Merge branch mesa-public/master into vulkan
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file ir_to_mesa.cpp
28 *
29 * Translate GLSL IR to Mesa's gl_program representation.
30 */
31
32 #include <stdio.h>
33 #include "main/compiler.h"
34 #include "main/mtypes.h"
35 #include "main/shaderapi.h"
36 #include "main/shaderobj.h"
37 #include "main/uniforms.h"
38 #include "glsl/ast.h"
39 #include "glsl/ir.h"
40 #include "glsl/ir_expression_flattening.h"
41 #include "glsl/ir_visitor.h"
42 #include "glsl/ir_optimization.h"
43 #include "glsl/ir_uniform.h"
44 #include "glsl/glsl_parser_extras.h"
45 #include "glsl/nir/glsl_types.h"
46 #include "glsl/linker.h"
47 #include "glsl/program.h"
48 #include "program/hash_table.h"
49 #include "program/prog_instruction.h"
50 #include "program/prog_optimize.h"
51 #include "program/prog_print.h"
52 #include "program/program.h"
53 #include "program/prog_parameter.h"
54 #include "program/sampler.h"
55
56
57 static int swizzle_for_size(int size);
58
59 namespace {
60
61 class src_reg;
62 class dst_reg;
63
64 /**
65 * This struct is a corresponding struct to Mesa prog_src_register, with
66 * wider fields.
67 */
68 class src_reg {
69 public:
70 src_reg(gl_register_file file, int index, const glsl_type *type)
71 {
72 this->file = file;
73 this->index = index;
74 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
75 this->swizzle = swizzle_for_size(type->vector_elements);
76 else
77 this->swizzle = SWIZZLE_XYZW;
78 this->negate = 0;
79 this->reladdr = NULL;
80 }
81
82 src_reg()
83 {
84 this->file = PROGRAM_UNDEFINED;
85 this->index = 0;
86 this->swizzle = 0;
87 this->negate = 0;
88 this->reladdr = NULL;
89 }
90
91 explicit src_reg(dst_reg reg);
92
93 gl_register_file file; /**< PROGRAM_* from Mesa */
94 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
95 GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
96 int negate; /**< NEGATE_XYZW mask from mesa */
97 /** Register index should be offset by the integer in this reg. */
98 src_reg *reladdr;
99 };
100
101 class dst_reg {
102 public:
103 dst_reg(gl_register_file file, int writemask)
104 {
105 this->file = file;
106 this->index = 0;
107 this->writemask = writemask;
108 this->cond_mask = COND_TR;
109 this->reladdr = NULL;
110 }
111
112 dst_reg()
113 {
114 this->file = PROGRAM_UNDEFINED;
115 this->index = 0;
116 this->writemask = 0;
117 this->cond_mask = COND_TR;
118 this->reladdr = NULL;
119 }
120
121 explicit dst_reg(src_reg reg);
122
123 gl_register_file file; /**< PROGRAM_* from Mesa */
124 int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
125 int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
126 GLuint cond_mask:4;
127 /** Register index should be offset by the integer in this reg. */
128 src_reg *reladdr;
129 };
130
131 } /* anonymous namespace */
132
133 src_reg::src_reg(dst_reg reg)
134 {
135 this->file = reg.file;
136 this->index = reg.index;
137 this->swizzle = SWIZZLE_XYZW;
138 this->negate = 0;
139 this->reladdr = reg.reladdr;
140 }
141
142 dst_reg::dst_reg(src_reg reg)
143 {
144 this->file = reg.file;
145 this->index = reg.index;
146 this->writemask = WRITEMASK_XYZW;
147 this->cond_mask = COND_TR;
148 this->reladdr = reg.reladdr;
149 }
150
151 namespace {
152
153 class ir_to_mesa_instruction : public exec_node {
154 public:
155 DECLARE_RALLOC_CXX_OPERATORS(ir_to_mesa_instruction)
156
157 enum prog_opcode op;
158 dst_reg dst;
159 src_reg src[3];
160 /** Pointer to the ir source this tree came from for debugging */
161 ir_instruction *ir;
162 GLboolean cond_update;
163 bool saturate;
164 int sampler; /**< sampler index */
165 int tex_target; /**< One of TEXTURE_*_INDEX */
166 GLboolean tex_shadow;
167 };
168
169 class variable_storage : public exec_node {
170 public:
171 variable_storage(ir_variable *var, gl_register_file file, int index)
172 : file(file), index(index), var(var)
173 {
174 /* empty */
175 }
176
177 gl_register_file file;
178 int index;
179 ir_variable *var; /* variable that maps to this, if any */
180 };
181
182 class function_entry : public exec_node {
183 public:
184 ir_function_signature *sig;
185
186 /**
187 * identifier of this function signature used by the program.
188 *
189 * At the point that Mesa instructions for function calls are
190 * generated, we don't know the address of the first instruction of
191 * the function body. So we make the BranchTarget that is called a
192 * small integer and rewrite them during set_branchtargets().
193 */
194 int sig_id;
195
196 /**
197 * Pointer to first instruction of the function body.
198 *
199 * Set during function body emits after main() is processed.
200 */
201 ir_to_mesa_instruction *bgn_inst;
202
203 /**
204 * Index of the first instruction of the function body in actual
205 * Mesa IR.
206 *
207 * Set after convertion from ir_to_mesa_instruction to prog_instruction.
208 */
209 int inst;
210
211 /** Storage for the return value. */
212 src_reg return_reg;
213 };
214
215 class ir_to_mesa_visitor : public ir_visitor {
216 public:
217 ir_to_mesa_visitor();
218 ~ir_to_mesa_visitor();
219
220 function_entry *current_function;
221
222 struct gl_context *ctx;
223 struct gl_program *prog;
224 struct gl_shader_program *shader_program;
225 struct gl_shader_compiler_options *options;
226
227 int next_temp;
228
229 variable_storage *find_variable_storage(const ir_variable *var);
230
231 src_reg get_temp(const glsl_type *type);
232 void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
233
234 src_reg src_reg_for_float(float val);
235
236 /**
237 * \name Visit methods
238 *
239 * As typical for the visitor pattern, there must be one \c visit method for
240 * each concrete subclass of \c ir_instruction. Virtual base classes within
241 * the hierarchy should not have \c visit methods.
242 */
243 /*@{*/
244 virtual void visit(ir_variable *);
245 virtual void visit(ir_loop *);
246 virtual void visit(ir_loop_jump *);
247 virtual void visit(ir_function_signature *);
248 virtual void visit(ir_function *);
249 virtual void visit(ir_expression *);
250 virtual void visit(ir_swizzle *);
251 virtual void visit(ir_dereference_variable *);
252 virtual void visit(ir_dereference_array *);
253 virtual void visit(ir_dereference_record *);
254 virtual void visit(ir_assignment *);
255 virtual void visit(ir_constant *);
256 virtual void visit(ir_call *);
257 virtual void visit(ir_return *);
258 virtual void visit(ir_discard *);
259 virtual void visit(ir_texture *);
260 virtual void visit(ir_if *);
261 virtual void visit(ir_emit_vertex *);
262 virtual void visit(ir_end_primitive *);
263 virtual void visit(ir_barrier *);
264 /*@}*/
265
266 src_reg result;
267
268 /** List of variable_storage */
269 exec_list variables;
270
271 /** List of function_entry */
272 exec_list function_signatures;
273 int next_signature_id;
274
275 /** List of ir_to_mesa_instruction */
276 exec_list instructions;
277
278 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op);
279
280 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
281 dst_reg dst, src_reg src0);
282
283 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
284 dst_reg dst, src_reg src0, src_reg src1);
285
286 ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
287 dst_reg dst,
288 src_reg src0, src_reg src1, src_reg src2);
289
290 /**
291 * Emit the correct dot-product instruction for the type of arguments
292 */
293 ir_to_mesa_instruction * emit_dp(ir_instruction *ir,
294 dst_reg dst,
295 src_reg src0,
296 src_reg src1,
297 unsigned elements);
298
299 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
300 dst_reg dst, src_reg src0);
301
302 void emit_scalar(ir_instruction *ir, enum prog_opcode op,
303 dst_reg dst, src_reg src0, src_reg src1);
304
305 bool try_emit_mad(ir_expression *ir,
306 int mul_operand);
307 bool try_emit_mad_for_and_not(ir_expression *ir,
308 int mul_operand);
309
310 void emit_swz(ir_expression *ir);
311
312 bool process_move_condition(ir_rvalue *ir);
313
314 void copy_propagate(void);
315
316 void *mem_ctx;
317 };
318
319 } /* anonymous namespace */
320
321 static src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL);
322
323 static dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP);
324
325 static dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X);
326
327 static int
328 swizzle_for_size(int size)
329 {
330 static const int size_swizzles[4] = {
331 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
332 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
333 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
334 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
335 };
336
337 assert((size >= 1) && (size <= 4));
338 return size_swizzles[size - 1];
339 }
340
341 ir_to_mesa_instruction *
342 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
343 dst_reg dst,
344 src_reg src0, src_reg src1, src_reg src2)
345 {
346 ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
347 int num_reladdr = 0;
348
349 /* If we have to do relative addressing, we want to load the ARL
350 * reg directly for one of the regs, and preload the other reladdr
351 * sources into temps.
352 */
353 num_reladdr += dst.reladdr != NULL;
354 num_reladdr += src0.reladdr != NULL;
355 num_reladdr += src1.reladdr != NULL;
356 num_reladdr += src2.reladdr != NULL;
357
358 reladdr_to_temp(ir, &src2, &num_reladdr);
359 reladdr_to_temp(ir, &src1, &num_reladdr);
360 reladdr_to_temp(ir, &src0, &num_reladdr);
361
362 if (dst.reladdr) {
363 emit(ir, OPCODE_ARL, address_reg, *dst.reladdr);
364 num_reladdr--;
365 }
366 assert(num_reladdr == 0);
367
368 inst->op = op;
369 inst->dst = dst;
370 inst->src[0] = src0;
371 inst->src[1] = src1;
372 inst->src[2] = src2;
373 inst->ir = ir;
374
375 this->instructions.push_tail(inst);
376
377 return inst;
378 }
379
380
381 ir_to_mesa_instruction *
382 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
383 dst_reg dst, src_reg src0, src_reg src1)
384 {
385 return emit(ir, op, dst, src0, src1, undef_src);
386 }
387
388 ir_to_mesa_instruction *
389 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
390 dst_reg dst, src_reg src0)
391 {
392 assert(dst.writemask != 0);
393 return emit(ir, op, dst, src0, undef_src, undef_src);
394 }
395
396 ir_to_mesa_instruction *
397 ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op)
398 {
399 return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
400 }
401
402 ir_to_mesa_instruction *
403 ir_to_mesa_visitor::emit_dp(ir_instruction *ir,
404 dst_reg dst, src_reg src0, src_reg src1,
405 unsigned elements)
406 {
407 static const enum prog_opcode dot_opcodes[] = {
408 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
409 };
410
411 return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
412 }
413
414 /**
415 * Emits Mesa scalar opcodes to produce unique answers across channels.
416 *
417 * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
418 * channel determines the result across all channels. So to do a vec4
419 * of this operation, we want to emit a scalar per source channel used
420 * to produce dest channels.
421 */
422 void
423 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
424 dst_reg dst,
425 src_reg orig_src0, src_reg orig_src1)
426 {
427 int i, j;
428 int done_mask = ~dst.writemask;
429
430 /* Mesa RCP is a scalar operation splatting results to all channels,
431 * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
432 * dst channels.
433 */
434 for (i = 0; i < 4; i++) {
435 GLuint this_mask = (1 << i);
436 ir_to_mesa_instruction *inst;
437 src_reg src0 = orig_src0;
438 src_reg src1 = orig_src1;
439
440 if (done_mask & this_mask)
441 continue;
442
443 GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
444 GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
445 for (j = i + 1; j < 4; j++) {
446 /* If there is another enabled component in the destination that is
447 * derived from the same inputs, generate its value on this pass as
448 * well.
449 */
450 if (!(done_mask & (1 << j)) &&
451 GET_SWZ(src0.swizzle, j) == src0_swiz &&
452 GET_SWZ(src1.swizzle, j) == src1_swiz) {
453 this_mask |= (1 << j);
454 }
455 }
456 src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
457 src0_swiz, src0_swiz);
458 src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
459 src1_swiz, src1_swiz);
460
461 inst = emit(ir, op, dst, src0, src1);
462 inst->dst.writemask = this_mask;
463 done_mask |= this_mask;
464 }
465 }
466
467 void
468 ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
469 dst_reg dst, src_reg src0)
470 {
471 src_reg undef = undef_src;
472
473 undef.swizzle = SWIZZLE_XXXX;
474
475 emit_scalar(ir, op, dst, src0, undef);
476 }
477
478 src_reg
479 ir_to_mesa_visitor::src_reg_for_float(float val)
480 {
481 src_reg src(PROGRAM_CONSTANT, -1, NULL);
482
483 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
484 (const gl_constant_value *)&val, 1, &src.swizzle);
485
486 return src;
487 }
488
489 static int
490 type_size(const struct glsl_type *type)
491 {
492 unsigned int i;
493 int size;
494
495 switch (type->base_type) {
496 case GLSL_TYPE_UINT:
497 case GLSL_TYPE_INT:
498 case GLSL_TYPE_FLOAT:
499 case GLSL_TYPE_BOOL:
500 if (type->is_matrix()) {
501 return type->matrix_columns;
502 } else {
503 /* Regardless of size of vector, it gets a vec4. This is bad
504 * packing for things like floats, but otherwise arrays become a
505 * mess. Hopefully a later pass over the code can pack scalars
506 * down if appropriate.
507 */
508 return 1;
509 }
510 break;
511 case GLSL_TYPE_DOUBLE:
512 if (type->is_matrix()) {
513 if (type->vector_elements > 2)
514 return type->matrix_columns * 2;
515 else
516 return type->matrix_columns;
517 } else {
518 if (type->vector_elements > 2)
519 return 2;
520 else
521 return 1;
522 }
523 break;
524 case GLSL_TYPE_ARRAY:
525 assert(type->length > 0);
526 return type_size(type->fields.array) * type->length;
527 case GLSL_TYPE_STRUCT:
528 size = 0;
529 for (i = 0; i < type->length; i++) {
530 size += type_size(type->fields.structure[i].type);
531 }
532 return size;
533 case GLSL_TYPE_SAMPLER:
534 case GLSL_TYPE_IMAGE:
535 case GLSL_TYPE_SUBROUTINE:
536 /* Samplers take up one slot in UNIFORMS[], but they're baked in
537 * at link time.
538 */
539 return 1;
540 case GLSL_TYPE_ATOMIC_UINT:
541 case GLSL_TYPE_VOID:
542 case GLSL_TYPE_ERROR:
543 case GLSL_TYPE_INTERFACE:
544 case GLSL_TYPE_FUNCTION:
545 assert(!"Invalid type in type_size");
546 break;
547 }
548
549 return 0;
550 }
551
552 /**
553 * In the initial pass of codegen, we assign temporary numbers to
554 * intermediate results. (not SSA -- variable assignments will reuse
555 * storage). Actual register allocation for the Mesa VM occurs in a
556 * pass over the Mesa IR later.
557 */
558 src_reg
559 ir_to_mesa_visitor::get_temp(const glsl_type *type)
560 {
561 src_reg src;
562
563 src.file = PROGRAM_TEMPORARY;
564 src.index = next_temp;
565 src.reladdr = NULL;
566 next_temp += type_size(type);
567
568 if (type->is_array() || type->is_record()) {
569 src.swizzle = SWIZZLE_NOOP;
570 } else {
571 src.swizzle = swizzle_for_size(type->vector_elements);
572 }
573 src.negate = 0;
574
575 return src;
576 }
577
578 variable_storage *
579 ir_to_mesa_visitor::find_variable_storage(const ir_variable *var)
580 {
581 foreach_in_list(variable_storage, entry, &this->variables) {
582 if (entry->var == var)
583 return entry;
584 }
585
586 return NULL;
587 }
588
589 void
590 ir_to_mesa_visitor::visit(ir_variable *ir)
591 {
592 if (strcmp(ir->name, "gl_FragCoord") == 0) {
593 struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
594
595 fp->OriginUpperLeft = ir->data.origin_upper_left;
596 fp->PixelCenterInteger = ir->data.pixel_center_integer;
597 }
598
599 if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
600 unsigned int i;
601 const ir_state_slot *const slots = ir->get_state_slots();
602 assert(slots != NULL);
603
604 /* Check if this statevar's setup in the STATE file exactly
605 * matches how we'll want to reference it as a
606 * struct/array/whatever. If not, then we need to move it into
607 * temporary storage and hope that it'll get copy-propagated
608 * out.
609 */
610 for (i = 0; i < ir->get_num_state_slots(); i++) {
611 if (slots[i].swizzle != SWIZZLE_XYZW) {
612 break;
613 }
614 }
615
616 variable_storage *storage;
617 dst_reg dst;
618 if (i == ir->get_num_state_slots()) {
619 /* We'll set the index later. */
620 storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
621 this->variables.push_tail(storage);
622
623 dst = undef_dst;
624 } else {
625 /* The variable_storage constructor allocates slots based on the size
626 * of the type. However, this had better match the number of state
627 * elements that we're going to copy into the new temporary.
628 */
629 assert((int) ir->get_num_state_slots() == type_size(ir->type));
630
631 storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
632 this->next_temp);
633 this->variables.push_tail(storage);
634 this->next_temp += type_size(ir->type);
635
636 dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL));
637 }
638
639
640 for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
641 int index = _mesa_add_state_reference(this->prog->Parameters,
642 (gl_state_index *)slots[i].tokens);
643
644 if (storage->file == PROGRAM_STATE_VAR) {
645 if (storage->index == -1) {
646 storage->index = index;
647 } else {
648 assert(index == storage->index + (int)i);
649 }
650 } else {
651 src_reg src(PROGRAM_STATE_VAR, index, NULL);
652 src.swizzle = slots[i].swizzle;
653 emit(ir, OPCODE_MOV, dst, src);
654 /* even a float takes up a whole vec4 reg in a struct/array. */
655 dst.index++;
656 }
657 }
658
659 if (storage->file == PROGRAM_TEMPORARY &&
660 dst.index != storage->index + (int) ir->get_num_state_slots()) {
661 linker_error(this->shader_program,
662 "failed to load builtin uniform `%s' "
663 "(%d/%d regs loaded)\n",
664 ir->name, dst.index - storage->index,
665 type_size(ir->type));
666 }
667 }
668 }
669
670 void
671 ir_to_mesa_visitor::visit(ir_loop *ir)
672 {
673 emit(NULL, OPCODE_BGNLOOP);
674
675 visit_exec_list(&ir->body_instructions, this);
676
677 emit(NULL, OPCODE_ENDLOOP);
678 }
679
680 void
681 ir_to_mesa_visitor::visit(ir_loop_jump *ir)
682 {
683 switch (ir->mode) {
684 case ir_loop_jump::jump_break:
685 emit(NULL, OPCODE_BRK);
686 break;
687 case ir_loop_jump::jump_continue:
688 emit(NULL, OPCODE_CONT);
689 break;
690 }
691 }
692
693
694 void
695 ir_to_mesa_visitor::visit(ir_function_signature *ir)
696 {
697 assert(0);
698 (void)ir;
699 }
700
701 void
702 ir_to_mesa_visitor::visit(ir_function *ir)
703 {
704 /* Ignore function bodies other than main() -- we shouldn't see calls to
705 * them since they should all be inlined before we get to ir_to_mesa.
706 */
707 if (strcmp(ir->name, "main") == 0) {
708 const ir_function_signature *sig;
709 exec_list empty;
710
711 sig = ir->matching_signature(NULL, &empty, false);
712
713 assert(sig);
714
715 foreach_in_list(ir_instruction, ir, &sig->body) {
716 ir->accept(this);
717 }
718 }
719 }
720
721 bool
722 ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
723 {
724 int nonmul_operand = 1 - mul_operand;
725 src_reg a, b, c;
726
727 ir_expression *expr = ir->operands[mul_operand]->as_expression();
728 if (!expr || expr->operation != ir_binop_mul)
729 return false;
730
731 expr->operands[0]->accept(this);
732 a = this->result;
733 expr->operands[1]->accept(this);
734 b = this->result;
735 ir->operands[nonmul_operand]->accept(this);
736 c = this->result;
737
738 this->result = get_temp(ir->type);
739 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c);
740
741 return true;
742 }
743
744 /**
745 * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
746 *
747 * The logic values are 1.0 for true and 0.0 for false. Logical-and is
748 * implemented using multiplication, and logical-or is implemented using
749 * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
750 * As result, the logical expression (a & !b) can be rewritten as:
751 *
752 * - a * !b
753 * - a * (1 - b)
754 * - (a * 1) - (a * b)
755 * - a + -(a * b)
756 * - a + (a * -b)
757 *
758 * This final expression can be implemented as a single MAD(a, -b, a)
759 * instruction.
760 */
761 bool
762 ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
763 {
764 const int other_operand = 1 - try_operand;
765 src_reg a, b;
766
767 ir_expression *expr = ir->operands[try_operand]->as_expression();
768 if (!expr || expr->operation != ir_unop_logic_not)
769 return false;
770
771 ir->operands[other_operand]->accept(this);
772 a = this->result;
773 expr->operands[0]->accept(this);
774 b = this->result;
775
776 b.negate = ~b.negate;
777
778 this->result = get_temp(ir->type);
779 emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a);
780
781 return true;
782 }
783
784 void
785 ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
786 src_reg *reg, int *num_reladdr)
787 {
788 if (!reg->reladdr)
789 return;
790
791 emit(ir, OPCODE_ARL, address_reg, *reg->reladdr);
792
793 if (*num_reladdr != 1) {
794 src_reg temp = get_temp(glsl_type::vec4_type);
795
796 emit(ir, OPCODE_MOV, dst_reg(temp), *reg);
797 *reg = temp;
798 }
799
800 (*num_reladdr)--;
801 }
802
803 void
804 ir_to_mesa_visitor::emit_swz(ir_expression *ir)
805 {
806 /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
807 * This means that each of the operands is either an immediate value of -1,
808 * 0, or 1, or is a component from one source register (possibly with
809 * negation).
810 */
811 uint8_t components[4] = { 0 };
812 bool negate[4] = { false };
813 ir_variable *var = NULL;
814
815 for (unsigned i = 0; i < ir->type->vector_elements; i++) {
816 ir_rvalue *op = ir->operands[i];
817
818 assert(op->type->is_scalar());
819
820 while (op != NULL) {
821 switch (op->ir_type) {
822 case ir_type_constant: {
823
824 assert(op->type->is_scalar());
825
826 const ir_constant *const c = op->as_constant();
827 if (c->is_one()) {
828 components[i] = SWIZZLE_ONE;
829 } else if (c->is_zero()) {
830 components[i] = SWIZZLE_ZERO;
831 } else if (c->is_negative_one()) {
832 components[i] = SWIZZLE_ONE;
833 negate[i] = true;
834 } else {
835 assert(!"SWZ constant must be 0.0 or 1.0.");
836 }
837
838 op = NULL;
839 break;
840 }
841
842 case ir_type_dereference_variable: {
843 ir_dereference_variable *const deref =
844 (ir_dereference_variable *) op;
845
846 assert((var == NULL) || (deref->var == var));
847 components[i] = SWIZZLE_X;
848 var = deref->var;
849 op = NULL;
850 break;
851 }
852
853 case ir_type_expression: {
854 ir_expression *const expr = (ir_expression *) op;
855
856 assert(expr->operation == ir_unop_neg);
857 negate[i] = true;
858
859 op = expr->operands[0];
860 break;
861 }
862
863 case ir_type_swizzle: {
864 ir_swizzle *const swiz = (ir_swizzle *) op;
865
866 components[i] = swiz->mask.x;
867 op = swiz->val;
868 break;
869 }
870
871 default:
872 assert(!"Should not get here.");
873 return;
874 }
875 }
876 }
877
878 assert(var != NULL);
879
880 ir_dereference_variable *const deref =
881 new(mem_ctx) ir_dereference_variable(var);
882
883 this->result.file = PROGRAM_UNDEFINED;
884 deref->accept(this);
885 if (this->result.file == PROGRAM_UNDEFINED) {
886 printf("Failed to get tree for expression operand:\n");
887 deref->print();
888 printf("\n");
889 exit(1);
890 }
891
892 src_reg src;
893
894 src = this->result;
895 src.swizzle = MAKE_SWIZZLE4(components[0],
896 components[1],
897 components[2],
898 components[3]);
899 src.negate = ((unsigned(negate[0]) << 0)
900 | (unsigned(negate[1]) << 1)
901 | (unsigned(negate[2]) << 2)
902 | (unsigned(negate[3]) << 3));
903
904 /* Storage for our result. Ideally for an assignment we'd be using the
905 * actual storage for the result here, instead.
906 */
907 const src_reg result_src = get_temp(ir->type);
908 dst_reg result_dst = dst_reg(result_src);
909
910 /* Limit writes to the channels that will be used by result_src later.
911 * This does limit this temp's use as a temporary for multi-instruction
912 * sequences.
913 */
914 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
915
916 emit(ir, OPCODE_SWZ, result_dst, src);
917 this->result = result_src;
918 }
919
920 void
921 ir_to_mesa_visitor::visit(ir_expression *ir)
922 {
923 unsigned int operand;
924 src_reg op[ARRAY_SIZE(ir->operands)];
925 src_reg result_src;
926 dst_reg result_dst;
927
928 /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
929 */
930 if (ir->operation == ir_binop_add) {
931 if (try_emit_mad(ir, 1))
932 return;
933 if (try_emit_mad(ir, 0))
934 return;
935 }
936
937 /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
938 */
939 if (ir->operation == ir_binop_logic_and) {
940 if (try_emit_mad_for_and_not(ir, 1))
941 return;
942 if (try_emit_mad_for_and_not(ir, 0))
943 return;
944 }
945
946 if (ir->operation == ir_quadop_vector) {
947 this->emit_swz(ir);
948 return;
949 }
950
951 for (operand = 0; operand < ir->get_num_operands(); operand++) {
952 this->result.file = PROGRAM_UNDEFINED;
953 ir->operands[operand]->accept(this);
954 if (this->result.file == PROGRAM_UNDEFINED) {
955 printf("Failed to get tree for expression operand:\n");
956 ir->operands[operand]->print();
957 printf("\n");
958 exit(1);
959 }
960 op[operand] = this->result;
961
962 /* Matrix expression operands should have been broken down to vector
963 * operations already.
964 */
965 assert(!ir->operands[operand]->type->is_matrix());
966 }
967
968 int vector_elements = ir->operands[0]->type->vector_elements;
969 if (ir->operands[1]) {
970 vector_elements = MAX2(vector_elements,
971 ir->operands[1]->type->vector_elements);
972 }
973
974 this->result.file = PROGRAM_UNDEFINED;
975
976 /* Storage for our result. Ideally for an assignment we'd be using
977 * the actual storage for the result here, instead.
978 */
979 result_src = get_temp(ir->type);
980 /* convenience for the emit functions below. */
981 result_dst = dst_reg(result_src);
982 /* Limit writes to the channels that will be used by result_src later.
983 * This does limit this temp's use as a temporary for multi-instruction
984 * sequences.
985 */
986 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
987
988 switch (ir->operation) {
989 case ir_unop_logic_not:
990 /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
991 * older GPUs implement SEQ using multiple instructions (i915 uses two
992 * SGE instructions and a MUL instruction). Since our logic values are
993 * 0.0 and 1.0, 1-x also implements !x.
994 */
995 op[0].negate = ~op[0].negate;
996 emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0));
997 break;
998 case ir_unop_neg:
999 op[0].negate = ~op[0].negate;
1000 result_src = op[0];
1001 break;
1002 case ir_unop_abs:
1003 emit(ir, OPCODE_ABS, result_dst, op[0]);
1004 break;
1005 case ir_unop_sign:
1006 emit(ir, OPCODE_SSG, result_dst, op[0]);
1007 break;
1008 case ir_unop_rcp:
1009 emit_scalar(ir, OPCODE_RCP, result_dst, op[0]);
1010 break;
1011
1012 case ir_unop_exp2:
1013 emit_scalar(ir, OPCODE_EX2, result_dst, op[0]);
1014 break;
1015 case ir_unop_exp:
1016 case ir_unop_log:
1017 assert(!"not reached: should be handled by ir_explog_to_explog2");
1018 break;
1019 case ir_unop_log2:
1020 emit_scalar(ir, OPCODE_LG2, result_dst, op[0]);
1021 break;
1022 case ir_unop_sin:
1023 emit_scalar(ir, OPCODE_SIN, result_dst, op[0]);
1024 break;
1025 case ir_unop_cos:
1026 emit_scalar(ir, OPCODE_COS, result_dst, op[0]);
1027 break;
1028
1029 case ir_unop_dFdx:
1030 emit(ir, OPCODE_DDX, result_dst, op[0]);
1031 break;
1032 case ir_unop_dFdy:
1033 emit(ir, OPCODE_DDY, result_dst, op[0]);
1034 break;
1035
1036 case ir_unop_saturate: {
1037 ir_to_mesa_instruction *inst = emit(ir, OPCODE_MOV,
1038 result_dst, op[0]);
1039 inst->saturate = true;
1040 break;
1041 }
1042 case ir_unop_noise: {
1043 const enum prog_opcode opcode =
1044 prog_opcode(OPCODE_NOISE1
1045 + (ir->operands[0]->type->vector_elements) - 1);
1046 assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
1047
1048 emit(ir, opcode, result_dst, op[0]);
1049 break;
1050 }
1051
1052 case ir_binop_add:
1053 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1054 break;
1055 case ir_binop_sub:
1056 emit(ir, OPCODE_SUB, result_dst, op[0], op[1]);
1057 break;
1058
1059 case ir_binop_mul:
1060 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1061 break;
1062 case ir_binop_div:
1063 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
1064 break;
1065 case ir_binop_mod:
1066 /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
1067 assert(ir->type->is_integer());
1068 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1069 break;
1070
1071 case ir_binop_less:
1072 emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
1073 break;
1074 case ir_binop_greater:
1075 emit(ir, OPCODE_SGT, result_dst, op[0], op[1]);
1076 break;
1077 case ir_binop_lequal:
1078 emit(ir, OPCODE_SLE, result_dst, op[0], op[1]);
1079 break;
1080 case ir_binop_gequal:
1081 emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
1082 break;
1083 case ir_binop_equal:
1084 emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
1085 break;
1086 case ir_binop_nequal:
1087 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1088 break;
1089 case ir_binop_all_equal:
1090 /* "==" operator producing a scalar boolean. */
1091 if (ir->operands[0]->type->is_vector() ||
1092 ir->operands[1]->type->is_vector()) {
1093 src_reg temp = get_temp(glsl_type::vec4_type);
1094 emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]);
1095
1096 /* After the dot-product, the value will be an integer on the
1097 * range [0,4]. Zero becomes 1.0, and positive values become zero.
1098 */
1099 emit_dp(ir, result_dst, temp, temp, vector_elements);
1100
1101 /* Negating the result of the dot-product gives values on the range
1102 * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
1103 * achieved using SGE.
1104 */
1105 src_reg sge_src = result_src;
1106 sge_src.negate = ~sge_src.negate;
1107 emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0));
1108 } else {
1109 emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
1110 }
1111 break;
1112 case ir_binop_any_nequal:
1113 /* "!=" operator producing a scalar boolean. */
1114 if (ir->operands[0]->type->is_vector() ||
1115 ir->operands[1]->type->is_vector()) {
1116 src_reg temp = get_temp(glsl_type::vec4_type);
1117 if (ir->operands[0]->type->is_boolean() &&
1118 ir->operands[1]->as_constant() &&
1119 ir->operands[1]->as_constant()->is_zero()) {
1120 temp = op[0];
1121 } else {
1122 emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]);
1123 }
1124
1125 /* After the dot-product, the value will be an integer on the
1126 * range [0,4]. Zero stays zero, and positive values become 1.0.
1127 */
1128 ir_to_mesa_instruction *const dp =
1129 emit_dp(ir, result_dst, temp, temp, vector_elements);
1130 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1131 /* The clamping to [0,1] can be done for free in the fragment
1132 * shader with a saturate.
1133 */
1134 dp->saturate = true;
1135 } else {
1136 /* Negating the result of the dot-product gives values on the range
1137 * [-4, 0]. Zero stays zero, and negative values become 1.0. This
1138 * achieved using SLT.
1139 */
1140 src_reg slt_src = result_src;
1141 slt_src.negate = ~slt_src.negate;
1142 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1143 }
1144 } else {
1145 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1146 }
1147 break;
1148
1149 case ir_binop_logic_xor:
1150 emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
1151 break;
1152
1153 case ir_binop_logic_or: {
1154 /* After the addition, the value will be an integer on the
1155 * range [0,2]. Zero stays zero, and positive values become 1.0.
1156 */
1157 ir_to_mesa_instruction *add =
1158 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1159 if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
1160 /* The clamping to [0,1] can be done for free in the fragment
1161 * shader with a saturate.
1162 */
1163 add->saturate = true;
1164 } else {
1165 /* Negating the result of the addition gives values on the range
1166 * [-2, 0]. Zero stays zero, and negative values become 1.0. This
1167 * is achieved using SLT.
1168 */
1169 src_reg slt_src = result_src;
1170 slt_src.negate = ~slt_src.negate;
1171 emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
1172 }
1173 break;
1174 }
1175
1176 case ir_binop_logic_and:
1177 /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
1178 emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
1179 break;
1180
1181 case ir_binop_dot:
1182 assert(ir->operands[0]->type->is_vector());
1183 assert(ir->operands[0]->type == ir->operands[1]->type);
1184 emit_dp(ir, result_dst, op[0], op[1],
1185 ir->operands[0]->type->vector_elements);
1186 break;
1187
1188 case ir_unop_sqrt:
1189 /* sqrt(x) = x * rsq(x). */
1190 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1191 emit(ir, OPCODE_MUL, result_dst, result_src, op[0]);
1192 /* For incoming channels <= 0, set the result to 0. */
1193 op[0].negate = ~op[0].negate;
1194 emit(ir, OPCODE_CMP, result_dst,
1195 op[0], result_src, src_reg_for_float(0.0));
1196 break;
1197 case ir_unop_rsq:
1198 emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
1199 break;
1200 case ir_unop_i2f:
1201 case ir_unop_u2f:
1202 case ir_unop_b2f:
1203 case ir_unop_b2i:
1204 case ir_unop_i2u:
1205 case ir_unop_u2i:
1206 /* Mesa IR lacks types, ints are stored as truncated floats. */
1207 result_src = op[0];
1208 break;
1209 case ir_unop_f2i:
1210 case ir_unop_f2u:
1211 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1212 break;
1213 case ir_unop_f2b:
1214 case ir_unop_i2b:
1215 emit(ir, OPCODE_SNE, result_dst,
1216 op[0], src_reg_for_float(0.0));
1217 break;
1218 case ir_unop_bitcast_f2i: // Ignore these 4, they can't happen here anyway
1219 case ir_unop_bitcast_f2u:
1220 case ir_unop_bitcast_i2f:
1221 case ir_unop_bitcast_u2f:
1222 break;
1223 case ir_unop_trunc:
1224 emit(ir, OPCODE_TRUNC, result_dst, op[0]);
1225 break;
1226 case ir_unop_ceil:
1227 op[0].negate = ~op[0].negate;
1228 emit(ir, OPCODE_FLR, result_dst, op[0]);
1229 result_src.negate = ~result_src.negate;
1230 break;
1231 case ir_unop_floor:
1232 emit(ir, OPCODE_FLR, result_dst, op[0]);
1233 break;
1234 case ir_unop_fract:
1235 emit(ir, OPCODE_FRC, result_dst, op[0]);
1236 break;
1237 case ir_unop_pack_snorm_2x16:
1238 case ir_unop_pack_snorm_4x8:
1239 case ir_unop_pack_unorm_2x16:
1240 case ir_unop_pack_unorm_4x8:
1241 case ir_unop_pack_half_2x16:
1242 case ir_unop_pack_double_2x32:
1243 case ir_unop_unpack_snorm_2x16:
1244 case ir_unop_unpack_snorm_4x8:
1245 case ir_unop_unpack_unorm_2x16:
1246 case ir_unop_unpack_unorm_4x8:
1247 case ir_unop_unpack_half_2x16:
1248 case ir_unop_unpack_double_2x32:
1249 case ir_unop_bitfield_reverse:
1250 case ir_unop_bit_count:
1251 case ir_unop_find_msb:
1252 case ir_unop_find_lsb:
1253 case ir_unop_d2f:
1254 case ir_unop_f2d:
1255 case ir_unop_d2i:
1256 case ir_unop_i2d:
1257 case ir_unop_d2u:
1258 case ir_unop_u2d:
1259 case ir_unop_d2b:
1260 case ir_unop_frexp_sig:
1261 case ir_unop_frexp_exp:
1262 assert(!"not supported");
1263 break;
1264 case ir_binop_min:
1265 emit(ir, OPCODE_MIN, result_dst, op[0], op[1]);
1266 break;
1267 case ir_binop_max:
1268 emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
1269 break;
1270 case ir_binop_pow:
1271 emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]);
1272 break;
1273
1274 /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
1275 * hardware backends have no way to avoid Mesa IR generation
1276 * even if they don't use it, we need to emit "something" and
1277 * continue.
1278 */
1279 case ir_binop_lshift:
1280 case ir_binop_rshift:
1281 case ir_binop_bit_and:
1282 case ir_binop_bit_xor:
1283 case ir_binop_bit_or:
1284 emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
1285 break;
1286
1287 case ir_unop_bit_not:
1288 case ir_unop_round_even:
1289 emit(ir, OPCODE_MOV, result_dst, op[0]);
1290 break;
1291
1292 case ir_binop_ubo_load:
1293 assert(!"not supported");
1294 break;
1295
1296 case ir_triop_lrp:
1297 /* ir_triop_lrp operands are (x, y, a) while
1298 * OPCODE_LRP operands are (a, y, x) to match ARB_fragment_program.
1299 */
1300 emit(ir, OPCODE_LRP, result_dst, op[2], op[1], op[0]);
1301 break;
1302
1303 case ir_binop_vector_extract:
1304 case ir_triop_fma:
1305 case ir_triop_bitfield_extract:
1306 case ir_triop_vector_insert:
1307 case ir_quadop_bitfield_insert:
1308 case ir_binop_ldexp:
1309 case ir_triop_csel:
1310 case ir_binop_carry:
1311 case ir_binop_borrow:
1312 case ir_binop_imul_high:
1313 case ir_unop_interpolate_at_centroid:
1314 case ir_binop_interpolate_at_offset:
1315 case ir_binop_interpolate_at_sample:
1316 case ir_unop_dFdx_coarse:
1317 case ir_unop_dFdx_fine:
1318 case ir_unop_dFdy_coarse:
1319 case ir_unop_dFdy_fine:
1320 case ir_unop_subroutine_to_int:
1321 case ir_unop_get_buffer_size:
1322 assert(!"not supported");
1323 break;
1324
1325 case ir_unop_ssbo_unsized_array_length:
1326 case ir_quadop_vector:
1327 /* This operation should have already been handled.
1328 */
1329 assert(!"Should not get here.");
1330 break;
1331 }
1332
1333 this->result = result_src;
1334 }
1335
1336
1337 void
1338 ir_to_mesa_visitor::visit(ir_swizzle *ir)
1339 {
1340 src_reg src;
1341 int i;
1342 int swizzle[4];
1343
1344 /* Note that this is only swizzles in expressions, not those on the left
1345 * hand side of an assignment, which do write masking. See ir_assignment
1346 * for that.
1347 */
1348
1349 ir->val->accept(this);
1350 src = this->result;
1351 assert(src.file != PROGRAM_UNDEFINED);
1352 assert(ir->type->vector_elements > 0);
1353
1354 for (i = 0; i < 4; i++) {
1355 if (i < ir->type->vector_elements) {
1356 switch (i) {
1357 case 0:
1358 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
1359 break;
1360 case 1:
1361 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
1362 break;
1363 case 2:
1364 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
1365 break;
1366 case 3:
1367 swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
1368 break;
1369 }
1370 } else {
1371 /* If the type is smaller than a vec4, replicate the last
1372 * channel out.
1373 */
1374 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1375 }
1376 }
1377
1378 src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1379
1380 this->result = src;
1381 }
1382
1383 void
1384 ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
1385 {
1386 variable_storage *entry = find_variable_storage(ir->var);
1387 ir_variable *var = ir->var;
1388
1389 if (!entry) {
1390 switch (var->data.mode) {
1391 case ir_var_uniform:
1392 entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
1393 var->data.location);
1394 this->variables.push_tail(entry);
1395 break;
1396 case ir_var_shader_in:
1397 /* The linker assigns locations for varyings and attributes,
1398 * including deprecated builtins (like gl_Color),
1399 * user-assigned generic attributes (glBindVertexLocation),
1400 * and user-defined varyings.
1401 */
1402 assert(var->data.location != -1);
1403 entry = new(mem_ctx) variable_storage(var,
1404 PROGRAM_INPUT,
1405 var->data.location);
1406 break;
1407 case ir_var_shader_out:
1408 assert(var->data.location != -1);
1409 entry = new(mem_ctx) variable_storage(var,
1410 PROGRAM_OUTPUT,
1411 var->data.location);
1412 break;
1413 case ir_var_system_value:
1414 entry = new(mem_ctx) variable_storage(var,
1415 PROGRAM_SYSTEM_VALUE,
1416 var->data.location);
1417 break;
1418 case ir_var_auto:
1419 case ir_var_temporary:
1420 entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
1421 this->next_temp);
1422 this->variables.push_tail(entry);
1423
1424 next_temp += type_size(var->type);
1425 break;
1426 }
1427
1428 if (!entry) {
1429 printf("Failed to make storage for %s\n", var->name);
1430 exit(1);
1431 }
1432 }
1433
1434 this->result = src_reg(entry->file, entry->index, var->type);
1435 }
1436
1437 void
1438 ir_to_mesa_visitor::visit(ir_dereference_array *ir)
1439 {
1440 ir_constant *index;
1441 src_reg src;
1442 int element_size = type_size(ir->type);
1443
1444 index = ir->array_index->constant_expression_value();
1445
1446 ir->array->accept(this);
1447 src = this->result;
1448
1449 if (index) {
1450 src.index += index->value.i[0] * element_size;
1451 } else {
1452 /* Variable index array dereference. It eats the "vec4" of the
1453 * base of the array and an index that offsets the Mesa register
1454 * index.
1455 */
1456 ir->array_index->accept(this);
1457
1458 src_reg index_reg;
1459
1460 if (element_size == 1) {
1461 index_reg = this->result;
1462 } else {
1463 index_reg = get_temp(glsl_type::float_type);
1464
1465 emit(ir, OPCODE_MUL, dst_reg(index_reg),
1466 this->result, src_reg_for_float(element_size));
1467 }
1468
1469 /* If there was already a relative address register involved, add the
1470 * new and the old together to get the new offset.
1471 */
1472 if (src.reladdr != NULL) {
1473 src_reg accum_reg = get_temp(glsl_type::float_type);
1474
1475 emit(ir, OPCODE_ADD, dst_reg(accum_reg),
1476 index_reg, *src.reladdr);
1477
1478 index_reg = accum_reg;
1479 }
1480
1481 src.reladdr = ralloc(mem_ctx, src_reg);
1482 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1483 }
1484
1485 /* If the type is smaller than a vec4, replicate the last channel out. */
1486 if (ir->type->is_scalar() || ir->type->is_vector())
1487 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1488 else
1489 src.swizzle = SWIZZLE_NOOP;
1490
1491 this->result = src;
1492 }
1493
1494 void
1495 ir_to_mesa_visitor::visit(ir_dereference_record *ir)
1496 {
1497 unsigned int i;
1498 const glsl_type *struct_type = ir->record->type;
1499 int offset = 0;
1500
1501 ir->record->accept(this);
1502
1503 for (i = 0; i < struct_type->length; i++) {
1504 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1505 break;
1506 offset += type_size(struct_type->fields.structure[i].type);
1507 }
1508
1509 /* If the type is smaller than a vec4, replicate the last channel out. */
1510 if (ir->type->is_scalar() || ir->type->is_vector())
1511 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1512 else
1513 this->result.swizzle = SWIZZLE_NOOP;
1514
1515 this->result.index += offset;
1516 }
1517
1518 /**
1519 * We want to be careful in assignment setup to hit the actual storage
1520 * instead of potentially using a temporary like we might with the
1521 * ir_dereference handler.
1522 */
1523 static dst_reg
1524 get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
1525 {
1526 /* The LHS must be a dereference. If the LHS is a variable indexed array
1527 * access of a vector, it must be separated into a series conditional moves
1528 * before reaching this point (see ir_vec_index_to_cond_assign).
1529 */
1530 assert(ir->as_dereference());
1531 ir_dereference_array *deref_array = ir->as_dereference_array();
1532 if (deref_array) {
1533 assert(!deref_array->array->type->is_vector());
1534 }
1535
1536 /* Use the rvalue deref handler for the most part. We'll ignore
1537 * swizzles in it and write swizzles using writemask, though.
1538 */
1539 ir->accept(v);
1540 return dst_reg(v->result);
1541 }
1542
1543 /**
1544 * Process the condition of a conditional assignment
1545 *
1546 * Examines the condition of a conditional assignment to generate the optimal
1547 * first operand of a \c CMP instruction. If the condition is a relational
1548 * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
1549 * used as the source for the \c CMP instruction. Otherwise the comparison
1550 * is processed to a boolean result, and the boolean result is used as the
1551 * operand to the CMP instruction.
1552 */
1553 bool
1554 ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
1555 {
1556 ir_rvalue *src_ir = ir;
1557 bool negate = true;
1558 bool switch_order = false;
1559
1560 ir_expression *const expr = ir->as_expression();
1561 if ((expr != NULL) && (expr->get_num_operands() == 2)) {
1562 bool zero_on_left = false;
1563
1564 if (expr->operands[0]->is_zero()) {
1565 src_ir = expr->operands[1];
1566 zero_on_left = true;
1567 } else if (expr->operands[1]->is_zero()) {
1568 src_ir = expr->operands[0];
1569 zero_on_left = false;
1570 }
1571
1572 /* a is - 0 + - 0 +
1573 * (a < 0) T F F ( a < 0) T F F
1574 * (0 < a) F F T (-a < 0) F F T
1575 * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
1576 * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
1577 * (a > 0) F F T (-a < 0) F F T
1578 * (0 > a) T F F ( a < 0) T F F
1579 * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
1580 * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
1581 *
1582 * Note that exchanging the order of 0 and 'a' in the comparison simply
1583 * means that the value of 'a' should be negated.
1584 */
1585 if (src_ir != ir) {
1586 switch (expr->operation) {
1587 case ir_binop_less:
1588 switch_order = false;
1589 negate = zero_on_left;
1590 break;
1591
1592 case ir_binop_greater:
1593 switch_order = false;
1594 negate = !zero_on_left;
1595 break;
1596
1597 case ir_binop_lequal:
1598 switch_order = true;
1599 negate = !zero_on_left;
1600 break;
1601
1602 case ir_binop_gequal:
1603 switch_order = true;
1604 negate = zero_on_left;
1605 break;
1606
1607 default:
1608 /* This isn't the right kind of comparison afterall, so make sure
1609 * the whole condition is visited.
1610 */
1611 src_ir = ir;
1612 break;
1613 }
1614 }
1615 }
1616
1617 src_ir->accept(this);
1618
1619 /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
1620 * condition we produced is 0.0 or 1.0. By flipping the sign, we can
1621 * choose which value OPCODE_CMP produces without an extra instruction
1622 * computing the condition.
1623 */
1624 if (negate)
1625 this->result.negate = ~this->result.negate;
1626
1627 return switch_order;
1628 }
1629
1630 void
1631 ir_to_mesa_visitor::visit(ir_assignment *ir)
1632 {
1633 dst_reg l;
1634 src_reg r;
1635 int i;
1636
1637 ir->rhs->accept(this);
1638 r = this->result;
1639
1640 l = get_assignment_lhs(ir->lhs, this);
1641
1642 /* FINISHME: This should really set to the correct maximal writemask for each
1643 * FINISHME: component written (in the loops below). This case can only
1644 * FINISHME: occur for matrices, arrays, and structures.
1645 */
1646 if (ir->write_mask == 0) {
1647 assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
1648 l.writemask = WRITEMASK_XYZW;
1649 } else if (ir->lhs->type->is_scalar()) {
1650 /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
1651 * FINISHME: W component of fragment shader output zero, work correctly.
1652 */
1653 l.writemask = WRITEMASK_XYZW;
1654 } else {
1655 int swizzles[4];
1656 int first_enabled_chan = 0;
1657 int rhs_chan = 0;
1658
1659 assert(ir->lhs->type->is_vector());
1660 l.writemask = ir->write_mask;
1661
1662 for (int i = 0; i < 4; i++) {
1663 if (l.writemask & (1 << i)) {
1664 first_enabled_chan = GET_SWZ(r.swizzle, i);
1665 break;
1666 }
1667 }
1668
1669 /* Swizzle a small RHS vector into the channels being written.
1670 *
1671 * glsl ir treats write_mask as dictating how many channels are
1672 * present on the RHS while Mesa IR treats write_mask as just
1673 * showing which channels of the vec4 RHS get written.
1674 */
1675 for (int i = 0; i < 4; i++) {
1676 if (l.writemask & (1 << i))
1677 swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
1678 else
1679 swizzles[i] = first_enabled_chan;
1680 }
1681 r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
1682 swizzles[2], swizzles[3]);
1683 }
1684
1685 assert(l.file != PROGRAM_UNDEFINED);
1686 assert(r.file != PROGRAM_UNDEFINED);
1687
1688 if (ir->condition) {
1689 const bool switch_order = this->process_move_condition(ir->condition);
1690 src_reg condition = this->result;
1691
1692 for (i = 0; i < type_size(ir->lhs->type); i++) {
1693 if (switch_order) {
1694 emit(ir, OPCODE_CMP, l, condition, src_reg(l), r);
1695 } else {
1696 emit(ir, OPCODE_CMP, l, condition, r, src_reg(l));
1697 }
1698
1699 l.index++;
1700 r.index++;
1701 }
1702 } else {
1703 for (i = 0; i < type_size(ir->lhs->type); i++) {
1704 emit(ir, OPCODE_MOV, l, r);
1705 l.index++;
1706 r.index++;
1707 }
1708 }
1709 }
1710
1711
1712 void
1713 ir_to_mesa_visitor::visit(ir_constant *ir)
1714 {
1715 src_reg src;
1716 GLfloat stack_vals[4] = { 0 };
1717 GLfloat *values = stack_vals;
1718 unsigned int i;
1719
1720 /* Unfortunately, 4 floats is all we can get into
1721 * _mesa_add_unnamed_constant. So, make a temp to store an
1722 * aggregate constant and move each constant value into it. If we
1723 * get lucky, copy propagation will eliminate the extra moves.
1724 */
1725
1726 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1727 src_reg temp_base = get_temp(ir->type);
1728 dst_reg temp = dst_reg(temp_base);
1729
1730 foreach_in_list(ir_constant, field_value, &ir->components) {
1731 int size = type_size(field_value->type);
1732
1733 assert(size > 0);
1734
1735 field_value->accept(this);
1736 src = this->result;
1737
1738 for (i = 0; i < (unsigned int)size; i++) {
1739 emit(ir, OPCODE_MOV, temp, src);
1740
1741 src.index++;
1742 temp.index++;
1743 }
1744 }
1745 this->result = temp_base;
1746 return;
1747 }
1748
1749 if (ir->type->is_array()) {
1750 src_reg temp_base = get_temp(ir->type);
1751 dst_reg temp = dst_reg(temp_base);
1752 int size = type_size(ir->type->fields.array);
1753
1754 assert(size > 0);
1755
1756 for (i = 0; i < ir->type->length; i++) {
1757 ir->array_elements[i]->accept(this);
1758 src = this->result;
1759 for (int j = 0; j < size; j++) {
1760 emit(ir, OPCODE_MOV, temp, src);
1761
1762 src.index++;
1763 temp.index++;
1764 }
1765 }
1766 this->result = temp_base;
1767 return;
1768 }
1769
1770 if (ir->type->is_matrix()) {
1771 src_reg mat = get_temp(ir->type);
1772 dst_reg mat_column = dst_reg(mat);
1773
1774 for (i = 0; i < ir->type->matrix_columns; i++) {
1775 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
1776 values = &ir->value.f[i * ir->type->vector_elements];
1777
1778 src = src_reg(PROGRAM_CONSTANT, -1, NULL);
1779 src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1780 (gl_constant_value *) values,
1781 ir->type->vector_elements,
1782 &src.swizzle);
1783 emit(ir, OPCODE_MOV, mat_column, src);
1784
1785 mat_column.index++;
1786 }
1787
1788 this->result = mat;
1789 return;
1790 }
1791
1792 src.file = PROGRAM_CONSTANT;
1793 switch (ir->type->base_type) {
1794 case GLSL_TYPE_FLOAT:
1795 values = &ir->value.f[0];
1796 break;
1797 case GLSL_TYPE_UINT:
1798 for (i = 0; i < ir->type->vector_elements; i++) {
1799 values[i] = ir->value.u[i];
1800 }
1801 break;
1802 case GLSL_TYPE_INT:
1803 for (i = 0; i < ir->type->vector_elements; i++) {
1804 values[i] = ir->value.i[i];
1805 }
1806 break;
1807 case GLSL_TYPE_BOOL:
1808 for (i = 0; i < ir->type->vector_elements; i++) {
1809 values[i] = ir->value.b[i];
1810 }
1811 break;
1812 default:
1813 assert(!"Non-float/uint/int/bool constant");
1814 }
1815
1816 this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type);
1817 this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
1818 (gl_constant_value *) values,
1819 ir->type->vector_elements,
1820 &this->result.swizzle);
1821 }
1822
1823 void
1824 ir_to_mesa_visitor::visit(ir_call *)
1825 {
1826 assert(!"ir_to_mesa: All function calls should have been inlined by now.");
1827 }
1828
1829 void
1830 ir_to_mesa_visitor::visit(ir_texture *ir)
1831 {
1832 src_reg result_src, coord, lod_info, projector, dx, dy;
1833 dst_reg result_dst, coord_dst;
1834 ir_to_mesa_instruction *inst = NULL;
1835 prog_opcode opcode = OPCODE_NOP;
1836
1837 if (ir->op == ir_txs)
1838 this->result = src_reg_for_float(0.0);
1839 else
1840 ir->coordinate->accept(this);
1841
1842 /* Put our coords in a temp. We'll need to modify them for shadow,
1843 * projection, or LOD, so the only case we'd use it as is is if
1844 * we're doing plain old texturing. Mesa IR optimization should
1845 * handle cleaning up our mess in that case.
1846 */
1847 coord = get_temp(glsl_type::vec4_type);
1848 coord_dst = dst_reg(coord);
1849 emit(ir, OPCODE_MOV, coord_dst, this->result);
1850
1851 if (ir->projector) {
1852 ir->projector->accept(this);
1853 projector = this->result;
1854 }
1855
1856 /* Storage for our result. Ideally for an assignment we'd be using
1857 * the actual storage for the result here, instead.
1858 */
1859 result_src = get_temp(glsl_type::vec4_type);
1860 result_dst = dst_reg(result_src);
1861
1862 switch (ir->op) {
1863 case ir_tex:
1864 case ir_txs:
1865 opcode = OPCODE_TEX;
1866 break;
1867 case ir_txb:
1868 opcode = OPCODE_TXB;
1869 ir->lod_info.bias->accept(this);
1870 lod_info = this->result;
1871 break;
1872 case ir_txf:
1873 /* Pretend to be TXL so the sampler, coordinate, lod are available */
1874 case ir_txl:
1875 opcode = OPCODE_TXL;
1876 ir->lod_info.lod->accept(this);
1877 lod_info = this->result;
1878 break;
1879 case ir_txd:
1880 opcode = OPCODE_TXD;
1881 ir->lod_info.grad.dPdx->accept(this);
1882 dx = this->result;
1883 ir->lod_info.grad.dPdy->accept(this);
1884 dy = this->result;
1885 break;
1886 case ir_txf_ms:
1887 assert(!"Unexpected ir_txf_ms opcode");
1888 break;
1889 case ir_lod:
1890 assert(!"Unexpected ir_lod opcode");
1891 break;
1892 case ir_tg4:
1893 assert(!"Unexpected ir_tg4 opcode");
1894 break;
1895 case ir_query_levels:
1896 assert(!"Unexpected ir_query_levels opcode");
1897 break;
1898 case ir_samples_identical:
1899 unreachable("Unexpected ir_samples_identical opcode");
1900 case ir_texture_samples:
1901 unreachable("Unexpected ir_texture_samples opcode");
1902 }
1903
1904 const glsl_type *sampler_type = ir->sampler->type;
1905
1906 if (ir->projector) {
1907 if (opcode == OPCODE_TEX) {
1908 /* Slot the projector in as the last component of the coord. */
1909 coord_dst.writemask = WRITEMASK_W;
1910 emit(ir, OPCODE_MOV, coord_dst, projector);
1911 coord_dst.writemask = WRITEMASK_XYZW;
1912 opcode = OPCODE_TXP;
1913 } else {
1914 src_reg coord_w = coord;
1915 coord_w.swizzle = SWIZZLE_WWWW;
1916
1917 /* For the other TEX opcodes there's no projective version
1918 * since the last slot is taken up by lod info. Do the
1919 * projective divide now.
1920 */
1921 coord_dst.writemask = WRITEMASK_W;
1922 emit(ir, OPCODE_RCP, coord_dst, projector);
1923
1924 /* In the case where we have to project the coordinates "by hand,"
1925 * the shadow comparitor value must also be projected.
1926 */
1927 src_reg tmp_src = coord;
1928 if (ir->shadow_comparitor) {
1929 /* Slot the shadow value in as the second to last component of the
1930 * coord.
1931 */
1932 ir->shadow_comparitor->accept(this);
1933
1934 tmp_src = get_temp(glsl_type::vec4_type);
1935 dst_reg tmp_dst = dst_reg(tmp_src);
1936
1937 /* Projective division not allowed for array samplers. */
1938 assert(!sampler_type->sampler_array);
1939
1940 tmp_dst.writemask = WRITEMASK_Z;
1941 emit(ir, OPCODE_MOV, tmp_dst, this->result);
1942
1943 tmp_dst.writemask = WRITEMASK_XY;
1944 emit(ir, OPCODE_MOV, tmp_dst, coord);
1945 }
1946
1947 coord_dst.writemask = WRITEMASK_XYZ;
1948 emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
1949
1950 coord_dst.writemask = WRITEMASK_XYZW;
1951 coord.swizzle = SWIZZLE_XYZW;
1952 }
1953 }
1954
1955 /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
1956 * comparitor was put in the correct place (and projected) by the code,
1957 * above, that handles by-hand projection.
1958 */
1959 if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) {
1960 /* Slot the shadow value in as the second to last component of the
1961 * coord.
1962 */
1963 ir->shadow_comparitor->accept(this);
1964
1965 /* XXX This will need to be updated for cubemap array samplers. */
1966 if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
1967 sampler_type->sampler_array) {
1968 coord_dst.writemask = WRITEMASK_W;
1969 } else {
1970 coord_dst.writemask = WRITEMASK_Z;
1971 }
1972
1973 emit(ir, OPCODE_MOV, coord_dst, this->result);
1974 coord_dst.writemask = WRITEMASK_XYZW;
1975 }
1976
1977 if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
1978 /* Mesa IR stores lod or lod bias in the last channel of the coords. */
1979 coord_dst.writemask = WRITEMASK_W;
1980 emit(ir, OPCODE_MOV, coord_dst, lod_info);
1981 coord_dst.writemask = WRITEMASK_XYZW;
1982 }
1983
1984 if (opcode == OPCODE_TXD)
1985 inst = emit(ir, opcode, result_dst, coord, dx, dy);
1986 else
1987 inst = emit(ir, opcode, result_dst, coord);
1988
1989 if (ir->shadow_comparitor)
1990 inst->tex_shadow = GL_TRUE;
1991
1992 inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
1993 this->shader_program,
1994 this->prog);
1995
1996 switch (sampler_type->sampler_dimensionality) {
1997 case GLSL_SAMPLER_DIM_1D:
1998 inst->tex_target = (sampler_type->sampler_array)
1999 ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
2000 break;
2001 case GLSL_SAMPLER_DIM_2D:
2002 inst->tex_target = (sampler_type->sampler_array)
2003 ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
2004 break;
2005 case GLSL_SAMPLER_DIM_3D:
2006 inst->tex_target = TEXTURE_3D_INDEX;
2007 break;
2008 case GLSL_SAMPLER_DIM_CUBE:
2009 inst->tex_target = TEXTURE_CUBE_INDEX;
2010 break;
2011 case GLSL_SAMPLER_DIM_RECT:
2012 inst->tex_target = TEXTURE_RECT_INDEX;
2013 break;
2014 case GLSL_SAMPLER_DIM_BUF:
2015 assert(!"FINISHME: Implement ARB_texture_buffer_object");
2016 break;
2017 case GLSL_SAMPLER_DIM_EXTERNAL:
2018 inst->tex_target = TEXTURE_EXTERNAL_INDEX;
2019 break;
2020 default:
2021 assert(!"Should not get here.");
2022 }
2023
2024 this->result = result_src;
2025 }
2026
2027 void
2028 ir_to_mesa_visitor::visit(ir_return *ir)
2029 {
2030 /* Non-void functions should have been inlined. We may still emit RETs
2031 * from main() unless the EmitNoMainReturn option is set.
2032 */
2033 assert(!ir->get_value());
2034 emit(ir, OPCODE_RET);
2035 }
2036
2037 void
2038 ir_to_mesa_visitor::visit(ir_discard *ir)
2039 {
2040 if (ir->condition) {
2041 ir->condition->accept(this);
2042 this->result.negate = ~this->result.negate;
2043 emit(ir, OPCODE_KIL, undef_dst, this->result);
2044 } else {
2045 emit(ir, OPCODE_KIL_NV);
2046 }
2047 }
2048
2049 void
2050 ir_to_mesa_visitor::visit(ir_if *ir)
2051 {
2052 ir_to_mesa_instruction *cond_inst, *if_inst;
2053 ir_to_mesa_instruction *prev_inst;
2054
2055 prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
2056
2057 ir->condition->accept(this);
2058 assert(this->result.file != PROGRAM_UNDEFINED);
2059
2060 if (this->options->EmitCondCodes) {
2061 cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
2062
2063 /* See if we actually generated any instruction for generating
2064 * the condition. If not, then cook up a move to a temp so we
2065 * have something to set cond_update on.
2066 */
2067 if (cond_inst == prev_inst) {
2068 src_reg temp = get_temp(glsl_type::bool_type);
2069 cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result);
2070 }
2071 cond_inst->cond_update = GL_TRUE;
2072
2073 if_inst = emit(ir->condition, OPCODE_IF);
2074 if_inst->dst.cond_mask = COND_NE;
2075 } else {
2076 if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result);
2077 }
2078
2079 this->instructions.push_tail(if_inst);
2080
2081 visit_exec_list(&ir->then_instructions, this);
2082
2083 if (!ir->else_instructions.is_empty()) {
2084 emit(ir->condition, OPCODE_ELSE);
2085 visit_exec_list(&ir->else_instructions, this);
2086 }
2087
2088 emit(ir->condition, OPCODE_ENDIF);
2089 }
2090
2091 void
2092 ir_to_mesa_visitor::visit(ir_emit_vertex *)
2093 {
2094 assert(!"Geometry shaders not supported.");
2095 }
2096
2097 void
2098 ir_to_mesa_visitor::visit(ir_end_primitive *)
2099 {
2100 assert(!"Geometry shaders not supported.");
2101 }
2102
2103 void
2104 ir_to_mesa_visitor::visit(ir_barrier *)
2105 {
2106 unreachable("GLSL barrier() not supported.");
2107 }
2108
2109 ir_to_mesa_visitor::ir_to_mesa_visitor()
2110 {
2111 result.file = PROGRAM_UNDEFINED;
2112 next_temp = 1;
2113 next_signature_id = 1;
2114 current_function = NULL;
2115 mem_ctx = ralloc_context(NULL);
2116 }
2117
2118 ir_to_mesa_visitor::~ir_to_mesa_visitor()
2119 {
2120 ralloc_free(mem_ctx);
2121 }
2122
2123 static struct prog_src_register
2124 mesa_src_reg_from_ir_src_reg(src_reg reg)
2125 {
2126 struct prog_src_register mesa_reg;
2127
2128 mesa_reg.File = reg.file;
2129 assert(reg.index < (1 << INST_INDEX_BITS));
2130 mesa_reg.Index = reg.index;
2131 mesa_reg.Swizzle = reg.swizzle;
2132 mesa_reg.RelAddr = reg.reladdr != NULL;
2133 mesa_reg.Negate = reg.negate;
2134 mesa_reg.Abs = 0;
2135 mesa_reg.HasIndex2 = GL_FALSE;
2136 mesa_reg.RelAddr2 = 0;
2137 mesa_reg.Index2 = 0;
2138
2139 return mesa_reg;
2140 }
2141
2142 static void
2143 set_branchtargets(ir_to_mesa_visitor *v,
2144 struct prog_instruction *mesa_instructions,
2145 int num_instructions)
2146 {
2147 int if_count = 0, loop_count = 0;
2148 int *if_stack, *loop_stack;
2149 int if_stack_pos = 0, loop_stack_pos = 0;
2150 int i, j;
2151
2152 for (i = 0; i < num_instructions; i++) {
2153 switch (mesa_instructions[i].Opcode) {
2154 case OPCODE_IF:
2155 if_count++;
2156 break;
2157 case OPCODE_BGNLOOP:
2158 loop_count++;
2159 break;
2160 case OPCODE_BRK:
2161 case OPCODE_CONT:
2162 mesa_instructions[i].BranchTarget = -1;
2163 break;
2164 default:
2165 break;
2166 }
2167 }
2168
2169 if_stack = rzalloc_array(v->mem_ctx, int, if_count);
2170 loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
2171
2172 for (i = 0; i < num_instructions; i++) {
2173 switch (mesa_instructions[i].Opcode) {
2174 case OPCODE_IF:
2175 if_stack[if_stack_pos] = i;
2176 if_stack_pos++;
2177 break;
2178 case OPCODE_ELSE:
2179 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2180 if_stack[if_stack_pos - 1] = i;
2181 break;
2182 case OPCODE_ENDIF:
2183 mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
2184 if_stack_pos--;
2185 break;
2186 case OPCODE_BGNLOOP:
2187 loop_stack[loop_stack_pos] = i;
2188 loop_stack_pos++;
2189 break;
2190 case OPCODE_ENDLOOP:
2191 loop_stack_pos--;
2192 /* Rewrite any breaks/conts at this nesting level (haven't
2193 * already had a BranchTarget assigned) to point to the end
2194 * of the loop.
2195 */
2196 for (j = loop_stack[loop_stack_pos]; j < i; j++) {
2197 if (mesa_instructions[j].Opcode == OPCODE_BRK ||
2198 mesa_instructions[j].Opcode == OPCODE_CONT) {
2199 if (mesa_instructions[j].BranchTarget == -1) {
2200 mesa_instructions[j].BranchTarget = i;
2201 }
2202 }
2203 }
2204 /* The loop ends point at each other. */
2205 mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
2206 mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
2207 break;
2208 case OPCODE_CAL:
2209 foreach_in_list(function_entry, entry, &v->function_signatures) {
2210 if (entry->sig_id == mesa_instructions[i].BranchTarget) {
2211 mesa_instructions[i].BranchTarget = entry->inst;
2212 break;
2213 }
2214 }
2215 break;
2216 default:
2217 break;
2218 }
2219 }
2220 }
2221
2222 static void
2223 print_program(struct prog_instruction *mesa_instructions,
2224 ir_instruction **mesa_instruction_annotation,
2225 int num_instructions)
2226 {
2227 ir_instruction *last_ir = NULL;
2228 int i;
2229 int indent = 0;
2230
2231 for (i = 0; i < num_instructions; i++) {
2232 struct prog_instruction *mesa_inst = mesa_instructions + i;
2233 ir_instruction *ir = mesa_instruction_annotation[i];
2234
2235 fprintf(stdout, "%3d: ", i);
2236
2237 if (last_ir != ir && ir) {
2238 int j;
2239
2240 for (j = 0; j < indent; j++) {
2241 fprintf(stdout, " ");
2242 }
2243 ir->print();
2244 printf("\n");
2245 last_ir = ir;
2246
2247 fprintf(stdout, " "); /* line number spacing. */
2248 }
2249
2250 indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
2251 PROG_PRINT_DEBUG, NULL);
2252 }
2253 }
2254
2255 namespace {
2256
2257 class add_uniform_to_shader : public program_resource_visitor {
2258 public:
2259 add_uniform_to_shader(struct gl_shader_program *shader_program,
2260 struct gl_program_parameter_list *params,
2261 gl_shader_stage shader_type)
2262 : shader_program(shader_program), params(params), idx(-1),
2263 shader_type(shader_type)
2264 {
2265 /* empty */
2266 }
2267
2268 void process(ir_variable *var)
2269 {
2270 this->idx = -1;
2271 this->program_resource_visitor::process(var);
2272
2273 var->data.location = this->idx;
2274 }
2275
2276 private:
2277 virtual void visit_field(const glsl_type *type, const char *name,
2278 bool row_major);
2279
2280 struct gl_shader_program *shader_program;
2281 struct gl_program_parameter_list *params;
2282 int idx;
2283 gl_shader_stage shader_type;
2284 };
2285
2286 } /* anonymous namespace */
2287
2288 void
2289 add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
2290 bool row_major)
2291 {
2292 unsigned int size;
2293
2294 (void) row_major;
2295
2296 if (type->is_vector() || type->is_scalar()) {
2297 size = type->vector_elements;
2298 if (type->is_double())
2299 size *= 2;
2300 } else {
2301 size = type_size(type) * 4;
2302 }
2303
2304 gl_register_file file;
2305 if (type->without_array()->is_sampler()) {
2306 file = PROGRAM_SAMPLER;
2307 } else {
2308 file = PROGRAM_UNIFORM;
2309 }
2310
2311 int index = _mesa_lookup_parameter_index(params, -1, name);
2312 if (index < 0) {
2313 index = _mesa_add_parameter(params, file, name, size, type->gl_type,
2314 NULL, NULL);
2315
2316 /* Sampler uniform values are stored in prog->SamplerUnits,
2317 * and the entry in that array is selected by this index we
2318 * store in ParameterValues[].
2319 */
2320 if (file == PROGRAM_SAMPLER) {
2321 unsigned location;
2322 const bool found =
2323 this->shader_program->UniformHash->get(location,
2324 params->Parameters[index].Name);
2325 assert(found);
2326
2327 if (!found)
2328 return;
2329
2330 struct gl_uniform_storage *storage =
2331 &this->shader_program->UniformStorage[location];
2332
2333 assert(storage->type->is_sampler() &&
2334 storage->opaque[shader_type].active);
2335
2336 for (unsigned int j = 0; j < size / 4; j++)
2337 params->ParameterValues[index + j][0].f =
2338 storage->opaque[shader_type].index + j;
2339 }
2340 }
2341
2342 /* The first part of the uniform that's processed determines the base
2343 * location of the whole uniform (for structures).
2344 */
2345 if (this->idx < 0)
2346 this->idx = index;
2347 }
2348
2349 /**
2350 * Generate the program parameters list for the user uniforms in a shader
2351 *
2352 * \param shader_program Linked shader program. This is only used to
2353 * emit possible link errors to the info log.
2354 * \param sh Shader whose uniforms are to be processed.
2355 * \param params Parameter list to be filled in.
2356 */
2357 void
2358 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
2359 *shader_program,
2360 struct gl_shader *sh,
2361 struct gl_program_parameter_list
2362 *params)
2363 {
2364 add_uniform_to_shader add(shader_program, params, sh->Stage);
2365
2366 foreach_in_list(ir_instruction, node, sh->ir) {
2367 ir_variable *var = node->as_variable();
2368
2369 if ((var == NULL) || (var->data.mode != ir_var_uniform)
2370 || var->is_in_buffer_block() || (strncmp(var->name, "gl_", 3) == 0))
2371 continue;
2372
2373 add.process(var);
2374 }
2375 }
2376
2377 void
2378 _mesa_associate_uniform_storage(struct gl_context *ctx,
2379 struct gl_shader_program *shader_program,
2380 struct gl_program_parameter_list *params)
2381 {
2382 /* After adding each uniform to the parameter list, connect the storage for
2383 * the parameter with the tracking structure used by the API for the
2384 * uniform.
2385 */
2386 unsigned last_location = unsigned(~0);
2387 for (unsigned i = 0; i < params->NumParameters; i++) {
2388 if (params->Parameters[i].Type != PROGRAM_UNIFORM)
2389 continue;
2390
2391 unsigned location;
2392 const bool found =
2393 shader_program->UniformHash->get(location, params->Parameters[i].Name);
2394 assert(found);
2395
2396 if (!found)
2397 continue;
2398
2399 struct gl_uniform_storage *storage =
2400 &shader_program->UniformStorage[location];
2401
2402 /* Do not associate any uniform storage to built-in uniforms */
2403 if (storage->builtin)
2404 continue;
2405
2406 if (location != last_location) {
2407 enum gl_uniform_driver_format format = uniform_native;
2408
2409 unsigned columns = 0;
2410 int dmul = 4 * sizeof(float);
2411 switch (storage->type->base_type) {
2412 case GLSL_TYPE_UINT:
2413 assert(ctx->Const.NativeIntegers);
2414 format = uniform_native;
2415 columns = 1;
2416 break;
2417 case GLSL_TYPE_INT:
2418 format =
2419 (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
2420 columns = 1;
2421 break;
2422
2423 case GLSL_TYPE_DOUBLE:
2424 if (storage->type->vector_elements > 2)
2425 dmul *= 2;
2426 /* fallthrough */
2427 case GLSL_TYPE_FLOAT:
2428 format = uniform_native;
2429 columns = storage->type->matrix_columns;
2430 break;
2431 case GLSL_TYPE_BOOL:
2432 format = uniform_native;
2433 columns = 1;
2434 break;
2435 case GLSL_TYPE_SAMPLER:
2436 case GLSL_TYPE_IMAGE:
2437 case GLSL_TYPE_SUBROUTINE:
2438 format = uniform_native;
2439 columns = 1;
2440 break;
2441 case GLSL_TYPE_ATOMIC_UINT:
2442 case GLSL_TYPE_ARRAY:
2443 case GLSL_TYPE_VOID:
2444 case GLSL_TYPE_STRUCT:
2445 case GLSL_TYPE_ERROR:
2446 case GLSL_TYPE_INTERFACE:
2447 case GLSL_TYPE_FUNCTION:
2448 assert(!"Should not get here.");
2449 break;
2450 }
2451
2452 _mesa_uniform_attach_driver_storage(storage,
2453 dmul * columns,
2454 dmul,
2455 format,
2456 &params->ParameterValues[i]);
2457
2458 /* After attaching the driver's storage to the uniform, propagate any
2459 * data from the linker's backing store. This will cause values from
2460 * initializers in the source code to be copied over.
2461 */
2462 _mesa_propagate_uniforms_to_driver_storage(storage,
2463 0,
2464 MAX2(1, storage->array_elements));
2465
2466 last_location = location;
2467 }
2468 }
2469 }
2470
2471 /*
2472 * On a basic block basis, tracks available PROGRAM_TEMPORARY register
2473 * channels for copy propagation and updates following instructions to
2474 * use the original versions.
2475 *
2476 * The ir_to_mesa_visitor lazily produces code assuming that this pass
2477 * will occur. As an example, a TXP production before this pass:
2478 *
2479 * 0: MOV TEMP[1], INPUT[4].xyyy;
2480 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2481 * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
2482 *
2483 * and after:
2484 *
2485 * 0: MOV TEMP[1], INPUT[4].xyyy;
2486 * 1: MOV TEMP[1].w, INPUT[4].wwww;
2487 * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
2488 *
2489 * which allows for dead code elimination on TEMP[1]'s writes.
2490 */
2491 void
2492 ir_to_mesa_visitor::copy_propagate(void)
2493 {
2494 ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
2495 ir_to_mesa_instruction *,
2496 this->next_temp * 4);
2497 int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
2498 int level = 0;
2499
2500 foreach_in_list(ir_to_mesa_instruction, inst, &this->instructions) {
2501 assert(inst->dst.file != PROGRAM_TEMPORARY
2502 || inst->dst.index < this->next_temp);
2503
2504 /* First, do any copy propagation possible into the src regs. */
2505 for (int r = 0; r < 3; r++) {
2506 ir_to_mesa_instruction *first = NULL;
2507 bool good = true;
2508 int acp_base = inst->src[r].index * 4;
2509
2510 if (inst->src[r].file != PROGRAM_TEMPORARY ||
2511 inst->src[r].reladdr)
2512 continue;
2513
2514 /* See if we can find entries in the ACP consisting of MOVs
2515 * from the same src register for all the swizzled channels
2516 * of this src register reference.
2517 */
2518 for (int i = 0; i < 4; i++) {
2519 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2520 ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
2521
2522 if (!copy_chan) {
2523 good = false;
2524 break;
2525 }
2526
2527 assert(acp_level[acp_base + src_chan] <= level);
2528
2529 if (!first) {
2530 first = copy_chan;
2531 } else {
2532 if (first->src[0].file != copy_chan->src[0].file ||
2533 first->src[0].index != copy_chan->src[0].index) {
2534 good = false;
2535 break;
2536 }
2537 }
2538 }
2539
2540 if (good) {
2541 /* We've now validated that we can copy-propagate to
2542 * replace this src register reference. Do it.
2543 */
2544 inst->src[r].file = first->src[0].file;
2545 inst->src[r].index = first->src[0].index;
2546
2547 int swizzle = 0;
2548 for (int i = 0; i < 4; i++) {
2549 int src_chan = GET_SWZ(inst->src[r].swizzle, i);
2550 ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
2551 swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
2552 (3 * i));
2553 }
2554 inst->src[r].swizzle = swizzle;
2555 }
2556 }
2557
2558 switch (inst->op) {
2559 case OPCODE_BGNLOOP:
2560 case OPCODE_ENDLOOP:
2561 /* End of a basic block, clear the ACP entirely. */
2562 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2563 break;
2564
2565 case OPCODE_IF:
2566 ++level;
2567 break;
2568
2569 case OPCODE_ENDIF:
2570 case OPCODE_ELSE:
2571 /* Clear all channels written inside the block from the ACP, but
2572 * leaving those that were not touched.
2573 */
2574 for (int r = 0; r < this->next_temp; r++) {
2575 for (int c = 0; c < 4; c++) {
2576 if (!acp[4 * r + c])
2577 continue;
2578
2579 if (acp_level[4 * r + c] >= level)
2580 acp[4 * r + c] = NULL;
2581 }
2582 }
2583 if (inst->op == OPCODE_ENDIF)
2584 --level;
2585 break;
2586
2587 default:
2588 /* Continuing the block, clear any written channels from
2589 * the ACP.
2590 */
2591 if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
2592 /* Any temporary might be written, so no copy propagation
2593 * across this instruction.
2594 */
2595 memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
2596 } else if (inst->dst.file == PROGRAM_OUTPUT &&
2597 inst->dst.reladdr) {
2598 /* Any output might be written, so no copy propagation
2599 * from outputs across this instruction.
2600 */
2601 for (int r = 0; r < this->next_temp; r++) {
2602 for (int c = 0; c < 4; c++) {
2603 if (!acp[4 * r + c])
2604 continue;
2605
2606 if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
2607 acp[4 * r + c] = NULL;
2608 }
2609 }
2610 } else if (inst->dst.file == PROGRAM_TEMPORARY ||
2611 inst->dst.file == PROGRAM_OUTPUT) {
2612 /* Clear where it's used as dst. */
2613 if (inst->dst.file == PROGRAM_TEMPORARY) {
2614 for (int c = 0; c < 4; c++) {
2615 if (inst->dst.writemask & (1 << c)) {
2616 acp[4 * inst->dst.index + c] = NULL;
2617 }
2618 }
2619 }
2620
2621 /* Clear where it's used as src. */
2622 for (int r = 0; r < this->next_temp; r++) {
2623 for (int c = 0; c < 4; c++) {
2624 if (!acp[4 * r + c])
2625 continue;
2626
2627 int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
2628
2629 if (acp[4 * r + c]->src[0].file == inst->dst.file &&
2630 acp[4 * r + c]->src[0].index == inst->dst.index &&
2631 inst->dst.writemask & (1 << src_chan))
2632 {
2633 acp[4 * r + c] = NULL;
2634 }
2635 }
2636 }
2637 }
2638 break;
2639 }
2640
2641 /* If this is a copy, add it to the ACP. */
2642 if (inst->op == OPCODE_MOV &&
2643 inst->dst.file == PROGRAM_TEMPORARY &&
2644 !(inst->dst.file == inst->src[0].file &&
2645 inst->dst.index == inst->src[0].index) &&
2646 !inst->dst.reladdr &&
2647 !inst->saturate &&
2648 !inst->src[0].reladdr &&
2649 !inst->src[0].negate) {
2650 for (int i = 0; i < 4; i++) {
2651 if (inst->dst.writemask & (1 << i)) {
2652 acp[4 * inst->dst.index + i] = inst;
2653 acp_level[4 * inst->dst.index + i] = level;
2654 }
2655 }
2656 }
2657 }
2658
2659 ralloc_free(acp_level);
2660 ralloc_free(acp);
2661 }
2662
2663
2664 /**
2665 * Convert a shader's GLSL IR into a Mesa gl_program.
2666 */
2667 static struct gl_program *
2668 get_mesa_program(struct gl_context *ctx,
2669 struct gl_shader_program *shader_program,
2670 struct gl_shader *shader)
2671 {
2672 ir_to_mesa_visitor v;
2673 struct prog_instruction *mesa_instructions, *mesa_inst;
2674 ir_instruction **mesa_instruction_annotation;
2675 int i;
2676 struct gl_program *prog;
2677 GLenum target = _mesa_shader_stage_to_program(shader->Stage);
2678 const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
2679 struct gl_shader_compiler_options *options =
2680 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2681
2682 validate_ir_tree(shader->ir);
2683
2684 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
2685 if (!prog)
2686 return NULL;
2687 prog->Parameters = _mesa_new_parameter_list();
2688 v.ctx = ctx;
2689 v.prog = prog;
2690 v.shader_program = shader_program;
2691 v.options = options;
2692
2693 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
2694 prog->Parameters);
2695
2696 /* Emit Mesa IR for main(). */
2697 visit_exec_list(shader->ir, &v);
2698 v.emit(NULL, OPCODE_END);
2699
2700 prog->NumTemporaries = v.next_temp;
2701
2702 unsigned num_instructions = v.instructions.length();
2703
2704 mesa_instructions =
2705 (struct prog_instruction *)calloc(num_instructions,
2706 sizeof(*mesa_instructions));
2707 mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
2708 num_instructions);
2709
2710 v.copy_propagate();
2711
2712 /* Convert ir_mesa_instructions into prog_instructions.
2713 */
2714 mesa_inst = mesa_instructions;
2715 i = 0;
2716 foreach_in_list(const ir_to_mesa_instruction, inst, &v.instructions) {
2717 mesa_inst->Opcode = inst->op;
2718 mesa_inst->CondUpdate = inst->cond_update;
2719 if (inst->saturate)
2720 mesa_inst->Saturate = GL_TRUE;
2721 mesa_inst->DstReg.File = inst->dst.file;
2722 mesa_inst->DstReg.Index = inst->dst.index;
2723 mesa_inst->DstReg.CondMask = inst->dst.cond_mask;
2724 mesa_inst->DstReg.WriteMask = inst->dst.writemask;
2725 mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL;
2726 mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]);
2727 mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]);
2728 mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]);
2729 mesa_inst->TexSrcUnit = inst->sampler;
2730 mesa_inst->TexSrcTarget = inst->tex_target;
2731 mesa_inst->TexShadow = inst->tex_shadow;
2732 mesa_instruction_annotation[i] = inst->ir;
2733
2734 /* Set IndirectRegisterFiles. */
2735 if (mesa_inst->DstReg.RelAddr)
2736 prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
2737
2738 /* Update program's bitmask of indirectly accessed register files */
2739 for (unsigned src = 0; src < 3; src++)
2740 if (mesa_inst->SrcReg[src].RelAddr)
2741 prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
2742
2743 switch (mesa_inst->Opcode) {
2744 case OPCODE_IF:
2745 if (options->MaxIfDepth == 0) {
2746 linker_warning(shader_program,
2747 "Couldn't flatten if-statement. "
2748 "This will likely result in software "
2749 "rasterization.\n");
2750 }
2751 break;
2752 case OPCODE_BGNLOOP:
2753 if (options->EmitNoLoops) {
2754 linker_warning(shader_program,
2755 "Couldn't unroll loop. "
2756 "This will likely result in software "
2757 "rasterization.\n");
2758 }
2759 break;
2760 case OPCODE_CONT:
2761 if (options->EmitNoCont) {
2762 linker_warning(shader_program,
2763 "Couldn't lower continue-statement. "
2764 "This will likely result in software "
2765 "rasterization.\n");
2766 }
2767 break;
2768 case OPCODE_ARL:
2769 prog->NumAddressRegs = 1;
2770 break;
2771 default:
2772 break;
2773 }
2774
2775 mesa_inst++;
2776 i++;
2777
2778 if (!shader_program->LinkStatus)
2779 break;
2780 }
2781
2782 if (!shader_program->LinkStatus) {
2783 goto fail_exit;
2784 }
2785
2786 set_branchtargets(&v, mesa_instructions, num_instructions);
2787
2788 if (ctx->_Shader->Flags & GLSL_DUMP) {
2789 fprintf(stderr, "\n");
2790 fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
2791 shader_program->Name);
2792 _mesa_print_ir(stderr, shader->ir, NULL);
2793 fprintf(stderr, "\n");
2794 fprintf(stderr, "\n");
2795 fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
2796 shader_program->Name);
2797 print_program(mesa_instructions, mesa_instruction_annotation,
2798 num_instructions);
2799 fflush(stderr);
2800 }
2801
2802 prog->Instructions = mesa_instructions;
2803 prog->NumInstructions = num_instructions;
2804
2805 /* Setting this to NULL prevents a possible double free in the fail_exit
2806 * path (far below).
2807 */
2808 mesa_instructions = NULL;
2809
2810 do_set_program_inouts(shader->ir, prog, shader->Stage);
2811
2812 prog->SamplersUsed = shader->active_samplers;
2813 prog->ShadowSamplers = shader->shadow_samplers;
2814 _mesa_update_shader_textures_used(shader_program, prog);
2815
2816 /* Set the gl_FragDepth layout. */
2817 if (target == GL_FRAGMENT_PROGRAM_ARB) {
2818 struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
2819 fp->FragDepthLayout = shader_program->FragDepthLayout;
2820 }
2821
2822 _mesa_reference_program(ctx, &shader->Program, prog);
2823
2824 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) {
2825 _mesa_optimize_program(ctx, prog);
2826 }
2827
2828 /* This has to be done last. Any operation that can cause
2829 * prog->ParameterValues to get reallocated (e.g., anything that adds a
2830 * program constant) has to happen before creating this linkage.
2831 */
2832 _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
2833 if (!shader_program->LinkStatus) {
2834 goto fail_exit;
2835 }
2836
2837 return prog;
2838
2839 fail_exit:
2840 free(mesa_instructions);
2841 _mesa_reference_program(ctx, &shader->Program, NULL);
2842 return NULL;
2843 }
2844
2845 extern "C" {
2846
2847 /**
2848 * Link a shader.
2849 * Called via ctx->Driver.LinkShader()
2850 * This actually involves converting GLSL IR into Mesa gl_programs with
2851 * code lowering and other optimizations.
2852 */
2853 GLboolean
2854 _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
2855 {
2856 assert(prog->LinkStatus);
2857
2858 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2859 if (prog->_LinkedShaders[i] == NULL)
2860 continue;
2861
2862 bool progress;
2863 exec_list *ir = prog->_LinkedShaders[i]->ir;
2864 const struct gl_shader_compiler_options *options =
2865 &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
2866
2867 do {
2868 progress = false;
2869
2870 /* Lowering */
2871 do_mat_op_to_vec(ir);
2872 lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
2873 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
2874 | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
2875
2876 progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
2877
2878 progress = do_common_optimization(ir, true, true,
2879 options, ctx->Const.NativeIntegers)
2880 || progress;
2881
2882 progress = lower_quadop_vector(ir, true) || progress;
2883
2884 if (options->MaxIfDepth == 0)
2885 progress = lower_discard(ir) || progress;
2886
2887 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
2888
2889 if (options->EmitNoNoise)
2890 progress = lower_noise(ir) || progress;
2891
2892 /* If there are forms of indirect addressing that the driver
2893 * cannot handle, perform the lowering pass.
2894 */
2895 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
2896 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
2897 progress =
2898 lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
2899 options->EmitNoIndirectInput,
2900 options->EmitNoIndirectOutput,
2901 options->EmitNoIndirectTemp,
2902 options->EmitNoIndirectUniform)
2903 || progress;
2904
2905 progress = do_vec_index_to_cond_assign(ir) || progress;
2906 progress = lower_vector_insert(ir, true) || progress;
2907 } while (progress);
2908
2909 validate_ir_tree(ir);
2910 }
2911
2912 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2913 struct gl_program *linked_prog;
2914
2915 if (prog->_LinkedShaders[i] == NULL)
2916 continue;
2917
2918 linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
2919
2920 if (linked_prog) {
2921 _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog);
2922
2923 _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
2924 linked_prog);
2925 if (!ctx->Driver.ProgramStringNotify(ctx,
2926 _mesa_shader_stage_to_program(i),
2927 linked_prog)) {
2928 return GL_FALSE;
2929 }
2930 }
2931
2932 _mesa_reference_program(ctx, &linked_prog, NULL);
2933 }
2934
2935 return prog->LinkStatus;
2936 }
2937
2938 /**
2939 * Link a GLSL shader program. Called via glLinkProgram().
2940 */
2941 void
2942 _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
2943 {
2944 unsigned int i;
2945
2946 _mesa_clear_shader_program_data(prog);
2947
2948 prog->LinkStatus = GL_TRUE;
2949
2950 for (i = 0; i < prog->NumShaders; i++) {
2951 if (!prog->Shaders[i]->CompileStatus) {
2952 linker_error(prog, "linking with uncompiled shader");
2953 }
2954 }
2955
2956 if (prog->LinkStatus) {
2957 link_shaders(ctx, prog);
2958 }
2959
2960 if (prog->LinkStatus) {
2961 if (!ctx->Driver.LinkShader(ctx, prog)) {
2962 prog->LinkStatus = GL_FALSE;
2963 } else {
2964 build_program_resource_list(prog);
2965 }
2966 }
2967
2968 if (ctx->_Shader->Flags & GLSL_DUMP) {
2969 if (!prog->LinkStatus) {
2970 fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
2971 }
2972
2973 if (prog->InfoLog && prog->InfoLog[0] != 0) {
2974 fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
2975 fprintf(stderr, "%s\n", prog->InfoLog);
2976 }
2977 }
2978 }
2979
2980 } /* extern "C" */