Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / program / prog_uniform.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_uniform.c
27 * Shader uniform functions.
28 * \author Brian Paul
29 */
30
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "prog_uniform.h"
34
35
36 struct gl_uniform_list *
37 _mesa_new_uniform_list(void)
38 {
39 return CALLOC_STRUCT(gl_uniform_list);
40 }
41
42
43 void
44 _mesa_free_uniform_list(struct gl_uniform_list *list)
45 {
46 GLuint i;
47
48 if (!list)
49 return;
50
51 for (i = 0; i < list->NumUniforms; i++) {
52 free((void *) list->Uniforms[i].Name);
53 }
54 free(list->Uniforms);
55 free(list);
56 }
57
58
59 struct gl_uniform *
60 _mesa_append_uniform(struct gl_uniform_list *list,
61 const char *name, GLenum target, GLuint progPos)
62 {
63 const GLuint oldNum = list->NumUniforms;
64 struct gl_uniform *uniform;
65 GLint index;
66
67 assert(target == GL_VERTEX_PROGRAM_ARB ||
68 target == GL_FRAGMENT_PROGRAM_ARB ||
69 target == MESA_GEOMETRY_PROGRAM);
70
71 index = _mesa_lookup_uniform(list, name);
72 if (index < 0) {
73 /* not found - append to list */
74
75 if (oldNum + 1 > list->Size) {
76 /* Need to grow the list array (alloc some extra) */
77 list->Size += 4;
78
79 /* realloc arrays */
80 list->Uniforms = (struct gl_uniform *)
81 _mesa_realloc(list->Uniforms,
82 oldNum * sizeof(struct gl_uniform),
83 list->Size * sizeof(struct gl_uniform));
84 }
85
86 if (!list->Uniforms) {
87 /* out of memory */
88 list->NumUniforms = 0;
89 list->Size = 0;
90 return GL_FALSE;
91 }
92
93 uniform = list->Uniforms + oldNum;
94
95 uniform->Name = _mesa_strdup(name);
96 uniform->VertPos = -1;
97 uniform->FragPos = -1;
98 uniform->GeomPos = -1;
99 uniform->Initialized = GL_FALSE;
100
101 list->NumUniforms++;
102 }
103 else {
104 /* found */
105 uniform = list->Uniforms + index;
106 }
107
108 /* update position for the vertex or fragment program */
109 if (target == GL_VERTEX_PROGRAM_ARB) {
110 if (uniform->VertPos != -1) {
111 /* this uniform is already in the list - that shouldn't happen */
112 return GL_FALSE;
113 }
114 uniform->VertPos = progPos;
115 } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
116 if (uniform->FragPos != -1) {
117 /* this uniform is already in the list - that shouldn't happen */
118 return GL_FALSE;
119 }
120 uniform->FragPos = progPos;
121 } else {
122 if (uniform->GeomPos != -1) {
123 /* this uniform is already in the list - that shouldn't happen */
124 return GL_FALSE;
125 }
126 uniform->GeomPos = progPos;
127 }
128
129 return uniform;
130 }
131
132
133 /**
134 * Return the location/index of the named uniform in the uniform list,
135 * or -1 if not found.
136 */
137 GLint
138 _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
139 {
140 GLuint i;
141 for (i = 0; list && i < list->NumUniforms; i++) {
142 if (!strcmp(list->Uniforms[i].Name, name)) {
143 return i;
144 }
145 }
146 return -1;
147 }
148
149
150 GLint
151 _mesa_longest_uniform_name(const struct gl_uniform_list *list)
152 {
153 GLint max = 0;
154 GLuint i;
155 for (i = 0; list && i < list->NumUniforms; i++) {
156 GLint len = (GLint) strlen(list->Uniforms[i].Name);
157 if (len > max)
158 max = len;
159 }
160 return max;
161 }
162
163
164 void
165 _mesa_print_uniforms(const struct gl_uniform_list *list)
166 {
167 GLuint i;
168 printf("Uniform list %p:\n", (void *) list);
169 for (i = 0; i < list->NumUniforms; i++) {
170 printf("%d: %s %d %d %d\n",
171 i,
172 list->Uniforms[i].Name,
173 list->Uniforms[i].VertPos,
174 list->Uniforms[i].FragPos,
175 list->Uniforms[i].GeomPos);
176 }
177 }