mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/hash.h"
35 #include "main/macros.h"
36 #include "program.h"
37 #include "prog_cache.h"
38 #include "prog_parameter.h"
39 #include "prog_instruction.h"
40
41
42 /**
43 * A pointer to this dummy program is put into the hash table when
44 * glGenPrograms is called.
45 */
46 struct gl_program _mesa_DummyProgram;
47
48
49 /**
50 * Init context's vertex/fragment program state
51 */
52 void
53 _mesa_init_program(struct gl_context *ctx)
54 {
55 /*
56 * If this assertion fails, we need to increase the field
57 * size for register indexes (see INST_INDEX_BITS).
58 */
59 ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
60 <= (1 << INST_INDEX_BITS));
61 ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
62 <= (1 << INST_INDEX_BITS));
63
64 ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
65 ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
66 ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
67 ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
68
69 ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
70 ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
71
72 ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
73 ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
74
75 /* If this fails, increase prog_instruction::TexSrcUnit size */
76 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
77
78 /* If this fails, increase prog_instruction::TexSrcTarget size */
79 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
80
81 ctx->Program.ErrorPos = -1;
82 ctx->Program.ErrorString = _mesa_strdup("");
83
84 ctx->VertexProgram.Enabled = GL_FALSE;
85 ctx->VertexProgram.PointSizeEnabled =
86 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
87 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
88 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
89 ctx->Shared->DefaultVertexProgram);
90 assert(ctx->VertexProgram.Current);
91 ctx->VertexProgram.Cache = _mesa_new_program_cache();
92
93 ctx->FragmentProgram.Enabled = GL_FALSE;
94 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
95 ctx->Shared->DefaultFragmentProgram);
96 assert(ctx->FragmentProgram.Current);
97 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
98
99 ctx->GeometryProgram.Enabled = GL_FALSE;
100 /* right now by default we don't have a geometry program */
101 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
102 NULL);
103 ctx->GeometryProgram.Cache = _mesa_new_program_cache();
104
105 /* XXX probably move this stuff */
106 ctx->ATIFragmentShader.Enabled = GL_FALSE;
107 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
108 assert(ctx->ATIFragmentShader.Current);
109 ctx->ATIFragmentShader.Current->RefCount++;
110 }
111
112
113 /**
114 * Free a context's vertex/fragment program state
115 */
116 void
117 _mesa_free_program_data(struct gl_context *ctx)
118 {
119 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
120 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
121 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
122 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
123 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
124 _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
125
126 /* XXX probably move this stuff */
127 if (ctx->ATIFragmentShader.Current) {
128 ctx->ATIFragmentShader.Current->RefCount--;
129 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
130 free(ctx->ATIFragmentShader.Current);
131 }
132 }
133
134 free((void *) ctx->Program.ErrorString);
135 }
136
137
138 /**
139 * Update the default program objects in the given context to reference those
140 * specified in the shared state and release those referencing the old
141 * shared state.
142 */
143 void
144 _mesa_update_default_objects_program(struct gl_context *ctx)
145 {
146 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
147 ctx->Shared->DefaultVertexProgram);
148 assert(ctx->VertexProgram.Current);
149
150 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
151 ctx->Shared->DefaultFragmentProgram);
152 assert(ctx->FragmentProgram.Current);
153
154 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
155 ctx->Shared->DefaultGeometryProgram);
156
157 /* XXX probably move this stuff */
158 if (ctx->ATIFragmentShader.Current) {
159 ctx->ATIFragmentShader.Current->RefCount--;
160 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
161 free(ctx->ATIFragmentShader.Current);
162 }
163 }
164 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
165 assert(ctx->ATIFragmentShader.Current);
166 ctx->ATIFragmentShader.Current->RefCount++;
167 }
168
169
170 /**
171 * Set the vertex/fragment program error state (position and error string).
172 * This is generally called from within the parsers.
173 */
174 void
175 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
176 {
177 ctx->Program.ErrorPos = pos;
178 free((void *) ctx->Program.ErrorString);
179 if (!string)
180 string = "";
181 ctx->Program.ErrorString = _mesa_strdup(string);
182 }
183
184
185 /**
186 * Find the line number and column for 'pos' within 'string'.
187 * Return a copy of the line which contains 'pos'. Free the line with
188 * free().
189 * \param string the program string
190 * \param pos the position within the string
191 * \param line returns the line number corresponding to 'pos'.
192 * \param col returns the column number corresponding to 'pos'.
193 * \return copy of the line containing 'pos'.
194 */
195 const GLubyte *
196 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
197 GLint *line, GLint *col)
198 {
199 const GLubyte *lineStart = string;
200 const GLubyte *p = string;
201 GLubyte *s;
202 int len;
203
204 *line = 1;
205
206 while (p != pos) {
207 if (*p == (GLubyte) '\n') {
208 (*line)++;
209 lineStart = p + 1;
210 }
211 p++;
212 }
213
214 *col = (pos - lineStart) + 1;
215
216 /* return copy of this line */
217 while (*p != 0 && *p != '\n')
218 p++;
219 len = p - lineStart;
220 s = malloc(len + 1);
221 memcpy(s, lineStart, len);
222 s[len] = 0;
223
224 return s;
225 }
226
227
228 /**
229 * Initialize a new vertex/fragment program object.
230 */
231 static struct gl_program *
232 _mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
233 GLenum target, GLuint id)
234 {
235 (void) ctx;
236 if (prog) {
237 GLuint i;
238 memset(prog, 0, sizeof(*prog));
239 prog->Id = id;
240 prog->Target = target;
241 prog->RefCount = 1;
242 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
243
244 /* default mapping from samplers to texture units */
245 for (i = 0; i < MAX_SAMPLERS; i++)
246 prog->SamplerUnits[i] = i;
247 }
248
249 return prog;
250 }
251
252
253 /**
254 * Initialize a new fragment program object.
255 */
256 struct gl_program *
257 _mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
258 GLenum target, GLuint id)
259 {
260 if (prog)
261 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
262 else
263 return NULL;
264 }
265
266
267 /**
268 * Initialize a new vertex program object.
269 */
270 struct gl_program *
271 _mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
272 GLenum target, GLuint id)
273 {
274 if (prog)
275 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
276 else
277 return NULL;
278 }
279
280
281 /**
282 * Initialize a new compute program object.
283 */
284 struct gl_program *
285 _mesa_init_compute_program(struct gl_context *ctx,
286 struct gl_compute_program *prog, GLenum target,
287 GLuint id)
288 {
289 if (prog)
290 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
291 else
292 return NULL;
293 }
294
295
296 /**
297 * Initialize a new geometry program object.
298 */
299 struct gl_program *
300 _mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
301 GLenum target, GLuint id)
302 {
303 if (prog)
304 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
305 else
306 return NULL;
307 }
308
309
310 /**
311 * Allocate and initialize a new fragment/vertex program object but
312 * don't put it into the program hash table. Called via
313 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
314 * device driver function to implement OO deriviation with additional
315 * types not understood by this function.
316 *
317 * \param ctx context
318 * \param id program id/number
319 * \param target program target/type
320 * \return pointer to new program object
321 */
322 struct gl_program *
323 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
324 {
325 struct gl_program *prog;
326 switch (target) {
327 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
328 prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
329 target, id );
330 break;
331 case GL_FRAGMENT_PROGRAM_NV:
332 case GL_FRAGMENT_PROGRAM_ARB:
333 prog =_mesa_init_fragment_program(ctx,
334 CALLOC_STRUCT(gl_fragment_program),
335 target, id );
336 break;
337 case MESA_GEOMETRY_PROGRAM:
338 prog = _mesa_init_geometry_program(ctx,
339 CALLOC_STRUCT(gl_geometry_program),
340 target, id);
341 break;
342 case GL_COMPUTE_PROGRAM_NV:
343 prog = _mesa_init_compute_program(ctx,
344 CALLOC_STRUCT(gl_compute_program),
345 target, id);
346 break;
347 default:
348 _mesa_problem(ctx, "bad target in _mesa_new_program");
349 prog = NULL;
350 }
351 return prog;
352 }
353
354
355 /**
356 * Delete a program and remove it from the hash table, ignoring the
357 * reference count.
358 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
359 * by a device driver function.
360 */
361 void
362 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
363 {
364 (void) ctx;
365 ASSERT(prog);
366 ASSERT(prog->RefCount==0);
367
368 if (prog == &_mesa_DummyProgram)
369 return;
370
371 free(prog->String);
372 free(prog->LocalParams);
373
374 if (prog->Instructions) {
375 _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
376 }
377 if (prog->Parameters) {
378 _mesa_free_parameter_list(prog->Parameters);
379 }
380
381 free(prog);
382 }
383
384
385 /**
386 * Return the gl_program object for a given ID.
387 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
388 * casts elsewhere.
389 */
390 struct gl_program *
391 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
392 {
393 if (id)
394 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
395 else
396 return NULL;
397 }
398
399
400 /**
401 * Reference counting for vertex/fragment programs
402 * This is normally only called from the _mesa_reference_program() macro
403 * when there's a real pointer change.
404 */
405 void
406 _mesa_reference_program_(struct gl_context *ctx,
407 struct gl_program **ptr,
408 struct gl_program *prog)
409 {
410 #ifndef NDEBUG
411 assert(ptr);
412 if (*ptr && prog) {
413 /* sanity check */
414 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
415 ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
416 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
417 ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
418 prog->Target == GL_FRAGMENT_PROGRAM_NV);
419 else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
420 ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
421 }
422 #endif
423
424 if (*ptr) {
425 GLboolean deleteFlag;
426
427 /*mtx_lock(&(*ptr)->Mutex);*/
428 #if 0
429 printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
430 *ptr, (*ptr)->Id,
431 ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
432 ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
433 (*ptr)->RefCount - 1);
434 #endif
435 ASSERT((*ptr)->RefCount > 0);
436 (*ptr)->RefCount--;
437
438 deleteFlag = ((*ptr)->RefCount == 0);
439 /*mtx_lock(&(*ptr)->Mutex);*/
440
441 if (deleteFlag) {
442 ASSERT(ctx);
443 ctx->Driver.DeleteProgram(ctx, *ptr);
444 }
445
446 *ptr = NULL;
447 }
448
449 assert(!*ptr);
450 if (prog) {
451 /*mtx_lock(&prog->Mutex);*/
452 prog->RefCount++;
453 #if 0
454 printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
455 prog, prog->Id,
456 (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
457 (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
458 prog->RefCount);
459 #endif
460 /*mtx_unlock(&prog->Mutex);*/
461 }
462
463 *ptr = prog;
464 }
465
466
467 /**
468 * Return a copy of a program.
469 * XXX Problem here if the program object is actually OO-derivation
470 * made by a device driver.
471 */
472 struct gl_program *
473 _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
474 {
475 struct gl_program *clone;
476
477 clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
478 if (!clone)
479 return NULL;
480
481 assert(clone->Target == prog->Target);
482 assert(clone->RefCount == 1);
483
484 clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
485 clone->Format = prog->Format;
486 clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
487 if (!clone->Instructions) {
488 _mesa_reference_program(ctx, &clone, NULL);
489 return NULL;
490 }
491 _mesa_copy_instructions(clone->Instructions, prog->Instructions,
492 prog->NumInstructions);
493 clone->InputsRead = prog->InputsRead;
494 clone->OutputsWritten = prog->OutputsWritten;
495 clone->SamplersUsed = prog->SamplersUsed;
496 clone->ShadowSamplers = prog->ShadowSamplers;
497 memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
498
499 if (prog->Parameters)
500 clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
501 if (prog->LocalParams) {
502 clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
503 sizeof(float[4]));
504 if (!clone->LocalParams) {
505 _mesa_reference_program(ctx, &clone, NULL);
506 return NULL;
507 }
508 memcpy(clone->LocalParams, prog->LocalParams,
509 MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
510 }
511 clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
512 clone->NumInstructions = prog->NumInstructions;
513 clone->NumTemporaries = prog->NumTemporaries;
514 clone->NumParameters = prog->NumParameters;
515 clone->NumAttributes = prog->NumAttributes;
516 clone->NumAddressRegs = prog->NumAddressRegs;
517 clone->NumNativeInstructions = prog->NumNativeInstructions;
518 clone->NumNativeTemporaries = prog->NumNativeTemporaries;
519 clone->NumNativeParameters = prog->NumNativeParameters;
520 clone->NumNativeAttributes = prog->NumNativeAttributes;
521 clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
522 clone->NumAluInstructions = prog->NumAluInstructions;
523 clone->NumTexInstructions = prog->NumTexInstructions;
524 clone->NumTexIndirections = prog->NumTexIndirections;
525 clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
526 clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
527 clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
528
529 switch (prog->Target) {
530 case GL_VERTEX_PROGRAM_ARB:
531 {
532 const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
533 struct gl_vertex_program *vpc = gl_vertex_program(clone);
534 vpc->IsPositionInvariant = vp->IsPositionInvariant;
535 }
536 break;
537 case GL_FRAGMENT_PROGRAM_ARB:
538 {
539 const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
540 struct gl_fragment_program *fpc = gl_fragment_program(clone);
541 fpc->UsesKill = fp->UsesKill;
542 fpc->UsesDFdy = fp->UsesDFdy;
543 fpc->OriginUpperLeft = fp->OriginUpperLeft;
544 fpc->PixelCenterInteger = fp->PixelCenterInteger;
545 }
546 break;
547 case MESA_GEOMETRY_PROGRAM:
548 {
549 const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
550 struct gl_geometry_program *gpc = gl_geometry_program(clone);
551 gpc->VerticesOut = gp->VerticesOut;
552 gpc->InputType = gp->InputType;
553 gpc->Invocations = gp->Invocations;
554 gpc->OutputType = gp->OutputType;
555 gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
556 }
557 break;
558 default:
559 _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
560 }
561
562 return clone;
563 }
564
565
566 /**
567 * Insert 'count' NOP instructions at 'start' in the given program.
568 * Adjust branch targets accordingly.
569 */
570 GLboolean
571 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
572 {
573 const GLuint origLen = prog->NumInstructions;
574 const GLuint newLen = origLen + count;
575 struct prog_instruction *newInst;
576 GLuint i;
577
578 /* adjust branches */
579 for (i = 0; i < prog->NumInstructions; i++) {
580 struct prog_instruction *inst = prog->Instructions + i;
581 if (inst->BranchTarget > 0) {
582 if ((GLuint)inst->BranchTarget >= start) {
583 inst->BranchTarget += count;
584 }
585 }
586 }
587
588 /* Alloc storage for new instructions */
589 newInst = _mesa_alloc_instructions(newLen);
590 if (!newInst) {
591 return GL_FALSE;
592 }
593
594 /* Copy 'start' instructions into new instruction buffer */
595 _mesa_copy_instructions(newInst, prog->Instructions, start);
596
597 /* init the new instructions */
598 _mesa_init_instructions(newInst + start, count);
599
600 /* Copy the remaining/tail instructions to new inst buffer */
601 _mesa_copy_instructions(newInst + start + count,
602 prog->Instructions + start,
603 origLen - start);
604
605 /* free old instructions */
606 _mesa_free_instructions(prog->Instructions, origLen);
607
608 /* install new instructions */
609 prog->Instructions = newInst;
610 prog->NumInstructions = newLen;
611
612 return GL_TRUE;
613 }
614
615 /**
616 * Delete 'count' instructions at 'start' in the given program.
617 * Adjust branch targets accordingly.
618 */
619 GLboolean
620 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
621 {
622 const GLuint origLen = prog->NumInstructions;
623 const GLuint newLen = origLen - count;
624 struct prog_instruction *newInst;
625 GLuint i;
626
627 /* adjust branches */
628 for (i = 0; i < prog->NumInstructions; i++) {
629 struct prog_instruction *inst = prog->Instructions + i;
630 if (inst->BranchTarget > 0) {
631 if (inst->BranchTarget > (GLint) start) {
632 inst->BranchTarget -= count;
633 }
634 }
635 }
636
637 /* Alloc storage for new instructions */
638 newInst = _mesa_alloc_instructions(newLen);
639 if (!newInst) {
640 return GL_FALSE;
641 }
642
643 /* Copy 'start' instructions into new instruction buffer */
644 _mesa_copy_instructions(newInst, prog->Instructions, start);
645
646 /* Copy the remaining/tail instructions to new inst buffer */
647 _mesa_copy_instructions(newInst + start,
648 prog->Instructions + start + count,
649 newLen - start);
650
651 /* free old instructions */
652 _mesa_free_instructions(prog->Instructions, origLen);
653
654 /* install new instructions */
655 prog->Instructions = newInst;
656 prog->NumInstructions = newLen;
657
658 return GL_TRUE;
659 }
660
661
662 /**
663 * Search instructions for registers that match (oldFile, oldIndex),
664 * replacing them with (newFile, newIndex).
665 */
666 static void
667 replace_registers(struct prog_instruction *inst, GLuint numInst,
668 GLuint oldFile, GLuint oldIndex,
669 GLuint newFile, GLuint newIndex)
670 {
671 GLuint i, j;
672 for (i = 0; i < numInst; i++) {
673 /* src regs */
674 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
675 if (inst[i].SrcReg[j].File == oldFile &&
676 inst[i].SrcReg[j].Index == oldIndex) {
677 inst[i].SrcReg[j].File = newFile;
678 inst[i].SrcReg[j].Index = newIndex;
679 }
680 }
681 /* dst reg */
682 if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
683 inst[i].DstReg.File = newFile;
684 inst[i].DstReg.Index = newIndex;
685 }
686 }
687 }
688
689
690 /**
691 * Search instructions for references to program parameters. When found,
692 * increment the parameter index by 'offset'.
693 * Used when combining programs.
694 */
695 static void
696 adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
697 GLuint offset)
698 {
699 GLuint i, j;
700 for (i = 0; i < numInst; i++) {
701 for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
702 GLuint f = inst[i].SrcReg[j].File;
703 if (f == PROGRAM_CONSTANT ||
704 f == PROGRAM_UNIFORM ||
705 f == PROGRAM_STATE_VAR) {
706 inst[i].SrcReg[j].Index += offset;
707 }
708 }
709 }
710 }
711
712
713 /**
714 * Combine two programs into one. Fix instructions so the outputs of
715 * the first program go to the inputs of the second program.
716 */
717 struct gl_program *
718 _mesa_combine_programs(struct gl_context *ctx,
719 const struct gl_program *progA,
720 const struct gl_program *progB)
721 {
722 struct prog_instruction *newInst;
723 struct gl_program *newProg;
724 const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
725 const GLuint lenB = progB->NumInstructions;
726 const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
727 const GLuint newLength = lenA + lenB;
728 GLboolean usedTemps[MAX_PROGRAM_TEMPS];
729 GLuint firstTemp = 0;
730 GLbitfield64 inputsB;
731 GLuint i;
732
733 ASSERT(progA->Target == progB->Target);
734
735 newInst = _mesa_alloc_instructions(newLength);
736 if (!newInst)
737 return GL_FALSE;
738
739 _mesa_copy_instructions(newInst, progA->Instructions, lenA);
740 _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
741
742 /* adjust branch / instruction addresses for B's instructions */
743 for (i = 0; i < lenB; i++) {
744 newInst[lenA + i].BranchTarget += lenA;
745 }
746
747 newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
748 newProg->Instructions = newInst;
749 newProg->NumInstructions = newLength;
750
751 /* find used temp regs (we may need new temps below) */
752 _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
753 usedTemps, MAX_PROGRAM_TEMPS);
754
755 if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
756 const struct gl_fragment_program *fprogA, *fprogB;
757 struct gl_fragment_program *newFprog;
758 GLbitfield64 progB_inputsRead = progB->InputsRead;
759 GLint progB_colorFile, progB_colorIndex;
760
761 fprogA = gl_fragment_program_const(progA);
762 fprogB = gl_fragment_program_const(progB);
763 newFprog = gl_fragment_program(newProg);
764
765 newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
766 newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
767
768 /* We'll do a search and replace for instances
769 * of progB_colorFile/progB_colorIndex below...
770 */
771 progB_colorFile = PROGRAM_INPUT;
772 progB_colorIndex = VARYING_SLOT_COL0;
773
774 /*
775 * The fragment program may get color from a state var rather than
776 * a fragment input (vertex output) if it's constant.
777 * See the texenvprogram.c code.
778 * So, search the program's parameter list now to see if the program
779 * gets color from a state var instead of a conventional fragment
780 * input register.
781 */
782 for (i = 0; i < progB->Parameters->NumParameters; i++) {
783 struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
784 if (p->Type == PROGRAM_STATE_VAR &&
785 p->StateIndexes[0] == STATE_INTERNAL &&
786 p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
787 (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
788 progB_inputsRead |= VARYING_BIT_COL0;
789 progB_colorFile = PROGRAM_STATE_VAR;
790 progB_colorIndex = i;
791 break;
792 }
793 }
794
795 /* Connect color outputs of fprogA to color inputs of fprogB, via a
796 * new temporary register.
797 */
798 if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
799 (progB_inputsRead & VARYING_BIT_COL0)) {
800 GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
801 firstTemp);
802 if (tempReg < 0) {
803 _mesa_problem(ctx, "No free temp regs found in "
804 "_mesa_combine_programs(), using 31");
805 tempReg = 31;
806 }
807 firstTemp = tempReg + 1;
808
809 /* replace writes to result.color[0] with tempReg */
810 replace_registers(newInst, lenA,
811 PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
812 PROGRAM_TEMPORARY, tempReg);
813 /* replace reads from the input color with tempReg */
814 replace_registers(newInst + lenA, lenB,
815 progB_colorFile, progB_colorIndex, /* search for */
816 PROGRAM_TEMPORARY, tempReg /* replace with */ );
817 }
818
819 /* compute combined program's InputsRead */
820 inputsB = progB_inputsRead;
821 if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
822 inputsB &= ~(1 << VARYING_SLOT_COL0);
823 }
824 newProg->InputsRead = progA->InputsRead | inputsB;
825 newProg->OutputsWritten = progB->OutputsWritten;
826 newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
827 }
828 else {
829 /* vertex program */
830 assert(0); /* XXX todo */
831 }
832
833 /*
834 * Merge parameters (uniforms, constants, etc)
835 */
836 newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
837 progB->Parameters);
838
839 adjust_param_indexes(newInst + lenA, lenB, numParamsA);
840
841
842 return newProg;
843 }
844
845
846 /**
847 * Populate the 'used' array with flags indicating which registers (TEMPs,
848 * INPUTs, OUTPUTs, etc, are used by the given program.
849 * \param file type of register to scan for
850 * \param used returns true/false flags for in use / free
851 * \param usedSize size of the 'used' array
852 */
853 void
854 _mesa_find_used_registers(const struct gl_program *prog,
855 gl_register_file file,
856 GLboolean used[], GLuint usedSize)
857 {
858 GLuint i, j;
859
860 memset(used, 0, usedSize);
861
862 for (i = 0; i < prog->NumInstructions; i++) {
863 const struct prog_instruction *inst = prog->Instructions + i;
864 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
865
866 if (inst->DstReg.File == file) {
867 ASSERT(inst->DstReg.Index < usedSize);
868 if(inst->DstReg.Index < usedSize)
869 used[inst->DstReg.Index] = GL_TRUE;
870 }
871
872 for (j = 0; j < n; j++) {
873 if (inst->SrcReg[j].File == file) {
874 ASSERT(inst->SrcReg[j].Index < (GLint) usedSize);
875 if (inst->SrcReg[j].Index < (GLint) usedSize)
876 used[inst->SrcReg[j].Index] = GL_TRUE;
877 }
878 }
879 }
880 }
881
882
883 /**
884 * Scan the given 'used' register flag array for the first entry
885 * that's >= firstReg.
886 * \param used vector of flags indicating registers in use (as returned
887 * by _mesa_find_used_registers())
888 * \param usedSize size of the 'used' array
889 * \param firstReg first register to start searching at
890 * \return index of unused register, or -1 if none.
891 */
892 GLint
893 _mesa_find_free_register(const GLboolean used[],
894 GLuint usedSize, GLuint firstReg)
895 {
896 GLuint i;
897
898 assert(firstReg < usedSize);
899
900 for (i = firstReg; i < usedSize; i++)
901 if (!used[i])
902 return i;
903
904 return -1;
905 }
906
907
908
909 /**
910 * Check if the given register index is valid (doesn't exceed implementation-
911 * dependent limits).
912 * \return GL_TRUE if OK, GL_FALSE if bad index
913 */
914 GLboolean
915 _mesa_valid_register_index(const struct gl_context *ctx,
916 gl_shader_stage shaderType,
917 gl_register_file file, GLint index)
918 {
919 const struct gl_program_constants *c;
920
921 assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
922 c = &ctx->Const.Program[shaderType];
923
924 switch (file) {
925 case PROGRAM_UNDEFINED:
926 return GL_TRUE; /* XXX or maybe false? */
927
928 case PROGRAM_TEMPORARY:
929 return index >= 0 && index < (GLint) c->MaxTemps;
930
931 case PROGRAM_UNIFORM:
932 case PROGRAM_STATE_VAR:
933 /* aka constant buffer */
934 return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
935
936 case PROGRAM_CONSTANT:
937 /* constant buffer w/ possible relative negative addressing */
938 return (index > (int) c->MaxUniformComponents / -4 &&
939 index < (int) c->MaxUniformComponents / 4);
940
941 case PROGRAM_INPUT:
942 if (index < 0)
943 return GL_FALSE;
944
945 switch (shaderType) {
946 case MESA_SHADER_VERTEX:
947 return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
948 case MESA_SHADER_FRAGMENT:
949 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
950 case MESA_SHADER_GEOMETRY:
951 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
952 default:
953 return GL_FALSE;
954 }
955
956 case PROGRAM_OUTPUT:
957 if (index < 0)
958 return GL_FALSE;
959
960 switch (shaderType) {
961 case MESA_SHADER_VERTEX:
962 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
963 case MESA_SHADER_FRAGMENT:
964 return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
965 case MESA_SHADER_GEOMETRY:
966 return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
967 default:
968 return GL_FALSE;
969 }
970
971 case PROGRAM_ADDRESS:
972 return index >= 0 && index < (GLint) c->MaxAddressRegs;
973
974 default:
975 _mesa_problem(ctx,
976 "unexpected register file in _mesa_valid_register_index()");
977 return GL_FALSE;
978 }
979 }
980
981
982
983 /**
984 * "Post-process" a GPU program. This is intended to be used for debugging.
985 * Example actions include no-op'ing instructions or changing instruction
986 * behaviour.
987 */
988 void
989 _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
990 {
991 static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
992 GLuint i;
993 GLuint whiteSwizzle;
994 GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
995 (gl_constant_value *) white,
996 4, &whiteSwizzle);
997
998 (void) whiteIndex;
999
1000 for (i = 0; i < prog->NumInstructions; i++) {
1001 struct prog_instruction *inst = prog->Instructions + i;
1002 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1003
1004 (void) n;
1005
1006 if (_mesa_is_tex_instruction(inst->Opcode)) {
1007 #if 0
1008 /* replace TEX/TXP/TXB with MOV */
1009 inst->Opcode = OPCODE_MOV;
1010 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1011 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1012 inst->SrcReg[0].Negate = NEGATE_NONE;
1013 #endif
1014
1015 #if 0
1016 /* disable shadow texture mode */
1017 inst->TexShadow = 0;
1018 #endif
1019 }
1020
1021 if (inst->Opcode == OPCODE_TXP) {
1022 #if 0
1023 inst->Opcode = OPCODE_MOV;
1024 inst->DstReg.WriteMask = WRITEMASK_XYZW;
1025 inst->SrcReg[0].File = PROGRAM_CONSTANT;
1026 inst->SrcReg[0].Index = whiteIndex;
1027 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1028 inst->SrcReg[0].Negate = NEGATE_NONE;
1029 #endif
1030 #if 0
1031 inst->TexShadow = 0;
1032 #endif
1033 #if 0
1034 inst->Opcode = OPCODE_TEX;
1035 inst->TexShadow = 0;
1036 #endif
1037 }
1038
1039 }
1040 }
1041
1042 /* Gets the minimum number of shader invocations per fragment.
1043 * This function is useful to determine if we need to do per
1044 * sample shading or per fragment shading.
1045 */
1046 GLint
1047 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
1048 const struct gl_fragment_program *prog,
1049 bool ignore_sample_qualifier)
1050 {
1051 /* From ARB_sample_shading specification:
1052 * "Using gl_SampleID in a fragment shader causes the entire shader
1053 * to be evaluated per-sample."
1054 *
1055 * "Using gl_SamplePosition in a fragment shader causes the entire
1056 * shader to be evaluated per-sample."
1057 *
1058 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
1059 * has no effect."
1060 */
1061 if (ctx->Multisample.Enabled) {
1062 /* The ARB_gpu_shader5 specification says:
1063 *
1064 * "Use of the "sample" qualifier on a fragment shader input
1065 * forces per-sample shading"
1066 */
1067 if (prog->IsSample && !ignore_sample_qualifier)
1068 return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1069
1070 if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
1071 SYSTEM_BIT_SAMPLE_POS))
1072 return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1073 else if (ctx->Multisample.SampleShading)
1074 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
1075 ctx->DrawBuffer->Visual.samples), 1);
1076 else
1077 return 1;
1078 }
1079 return 1;
1080 }