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[mesa.git] / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (gl_constant_value (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 free((void *)paramList->Parameters[i].Name);
84 }
85 free(paramList->Parameters);
86 if (paramList->ParameterValues)
87 _mesa_align_free(paramList->ParameterValues);
88 free(paramList);
89 }
90
91
92 /**
93 * Add a new parameter to a parameter list.
94 * Note that parameter values are usually 4-element GLfloat vectors.
95 * When size > 4 we'll allocate a sequential block of parameters to
96 * store all the values (in blocks of 4).
97 *
98 * \param paramList the list to add the parameter to
99 * \param type type of parameter, such as
100 * \param name the parameter name, will be duplicated/copied!
101 * \param size number of elements in 'values' vector (1..4, or more)
102 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
103 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
104 * \param state state indexes, or NULL
105 * \return index of new parameter in the list, or -1 if error (out of mem)
106 */
107 GLint
108 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
109 gl_register_file type, const char *name,
110 GLuint size, GLenum datatype,
111 const gl_constant_value *values,
112 const gl_state_index state[STATE_LENGTH],
113 GLbitfield flags)
114 {
115 const GLuint oldNum = paramList->NumParameters;
116 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
117
118 assert(size > 0);
119
120 if (oldNum + sz4 > paramList->Size) {
121 /* Need to grow the parameter list array (alloc some extra) */
122 paramList->Size = paramList->Size + 4 * sz4;
123
124 /* realloc arrays */
125 paramList->Parameters = (struct gl_program_parameter *)
126 _mesa_realloc(paramList->Parameters,
127 oldNum * sizeof(struct gl_program_parameter),
128 paramList->Size * sizeof(struct gl_program_parameter));
129
130 paramList->ParameterValues = (gl_constant_value (*)[4])
131 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
132 oldNum * 4 * sizeof(gl_constant_value),/* old sz */
133 paramList->Size*4*sizeof(gl_constant_value),/*new*/
134 16);
135 }
136
137 if (!paramList->Parameters ||
138 !paramList->ParameterValues) {
139 /* out of memory */
140 paramList->NumParameters = 0;
141 paramList->Size = 0;
142 return -1;
143 }
144 else {
145 GLuint i, j;
146
147 paramList->NumParameters = oldNum + sz4;
148
149 memset(&paramList->Parameters[oldNum], 0,
150 sz4 * sizeof(struct gl_program_parameter));
151
152 for (i = 0; i < sz4; i++) {
153 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
154 p->Name = name ? _mesa_strdup(name) : NULL;
155 p->Type = type;
156 p->Size = size;
157 p->DataType = datatype;
158 p->Flags = flags;
159 if (values) {
160 COPY_4V(paramList->ParameterValues[oldNum + i], values);
161 values += 4;
162 p->Initialized = GL_TRUE;
163 }
164 else {
165 /* silence valgrind */
166 for (j = 0; j < 4; j++)
167 paramList->ParameterValues[oldNum + i][j].f = 0;
168 }
169 size -= 4;
170 }
171
172 if (state) {
173 for (i = 0; i < STATE_LENGTH; i++)
174 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
175 }
176
177 return (GLint) oldNum;
178 }
179 }
180
181
182 /**
183 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
184 * \return index of the new entry in the parameter list
185 */
186 GLint
187 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
188 const char *name, const gl_constant_value values[4])
189 {
190 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
191 4, GL_NONE, values, NULL, 0x0);
192
193 }
194
195
196 /**
197 * Add a new named constant to the parameter list.
198 * This will be used when the program contains something like this:
199 * PARAM myVals = { 0, 1, 2, 3 };
200 *
201 * \param paramList the parameter list
202 * \param name the name for the constant
203 * \param values four float values
204 * \return index/position of the new parameter in the parameter list
205 */
206 GLint
207 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
208 const char *name, const gl_constant_value values[4],
209 GLuint size)
210 {
211 /* first check if this is a duplicate constant */
212 GLint pos;
213 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
214 const gl_constant_value *pvals = paramList->ParameterValues[pos];
215 if (pvals[0].u == values[0].u &&
216 pvals[1].u == values[1].u &&
217 pvals[2].u == values[2].u &&
218 pvals[3].u == values[3].u &&
219 strcmp(paramList->Parameters[pos].Name, name) == 0) {
220 /* Same name and value is already in the param list - reuse it */
221 return pos;
222 }
223 }
224 /* not found, add new parameter */
225 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
226 size, GL_NONE, values, NULL, 0x0);
227 }
228
229
230 /**
231 * Add a new unnamed constant to the parameter list. This will be used
232 * when a fragment/vertex program contains something like this:
233 * MOV r, { 0, 1, 2, 3 };
234 * If swizzleOut is non-null we'll search the parameter list for an
235 * existing instance of the constant which matches with a swizzle.
236 *
237 * \param paramList the parameter list
238 * \param values four float values
239 * \param swizzleOut returns swizzle mask for accessing the constant
240 * \return index/position of the new parameter in the parameter list.
241 */
242 GLint
243 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
244 const gl_constant_value values[4], GLuint size,
245 GLenum datatype, GLuint *swizzleOut)
246 {
247 GLint pos;
248 ASSERT(size >= 1);
249 ASSERT(size <= 4);
250
251 if (swizzleOut &&
252 _mesa_lookup_parameter_constant(paramList, values,
253 size, &pos, swizzleOut)) {
254 return pos;
255 }
256
257 /* Look for empty space in an already unnamed constant parameter
258 * to add this constant. This will only work for single-element
259 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
260 */
261 if (size == 1 && swizzleOut) {
262 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
263 struct gl_program_parameter *p = paramList->Parameters + pos;
264 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
265 /* ok, found room */
266 gl_constant_value *pVal = paramList->ParameterValues[pos];
267 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
268 pVal[p->Size] = values[0];
269 p->Size++;
270 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
271 return pos;
272 }
273 }
274 }
275
276 /* add a new parameter to store this constant */
277 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
278 size, datatype, values, NULL, 0x0);
279 if (pos >= 0 && swizzleOut) {
280 if (size == 1)
281 *swizzleOut = SWIZZLE_XXXX;
282 else
283 *swizzleOut = SWIZZLE_NOOP;
284 }
285 return pos;
286 }
287
288 /**
289 * Add a new unnamed constant to the parameter list. This will be used
290 * when a fragment/vertex program contains something like this:
291 * MOV r, { 0, 1, 2, 3 };
292 * If swizzleOut is non-null we'll search the parameter list for an
293 * existing instance of the constant which matches with a swizzle.
294 *
295 * \param paramList the parameter list
296 * \param values four float values
297 * \param swizzleOut returns swizzle mask for accessing the constant
298 * \return index/position of the new parameter in the parameter list.
299 * \sa _mesa_add_typed_unnamed_constant
300 */
301 GLint
302 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
303 const gl_constant_value values[4], GLuint size,
304 GLuint *swizzleOut)
305 {
306 return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
307 swizzleOut);
308 }
309
310 /**
311 * Add parameter representing a varying variable.
312 */
313 GLint
314 _mesa_add_varying(struct gl_program_parameter_list *paramList,
315 const char *name, GLuint size, GLenum datatype,
316 GLbitfield flags)
317 {
318 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
319 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
320 /* already in list */
321 return i;
322 }
323 else {
324 /*assert(size == 4);*/
325 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
326 size, datatype, NULL, NULL, flags);
327 return i;
328 }
329 }
330
331
332 /**
333 * Add parameter representing a vertex program attribute.
334 * \param size size of attribute (in floats), may be -1 if unknown
335 * \param attrib the attribute index, or -1 if unknown
336 */
337 GLint
338 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
339 const char *name, GLint size, GLenum datatype, GLint attrib)
340 {
341 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
342 if (i >= 0) {
343 /* replace */
344 if (attrib < 0)
345 attrib = i;
346 paramList->Parameters[i].StateIndexes[0] = attrib;
347 }
348 else {
349 /* add */
350 gl_state_index state[STATE_LENGTH];
351 state[0] = (gl_state_index) attrib;
352 if (size < 0)
353 size = 4;
354 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
355 size, datatype, NULL, state, 0x0);
356 }
357 return i;
358 }
359
360
361
362 #if 0 /* not used yet */
363 /**
364 * Returns the number of 4-component registers needed to store a piece
365 * of GL state. For matrices this may be as many as 4 registers,
366 * everything else needs
367 * just 1 register.
368 */
369 static GLuint
370 sizeof_state_reference(const GLint *stateTokens)
371 {
372 if (stateTokens[0] == STATE_MATRIX) {
373 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
374 assert(rows >= 1);
375 assert(rows <= 4);
376 return rows;
377 }
378 else {
379 return 1;
380 }
381 }
382 #endif
383
384
385 /**
386 * Add a new state reference to the parameter list.
387 * This will be used when the program contains something like this:
388 * PARAM ambient = state.material.front.ambient;
389 *
390 * \param paramList the parameter list
391 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
392 * \return index of the new parameter.
393 */
394 GLint
395 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
396 const gl_state_index stateTokens[STATE_LENGTH])
397 {
398 const GLuint size = 4; /* XXX fix */
399 char *name;
400 GLint index;
401
402 /* Check if the state reference is already in the list */
403 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
404 if (!memcmp(paramList->Parameters[index].StateIndexes,
405 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
406 return index;
407 }
408 }
409
410 name = _mesa_program_state_string(stateTokens);
411 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
412 size, GL_NONE,
413 NULL, (gl_state_index *) stateTokens, 0x0);
414 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
415
416 /* free name string here since we duplicated it in add_parameter() */
417 free(name);
418
419 return index;
420 }
421
422
423 /**
424 * Lookup a parameter value by name in the given parameter list.
425 * \return pointer to the float[4] values.
426 */
427 gl_constant_value *
428 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
429 GLsizei nameLen, const char *name)
430 {
431 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
432 if (i < 0)
433 return NULL;
434 else
435 return paramList->ParameterValues[i];
436 }
437
438
439 /**
440 * Given a program parameter name, find its position in the list of parameters.
441 * \param paramList the parameter list to search
442 * \param nameLen length of name (in chars).
443 * If length is negative, assume that name is null-terminated.
444 * \param name the name to search for
445 * \return index of parameter in the list.
446 */
447 GLint
448 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
449 GLsizei nameLen, const char *name)
450 {
451 GLint i;
452
453 if (!paramList)
454 return -1;
455
456 if (nameLen == -1) {
457 /* name is null-terminated */
458 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
459 if (paramList->Parameters[i].Name &&
460 strcmp(paramList->Parameters[i].Name, name) == 0)
461 return i;
462 }
463 }
464 else {
465 /* name is not null-terminated, use nameLen */
466 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
467 if (paramList->Parameters[i].Name &&
468 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
469 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
470 return i;
471 }
472 }
473 return -1;
474 }
475
476
477 /**
478 * Look for a float vector in the given parameter list. The float vector
479 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
480 * swizzling to find a match.
481 * \param list the parameter list to search
482 * \param v the float vector to search for
483 * \param vSize number of element in v
484 * \param posOut returns the position of the constant, if found
485 * \param swizzleOut returns a swizzle mask describing location of the
486 * vector elements if found.
487 * \return GL_TRUE if found, GL_FALSE if not found
488 */
489 GLboolean
490 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
491 const gl_constant_value v[], GLuint vSize,
492 GLint *posOut, GLuint *swizzleOut)
493 {
494 GLuint i;
495
496 assert(vSize >= 1);
497 assert(vSize <= 4);
498
499 if (!list) {
500 *posOut = -1;
501 return GL_FALSE;
502 }
503
504 for (i = 0; i < list->NumParameters; i++) {
505 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
506 if (!swizzleOut) {
507 /* swizzle not allowed */
508 GLuint j, match = 0;
509 for (j = 0; j < vSize; j++) {
510 if (v[j].u == list->ParameterValues[i][j].u)
511 match++;
512 }
513 if (match == vSize) {
514 *posOut = i;
515 return GL_TRUE;
516 }
517 }
518 else {
519 /* try matching w/ swizzle */
520 if (vSize == 1) {
521 /* look for v[0] anywhere within float[4] value */
522 GLuint j;
523 for (j = 0; j < list->Parameters[i].Size; j++) {
524 if (list->ParameterValues[i][j].u == v[0].u) {
525 /* found it */
526 *posOut = i;
527 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
528 return GL_TRUE;
529 }
530 }
531 }
532 else if (vSize <= list->Parameters[i].Size) {
533 /* see if we can match this constant (with a swizzle) */
534 GLuint swz[4];
535 GLuint match = 0, j, k;
536 for (j = 0; j < vSize; j++) {
537 if (v[j].u == list->ParameterValues[i][j].u) {
538 swz[j] = j;
539 match++;
540 }
541 else {
542 for (k = 0; k < list->Parameters[i].Size; k++) {
543 if (v[j].u == list->ParameterValues[i][k].u) {
544 swz[j] = k;
545 match++;
546 break;
547 }
548 }
549 }
550 }
551 /* smear last value to remaining positions */
552 for (; j < 4; j++)
553 swz[j] = swz[j-1];
554
555 if (match == vSize) {
556 *posOut = i;
557 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
558 return GL_TRUE;
559 }
560 }
561 }
562 }
563 }
564
565 *posOut = -1;
566 return GL_FALSE;
567 }
568
569
570 struct gl_program_parameter_list *
571 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
572 {
573 struct gl_program_parameter_list *clone;
574 GLuint i;
575
576 clone = _mesa_new_parameter_list();
577 if (!clone)
578 return NULL;
579
580 /** Not too efficient, but correct */
581 for (i = 0; i < list->NumParameters; i++) {
582 struct gl_program_parameter *p = list->Parameters + i;
583 struct gl_program_parameter *pCopy;
584 GLuint size = MIN2(p->Size, 4);
585 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
586 list->ParameterValues[i], NULL, 0x0);
587 ASSERT(j >= 0);
588 pCopy = clone->Parameters + j;
589 pCopy->Flags = p->Flags;
590 /* copy state indexes */
591 if (p->Type == PROGRAM_STATE_VAR) {
592 GLint k;
593 for (k = 0; k < STATE_LENGTH; k++) {
594 pCopy->StateIndexes[k] = p->StateIndexes[k];
595 }
596 }
597 else {
598 clone->Parameters[j].Size = p->Size;
599 }
600
601 }
602
603 clone->StateFlags = list->StateFlags;
604
605 return clone;
606 }
607
608
609 /**
610 * Return a new parameter list which is listA + listB.
611 */
612 struct gl_program_parameter_list *
613 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
614 const struct gl_program_parameter_list *listB)
615 {
616 struct gl_program_parameter_list *list;
617
618 if (listA) {
619 list = _mesa_clone_parameter_list(listA);
620 if (list && listB) {
621 GLuint i;
622 for (i = 0; i < listB->NumParameters; i++) {
623 struct gl_program_parameter *param = listB->Parameters + i;
624 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
625 param->DataType,
626 listB->ParameterValues[i],
627 param->StateIndexes,
628 param->Flags);
629 }
630 }
631 }
632 else if (listB) {
633 list = _mesa_clone_parameter_list(listB);
634 }
635 else {
636 list = NULL;
637 }
638 return list;
639 }
640
641
642 /**
643 * Count the number of parameters in the last that match the given type.
644 */
645 GLuint
646 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
647 gl_register_file type)
648 {
649 GLuint i, count = 0;
650 if (list) {
651 for (i = 0; i < list->NumParameters; i++) {
652 if (list->Parameters[i].Type == type)
653 count++;
654 }
655 }
656 return count;
657 }