2 * Copyright © 2015 Intel Corporation
3 * Copyright © 2014-2015 Broadcom
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "compiler/nir/nir.h"
27 #include "compiler/nir/nir_builder.h"
28 #include "compiler/glsl/list.h"
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31 #include "util/ralloc.h"
33 #include "prog_to_nir.h"
34 #include "prog_instruction.h"
35 #include "prog_parameter.h"
36 #include "prog_print.h"
42 * A translator from Mesa IR (prog_instruction.h) to NIR. This is primarily
43 * intended to support ARB_vertex_program, ARB_fragment_program, and fixed-function
44 * vertex processing. Full GLSL support should use glsl_to_nir instead.
48 const struct gl_program
*prog
;
52 nir_variable
*parameters
;
53 nir_variable
*input_vars
[VARYING_SLOT_MAX
];
54 nir_variable
*output_vars
[VARYING_SLOT_MAX
];
55 nir_register
**output_regs
;
56 nir_register
**temp_regs
;
58 nir_register
*addr_reg
;
61 #define SWIZ(X, Y, Z, W) \
62 (unsigned[4]){ SWIZZLE_##X, SWIZZLE_##Y, SWIZZLE_##Z, SWIZZLE_##W }
63 #define ptn_channel(b, src, ch) nir_swizzle(b, src, SWIZ(ch, ch, ch, ch), 1, true)
66 ptn_src_for_dest(struct ptn_compile
*c
, nir_alu_dest
*dest
)
68 nir_builder
*b
= &c
->build
;
71 memset(&src
, 0, sizeof(src
));
73 if (dest
->dest
.is_ssa
)
74 src
.src
= nir_src_for_ssa(&dest
->dest
.ssa
);
76 assert(!dest
->dest
.reg
.indirect
);
77 src
.src
= nir_src_for_reg(dest
->dest
.reg
.reg
);
78 src
.src
.reg
.base_offset
= dest
->dest
.reg
.base_offset
;
81 for (int i
= 0; i
< 4; i
++)
84 return nir_fmov_alu(b
, src
, 4);
88 ptn_get_dest(struct ptn_compile
*c
, const struct prog_dst_register
*prog_dst
)
92 memset(&dest
, 0, sizeof(dest
));
94 switch (prog_dst
->File
) {
95 case PROGRAM_TEMPORARY
:
96 dest
.dest
.reg
.reg
= c
->temp_regs
[prog_dst
->Index
];
99 dest
.dest
.reg
.reg
= c
->output_regs
[prog_dst
->Index
];
101 case PROGRAM_ADDRESS
:
102 assert(prog_dst
->Index
== 0);
103 dest
.dest
.reg
.reg
= c
->addr_reg
;
105 case PROGRAM_UNDEFINED
:
109 dest
.write_mask
= prog_dst
->WriteMask
;
110 dest
.saturate
= false;
112 assert(!prog_dst
->RelAddr
);
118 ptn_get_src(struct ptn_compile
*c
, const struct prog_src_register
*prog_src
)
120 nir_builder
*b
= &c
->build
;
123 memset(&src
, 0, sizeof(src
));
125 switch (prog_src
->File
) {
126 case PROGRAM_UNDEFINED
:
127 return nir_imm_float(b
, 0.0);
128 case PROGRAM_TEMPORARY
:
129 assert(!prog_src
->RelAddr
&& prog_src
->Index
>= 0);
130 src
.src
.reg
.reg
= c
->temp_regs
[prog_src
->Index
];
132 case PROGRAM_INPUT
: {
133 /* ARB_vertex_program doesn't allow relative addressing on vertex
134 * attributes; ARB_fragment_program has no relative addressing at all.
136 assert(!prog_src
->RelAddr
);
138 assert(prog_src
->Index
>= 0 && prog_src
->Index
< VARYING_SLOT_MAX
);
140 nir_variable
*var
= c
->input_vars
[prog_src
->Index
];
141 src
.src
= nir_src_for_ssa(nir_load_var(b
, var
));
144 case PROGRAM_STATE_VAR
:
145 case PROGRAM_CONSTANT
: {
146 /* We actually want to look at the type in the Parameters list for this,
147 * because it lets us upload constant builtin uniforms as actual
150 struct gl_program_parameter_list
*plist
= c
->prog
->Parameters
;
151 gl_register_file file
= prog_src
->RelAddr
? prog_src
->File
:
152 plist
->Parameters
[prog_src
->Index
].Type
;
155 case PROGRAM_CONSTANT
:
156 if ((c
->prog
->arb
.IndirectRegisterFiles
&
157 (1 << PROGRAM_CONSTANT
)) == 0) {
158 unsigned pvo
= plist
->ParameterValueOffset
[prog_src
->Index
];
159 float *v
= (float *) plist
->ParameterValues
+ pvo
;
160 src
.src
= nir_src_for_ssa(nir_imm_vec4(b
, v
[0], v
[1], v
[2], v
[3]));
164 case PROGRAM_STATE_VAR
: {
165 assert(c
->parameters
!= NULL
);
167 nir_intrinsic_instr
*load
=
168 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_var
);
169 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 4, 32, NULL
);
170 load
->num_components
= 4;
172 load
->variables
[0] = nir_deref_var_create(load
, c
->parameters
);
173 nir_deref_array
*deref_arr
=
174 nir_deref_array_create(load
->variables
[0]);
175 deref_arr
->deref
.type
= glsl_vec4_type();
176 load
->variables
[0]->deref
.child
= &deref_arr
->deref
;
178 if (prog_src
->RelAddr
) {
179 deref_arr
->deref_array_type
= nir_deref_array_type_indirect
;
181 nir_alu_src addr_src
= { NIR_SRC_INIT
};
182 addr_src
.src
= nir_src_for_reg(c
->addr_reg
);
183 nir_ssa_def
*reladdr
= nir_imov_alu(b
, addr_src
, 1);
185 if (prog_src
->Index
< 0) {
186 /* This is a negative offset which should be added to the address
189 reladdr
= nir_iadd(b
, reladdr
, nir_imm_int(b
, prog_src
->Index
));
191 deref_arr
->base_offset
= 0;
193 deref_arr
->base_offset
= prog_src
->Index
;
195 deref_arr
->indirect
= nir_src_for_ssa(reladdr
);
197 deref_arr
->deref_array_type
= nir_deref_array_type_direct
;
198 deref_arr
->base_offset
= prog_src
->Index
;
201 nir_builder_instr_insert(b
, &load
->instr
);
203 src
.src
= nir_src_for_ssa(&load
->dest
.ssa
);
207 fprintf(stderr
, "bad uniform src register file: %s (%d)\n",
208 _mesa_register_file_name(file
), file
);
214 fprintf(stderr
, "unknown src register file: %s (%d)\n",
215 _mesa_register_file_name(prog_src
->File
), prog_src
->File
);
220 if (!HAS_EXTENDED_SWIZZLE(prog_src
->Swizzle
) &&
221 (prog_src
->Negate
== NEGATE_NONE
|| prog_src
->Negate
== NEGATE_XYZW
)) {
222 /* The simple non-SWZ case. */
223 for (int i
= 0; i
< 4; i
++)
224 src
.swizzle
[i
] = GET_SWZ(prog_src
->Swizzle
, i
);
226 def
= nir_fmov_alu(b
, src
, 4);
228 if (prog_src
->Negate
)
229 def
= nir_fneg(b
, def
);
231 /* The SWZ instruction allows per-component zero/one swizzles, and also
232 * per-component negation.
234 nir_ssa_def
*chans
[4];
235 for (int i
= 0; i
< 4; i
++) {
236 int swizzle
= GET_SWZ(prog_src
->Swizzle
, i
);
237 if (swizzle
== SWIZZLE_ZERO
) {
238 chans
[i
] = nir_imm_float(b
, 0.0);
239 } else if (swizzle
== SWIZZLE_ONE
) {
240 chans
[i
] = nir_imm_float(b
, 1.0);
242 assert(swizzle
!= SWIZZLE_NIL
);
243 nir_alu_instr
*mov
= nir_alu_instr_create(b
->shader
, nir_op_fmov
);
244 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
, 1, 32, NULL
);
245 mov
->dest
.write_mask
= 0x1;
247 mov
->src
[0].swizzle
[0] = swizzle
;
248 nir_builder_instr_insert(b
, &mov
->instr
);
250 chans
[i
] = &mov
->dest
.dest
.ssa
;
253 if (prog_src
->Negate
& (1 << i
))
254 chans
[i
] = nir_fneg(b
, chans
[i
]);
256 def
= nir_vec4(b
, chans
[0], chans
[1], chans
[2], chans
[3]);
263 ptn_alu(nir_builder
*b
, nir_op op
, nir_alu_dest dest
, nir_ssa_def
**src
)
265 unsigned num_srcs
= nir_op_infos
[op
].num_inputs
;
266 nir_alu_instr
*instr
= nir_alu_instr_create(b
->shader
, op
);
269 for (i
= 0; i
< num_srcs
; i
++)
270 instr
->src
[i
].src
= nir_src_for_ssa(src
[i
]);
273 nir_builder_instr_insert(b
, &instr
->instr
);
277 ptn_move_dest_masked(nir_builder
*b
, nir_alu_dest dest
,
278 nir_ssa_def
*def
, unsigned write_mask
)
280 if (!(dest
.write_mask
& write_mask
))
283 nir_alu_instr
*mov
= nir_alu_instr_create(b
->shader
, nir_op_fmov
);
288 mov
->dest
.write_mask
&= write_mask
;
289 mov
->src
[0].src
= nir_src_for_ssa(def
);
290 for (unsigned i
= def
->num_components
; i
< 4; i
++)
291 mov
->src
[0].swizzle
[i
] = def
->num_components
- 1;
292 nir_builder_instr_insert(b
, &mov
->instr
);
296 ptn_move_dest(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
*def
)
298 ptn_move_dest_masked(b
, dest
, def
, WRITEMASK_XYZW
);
302 ptn_arl(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
304 ptn_move_dest(b
, dest
, nir_f2i32(b
, nir_ffloor(b
, src
[0])));
307 /* EXP - Approximate Exponential Base 2
308 * dst.x = 2^{\lfloor src.x\rfloor}
309 * dst.y = src.x - \lfloor src.x\rfloor
314 ptn_exp(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
316 nir_ssa_def
*srcx
= ptn_channel(b
, src
[0], X
);
318 ptn_move_dest_masked(b
, dest
, nir_fexp2(b
, nir_ffloor(b
, srcx
)), WRITEMASK_X
);
319 ptn_move_dest_masked(b
, dest
, nir_fsub(b
, srcx
, nir_ffloor(b
, srcx
)), WRITEMASK_Y
);
320 ptn_move_dest_masked(b
, dest
, nir_fexp2(b
, srcx
), WRITEMASK_Z
);
321 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_W
);
324 /* LOG - Approximate Logarithm Base 2
325 * dst.x = \lfloor\log_2{|src.x|}\rfloor
326 * dst.y = |src.x| * 2^{-\lfloor\log_2{|src.x|}\rfloor}}
327 * dst.z = \log_2{|src.x|}
331 ptn_log(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
333 nir_ssa_def
*abs_srcx
= nir_fabs(b
, ptn_channel(b
, src
[0], X
));
334 nir_ssa_def
*log2
= nir_flog2(b
, abs_srcx
);
335 nir_ssa_def
*floor_log2
= nir_ffloor(b
, log2
);
337 ptn_move_dest_masked(b
, dest
, floor_log2
, WRITEMASK_X
);
338 ptn_move_dest_masked(b
, dest
,
339 nir_fmul(b
, abs_srcx
,
340 nir_fexp2(b
, nir_fneg(b
, floor_log2
))),
342 ptn_move_dest_masked(b
, dest
, log2
, WRITEMASK_Z
);
343 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_W
);
346 /* DST - Distance Vector
348 * dst.y = src0.y \times src1.y
353 ptn_dst(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
355 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_X
);
356 ptn_move_dest_masked(b
, dest
, nir_fmul(b
, src
[0], src
[1]), WRITEMASK_Y
);
357 ptn_move_dest_masked(b
, dest
, nir_fmov(b
, src
[0]), WRITEMASK_Z
);
358 ptn_move_dest_masked(b
, dest
, nir_fmov(b
, src
[1]), WRITEMASK_W
);
361 /* LIT - Light Coefficients
363 * dst.y = max(src.x, 0.0)
364 * dst.z = (src.x > 0.0) ? max(src.y, 0.0)^{clamp(src.w, -128.0, 128.0))} : 0
368 ptn_lit(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
370 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_XW
);
372 ptn_move_dest_masked(b
, dest
, nir_fmax(b
, ptn_channel(b
, src
[0], X
),
373 nir_imm_float(b
, 0.0)), WRITEMASK_Y
);
375 if (dest
.write_mask
& WRITEMASK_Z
) {
376 nir_ssa_def
*src0_y
= ptn_channel(b
, src
[0], Y
);
377 nir_ssa_def
*wclamp
= nir_fmax(b
, nir_fmin(b
, ptn_channel(b
, src
[0], W
),
378 nir_imm_float(b
, 128.0)),
379 nir_imm_float(b
, -128.0));
380 nir_ssa_def
*pow
= nir_fpow(b
, nir_fmax(b
, src0_y
, nir_imm_float(b
, 0.0)),
384 if (b
->shader
->options
->native_integers
) {
386 nir_fge(b
, nir_imm_float(b
, 0.0), ptn_channel(b
, src
[0], X
)),
387 nir_imm_float(b
, 0.0),
391 nir_sge(b
, nir_imm_float(b
, 0.0), ptn_channel(b
, src
[0], X
)),
392 nir_imm_float(b
, 0.0),
396 ptn_move_dest_masked(b
, dest
, z
, WRITEMASK_Z
);
401 * dst.x = \cos{src.x}
402 * dst.y = \sin{src.x}
407 ptn_scs(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
409 ptn_move_dest_masked(b
, dest
, nir_fcos(b
, ptn_channel(b
, src
[0], X
)),
411 ptn_move_dest_masked(b
, dest
, nir_fsin(b
, ptn_channel(b
, src
[0], X
)),
413 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 0.0), WRITEMASK_Z
);
414 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_W
);
418 * Emit SLT. For platforms with integers, prefer b2f(flt(...)).
421 ptn_slt(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
423 if (b
->shader
->options
->native_integers
) {
424 ptn_move_dest(b
, dest
, nir_b2f(b
, nir_flt(b
, src
[0], src
[1])));
426 ptn_move_dest(b
, dest
, nir_slt(b
, src
[0], src
[1]));
431 * Emit SGE. For platforms with integers, prefer b2f(fge(...)).
434 ptn_sge(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
436 if (b
->shader
->options
->native_integers
) {
437 ptn_move_dest(b
, dest
, nir_b2f(b
, nir_fge(b
, src
[0], src
[1])));
439 ptn_move_dest(b
, dest
, nir_sge(b
, src
[0], src
[1]));
444 ptn_xpd(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
446 ptn_move_dest_masked(b
, dest
,
449 nir_swizzle(b
, src
[0], SWIZ(Y
, Z
, X
, W
), 3, true),
450 nir_swizzle(b
, src
[1], SWIZ(Z
, X
, Y
, W
), 3, true)),
452 nir_swizzle(b
, src
[1], SWIZ(Y
, Z
, X
, W
), 3, true),
453 nir_swizzle(b
, src
[0], SWIZ(Z
, X
, Y
, W
), 3, true))),
455 ptn_move_dest_masked(b
, dest
, nir_imm_float(b
, 1.0), WRITEMASK_W
);
459 ptn_dp2(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
461 ptn_move_dest(b
, dest
, nir_fdot2(b
, src
[0], src
[1]));
465 ptn_dp3(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
467 ptn_move_dest(b
, dest
, nir_fdot3(b
, src
[0], src
[1]));
471 ptn_dp4(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
473 ptn_move_dest(b
, dest
, nir_fdot4(b
, src
[0], src
[1]));
477 ptn_dph(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
479 ptn_move_dest(b
, dest
, nir_fdph(b
, src
[0], src
[1]));
483 ptn_cmp(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
485 if (b
->shader
->options
->native_integers
) {
486 ptn_move_dest(b
, dest
, nir_bcsel(b
,
487 nir_flt(b
, src
[0], nir_imm_float(b
, 0.0)),
490 ptn_move_dest(b
, dest
, nir_fcsel(b
,
491 nir_slt(b
, src
[0], nir_imm_float(b
, 0.0)),
497 ptn_lrp(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
)
499 ptn_move_dest(b
, dest
, nir_flrp(b
, src
[2], src
[1], src
[0]));
503 ptn_kil(nir_builder
*b
, nir_ssa_def
**src
)
505 nir_ssa_def
*cmp
= b
->shader
->options
->native_integers
?
506 nir_bany_inequal4(b
, nir_flt(b
, src
[0], nir_imm_float(b
, 0.0)), nir_imm_int(b
, 0)) :
507 nir_fany_nequal4(b
, nir_slt(b
, src
[0], nir_imm_float(b
, 0.0)), nir_imm_float(b
, 0.0));
509 nir_intrinsic_instr
*discard
=
510 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_discard_if
);
511 discard
->src
[0] = nir_src_for_ssa(cmp
);
512 nir_builder_instr_insert(b
, &discard
->instr
);
516 ptn_tex(nir_builder
*b
, nir_alu_dest dest
, nir_ssa_def
**src
,
517 struct prog_instruction
*prog_inst
)
519 nir_tex_instr
*instr
;
523 switch (prog_inst
->Opcode
) {
545 fprintf(stderr
, "unknown tex op %d\n", prog_inst
->Opcode
);
549 if (prog_inst
->TexShadow
)
552 instr
= nir_tex_instr_create(b
->shader
, num_srcs
);
554 instr
->dest_type
= nir_type_float
;
555 instr
->is_shadow
= prog_inst
->TexShadow
;
556 instr
->texture_index
= prog_inst
->TexSrcUnit
;
557 instr
->sampler_index
= prog_inst
->TexSrcUnit
;
559 switch (prog_inst
->TexSrcTarget
) {
560 case TEXTURE_1D_INDEX
:
561 instr
->sampler_dim
= GLSL_SAMPLER_DIM_1D
;
563 case TEXTURE_2D_INDEX
:
564 instr
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
566 case TEXTURE_3D_INDEX
:
567 instr
->sampler_dim
= GLSL_SAMPLER_DIM_3D
;
569 case TEXTURE_CUBE_INDEX
:
570 instr
->sampler_dim
= GLSL_SAMPLER_DIM_CUBE
;
572 case TEXTURE_RECT_INDEX
:
573 instr
->sampler_dim
= GLSL_SAMPLER_DIM_RECT
;
576 fprintf(stderr
, "Unknown texture target %d\n", prog_inst
->TexSrcTarget
);
580 switch (instr
->sampler_dim
) {
581 case GLSL_SAMPLER_DIM_1D
:
582 case GLSL_SAMPLER_DIM_BUF
:
583 instr
->coord_components
= 1;
585 case GLSL_SAMPLER_DIM_2D
:
586 case GLSL_SAMPLER_DIM_RECT
:
587 case GLSL_SAMPLER_DIM_EXTERNAL
:
588 case GLSL_SAMPLER_DIM_MS
:
589 instr
->coord_components
= 2;
591 case GLSL_SAMPLER_DIM_3D
:
592 case GLSL_SAMPLER_DIM_CUBE
:
593 instr
->coord_components
= 3;
595 case GLSL_SAMPLER_DIM_SUBPASS
:
596 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
597 unreachable("can't reach");
600 unsigned src_number
= 0;
602 instr
->src
[src_number
].src
=
603 nir_src_for_ssa(nir_swizzle(b
, src
[0], SWIZ(X
, Y
, Z
, W
),
604 instr
->coord_components
, true));
605 instr
->src
[src_number
].src_type
= nir_tex_src_coord
;
608 if (prog_inst
->Opcode
== OPCODE_TXP
) {
609 instr
->src
[src_number
].src
= nir_src_for_ssa(ptn_channel(b
, src
[0], W
));
610 instr
->src
[src_number
].src_type
= nir_tex_src_projector
;
614 if (prog_inst
->Opcode
== OPCODE_TXB
) {
615 instr
->src
[src_number
].src
= nir_src_for_ssa(ptn_channel(b
, src
[0], W
));
616 instr
->src
[src_number
].src_type
= nir_tex_src_bias
;
620 if (prog_inst
->Opcode
== OPCODE_TXL
) {
621 instr
->src
[src_number
].src
= nir_src_for_ssa(ptn_channel(b
, src
[0], W
));
622 instr
->src
[src_number
].src_type
= nir_tex_src_lod
;
626 if (instr
->is_shadow
) {
627 if (instr
->coord_components
< 3)
628 instr
->src
[src_number
].src
= nir_src_for_ssa(ptn_channel(b
, src
[0], Z
));
630 instr
->src
[src_number
].src
= nir_src_for_ssa(ptn_channel(b
, src
[0], W
));
632 instr
->src
[src_number
].src_type
= nir_tex_src_comparator
;
636 assert(src_number
== num_srcs
);
638 nir_ssa_dest_init(&instr
->instr
, &instr
->dest
, 4, 32, NULL
);
639 nir_builder_instr_insert(b
, &instr
->instr
);
641 /* Resolve the writemask on the texture op. */
642 ptn_move_dest(b
, dest
, &instr
->dest
.ssa
);
645 static const nir_op op_trans
[MAX_OPCODE
] = {
647 [OPCODE_ABS
] = nir_op_fabs
,
648 [OPCODE_ADD
] = nir_op_fadd
,
652 [OPCODE_DDX
] = nir_op_fddx
,
653 [OPCODE_DDY
] = nir_op_fddy
,
662 [OPCODE_FLR
] = nir_op_ffloor
,
663 [OPCODE_FRC
] = nir_op_ffract
,
669 [OPCODE_MAX
] = nir_op_fmax
,
670 [OPCODE_MIN
] = nir_op_fmin
,
671 [OPCODE_MOV
] = nir_op_fmov
,
672 [OPCODE_MUL
] = nir_op_fmul
,
681 [OPCODE_SSG
] = nir_op_fsign
,
682 [OPCODE_SUB
] = nir_op_fsub
,
685 [OPCODE_TRUNC
] = nir_op_ftrunc
,
694 ptn_emit_instruction(struct ptn_compile
*c
, struct prog_instruction
*prog_inst
)
696 nir_builder
*b
= &c
->build
;
698 const unsigned op
= prog_inst
->Opcode
;
700 if (op
== OPCODE_END
)
704 for (i
= 0; i
< 3; i
++) {
705 src
[i
] = ptn_get_src(c
, &prog_inst
->SrcReg
[i
]);
707 nir_alu_dest dest
= ptn_get_dest(c
, &prog_inst
->DstReg
);
713 ptn_move_dest(b
, dest
,
714 nir_frsq(b
, nir_fabs(b
, ptn_channel(b
, src
[0], X
))));
718 ptn_move_dest(b
, dest
, nir_frcp(b
, ptn_channel(b
, src
[0], X
)));
722 ptn_move_dest(b
, dest
, nir_fexp2(b
, ptn_channel(b
, src
[0], X
)));
726 ptn_move_dest(b
, dest
, nir_flog2(b
, ptn_channel(b
, src
[0], X
)));
730 ptn_move_dest(b
, dest
, nir_fpow(b
,
731 ptn_channel(b
, src
[0], X
),
732 ptn_channel(b
, src
[1], X
)));
736 ptn_move_dest(b
, dest
, nir_fcos(b
, ptn_channel(b
, src
[0], X
)));
740 ptn_move_dest(b
, dest
, nir_fsin(b
, ptn_channel(b
, src
[0], X
)));
744 ptn_arl(b
, dest
, src
);
748 ptn_exp(b
, dest
, src
);
752 ptn_log(b
, dest
, src
);
756 ptn_lrp(b
, dest
, src
);
760 ptn_move_dest(b
, dest
, nir_fadd(b
, nir_fmul(b
, src
[0], src
[1]), src
[2]));
764 ptn_dst(b
, dest
, src
);
768 ptn_lit(b
, dest
, src
);
772 ptn_xpd(b
, dest
, src
);
776 ptn_dp2(b
, dest
, src
);
780 ptn_dp3(b
, dest
, src
);
784 ptn_dp4(b
, dest
, src
);
788 ptn_dph(b
, dest
, src
);
796 ptn_cmp(b
, dest
, src
);
800 ptn_scs(b
, dest
, src
);
804 ptn_slt(b
, dest
, src
);
808 ptn_sge(b
, dest
, src
);
816 ptn_tex(b
, dest
, src
, prog_inst
);
820 /* Extended swizzles were already handled in ptn_get_src(). */
821 ptn_alu(b
, nir_op_fmov
, dest
, src
);
828 if (op_trans
[op
] != 0) {
829 ptn_alu(b
, op_trans
[op
], dest
, src
);
831 fprintf(stderr
, "unknown opcode: %s\n", _mesa_opcode_string(op
));
837 if (prog_inst
->Saturate
) {
838 assert(prog_inst
->Saturate
);
839 assert(!dest
.dest
.is_ssa
);
840 ptn_move_dest(b
, dest
, nir_fsat(b
, ptn_src_for_dest(c
, &dest
)));
845 * Puts a NIR intrinsic to store of each PROGRAM_OUTPUT value to the output
846 * variables at the end of the shader.
848 * We don't generate these incrementally as the PROGRAM_OUTPUT values are
849 * written, because there's no output load intrinsic, which means we couldn't
853 ptn_add_output_stores(struct ptn_compile
*c
)
855 nir_builder
*b
= &c
->build
;
857 nir_foreach_variable(var
, &b
->shader
->outputs
) {
858 nir_ssa_def
*src
= nir_load_reg(b
, c
->output_regs
[var
->data
.location
]);
859 if (c
->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
&&
860 var
->data
.location
== FRAG_RESULT_DEPTH
) {
861 /* result.depth has this strange convention of being the .z component of
862 * a vec4 with undefined .xyw components. We resolve it to a scalar, to
863 * match GLSL's gl_FragDepth and the expectations of most backends.
865 src
= nir_channel(b
, src
, 2);
867 unsigned num_components
= glsl_get_vector_elements(var
->type
);
868 nir_store_var(b
, var
, src
, (1 << num_components
) - 1);
873 setup_registers_and_variables(struct ptn_compile
*c
)
875 nir_builder
*b
= &c
->build
;
876 struct nir_shader
*shader
= b
->shader
;
878 /* Create input variables. */
879 const int num_inputs
= util_last_bit64(c
->prog
->info
.inputs_read
);
880 for (int i
= 0; i
< num_inputs
; i
++) {
881 if (!(c
->prog
->info
.inputs_read
& BITFIELD64_BIT(i
)))
885 nir_variable_create(shader
, nir_var_shader_in
, glsl_vec4_type(),
886 ralloc_asprintf(shader
, "in_%d", i
));
887 var
->data
.location
= i
;
890 if (c
->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
) {
891 if (i
== VARYING_SLOT_POS
) {
892 var
->data
.origin_upper_left
= c
->prog
->OriginUpperLeft
;
893 var
->data
.pixel_center_integer
= c
->prog
->PixelCenterInteger
;
894 } else if (i
== VARYING_SLOT_FOGC
) {
895 /* fogcoord is defined as <f, 0.0, 0.0, 1.0>. Make the actual
896 * input variable a float, and create a local containing the
899 var
->type
= glsl_float_type();
901 nir_variable
*fullvar
=
902 nir_local_variable_create(b
->impl
, glsl_vec4_type(),
905 nir_store_var(b
, fullvar
,
906 nir_vec4(b
, nir_load_var(b
, var
),
907 nir_imm_float(b
, 0.0),
908 nir_imm_float(b
, 0.0),
909 nir_imm_float(b
, 1.0)),
912 /* We inserted the real input into the list so the driver has real
913 * inputs, but we set c->input_vars[i] to the temporary so we use
914 * the splatted value.
916 c
->input_vars
[i
] = fullvar
;
921 c
->input_vars
[i
] = var
;
924 /* Create output registers and variables. */
925 int max_outputs
= util_last_bit(c
->prog
->info
.outputs_written
);
926 c
->output_regs
= rzalloc_array(c
, nir_register
*, max_outputs
);
928 for (int i
= 0; i
< max_outputs
; i
++) {
929 if (!(c
->prog
->info
.outputs_written
& BITFIELD64_BIT(i
)))
932 /* Since we can't load from outputs in the IR, we make temporaries
933 * for the outputs and emit stores to the real outputs at the end of
936 nir_register
*reg
= nir_local_reg_create(b
->impl
);
937 reg
->num_components
= 4;
939 nir_variable
*var
= rzalloc(shader
, nir_variable
);
940 if (c
->prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
&& i
== FRAG_RESULT_DEPTH
)
941 var
->type
= glsl_float_type();
943 var
->type
= glsl_vec4_type();
944 var
->data
.mode
= nir_var_shader_out
;
945 var
->name
= ralloc_asprintf(var
, "out_%d", i
);
947 var
->data
.location
= i
;
950 c
->output_regs
[i
] = reg
;
952 exec_list_push_tail(&shader
->outputs
, &var
->node
);
953 c
->output_vars
[i
] = var
;
956 /* Create temporary registers. */
957 c
->temp_regs
= rzalloc_array(c
, nir_register
*,
958 c
->prog
->arb
.NumTemporaries
);
961 for (unsigned i
= 0; i
< c
->prog
->arb
.NumTemporaries
; i
++) {
962 reg
= nir_local_reg_create(b
->impl
);
967 reg
->num_components
= 4;
968 c
->temp_regs
[i
] = reg
;
971 /* Create the address register (for ARB_vertex_program). */
972 reg
= nir_local_reg_create(b
->impl
);
977 reg
->num_components
= 1;
982 prog_to_nir(const struct gl_program
*prog
,
983 const nir_shader_compiler_options
*options
)
985 struct ptn_compile
*c
;
986 struct nir_shader
*s
;
987 gl_shader_stage stage
= _mesa_program_enum_to_shader_stage(prog
->Target
);
989 c
= rzalloc(NULL
, struct ptn_compile
);
994 nir_builder_init_simple_shader(&c
->build
, NULL
, stage
, options
);
996 /* Copy the shader_info from the gl_program */
997 c
->build
.shader
->info
= prog
->info
;
1001 if (prog
->Parameters
->NumParameters
> 0) {
1002 c
->parameters
= rzalloc(s
, nir_variable
);
1003 c
->parameters
->type
=
1004 glsl_array_type(glsl_vec4_type(), prog
->Parameters
->NumParameters
);
1005 c
->parameters
->name
= "parameters";
1006 c
->parameters
->data
.read_only
= true;
1007 c
->parameters
->data
.mode
= nir_var_uniform
;
1008 exec_list_push_tail(&s
->uniforms
, &c
->parameters
->node
);
1011 setup_registers_and_variables(c
);
1012 if (unlikely(c
->error
))
1015 for (unsigned int i
= 0; i
< prog
->arb
.NumInstructions
; i
++) {
1016 ptn_emit_instruction(c
, &prog
->arb
.Instructions
[i
]);
1018 if (unlikely(c
->error
))
1022 ptn_add_output_stores(c
);
1024 s
->info
.name
= ralloc_asprintf(s
, "ARB%d", prog
->Id
);
1025 s
->info
.num_textures
= util_last_bit(prog
->SamplersUsed
);
1026 s
->info
.num_ubos
= 0;
1027 s
->info
.num_abos
= 0;
1028 s
->info
.num_ssbos
= 0;
1029 s
->info
.num_images
= 0;
1030 s
->info
.uses_texture_gather
= false;
1031 s
->info
.clip_distance_array_size
= 0;
1032 s
->info
.cull_distance_array_size
= 0;
1033 s
->info
.separate_shader
= false;