2 * Mesa 3-D graphics library
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26 * \file prog_parameter.c
27 * Program parameter lists and functions.
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
41 * Look for a float vector in the given parameter list. The float vector
42 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
43 * swizzling to find a match.
44 * \param list the parameter list to search
45 * \param v the float vector to search for
46 * \param vSize number of element in v
47 * \param posOut returns the position of the constant, if found
48 * \param swizzleOut returns a swizzle mask describing location of the
49 * vector elements if found.
50 * \return GL_TRUE if found, GL_FALSE if not found
53 lookup_parameter_constant(const struct gl_program_parameter_list
*list
,
54 const gl_constant_value v
[], GLuint vSize
,
55 GLint
*posOut
, GLuint
*swizzleOut
)
67 for (i
= 0; i
< list
->NumParameters
; i
++) {
68 if (list
->Parameters
[i
].Type
== PROGRAM_CONSTANT
) {
69 unsigned offset
= list
->ParameterValueOffset
[i
];
72 /* swizzle not allowed */
74 for (j
= 0; j
< vSize
; j
++) {
75 if (v
[j
].u
== list
->ParameterValues
[offset
+ j
].u
)
84 /* try matching w/ swizzle */
86 /* look for v[0] anywhere within float[4] value */
88 for (j
= 0; j
< list
->Parameters
[i
].Size
; j
++) {
89 if (list
->ParameterValues
[offset
+ j
].u
== v
[0].u
) {
92 *swizzleOut
= MAKE_SWIZZLE4(j
, j
, j
, j
);
97 else if (vSize
<= list
->Parameters
[i
].Size
) {
98 /* see if we can match this constant (with a swizzle) */
100 GLuint match
= 0, j
, k
;
101 for (j
= 0; j
< vSize
; j
++) {
102 if (v
[j
].u
== list
->ParameterValues
[offset
+ j
].u
) {
107 for (k
= 0; k
< list
->Parameters
[i
].Size
; k
++) {
108 if (v
[j
].u
== list
->ParameterValues
[offset
+ k
].u
) {
116 /* smear last value to remaining positions */
120 if (match
== vSize
) {
122 *swizzleOut
= MAKE_SWIZZLE4(swz
[0], swz
[1], swz
[2], swz
[3]);
135 struct gl_program_parameter_list
*
136 _mesa_new_parameter_list(void)
138 return CALLOC_STRUCT(gl_program_parameter_list
);
142 struct gl_program_parameter_list
*
143 _mesa_new_parameter_list_sized(unsigned size
)
145 struct gl_program_parameter_list
*p
= _mesa_new_parameter_list();
147 if ((p
!= NULL
) && (size
!= 0)) {
151 p
->Parameters
= (struct gl_program_parameter
*)
152 calloc(size
, sizeof(struct gl_program_parameter
));
154 p
->ParameterValueOffset
= (unsigned *) calloc(size
, sizeof(unsigned));
156 p
->ParameterValues
= (gl_constant_value
*)
157 _mesa_align_malloc(size
* 4 *sizeof(gl_constant_value
), 16);
160 if ((p
->Parameters
== NULL
) || (p
->ParameterValues
== NULL
)) {
162 _mesa_align_free(p
->ParameterValues
);
173 * Free a parameter list and all its parameters
176 _mesa_free_parameter_list(struct gl_program_parameter_list
*paramList
)
179 for (i
= 0; i
< paramList
->NumParameters
; i
++) {
180 free((void *)paramList
->Parameters
[i
].Name
);
182 free(paramList
->Parameters
);
183 free(paramList
->ParameterValueOffset
);
184 _mesa_align_free(paramList
->ParameterValues
);
190 * Make sure there are enough unused parameter slots. Reallocate the list
193 * \param paramList where to reserve parameter slots
194 * \param reserve_slots number of slots to reserve
197 _mesa_reserve_parameter_storage(struct gl_program_parameter_list
*paramList
,
198 unsigned reserve_slots
)
200 const GLuint oldNum
= paramList
->NumParameters
;
202 if (oldNum
+ reserve_slots
> paramList
->Size
) {
203 /* Need to grow the parameter list array (alloc some extra) */
204 paramList
->Size
= paramList
->Size
+ 4 * reserve_slots
;
207 paramList
->Parameters
=
208 realloc(paramList
->Parameters
,
209 paramList
->Size
* sizeof(struct gl_program_parameter
));
211 paramList
->ParameterValueOffset
=
212 realloc(paramList
->ParameterValueOffset
,
213 paramList
->Size
* sizeof(unsigned));
215 paramList
->ParameterValues
= (gl_constant_value
*)
216 _mesa_align_realloc(paramList
->ParameterValues
, /* old buf */
217 oldNum
* 4 * sizeof(gl_constant_value
),/* old sz */
218 paramList
->Size
*4*sizeof(gl_constant_value
),/*new*/
225 * Add a new parameter to a parameter list.
226 * Note that parameter values are usually 4-element GLfloat vectors.
227 * When size > 4 we'll allocate a sequential block of parameters to
228 * store all the values (in blocks of 4).
230 * \param paramList the list to add the parameter to
231 * \param type type of parameter, such as
232 * \param name the parameter name, will be duplicated/copied!
233 * \param size number of elements in 'values' vector (1..4, or more)
234 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
235 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
236 * \param state state indexes, or NULL
237 * \return index of new parameter in the list, or -1 if error (out of mem)
240 _mesa_add_parameter(struct gl_program_parameter_list
*paramList
,
241 gl_register_file type
, const char *name
,
242 GLuint size
, GLenum datatype
,
243 const gl_constant_value
*values
,
244 const gl_state_index16 state
[STATE_LENGTH
],
247 assert(0 < size
&& size
<=4);
248 const GLuint oldNum
= paramList
->NumParameters
;
249 unsigned oldValNum
= paramList
->NumParameterValues
;
252 oldValNum
= align(oldValNum
, 4); /* pad start to a vec4 boundary */
253 else if (_mesa_gl_datatype_is_64bit(datatype
))
254 oldValNum
= align(oldValNum
, 2); /* pad start to 64-bit */
256 _mesa_reserve_parameter_storage(paramList
, 1);
258 if (!paramList
->Parameters
|| !paramList
->ParameterValueOffset
||
259 !paramList
->ParameterValues
) {
261 paramList
->NumParameters
= 0;
266 paramList
->NumParameters
= oldNum
+ 1;
268 unsigned pad
= pad_and_align
? align(size
, 4) : size
;
269 paramList
->NumParameterValues
= oldValNum
+ pad
;
271 memset(¶mList
->Parameters
[oldNum
], 0,
272 sizeof(struct gl_program_parameter
));
274 struct gl_program_parameter
*p
= paramList
->Parameters
+ oldNum
;
275 p
->Name
= strdup(name
? name
: "");
278 p
->Padded
= pad_and_align
;
279 p
->DataType
= datatype
;
281 paramList
->ParameterValueOffset
[oldNum
] = oldValNum
;
284 COPY_4V(paramList
->ParameterValues
+ oldValNum
, values
);
286 /* copy 1, 2 or 3 values */
289 for (j
= 0; j
< size
; j
++) {
290 paramList
->ParameterValues
[oldValNum
+ j
].f
= values
[j
].f
;
293 /* Zero out padding (if any) to avoid valgrind errors */
294 for (; j
< pad
; j
++) {
295 paramList
->ParameterValues
[oldValNum
+ j
].f
= 0;
299 for (unsigned j
= 0; j
< 4; j
++) {
300 paramList
->ParameterValues
[oldValNum
+ j
].f
= 0;
305 for (unsigned i
= 0; i
< STATE_LENGTH
; i
++)
306 paramList
->Parameters
[oldNum
].StateIndexes
[i
] = state
[i
];
309 return (GLint
) oldNum
;
314 * Add a new unnamed constant to the parameter list. This will be used
315 * when a fragment/vertex program contains something like this:
316 * MOV r, { 0, 1, 2, 3 };
317 * If swizzleOut is non-null we'll search the parameter list for an
318 * existing instance of the constant which matches with a swizzle.
320 * \param paramList the parameter list
321 * \param values four float values
322 * \param swizzleOut returns swizzle mask for accessing the constant
323 * \return index/position of the new parameter in the parameter list.
326 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list
*paramList
,
327 const gl_constant_value values
[4], GLuint size
,
328 GLenum datatype
, GLuint
*swizzleOut
)
335 lookup_parameter_constant(paramList
, values
, size
, &pos
, swizzleOut
)) {
339 /* Look for empty space in an already unnamed constant parameter
340 * to add this constant. This will only work for single-element
341 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
343 if (size
== 1 && swizzleOut
) {
344 for (pos
= 0; pos
< (GLint
) paramList
->NumParameters
; pos
++) {
345 struct gl_program_parameter
*p
= paramList
->Parameters
+ pos
;
346 unsigned offset
= paramList
->ParameterValueOffset
[pos
];
347 if (p
->Type
== PROGRAM_CONSTANT
&& p
->Size
+ size
<= 4) {
349 gl_constant_value
*pVal
= paramList
->ParameterValues
+ offset
;
350 GLuint swz
= p
->Size
; /* 1, 2 or 3 for Y, Z, W */
351 pVal
[p
->Size
] = values
[0];
353 *swizzleOut
= MAKE_SWIZZLE4(swz
, swz
, swz
, swz
);
359 /* add a new parameter to store this constant */
360 pos
= _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, NULL
,
361 size
, datatype
, values
, NULL
, true);
362 if (pos
>= 0 && swizzleOut
) {
364 *swizzleOut
= SWIZZLE_XXXX
;
366 *swizzleOut
= SWIZZLE_NOOP
;
372 _mesa_add_sized_state_reference(struct gl_program_parameter_list
*paramList
,
373 const gl_state_index16 stateTokens
[STATE_LENGTH
],
374 const unsigned size
, bool pad_and_align
)
379 /* Check if the state reference is already in the list */
380 for (index
= 0; index
< (GLint
) paramList
->NumParameters
; index
++) {
381 if (!memcmp(paramList
->Parameters
[index
].StateIndexes
,
383 sizeof(paramList
->Parameters
[index
].StateIndexes
))) {
388 name
= _mesa_program_state_string(stateTokens
);
389 index
= _mesa_add_parameter(paramList
, PROGRAM_STATE_VAR
, name
,
390 size
, GL_NONE
, NULL
, stateTokens
,
392 paramList
->StateFlags
|= _mesa_program_state_flags(stateTokens
);
394 /* free name string here since we duplicated it in add_parameter() */
402 * Add a new state reference to the parameter list.
403 * This will be used when the program contains something like this:
404 * PARAM ambient = state.material.front.ambient;
406 * \param paramList the parameter list
407 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
408 * \return index of the new parameter.
411 _mesa_add_state_reference(struct gl_program_parameter_list
*paramList
,
412 const gl_state_index16 stateTokens
[STATE_LENGTH
])
414 return _mesa_add_sized_state_reference(paramList
, stateTokens
, 4, true);