i965: Implement logic to set up and upload an image uniform.
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/hash.h"
35 #include "main/macros.h"
36 #include "program.h"
37 #include "prog_cache.h"
38 #include "prog_parameter.h"
39 #include "prog_instruction.h"
40 #include "util/ralloc.h"
41
42
43 /**
44 * A pointer to this dummy program is put into the hash table when
45 * glGenPrograms is called.
46 */
47 struct gl_program _mesa_DummyProgram;
48
49
50 /**
51 * Init context's vertex/fragment program state
52 */
53 void
54 _mesa_init_program(struct gl_context *ctx)
55 {
56 /*
57 * If this assertion fails, we need to increase the field
58 * size for register indexes (see INST_INDEX_BITS).
59 */
60 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
61 <= (1 << INST_INDEX_BITS));
62 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
63 <= (1 << INST_INDEX_BITS));
64
65 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
66 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
67 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
68 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
69
70 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
71 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
72
73 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
75
76 /* If this fails, increase prog_instruction::TexSrcUnit size */
77 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
78
79 /* If this fails, increase prog_instruction::TexSrcTarget size */
80 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
81
82 ctx->Program.ErrorPos = -1;
83 ctx->Program.ErrorString = strdup("");
84
85 ctx->VertexProgram.Enabled = GL_FALSE;
86 ctx->VertexProgram.PointSizeEnabled =
87 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
88 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
89 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
90 ctx->Shared->DefaultVertexProgram);
91 assert(ctx->VertexProgram.Current);
92 ctx->VertexProgram.Cache = _mesa_new_program_cache();
93
94 ctx->FragmentProgram.Enabled = GL_FALSE;
95 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
96 ctx->Shared->DefaultFragmentProgram);
97 assert(ctx->FragmentProgram.Current);
98 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
99
100 /* XXX probably move this stuff */
101 ctx->ATIFragmentShader.Enabled = GL_FALSE;
102 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
103 assert(ctx->ATIFragmentShader.Current);
104 ctx->ATIFragmentShader.Current->RefCount++;
105 }
106
107
108 /**
109 * Free a context's vertex/fragment program state
110 */
111 void
112 _mesa_free_program_data(struct gl_context *ctx)
113 {
114 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
115 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
116 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
117 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
118
119 /* XXX probably move this stuff */
120 if (ctx->ATIFragmentShader.Current) {
121 ctx->ATIFragmentShader.Current->RefCount--;
122 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
123 free(ctx->ATIFragmentShader.Current);
124 }
125 }
126
127 free((void *) ctx->Program.ErrorString);
128 }
129
130
131 /**
132 * Update the default program objects in the given context to reference those
133 * specified in the shared state and release those referencing the old
134 * shared state.
135 */
136 void
137 _mesa_update_default_objects_program(struct gl_context *ctx)
138 {
139 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
140 ctx->Shared->DefaultVertexProgram);
141 assert(ctx->VertexProgram.Current);
142
143 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
144 ctx->Shared->DefaultFragmentProgram);
145 assert(ctx->FragmentProgram.Current);
146
147 /* XXX probably move this stuff */
148 if (ctx->ATIFragmentShader.Current) {
149 ctx->ATIFragmentShader.Current->RefCount--;
150 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
151 free(ctx->ATIFragmentShader.Current);
152 }
153 }
154 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
155 assert(ctx->ATIFragmentShader.Current);
156 ctx->ATIFragmentShader.Current->RefCount++;
157 }
158
159
160 /**
161 * Set the vertex/fragment program error state (position and error string).
162 * This is generally called from within the parsers.
163 */
164 void
165 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
166 {
167 ctx->Program.ErrorPos = pos;
168 free((void *) ctx->Program.ErrorString);
169 if (!string)
170 string = "";
171 ctx->Program.ErrorString = strdup(string);
172 }
173
174
175 /**
176 * Find the line number and column for 'pos' within 'string'.
177 * Return a copy of the line which contains 'pos'. Free the line with
178 * free().
179 * \param string the program string
180 * \param pos the position within the string
181 * \param line returns the line number corresponding to 'pos'.
182 * \param col returns the column number corresponding to 'pos'.
183 * \return copy of the line containing 'pos'.
184 */
185 const GLubyte *
186 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
187 GLint *line, GLint *col)
188 {
189 const GLubyte *lineStart = string;
190 const GLubyte *p = string;
191 GLubyte *s;
192 int len;
193
194 *line = 1;
195
196 while (p != pos) {
197 if (*p == (GLubyte) '\n') {
198 (*line)++;
199 lineStart = p + 1;
200 }
201 p++;
202 }
203
204 *col = (pos - lineStart) + 1;
205
206 /* return copy of this line */
207 while (*p != 0 && *p != '\n')
208 p++;
209 len = p - lineStart;
210 s = malloc(len + 1);
211 memcpy(s, lineStart, len);
212 s[len] = 0;
213
214 return s;
215 }
216
217
218 /**
219 * Initialize a new gl_program object.
220 */
221 static void
222 init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
223 {
224 GLuint i;
225
226 assert(prog);
227
228 memset(prog, 0, sizeof(*prog));
229 prog->Id = id;
230 prog->Target = target;
231 prog->RefCount = 1;
232 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
233
234 /* default mapping from samplers to texture units */
235 for (i = 0; i < MAX_SAMPLERS; i++)
236 prog->SamplerUnits[i] = i;
237 }
238
239
240 /**
241 * Initialize a new fragment program object.
242 */
243 struct gl_program *
244 _mesa_init_fragment_program(struct gl_context *ctx,
245 struct gl_fragment_program *prog,
246 GLenum target, GLuint id)
247 {
248 if (prog) {
249 init_program_struct(&prog->Base, target, id);
250 return &prog->Base;
251 }
252 return NULL;
253 }
254
255
256 /**
257 * Initialize a new vertex program object.
258 */
259 struct gl_program *
260 _mesa_init_vertex_program(struct gl_context *ctx,
261 struct gl_vertex_program *prog,
262 GLenum target, GLuint id)
263 {
264 if (prog) {
265 init_program_struct(&prog->Base, target, id);
266 return &prog->Base;
267 }
268 return NULL;
269 }
270
271
272 /**
273 * Initialize a new compute program object.
274 */
275 struct gl_program *
276 _mesa_init_compute_program(struct gl_context *ctx,
277 struct gl_compute_program *prog,
278 GLenum target, GLuint id)
279 {
280 if (prog) {
281 init_program_struct(&prog->Base, target, id);
282 return &prog->Base;
283 }
284 return NULL;
285 }
286
287
288 /**
289 * Initialize a new tessellation control program object.
290 */
291 struct gl_program *
292 _mesa_init_tess_ctrl_program(struct gl_context *ctx,
293 struct gl_tess_ctrl_program *prog,
294 GLenum target, GLuint id)
295 {
296 if (prog) {
297 init_program_struct(&prog->Base, target, id);
298 return &prog->Base;
299 }
300 return NULL;
301 }
302
303
304 /**
305 * Initialize a new tessellation evaluation program object.
306 */
307 struct gl_program *
308 _mesa_init_tess_eval_program(struct gl_context *ctx,
309 struct gl_tess_eval_program *prog,
310 GLenum target, GLuint id)
311 {
312 if (prog) {
313 init_program_struct(&prog->Base, target, id);
314 return &prog->Base;
315 }
316 return NULL;
317 }
318
319
320 /**
321 * Initialize a new geometry program object.
322 */
323 struct gl_program *
324 _mesa_init_geometry_program(struct gl_context *ctx,
325 struct gl_geometry_program *prog,
326 GLenum target, GLuint id)
327 {
328 if (prog) {
329 init_program_struct(&prog->Base, target, id);
330 return &prog->Base;
331 }
332 return NULL;
333 }
334
335
336 /**
337 * Allocate and initialize a new fragment/vertex program object but
338 * don't put it into the program hash table. Called via
339 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
340 * device driver function to implement OO deriviation with additional
341 * types not understood by this function.
342 *
343 * \param ctx context
344 * \param id program id/number
345 * \param target program target/type
346 * \return pointer to new program object
347 */
348 struct gl_program *
349 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
350 {
351 struct gl_program *prog;
352 switch (target) {
353 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
354 prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
355 target, id );
356 break;
357 case GL_FRAGMENT_PROGRAM_NV:
358 case GL_FRAGMENT_PROGRAM_ARB:
359 prog =_mesa_init_fragment_program(ctx,
360 CALLOC_STRUCT(gl_fragment_program),
361 target, id );
362 break;
363 case GL_GEOMETRY_PROGRAM_NV:
364 prog = _mesa_init_geometry_program(ctx,
365 CALLOC_STRUCT(gl_geometry_program),
366 target, id);
367 break;
368 case GL_TESS_CONTROL_PROGRAM_NV:
369 prog = _mesa_init_tess_ctrl_program(ctx,
370 CALLOC_STRUCT(gl_tess_ctrl_program),
371 target, id);
372 break;
373 case GL_TESS_EVALUATION_PROGRAM_NV:
374 prog = _mesa_init_tess_eval_program(ctx,
375 CALLOC_STRUCT(gl_tess_eval_program),
376 target, id);
377 break;
378 case GL_COMPUTE_PROGRAM_NV:
379 prog = _mesa_init_compute_program(ctx,
380 CALLOC_STRUCT(gl_compute_program),
381 target, id);
382 break;
383 default:
384 _mesa_problem(ctx, "bad target in _mesa_new_program");
385 prog = NULL;
386 }
387 return prog;
388 }
389
390
391 /**
392 * Delete a program and remove it from the hash table, ignoring the
393 * reference count.
394 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
395 * by a device driver function.
396 */
397 void
398 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
399 {
400 (void) ctx;
401 assert(prog);
402 assert(prog->RefCount==0);
403
404 if (prog == &_mesa_DummyProgram)
405 return;
406
407 free(prog->String);
408 free(prog->LocalParams);
409
410 if (prog->Instructions) {
411 _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
412 }
413 if (prog->Parameters) {
414 _mesa_free_parameter_list(prog->Parameters);
415 }
416
417 if (prog->nir) {
418 ralloc_free(prog->nir);
419 }
420
421 free(prog);
422 }
423
424
425 /**
426 * Return the gl_program object for a given ID.
427 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
428 * casts elsewhere.
429 */
430 struct gl_program *
431 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
432 {
433 if (id)
434 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
435 else
436 return NULL;
437 }
438
439
440 /**
441 * Reference counting for vertex/fragment programs
442 * This is normally only called from the _mesa_reference_program() macro
443 * when there's a real pointer change.
444 */
445 void
446 _mesa_reference_program_(struct gl_context *ctx,
447 struct gl_program **ptr,
448 struct gl_program *prog)
449 {
450 #ifndef NDEBUG
451 assert(ptr);
452 if (*ptr && prog) {
453 /* sanity check */
454 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
455 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
456 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
457 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
458 prog->Target == GL_FRAGMENT_PROGRAM_NV);
459 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
460 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
461 }
462 #endif
463
464 if (*ptr) {
465 GLboolean deleteFlag;
466
467 /*mtx_lock(&(*ptr)->Mutex);*/
468 #if 0
469 printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
470 *ptr, (*ptr)->Id,
471 ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
472 ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV ? "GP" : "FP")),
473 (*ptr)->RefCount - 1);
474 #endif
475 assert((*ptr)->RefCount > 0);
476 (*ptr)->RefCount--;
477
478 deleteFlag = ((*ptr)->RefCount == 0);
479 /*mtx_lock(&(*ptr)->Mutex);*/
480
481 if (deleteFlag) {
482 assert(ctx);
483 ctx->Driver.DeleteProgram(ctx, *ptr);
484 }
485
486 *ptr = NULL;
487 }
488
489 assert(!*ptr);
490 if (prog) {
491 /*mtx_lock(&prog->Mutex);*/
492 prog->RefCount++;
493 #if 0
494 printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
495 prog, prog->Id,
496 (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
497 (prog->Target == GL_GEOMETRY_PROGRAM_NV ? "GP" : "FP")),
498 prog->RefCount);
499 #endif
500 /*mtx_unlock(&prog->Mutex);*/
501 }
502
503 *ptr = prog;
504 }
505
506
507 /**
508 * Return a copy of a program.
509 * XXX Problem here if the program object is actually OO-derivation
510 * made by a device driver.
511 */
512 struct gl_program *
513 _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
514 {
515 struct gl_program *clone;
516
517 clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
518 if (!clone)
519 return NULL;
520
521 assert(clone->Target == prog->Target);
522 assert(clone->RefCount == 1);
523
524 clone->String = (GLubyte *) strdup((char *) prog->String);
525 clone->Format = prog->Format;
526 clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
527 if (!clone->Instructions) {
528 _mesa_reference_program(ctx, &clone, NULL);
529 return NULL;
530 }
531 _mesa_copy_instructions(clone->Instructions, prog->Instructions,
532 prog->NumInstructions);
533 clone->InputsRead = prog->InputsRead;
534 clone->OutputsWritten = prog->OutputsWritten;
535 clone->SamplersUsed = prog->SamplersUsed;
536 clone->ShadowSamplers = prog->ShadowSamplers;
537 memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
538
539 if (prog->Parameters)
540 clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
541 if (prog->LocalParams) {
542 clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
543 sizeof(float[4]));
544 if (!clone->LocalParams) {
545 _mesa_reference_program(ctx, &clone, NULL);
546 return NULL;
547 }
548 memcpy(clone->LocalParams, prog->LocalParams,
549 MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
550 }
551 clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
552 clone->NumInstructions = prog->NumInstructions;
553 clone->NumTemporaries = prog->NumTemporaries;
554 clone->NumParameters = prog->NumParameters;
555 clone->NumAttributes = prog->NumAttributes;
556 clone->NumAddressRegs = prog->NumAddressRegs;
557 clone->NumNativeInstructions = prog->NumNativeInstructions;
558 clone->NumNativeTemporaries = prog->NumNativeTemporaries;
559 clone->NumNativeParameters = prog->NumNativeParameters;
560 clone->NumNativeAttributes = prog->NumNativeAttributes;
561 clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
562 clone->NumAluInstructions = prog->NumAluInstructions;
563 clone->NumTexInstructions = prog->NumTexInstructions;
564 clone->NumTexIndirections = prog->NumTexIndirections;
565 clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
566 clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
567 clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
568
569 switch (prog->Target) {
570 case GL_VERTEX_PROGRAM_ARB:
571 {
572 const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
573 struct gl_vertex_program *vpc = gl_vertex_program(clone);
574 vpc->IsPositionInvariant = vp->IsPositionInvariant;
575 }
576 break;
577 case GL_FRAGMENT_PROGRAM_ARB:
578 {
579 const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
580 struct gl_fragment_program *fpc = gl_fragment_program(clone);
581 fpc->UsesKill = fp->UsesKill;
582 fpc->UsesDFdy = fp->UsesDFdy;
583 fpc->OriginUpperLeft = fp->OriginUpperLeft;
584 fpc->PixelCenterInteger = fp->PixelCenterInteger;
585 }
586 break;
587 case GL_GEOMETRY_PROGRAM_NV:
588 {
589 const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
590 struct gl_geometry_program *gpc = gl_geometry_program(clone);
591 gpc->VerticesOut = gp->VerticesOut;
592 gpc->InputType = gp->InputType;
593 gpc->Invocations = gp->Invocations;
594 gpc->OutputType = gp->OutputType;
595 gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
596 gpc->UsesStreams = gp->UsesStreams;
597 }
598 break;
599 case GL_TESS_CONTROL_PROGRAM_NV:
600 {
601 const struct gl_tess_ctrl_program *tcp = gl_tess_ctrl_program_const(prog);
602 struct gl_tess_ctrl_program *tcpc = gl_tess_ctrl_program(clone);
603 tcpc->VerticesOut = tcp->VerticesOut;
604 }
605 break;
606 case GL_TESS_EVALUATION_PROGRAM_NV:
607 {
608 const struct gl_tess_eval_program *tep = gl_tess_eval_program_const(prog);
609 struct gl_tess_eval_program *tepc = gl_tess_eval_program(clone);
610 tepc->PrimitiveMode = tep->PrimitiveMode;
611 tepc->Spacing = tep->Spacing;
612 tepc->VertexOrder = tep->VertexOrder;
613 tepc->PointMode = tep->PointMode;
614 }
615 break;
616 default:
617 _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
618 }
619
620 return clone;
621 }
622
623
624 /**
625 * Insert 'count' NOP instructions at 'start' in the given program.
626 * Adjust branch targets accordingly.
627 */
628 GLboolean
629 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
630 {
631 const GLuint origLen = prog->NumInstructions;
632 const GLuint newLen = origLen + count;
633 struct prog_instruction *newInst;
634 GLuint i;
635
636 /* adjust branches */
637 for (i = 0; i < prog->NumInstructions; i++) {
638 struct prog_instruction *inst = prog->Instructions + i;
639 if (inst->BranchTarget > 0) {
640 if ((GLuint)inst->BranchTarget >= start) {
641 inst->BranchTarget += count;
642 }
643 }
644 }
645
646 /* Alloc storage for new instructions */
647 newInst = _mesa_alloc_instructions(newLen);
648 if (!newInst) {
649 return GL_FALSE;
650 }
651
652 /* Copy 'start' instructions into new instruction buffer */
653 _mesa_copy_instructions(newInst, prog->Instructions, start);
654
655 /* init the new instructions */
656 _mesa_init_instructions(newInst + start, count);
657
658 /* Copy the remaining/tail instructions to new inst buffer */
659 _mesa_copy_instructions(newInst + start + count,
660 prog->Instructions + start,
661 origLen - start);
662
663 /* free old instructions */
664 _mesa_free_instructions(prog->Instructions, origLen);
665
666 /* install new instructions */
667 prog->Instructions = newInst;
668 prog->NumInstructions = newLen;
669
670 return GL_TRUE;
671 }
672
673 /**
674 * Delete 'count' instructions at 'start' in the given program.
675 * Adjust branch targets accordingly.
676 */
677 GLboolean
678 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
679 {
680 const GLuint origLen = prog->NumInstructions;
681 const GLuint newLen = origLen - count;
682 struct prog_instruction *newInst;
683 GLuint i;
684
685 /* adjust branches */
686 for (i = 0; i < prog->NumInstructions; i++) {
687 struct prog_instruction *inst = prog->Instructions + i;
688 if (inst->BranchTarget > 0) {
689 if (inst->BranchTarget > (GLint) start) {
690 inst->BranchTarget -= count;
691 }
692 }
693 }
694
695 /* Alloc storage for new instructions */
696 newInst = _mesa_alloc_instructions(newLen);
697 if (!newInst) {
698 return GL_FALSE;
699 }
700
701 /* Copy 'start' instructions into new instruction buffer */
702 _mesa_copy_instructions(newInst, prog->Instructions, start);
703
704 /* Copy the remaining/tail instructions to new inst buffer */
705 _mesa_copy_instructions(newInst + start,
706 prog->Instructions + start + count,
707 newLen - start);
708
709 /* free old instructions */
710 _mesa_free_instructions(prog->Instructions, origLen);
711
712 /* install new instructions */
713 prog->Instructions = newInst;
714 prog->NumInstructions = newLen;
715
716 return GL_TRUE;
717 }
718
719
720 /**
721 * Search instructions for registers that match (oldFile, oldIndex),
722 * replacing them with (newFile, newIndex).
723 */
724 static void
725 replace_registers(struct prog_instruction *inst, GLuint numInst,
726 GLuint oldFile, GLuint oldIndex,
727 GLuint newFile, GLuint newIndex)
728 {
729 GLuint i, j;
730 for (i = 0; i < numInst; i++) {
731 /* src regs */
732 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
733 if (inst[i].SrcReg[j].File == oldFile &&
734 inst[i].SrcReg[j].Index == oldIndex) {
735 inst[i].SrcReg[j].File = newFile;
736 inst[i].SrcReg[j].Index = newIndex;
737 }
738 }
739 /* dst reg */
740 if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
741 inst[i].DstReg.File = newFile;
742 inst[i].DstReg.Index = newIndex;
743 }
744 }
745 }
746
747
748 /**
749 * Search instructions for references to program parameters. When found,
750 * increment the parameter index by 'offset'.
751 * Used when combining programs.
752 */
753 static void
754 adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
755 GLuint offset)
756 {
757 GLuint i, j;
758 for (i = 0; i < numInst; i++) {
759 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
760 GLuint f = inst[i].SrcReg[j].File;
761 if (f == PROGRAM_CONSTANT ||
762 f == PROGRAM_UNIFORM ||
763 f == PROGRAM_STATE_VAR) {
764 inst[i].SrcReg[j].Index += offset;
765 }
766 }
767 }
768 }
769
770
771 /**
772 * Combine two programs into one. Fix instructions so the outputs of
773 * the first program go to the inputs of the second program.
774 */
775 struct gl_program *
776 _mesa_combine_programs(struct gl_context *ctx,
777 const struct gl_program *progA,
778 const struct gl_program *progB)
779 {
780 struct prog_instruction *newInst;
781 struct gl_program *newProg;
782 const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
783 const GLuint lenB = progB->NumInstructions;
784 const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
785 const GLuint newLength = lenA + lenB;
786 GLboolean usedTemps[MAX_PROGRAM_TEMPS];
787 GLuint firstTemp = 0;
788 GLbitfield64 inputsB;
789 GLuint i;
790
791 assert(progA->Target == progB->Target);
792
793 newInst = _mesa_alloc_instructions(newLength);
794 if (!newInst)
795 return GL_FALSE;
796
797 _mesa_copy_instructions(newInst, progA->Instructions, lenA);
798 _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
799
800 /* adjust branch / instruction addresses for B's instructions */
801 for (i = 0; i < lenB; i++) {
802 newInst[lenA + i].BranchTarget += lenA;
803 }
804
805 newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
806 newProg->Instructions = newInst;
807 newProg->NumInstructions = newLength;
808
809 /* find used temp regs (we may need new temps below) */
810 _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
811 usedTemps, MAX_PROGRAM_TEMPS);
812
813 if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
814 const struct gl_fragment_program *fprogA, *fprogB;
815 struct gl_fragment_program *newFprog;
816 GLbitfield64 progB_inputsRead = progB->InputsRead;
817 GLint progB_colorFile, progB_colorIndex;
818
819 fprogA = gl_fragment_program_const(progA);
820 fprogB = gl_fragment_program_const(progB);
821 newFprog = gl_fragment_program(newProg);
822
823 newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
824 newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
825
826 /* We'll do a search and replace for instances
827 * of progB_colorFile/progB_colorIndex below...
828 */
829 progB_colorFile = PROGRAM_INPUT;
830 progB_colorIndex = VARYING_SLOT_COL0;
831
832 /*
833 * The fragment program may get color from a state var rather than
834 * a fragment input (vertex output) if it's constant.
835 * See the texenvprogram.c code.
836 * So, search the program's parameter list now to see if the program
837 * gets color from a state var instead of a conventional fragment
838 * input register.
839 */
840 for (i = 0; i < progB->Parameters->NumParameters; i++) {
841 struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
842 if (p->Type == PROGRAM_STATE_VAR &&
843 p->StateIndexes[0] == STATE_INTERNAL &&
844 p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
845 (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
846 progB_inputsRead |= VARYING_BIT_COL0;
847 progB_colorFile = PROGRAM_STATE_VAR;
848 progB_colorIndex = i;
849 break;
850 }
851 }
852
853 /* Connect color outputs of fprogA to color inputs of fprogB, via a
854 * new temporary register.
855 */
856 if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
857 (progB_inputsRead & VARYING_BIT_COL0)) {
858 GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
859 firstTemp);
860 if (tempReg < 0) {
861 _mesa_problem(ctx, "No free temp regs found in "
862 "_mesa_combine_programs(), using 31");
863 tempReg = 31;
864 }
865 firstTemp = tempReg + 1;
866
867 /* replace writes to result.color[0] with tempReg */
868 replace_registers(newInst, lenA,
869 PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
870 PROGRAM_TEMPORARY, tempReg);
871 /* replace reads from the input color with tempReg */
872 replace_registers(newInst + lenA, lenB,
873 progB_colorFile, progB_colorIndex, /* search for */
874 PROGRAM_TEMPORARY, tempReg /* replace with */ );
875 }
876
877 /* compute combined program's InputsRead */
878 inputsB = progB_inputsRead;
879 if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
880 inputsB &= ~(1 << VARYING_SLOT_COL0);
881 }
882 newProg->InputsRead = progA->InputsRead | inputsB;
883 newProg->OutputsWritten = progB->OutputsWritten;
884 newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
885 }
886 else {
887 /* vertex program */
888 assert(0); /* XXX todo */
889 }
890
891 /*
892 * Merge parameters (uniforms, constants, etc)
893 */
894 newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
895 progB->Parameters);
896
897 adjust_param_indexes(newInst + lenA, lenB, numParamsA);
898
899
900 return newProg;
901 }
902
903
904 /**
905 * Populate the 'used' array with flags indicating which registers (TEMPs,
906 * INPUTs, OUTPUTs, etc, are used by the given program.
907 * \param file type of register to scan for
908 * \param used returns true/false flags for in use / free
909 * \param usedSize size of the 'used' array
910 */
911 void
912 _mesa_find_used_registers(const struct gl_program *prog,
913 gl_register_file file,
914 GLboolean used[], GLuint usedSize)
915 {
916 GLuint i, j;
917
918 memset(used, 0, usedSize);
919
920 for (i = 0; i < prog->NumInstructions; i++) {
921 const struct prog_instruction *inst = prog->Instructions + i;
922 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
923
924 if (inst->DstReg.File == file) {
925 assert(inst->DstReg.Index < usedSize);
926 if(inst->DstReg.Index < usedSize)
927 used[inst->DstReg.Index] = GL_TRUE;
928 }
929
930 for (j = 0; j < n; j++) {
931 if (inst->SrcReg[j].File == file) {
932 assert(inst->SrcReg[j].Index < (GLint) usedSize);
933 if (inst->SrcReg[j].Index < (GLint) usedSize)
934 used[inst->SrcReg[j].Index] = GL_TRUE;
935 }
936 }
937 }
938 }
939
940
941 /**
942 * Scan the given 'used' register flag array for the first entry
943 * that's >= firstReg.
944 * \param used vector of flags indicating registers in use (as returned
945 * by _mesa_find_used_registers())
946 * \param usedSize size of the 'used' array
947 * \param firstReg first register to start searching at
948 * \return index of unused register, or -1 if none.
949 */
950 GLint
951 _mesa_find_free_register(const GLboolean used[],
952 GLuint usedSize, GLuint firstReg)
953 {
954 GLuint i;
955
956 assert(firstReg < usedSize);
957
958 for (i = firstReg; i < usedSize; i++)
959 if (!used[i])
960 return i;
961
962 return -1;
963 }
964
965
966
967 /**
968 * Check if the given register index is valid (doesn't exceed implementation-
969 * dependent limits).
970 * \return GL_TRUE if OK, GL_FALSE if bad index
971 */
972 GLboolean
973 _mesa_valid_register_index(const struct gl_context *ctx,
974 gl_shader_stage shaderType,
975 gl_register_file file, GLint index)
976 {
977 const struct gl_program_constants *c;
978
979 assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
980 c = &ctx->Const.Program[shaderType];
981
982 switch (file) {
983 case PROGRAM_UNDEFINED:
984 return GL_TRUE; /* XXX or maybe false? */
985
986 case PROGRAM_TEMPORARY:
987 return index >= 0 && index < (GLint) c->MaxTemps;
988
989 case PROGRAM_UNIFORM:
990 case PROGRAM_STATE_VAR:
991 /* aka constant buffer */
992 return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
993
994 case PROGRAM_CONSTANT:
995 /* constant buffer w/ possible relative negative addressing */
996 return (index > (int) c->MaxUniformComponents / -4 &&
997 index < (int) c->MaxUniformComponents / 4);
998
999 case PROGRAM_INPUT:
1000 if (index < 0)
1001 return GL_FALSE;
1002
1003 switch (shaderType) {
1004 case MESA_SHADER_VERTEX:
1005 return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
1006 case MESA_SHADER_FRAGMENT:
1007 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
1008 case MESA_SHADER_GEOMETRY:
1009 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
1010 default:
1011 return GL_FALSE;
1012 }
1013
1014 case PROGRAM_OUTPUT:
1015 if (index < 0)
1016 return GL_FALSE;
1017
1018 switch (shaderType) {
1019 case MESA_SHADER_VERTEX:
1020 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
1021 case MESA_SHADER_FRAGMENT:
1022 return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
1023 case MESA_SHADER_GEOMETRY:
1024 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
1025 default:
1026 return GL_FALSE;
1027 }
1028
1029 case PROGRAM_ADDRESS:
1030 return index >= 0 && index < (GLint) c->MaxAddressRegs;
1031
1032 default:
1033 _mesa_problem(ctx,
1034 "unexpected register file in _mesa_valid_register_index()");
1035 return GL_FALSE;
1036 }
1037 }
1038
1039
1040
1041 /**
1042 * "Post-process" a GPU program. This is intended to be used for debugging.
1043 * Example actions include no-op'ing instructions or changing instruction
1044 * behaviour.
1045 */
1046 void
1047 _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
1048 {
1049 static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
1050 GLuint i;
1051 GLuint whiteSwizzle;
1052 GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
1053 (gl_constant_value *) white,
1054 4, &whiteSwizzle);
1055
1056 (void) whiteIndex;
1057
1058 for (i = 0; i < prog->NumInstructions; i++) {
1059 struct prog_instruction *inst = prog->Instructions + i;
1060 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1061
1062 (void) n;
1063
1064 if (_mesa_is_tex_instruction(inst->Opcode)) {
1065 #if 0
1066 /* replace TEX/TXP/TXB with MOV */
1067 inst->Opcode = OPCODE_MOV;
1068 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1069 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1070 inst->SrcReg[0].Negate = NEGATE_NONE;
1071 #endif
1072
1073 #if 0
1074 /* disable shadow texture mode */
1075 inst->TexShadow = 0;
1076 #endif
1077 }
1078
1079 if (inst->Opcode == OPCODE_TXP) {
1080 #if 0
1081 inst->Opcode = OPCODE_MOV;
1082 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1083 inst->SrcReg[0].File = PROGRAM_CONSTANT;
1084 inst->SrcReg[0].Index = whiteIndex;
1085 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1086 inst->SrcReg[0].Negate = NEGATE_NONE;
1087 #endif
1088 #if 0
1089 inst->TexShadow = 0;
1090 #endif
1091 #if 0
1092 inst->Opcode = OPCODE_TEX;
1093 inst->TexShadow = 0;
1094 #endif
1095 }
1096
1097 }
1098 }
1099
1100 /* Gets the minimum number of shader invocations per fragment.
1101 * This function is useful to determine if we need to do per
1102 * sample shading or per fragment shading.
1103 */
1104 GLint
1105 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
1106 const struct gl_fragment_program *prog,
1107 bool ignore_sample_qualifier)
1108 {
1109 /* From ARB_sample_shading specification:
1110 * "Using gl_SampleID in a fragment shader causes the entire shader
1111 * to be evaluated per-sample."
1112 *
1113 * "Using gl_SamplePosition in a fragment shader causes the entire
1114 * shader to be evaluated per-sample."
1115 *
1116 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
1117 * has no effect."
1118 */
1119 if (ctx->Multisample.Enabled) {
1120 /* The ARB_gpu_shader5 specification says:
1121 *
1122 * "Use of the "sample" qualifier on a fragment shader input
1123 * forces per-sample shading"
1124 */
1125 if (prog->IsSample && !ignore_sample_qualifier)
1126 return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1127
1128 if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
1129 SYSTEM_BIT_SAMPLE_POS))
1130 return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1131 else if (ctx->Multisample.SampleShading)
1132 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
1133 ctx->DrawBuffer->Visual.samples), 1);
1134 else
1135 return 1;
1136 }
1137 return 1;
1138 }