2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Vertex and fragment program support functions.
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/ralloc.h"
46 * A pointer to this dummy program is put into the hash table when
47 * glGenPrograms is called.
49 struct gl_program _mesa_DummyProgram
;
53 * Init context's vertex/fragment program state
56 _mesa_init_program(struct gl_context
*ctx
)
59 * If this assertion fails, we need to increase the field
60 * size for register indexes (see INST_INDEX_BITS).
62 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4
63 <= (1 << INST_INDEX_BITS
));
64 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4
65 <= (1 << INST_INDEX_BITS
));
67 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTemps
<= (1 << INST_INDEX_BITS
));
68 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxLocalParams
<= (1 << INST_INDEX_BITS
));
69 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTemps
<= (1 << INST_INDEX_BITS
));
70 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxLocalParams
<= (1 << INST_INDEX_BITS
));
72 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
<= 4 * MAX_UNIFORMS
);
73 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
<= 4 * MAX_UNIFORMS
);
75 assert(ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAddressOffset
<= (1 << INST_INDEX_BITS
));
76 assert(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAddressOffset
<= (1 << INST_INDEX_BITS
));
78 /* If this fails, increase prog_instruction::TexSrcUnit size */
79 STATIC_ASSERT(MAX_TEXTURE_UNITS
<= (1 << 5));
81 /* If this fails, increase prog_instruction::TexSrcTarget size */
82 STATIC_ASSERT(NUM_TEXTURE_TARGETS
<= (1 << 4));
84 ctx
->Program
.ErrorPos
= -1;
85 ctx
->Program
.ErrorString
= strdup("");
87 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
88 ctx
->VertexProgram
.PointSizeEnabled
=
89 (ctx
->API
== API_OPENGLES2
) ? GL_TRUE
: GL_FALSE
;
90 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
91 _mesa_reference_program(ctx
, &ctx
->VertexProgram
.Current
,
92 ctx
->Shared
->DefaultVertexProgram
);
93 assert(ctx
->VertexProgram
.Current
);
94 ctx
->VertexProgram
.Cache
= _mesa_new_program_cache();
96 ctx
->FragmentProgram
.Enabled
= GL_FALSE
;
97 _mesa_reference_program(ctx
, &ctx
->FragmentProgram
.Current
,
98 ctx
->Shared
->DefaultFragmentProgram
);
99 assert(ctx
->FragmentProgram
.Current
);
100 ctx
->FragmentProgram
.Cache
= _mesa_new_program_cache();
102 /* XXX probably move this stuff */
103 ctx
->ATIFragmentShader
.Enabled
= GL_FALSE
;
104 ctx
->ATIFragmentShader
.Current
= ctx
->Shared
->DefaultFragmentShader
;
105 assert(ctx
->ATIFragmentShader
.Current
);
106 ctx
->ATIFragmentShader
.Current
->RefCount
++;
111 * Free a context's vertex/fragment program state
114 _mesa_free_program_data(struct gl_context
*ctx
)
116 _mesa_reference_program(ctx
, &ctx
->VertexProgram
.Current
, NULL
);
117 _mesa_delete_program_cache(ctx
, ctx
->VertexProgram
.Cache
);
118 _mesa_reference_program(ctx
, &ctx
->FragmentProgram
.Current
, NULL
);
119 _mesa_delete_shader_cache(ctx
, ctx
->FragmentProgram
.Cache
);
121 /* XXX probably move this stuff */
122 if (ctx
->ATIFragmentShader
.Current
) {
123 ctx
->ATIFragmentShader
.Current
->RefCount
--;
124 if (ctx
->ATIFragmentShader
.Current
->RefCount
<= 0) {
125 free(ctx
->ATIFragmentShader
.Current
);
129 free((void *) ctx
->Program
.ErrorString
);
134 * Update the default program objects in the given context to reference those
135 * specified in the shared state and release those referencing the old
139 _mesa_update_default_objects_program(struct gl_context
*ctx
)
141 _mesa_reference_program(ctx
, &ctx
->VertexProgram
.Current
,
142 ctx
->Shared
->DefaultVertexProgram
);
143 assert(ctx
->VertexProgram
.Current
);
145 _mesa_reference_program(ctx
, &ctx
->FragmentProgram
.Current
,
146 ctx
->Shared
->DefaultFragmentProgram
);
147 assert(ctx
->FragmentProgram
.Current
);
149 /* XXX probably move this stuff */
150 if (ctx
->ATIFragmentShader
.Current
) {
151 ctx
->ATIFragmentShader
.Current
->RefCount
--;
152 if (ctx
->ATIFragmentShader
.Current
->RefCount
<= 0) {
153 free(ctx
->ATIFragmentShader
.Current
);
156 ctx
->ATIFragmentShader
.Current
= (struct ati_fragment_shader
*) ctx
->Shared
->DefaultFragmentShader
;
157 assert(ctx
->ATIFragmentShader
.Current
);
158 ctx
->ATIFragmentShader
.Current
->RefCount
++;
163 * Set the vertex/fragment program error state (position and error string).
164 * This is generally called from within the parsers.
167 _mesa_set_program_error(struct gl_context
*ctx
, GLint pos
, const char *string
)
169 ctx
->Program
.ErrorPos
= pos
;
170 free((void *) ctx
->Program
.ErrorString
);
173 ctx
->Program
.ErrorString
= strdup(string
);
178 * Initialize a new gl_program object.
181 _mesa_init_gl_program(struct gl_program
*prog
, GLenum target
, GLuint id
,
187 memset(prog
, 0, sizeof(*prog
));
188 mtx_init(&prog
->Mutex
, mtx_plain
);
190 prog
->Target
= target
;
192 prog
->Format
= GL_PROGRAM_FORMAT_ASCII_ARB
;
193 prog
->info
.stage
= _mesa_program_enum_to_shader_stage(target
);
194 prog
->is_arb_asm
= is_arb_asm
;
196 /* Uniforms that lack an initializer in the shader code have an initial
197 * value of zero. This includes sampler uniforms.
199 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
201 * "The link time initial value is either the value of the variable's
202 * initializer, if present, or 0 if no initializer is present. Sampler
203 * types cannot have initializers."
205 * So we only initialise ARB assembly style programs.
208 /* default mapping from samplers to texture units */
209 for (unsigned i
= 0; i
< MAX_SAMPLERS
; i
++)
210 prog
->SamplerUnits
[i
] = i
;
218 * Allocate and initialize a new fragment/vertex program object but
219 * don't put it into the program hash table. Called via
220 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
221 * device driver function to implement OO deriviation with additional
222 * types not understood by this function.
225 * \param id program id/number
226 * \param target program target/type
227 * \return pointer to new program object
230 _mesa_new_program(struct gl_context
*ctx
, GLenum target
, GLuint id
,
234 case GL_VERTEX_PROGRAM_ARB
: /* == GL_VERTEX_PROGRAM_NV */
235 case GL_GEOMETRY_PROGRAM_NV
:
236 case GL_TESS_CONTROL_PROGRAM_NV
:
237 case GL_TESS_EVALUATION_PROGRAM_NV
:
238 case GL_FRAGMENT_PROGRAM_ARB
:
239 case GL_COMPUTE_PROGRAM_NV
: {
240 struct gl_program
*prog
= rzalloc(NULL
, struct gl_program
);
241 return _mesa_init_gl_program(prog
, target
, id
, is_arb_asm
);
244 _mesa_problem(ctx
, "bad target in _mesa_new_program");
251 * Delete a program and remove it from the hash table, ignoring the
253 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
254 * by a device driver function.
257 _mesa_delete_program(struct gl_context
*ctx
, struct gl_program
*prog
)
261 assert(prog
->RefCount
==0);
263 if (prog
== &_mesa_DummyProgram
)
266 if (prog
->Parameters
) {
267 _mesa_free_parameter_list(prog
->Parameters
);
271 ralloc_free(prog
->nir
);
274 mtx_destroy(&prog
->Mutex
);
280 * Return the gl_program object for a given ID.
281 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
285 _mesa_lookup_program(struct gl_context
*ctx
, GLuint id
)
288 return (struct gl_program
*) _mesa_HashLookup(ctx
->Shared
->Programs
, id
);
295 * Reference counting for vertex/fragment programs
296 * This is normally only called from the _mesa_reference_program() macro
297 * when there's a real pointer change.
300 _mesa_reference_program_(struct gl_context
*ctx
,
301 struct gl_program
**ptr
,
302 struct gl_program
*prog
)
308 if ((*ptr
)->Target
== GL_VERTEX_PROGRAM_ARB
)
309 assert(prog
->Target
== GL_VERTEX_PROGRAM_ARB
);
310 else if ((*ptr
)->Target
== GL_FRAGMENT_PROGRAM_ARB
)
311 assert(prog
->Target
== GL_FRAGMENT_PROGRAM_ARB
||
312 prog
->Target
== GL_FRAGMENT_PROGRAM_NV
);
313 else if ((*ptr
)->Target
== GL_GEOMETRY_PROGRAM_NV
)
314 assert(prog
->Target
== GL_GEOMETRY_PROGRAM_NV
);
319 GLboolean deleteFlag
;
320 struct gl_program
*oldProg
= *ptr
;
322 mtx_lock(&oldProg
->Mutex
);
323 assert(oldProg
->RefCount
> 0);
326 deleteFlag
= (oldProg
->RefCount
== 0);
327 mtx_unlock(&oldProg
->Mutex
);
331 _mesa_reference_shader_program_data(ctx
, &oldProg
->sh
.data
, NULL
);
332 ctx
->Driver
.DeleteProgram(ctx
, oldProg
);
340 mtx_lock(&prog
->Mutex
);
342 mtx_unlock(&prog
->Mutex
);
350 * Insert 'count' NOP instructions at 'start' in the given program.
351 * Adjust branch targets accordingly.
354 _mesa_insert_instructions(struct gl_program
*prog
, GLuint start
, GLuint count
)
356 const GLuint origLen
= prog
->arb
.NumInstructions
;
357 const GLuint newLen
= origLen
+ count
;
358 struct prog_instruction
*newInst
;
361 /* adjust branches */
362 for (i
= 0; i
< prog
->arb
.NumInstructions
; i
++) {
363 struct prog_instruction
*inst
= prog
->arb
.Instructions
+ i
;
364 if (inst
->BranchTarget
> 0) {
365 if ((GLuint
)inst
->BranchTarget
>= start
) {
366 inst
->BranchTarget
+= count
;
371 /* Alloc storage for new instructions */
372 newInst
= rzalloc_array(prog
, struct prog_instruction
, newLen
);
377 /* Copy 'start' instructions into new instruction buffer */
378 _mesa_copy_instructions(newInst
, prog
->arb
.Instructions
, start
);
380 /* init the new instructions */
381 _mesa_init_instructions(newInst
+ start
, count
);
383 /* Copy the remaining/tail instructions to new inst buffer */
384 _mesa_copy_instructions(newInst
+ start
+ count
,
385 prog
->arb
.Instructions
+ start
,
388 /* free old instructions */
389 ralloc_free(prog
->arb
.Instructions
);
391 /* install new instructions */
392 prog
->arb
.Instructions
= newInst
;
393 prog
->arb
.NumInstructions
= newLen
;
399 * Delete 'count' instructions at 'start' in the given program.
400 * Adjust branch targets accordingly.
403 _mesa_delete_instructions(struct gl_program
*prog
, GLuint start
, GLuint count
,
406 const GLuint origLen
= prog
->arb
.NumInstructions
;
407 const GLuint newLen
= origLen
- count
;
408 struct prog_instruction
*newInst
;
411 /* adjust branches */
412 for (i
= 0; i
< prog
->arb
.NumInstructions
; i
++) {
413 struct prog_instruction
*inst
= prog
->arb
.Instructions
+ i
;
414 if (inst
->BranchTarget
> 0) {
415 if (inst
->BranchTarget
> (GLint
) start
) {
416 inst
->BranchTarget
-= count
;
421 /* Alloc storage for new instructions */
422 newInst
= rzalloc_array(mem_ctx
, struct prog_instruction
, newLen
);
427 /* Copy 'start' instructions into new instruction buffer */
428 _mesa_copy_instructions(newInst
, prog
->arb
.Instructions
, start
);
430 /* Copy the remaining/tail instructions to new inst buffer */
431 _mesa_copy_instructions(newInst
+ start
,
432 prog
->arb
.Instructions
+ start
+ count
,
435 /* free old instructions */
436 ralloc_free(prog
->arb
.Instructions
);
438 /* install new instructions */
439 prog
->arb
.Instructions
= newInst
;
440 prog
->arb
.NumInstructions
= newLen
;
447 * Populate the 'used' array with flags indicating which registers (TEMPs,
448 * INPUTs, OUTPUTs, etc, are used by the given program.
449 * \param file type of register to scan for
450 * \param used returns true/false flags for in use / free
451 * \param usedSize size of the 'used' array
454 _mesa_find_used_registers(const struct gl_program
*prog
,
455 gl_register_file file
,
456 GLboolean used
[], GLuint usedSize
)
460 memset(used
, 0, usedSize
);
462 for (i
= 0; i
< prog
->arb
.NumInstructions
; i
++) {
463 const struct prog_instruction
*inst
= prog
->arb
.Instructions
+ i
;
464 const GLuint n
= _mesa_num_inst_src_regs(inst
->Opcode
);
466 if (inst
->DstReg
.File
== file
) {
467 assert(inst
->DstReg
.Index
< usedSize
);
468 if(inst
->DstReg
.Index
< usedSize
)
469 used
[inst
->DstReg
.Index
] = GL_TRUE
;
472 for (j
= 0; j
< n
; j
++) {
473 if (inst
->SrcReg
[j
].File
== file
) {
474 assert(inst
->SrcReg
[j
].Index
< (GLint
) usedSize
);
475 if (inst
->SrcReg
[j
].Index
< (GLint
) usedSize
)
476 used
[inst
->SrcReg
[j
].Index
] = GL_TRUE
;
484 * Scan the given 'used' register flag array for the first entry
485 * that's >= firstReg.
486 * \param used vector of flags indicating registers in use (as returned
487 * by _mesa_find_used_registers())
488 * \param usedSize size of the 'used' array
489 * \param firstReg first register to start searching at
490 * \return index of unused register, or -1 if none.
493 _mesa_find_free_register(const GLboolean used
[],
494 GLuint usedSize
, GLuint firstReg
)
498 assert(firstReg
< usedSize
);
500 for (i
= firstReg
; i
< usedSize
; i
++)
508 /* Gets the minimum number of shader invocations per fragment.
509 * This function is useful to determine if we need to do per
510 * sample shading or per fragment shading.
513 _mesa_get_min_invocations_per_fragment(struct gl_context
*ctx
,
514 const struct gl_program
*prog
,
515 bool ignore_sample_qualifier
)
517 /* From ARB_sample_shading specification:
518 * "Using gl_SampleID in a fragment shader causes the entire shader
519 * to be evaluated per-sample."
521 * "Using gl_SamplePosition in a fragment shader causes the entire
522 * shader to be evaluated per-sample."
524 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
527 if (ctx
->Multisample
.Enabled
) {
528 /* The ARB_gpu_shader5 specification says:
530 * "Use of the "sample" qualifier on a fragment shader input
531 * forces per-sample shading"
533 if (prog
->info
.fs
.uses_sample_qualifier
&& !ignore_sample_qualifier
)
534 return MAX2(_mesa_geometric_samples(ctx
->DrawBuffer
), 1);
536 if (prog
->info
.system_values_read
& (SYSTEM_BIT_SAMPLE_ID
|
537 SYSTEM_BIT_SAMPLE_POS
))
538 return MAX2(_mesa_geometric_samples(ctx
->DrawBuffer
), 1);
539 else if (ctx
->Multisample
.SampleShading
)
540 return MAX2(ceil(ctx
->Multisample
.MinSampleShadingValue
*
541 _mesa_geometric_samples(ctx
->DrawBuffer
)), 1);