2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 #include "main/glheader.h"
35 struct gl_shader_program
;
37 void _mesa_glsl_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*prog
);
38 GLboolean
_mesa_ir_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*prog
);
41 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
43 struct gl_linked_shader
*sh
,
44 struct gl_program_parameter_list
47 _mesa_associate_uniform_storage(struct gl_context
*ctx
,
48 struct gl_shader_program
*shader_program
,
49 struct gl_program
*prog
,
50 bool propagate_to_storage
);
56 #endif /* IR_TO_MESA_H */