r200: remove BindProgram
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "program.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/ralloc.h"
43
44
45 /**
46 * A pointer to this dummy program is put into the hash table when
47 * glGenPrograms is called.
48 */
49 struct gl_program _mesa_DummyProgram;
50
51
52 /**
53 * Init context's vertex/fragment program state
54 */
55 void
56 _mesa_init_program(struct gl_context *ctx)
57 {
58 /*
59 * If this assertion fails, we need to increase the field
60 * size for register indexes (see INST_INDEX_BITS).
61 */
62 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
63 <= (1 << INST_INDEX_BITS));
64 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
65 <= (1 << INST_INDEX_BITS));
66
67 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
68 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
70 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
71
72 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
73 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
74
75 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
76 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
77
78 /* If this fails, increase prog_instruction::TexSrcUnit size */
79 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
80
81 /* If this fails, increase prog_instruction::TexSrcTarget size */
82 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
83
84 ctx->Program.ErrorPos = -1;
85 ctx->Program.ErrorString = strdup("");
86
87 ctx->VertexProgram.Enabled = GL_FALSE;
88 ctx->VertexProgram.PointSizeEnabled =
89 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
90 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
91 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
92 ctx->Shared->DefaultVertexProgram);
93 assert(ctx->VertexProgram.Current);
94 ctx->VertexProgram.Cache = _mesa_new_program_cache();
95
96 ctx->FragmentProgram.Enabled = GL_FALSE;
97 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
98 ctx->Shared->DefaultFragmentProgram);
99 assert(ctx->FragmentProgram.Current);
100 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
101
102 /* XXX probably move this stuff */
103 ctx->ATIFragmentShader.Enabled = GL_FALSE;
104 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
105 assert(ctx->ATIFragmentShader.Current);
106 ctx->ATIFragmentShader.Current->RefCount++;
107 }
108
109
110 /**
111 * Free a context's vertex/fragment program state
112 */
113 void
114 _mesa_free_program_data(struct gl_context *ctx)
115 {
116 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
117 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
118 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
119 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
120
121 /* XXX probably move this stuff */
122 if (ctx->ATIFragmentShader.Current) {
123 ctx->ATIFragmentShader.Current->RefCount--;
124 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
125 free(ctx->ATIFragmentShader.Current);
126 }
127 }
128
129 free((void *) ctx->Program.ErrorString);
130 }
131
132
133 /**
134 * Update the default program objects in the given context to reference those
135 * specified in the shared state and release those referencing the old
136 * shared state.
137 */
138 void
139 _mesa_update_default_objects_program(struct gl_context *ctx)
140 {
141 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
142 ctx->Shared->DefaultVertexProgram);
143 assert(ctx->VertexProgram.Current);
144
145 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
146 ctx->Shared->DefaultFragmentProgram);
147 assert(ctx->FragmentProgram.Current);
148
149 /* XXX probably move this stuff */
150 if (ctx->ATIFragmentShader.Current) {
151 ctx->ATIFragmentShader.Current->RefCount--;
152 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
153 free(ctx->ATIFragmentShader.Current);
154 }
155 }
156 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
157 assert(ctx->ATIFragmentShader.Current);
158 ctx->ATIFragmentShader.Current->RefCount++;
159 }
160
161
162 /**
163 * Set the vertex/fragment program error state (position and error string).
164 * This is generally called from within the parsers.
165 */
166 void
167 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
168 {
169 ctx->Program.ErrorPos = pos;
170 free((void *) ctx->Program.ErrorString);
171 if (!string)
172 string = "";
173 ctx->Program.ErrorString = strdup(string);
174 }
175
176
177 /**
178 * Initialize a new gl_program object.
179 */
180 struct gl_program *
181 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
182 bool is_arb_asm)
183 {
184 if (!prog)
185 return NULL;
186
187 memset(prog, 0, sizeof(*prog));
188 mtx_init(&prog->Mutex, mtx_plain);
189 prog->Id = id;
190 prog->Target = target;
191 prog->RefCount = 1;
192 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
193 prog->info.stage = _mesa_program_enum_to_shader_stage(target);
194 prog->is_arb_asm = is_arb_asm;
195
196 /* Uniforms that lack an initializer in the shader code have an initial
197 * value of zero. This includes sampler uniforms.
198 *
199 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
200 *
201 * "The link time initial value is either the value of the variable's
202 * initializer, if present, or 0 if no initializer is present. Sampler
203 * types cannot have initializers."
204 *
205 * So we only initialise ARB assembly style programs.
206 */
207 if (is_arb_asm) {
208 /* default mapping from samplers to texture units */
209 for (unsigned i = 0; i < MAX_SAMPLERS; i++)
210 prog->SamplerUnits[i] = i;
211 }
212
213 return prog;
214 }
215
216
217 /**
218 * Allocate and initialize a new fragment/vertex program object but
219 * don't put it into the program hash table. Called via
220 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
221 * device driver function to implement OO deriviation with additional
222 * types not understood by this function.
223 *
224 * \param ctx context
225 * \param id program id/number
226 * \param target program target/type
227 * \return pointer to new program object
228 */
229 struct gl_program *
230 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
231 bool is_arb_asm)
232 {
233 switch (target) {
234 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
235 case GL_GEOMETRY_PROGRAM_NV:
236 case GL_TESS_CONTROL_PROGRAM_NV:
237 case GL_TESS_EVALUATION_PROGRAM_NV:
238 case GL_FRAGMENT_PROGRAM_ARB:
239 case GL_COMPUTE_PROGRAM_NV: {
240 struct gl_program *prog = rzalloc(NULL, struct gl_program);
241 return _mesa_init_gl_program(prog, target, id, is_arb_asm);
242 }
243 default:
244 _mesa_problem(ctx, "bad target in _mesa_new_program");
245 return NULL;
246 }
247 }
248
249
250 /**
251 * Delete a program and remove it from the hash table, ignoring the
252 * reference count.
253 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
254 * by a device driver function.
255 */
256 void
257 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
258 {
259 (void) ctx;
260 assert(prog);
261 assert(prog->RefCount==0);
262
263 if (prog == &_mesa_DummyProgram)
264 return;
265
266 if (prog->Parameters) {
267 _mesa_free_parameter_list(prog->Parameters);
268 }
269
270 if (prog->nir) {
271 ralloc_free(prog->nir);
272 }
273
274 mtx_destroy(&prog->Mutex);
275 ralloc_free(prog);
276 }
277
278
279 /**
280 * Return the gl_program object for a given ID.
281 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
282 * casts elsewhere.
283 */
284 struct gl_program *
285 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
286 {
287 if (id)
288 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
289 else
290 return NULL;
291 }
292
293
294 /**
295 * Reference counting for vertex/fragment programs
296 * This is normally only called from the _mesa_reference_program() macro
297 * when there's a real pointer change.
298 */
299 void
300 _mesa_reference_program_(struct gl_context *ctx,
301 struct gl_program **ptr,
302 struct gl_program *prog)
303 {
304 #ifndef NDEBUG
305 assert(ptr);
306 if (*ptr && prog) {
307 /* sanity check */
308 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
309 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
310 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
311 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
312 prog->Target == GL_FRAGMENT_PROGRAM_NV);
313 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
314 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
315 }
316 #endif
317
318 if (*ptr) {
319 GLboolean deleteFlag;
320 struct gl_program *oldProg = *ptr;
321
322 mtx_lock(&oldProg->Mutex);
323 assert(oldProg->RefCount > 0);
324 oldProg->RefCount--;
325
326 deleteFlag = (oldProg->RefCount == 0);
327 mtx_unlock(&oldProg->Mutex);
328
329 if (deleteFlag) {
330 assert(ctx);
331 _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
332 ctx->Driver.DeleteProgram(ctx, oldProg);
333 }
334
335 *ptr = NULL;
336 }
337
338 assert(!*ptr);
339 if (prog) {
340 mtx_lock(&prog->Mutex);
341 prog->RefCount++;
342 mtx_unlock(&prog->Mutex);
343 }
344
345 *ptr = prog;
346 }
347
348
349 /**
350 * Insert 'count' NOP instructions at 'start' in the given program.
351 * Adjust branch targets accordingly.
352 */
353 GLboolean
354 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
355 {
356 const GLuint origLen = prog->arb.NumInstructions;
357 const GLuint newLen = origLen + count;
358 struct prog_instruction *newInst;
359 GLuint i;
360
361 /* adjust branches */
362 for (i = 0; i < prog->arb.NumInstructions; i++) {
363 struct prog_instruction *inst = prog->arb.Instructions + i;
364 if (inst->BranchTarget > 0) {
365 if ((GLuint)inst->BranchTarget >= start) {
366 inst->BranchTarget += count;
367 }
368 }
369 }
370
371 /* Alloc storage for new instructions */
372 newInst = rzalloc_array(prog, struct prog_instruction, newLen);
373 if (!newInst) {
374 return GL_FALSE;
375 }
376
377 /* Copy 'start' instructions into new instruction buffer */
378 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
379
380 /* init the new instructions */
381 _mesa_init_instructions(newInst + start, count);
382
383 /* Copy the remaining/tail instructions to new inst buffer */
384 _mesa_copy_instructions(newInst + start + count,
385 prog->arb.Instructions + start,
386 origLen - start);
387
388 /* free old instructions */
389 ralloc_free(prog->arb.Instructions);
390
391 /* install new instructions */
392 prog->arb.Instructions = newInst;
393 prog->arb.NumInstructions = newLen;
394
395 return GL_TRUE;
396 }
397
398 /**
399 * Delete 'count' instructions at 'start' in the given program.
400 * Adjust branch targets accordingly.
401 */
402 GLboolean
403 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
404 void *mem_ctx)
405 {
406 const GLuint origLen = prog->arb.NumInstructions;
407 const GLuint newLen = origLen - count;
408 struct prog_instruction *newInst;
409 GLuint i;
410
411 /* adjust branches */
412 for (i = 0; i < prog->arb.NumInstructions; i++) {
413 struct prog_instruction *inst = prog->arb.Instructions + i;
414 if (inst->BranchTarget > 0) {
415 if (inst->BranchTarget > (GLint) start) {
416 inst->BranchTarget -= count;
417 }
418 }
419 }
420
421 /* Alloc storage for new instructions */
422 newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
423 if (!newInst) {
424 return GL_FALSE;
425 }
426
427 /* Copy 'start' instructions into new instruction buffer */
428 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
429
430 /* Copy the remaining/tail instructions to new inst buffer */
431 _mesa_copy_instructions(newInst + start,
432 prog->arb.Instructions + start + count,
433 newLen - start);
434
435 /* free old instructions */
436 ralloc_free(prog->arb.Instructions);
437
438 /* install new instructions */
439 prog->arb.Instructions = newInst;
440 prog->arb.NumInstructions = newLen;
441
442 return GL_TRUE;
443 }
444
445
446 /**
447 * Populate the 'used' array with flags indicating which registers (TEMPs,
448 * INPUTs, OUTPUTs, etc, are used by the given program.
449 * \param file type of register to scan for
450 * \param used returns true/false flags for in use / free
451 * \param usedSize size of the 'used' array
452 */
453 void
454 _mesa_find_used_registers(const struct gl_program *prog,
455 gl_register_file file,
456 GLboolean used[], GLuint usedSize)
457 {
458 GLuint i, j;
459
460 memset(used, 0, usedSize);
461
462 for (i = 0; i < prog->arb.NumInstructions; i++) {
463 const struct prog_instruction *inst = prog->arb.Instructions + i;
464 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
465
466 if (inst->DstReg.File == file) {
467 assert(inst->DstReg.Index < usedSize);
468 if(inst->DstReg.Index < usedSize)
469 used[inst->DstReg.Index] = GL_TRUE;
470 }
471
472 for (j = 0; j < n; j++) {
473 if (inst->SrcReg[j].File == file) {
474 assert(inst->SrcReg[j].Index < (GLint) usedSize);
475 if (inst->SrcReg[j].Index < (GLint) usedSize)
476 used[inst->SrcReg[j].Index] = GL_TRUE;
477 }
478 }
479 }
480 }
481
482
483 /**
484 * Scan the given 'used' register flag array for the first entry
485 * that's >= firstReg.
486 * \param used vector of flags indicating registers in use (as returned
487 * by _mesa_find_used_registers())
488 * \param usedSize size of the 'used' array
489 * \param firstReg first register to start searching at
490 * \return index of unused register, or -1 if none.
491 */
492 GLint
493 _mesa_find_free_register(const GLboolean used[],
494 GLuint usedSize, GLuint firstReg)
495 {
496 GLuint i;
497
498 assert(firstReg < usedSize);
499
500 for (i = firstReg; i < usedSize; i++)
501 if (!used[i])
502 return i;
503
504 return -1;
505 }
506
507
508 /* Gets the minimum number of shader invocations per fragment.
509 * This function is useful to determine if we need to do per
510 * sample shading or per fragment shading.
511 */
512 GLint
513 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
514 const struct gl_program *prog,
515 bool ignore_sample_qualifier)
516 {
517 /* From ARB_sample_shading specification:
518 * "Using gl_SampleID in a fragment shader causes the entire shader
519 * to be evaluated per-sample."
520 *
521 * "Using gl_SamplePosition in a fragment shader causes the entire
522 * shader to be evaluated per-sample."
523 *
524 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
525 * has no effect."
526 */
527 if (ctx->Multisample.Enabled) {
528 /* The ARB_gpu_shader5 specification says:
529 *
530 * "Use of the "sample" qualifier on a fragment shader input
531 * forces per-sample shading"
532 */
533 if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier)
534 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
535
536 if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
537 SYSTEM_BIT_SAMPLE_POS))
538 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
539 else if (ctx->Multisample.SampleShading)
540 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
541 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
542 else
543 return 1;
544 }
545 return 1;
546 }