i965/mesa/st: eliminate gl_tess_ctrl_program
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "program.h"
38 #include "prog_cache.h"
39 #include "prog_parameter.h"
40 #include "prog_instruction.h"
41 #include "util/ralloc.h"
42
43
44 /**
45 * A pointer to this dummy program is put into the hash table when
46 * glGenPrograms is called.
47 */
48 struct gl_program _mesa_DummyProgram;
49
50
51 /**
52 * Init context's vertex/fragment program state
53 */
54 void
55 _mesa_init_program(struct gl_context *ctx)
56 {
57 /*
58 * If this assertion fails, we need to increase the field
59 * size for register indexes (see INST_INDEX_BITS).
60 */
61 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
62 <= (1 << INST_INDEX_BITS));
63 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
64 <= (1 << INST_INDEX_BITS));
65
66 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
67 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
68 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
70
71 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
72 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
73
74 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
76
77 /* If this fails, increase prog_instruction::TexSrcUnit size */
78 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
79
80 /* If this fails, increase prog_instruction::TexSrcTarget size */
81 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
82
83 ctx->Program.ErrorPos = -1;
84 ctx->Program.ErrorString = strdup("");
85
86 ctx->VertexProgram.Enabled = GL_FALSE;
87 ctx->VertexProgram.PointSizeEnabled =
88 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
89 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
90 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
91 ctx->Shared->DefaultVertexProgram);
92 assert(ctx->VertexProgram.Current);
93 ctx->VertexProgram.Cache = _mesa_new_program_cache();
94
95 ctx->FragmentProgram.Enabled = GL_FALSE;
96 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
97 ctx->Shared->DefaultFragmentProgram);
98 assert(ctx->FragmentProgram.Current);
99 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
100
101 /* XXX probably move this stuff */
102 ctx->ATIFragmentShader.Enabled = GL_FALSE;
103 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
104 assert(ctx->ATIFragmentShader.Current);
105 ctx->ATIFragmentShader.Current->RefCount++;
106 }
107
108
109 /**
110 * Free a context's vertex/fragment program state
111 */
112 void
113 _mesa_free_program_data(struct gl_context *ctx)
114 {
115 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
116 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
117 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
118 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
119
120 /* XXX probably move this stuff */
121 if (ctx->ATIFragmentShader.Current) {
122 ctx->ATIFragmentShader.Current->RefCount--;
123 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
124 free(ctx->ATIFragmentShader.Current);
125 }
126 }
127
128 free((void *) ctx->Program.ErrorString);
129 }
130
131
132 /**
133 * Update the default program objects in the given context to reference those
134 * specified in the shared state and release those referencing the old
135 * shared state.
136 */
137 void
138 _mesa_update_default_objects_program(struct gl_context *ctx)
139 {
140 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
141 ctx->Shared->DefaultVertexProgram);
142 assert(ctx->VertexProgram.Current);
143
144 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
145 ctx->Shared->DefaultFragmentProgram);
146 assert(ctx->FragmentProgram.Current);
147
148 /* XXX probably move this stuff */
149 if (ctx->ATIFragmentShader.Current) {
150 ctx->ATIFragmentShader.Current->RefCount--;
151 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
152 free(ctx->ATIFragmentShader.Current);
153 }
154 }
155 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
156 assert(ctx->ATIFragmentShader.Current);
157 ctx->ATIFragmentShader.Current->RefCount++;
158 }
159
160
161 /**
162 * Set the vertex/fragment program error state (position and error string).
163 * This is generally called from within the parsers.
164 */
165 void
166 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
167 {
168 ctx->Program.ErrorPos = pos;
169 free((void *) ctx->Program.ErrorString);
170 if (!string)
171 string = "";
172 ctx->Program.ErrorString = strdup(string);
173 }
174
175
176 /**
177 * Initialize a new gl_program object.
178 */
179 struct gl_program *
180 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
181 {
182 GLuint i;
183
184 if (!prog)
185 return NULL;
186
187 memset(prog, 0, sizeof(*prog));
188 mtx_init(&prog->Mutex, mtx_plain);
189 prog->Id = id;
190 prog->Target = target;
191 prog->RefCount = 1;
192 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
193
194 /* default mapping from samplers to texture units */
195 for (i = 0; i < MAX_SAMPLERS; i++)
196 prog->SamplerUnits[i] = i;
197
198 return prog;
199 }
200
201
202 /**
203 * Allocate and initialize a new fragment/vertex program object but
204 * don't put it into the program hash table. Called via
205 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
206 * device driver function to implement OO deriviation with additional
207 * types not understood by this function.
208 *
209 * \param ctx context
210 * \param id program id/number
211 * \param target program target/type
212 * \return pointer to new program object
213 */
214 struct gl_program *
215 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
216 {
217 switch (target) {
218 case GL_VERTEX_PROGRAM_ARB: { /* == GL_VERTEX_PROGRAM_NV */
219 struct gl_vertex_program *prog = CALLOC_STRUCT(gl_vertex_program);
220 return _mesa_init_gl_program(&prog->Base, target, id);
221 }
222 case GL_FRAGMENT_PROGRAM_ARB: {
223 struct gl_fragment_program *prog = CALLOC_STRUCT(gl_fragment_program);
224 return _mesa_init_gl_program(&prog->Base, target, id);
225 }
226 case GL_GEOMETRY_PROGRAM_NV: {
227 struct gl_geometry_program *prog = CALLOC_STRUCT(gl_geometry_program);
228 return _mesa_init_gl_program(&prog->Base, target, id);
229 }
230 case GL_TESS_CONTROL_PROGRAM_NV: {
231 struct gl_program *prog = CALLOC_STRUCT(gl_program);
232 return _mesa_init_gl_program(prog, target, id);
233 }
234 case GL_TESS_EVALUATION_PROGRAM_NV: {
235 struct gl_tess_eval_program *prog = CALLOC_STRUCT(gl_tess_eval_program);
236 return _mesa_init_gl_program(&prog->Base, target, id);
237 }
238 case GL_COMPUTE_PROGRAM_NV: {
239 struct gl_compute_program *prog = CALLOC_STRUCT(gl_compute_program);
240 return _mesa_init_gl_program(&prog->Base, target, id);
241 }
242 default:
243 _mesa_problem(ctx, "bad target in _mesa_new_program");
244 return NULL;
245 }
246 }
247
248
249 /**
250 * Delete a program and remove it from the hash table, ignoring the
251 * reference count.
252 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
253 * by a device driver function.
254 */
255 void
256 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
257 {
258 (void) ctx;
259 assert(prog);
260 assert(prog->RefCount==0);
261
262 if (prog == &_mesa_DummyProgram)
263 return;
264
265 free(prog->String);
266 free(prog->LocalParams);
267
268 if (prog->Instructions) {
269 _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
270 }
271 if (prog->Parameters) {
272 _mesa_free_parameter_list(prog->Parameters);
273 }
274
275 if (prog->nir) {
276 ralloc_free(prog->nir);
277 }
278
279 mtx_destroy(&prog->Mutex);
280 free(prog);
281 }
282
283
284 /**
285 * Return the gl_program object for a given ID.
286 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
287 * casts elsewhere.
288 */
289 struct gl_program *
290 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
291 {
292 if (id)
293 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
294 else
295 return NULL;
296 }
297
298
299 /**
300 * Reference counting for vertex/fragment programs
301 * This is normally only called from the _mesa_reference_program() macro
302 * when there's a real pointer change.
303 */
304 void
305 _mesa_reference_program_(struct gl_context *ctx,
306 struct gl_program **ptr,
307 struct gl_program *prog)
308 {
309 #ifndef NDEBUG
310 assert(ptr);
311 if (*ptr && prog) {
312 /* sanity check */
313 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
314 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
315 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
316 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
317 prog->Target == GL_FRAGMENT_PROGRAM_NV);
318 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
319 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
320 }
321 #endif
322
323 if (*ptr) {
324 GLboolean deleteFlag;
325 struct gl_program *oldProg = *ptr;
326
327 mtx_lock(&oldProg->Mutex);
328 assert(oldProg->RefCount > 0);
329 oldProg->RefCount--;
330
331 deleteFlag = (oldProg->RefCount == 0);
332 mtx_unlock(&oldProg->Mutex);
333
334 if (deleteFlag) {
335 assert(ctx);
336 ctx->Driver.DeleteProgram(ctx, oldProg);
337 }
338
339 *ptr = NULL;
340 }
341
342 assert(!*ptr);
343 if (prog) {
344 mtx_lock(&prog->Mutex);
345 prog->RefCount++;
346 mtx_unlock(&prog->Mutex);
347 }
348
349 *ptr = prog;
350 }
351
352
353 /**
354 * Insert 'count' NOP instructions at 'start' in the given program.
355 * Adjust branch targets accordingly.
356 */
357 GLboolean
358 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
359 {
360 const GLuint origLen = prog->NumInstructions;
361 const GLuint newLen = origLen + count;
362 struct prog_instruction *newInst;
363 GLuint i;
364
365 /* adjust branches */
366 for (i = 0; i < prog->NumInstructions; i++) {
367 struct prog_instruction *inst = prog->Instructions + i;
368 if (inst->BranchTarget > 0) {
369 if ((GLuint)inst->BranchTarget >= start) {
370 inst->BranchTarget += count;
371 }
372 }
373 }
374
375 /* Alloc storage for new instructions */
376 newInst = _mesa_alloc_instructions(newLen);
377 if (!newInst) {
378 return GL_FALSE;
379 }
380
381 /* Copy 'start' instructions into new instruction buffer */
382 _mesa_copy_instructions(newInst, prog->Instructions, start);
383
384 /* init the new instructions */
385 _mesa_init_instructions(newInst + start, count);
386
387 /* Copy the remaining/tail instructions to new inst buffer */
388 _mesa_copy_instructions(newInst + start + count,
389 prog->Instructions + start,
390 origLen - start);
391
392 /* free old instructions */
393 _mesa_free_instructions(prog->Instructions, origLen);
394
395 /* install new instructions */
396 prog->Instructions = newInst;
397 prog->NumInstructions = newLen;
398
399 return GL_TRUE;
400 }
401
402 /**
403 * Delete 'count' instructions at 'start' in the given program.
404 * Adjust branch targets accordingly.
405 */
406 GLboolean
407 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
408 {
409 const GLuint origLen = prog->NumInstructions;
410 const GLuint newLen = origLen - count;
411 struct prog_instruction *newInst;
412 GLuint i;
413
414 /* adjust branches */
415 for (i = 0; i < prog->NumInstructions; i++) {
416 struct prog_instruction *inst = prog->Instructions + i;
417 if (inst->BranchTarget > 0) {
418 if (inst->BranchTarget > (GLint) start) {
419 inst->BranchTarget -= count;
420 }
421 }
422 }
423
424 /* Alloc storage for new instructions */
425 newInst = _mesa_alloc_instructions(newLen);
426 if (!newInst) {
427 return GL_FALSE;
428 }
429
430 /* Copy 'start' instructions into new instruction buffer */
431 _mesa_copy_instructions(newInst, prog->Instructions, start);
432
433 /* Copy the remaining/tail instructions to new inst buffer */
434 _mesa_copy_instructions(newInst + start,
435 prog->Instructions + start + count,
436 newLen - start);
437
438 /* free old instructions */
439 _mesa_free_instructions(prog->Instructions, origLen);
440
441 /* install new instructions */
442 prog->Instructions = newInst;
443 prog->NumInstructions = newLen;
444
445 return GL_TRUE;
446 }
447
448
449 /**
450 * Populate the 'used' array with flags indicating which registers (TEMPs,
451 * INPUTs, OUTPUTs, etc, are used by the given program.
452 * \param file type of register to scan for
453 * \param used returns true/false flags for in use / free
454 * \param usedSize size of the 'used' array
455 */
456 void
457 _mesa_find_used_registers(const struct gl_program *prog,
458 gl_register_file file,
459 GLboolean used[], GLuint usedSize)
460 {
461 GLuint i, j;
462
463 memset(used, 0, usedSize);
464
465 for (i = 0; i < prog->NumInstructions; i++) {
466 const struct prog_instruction *inst = prog->Instructions + i;
467 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
468
469 if (inst->DstReg.File == file) {
470 assert(inst->DstReg.Index < usedSize);
471 if(inst->DstReg.Index < usedSize)
472 used[inst->DstReg.Index] = GL_TRUE;
473 }
474
475 for (j = 0; j < n; j++) {
476 if (inst->SrcReg[j].File == file) {
477 assert(inst->SrcReg[j].Index < (GLint) usedSize);
478 if (inst->SrcReg[j].Index < (GLint) usedSize)
479 used[inst->SrcReg[j].Index] = GL_TRUE;
480 }
481 }
482 }
483 }
484
485
486 /**
487 * Scan the given 'used' register flag array for the first entry
488 * that's >= firstReg.
489 * \param used vector of flags indicating registers in use (as returned
490 * by _mesa_find_used_registers())
491 * \param usedSize size of the 'used' array
492 * \param firstReg first register to start searching at
493 * \return index of unused register, or -1 if none.
494 */
495 GLint
496 _mesa_find_free_register(const GLboolean used[],
497 GLuint usedSize, GLuint firstReg)
498 {
499 GLuint i;
500
501 assert(firstReg < usedSize);
502
503 for (i = firstReg; i < usedSize; i++)
504 if (!used[i])
505 return i;
506
507 return -1;
508 }
509
510
511 /* Gets the minimum number of shader invocations per fragment.
512 * This function is useful to determine if we need to do per
513 * sample shading or per fragment shading.
514 */
515 GLint
516 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
517 const struct gl_fragment_program *prog,
518 bool ignore_sample_qualifier)
519 {
520 /* From ARB_sample_shading specification:
521 * "Using gl_SampleID in a fragment shader causes the entire shader
522 * to be evaluated per-sample."
523 *
524 * "Using gl_SamplePosition in a fragment shader causes the entire
525 * shader to be evaluated per-sample."
526 *
527 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
528 * has no effect."
529 */
530 if (ctx->Multisample.Enabled) {
531 /* The ARB_gpu_shader5 specification says:
532 *
533 * "Use of the "sample" qualifier on a fragment shader input
534 * forces per-sample shading"
535 */
536 if (prog->IsSample && !ignore_sample_qualifier)
537 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
538
539 if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
540 SYSTEM_BIT_SAMPLE_POS))
541 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
542 else if (ctx->Multisample.SampleShading)
543 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
544 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
545 else
546 return 1;
547 }
548 return 1;
549 }