mesa: Convert fixed function fragment program generator to GLSL IR.
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/hash.h"
35 #include "main/mfeatures.h"
36 #include "program.h"
37 #include "prog_cache.h"
38 #include "prog_parameter.h"
39 #include "prog_instruction.h"
40
41
42 /**
43 * A pointer to this dummy program is put into the hash table when
44 * glGenPrograms is called.
45 */
46 struct gl_program _mesa_DummyProgram;
47
48
49 /**
50 * Init context's vertex/fragment program state
51 */
52 void
53 _mesa_init_program(struct gl_context *ctx)
54 {
55 GLuint i;
56
57 /*
58 * If this assertion fails, we need to increase the field
59 * size for register indexes (see INST_INDEX_BITS).
60 */
61 ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
62 <= (1 << INST_INDEX_BITS));
63 ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
64 <= (1 << INST_INDEX_BITS));
65
66 ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
67 ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
68 ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
69 ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
70
71 ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
72 ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
73
74 ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
75 ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
76
77 /* If this fails, increase prog_instruction::TexSrcUnit size */
78 ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
79
80 /* If this fails, increase prog_instruction::TexSrcTarget size */
81 ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3));
82
83 ctx->Program.ErrorPos = -1;
84 ctx->Program.ErrorString = _mesa_strdup("");
85
86 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
87 ctx->VertexProgram.Enabled = GL_FALSE;
88 #if FEATURE_es2_glsl
89 ctx->VertexProgram.PointSizeEnabled =
90 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
91 #else
92 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
93 #endif
94 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
95 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
96 ctx->Shared->DefaultVertexProgram);
97 assert(ctx->VertexProgram.Current);
98 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
99 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
100 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
101 }
102 ctx->VertexProgram.Cache = _mesa_new_program_cache();
103 #endif
104
105 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
106 ctx->FragmentProgram.Enabled = GL_FALSE;
107 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
108 ctx->Shared->DefaultFragmentProgram);
109 assert(ctx->FragmentProgram.Current);
110 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
111 #endif
112
113 #if FEATURE_ARB_geometry_shader4
114 ctx->GeometryProgram.Enabled = GL_FALSE;
115 /* right now by default we don't have a geometry program */
116 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
117 NULL);
118 ctx->GeometryProgram.Cache = _mesa_new_program_cache();
119 #endif
120
121 /* XXX probably move this stuff */
122 #if FEATURE_ATI_fragment_shader
123 ctx->ATIFragmentShader.Enabled = GL_FALSE;
124 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
125 assert(ctx->ATIFragmentShader.Current);
126 ctx->ATIFragmentShader.Current->RefCount++;
127 #endif
128 }
129
130
131 /**
132 * Free a context's vertex/fragment program state
133 */
134 void
135 _mesa_free_program_data(struct gl_context *ctx)
136 {
137 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
138 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
139 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
140 #endif
141 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
142 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
143 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
144 #endif
145 #if FEATURE_ARB_geometry_shader4
146 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
147 _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
148 #endif
149 /* XXX probably move this stuff */
150 #if FEATURE_ATI_fragment_shader
151 if (ctx->ATIFragmentShader.Current) {
152 ctx->ATIFragmentShader.Current->RefCount--;
153 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
154 free(ctx->ATIFragmentShader.Current);
155 }
156 }
157 #endif
158 free((void *) ctx->Program.ErrorString);
159 }
160
161
162 /**
163 * Update the default program objects in the given context to reference those
164 * specified in the shared state and release those referencing the old
165 * shared state.
166 */
167 void
168 _mesa_update_default_objects_program(struct gl_context *ctx)
169 {
170 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
171 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
172 (struct gl_vertex_program *)
173 ctx->Shared->DefaultVertexProgram);
174 assert(ctx->VertexProgram.Current);
175 #endif
176
177 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
178 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
179 (struct gl_fragment_program *)
180 ctx->Shared->DefaultFragmentProgram);
181 assert(ctx->FragmentProgram.Current);
182 #endif
183
184 #if FEATURE_ARB_geometry_shader4
185 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
186 (struct gl_geometry_program *)
187 ctx->Shared->DefaultGeometryProgram);
188 #endif
189
190 /* XXX probably move this stuff */
191 #if FEATURE_ATI_fragment_shader
192 if (ctx->ATIFragmentShader.Current) {
193 ctx->ATIFragmentShader.Current->RefCount--;
194 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
195 free(ctx->ATIFragmentShader.Current);
196 }
197 }
198 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
199 assert(ctx->ATIFragmentShader.Current);
200 ctx->ATIFragmentShader.Current->RefCount++;
201 #endif
202 }
203
204
205 /**
206 * Set the vertex/fragment program error state (position and error string).
207 * This is generally called from within the parsers.
208 */
209 void
210 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
211 {
212 ctx->Program.ErrorPos = pos;
213 free((void *) ctx->Program.ErrorString);
214 if (!string)
215 string = "";
216 ctx->Program.ErrorString = _mesa_strdup(string);
217 }
218
219
220 /**
221 * Find the line number and column for 'pos' within 'string'.
222 * Return a copy of the line which contains 'pos'. Free the line with
223 * free().
224 * \param string the program string
225 * \param pos the position within the string
226 * \param line returns the line number corresponding to 'pos'.
227 * \param col returns the column number corresponding to 'pos'.
228 * \return copy of the line containing 'pos'.
229 */
230 const GLubyte *
231 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
232 GLint *line, GLint *col)
233 {
234 const GLubyte *lineStart = string;
235 const GLubyte *p = string;
236 GLubyte *s;
237 int len;
238
239 *line = 1;
240
241 while (p != pos) {
242 if (*p == (GLubyte) '\n') {
243 (*line)++;
244 lineStart = p + 1;
245 }
246 p++;
247 }
248
249 *col = (pos - lineStart) + 1;
250
251 /* return copy of this line */
252 while (*p != 0 && *p != '\n')
253 p++;
254 len = p - lineStart;
255 s = (GLubyte *) malloc(len + 1);
256 memcpy(s, lineStart, len);
257 s[len] = 0;
258
259 return s;
260 }
261
262
263 /**
264 * Initialize a new vertex/fragment program object.
265 */
266 static struct gl_program *
267 _mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
268 GLenum target, GLuint id)
269 {
270 (void) ctx;
271 if (prog) {
272 GLuint i;
273 memset(prog, 0, sizeof(*prog));
274 prog->Id = id;
275 prog->Target = target;
276 prog->Resident = GL_TRUE;
277 prog->RefCount = 1;
278 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
279
280 /* default mapping from samplers to texture units */
281 for (i = 0; i < MAX_SAMPLERS; i++)
282 prog->SamplerUnits[i] = i;
283 }
284
285 return prog;
286 }
287
288
289 /**
290 * Initialize a new fragment program object.
291 */
292 struct gl_program *
293 _mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
294 GLenum target, GLuint id)
295 {
296 if (prog)
297 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
298 else
299 return NULL;
300 }
301
302
303 /**
304 * Initialize a new vertex program object.
305 */
306 struct gl_program *
307 _mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
308 GLenum target, GLuint id)
309 {
310 if (prog)
311 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
312 else
313 return NULL;
314 }
315
316
317 /**
318 * Initialize a new geometry program object.
319 */
320 struct gl_program *
321 _mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
322 GLenum target, GLuint id)
323 {
324 if (prog)
325 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
326 else
327 return NULL;
328 }
329
330
331 /**
332 * Allocate and initialize a new fragment/vertex program object but
333 * don't put it into the program hash table. Called via
334 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
335 * device driver function to implement OO deriviation with additional
336 * types not understood by this function.
337 *
338 * \param ctx context
339 * \param id program id/number
340 * \param target program target/type
341 * \return pointer to new program object
342 */
343 struct gl_program *
344 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
345 {
346 struct gl_program *prog;
347 switch (target) {
348 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
349 case GL_VERTEX_STATE_PROGRAM_NV:
350 prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
351 target, id );
352 break;
353 case GL_FRAGMENT_PROGRAM_NV:
354 case GL_FRAGMENT_PROGRAM_ARB:
355 prog =_mesa_init_fragment_program(ctx,
356 CALLOC_STRUCT(gl_fragment_program),
357 target, id );
358 break;
359 case MESA_GEOMETRY_PROGRAM:
360 prog = _mesa_init_geometry_program(ctx,
361 CALLOC_STRUCT(gl_geometry_program),
362 target, id);
363 break;
364 default:
365 _mesa_problem(ctx, "bad target in _mesa_new_program");
366 prog = NULL;
367 }
368 return prog;
369 }
370
371
372 /**
373 * Delete a program and remove it from the hash table, ignoring the
374 * reference count.
375 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
376 * by a device driver function.
377 */
378 void
379 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
380 {
381 (void) ctx;
382 ASSERT(prog);
383 ASSERT(prog->RefCount==0);
384
385 if (prog == &_mesa_DummyProgram)
386 return;
387
388 if (prog->String)
389 free(prog->String);
390
391 if (prog->Instructions) {
392 _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
393 }
394 if (prog->Parameters) {
395 _mesa_free_parameter_list(prog->Parameters);
396 }
397
398 free(prog);
399 }
400
401
402 /**
403 * Return the gl_program object for a given ID.
404 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
405 * casts elsewhere.
406 */
407 struct gl_program *
408 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
409 {
410 if (id)
411 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
412 else
413 return NULL;
414 }
415
416
417 /**
418 * Reference counting for vertex/fragment programs
419 * This is normally only called from the _mesa_reference_program() macro
420 * when there's a real pointer change.
421 */
422 void
423 _mesa_reference_program_(struct gl_context *ctx,
424 struct gl_program **ptr,
425 struct gl_program *prog)
426 {
427 #ifndef NDEBUG
428 assert(ptr);
429 if (*ptr && prog) {
430 /* sanity check */
431 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
432 ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
433 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
434 ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
435 prog->Target == GL_FRAGMENT_PROGRAM_NV);
436 else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
437 ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
438 }
439 #endif
440
441 if (*ptr) {
442 GLboolean deleteFlag;
443
444 /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
445 #if 0
446 printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
447 *ptr, (*ptr)->Id,
448 ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
449 ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
450 (*ptr)->RefCount - 1);
451 #endif
452 ASSERT((*ptr)->RefCount > 0);
453 (*ptr)->RefCount--;
454
455 deleteFlag = ((*ptr)->RefCount == 0);
456 /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
457
458 if (deleteFlag) {
459 ASSERT(ctx);
460 ctx->Driver.DeleteProgram(ctx, *ptr);
461 }
462
463 *ptr = NULL;
464 }
465
466 assert(!*ptr);
467 if (prog) {
468 /*_glthread_LOCK_MUTEX(prog->Mutex);*/
469 prog->RefCount++;
470 #if 0
471 printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
472 prog, prog->Id,
473 (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
474 (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
475 prog->RefCount);
476 #endif
477 /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
478 }
479
480 *ptr = prog;
481 }
482
483
484 /**
485 * Return a copy of a program.
486 * XXX Problem here if the program object is actually OO-derivation
487 * made by a device driver.
488 */
489 struct gl_program *
490 _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
491 {
492 struct gl_program *clone;
493
494 clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
495 if (!clone)
496 return NULL;
497
498 assert(clone->Target == prog->Target);
499 assert(clone->RefCount == 1);
500
501 clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
502 clone->Format = prog->Format;
503 clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
504 if (!clone->Instructions) {
505 _mesa_reference_program(ctx, &clone, NULL);
506 return NULL;
507 }
508 _mesa_copy_instructions(clone->Instructions, prog->Instructions,
509 prog->NumInstructions);
510 clone->InputsRead = prog->InputsRead;
511 clone->OutputsWritten = prog->OutputsWritten;
512 clone->SamplersUsed = prog->SamplersUsed;
513 clone->ShadowSamplers = prog->ShadowSamplers;
514 memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
515
516 if (prog->Parameters)
517 clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
518 memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
519 memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
520 clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
521 clone->NumInstructions = prog->NumInstructions;
522 clone->NumTemporaries = prog->NumTemporaries;
523 clone->NumParameters = prog->NumParameters;
524 clone->NumAttributes = prog->NumAttributes;
525 clone->NumAddressRegs = prog->NumAddressRegs;
526 clone->NumNativeInstructions = prog->NumNativeInstructions;
527 clone->NumNativeTemporaries = prog->NumNativeTemporaries;
528 clone->NumNativeParameters = prog->NumNativeParameters;
529 clone->NumNativeAttributes = prog->NumNativeAttributes;
530 clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
531 clone->NumAluInstructions = prog->NumAluInstructions;
532 clone->NumTexInstructions = prog->NumTexInstructions;
533 clone->NumTexIndirections = prog->NumTexIndirections;
534 clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
535 clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
536 clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
537
538 switch (prog->Target) {
539 case GL_VERTEX_PROGRAM_ARB:
540 {
541 const struct gl_vertex_program *vp
542 = (const struct gl_vertex_program *) prog;
543 struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
544 vpc->IsPositionInvariant = vp->IsPositionInvariant;
545 vpc->IsNVProgram = vp->IsNVProgram;
546 }
547 break;
548 case GL_FRAGMENT_PROGRAM_ARB:
549 {
550 const struct gl_fragment_program *fp
551 = (const struct gl_fragment_program *) prog;
552 struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
553 fpc->UsesKill = fp->UsesKill;
554 fpc->OriginUpperLeft = fp->OriginUpperLeft;
555 fpc->PixelCenterInteger = fp->PixelCenterInteger;
556 }
557 break;
558 case MESA_GEOMETRY_PROGRAM:
559 {
560 const struct gl_geometry_program *gp
561 = (const struct gl_geometry_program *) prog;
562 struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
563 gpc->VerticesOut = gp->VerticesOut;
564 gpc->InputType = gp->InputType;
565 gpc->OutputType = gp->OutputType;
566 }
567 break;
568 default:
569 _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
570 }
571
572 return clone;
573 }
574
575
576 /**
577 * Insert 'count' NOP instructions at 'start' in the given program.
578 * Adjust branch targets accordingly.
579 */
580 GLboolean
581 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
582 {
583 const GLuint origLen = prog->NumInstructions;
584 const GLuint newLen = origLen + count;
585 struct prog_instruction *newInst;
586 GLuint i;
587
588 /* adjust branches */
589 for (i = 0; i < prog->NumInstructions; i++) {
590 struct prog_instruction *inst = prog->Instructions + i;
591 if (inst->BranchTarget > 0) {
592 if ((GLuint)inst->BranchTarget >= start) {
593 inst->BranchTarget += count;
594 }
595 }
596 }
597
598 /* Alloc storage for new instructions */
599 newInst = _mesa_alloc_instructions(newLen);
600 if (!newInst) {
601 return GL_FALSE;
602 }
603
604 /* Copy 'start' instructions into new instruction buffer */
605 _mesa_copy_instructions(newInst, prog->Instructions, start);
606
607 /* init the new instructions */
608 _mesa_init_instructions(newInst + start, count);
609
610 /* Copy the remaining/tail instructions to new inst buffer */
611 _mesa_copy_instructions(newInst + start + count,
612 prog->Instructions + start,
613 origLen - start);
614
615 /* free old instructions */
616 _mesa_free_instructions(prog->Instructions, origLen);
617
618 /* install new instructions */
619 prog->Instructions = newInst;
620 prog->NumInstructions = newLen;
621
622 return GL_TRUE;
623 }
624
625 /**
626 * Delete 'count' instructions at 'start' in the given program.
627 * Adjust branch targets accordingly.
628 */
629 GLboolean
630 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
631 {
632 const GLuint origLen = prog->NumInstructions;
633 const GLuint newLen = origLen - count;
634 struct prog_instruction *newInst;
635 GLuint i;
636
637 /* adjust branches */
638 for (i = 0; i < prog->NumInstructions; i++) {
639 struct prog_instruction *inst = prog->Instructions + i;
640 if (inst->BranchTarget > 0) {
641 if (inst->BranchTarget > (GLint) start) {
642 inst->BranchTarget -= count;
643 }
644 }
645 }
646
647 /* Alloc storage for new instructions */
648 newInst = _mesa_alloc_instructions(newLen);
649 if (!newInst) {
650 return GL_FALSE;
651 }
652
653 /* Copy 'start' instructions into new instruction buffer */
654 _mesa_copy_instructions(newInst, prog->Instructions, start);
655
656 /* Copy the remaining/tail instructions to new inst buffer */
657 _mesa_copy_instructions(newInst + start,
658 prog->Instructions + start + count,
659 newLen - start);
660
661 /* free old instructions */
662 _mesa_free_instructions(prog->Instructions, origLen);
663
664 /* install new instructions */
665 prog->Instructions = newInst;
666 prog->NumInstructions = newLen;
667
668 return GL_TRUE;
669 }
670
671
672 /**
673 * Search instructions for registers that match (oldFile, oldIndex),
674 * replacing them with (newFile, newIndex).
675 */
676 static void
677 replace_registers(struct prog_instruction *inst, GLuint numInst,
678 GLuint oldFile, GLuint oldIndex,
679 GLuint newFile, GLuint newIndex)
680 {
681 GLuint i, j;
682 for (i = 0; i < numInst; i++) {
683 /* src regs */
684 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
685 if (inst[i].SrcReg[j].File == oldFile &&
686 inst[i].SrcReg[j].Index == oldIndex) {
687 inst[i].SrcReg[j].File = newFile;
688 inst[i].SrcReg[j].Index = newIndex;
689 }
690 }
691 /* dst reg */
692 if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
693 inst[i].DstReg.File = newFile;
694 inst[i].DstReg.Index = newIndex;
695 }
696 }
697 }
698
699
700 /**
701 * Search instructions for references to program parameters. When found,
702 * increment the parameter index by 'offset'.
703 * Used when combining programs.
704 */
705 static void
706 adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
707 GLuint offset)
708 {
709 GLuint i, j;
710 for (i = 0; i < numInst; i++) {
711 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
712 GLuint f = inst[i].SrcReg[j].File;
713 if (f == PROGRAM_CONSTANT ||
714 f == PROGRAM_UNIFORM ||
715 f == PROGRAM_STATE_VAR) {
716 inst[i].SrcReg[j].Index += offset;
717 }
718 }
719 }
720 }
721
722
723 /**
724 * Combine two programs into one. Fix instructions so the outputs of
725 * the first program go to the inputs of the second program.
726 */
727 struct gl_program *
728 _mesa_combine_programs(struct gl_context *ctx,
729 const struct gl_program *progA,
730 const struct gl_program *progB)
731 {
732 struct prog_instruction *newInst;
733 struct gl_program *newProg;
734 const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
735 const GLuint lenB = progB->NumInstructions;
736 const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
737 const GLuint newLength = lenA + lenB;
738 GLboolean usedTemps[MAX_PROGRAM_TEMPS];
739 GLuint firstTemp = 0;
740 GLbitfield inputsB;
741 GLuint i;
742
743 ASSERT(progA->Target == progB->Target);
744
745 newInst = _mesa_alloc_instructions(newLength);
746 if (!newInst)
747 return GL_FALSE;
748
749 _mesa_copy_instructions(newInst, progA->Instructions, lenA);
750 _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
751
752 /* adjust branch / instruction addresses for B's instructions */
753 for (i = 0; i < lenB; i++) {
754 newInst[lenA + i].BranchTarget += lenA;
755 }
756
757 newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
758 newProg->Instructions = newInst;
759 newProg->NumInstructions = newLength;
760
761 /* find used temp regs (we may need new temps below) */
762 _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
763 usedTemps, MAX_PROGRAM_TEMPS);
764
765 if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
766 struct gl_fragment_program *fprogA, *fprogB, *newFprog;
767 GLbitfield progB_inputsRead = progB->InputsRead;
768 GLint progB_colorFile, progB_colorIndex;
769
770 fprogA = (struct gl_fragment_program *) progA;
771 fprogB = (struct gl_fragment_program *) progB;
772 newFprog = (struct gl_fragment_program *) newProg;
773
774 newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
775
776 /* We'll do a search and replace for instances
777 * of progB_colorFile/progB_colorIndex below...
778 */
779 progB_colorFile = PROGRAM_INPUT;
780 progB_colorIndex = FRAG_ATTRIB_COL0;
781
782 /*
783 * The fragment program may get color from a state var rather than
784 * a fragment input (vertex output) if it's constant.
785 * See the texenvprogram.c code.
786 * So, search the program's parameter list now to see if the program
787 * gets color from a state var instead of a conventional fragment
788 * input register.
789 */
790 for (i = 0; i < progB->Parameters->NumParameters; i++) {
791 struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
792 if (p->Type == PROGRAM_STATE_VAR &&
793 p->StateIndexes[0] == STATE_INTERNAL &&
794 p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
795 (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
796 progB_inputsRead |= FRAG_BIT_COL0;
797 progB_colorFile = PROGRAM_STATE_VAR;
798 progB_colorIndex = i;
799 break;
800 }
801 }
802
803 /* Connect color outputs of fprogA to color inputs of fprogB, via a
804 * new temporary register.
805 */
806 if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
807 (progB_inputsRead & FRAG_BIT_COL0)) {
808 GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
809 firstTemp);
810 if (tempReg < 0) {
811 _mesa_problem(ctx, "No free temp regs found in "
812 "_mesa_combine_programs(), using 31");
813 tempReg = 31;
814 }
815 firstTemp = tempReg + 1;
816
817 /* replace writes to result.color[0] with tempReg */
818 replace_registers(newInst, lenA,
819 PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
820 PROGRAM_TEMPORARY, tempReg);
821 /* replace reads from the input color with tempReg */
822 replace_registers(newInst + lenA, lenB,
823 progB_colorFile, progB_colorIndex, /* search for */
824 PROGRAM_TEMPORARY, tempReg /* replace with */ );
825 }
826
827 /* compute combined program's InputsRead */
828 inputsB = progB_inputsRead;
829 if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
830 inputsB &= ~(1 << FRAG_ATTRIB_COL0);
831 }
832 newProg->InputsRead = progA->InputsRead | inputsB;
833 newProg->OutputsWritten = progB->OutputsWritten;
834 newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
835 }
836 else {
837 /* vertex program */
838 assert(0); /* XXX todo */
839 }
840
841 /*
842 * Merge parameters (uniforms, constants, etc)
843 */
844 newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
845 progB->Parameters);
846
847 adjust_param_indexes(newInst + lenA, lenB, numParamsA);
848
849
850 return newProg;
851 }
852
853
854 /**
855 * Populate the 'used' array with flags indicating which registers (TEMPs,
856 * INPUTs, OUTPUTs, etc, are used by the given program.
857 * \param file type of register to scan for
858 * \param used returns true/false flags for in use / free
859 * \param usedSize size of the 'used' array
860 */
861 void
862 _mesa_find_used_registers(const struct gl_program *prog,
863 gl_register_file file,
864 GLboolean used[], GLuint usedSize)
865 {
866 GLuint i, j;
867
868 memset(used, 0, usedSize);
869
870 for (i = 0; i < prog->NumInstructions; i++) {
871 const struct prog_instruction *inst = prog->Instructions + i;
872 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
873
874 if (inst->DstReg.File == file) {
875 ASSERT(inst->DstReg.Index < usedSize);
876 if(inst->DstReg.Index < usedSize)
877 used[inst->DstReg.Index] = GL_TRUE;
878 }
879
880 for (j = 0; j < n; j++) {
881 if (inst->SrcReg[j].File == file) {
882 ASSERT(inst->SrcReg[j].Index < usedSize);
883 if(inst->SrcReg[j].Index < usedSize)
884 used[inst->SrcReg[j].Index] = GL_TRUE;
885 }
886 }
887 }
888 }
889
890
891 /**
892 * Scan the given 'used' register flag array for the first entry
893 * that's >= firstReg.
894 * \param used vector of flags indicating registers in use (as returned
895 * by _mesa_find_used_registers())
896 * \param usedSize size of the 'used' array
897 * \param firstReg first register to start searching at
898 * \return index of unused register, or -1 if none.
899 */
900 GLint
901 _mesa_find_free_register(const GLboolean used[],
902 GLuint usedSize, GLuint firstReg)
903 {
904 GLuint i;
905
906 assert(firstReg < usedSize);
907
908 for (i = firstReg; i < usedSize; i++)
909 if (!used[i])
910 return i;
911
912 return -1;
913 }
914
915
916
917 /**
918 * Check if the given register index is valid (doesn't exceed implementation-
919 * dependent limits).
920 * \return GL_TRUE if OK, GL_FALSE if bad index
921 */
922 GLboolean
923 _mesa_valid_register_index(const struct gl_context *ctx,
924 gl_shader_type shaderType,
925 gl_register_file file, GLint index)
926 {
927 const struct gl_program_constants *c;
928
929 switch (shaderType) {
930 case MESA_SHADER_VERTEX:
931 c = &ctx->Const.VertexProgram;
932 break;
933 case MESA_SHADER_FRAGMENT:
934 c = &ctx->Const.FragmentProgram;
935 break;
936 case MESA_SHADER_GEOMETRY:
937 c = &ctx->Const.GeometryProgram;
938 break;
939 default:
940 _mesa_problem(ctx,
941 "unexpected shader type in _mesa_valid_register_index()");
942 return GL_FALSE;
943 }
944
945 switch (file) {
946 case PROGRAM_UNDEFINED:
947 return GL_TRUE; /* XXX or maybe false? */
948
949 case PROGRAM_TEMPORARY:
950 return index >= 0 && index < c->MaxTemps;
951
952 case PROGRAM_ENV_PARAM:
953 return index >= 0 && index < c->MaxEnvParams;
954
955 case PROGRAM_LOCAL_PARAM:
956 return index >= 0 && index < c->MaxLocalParams;
957
958 case PROGRAM_NAMED_PARAM:
959 return index >= 0 && index < c->MaxParameters;
960
961 case PROGRAM_UNIFORM:
962 case PROGRAM_STATE_VAR:
963 /* aka constant buffer */
964 return index >= 0 && index < c->MaxUniformComponents / 4;
965
966 case PROGRAM_CONSTANT:
967 /* constant buffer w/ possible relative negative addressing */
968 return (index > (int) c->MaxUniformComponents / -4 &&
969 index < c->MaxUniformComponents / 4);
970
971 case PROGRAM_INPUT:
972 if (index < 0)
973 return GL_FALSE;
974
975 switch (shaderType) {
976 case MESA_SHADER_VERTEX:
977 return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
978 case MESA_SHADER_FRAGMENT:
979 return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
980 case MESA_SHADER_GEOMETRY:
981 return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
982 default:
983 return GL_FALSE;
984 }
985
986 case PROGRAM_OUTPUT:
987 if (index < 0)
988 return GL_FALSE;
989
990 switch (shaderType) {
991 case MESA_SHADER_VERTEX:
992 return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
993 case MESA_SHADER_FRAGMENT:
994 return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
995 case MESA_SHADER_GEOMETRY:
996 return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
997 default:
998 return GL_FALSE;
999 }
1000
1001 case PROGRAM_ADDRESS:
1002 return index >= 0 && index < c->MaxAddressRegs;
1003
1004 default:
1005 _mesa_problem(ctx,
1006 "unexpected register file in _mesa_valid_register_index()");
1007 return GL_FALSE;
1008 }
1009 }
1010
1011
1012
1013 /**
1014 * "Post-process" a GPU program. This is intended to be used for debugging.
1015 * Example actions include no-op'ing instructions or changing instruction
1016 * behaviour.
1017 */
1018 void
1019 _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
1020 {
1021 static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
1022 GLuint i;
1023 GLuint whiteSwizzle;
1024 GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
1025 (gl_constant_value *) white,
1026 4, &whiteSwizzle);
1027
1028 (void) whiteIndex;
1029
1030 for (i = 0; i < prog->NumInstructions; i++) {
1031 struct prog_instruction *inst = prog->Instructions + i;
1032 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1033
1034 (void) n;
1035
1036 if (_mesa_is_tex_instruction(inst->Opcode)) {
1037 #if 0
1038 /* replace TEX/TXP/TXB with MOV */
1039 inst->Opcode = OPCODE_MOV;
1040 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1041 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1042 inst->SrcReg[0].Negate = NEGATE_NONE;
1043 #endif
1044
1045 #if 0
1046 /* disable shadow texture mode */
1047 inst->TexShadow = 0;
1048 #endif
1049 }
1050
1051 if (inst->Opcode == OPCODE_TXP) {
1052 #if 0
1053 inst->Opcode = OPCODE_MOV;
1054 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1055 inst->SrcReg[0].File = PROGRAM_CONSTANT;
1056 inst->SrcReg[0].Index = whiteIndex;
1057 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1058 inst->SrcReg[0].Negate = NEGATE_NONE;
1059 #endif
1060 #if 0
1061 inst->TexShadow = 0;
1062 #endif
1063 #if 0
1064 inst->Opcode = OPCODE_TEX;
1065 inst->TexShadow = 0;
1066 #endif
1067 }
1068
1069 }
1070 }