2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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26 * \file prog_parameter.c
27 * Program parameter lists and functions.
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
40 struct gl_program_parameter_list
*
41 _mesa_new_parameter_list(void)
43 return CALLOC_STRUCT(gl_program_parameter_list
);
47 struct gl_program_parameter_list
*
48 _mesa_new_parameter_list_sized(unsigned size
)
50 struct gl_program_parameter_list
*p
= _mesa_new_parameter_list();
52 if ((p
!= NULL
) && (size
!= 0)) {
56 p
->Parameters
= (struct gl_program_parameter
*)
57 calloc(size
, sizeof(struct gl_program_parameter
));
59 p
->ParameterValues
= (gl_constant_value (*)[4])
60 _mesa_align_malloc(size
* 4 *sizeof(gl_constant_value
), 16);
63 if ((p
->Parameters
== NULL
) || (p
->ParameterValues
== NULL
)) {
65 _mesa_align_free(p
->ParameterValues
);
76 * Free a parameter list and all its parameters
79 _mesa_free_parameter_list(struct gl_program_parameter_list
*paramList
)
82 for (i
= 0; i
< paramList
->NumParameters
; i
++) {
83 free((void *)paramList
->Parameters
[i
].Name
);
85 free(paramList
->Parameters
);
86 _mesa_align_free(paramList
->ParameterValues
);
92 * Add a new parameter to a parameter list.
93 * Note that parameter values are usually 4-element GLfloat vectors.
94 * When size > 4 we'll allocate a sequential block of parameters to
95 * store all the values (in blocks of 4).
97 * \param paramList the list to add the parameter to
98 * \param type type of parameter, such as
99 * \param name the parameter name, will be duplicated/copied!
100 * \param size number of elements in 'values' vector (1..4, or more)
101 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
102 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
103 * \param state state indexes, or NULL
104 * \return index of new parameter in the list, or -1 if error (out of mem)
107 _mesa_add_parameter(struct gl_program_parameter_list
*paramList
,
108 gl_register_file type
, const char *name
,
109 GLuint size
, GLenum datatype
,
110 const gl_constant_value
*values
,
111 const gl_state_index state
[STATE_LENGTH
])
113 const GLuint oldNum
= paramList
->NumParameters
;
114 const GLuint sz4
= (size
+ 3) / 4; /* no. of new param slots needed */
118 if (oldNum
+ sz4
> paramList
->Size
) {
119 /* Need to grow the parameter list array (alloc some extra) */
120 paramList
->Size
= paramList
->Size
+ 4 * sz4
;
123 paramList
->Parameters
= (struct gl_program_parameter
*)
124 _mesa_realloc(paramList
->Parameters
,
125 oldNum
* sizeof(struct gl_program_parameter
),
126 paramList
->Size
* sizeof(struct gl_program_parameter
));
128 paramList
->ParameterValues
= (gl_constant_value (*)[4])
129 _mesa_align_realloc(paramList
->ParameterValues
, /* old buf */
130 oldNum
* 4 * sizeof(gl_constant_value
),/* old sz */
131 paramList
->Size
*4*sizeof(gl_constant_value
),/*new*/
135 if (!paramList
->Parameters
||
136 !paramList
->ParameterValues
) {
138 paramList
->NumParameters
= 0;
145 paramList
->NumParameters
= oldNum
+ sz4
;
147 memset(¶mList
->Parameters
[oldNum
], 0,
148 sz4
* sizeof(struct gl_program_parameter
));
150 for (i
= 0; i
< sz4
; i
++) {
151 struct gl_program_parameter
*p
= paramList
->Parameters
+ oldNum
+ i
;
152 p
->Name
= name
? _mesa_strdup(name
) : NULL
;
155 p
->DataType
= datatype
;
158 COPY_4V(paramList
->ParameterValues
[oldNum
+ i
], values
);
161 /* copy 1, 2 or 3 values */
162 GLuint remaining
= size
% 4;
163 assert(remaining
< 4);
164 for (j
= 0; j
< remaining
; j
++) {
165 paramList
->ParameterValues
[oldNum
+ i
][j
].f
= values
[j
].f
;
167 /* fill in remaining positions with zeros */
169 paramList
->ParameterValues
[oldNum
+ i
][j
].f
= 0.0f
;
173 p
->Initialized
= GL_TRUE
;
176 /* silence valgrind */
177 for (j
= 0; j
< 4; j
++)
178 paramList
->ParameterValues
[oldNum
+ i
][j
].f
= 0;
184 for (i
= 0; i
< STATE_LENGTH
; i
++)
185 paramList
->Parameters
[oldNum
].StateIndexes
[i
] = state
[i
];
188 return (GLint
) oldNum
;
194 * Add a new named constant to the parameter list.
195 * This will be used when the program contains something like this:
196 * PARAM myVals = { 0, 1, 2, 3 };
198 * \param paramList the parameter list
199 * \param name the name for the constant
200 * \param values four float values
201 * \return index/position of the new parameter in the parameter list
204 _mesa_add_named_constant(struct gl_program_parameter_list
*paramList
,
205 const char *name
, const gl_constant_value values
[4],
208 /* first check if this is a duplicate constant */
210 for (pos
= 0; pos
< (GLint
)paramList
->NumParameters
; pos
++) {
211 const gl_constant_value
*pvals
= paramList
->ParameterValues
[pos
];
212 if (pvals
[0].u
== values
[0].u
&&
213 pvals
[1].u
== values
[1].u
&&
214 pvals
[2].u
== values
[2].u
&&
215 pvals
[3].u
== values
[3].u
&&
216 strcmp(paramList
->Parameters
[pos
].Name
, name
) == 0) {
217 /* Same name and value is already in the param list - reuse it */
221 /* not found, add new parameter */
222 return _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, name
,
223 size
, GL_NONE
, values
, NULL
);
228 * Add a new unnamed constant to the parameter list. This will be used
229 * when a fragment/vertex program contains something like this:
230 * MOV r, { 0, 1, 2, 3 };
231 * If swizzleOut is non-null we'll search the parameter list for an
232 * existing instance of the constant which matches with a swizzle.
234 * \param paramList the parameter list
235 * \param values four float values
236 * \param swizzleOut returns swizzle mask for accessing the constant
237 * \return index/position of the new parameter in the parameter list.
240 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list
*paramList
,
241 const gl_constant_value values
[4], GLuint size
,
242 GLenum datatype
, GLuint
*swizzleOut
)
249 _mesa_lookup_parameter_constant(paramList
, values
,
250 size
, &pos
, swizzleOut
)) {
254 /* Look for empty space in an already unnamed constant parameter
255 * to add this constant. This will only work for single-element
256 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
258 if (size
== 1 && swizzleOut
) {
259 for (pos
= 0; pos
< (GLint
) paramList
->NumParameters
; pos
++) {
260 struct gl_program_parameter
*p
= paramList
->Parameters
+ pos
;
261 if (p
->Type
== PROGRAM_CONSTANT
&& p
->Size
+ size
<= 4) {
263 gl_constant_value
*pVal
= paramList
->ParameterValues
[pos
];
264 GLuint swz
= p
->Size
; /* 1, 2 or 3 for Y, Z, W */
265 pVal
[p
->Size
] = values
[0];
267 *swizzleOut
= MAKE_SWIZZLE4(swz
, swz
, swz
, swz
);
273 /* add a new parameter to store this constant */
274 pos
= _mesa_add_parameter(paramList
, PROGRAM_CONSTANT
, NULL
,
275 size
, datatype
, values
, NULL
);
276 if (pos
>= 0 && swizzleOut
) {
278 *swizzleOut
= SWIZZLE_XXXX
;
280 *swizzleOut
= SWIZZLE_NOOP
;
286 * Add a new unnamed constant to the parameter list. This will be used
287 * when a fragment/vertex program contains something like this:
288 * MOV r, { 0, 1, 2, 3 };
289 * If swizzleOut is non-null we'll search the parameter list for an
290 * existing instance of the constant which matches with a swizzle.
292 * \param paramList the parameter list
293 * \param values four float values
294 * \param swizzleOut returns swizzle mask for accessing the constant
295 * \return index/position of the new parameter in the parameter list.
296 * \sa _mesa_add_typed_unnamed_constant
299 _mesa_add_unnamed_constant(struct gl_program_parameter_list
*paramList
,
300 const gl_constant_value values
[4], GLuint size
,
303 return _mesa_add_typed_unnamed_constant(paramList
, values
, size
, GL_NONE
,
307 #if 0 /* not used yet */
309 * Returns the number of 4-component registers needed to store a piece
310 * of GL state. For matrices this may be as many as 4 registers,
311 * everything else needs
315 sizeof_state_reference(const GLint
*stateTokens
)
317 if (stateTokens
[0] == STATE_MATRIX
) {
318 GLuint rows
= stateTokens
[4] - stateTokens
[3] + 1;
331 * Add a new state reference to the parameter list.
332 * This will be used when the program contains something like this:
333 * PARAM ambient = state.material.front.ambient;
335 * \param paramList the parameter list
336 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
337 * \return index of the new parameter.
340 _mesa_add_state_reference(struct gl_program_parameter_list
*paramList
,
341 const gl_state_index stateTokens
[STATE_LENGTH
])
343 const GLuint size
= 4; /* XXX fix */
347 /* Check if the state reference is already in the list */
348 for (index
= 0; index
< (GLint
) paramList
->NumParameters
; index
++) {
349 if (!memcmp(paramList
->Parameters
[index
].StateIndexes
,
350 stateTokens
, STATE_LENGTH
* sizeof(gl_state_index
))) {
355 name
= _mesa_program_state_string(stateTokens
);
356 index
= _mesa_add_parameter(paramList
, PROGRAM_STATE_VAR
, name
,
358 NULL
, (gl_state_index
*) stateTokens
);
359 paramList
->StateFlags
|= _mesa_program_state_flags(stateTokens
);
361 /* free name string here since we duplicated it in add_parameter() */
369 * Lookup a parameter value by name in the given parameter list.
370 * \return pointer to the float[4] values.
373 _mesa_lookup_parameter_value(const struct gl_program_parameter_list
*paramList
,
374 GLsizei nameLen
, const char *name
)
376 GLint i
= _mesa_lookup_parameter_index(paramList
, nameLen
, name
);
380 return paramList
->ParameterValues
[i
];
385 * Given a program parameter name, find its position in the list of parameters.
386 * \param paramList the parameter list to search
387 * \param nameLen length of name (in chars).
388 * If length is negative, assume that name is null-terminated.
389 * \param name the name to search for
390 * \return index of parameter in the list.
393 _mesa_lookup_parameter_index(const struct gl_program_parameter_list
*paramList
,
394 GLsizei nameLen
, const char *name
)
402 /* name is null-terminated */
403 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
404 if (paramList
->Parameters
[i
].Name
&&
405 strcmp(paramList
->Parameters
[i
].Name
, name
) == 0)
410 /* name is not null-terminated, use nameLen */
411 for (i
= 0; i
< (GLint
) paramList
->NumParameters
; i
++) {
412 if (paramList
->Parameters
[i
].Name
&&
413 strncmp(paramList
->Parameters
[i
].Name
, name
, nameLen
) == 0
414 && strlen(paramList
->Parameters
[i
].Name
) == (size_t)nameLen
)
423 * Look for a float vector in the given parameter list. The float vector
424 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
425 * swizzling to find a match.
426 * \param list the parameter list to search
427 * \param v the float vector to search for
428 * \param vSize number of element in v
429 * \param posOut returns the position of the constant, if found
430 * \param swizzleOut returns a swizzle mask describing location of the
431 * vector elements if found.
432 * \return GL_TRUE if found, GL_FALSE if not found
435 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list
*list
,
436 const gl_constant_value v
[], GLuint vSize
,
437 GLint
*posOut
, GLuint
*swizzleOut
)
449 for (i
= 0; i
< list
->NumParameters
; i
++) {
450 if (list
->Parameters
[i
].Type
== PROGRAM_CONSTANT
) {
452 /* swizzle not allowed */
454 for (j
= 0; j
< vSize
; j
++) {
455 if (v
[j
].u
== list
->ParameterValues
[i
][j
].u
)
458 if (match
== vSize
) {
464 /* try matching w/ swizzle */
466 /* look for v[0] anywhere within float[4] value */
468 for (j
= 0; j
< list
->Parameters
[i
].Size
; j
++) {
469 if (list
->ParameterValues
[i
][j
].u
== v
[0].u
) {
472 *swizzleOut
= MAKE_SWIZZLE4(j
, j
, j
, j
);
477 else if (vSize
<= list
->Parameters
[i
].Size
) {
478 /* see if we can match this constant (with a swizzle) */
480 GLuint match
= 0, j
, k
;
481 for (j
= 0; j
< vSize
; j
++) {
482 if (v
[j
].u
== list
->ParameterValues
[i
][j
].u
) {
487 for (k
= 0; k
< list
->Parameters
[i
].Size
; k
++) {
488 if (v
[j
].u
== list
->ParameterValues
[i
][k
].u
) {
496 /* smear last value to remaining positions */
500 if (match
== vSize
) {
502 *swizzleOut
= MAKE_SWIZZLE4(swz
[0], swz
[1], swz
[2], swz
[3]);
515 struct gl_program_parameter_list
*
516 _mesa_clone_parameter_list(const struct gl_program_parameter_list
*list
)
518 struct gl_program_parameter_list
*clone
;
521 clone
= _mesa_new_parameter_list();
525 /** Not too efficient, but correct */
526 for (i
= 0; i
< list
->NumParameters
; i
++) {
527 struct gl_program_parameter
*p
= list
->Parameters
+ i
;
528 struct gl_program_parameter
*pCopy
;
529 GLuint size
= MIN2(p
->Size
, 4);
530 GLint j
= _mesa_add_parameter(clone
, p
->Type
, p
->Name
, size
, p
->DataType
,
531 list
->ParameterValues
[i
], NULL
);
533 pCopy
= clone
->Parameters
+ j
;
534 /* copy state indexes */
535 if (p
->Type
== PROGRAM_STATE_VAR
) {
537 for (k
= 0; k
< STATE_LENGTH
; k
++) {
538 pCopy
->StateIndexes
[k
] = p
->StateIndexes
[k
];
542 clone
->Parameters
[j
].Size
= p
->Size
;
547 clone
->StateFlags
= list
->StateFlags
;
554 * Return a new parameter list which is listA + listB.
556 struct gl_program_parameter_list
*
557 _mesa_combine_parameter_lists(const struct gl_program_parameter_list
*listA
,
558 const struct gl_program_parameter_list
*listB
)
560 struct gl_program_parameter_list
*list
;
563 list
= _mesa_clone_parameter_list(listA
);
566 for (i
= 0; i
< listB
->NumParameters
; i
++) {
567 struct gl_program_parameter
*param
= listB
->Parameters
+ i
;
568 _mesa_add_parameter(list
, param
->Type
, param
->Name
, param
->Size
,
570 listB
->ParameterValues
[i
],
571 param
->StateIndexes
);
576 list
= _mesa_clone_parameter_list(listB
);