2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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8 * copy of this software and associated documentation files (the "Software"),
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14 * The above copyright notice and this permission notice shall be included
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17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
40 struct gl_program_parameter_list
*
41 _mesa_new_parameter_list(void)
43 return CALLOC_STRUCT(gl_program_parameter_list
);
47 struct gl_program_parameter_list
*
48 _mesa_new_parameter_list_sized(unsigned size
)
50 struct gl_program_parameter_list
*p
= _mesa_new_parameter_list();
52 if ((p
!= NULL
) && (size
!= 0)) {
56 p
->Parameters
= (struct gl_program_parameter
*)
57 calloc(1, size
* sizeof(struct gl_program_parameter
));
59 p
->ParameterValues
= (gl_constant_value (*)[4])
60 _mesa_align_malloc(size
* 4 *sizeof(gl_constant_value
), 16);
63 if ((p
->Parameters
== NULL
) || (p
->ParameterValues
== NULL
)) {
65 _mesa_align_free(p
->ParameterValues
);
76 * Free a parameter list and all its parameters
79 _mesa_free_parameter_list(struct gl_program_parameter_list
*paramList
)
82 for (i
= 0; i
< paramList
->NumParameters
; i
++) {
83 free((void *)paramList
->Parameters
[i
].Name
);
85 free(paramList
->Parameters
);
86 if (paramList
->ParameterValues
)
87 _mesa_align_free(paramList
->ParameterValues
);
93 * Add a new parameter to a parameter list.
94 * Note that parameter values are usually 4-element GLfloat vectors.
95 * When size > 4 we'll allocate a sequential block of parameters to
96 * store all the values (in blocks of 4).
98 * \param paramList the list to add the parameter to
99 * \param type type of parameter, such as
100 * \param name the parameter name, will be duplicated/copied!
101 * \param size number of elements in 'values' vector (1..4, or more)
102 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
103 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
104 * \param state state indexes, or NULL
105 * \return index of new parameter in the list, or -1 if error (out of mem)
108 _mesa_add_parameter(struct gl_program_parameter_list
*paramList
,
109 gl_register_file type
, const char *name
,
110 GLuint size
, GLenum datatype
,
111 const gl_constant_value
*values
,
112 const gl_state_index state
[STATE_LENGTH
],
115 const GLuint oldNum
= paramList
->NumParameters
;
116 const GLuint sz4
= (size
+ 3) / 4; /* no. of new param slots needed */
120 if (oldNum
+ sz4
> paramList
->Size
) {
121 /* Need to grow the parameter list array (alloc some extra) */
122 paramList
->Size
= paramList
->Size
+ 4 * sz4
;
125 paramList
->Parameters
= (struct gl_program_parameter
*)
126 _mesa_realloc(paramList
->Parameters
,
127 oldNum
* sizeof(struct gl_program_parameter
),
128 paramList
->Size
* sizeof(struct gl_program_parameter
));
130 paramList
->ParameterValues
= (gl_constant_value (*)[4])
131 _mesa_align_realloc(paramList
->ParameterValues
, /* old buf */
132 oldNum
* 4 * sizeof(gl_constant_value
),/* old sz */
133 paramList
->Size
*4*sizeof(gl_constant_value
),/*new*/
137 if (!paramList
->Parameters
||
138 !paramList
->ParameterValues
) {
140 paramList
->NumParameters
= 0;
147 paramList
->NumParameters
= oldNum
+ sz4
;
149 memset(¶mList
->Parameters
[oldNum
], 0,
150 sz4
* sizeof(struct gl_program_parameter
));
152 for (i
= 0; i
< sz4
; i
++) {
153 struct gl_program_parameter
*p
= paramList
->Parameters
+ oldNum
+ i
;
154 p
->Name
= name
? _mesa_strdup(name
) : NULL
;
157 p
->DataType
= datatype
;
160 COPY_4V(paramList
->ParameterValues
[oldNum
+ i
], values
);
162 p
->Initialized
= GL_TRUE
;
165 /* silence valgrind */
166 for (j
= 0; j
< 4; j
++)
167 paramList
->ParameterValues
[oldNum
+ i
][j
].f
= 0;
173 for (i
= 0; i
< STATE_LENGTH
; i
++)
174 paramList
->Parameters
[oldNum
].StateIndexes
[i
] = state
[i
];
177 return (GLint
) oldNum
;
183 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
184 * \return index of the new entry in the parameter list
187 _mesa_add_named_parameter(struct gl_program_parameter_list
*paramList
,
188 const char *name
, const gl_constant_value values
[4])
190 return _mesa_add_parameter(paramList
, PROGRAM_NAMED_PARAM
, name
,
191 4, GL_NONE
, values
, NULL
, 0x0);
197 * Add a new named constant to the parameter list.
198 * This will be used when the program contains something like this:
199 * PARAM myVals = { 0, 1, 2, 3 };
201 * \param paramList the parameter list
202 * \param name the name for the constant
203 * \param values four float values
204 * \return index/position of the new parameter in the parameter list
207 _mesa_add_named_constant(struct gl_program_parameter_list
*paramList
,
208 const char *name
, const gl_constant_value values
[4],
211 /* first check if this is a duplicate constant */
213 for (pos
= 0; pos
< (GLint
)paramList
->NumParameters
; pos
++) {
214 const gl_constant_value
*pvals
= paramList
->ParameterValues
[pos
];
215 if (pvals
[0].u
== values
[0].u
&&
216 pvals
[1].u
== values
[1].u
&&
217 pvals
[2].u
== values
[2].u
&&
218 pvals
[3].u
== values
[3].u
&&
219 strcmp(paramList
->Parameters
[pos
].Name
, name
) == 0) {
220 /* Same name and value is already in the param list - reuse it */
224 /* not found, add new parameter */
225 return _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, name
,
226 size
, GL_NONE
, values
, NULL
, 0x0);
231 * Add a new unnamed constant to the parameter list. This will be used
232 * when a fragment/vertex program contains something like this:
233 * MOV r, { 0, 1, 2, 3 };
234 * If swizzleOut is non-null we'll search the parameter list for an
235 * existing instance of the constant which matches with a swizzle.
237 * \param paramList the parameter list
238 * \param values four float values
239 * \param swizzleOut returns swizzle mask for accessing the constant
240 * \return index/position of the new parameter in the parameter list.
243 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list
*paramList
,
244 const gl_constant_value values
[4], GLuint size
,
245 GLenum datatype
, GLuint
*swizzleOut
)
252 _mesa_lookup_parameter_constant(paramList
, values
,
253 size
, &pos
, swizzleOut
)) {
257 /* Look for empty space in an already unnamed constant parameter
258 * to add this constant. This will only work for single-element
259 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
261 if (size
== 1 && swizzleOut
) {
262 for (pos
= 0; pos
< (GLint
) paramList
->NumParameters
; pos
++) {
263 struct gl_program_parameter
*p
= paramList
->Parameters
+ pos
;
264 if (p
->Type
== PROGRAM_CONSTANT
&& p
->Size
+ size
<= 4) {
266 gl_constant_value
*pVal
= paramList
->ParameterValues
[pos
];
267 GLuint swz
= p
->Size
; /* 1, 2 or 3 for Y, Z, W */
268 pVal
[p
->Size
] = values
[0];
270 *swizzleOut
= MAKE_SWIZZLE4(swz
, swz
, swz
, swz
);
276 /* add a new parameter to store this constant */
277 pos
= _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, NULL
,
278 size
, datatype
, values
, NULL
, 0x0);
279 if (pos
>= 0 && swizzleOut
) {
281 *swizzleOut
= SWIZZLE_XXXX
;
283 *swizzleOut
= SWIZZLE_NOOP
;
289 * Add a new unnamed constant to the parameter list. This will be used
290 * when a fragment/vertex program contains something like this:
291 * MOV r, { 0, 1, 2, 3 };
292 * If swizzleOut is non-null we'll search the parameter list for an
293 * existing instance of the constant which matches with a swizzle.
295 * \param paramList the parameter list
296 * \param values four float values
297 * \param swizzleOut returns swizzle mask for accessing the constant
298 * \return index/position of the new parameter in the parameter list.
299 * \sa _mesa_add_typed_unnamed_constant
302 _mesa_add_unnamed_constant(struct gl_program_parameter_list
*paramList
,
303 const gl_constant_value values
[4], GLuint size
,
306 return _mesa_add_typed_unnamed_constant(paramList
, values
, size
, GL_NONE
,
311 * Add parameter representing a varying variable.
314 _mesa_add_varying(struct gl_program_parameter_list
*paramList
,
315 const char *name
, GLuint size
, GLenum datatype
,
318 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
319 if (i
>= 0 && paramList
->Parameters
[i
].Type
== PROGRAM_VARYING
) {
320 /* already in list */
324 /*assert(size == 4);*/
325 i
= _mesa_add_parameter(paramList
, PROGRAM_VARYING
, name
,
326 size
, datatype
, NULL
, NULL
, flags
);
333 * Add parameter representing a vertex program attribute.
334 * \param size size of attribute (in floats), may be -1 if unknown
335 * \param attrib the attribute index, or -1 if unknown
338 _mesa_add_attribute(struct gl_program_parameter_list
*paramList
,
339 const char *name
, GLint size
, GLenum datatype
, GLint attrib
)
341 GLint i
= _mesa_lookup_parameter_index(paramList
, -1, name
);
346 paramList
->Parameters
[i
].StateIndexes
[0] = attrib
;
350 gl_state_index state
[STATE_LENGTH
];
351 state
[0] = (gl_state_index
) attrib
;
354 i
= _mesa_add_parameter(paramList
, PROGRAM_INPUT
, name
,
355 size
, datatype
, NULL
, state
, 0x0);
362 #if 0 /* not used yet */
364 * Returns the number of 4-component registers needed to store a piece
365 * of GL state. For matrices this may be as many as 4 registers,
366 * everything else needs
370 sizeof_state_reference(const GLint
*stateTokens
)
372 if (stateTokens
[0] == STATE_MATRIX
) {
373 GLuint rows
= stateTokens
[4] - stateTokens
[3] + 1;
386 * Add a new state reference to the parameter list.
387 * This will be used when the program contains something like this:
388 * PARAM ambient = state.material.front.ambient;
390 * \param paramList the parameter list
391 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
392 * \return index of the new parameter.
395 _mesa_add_state_reference(struct gl_program_parameter_list
*paramList
,
396 const gl_state_index stateTokens
[STATE_LENGTH
])
398 const GLuint size
= 4; /* XXX fix */
402 /* Check if the state reference is already in the list */
403 for (index
= 0; index
< (GLint
) paramList
->NumParameters
; index
++) {
404 if (!memcmp(paramList
->Parameters
[index
].StateIndexes
,
405 stateTokens
, STATE_LENGTH
* sizeof(gl_state_index
))) {
410 name
= _mesa_program_state_string(stateTokens
);
411 index
= _mesa_add_parameter(paramList
, PROGRAM_STATE_VAR
, name
,
413 NULL
, (gl_state_index
*) stateTokens
, 0x0);
414 paramList
->StateFlags
|= _mesa_program_state_flags(stateTokens
);
416 /* free name string here since we duplicated it in add_parameter() */
424 * Lookup a parameter value by name in the given parameter list.
425 * \return pointer to the float[4] values.
428 _mesa_lookup_parameter_value(const struct gl_program_parameter_list
*paramList
,
429 GLsizei nameLen
, const char *name
)
431 GLint i
= _mesa_lookup_parameter_index(paramList
, nameLen
, name
);
435 return paramList
->ParameterValues
[i
];
440 * Given a program parameter name, find its position in the list of parameters.
441 * \param paramList the parameter list to search
442 * \param nameLen length of name (in chars).
443 * If length is negative, assume that name is null-terminated.
444 * \param name the name to search for
445 * \return index of parameter in the list.
448 _mesa_lookup_parameter_index(const struct gl_program_parameter_list
*paramList
,
449 GLsizei nameLen
, const char *name
)
457 /* name is null-terminated */
458 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
459 if (paramList
->Parameters
[i
].Name
&&
460 strcmp(paramList
->Parameters
[i
].Name
, name
) == 0)
465 /* name is not null-terminated, use nameLen */
466 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
467 if (paramList
->Parameters
[i
].Name
&&
468 strncmp(paramList
->Parameters
[i
].Name
, name
, nameLen
) == 0
469 && strlen(paramList
->Parameters
[i
].Name
) == (size_t)nameLen
)
478 * Look for a float vector in the given parameter list. The float vector
479 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
480 * swizzling to find a match.
481 * \param list the parameter list to search
482 * \param v the float vector to search for
483 * \param vSize number of element in v
484 * \param posOut returns the position of the constant, if found
485 * \param swizzleOut returns a swizzle mask describing location of the
486 * vector elements if found.
487 * \return GL_TRUE if found, GL_FALSE if not found
490 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list
*list
,
491 const gl_constant_value v
[], GLuint vSize
,
492 GLint
*posOut
, GLuint
*swizzleOut
)
504 for (i
= 0; i
< list
->NumParameters
; i
++) {
505 if (list
->Parameters
[i
].Type
== PROGRAM_CONSTANT
) {
507 /* swizzle not allowed */
509 for (j
= 0; j
< vSize
; j
++) {
510 if (v
[j
].u
== list
->ParameterValues
[i
][j
].u
)
513 if (match
== vSize
) {
519 /* try matching w/ swizzle */
521 /* look for v[0] anywhere within float[4] value */
523 for (j
= 0; j
< list
->Parameters
[i
].Size
; j
++) {
524 if (list
->ParameterValues
[i
][j
].u
== v
[0].u
) {
527 *swizzleOut
= MAKE_SWIZZLE4(j
, j
, j
, j
);
532 else if (vSize
<= list
->Parameters
[i
].Size
) {
533 /* see if we can match this constant (with a swizzle) */
535 GLuint match
= 0, j
, k
;
536 for (j
= 0; j
< vSize
; j
++) {
537 if (v
[j
].u
== list
->ParameterValues
[i
][j
].u
) {
542 for (k
= 0; k
< list
->Parameters
[i
].Size
; k
++) {
543 if (v
[j
].u
== list
->ParameterValues
[i
][k
].u
) {
551 /* smear last value to remaining positions */
555 if (match
== vSize
) {
557 *swizzleOut
= MAKE_SWIZZLE4(swz
[0], swz
[1], swz
[2], swz
[3]);
570 struct gl_program_parameter_list
*
571 _mesa_clone_parameter_list(const struct gl_program_parameter_list
*list
)
573 struct gl_program_parameter_list
*clone
;
576 clone
= _mesa_new_parameter_list();
580 /** Not too efficient, but correct */
581 for (i
= 0; i
< list
->NumParameters
; i
++) {
582 struct gl_program_parameter
*p
= list
->Parameters
+ i
;
583 struct gl_program_parameter
*pCopy
;
584 GLuint size
= MIN2(p
->Size
, 4);
585 GLint j
= _mesa_add_parameter(clone
, p
->Type
, p
->Name
, size
, p
->DataType
,
586 list
->ParameterValues
[i
], NULL
, 0x0);
588 pCopy
= clone
->Parameters
+ j
;
589 pCopy
->Flags
= p
->Flags
;
590 /* copy state indexes */
591 if (p
->Type
== PROGRAM_STATE_VAR
) {
593 for (k
= 0; k
< STATE_LENGTH
; k
++) {
594 pCopy
->StateIndexes
[k
] = p
->StateIndexes
[k
];
598 clone
->Parameters
[j
].Size
= p
->Size
;
603 clone
->StateFlags
= list
->StateFlags
;
610 * Return a new parameter list which is listA + listB.
612 struct gl_program_parameter_list
*
613 _mesa_combine_parameter_lists(const struct gl_program_parameter_list
*listA
,
614 const struct gl_program_parameter_list
*listB
)
616 struct gl_program_parameter_list
*list
;
619 list
= _mesa_clone_parameter_list(listA
);
622 for (i
= 0; i
< listB
->NumParameters
; i
++) {
623 struct gl_program_parameter
*param
= listB
->Parameters
+ i
;
624 _mesa_add_parameter(list
, param
->Type
, param
->Name
, param
->Size
,
626 listB
->ParameterValues
[i
],
633 list
= _mesa_clone_parameter_list(listB
);
643 * Count the number of parameters in the last that match the given type.
646 _mesa_num_parameters_of_type(const struct gl_program_parameter_list
*list
,
647 gl_register_file type
)
651 for (i
= 0; i
< list
->NumParameters
; i
++) {
652 if (list
->Parameters
[i
].Type
== type
)