
);
3185 print_program(mesa_instructions
, mesa_instruction_annotation
,
3189 prog
->Instructions
= mesa_instructions
;
3190 prog
->NumInstructions
= num_instructions
;
3192 /* Setting this to NULL prevents a possible double free in the fail_exit
3195 mesa_instructions
= NULL
;
3197 do_set_program_inouts(shader
->ir
, prog
, shader
->Type
== GL_FRAGMENT_SHADER
);
3198 count_resources(shader_program
, prog
);
3200 /* Set the gl_FragDepth layout. */
3201 if (target
== GL_FRAGMENT_PROGRAM_ARB
) {
3202 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*)prog
;
3203 fp
->FragDepthLayout
= shader_program
->FragDepthLayout
;
3206 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
3208 if ((ctx
->Shader
.Flags
& GLSL_NO_OPT
) == 0) {
3209 _mesa_optimize_program(ctx
, prog
);
3212 /* This has to be done last. Any operation that can cause
3213 * prog->ParameterValues to get reallocated (e.g., anything that adds a
3214 * program constant) has to happen before creating this linkage.
3216 _mesa_associate_uniform_storage(ctx
, shader_program
, prog
->Parameters
);
3217 if (!shader_program
->LinkStatus
) {
3224 free(mesa_instructions
);
3225 _mesa_reference_program(ctx
, &shader
->Program
, NULL
);
3233 * Called via ctx->Driver.LinkShader()
3234 * This actually involves converting GLSL IR into Mesa gl_programs with
3235 * code lowering and other optimizations.
3238 _mesa_ir_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
3240 assert(prog
->LinkStatus
);
3242 for (unsigned i
= 0; i
< MESA_SHADER_TYPES
; i
++) {
3243 if (prog
->_LinkedShaders
[i
] == NULL
)
3247 exec_list
*ir
= prog
->_LinkedShaders
[i
]->ir
;
3248 const struct gl_shader_compiler_options
*options
=
3249 &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(prog
->_LinkedShaders
[i
]->Type
)];
3255 do_mat_op_to_vec(ir
);
3256 lower_instructions(ir
, (MOD_TO_FRACT
| DIV_TO_MUL_RCP
| EXP_TO_EXP2
3257 | LOG_TO_LOG2
| INT_DIV_TO_MUL_RCP
3258 | ((options
->EmitNoPow
) ? POW_TO_EXP2
: 0)));
3260 progress
= do_lower_jumps(ir
, true, true, options
->EmitNoMainReturn
, options
->EmitNoCont
, options
->EmitNoLoops
) || progress
;
3262 progress
= do_common_optimization(ir
, true, true,
3263 options
->MaxUnrollIterations
)
3266 progress
= lower_quadop_vector(ir
, true) || progress
;
3268 if (options
->MaxIfDepth
== 0)
3269 progress
= lower_discard(ir
) || progress
;
3271 progress
= lower_if_to_cond_assign(ir
, options
->MaxIfDepth
) || progress
;
3273 if (options
->EmitNoNoise
)
3274 progress
= lower_noise(ir
) || progress
;
3276 /* If there are forms of indirect addressing that the driver
3277 * cannot handle, perform the lowering pass.
3279 if (options
->EmitNoIndirectInput
|| options
->EmitNoIndirectOutput
3280 || options
->EmitNoIndirectTemp
|| options
->EmitNoIndirectUniform
)
3282 lower_variable_index_to_cond_assign(ir
,
3283 options
->EmitNoIndirectInput
,
3284 options
->EmitNoIndirectOutput
,
3285 options
->EmitNoIndirectTemp
,
3286 options
->EmitNoIndirectUniform
)
3289 progress
= do_vec_index_to_cond_assign(ir
) || progress
;
3292 validate_ir_tree(ir
);
3295 for (unsigned i
= 0; i
< MESA_SHADER_TYPES
; i
++) {
3296 struct gl_program
*linked_prog
;
3298 if (prog
->_LinkedShaders
[i
] == NULL
)
3301 linked_prog
= get_mesa_program(ctx
, prog
, prog
->_LinkedShaders
[i
]);
3304 static const GLenum targets
[] = {
3305 GL_VERTEX_PROGRAM_ARB
,
3306 GL_FRAGMENT_PROGRAM_ARB
,
3307 GL_GEOMETRY_PROGRAM_NV
3310 if (i
== MESA_SHADER_VERTEX
) {
3311 ((struct gl_vertex_program
*)linked_prog
)->UsesClipDistance
3312 = prog
->Vert
.UsesClipDistance
;
3315 _mesa_reference_program(ctx
, &prog
->_LinkedShaders
[i
]->Program
,
3317 if (!ctx
->Driver
.ProgramStringNotify(ctx
, targets
[i
], linked_prog
)) {
3322 _mesa_reference_program(ctx
, &linked_prog
, NULL
);
3325 return prog
->LinkStatus
;
3330 * Compile a GLSL shader. Called via glCompileShader().
3333 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
)
3335 struct _mesa_glsl_parse_state
*state
=
3336 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Type
, shader
);
3338 const char *source
= shader
->Source
;
3339 /* Check if the user called glCompileShader without first calling
3340 * glShaderSource. This should fail to compile, but not raise a GL_ERROR.
3342 if (source
== NULL
) {
3343 shader
->CompileStatus
= GL_FALSE
;
3347 state
->error
= preprocess(state
, &source
, &state
->info_log
,
3348 &ctx
->Extensions
, ctx
->API
);
3350 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
3351 printf("GLSL source for %s shader %d:\n",
3352 _mesa_glsl_shader_target_name(state
->target
), shader
->Name
);
3353 printf("%s\n", shader
->Source
);
3356 if (!state
->error
) {
3357 _mesa_glsl_lexer_ctor(state
, source
);
3358 _mesa_glsl_parse(state
);
3359 _mesa_glsl_lexer_dtor(state
);
3362 ralloc_free(shader
->ir
);
3363 shader
->ir
= new(shader
) exec_list
;
3364 if (!state
->error
&& !state
->translation_unit
.is_empty())
3365 _mesa_ast_to_hir(shader
->ir
, state
);
3367 if (!state
->error
&& !shader
->ir
->is_empty()) {
3368 validate_ir_tree(shader
->ir
);
3370 /* Do some optimization at compile time to reduce shader IR size
3371 * and reduce later work if the same shader is linked multiple times
3373 while (do_common_optimization(shader
->ir
, false, false, 32))
3376 validate_ir_tree(shader
->ir
);
3379 shader
->symbols
= state
->symbols
;
3381 shader
->CompileStatus
= !state
->error
;
3382 shader
->InfoLog
= state
->info_log
;
3383 shader
->Version
= state
->language_version
;
3384 memcpy(shader
->builtins_to_link
, state
->builtins_to_link
,
3385 sizeof(shader
->builtins_to_link
[0]) * state
->num_builtins_to_link
);
3386 shader
->num_builtins_to_link
= state
->num_builtins_to_link
;
3388 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
3389 _mesa_write_shader_to_file(shader
);
3392 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
3393 if (shader
->CompileStatus
) {
3394 printf("GLSL IR for shader %d:\n", shader
->Name
);
3395 _mesa_print_ir(shader
->ir
, NULL
);
3398 printf("GLSL shader %d failed to compile.\n", shader
->Name
);
3400 if (shader
->InfoLog
&& shader
->InfoLog
[0] != 0) {
3401 printf("GLSL shader %d info log:\n", shader
->Name
);
3402 printf("%s\n", shader
->InfoLog
);
3406 /* Retain any live IR, but trash the rest. */
3407 reparent_ir(shader
->ir
, shader
->ir
);
3414 * Link a GLSL shader program. Called via glLinkProgram().
3417 _mesa_glsl_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
3421 _mesa_clear_shader_program_data(ctx
, prog
);
3423 prog
->LinkStatus
= GL_TRUE
;
3425 for (i
= 0; i
< prog
->NumShaders
; i
++) {
3426 if (!prog
->Shaders
[i
]->CompileStatus
) {
3427 linker_error(prog
, "linking with uncompiled shader");
3428 prog
->LinkStatus
= GL_FALSE
;
3432 if (prog
->LinkStatus
) {
3433 link_shaders(ctx
, prog
);
3436 if (prog
->LinkStatus
) {
3437 if (!ctx
->Driver
.LinkShader(ctx
, prog
)) {
3438 prog
->LinkStatus
= GL_FALSE
;
3442 if (prog
->LinkStatus
) {
3443 set_uniform_initializers(ctx
, prog
);
3446 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
3447 if (!prog
->LinkStatus
) {
3448 printf("GLSL shader program %d failed to link\n", prog
->Name
);
3451 if (prog
->InfoLog
&& prog
->InfoLog
[0] != 0) {
3452 printf("GLSL shader program %d info log:\n", prog
->Name
);
3453 printf("%s\n", prog
->InfoLog
);