mesa: Remove dead _mesa_add_varying() function.
[mesa.git] / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (gl_constant_value (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 free((void *)paramList->Parameters[i].Name);
84 }
85 free(paramList->Parameters);
86 if (paramList->ParameterValues)
87 _mesa_align_free(paramList->ParameterValues);
88 free(paramList);
89 }
90
91
92 /**
93 * Add a new parameter to a parameter list.
94 * Note that parameter values are usually 4-element GLfloat vectors.
95 * When size > 4 we'll allocate a sequential block of parameters to
96 * store all the values (in blocks of 4).
97 *
98 * \param paramList the list to add the parameter to
99 * \param type type of parameter, such as
100 * \param name the parameter name, will be duplicated/copied!
101 * \param size number of elements in 'values' vector (1..4, or more)
102 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
103 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
104 * \param state state indexes, or NULL
105 * \return index of new parameter in the list, or -1 if error (out of mem)
106 */
107 GLint
108 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
109 gl_register_file type, const char *name,
110 GLuint size, GLenum datatype,
111 const gl_constant_value *values,
112 const gl_state_index state[STATE_LENGTH])
113 {
114 const GLuint oldNum = paramList->NumParameters;
115 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
116
117 assert(size > 0);
118
119 if (oldNum + sz4 > paramList->Size) {
120 /* Need to grow the parameter list array (alloc some extra) */
121 paramList->Size = paramList->Size + 4 * sz4;
122
123 /* realloc arrays */
124 paramList->Parameters = (struct gl_program_parameter *)
125 _mesa_realloc(paramList->Parameters,
126 oldNum * sizeof(struct gl_program_parameter),
127 paramList->Size * sizeof(struct gl_program_parameter));
128
129 paramList->ParameterValues = (gl_constant_value (*)[4])
130 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
131 oldNum * 4 * sizeof(gl_constant_value),/* old sz */
132 paramList->Size*4*sizeof(gl_constant_value),/*new*/
133 16);
134 }
135
136 if (!paramList->Parameters ||
137 !paramList->ParameterValues) {
138 /* out of memory */
139 paramList->NumParameters = 0;
140 paramList->Size = 0;
141 return -1;
142 }
143 else {
144 GLuint i, j;
145
146 paramList->NumParameters = oldNum + sz4;
147
148 memset(&paramList->Parameters[oldNum], 0,
149 sz4 * sizeof(struct gl_program_parameter));
150
151 for (i = 0; i < sz4; i++) {
152 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
153 p->Name = name ? _mesa_strdup(name) : NULL;
154 p->Type = type;
155 p->Size = size;
156 p->DataType = datatype;
157 if (values) {
158 COPY_4V(paramList->ParameterValues[oldNum + i], values);
159 values += 4;
160 p->Initialized = GL_TRUE;
161 }
162 else {
163 /* silence valgrind */
164 for (j = 0; j < 4; j++)
165 paramList->ParameterValues[oldNum + i][j].f = 0;
166 }
167 size -= 4;
168 }
169
170 if (state) {
171 for (i = 0; i < STATE_LENGTH; i++)
172 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
173 }
174
175 return (GLint) oldNum;
176 }
177 }
178
179
180 /**
181 * Add a new named constant to the parameter list.
182 * This will be used when the program contains something like this:
183 * PARAM myVals = { 0, 1, 2, 3 };
184 *
185 * \param paramList the parameter list
186 * \param name the name for the constant
187 * \param values four float values
188 * \return index/position of the new parameter in the parameter list
189 */
190 GLint
191 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
192 const char *name, const gl_constant_value values[4],
193 GLuint size)
194 {
195 /* first check if this is a duplicate constant */
196 GLint pos;
197 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
198 const gl_constant_value *pvals = paramList->ParameterValues[pos];
199 if (pvals[0].u == values[0].u &&
200 pvals[1].u == values[1].u &&
201 pvals[2].u == values[2].u &&
202 pvals[3].u == values[3].u &&
203 strcmp(paramList->Parameters[pos].Name, name) == 0) {
204 /* Same name and value is already in the param list - reuse it */
205 return pos;
206 }
207 }
208 /* not found, add new parameter */
209 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
210 size, GL_NONE, values, NULL);
211 }
212
213
214 /**
215 * Add a new unnamed constant to the parameter list. This will be used
216 * when a fragment/vertex program contains something like this:
217 * MOV r, { 0, 1, 2, 3 };
218 * If swizzleOut is non-null we'll search the parameter list for an
219 * existing instance of the constant which matches with a swizzle.
220 *
221 * \param paramList the parameter list
222 * \param values four float values
223 * \param swizzleOut returns swizzle mask for accessing the constant
224 * \return index/position of the new parameter in the parameter list.
225 */
226 GLint
227 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
228 const gl_constant_value values[4], GLuint size,
229 GLenum datatype, GLuint *swizzleOut)
230 {
231 GLint pos;
232 ASSERT(size >= 1);
233 ASSERT(size <= 4);
234
235 if (swizzleOut &&
236 _mesa_lookup_parameter_constant(paramList, values,
237 size, &pos, swizzleOut)) {
238 return pos;
239 }
240
241 /* Look for empty space in an already unnamed constant parameter
242 * to add this constant. This will only work for single-element
243 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
244 */
245 if (size == 1 && swizzleOut) {
246 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
247 struct gl_program_parameter *p = paramList->Parameters + pos;
248 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
249 /* ok, found room */
250 gl_constant_value *pVal = paramList->ParameterValues[pos];
251 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
252 pVal[p->Size] = values[0];
253 p->Size++;
254 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
255 return pos;
256 }
257 }
258 }
259
260 /* add a new parameter to store this constant */
261 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
262 size, datatype, values, NULL);
263 if (pos >= 0 && swizzleOut) {
264 if (size == 1)
265 *swizzleOut = SWIZZLE_XXXX;
266 else
267 *swizzleOut = SWIZZLE_NOOP;
268 }
269 return pos;
270 }
271
272 /**
273 * Add a new unnamed constant to the parameter list. This will be used
274 * when a fragment/vertex program contains something like this:
275 * MOV r, { 0, 1, 2, 3 };
276 * If swizzleOut is non-null we'll search the parameter list for an
277 * existing instance of the constant which matches with a swizzle.
278 *
279 * \param paramList the parameter list
280 * \param values four float values
281 * \param swizzleOut returns swizzle mask for accessing the constant
282 * \return index/position of the new parameter in the parameter list.
283 * \sa _mesa_add_typed_unnamed_constant
284 */
285 GLint
286 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
287 const gl_constant_value values[4], GLuint size,
288 GLuint *swizzleOut)
289 {
290 return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
291 swizzleOut);
292 }
293
294 /**
295 * Add parameter representing a vertex program attribute.
296 * \param size size of attribute (in floats), may be -1 if unknown
297 * \param attrib the attribute index, or -1 if unknown
298 */
299 GLint
300 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
301 const char *name, GLint size, GLenum datatype, GLint attrib)
302 {
303 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
304 if (i >= 0) {
305 /* replace */
306 if (attrib < 0)
307 attrib = i;
308 paramList->Parameters[i].StateIndexes[0] = attrib;
309 }
310 else {
311 /* add */
312 gl_state_index state[STATE_LENGTH];
313 state[0] = (gl_state_index) attrib;
314 if (size < 0)
315 size = 4;
316 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
317 size, datatype, NULL, state);
318 }
319 return i;
320 }
321
322
323
324 #if 0 /* not used yet */
325 /**
326 * Returns the number of 4-component registers needed to store a piece
327 * of GL state. For matrices this may be as many as 4 registers,
328 * everything else needs
329 * just 1 register.
330 */
331 static GLuint
332 sizeof_state_reference(const GLint *stateTokens)
333 {
334 if (stateTokens[0] == STATE_MATRIX) {
335 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
336 assert(rows >= 1);
337 assert(rows <= 4);
338 return rows;
339 }
340 else {
341 return 1;
342 }
343 }
344 #endif
345
346
347 /**
348 * Add a new state reference to the parameter list.
349 * This will be used when the program contains something like this:
350 * PARAM ambient = state.material.front.ambient;
351 *
352 * \param paramList the parameter list
353 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
354 * \return index of the new parameter.
355 */
356 GLint
357 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
358 const gl_state_index stateTokens[STATE_LENGTH])
359 {
360 const GLuint size = 4; /* XXX fix */
361 char *name;
362 GLint index;
363
364 /* Check if the state reference is already in the list */
365 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
366 if (!memcmp(paramList->Parameters[index].StateIndexes,
367 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
368 return index;
369 }
370 }
371
372 name = _mesa_program_state_string(stateTokens);
373 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
374 size, GL_NONE,
375 NULL, (gl_state_index *) stateTokens);
376 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
377
378 /* free name string here since we duplicated it in add_parameter() */
379 free(name);
380
381 return index;
382 }
383
384
385 /**
386 * Lookup a parameter value by name in the given parameter list.
387 * \return pointer to the float[4] values.
388 */
389 gl_constant_value *
390 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
391 GLsizei nameLen, const char *name)
392 {
393 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
394 if (i < 0)
395 return NULL;
396 else
397 return paramList->ParameterValues[i];
398 }
399
400
401 /**
402 * Given a program parameter name, find its position in the list of parameters.
403 * \param paramList the parameter list to search
404 * \param nameLen length of name (in chars).
405 * If length is negative, assume that name is null-terminated.
406 * \param name the name to search for
407 * \return index of parameter in the list.
408 */
409 GLint
410 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
411 GLsizei nameLen, const char *name)
412 {
413 GLint i;
414
415 if (!paramList)
416 return -1;
417
418 if (nameLen == -1) {
419 /* name is null-terminated */
420 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
421 if (paramList->Parameters[i].Name &&
422 strcmp(paramList->Parameters[i].Name, name) == 0)
423 return i;
424 }
425 }
426 else {
427 /* name is not null-terminated, use nameLen */
428 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
429 if (paramList->Parameters[i].Name &&
430 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
431 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
432 return i;
433 }
434 }
435 return -1;
436 }
437
438
439 /**
440 * Look for a float vector in the given parameter list. The float vector
441 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
442 * swizzling to find a match.
443 * \param list the parameter list to search
444 * \param v the float vector to search for
445 * \param vSize number of element in v
446 * \param posOut returns the position of the constant, if found
447 * \param swizzleOut returns a swizzle mask describing location of the
448 * vector elements if found.
449 * \return GL_TRUE if found, GL_FALSE if not found
450 */
451 GLboolean
452 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
453 const gl_constant_value v[], GLuint vSize,
454 GLint *posOut, GLuint *swizzleOut)
455 {
456 GLuint i;
457
458 assert(vSize >= 1);
459 assert(vSize <= 4);
460
461 if (!list) {
462 *posOut = -1;
463 return GL_FALSE;
464 }
465
466 for (i = 0; i < list->NumParameters; i++) {
467 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
468 if (!swizzleOut) {
469 /* swizzle not allowed */
470 GLuint j, match = 0;
471 for (j = 0; j < vSize; j++) {
472 if (v[j].u == list->ParameterValues[i][j].u)
473 match++;
474 }
475 if (match == vSize) {
476 *posOut = i;
477 return GL_TRUE;
478 }
479 }
480 else {
481 /* try matching w/ swizzle */
482 if (vSize == 1) {
483 /* look for v[0] anywhere within float[4] value */
484 GLuint j;
485 for (j = 0; j < list->Parameters[i].Size; j++) {
486 if (list->ParameterValues[i][j].u == v[0].u) {
487 /* found it */
488 *posOut = i;
489 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
490 return GL_TRUE;
491 }
492 }
493 }
494 else if (vSize <= list->Parameters[i].Size) {
495 /* see if we can match this constant (with a swizzle) */
496 GLuint swz[4];
497 GLuint match = 0, j, k;
498 for (j = 0; j < vSize; j++) {
499 if (v[j].u == list->ParameterValues[i][j].u) {
500 swz[j] = j;
501 match++;
502 }
503 else {
504 for (k = 0; k < list->Parameters[i].Size; k++) {
505 if (v[j].u == list->ParameterValues[i][k].u) {
506 swz[j] = k;
507 match++;
508 break;
509 }
510 }
511 }
512 }
513 /* smear last value to remaining positions */
514 for (; j < 4; j++)
515 swz[j] = swz[j-1];
516
517 if (match == vSize) {
518 *posOut = i;
519 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
520 return GL_TRUE;
521 }
522 }
523 }
524 }
525 }
526
527 *posOut = -1;
528 return GL_FALSE;
529 }
530
531
532 struct gl_program_parameter_list *
533 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
534 {
535 struct gl_program_parameter_list *clone;
536 GLuint i;
537
538 clone = _mesa_new_parameter_list();
539 if (!clone)
540 return NULL;
541
542 /** Not too efficient, but correct */
543 for (i = 0; i < list->NumParameters; i++) {
544 struct gl_program_parameter *p = list->Parameters + i;
545 struct gl_program_parameter *pCopy;
546 GLuint size = MIN2(p->Size, 4);
547 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
548 list->ParameterValues[i], NULL);
549 ASSERT(j >= 0);
550 pCopy = clone->Parameters + j;
551 /* copy state indexes */
552 if (p->Type == PROGRAM_STATE_VAR) {
553 GLint k;
554 for (k = 0; k < STATE_LENGTH; k++) {
555 pCopy->StateIndexes[k] = p->StateIndexes[k];
556 }
557 }
558 else {
559 clone->Parameters[j].Size = p->Size;
560 }
561
562 }
563
564 clone->StateFlags = list->StateFlags;
565
566 return clone;
567 }
568
569
570 /**
571 * Return a new parameter list which is listA + listB.
572 */
573 struct gl_program_parameter_list *
574 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
575 const struct gl_program_parameter_list *listB)
576 {
577 struct gl_program_parameter_list *list;
578
579 if (listA) {
580 list = _mesa_clone_parameter_list(listA);
581 if (list && listB) {
582 GLuint i;
583 for (i = 0; i < listB->NumParameters; i++) {
584 struct gl_program_parameter *param = listB->Parameters + i;
585 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
586 param->DataType,
587 listB->ParameterValues[i],
588 param->StateIndexes);
589 }
590 }
591 }
592 else if (listB) {
593 list = _mesa_clone_parameter_list(listB);
594 }
595 else {
596 list = NULL;
597 }
598 return list;
599 }
600
601
602 /**
603 * Count the number of parameters in the last that match the given type.
604 */
605 GLuint
606 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
607 gl_register_file type)
608 {
609 GLuint i, count = 0;
610 if (list) {
611 for (i = 0; i < list->NumParameters; i++) {
612 if (list->Parameters[i].Type == type)
613 count++;
614 }
615 }
616 return count;
617 }