i965: Implement logic to set up and upload an image uniform.
[mesa.git] / src / mesa / program / sampler.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "ir.h"
27 #include "glsl_types.h"
28 #include "ir_visitor.h"
29 #include "../glsl/program.h"
30 #include "ir_uniform.h"
31
32 #include "main/mtypes.h"
33 #include "program/hash_table.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36
37
38 class get_sampler_name : public ir_hierarchical_visitor
39 {
40 public:
41 get_sampler_name(ir_dereference *last,
42 struct gl_shader_program *shader_program)
43 {
44 this->mem_ctx = ralloc_context(NULL);
45 this->shader_program = shader_program;
46 this->name = NULL;
47 this->offset = 0;
48 this->last = last;
49 }
50
51 ~get_sampler_name()
52 {
53 ralloc_free(this->mem_ctx);
54 }
55
56 virtual ir_visitor_status visit(ir_dereference_variable *ir)
57 {
58 this->name = ir->var->name;
59 return visit_continue;
60 }
61
62 virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
63 {
64 this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
65 return visit_continue;
66 }
67
68 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
69 {
70 ir_constant *index = ir->array_index->as_constant();
71 int i;
72
73 if (index) {
74 i = index->value.i[0];
75 } else {
76 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
77 * while GLSL 1.30 requires that the array indices be
78 * constant integer expressions. We don't expect any driver
79 * to actually work with a really variable array index, so
80 * all that would work would be an unrolled loop counter that ends
81 * up being constant above.
82 */
83 ralloc_strcat(&shader_program->InfoLog,
84 "warning: Variable sampler array index unsupported.\n"
85 "This feature of the language was removed in GLSL 1.20 "
86 "and is unlikely to be supported for 1.10 in Mesa.\n");
87 i = 0;
88 }
89 if (ir != last) {
90 this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
91 } else {
92 offset = i;
93 }
94 return visit_continue;
95 }
96
97 struct gl_shader_program *shader_program;
98 const char *name;
99 void *mem_ctx;
100 int offset;
101 ir_dereference *last;
102 };
103
104
105 int
106 _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
107 struct gl_shader_program *shader_program,
108 const struct gl_program *prog)
109 {
110 get_sampler_name getname(sampler, shader_program);
111
112 GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
113
114 sampler->accept(&getname);
115
116 unsigned location;
117 if (!shader_program->UniformHash->get(location, getname.name)) {
118 linker_error(shader_program,
119 "failed to find sampler named %s.\n", getname.name);
120 return 0;
121 }
122
123 if (!shader_program->UniformStorage[location].sampler[shader].active) {
124 assert(0 && "cannot return a sampler");
125 linker_error(shader_program,
126 "cannot return a sampler named %s, because it is not "
127 "used in this shader stage. This is a driver bug.\n",
128 getname.name);
129 return 0;
130 }
131
132 return shader_program->UniformStorage[location].sampler[shader].index +
133 getname.offset;
134 }
135
136
137 class ir_rvalue *
138 _mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler)
139 {
140 ir_dereference_array *deref_arr = sampler->as_dereference_array();
141 if (!deref_arr || deref_arr->array_index->as_constant())
142 return NULL;
143
144 return deref_arr->array_index;
145 }