mesa: rework ParameterList to allow packing
[mesa.git] / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 /**
41 * Look for a float vector in the given parameter list. The float vector
42 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
43 * swizzling to find a match.
44 * \param list the parameter list to search
45 * \param v the float vector to search for
46 * \param vSize number of element in v
47 * \param posOut returns the position of the constant, if found
48 * \param swizzleOut returns a swizzle mask describing location of the
49 * vector elements if found.
50 * \return GL_TRUE if found, GL_FALSE if not found
51 */
52 static GLboolean
53 lookup_parameter_constant(const struct gl_program_parameter_list *list,
54 const gl_constant_value v[], GLuint vSize,
55 GLint *posOut, GLuint *swizzleOut)
56 {
57 GLuint i;
58
59 assert(vSize >= 1);
60 assert(vSize <= 4);
61
62 if (!list) {
63 *posOut = -1;
64 return GL_FALSE;
65 }
66
67 for (i = 0; i < list->NumParameters; i++) {
68 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
69 unsigned offset = list->ParameterValueOffset[i];
70
71 if (!swizzleOut) {
72 /* swizzle not allowed */
73 GLuint j, match = 0;
74 for (j = 0; j < vSize; j++) {
75 if (v[j].u == list->ParameterValues[offset + j].u)
76 match++;
77 }
78 if (match == vSize) {
79 *posOut = i;
80 return GL_TRUE;
81 }
82 }
83 else {
84 /* try matching w/ swizzle */
85 if (vSize == 1) {
86 /* look for v[0] anywhere within float[4] value */
87 GLuint j;
88 for (j = 0; j < list->Parameters[i].Size; j++) {
89 if (list->ParameterValues[offset + j].u == v[0].u) {
90 /* found it */
91 *posOut = i;
92 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
93 return GL_TRUE;
94 }
95 }
96 }
97 else if (vSize <= list->Parameters[i].Size) {
98 /* see if we can match this constant (with a swizzle) */
99 GLuint swz[4];
100 GLuint match = 0, j, k;
101 for (j = 0; j < vSize; j++) {
102 if (v[j].u == list->ParameterValues[offset + j].u) {
103 swz[j] = j;
104 match++;
105 }
106 else {
107 for (k = 0; k < list->Parameters[i].Size; k++) {
108 if (v[j].u == list->ParameterValues[offset + k].u) {
109 swz[j] = k;
110 match++;
111 break;
112 }
113 }
114 }
115 }
116 /* smear last value to remaining positions */
117 for (; j < 4; j++)
118 swz[j] = swz[j-1];
119
120 if (match == vSize) {
121 *posOut = i;
122 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
123 return GL_TRUE;
124 }
125 }
126 }
127 }
128 }
129
130 *posOut = -1;
131 return GL_FALSE;
132 }
133
134
135 struct gl_program_parameter_list *
136 _mesa_new_parameter_list(void)
137 {
138 return CALLOC_STRUCT(gl_program_parameter_list);
139 }
140
141
142 struct gl_program_parameter_list *
143 _mesa_new_parameter_list_sized(unsigned size)
144 {
145 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
146
147 if ((p != NULL) && (size != 0)) {
148 p->Size = size;
149
150 /* alloc arrays */
151 p->Parameters = (struct gl_program_parameter *)
152 calloc(size, sizeof(struct gl_program_parameter));
153
154 p->ParameterValueOffset = (unsigned *) calloc(size, sizeof(unsigned));
155
156 p->ParameterValues = (gl_constant_value *)
157 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
158
159
160 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
161 free(p->Parameters);
162 _mesa_align_free(p->ParameterValues);
163 free(p);
164 p = NULL;
165 }
166 }
167
168 return p;
169 }
170
171
172 /**
173 * Free a parameter list and all its parameters
174 */
175 void
176 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
177 {
178 GLuint i;
179 for (i = 0; i < paramList->NumParameters; i++) {
180 free((void *)paramList->Parameters[i].Name);
181 }
182 free(paramList->Parameters);
183 _mesa_align_free(paramList->ParameterValues);
184 free(paramList);
185 }
186
187
188 /**
189 * Make sure there are enough unused parameter slots. Reallocate the list
190 * if needed.
191 *
192 * \param paramList where to reserve parameter slots
193 * \param reserve_slots number of slots to reserve
194 */
195 void
196 _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
197 unsigned reserve_slots)
198 {
199 const GLuint oldNum = paramList->NumParameters;
200
201 if (oldNum + reserve_slots > paramList->Size) {
202 /* Need to grow the parameter list array (alloc some extra) */
203 paramList->Size = paramList->Size + 4 * reserve_slots;
204
205 /* realloc arrays */
206 paramList->Parameters =
207 realloc(paramList->Parameters,
208 paramList->Size * sizeof(struct gl_program_parameter));
209
210 paramList->ParameterValueOffset =
211 realloc(paramList->ParameterValueOffset,
212 paramList->Size * sizeof(unsigned));
213
214 paramList->ParameterValues = (gl_constant_value *)
215 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
216 oldNum * 4 * sizeof(gl_constant_value),/* old sz */
217 paramList->Size*4*sizeof(gl_constant_value),/*new*/
218 16);
219 }
220 }
221
222
223 /**
224 * Add a new parameter to a parameter list.
225 * Note that parameter values are usually 4-element GLfloat vectors.
226 * When size > 4 we'll allocate a sequential block of parameters to
227 * store all the values (in blocks of 4).
228 *
229 * \param paramList the list to add the parameter to
230 * \param type type of parameter, such as
231 * \param name the parameter name, will be duplicated/copied!
232 * \param size number of elements in 'values' vector (1..4, or more)
233 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
234 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
235 * \param state state indexes, or NULL
236 * \return index of new parameter in the list, or -1 if error (out of mem)
237 */
238 GLint
239 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
240 gl_register_file type, const char *name,
241 GLuint size, GLenum datatype,
242 const gl_constant_value *values,
243 const gl_state_index16 state[STATE_LENGTH],
244 bool pad_and_align)
245 {
246 assert(0 < size && size <=4);
247 const GLuint oldNum = paramList->NumParameters;
248 unsigned oldValNum = pad_and_align ?
249 align(paramList->NumParameterValues, 4) : paramList->NumParameterValues;
250
251 _mesa_reserve_parameter_storage(paramList, 1);
252
253 if (!paramList->Parameters || !paramList->ParameterValueOffset ||
254 !paramList->ParameterValues) {
255 /* out of memory */
256 paramList->NumParameters = 0;
257 paramList->Size = 0;
258 return -1;
259 }
260
261 paramList->NumParameters = oldNum + 1;
262
263 unsigned pad = pad_and_align ? align(size, 4) : size;
264 paramList->NumParameterValues = oldValNum + pad;
265
266 memset(&paramList->Parameters[oldNum], 0,
267 sizeof(struct gl_program_parameter));
268
269 struct gl_program_parameter *p = paramList->Parameters + oldNum;
270 p->Name = strdup(name ? name : "");
271 p->Type = type;
272 p->Size = size;
273 p->DataType = datatype;
274
275 paramList->ParameterValueOffset[oldNum] = oldValNum;
276 if (values) {
277 if (size >= 4) {
278 COPY_4V(paramList->ParameterValues + oldValNum, values);
279 } else {
280 /* copy 1, 2 or 3 values */
281 assert(size < 4);
282 unsigned j;
283 for (j = 0; j < size; j++) {
284 paramList->ParameterValues[oldValNum + j].f = values[j].f;
285 }
286
287 /* Zero out padding (if any) to avoid valgrind errors */
288 for (; j < pad; j++) {
289 paramList->ParameterValues[oldValNum + j].f = 0;
290 }
291 }
292 } else {
293 for (unsigned j = 0; j < 4; j++) {
294 paramList->ParameterValues[oldValNum + j].f = 0;
295 }
296 }
297
298 if (state) {
299 for (unsigned i = 0; i < STATE_LENGTH; i++)
300 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
301 }
302
303 return (GLint) oldNum;
304 }
305
306
307 /**
308 * Add a new unnamed constant to the parameter list. This will be used
309 * when a fragment/vertex program contains something like this:
310 * MOV r, { 0, 1, 2, 3 };
311 * If swizzleOut is non-null we'll search the parameter list for an
312 * existing instance of the constant which matches with a swizzle.
313 *
314 * \param paramList the parameter list
315 * \param values four float values
316 * \param swizzleOut returns swizzle mask for accessing the constant
317 * \return index/position of the new parameter in the parameter list.
318 */
319 GLint
320 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
321 const gl_constant_value values[4], GLuint size,
322 GLenum datatype, GLuint *swizzleOut)
323 {
324 GLint pos;
325 assert(size >= 1);
326 assert(size <= 4);
327
328 if (swizzleOut &&
329 lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
330 return pos;
331 }
332
333 /* Look for empty space in an already unnamed constant parameter
334 * to add this constant. This will only work for single-element
335 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
336 */
337 if (size == 1 && swizzleOut) {
338 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
339 struct gl_program_parameter *p = paramList->Parameters + pos;
340 unsigned offset = paramList->ParameterValueOffset[pos];
341 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
342 /* ok, found room */
343 gl_constant_value *pVal = paramList->ParameterValues + offset;
344 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
345 pVal[p->Size] = values[0];
346 p->Size++;
347 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
348 return pos;
349 }
350 }
351 }
352
353 /* add a new parameter to store this constant */
354 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
355 size, datatype, values, NULL, true);
356 if (pos >= 0 && swizzleOut) {
357 if (size == 1)
358 *swizzleOut = SWIZZLE_XXXX;
359 else
360 *swizzleOut = SWIZZLE_NOOP;
361 }
362 return pos;
363 }
364
365
366 /**
367 * Add a new state reference to the parameter list.
368 * This will be used when the program contains something like this:
369 * PARAM ambient = state.material.front.ambient;
370 *
371 * \param paramList the parameter list
372 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
373 * \return index of the new parameter.
374 */
375 GLint
376 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
377 const gl_state_index16 stateTokens[STATE_LENGTH])
378 {
379 const GLuint size = 4; /* XXX fix */
380 char *name;
381 GLint index;
382
383 /* Check if the state reference is already in the list */
384 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
385 if (!memcmp(paramList->Parameters[index].StateIndexes,
386 stateTokens,
387 sizeof(paramList->Parameters[index].StateIndexes))) {
388 return index;
389 }
390 }
391
392 name = _mesa_program_state_string(stateTokens);
393 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
394 size, GL_NONE, NULL, stateTokens, true);
395 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
396
397 /* free name string here since we duplicated it in add_parameter() */
398 free(name);
399
400 return index;
401 }