2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #define DEBUG_PARSING 0
28 * \file arbprogparse.c
29 * ARB_*_program parser core
35 #include "arbprogparse.h"
36 #include "grammar_mesa.h"
41 #include "program_instruction.h"
44 /* For ARB programs, use the NV instruction limits */
45 #define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \
46 MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
50 * This is basically a union of the vertex_program and fragment_program
51 * structs that we can use to parse the program into
53 * XXX we can probably get rid of this entirely someday.
57 struct gl_program Base
;
59 GLuint Position
; /* Just used for error reporting while parsing */
63 /* ARB_vertex_progmra options */
64 GLboolean HintPositionInvariant
;
66 /* ARB_fragment_progmra options */
67 GLenum PrecisionOption
; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */
68 GLenum FogOption
; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */
70 /* ARB_fragment_program specifics */
71 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
];
72 GLuint NumAluInstructions
;
73 GLuint NumTexInstructions
;
74 GLuint NumTexIndirections
;
81 #if !defined(__GNUC__) || (__GNUC__ < 2) || \
82 ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7))
83 # define __extension__
88 * Fragment Program Stuff:
89 * -----------------------------------------------------
91 * - things from Michal's email
93 * + not-overflowing floats (don't use parse_integer..)
94 * + can remove range checking in arbparse.c
96 * - check all limits of number of various variables
101 * Vertex Program Stuff:
102 * -----------------------------------------------------
103 * - Optimize param array usage and count limits correctly, see spec,
105 * + Record if an array is reference absolutly or relatively (or both)
106 * + For absolute arrays, store a bitmap of accesses
107 * + For single parameters, store an access flag
108 * + After parsing, make a parameter cleanup and merging pass, where
109 * relative arrays are layed out first, followed by abs arrays, and
110 * finally single state.
111 * + Remap offsets for param src and dst registers
112 * + Now we can properly count parameter usage
114 * - Multiple state binding errors in param arrays (see spec, just before
119 * -----------------------------------------------------
120 * - User clipping planes vs. PositionInvariant
121 * - Is it sufficient to just multiply by the mvp to transform in the
122 * PositionInvariant case? Or do we need something more involved?
124 * - vp_src swizzle is GLubyte, fp_src swizzle is GLuint
125 * - fetch state listed in program_parameters list
126 * + WTF should this go???
127 * + currently in nvvertexec.c and s_nvfragprog.c
129 * - allow for multiple address registers (and fetch address regs properly)
132 * -----------------------------------------------------
133 * - remove any leftover unused grammer.c stuff (dict_ ?)
134 * - fix grammer.c error handling so its not static
135 * - #ifdef around stuff pertaining to extentions
137 * Outstanding Questions:
138 * -----------------------------------------------------
139 * - ARB_matrix_palette / ARB_vertex_blend -- not supported
140 * what gets hacked off because of this:
141 * + VERTEX_ATTRIB_MATRIXINDEX
142 * + VERTEX_ATTRIB_WEIGHT
146 * - When can we fetch env/local params from their own register files, and
147 * when to we have to fetch them into the main state register file?
151 * -----------------------------------------------------
154 /* Changes since moving the file to shader directory
156 2004-III-4 ------------------------------------------------------------
157 - added #include "grammar_mesa.h"
158 - removed grammar specific code part (it resides now in grammar.c)
159 - added GL_ARB_fragment_program_shadow tokens
160 - modified #include "arbparse_syn.h"
161 - major changes inside _mesa_parse_arb_program()
162 - check the program string for '\0' characters
163 - copy the program string to a one-byte-longer location to have
165 - position invariance test (not writing to result.position) moved
169 typedef GLubyte
*production
;
172 * This is the text describing the rules to parse the grammar
174 __extension__
static char arb_grammar_text
[] =
175 #include "arbprogram_syn.h"
179 * These should match up with the values defined in arbprogram.syn
184 - changed and merged V_* and F_* opcode values to OP_*.
185 - added GL_ARB_fragment_program_shadow specific tokens (michal)
187 #define REVISION 0x09
190 #define FRAGMENT_PROGRAM 0x01
191 #define VERTEX_PROGRAM 0x02
193 /* program section */
195 #define INSTRUCTION 0x02
196 #define DECLARATION 0x03
199 /* GL_ARB_fragment_program option */
200 #define ARB_PRECISION_HINT_FASTEST 0x00
201 #define ARB_PRECISION_HINT_NICEST 0x01
202 #define ARB_FOG_EXP 0x02
203 #define ARB_FOG_EXP2 0x03
204 #define ARB_FOG_LINEAR 0x04
206 /* GL_ARB_vertex_program option */
207 #define ARB_POSITION_INVARIANT 0x05
209 /* GL_ARB_fragment_program_shadow option */
210 #define ARB_FRAGMENT_PROGRAM_SHADOW 0x06
212 /* GL_ARB_draw_buffers option */
213 #define ARB_DRAW_BUFFERS 0x07
215 /* GL_ARB_fragment_program instruction class */
216 #define OP_ALU_INST 0x00
217 #define OP_TEX_INST 0x01
219 /* GL_ARB_vertex_program instruction class */
222 /* GL_ARB_fragment_program instruction type */
223 #define OP_ALU_VECTOR 0x00
224 #define OP_ALU_SCALAR 0x01
225 #define OP_ALU_BINSC 0x02
226 #define OP_ALU_BIN 0x03
227 #define OP_ALU_TRI 0x04
228 #define OP_ALU_SWZ 0x05
229 #define OP_TEX_SAMPLE 0x06
230 #define OP_TEX_KIL 0x07
232 /* GL_ARB_vertex_program instruction type */
233 #define OP_ALU_ARL 0x08
241 /* GL_ARB_fragment_program instruction code */
243 #define OP_ABS_SAT 0x1B
245 #define OP_FLR_SAT 0x26
247 #define OP_FRC_SAT 0x27
249 #define OP_LIT_SAT 0x2A
251 #define OP_MOV_SAT 0x30
253 #define OP_COS_SAT 0x20
255 #define OP_EX2_SAT 0x25
257 #define OP_LG2_SAT 0x29
259 #define OP_RCP_SAT 0x33
261 #define OP_RSQ_SAT 0x34
263 #define OP_SIN_SAT 0x39
265 #define OP_SCS_SAT 0x36
267 #define OP_POW_SAT 0x32
269 #define OP_ADD_SAT 0x1C
271 #define OP_DP3_SAT 0x21
273 #define OP_DP4_SAT 0x22
275 #define OP_DPH_SAT 0x23
277 #define OP_DST_SAT 0x24
279 #define OP_MAX_SAT 0x2E
281 #define OP_MIN_SAT 0x2F
283 #define OP_MUL_SAT 0x31
285 #define OP_SGE_SAT 0x37
287 #define OP_SLT_SAT 0x3A
289 #define OP_SUB_SAT 0x3B
291 #define OP_XPD_SAT 0x43
293 #define OP_CMP_SAT 0x1E
295 #define OP_LRP_SAT 0x2C
297 #define OP_MAD_SAT 0x2D
299 #define OP_SWZ_SAT 0x3C
301 #define OP_TEX_SAT 0x3E
303 #define OP_TXB_SAT 0x40
305 #define OP_TXP_SAT 0x42
308 /* GL_ARB_vertex_program instruction code */
337 /* fragment attribute binding */
338 #define FRAGMENT_ATTRIB_COLOR 0x01
339 #define FRAGMENT_ATTRIB_TEXCOORD 0x02
340 #define FRAGMENT_ATTRIB_FOGCOORD 0x03
341 #define FRAGMENT_ATTRIB_POSITION 0x04
343 /* vertex attribute binding */
344 #define VERTEX_ATTRIB_POSITION 0x01
345 #define VERTEX_ATTRIB_WEIGHT 0x02
346 #define VERTEX_ATTRIB_NORMAL 0x03
347 #define VERTEX_ATTRIB_COLOR 0x04
348 #define VERTEX_ATTRIB_FOGCOORD 0x05
349 #define VERTEX_ATTRIB_TEXCOORD 0x06
350 #define VERTEX_ATTRIB_MATRIXINDEX 0x07
351 #define VERTEX_ATTRIB_GENERIC 0x08
353 /* fragment result binding */
354 #define FRAGMENT_RESULT_COLOR 0x01
355 #define FRAGMENT_RESULT_DEPTH 0x02
357 /* vertex result binding */
358 #define VERTEX_RESULT_POSITION 0x01
359 #define VERTEX_RESULT_COLOR 0x02
360 #define VERTEX_RESULT_FOGCOORD 0x03
361 #define VERTEX_RESULT_POINTSIZE 0x04
362 #define VERTEX_RESULT_TEXCOORD 0x05
365 #define TEXTARGET_1D 0x01
366 #define TEXTARGET_2D 0x02
367 #define TEXTARGET_3D 0x03
368 #define TEXTARGET_RECT 0x04
369 #define TEXTARGET_CUBE 0x05
370 /* GL_ARB_fragment_program_shadow */
371 #define TEXTARGET_SHADOW1D 0x06
372 #define TEXTARGET_SHADOW2D 0x07
373 #define TEXTARGET_SHADOWRECT 0x08
376 #define FACE_FRONT 0x00
377 #define FACE_BACK 0x01
380 #define COLOR_PRIMARY 0x00
381 #define COLOR_SECONDARY 0x01
384 #define COMPONENT_X 0x00
385 #define COMPONENT_Y 0x01
386 #define COMPONENT_Z 0x02
387 #define COMPONENT_W 0x03
388 #define COMPONENT_0 0x04
389 #define COMPONENT_1 0x05
391 /* array index type */
392 #define ARRAY_INDEX_ABSOLUTE 0x00
393 #define ARRAY_INDEX_RELATIVE 0x01
396 #define MATRIX_MODELVIEW 0x01
397 #define MATRIX_PROJECTION 0x02
398 #define MATRIX_MVP 0x03
399 #define MATRIX_TEXTURE 0x04
400 #define MATRIX_PALETTE 0x05
401 #define MATRIX_PROGRAM 0x06
403 /* matrix modifier */
404 #define MATRIX_MODIFIER_IDENTITY 0x00
405 #define MATRIX_MODIFIER_INVERSE 0x01
406 #define MATRIX_MODIFIER_TRANSPOSE 0x02
407 #define MATRIX_MODIFIER_INVTRANS 0x03
410 #define CONSTANT_SCALAR 0x01
411 #define CONSTANT_VECTOR 0x02
413 /* program param type */
414 #define PROGRAM_PARAM_ENV 0x01
415 #define PROGRAM_PARAM_LOCAL 0x02
418 #define REGISTER_ATTRIB 0x01
419 #define REGISTER_PARAM 0x02
420 #define REGISTER_RESULT 0x03
421 #define REGISTER_ESTABLISHED_NAME 0x04
424 #define PARAM_NULL 0x00
425 #define PARAM_ARRAY_ELEMENT 0x01
426 #define PARAM_STATE_ELEMENT 0x02
427 #define PARAM_PROGRAM_ELEMENT 0x03
428 #define PARAM_PROGRAM_ELEMENTS 0x04
429 #define PARAM_CONSTANT 0x05
431 /* param state property */
432 #define STATE_MATERIAL_PARSER 0x01
433 #define STATE_LIGHT_PARSER 0x02
434 #define STATE_LIGHT_MODEL 0x03
435 #define STATE_LIGHT_PROD 0x04
436 #define STATE_FOG 0x05
437 #define STATE_MATRIX_ROWS 0x06
438 /* GL_ARB_fragment_program */
439 #define STATE_TEX_ENV 0x07
440 #define STATE_DEPTH 0x08
441 /* GL_ARB_vertex_program */
442 #define STATE_TEX_GEN 0x09
443 #define STATE_CLIP_PLANE 0x0A
444 #define STATE_POINT 0x0B
446 /* state material property */
447 #define MATERIAL_AMBIENT 0x01
448 #define MATERIAL_DIFFUSE 0x02
449 #define MATERIAL_SPECULAR 0x03
450 #define MATERIAL_EMISSION 0x04
451 #define MATERIAL_SHININESS 0x05
453 /* state light property */
454 #define LIGHT_AMBIENT 0x01
455 #define LIGHT_DIFFUSE 0x02
456 #define LIGHT_SPECULAR 0x03
457 #define LIGHT_POSITION 0x04
458 #define LIGHT_ATTENUATION 0x05
459 #define LIGHT_HALF 0x06
460 #define LIGHT_SPOT_DIRECTION 0x07
462 /* state light model property */
463 #define LIGHT_MODEL_AMBIENT 0x01
464 #define LIGHT_MODEL_SCENECOLOR 0x02
466 /* state light product property */
467 #define LIGHT_PROD_AMBIENT 0x01
468 #define LIGHT_PROD_DIFFUSE 0x02
469 #define LIGHT_PROD_SPECULAR 0x03
471 /* state texture environment property */
472 #define TEX_ENV_COLOR 0x01
474 /* state texture generation coord property */
475 #define TEX_GEN_EYE 0x01
476 #define TEX_GEN_OBJECT 0x02
478 /* state fog property */
479 #define FOG_COLOR 0x01
480 #define FOG_PARAMS 0x02
482 /* state depth property */
483 #define DEPTH_RANGE 0x01
485 /* state point parameters property */
486 #define POINT_SIZE 0x01
487 #define POINT_ATTENUATION 0x02
495 /* GL_ARB_vertex_program */
498 /*-----------------------------------------------------------------------
499 * From here on down is the semantic checking portion
504 * Variable Table Handling functions
519 * Setting an explicit field for each of the binding properties is a bit
520 * wasteful of space, but it should be much more clear when reading later on..
524 const GLubyte
*name
; /* don't free() - no need */
526 GLuint address_binding
; /* The index of the address register we should
528 GLuint attrib_binding
; /* For type vt_attrib, see nvfragprog.h for values */
529 GLuint attrib_is_generic
; /* If the attrib was specified through a generic
531 GLuint temp_binding
; /* The index of the temp register we are to use */
532 GLuint output_binding
; /* Output/result register number */
533 struct var_cache
*alias_binding
; /* For type vt_alias, points to the var_cache entry
534 * that this is aliased to */
535 GLuint param_binding_type
; /* {PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM,
536 * PROGRAM_ENV_PARAM} */
537 GLuint param_binding_begin
; /* This is the offset into the program_parameter_list where
538 * the tokens representing our bound state (or constants)
540 GLuint param_binding_length
; /* This is how many entries in the the program_parameter_list
541 * we take up with our state tokens or constants. Note that
542 * this is _not_ the same as the number of param registers
543 * we eventually use */
544 struct var_cache
*next
;
548 var_cache_create (struct var_cache
**va
)
550 *va
= (struct var_cache
*) _mesa_malloc (sizeof (struct var_cache
));
553 (**va
).type
= vt_none
;
554 (**va
).attrib_binding
= ~0;
555 (**va
).attrib_is_generic
= 0;
556 (**va
).temp_binding
= ~0;
557 (**va
).output_binding
= ~0;
558 (**va
).param_binding_type
= ~0;
559 (**va
).param_binding_begin
= ~0;
560 (**va
).param_binding_length
= ~0;
561 (**va
).alias_binding
= NULL
;
567 var_cache_destroy (struct var_cache
**va
)
570 var_cache_destroy (&(**va
).next
);
577 var_cache_append (struct var_cache
**va
, struct var_cache
*nv
)
580 var_cache_append (&(**va
).next
, nv
);
585 static struct var_cache
*
586 var_cache_find (struct var_cache
*va
, const GLubyte
* name
)
588 /*struct var_cache *first = va;*/
591 if (!_mesa_strcmp ( (const char*) name
, (const char*) va
->name
)) {
592 if (va
->type
== vt_alias
)
593 return va
->alias_binding
;
606 * Called when an error is detected while parsing/compiling a program.
607 * Sets the ctx->Program.ErrorString field to descript and records a
608 * GL_INVALID_OPERATION error.
609 * \param position position of error in program string
610 * \param descrip verbose error description
613 program_error(GLcontext
*ctx
, GLint position
, const char *descrip
)
616 const char *prefix
= "glProgramString(", *suffix
= ")";
617 char *str
= (char *) _mesa_malloc(_mesa_strlen(descrip
) +
618 _mesa_strlen(prefix
) +
619 _mesa_strlen(suffix
) + 1);
621 _mesa_sprintf(str
, "%s%s%s", prefix
, descrip
, suffix
);
622 _mesa_error(ctx
, GL_INVALID_OPERATION
, str
);
626 _mesa_set_program_error(ctx
, position
, descrip
);
632 * constructs an integer from 4 GLubytes in LE format
635 parse_position (const GLubyte
** inst
)
639 value
= (GLuint
) (*(*inst
)++);
640 value
+= (GLuint
) (*(*inst
)++) * 0x100;
641 value
+= (GLuint
) (*(*inst
)++) * 0x10000;
642 value
+= (GLuint
) (*(*inst
)++) * 0x1000000;
648 * This will, given a string, lookup the string as a variable name in the
649 * var cache. If the name is found, the var cache node corresponding to the
650 * var name is returned. If it is not found, a new entry is allocated
652 * \param I Points into the binary array where the string identifier begins
653 * \param found 1 if the string was found in the var_cache, 0 if it was allocated
654 * \return The location on the var_cache corresponding the the string starting at I
656 static struct var_cache
*
657 parse_string (const GLubyte
** inst
, struct var_cache
**vc_head
,
658 struct arb_program
*Program
, GLuint
* found
)
660 const GLubyte
*i
= *inst
;
661 struct var_cache
*va
= NULL
;
664 *inst
+= _mesa_strlen ((char *) i
) + 1;
666 va
= var_cache_find (*vc_head
, i
);
674 var_cache_create (&va
);
675 va
->name
= (const GLubyte
*) i
;
677 var_cache_append (vc_head
, va
);
683 parse_string_without_adding (const GLubyte
** inst
, struct arb_program
*Program
)
685 const GLubyte
*i
= *inst
;
688 *inst
+= _mesa_strlen ((char *) i
) + 1;
694 * \return -1 if we parse '-', return 1 otherwise
697 parse_sign (const GLubyte
** inst
)
699 /*return *(*inst)++ != '+'; */
705 else if (**inst
== '+') {
714 * parses and returns signed integer
717 parse_integer (const GLubyte
** inst
, struct arb_program
*Program
)
722 /* check if *inst points to '+' or '-'
723 * if yes, grab the sign and increment *inst
725 sign
= parse_sign (inst
);
727 /* now check if *inst points to 0
728 * if yes, increment the *inst and return the default value
735 /* parse the integer as you normally would do it */
736 value
= _mesa_atoi (parse_string_without_adding (inst
, Program
));
738 /* now, after terminating 0 there is a position
739 * to parse it - parse_position()
741 Program
->Position
= parse_position (inst
);
747 Accumulate this string of digits, and return them as
748 a large integer represented in floating point (for range).
749 If scale is not NULL, also accumulates a power-of-ten
750 integer scale factor that represents the number of digits
754 parse_float_string(const GLubyte
** inst
, struct arb_program
*Program
, GLdouble
*scale
)
756 GLdouble value
= 0.0;
757 GLdouble oscale
= 1.0;
759 if (**inst
== 0) { /* this string of digits is empty-- do nothing */
762 else { /* nonempty string-- parse out the digits */
763 while (**inst
>= '0' && **inst
<= '9') {
764 GLubyte digit
= *((*inst
)++);
765 value
= value
* 10.0 + (GLint
) (digit
- '0');
768 assert(**inst
== 0); /* integer string should end with 0 */
769 (*inst
)++; /* skip over terminating 0 */
770 Program
->Position
= parse_position(inst
); /* skip position (from integer) */
778 Parse an unsigned floating-point number from this stream of tokenized
779 characters. Example floating-point formats supported:
787 parse_float (const GLubyte
** inst
, struct arb_program
*Program
)
790 GLdouble whole
, fraction
, fracScale
= 1.0;
792 whole
= parse_float_string(inst
, Program
, 0);
793 fraction
= parse_float_string(inst
, Program
, &fracScale
);
795 /* Parse signed exponent */
796 exponent
= parse_integer(inst
, Program
); /* This is the exponent */
798 /* Assemble parts of floating-point number: */
799 return (GLfloat
) ((whole
+ fraction
/ fracScale
) *
800 _mesa_pow(10.0, (GLfloat
) exponent
));
807 parse_signed_float (const GLubyte
** inst
, struct arb_program
*Program
)
809 GLint sign
= parse_sign (inst
);
810 GLfloat value
= parse_float (inst
, Program
);
815 * This picks out a constant value from the parsed array. The constant vector is r
816 * returned in the *values array, which should be of length 4.
818 * \param values - The 4 component vector with the constant value in it
821 parse_constant (const GLubyte
** inst
, GLfloat
*values
, struct arb_program
*Program
,
824 GLuint components
, i
;
827 switch (*(*inst
)++) {
828 case CONSTANT_SCALAR
:
829 if (use
== GL_TRUE
) {
832 values
[2] = values
[3] = parse_float (inst
, Program
);
837 values
[2] = values
[3] = parse_signed_float (inst
, Program
);
841 case CONSTANT_VECTOR
:
842 values
[0] = values
[1] = values
[2] = 0;
844 components
= *(*inst
)++;
845 for (i
= 0; i
< components
; i
++) {
846 values
[i
] = parse_signed_float (inst
, Program
);
853 * \param offset The offset from the address register that we should
856 * \return 0 on sucess, 1 on error
859 parse_relative_offset(GLcontext
*ctx
, const GLubyte
**inst
,
860 struct arb_program
*Program
, GLint
*offset
)
863 *offset
= parse_integer(inst
, Program
);
868 * \param color 0 if color type is primary, 1 if color type is secondary
869 * \return 0 on sucess, 1 on error
872 parse_color_type (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
875 (void) ctx
; (void) Program
;
876 *color
= *(*inst
)++ != COLOR_PRIMARY
;
881 * Get an integer corresponding to a generic vertex attribute.
883 * \return 0 on sucess, 1 on error
886 parse_generic_attrib_num(GLcontext
*ctx
, const GLubyte
** inst
,
887 struct arb_program
*Program
, GLuint
*attrib
)
889 GLint i
= parse_integer(inst
, Program
);
891 if ((i
< 0) || (i
>= MAX_VERTEX_PROGRAM_ATTRIBS
))
893 program_error(ctx
, Program
->Position
,
894 "Invalid generic vertex attribute index");
898 *attrib
= (GLuint
) i
;
905 * \param color The index of the color buffer to write into
906 * \return 0 on sucess, 1 on error
909 parse_output_color_num (GLcontext
* ctx
, const GLubyte
** inst
,
910 struct arb_program
*Program
, GLuint
* color
)
912 GLint i
= parse_integer (inst
, Program
);
914 if ((i
< 0) || (i
>= (int)ctx
->Const
.MaxDrawBuffers
)) {
915 program_error(ctx
, Program
->Position
, "Invalid draw buffer index");
925 * \param coord The texture unit index
926 * \return 0 on sucess, 1 on error
929 parse_texcoord_num (GLcontext
* ctx
, const GLubyte
** inst
,
930 struct arb_program
*Program
, GLuint
* coord
)
932 GLint i
= parse_integer (inst
, Program
);
934 if ((i
< 0) || (i
>= (int)ctx
->Const
.MaxTextureUnits
)) {
935 program_error(ctx
, Program
->Position
, "Invalid texture unit index");
944 * \param coord The weight index
945 * \return 0 on sucess, 1 on error
948 parse_weight_num (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
951 *coord
= parse_integer (inst
, Program
);
953 if ((*coord
< 0) || (*coord
>= 1)) {
954 program_error(ctx
, Program
->Position
, "Invalid weight index");
962 * \param coord The clip plane index
963 * \return 0 on sucess, 1 on error
966 parse_clipplane_num (GLcontext
* ctx
, const GLubyte
** inst
,
967 struct arb_program
*Program
, GLint
* coord
)
969 *coord
= parse_integer (inst
, Program
);
971 if ((*coord
< 0) || (*coord
>= (GLint
) ctx
->Const
.MaxClipPlanes
)) {
972 program_error(ctx
, Program
->Position
, "Invalid clip plane index");
981 * \return 0 on front face, 1 on back face
984 parse_face_type (const GLubyte
** inst
)
986 switch (*(*inst
)++) {
998 * Given a matrix and a modifier token on the binary array, return tokens
999 * that _mesa_fetch_state() [program.c] can understand.
1001 * \param matrix - the matrix we are talking about
1002 * \param matrix_idx - the index of the matrix we have (for texture & program matricies)
1003 * \param matrix_modifier - the matrix modifier (trans, inv, etc)
1004 * \return 0 on sucess, 1 on failure
1007 parse_matrix (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
1008 GLint
* matrix
, GLint
* matrix_idx
, GLint
* matrix_modifier
)
1010 GLubyte mat
= *(*inst
)++;
1015 case MATRIX_MODELVIEW
:
1016 *matrix
= STATE_MODELVIEW
;
1017 *matrix_idx
= parse_integer (inst
, Program
);
1018 if (*matrix_idx
> 0) {
1019 program_error(ctx
, Program
->Position
,
1020 "ARB_vertex_blend not supported");
1025 case MATRIX_PROJECTION
:
1026 *matrix
= STATE_PROJECTION
;
1030 *matrix
= STATE_MVP
;
1033 case MATRIX_TEXTURE
:
1034 *matrix
= STATE_TEXTURE
;
1035 *matrix_idx
= parse_integer (inst
, Program
);
1036 if (*matrix_idx
>= (GLint
) ctx
->Const
.MaxTextureUnits
) {
1037 program_error(ctx
, Program
->Position
, "Invalid Texture Unit");
1038 /* bad *matrix_id */
1043 /* This is not currently supported (ARB_matrix_palette) */
1044 case MATRIX_PALETTE
:
1045 *matrix_idx
= parse_integer (inst
, Program
);
1046 program_error(ctx
, Program
->Position
,
1047 "ARB_matrix_palette not supported");
1051 case MATRIX_PROGRAM
:
1052 *matrix
= STATE_PROGRAM
;
1053 *matrix_idx
= parse_integer (inst
, Program
);
1054 if (*matrix_idx
>= (GLint
) ctx
->Const
.MaxProgramMatrices
) {
1055 program_error(ctx
, Program
->Position
, "Invalid Program Matrix");
1056 /* bad *matrix_idx */
1062 switch (*(*inst
)++) {
1063 case MATRIX_MODIFIER_IDENTITY
:
1064 *matrix_modifier
= 0;
1066 case MATRIX_MODIFIER_INVERSE
:
1067 *matrix_modifier
= STATE_MATRIX_INVERSE
;
1069 case MATRIX_MODIFIER_TRANSPOSE
:
1070 *matrix_modifier
= STATE_MATRIX_TRANSPOSE
;
1072 case MATRIX_MODIFIER_INVTRANS
:
1073 *matrix_modifier
= STATE_MATRIX_INVTRANS
;
1082 * This parses a state string (rather, the binary version of it) into
1083 * a 6-token sequence as described in _mesa_fetch_state() [program.c]
1085 * \param inst - the start in the binary arry to start working from
1086 * \param state_tokens - the storage for the 6-token state description
1087 * \return - 0 on sucess, 1 on error
1090 parse_state_single_item (GLcontext
* ctx
, const GLubyte
** inst
,
1091 struct arb_program
*Program
, GLint
* state_tokens
)
1093 switch (*(*inst
)++) {
1094 case STATE_MATERIAL_PARSER
:
1095 state_tokens
[0] = STATE_MATERIAL
;
1096 state_tokens
[1] = parse_face_type (inst
);
1097 switch (*(*inst
)++) {
1098 case MATERIAL_AMBIENT
:
1099 state_tokens
[2] = STATE_AMBIENT
;
1101 case MATERIAL_DIFFUSE
:
1102 state_tokens
[2] = STATE_DIFFUSE
;
1104 case MATERIAL_SPECULAR
:
1105 state_tokens
[2] = STATE_SPECULAR
;
1107 case MATERIAL_EMISSION
:
1108 state_tokens
[2] = STATE_EMISSION
;
1110 case MATERIAL_SHININESS
:
1111 state_tokens
[2] = STATE_SHININESS
;
1116 case STATE_LIGHT_PARSER
:
1117 state_tokens
[0] = STATE_LIGHT
;
1118 state_tokens
[1] = parse_integer (inst
, Program
);
1120 /* Check the value of state_tokens[1] against the # of lights */
1121 if (state_tokens
[1] >= (GLint
) ctx
->Const
.MaxLights
) {
1122 program_error(ctx
, Program
->Position
, "Invalid Light Number");
1123 /* bad state_tokens[1] */
1127 switch (*(*inst
)++) {
1129 state_tokens
[2] = STATE_AMBIENT
;
1132 state_tokens
[2] = STATE_DIFFUSE
;
1134 case LIGHT_SPECULAR
:
1135 state_tokens
[2] = STATE_SPECULAR
;
1137 case LIGHT_POSITION
:
1138 state_tokens
[2] = STATE_POSITION
;
1140 case LIGHT_ATTENUATION
:
1141 state_tokens
[2] = STATE_ATTENUATION
;
1144 state_tokens
[2] = STATE_HALF
;
1146 case LIGHT_SPOT_DIRECTION
:
1147 state_tokens
[2] = STATE_SPOT_DIRECTION
;
1152 case STATE_LIGHT_MODEL
:
1153 switch (*(*inst
)++) {
1154 case LIGHT_MODEL_AMBIENT
:
1155 state_tokens
[0] = STATE_LIGHTMODEL_AMBIENT
;
1157 case LIGHT_MODEL_SCENECOLOR
:
1158 state_tokens
[0] = STATE_LIGHTMODEL_SCENECOLOR
;
1159 state_tokens
[1] = parse_face_type (inst
);
1164 case STATE_LIGHT_PROD
:
1165 state_tokens
[0] = STATE_LIGHTPROD
;
1166 state_tokens
[1] = parse_integer (inst
, Program
);
1168 /* Check the value of state_tokens[1] against the # of lights */
1169 if (state_tokens
[1] >= (GLint
) ctx
->Const
.MaxLights
) {
1170 program_error(ctx
, Program
->Position
, "Invalid Light Number");
1171 /* bad state_tokens[1] */
1175 state_tokens
[2] = parse_face_type (inst
);
1176 switch (*(*inst
)++) {
1177 case LIGHT_PROD_AMBIENT
:
1178 state_tokens
[3] = STATE_AMBIENT
;
1180 case LIGHT_PROD_DIFFUSE
:
1181 state_tokens
[3] = STATE_DIFFUSE
;
1183 case LIGHT_PROD_SPECULAR
:
1184 state_tokens
[3] = STATE_SPECULAR
;
1191 switch (*(*inst
)++) {
1193 state_tokens
[0] = STATE_FOG_COLOR
;
1196 state_tokens
[0] = STATE_FOG_PARAMS
;
1202 state_tokens
[1] = parse_integer (inst
, Program
);
1203 switch (*(*inst
)++) {
1205 state_tokens
[0] = STATE_TEXENV_COLOR
;
1214 state_tokens
[0] = STATE_TEXGEN
;
1215 /*state_tokens[1] = parse_integer (inst, Program);*/ /* Texture Unit */
1217 if (parse_texcoord_num (ctx
, inst
, Program
, &coord
))
1219 state_tokens
[1] = coord
;
1224 /* 0 - s, 1 - t, 2 - r, 3 - q */
1227 if (type
== TEX_GEN_EYE
) {
1230 state_tokens
[2] = STATE_TEXGEN_EYE_S
;
1233 state_tokens
[2] = STATE_TEXGEN_EYE_T
;
1236 state_tokens
[2] = STATE_TEXGEN_EYE_R
;
1239 state_tokens
[2] = STATE_TEXGEN_EYE_Q
;
1246 state_tokens
[2] = STATE_TEXGEN_OBJECT_S
;
1249 state_tokens
[2] = STATE_TEXGEN_OBJECT_T
;
1252 state_tokens
[2] = STATE_TEXGEN_OBJECT_R
;
1255 state_tokens
[2] = STATE_TEXGEN_OBJECT_Q
;
1263 switch (*(*inst
)++) {
1265 state_tokens
[0] = STATE_DEPTH_RANGE
;
1270 case STATE_CLIP_PLANE
:
1271 state_tokens
[0] = STATE_CLIPPLANE
;
1272 state_tokens
[1] = parse_integer (inst
, Program
);
1273 if (parse_clipplane_num (ctx
, inst
, Program
, &state_tokens
[1]))
1278 switch (*(*inst
++)) {
1280 state_tokens
[0] = STATE_POINT_SIZE
;
1283 case POINT_ATTENUATION
:
1284 state_tokens
[0] = STATE_POINT_ATTENUATION
;
1289 /* XXX: I think this is the correct format for a matrix row */
1290 case STATE_MATRIX_ROWS
:
1291 state_tokens
[0] = STATE_MATRIX
;
1293 (ctx
, inst
, Program
, &state_tokens
[1], &state_tokens
[2],
1297 state_tokens
[3] = parse_integer (inst
, Program
); /* The first row to grab */
1299 if ((**inst
) != 0) { /* Either the last row, 0 */
1300 state_tokens
[4] = parse_integer (inst
, Program
);
1301 if (state_tokens
[4] < state_tokens
[3]) {
1302 program_error(ctx
, Program
->Position
,
1303 "Second matrix index less than the first");
1304 /* state_tokens[4] vs. state_tokens[3] */
1309 state_tokens
[4] = state_tokens
[3];
1319 * This parses a state string (rather, the binary version of it) into
1320 * a 6-token similar for the state fetching code in program.c
1322 * One might ask, why fetch these parameters into just like you fetch
1323 * state when they are already stored in other places?
1325 * Because of array offsets -> We can stick env/local parameters in the
1326 * middle of a parameter array and then index someplace into the array
1329 * One optimization might be to only do this for the cases where the
1330 * env/local parameters end up inside of an array, and leave the
1331 * single parameters (or arrays of pure env/local pareameters) in their
1332 * respective register files.
1334 * For ENV parameters, the format is:
1335 * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM
1336 * state_tokens[1] = STATE_ENV
1337 * state_tokens[2] = the parameter index
1339 * for LOCAL parameters, the format is:
1340 * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM
1341 * state_tokens[1] = STATE_LOCAL
1342 * state_tokens[2] = the parameter index
1344 * \param inst - the start in the binary arry to start working from
1345 * \param state_tokens - the storage for the 6-token state description
1346 * \return - 0 on sucess, 1 on failure
1349 parse_program_single_item (GLcontext
* ctx
, const GLubyte
** inst
,
1350 struct arb_program
*Program
, GLint
* state_tokens
)
1352 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
1353 state_tokens
[0] = STATE_FRAGMENT_PROGRAM
;
1355 state_tokens
[0] = STATE_VERTEX_PROGRAM
;
1358 switch (*(*inst
)++) {
1359 case PROGRAM_PARAM_ENV
:
1360 state_tokens
[1] = STATE_ENV
;
1361 state_tokens
[2] = parse_integer (inst
, Program
);
1363 /* Check state_tokens[2] against the number of ENV parameters available */
1364 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1365 (state_tokens
[2] >= (GLint
) ctx
->Const
.FragmentProgram
.MaxEnvParams
))
1367 ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1368 (state_tokens
[2] >= (GLint
) ctx
->Const
.VertexProgram
.MaxEnvParams
))) {
1369 program_error(ctx
, Program
->Position
,
1370 "Invalid Program Env Parameter");
1371 /* bad state_tokens[2] */
1377 case PROGRAM_PARAM_LOCAL
:
1378 state_tokens
[1] = STATE_LOCAL
;
1379 state_tokens
[2] = parse_integer (inst
, Program
);
1381 /* Check state_tokens[2] against the number of LOCAL parameters available */
1382 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1383 (state_tokens
[2] >= (GLint
) ctx
->Const
.FragmentProgram
.MaxLocalParams
))
1385 ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1386 (state_tokens
[2] >= (GLint
) ctx
->Const
.VertexProgram
.MaxLocalParams
))) {
1387 program_error(ctx
, Program
->Position
,
1388 "Invalid Program Local Parameter");
1389 /* bad state_tokens[2] */
1399 * For ARB_vertex_program, programs are not allowed to use both an explicit
1400 * vertex attribute and a generic vertex attribute corresponding to the same
1401 * state. See section 2.14.3.1 of the GL_ARB_vertex_program spec.
1403 * This will walk our var_cache and make sure that nobody does anything fishy.
1405 * \return 0 on sucess, 1 on error
1408 generic_attrib_check(struct var_cache
*vc_head
)
1411 struct var_cache
*curr
;
1412 GLboolean explicitAttrib
[MAX_VERTEX_PROGRAM_ATTRIBS
],
1413 genericAttrib
[MAX_VERTEX_PROGRAM_ATTRIBS
];
1415 for (a
=0; a
<MAX_VERTEX_PROGRAM_ATTRIBS
; a
++) {
1416 explicitAttrib
[a
] = GL_FALSE
;
1417 genericAttrib
[a
] = GL_FALSE
;
1422 if (curr
->type
== vt_attrib
) {
1423 if (curr
->attrib_is_generic
)
1424 genericAttrib
[ curr
->attrib_binding
] = GL_TRUE
;
1426 explicitAttrib
[ curr
->attrib_binding
] = GL_TRUE
;
1432 for (a
=0; a
<MAX_VERTEX_PROGRAM_ATTRIBS
; a
++) {
1433 if ((explicitAttrib
[a
]) && (genericAttrib
[a
]))
1441 * This will handle the binding side of an ATTRIB var declaration
1443 * \param inputReg returns the input register index, one of the
1444 * VERT_ATTRIB_* or FRAG_ATTRIB_* values.
1445 * \return returns 0 on success, 1 on error
1448 parse_attrib_binding(GLcontext
* ctx
, const GLubyte
** inst
,
1449 struct arb_program
*Program
,
1450 GLuint
*inputReg
, GLuint
*is_generic
)
1456 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1457 switch (*(*inst
)++) {
1458 case FRAGMENT_ATTRIB_COLOR
:
1461 err
= parse_color_type (ctx
, inst
, Program
, &coord
);
1462 *inputReg
= FRAG_ATTRIB_COL0
+ coord
;
1465 case FRAGMENT_ATTRIB_TEXCOORD
:
1468 err
= parse_texcoord_num (ctx
, inst
, Program
, &texcoord
);
1469 *inputReg
= FRAG_ATTRIB_TEX0
+ texcoord
;
1472 case FRAGMENT_ATTRIB_FOGCOORD
:
1473 *inputReg
= FRAG_ATTRIB_FOGC
;
1475 case FRAGMENT_ATTRIB_POSITION
:
1476 *inputReg
= FRAG_ATTRIB_WPOS
;
1484 switch (*(*inst
)++) {
1485 case VERTEX_ATTRIB_POSITION
:
1486 *inputReg
= VERT_ATTRIB_POS
;
1489 case VERTEX_ATTRIB_WEIGHT
:
1492 err
= parse_weight_num (ctx
, inst
, Program
, &weight
);
1493 *inputReg
= VERT_ATTRIB_WEIGHT
;
1495 /* hack for Warcraft (see bug 8060) */
1496 _mesa_warning(ctx
, "Application error: vertex program uses 'vertex.weight' but GL_ARB_vertex_blend not supported.");
1499 program_error(ctx
, Program
->Position
,
1500 "ARB_vertex_blend not supported");
1505 case VERTEX_ATTRIB_NORMAL
:
1506 *inputReg
= VERT_ATTRIB_NORMAL
;
1509 case VERTEX_ATTRIB_COLOR
:
1512 err
= parse_color_type (ctx
, inst
, Program
, &color
);
1514 *inputReg
= VERT_ATTRIB_COLOR1
;
1517 *inputReg
= VERT_ATTRIB_COLOR0
;
1522 case VERTEX_ATTRIB_FOGCOORD
:
1523 *inputReg
= VERT_ATTRIB_FOG
;
1526 case VERTEX_ATTRIB_TEXCOORD
:
1529 err
= parse_texcoord_num (ctx
, inst
, Program
, &unit
);
1530 *inputReg
= VERT_ATTRIB_TEX0
+ unit
;
1534 case VERTEX_ATTRIB_MATRIXINDEX
:
1535 /* Not supported at this time */
1537 const char *msg
= "ARB_palette_matrix not supported";
1538 parse_integer (inst
, Program
);
1539 program_error(ctx
, Program
->Position
, msg
);
1543 case VERTEX_ATTRIB_GENERIC
:
1546 err
= parse_generic_attrib_num(ctx
, inst
, Program
, &attrib
);
1549 /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's
1550 * attributes do not alias the conventional vertex
1554 *inputReg
= attrib
+ VERT_ATTRIB_GENERIC0
;
1568 program_error(ctx
, Program
->Position
, "Bad attribute binding");
1571 Program
->Base
.InputsRead
|= (1 << *inputReg
);
1578 * This translates between a binary token for an output variable type
1579 * and the mesa token for the same thing.
1581 * \param inst The parsed tokens
1582 * \param outputReg Returned index/number of the output register,
1583 * one of the VERT_RESULT_* or FRAG_RESULT_* values.
1586 parse_result_binding(GLcontext
*ctx
, const GLubyte
**inst
,
1587 GLuint
*outputReg
, struct arb_program
*Program
)
1589 const GLubyte token
= *(*inst
)++;
1592 case FRAGMENT_RESULT_COLOR
:
1593 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1596 /* This gets result of the color buffer we're supposed to
1597 * draw into. This pertains to GL_ARB_draw_buffers.
1599 parse_output_color_num(ctx
, inst
, Program
, &out_color
);
1600 ASSERT(out_color
< MAX_DRAW_BUFFERS
);
1601 *outputReg
= FRAG_RESULT_COLR
;
1604 /* for vtx programs, this is VERTEX_RESULT_POSITION */
1605 *outputReg
= VERT_RESULT_HPOS
;
1609 case FRAGMENT_RESULT_DEPTH
:
1610 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1611 /* for frag programs, this is FRAGMENT_RESULT_DEPTH */
1612 *outputReg
= FRAG_RESULT_DEPR
;
1615 /* for vtx programs, this is VERTEX_RESULT_COLOR */
1617 GLuint face_type
= parse_face_type(inst
);
1618 GLint err
= parse_color_type(ctx
, inst
, Program
, &color_type
);
1625 *outputReg
= VERT_RESULT_BFC1
; /* secondary color */
1628 *outputReg
= VERT_RESULT_BFC0
; /* primary color */
1634 *outputReg
= VERT_RESULT_COL1
; /* secondary color */
1638 *outputReg
= VERT_RESULT_COL0
; /* primary color */
1644 case VERTEX_RESULT_FOGCOORD
:
1645 *outputReg
= VERT_RESULT_FOGC
;
1648 case VERTEX_RESULT_POINTSIZE
:
1649 *outputReg
= VERT_RESULT_PSIZ
;
1652 case VERTEX_RESULT_TEXCOORD
:
1655 if (parse_texcoord_num (ctx
, inst
, Program
, &unit
))
1657 *outputReg
= VERT_RESULT_TEX0
+ unit
;
1662 Program
->Base
.OutputsWritten
|= (1 << *outputReg
);
1669 * This handles the declaration of ATTRIB variables
1672 * parse_vert_attrib_binding(), or something like that
1674 * \return 0 on sucess, 1 on error
1677 parse_attrib (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1678 struct arb_program
*Program
)
1682 struct var_cache
*attrib_var
;
1684 attrib_var
= parse_string (inst
, vc_head
, Program
, &found
);
1685 Program
->Position
= parse_position (inst
);
1687 error_msg
= (char *)
1688 _mesa_malloc (_mesa_strlen ((char *) attrib_var
->name
) + 40);
1689 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
1691 program_error(ctx
, Program
->Position
, error_msg
);
1692 _mesa_free (error_msg
);
1696 attrib_var
->type
= vt_attrib
;
1698 if (parse_attrib_binding(ctx
, inst
, Program
, &attrib_var
->attrib_binding
,
1699 &attrib_var
->attrib_is_generic
))
1702 if (generic_attrib_check(*vc_head
)) {
1703 program_error(ctx
, Program
->Position
,
1704 "Cannot use both a generic vertex attribute "
1705 "and a specific attribute of the same type");
1709 Program
->Base
.NumAttributes
++;
1714 * \param use -- TRUE if we're called when declaring implicit parameters,
1715 * FALSE if we're declaraing variables. This has to do with
1716 * if we get a signed or unsigned float for scalar constants
1719 parse_param_elements (GLcontext
* ctx
, const GLubyte
** inst
,
1720 struct var_cache
*param_var
,
1721 struct arb_program
*Program
, GLboolean use
)
1725 GLint state_tokens
[6];
1726 GLfloat const_values
[4];
1728 switch (*(*inst
)++) {
1729 case PARAM_STATE_ELEMENT
:
1730 if (parse_state_single_item (ctx
, inst
, Program
, state_tokens
))
1733 /* If we adding STATE_MATRIX that has multiple rows, we need to
1734 * unroll it and call _mesa_add_state_reference() for each row
1736 if ((state_tokens
[0] == STATE_MATRIX
)
1737 && (state_tokens
[3] != state_tokens
[4])) {
1739 GLint first_row
= state_tokens
[3];
1740 GLint last_row
= state_tokens
[4];
1742 for (row
= first_row
; row
<= last_row
; row
++) {
1743 state_tokens
[3] = state_tokens
[4] = row
;
1745 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1747 if (param_var
->param_binding_begin
== ~0U)
1748 param_var
->param_binding_begin
= idx
;
1749 param_var
->param_binding_length
++;
1750 Program
->Base
.NumParameters
++;
1754 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1756 if (param_var
->param_binding_begin
== ~0U)
1757 param_var
->param_binding_begin
= idx
;
1758 param_var
->param_binding_length
++;
1759 Program
->Base
.NumParameters
++;
1763 case PARAM_PROGRAM_ELEMENT
:
1764 if (parse_program_single_item (ctx
, inst
, Program
, state_tokens
))
1766 idx
= _mesa_add_state_reference (Program
->Base
.Parameters
, state_tokens
);
1767 if (param_var
->param_binding_begin
== ~0U)
1768 param_var
->param_binding_begin
= idx
;
1769 param_var
->param_binding_length
++;
1770 Program
->Base
.NumParameters
++;
1772 /* Check if there is more: 0 -> we're done, else its an integer */
1774 GLuint out_of_range
, new_idx
;
1775 GLuint start_idx
= state_tokens
[2] + 1;
1776 GLuint end_idx
= parse_integer (inst
, Program
);
1779 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1780 if (((state_tokens
[1] == STATE_ENV
)
1781 && (end_idx
>= ctx
->Const
.FragmentProgram
.MaxEnvParams
))
1782 || ((state_tokens
[1] == STATE_LOCAL
)
1784 ctx
->Const
.FragmentProgram
.MaxLocalParams
)))
1788 if (((state_tokens
[1] == STATE_ENV
)
1789 && (end_idx
>= ctx
->Const
.VertexProgram
.MaxEnvParams
))
1790 || ((state_tokens
[1] == STATE_LOCAL
)
1792 ctx
->Const
.VertexProgram
.MaxLocalParams
)))
1796 program_error(ctx
, Program
->Position
,
1797 "Invalid Program Parameter"); /*end_idx*/
1801 for (new_idx
= start_idx
; new_idx
<= end_idx
; new_idx
++) {
1802 state_tokens
[2] = new_idx
;
1803 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1805 param_var
->param_binding_length
++;
1806 Program
->Base
.NumParameters
++;
1814 case PARAM_CONSTANT
:
1815 parse_constant (inst
, const_values
, Program
, use
);
1816 idx
= _mesa_add_named_constant(Program
->Base
.Parameters
,
1817 (char *) param_var
->name
,
1819 if (param_var
->param_binding_begin
== ~0U)
1820 param_var
->param_binding_begin
= idx
;
1821 param_var
->param_binding_length
++;
1822 Program
->Base
.NumParameters
++;
1826 program_error(ctx
, Program
->Position
,
1827 "Unexpected token (in parse_param_elements())");
1831 /* Make sure we haven't blown past our parameter limits */
1832 if (((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1833 (Program
->Base
.NumParameters
>=
1834 ctx
->Const
.VertexProgram
.MaxLocalParams
))
1835 || ((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
1836 && (Program
->Base
.NumParameters
>=
1837 ctx
->Const
.FragmentProgram
.MaxLocalParams
))) {
1838 program_error(ctx
, Program
->Position
, "Too many parameter variables");
1847 * This picks out PARAM program parameter bindings.
1849 * XXX: This needs to be stressed & tested
1851 * \return 0 on sucess, 1 on error
1854 parse_param (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1855 struct arb_program
*Program
)
1858 GLint specified_length
;
1859 struct var_cache
*param_var
;
1862 param_var
= parse_string (inst
, vc_head
, Program
, &found
);
1863 Program
->Position
= parse_position (inst
);
1866 char *error_msg
= (char *)
1867 _mesa_malloc (_mesa_strlen ((char *) param_var
->name
) + 40);
1868 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
1870 program_error (ctx
, Program
->Position
, error_msg
);
1871 _mesa_free (error_msg
);
1875 specified_length
= parse_integer (inst
, Program
);
1877 if (specified_length
< 0) {
1878 program_error(ctx
, Program
->Position
, "Negative parameter array length");
1882 param_var
->type
= vt_param
;
1883 param_var
->param_binding_length
= 0;
1885 /* Right now, everything is shoved into the main state register file.
1887 * In the future, it would be nice to leave things ENV/LOCAL params
1888 * in their respective register files, if possible
1890 param_var
->param_binding_type
= PROGRAM_STATE_VAR
;
1893 * * - add each guy to the parameter list
1894 * * - increment the param_var->param_binding_len
1895 * * - store the param_var->param_binding_begin for the first one
1896 * * - compare the actual len to the specified len at the end
1898 while (**inst
!= PARAM_NULL
) {
1899 if (parse_param_elements (ctx
, inst
, param_var
, Program
, GL_FALSE
))
1903 /* Test array length here! */
1904 if (specified_length
) {
1905 if (specified_length
!= (int)param_var
->param_binding_length
) {
1906 program_error(ctx
, Program
->Position
,
1907 "Declared parameter array length does not match parameter list");
1920 parse_param_use (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1921 struct arb_program
*Program
, struct var_cache
**new_var
)
1923 struct var_cache
*param_var
;
1925 /* First, insert a dummy entry into the var_cache */
1926 var_cache_create (¶m_var
);
1927 param_var
->name
= (const GLubyte
*) " ";
1928 param_var
->type
= vt_param
;
1930 param_var
->param_binding_length
= 0;
1931 /* Don't fill in binding_begin; We use the default value of -1
1932 * to tell if its already initialized, elsewhere.
1934 * param_var->param_binding_begin = 0;
1936 param_var
->param_binding_type
= PROGRAM_STATE_VAR
;
1938 var_cache_append (vc_head
, param_var
);
1940 /* Then fill it with juicy parameter goodness */
1941 if (parse_param_elements (ctx
, inst
, param_var
, Program
, GL_TRUE
))
1944 *new_var
= param_var
;
1951 * This handles the declaration of TEMP variables
1953 * \return 0 on sucess, 1 on error
1956 parse_temp (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1957 struct arb_program
*Program
)
1960 struct var_cache
*temp_var
;
1962 while (**inst
!= 0) {
1963 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
1964 Program
->Position
= parse_position (inst
);
1966 char *error_msg
= (char *)
1967 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
1968 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
1970 program_error(ctx
, Program
->Position
, error_msg
);
1971 _mesa_free (error_msg
);
1975 temp_var
->type
= vt_temp
;
1977 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1978 (Program
->Base
.NumTemporaries
>=
1979 ctx
->Const
.FragmentProgram
.MaxTemps
))
1980 || ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
)
1981 && (Program
->Base
.NumTemporaries
>=
1982 ctx
->Const
.VertexProgram
.MaxTemps
))) {
1983 program_error(ctx
, Program
->Position
,
1984 "Too many TEMP variables declared");
1988 temp_var
->temp_binding
= Program
->Base
.NumTemporaries
;
1989 Program
->Base
.NumTemporaries
++;
1997 * This handles variables of the OUTPUT variety
1999 * \return 0 on sucess, 1 on error
2002 parse_output (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2003 struct arb_program
*Program
)
2006 struct var_cache
*output_var
;
2009 output_var
= parse_string (inst
, vc_head
, Program
, &found
);
2010 Program
->Position
= parse_position (inst
);
2012 char *error_msg
= (char *)
2013 _mesa_malloc (_mesa_strlen ((char *) output_var
->name
) + 40);
2014 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
2016 program_error (ctx
, Program
->Position
, error_msg
);
2017 _mesa_free (error_msg
);
2021 output_var
->type
= vt_output
;
2023 err
= parse_result_binding(ctx
, inst
, &output_var
->output_binding
, Program
);
2028 * This handles variables of the ALIAS kind
2030 * \return 0 on sucess, 1 on error
2033 parse_alias (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2034 struct arb_program
*Program
)
2037 struct var_cache
*temp_var
;
2039 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
2040 Program
->Position
= parse_position (inst
);
2043 char *error_msg
= (char *)
2044 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2045 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
2047 program_error(ctx
, Program
->Position
, error_msg
);
2048 _mesa_free (error_msg
);
2052 temp_var
->type
= vt_alias
;
2053 temp_var
->alias_binding
= parse_string (inst
, vc_head
, Program
, &found
);
2054 Program
->Position
= parse_position (inst
);
2058 char *error_msg
= (char *)
2059 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2060 _mesa_sprintf (error_msg
, "Alias value %s is not defined",
2061 temp_var
->alias_binding
->name
);
2062 program_error (ctx
, Program
->Position
, error_msg
);
2063 _mesa_free (error_msg
);
2071 * This handles variables of the ADDRESS kind
2073 * \return 0 on sucess, 1 on error
2076 parse_address (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2077 struct arb_program
*Program
)
2080 struct var_cache
*temp_var
;
2082 while (**inst
!= 0) {
2083 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
2084 Program
->Position
= parse_position (inst
);
2086 char *error_msg
= (char *)
2087 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2088 _mesa_sprintf (error_msg
, "Duplicate Varible Declaration: %s",
2090 program_error (ctx
, Program
->Position
, error_msg
);
2091 _mesa_free (error_msg
);
2095 temp_var
->type
= vt_address
;
2097 if (Program
->Base
.NumAddressRegs
>=
2098 ctx
->Const
.VertexProgram
.MaxAddressRegs
) {
2099 const char *msg
= "Too many ADDRESS variables declared";
2100 program_error(ctx
, Program
->Position
, msg
);
2104 temp_var
->address_binding
= Program
->Base
.NumAddressRegs
;
2105 Program
->Base
.NumAddressRegs
++;
2113 * Parse a program declaration
2115 * \return 0 on sucess, 1 on error
2118 parse_declaration (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2119 struct arb_program
*Program
)
2123 switch (*(*inst
)++) {
2125 err
= parse_address (ctx
, inst
, vc_head
, Program
);
2129 err
= parse_alias (ctx
, inst
, vc_head
, Program
);
2133 err
= parse_attrib (ctx
, inst
, vc_head
, Program
);
2137 err
= parse_output (ctx
, inst
, vc_head
, Program
);
2141 err
= parse_param (ctx
, inst
, vc_head
, Program
);
2145 err
= parse_temp (ctx
, inst
, vc_head
, Program
);
2153 * Handle the parsing out of a masked destination register, either for a
2154 * vertex or fragment program.
2156 * If we are a vertex program, make sure we don't write to
2157 * result.position if we have specified that the program is
2158 * position invariant
2160 * \param File - The register file we write to
2161 * \param Index - The register index we write to
2162 * \param WriteMask - The mask controlling which components we write (1->write)
2164 * \return 0 on sucess, 1 on error
2167 parse_masked_dst_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2168 struct var_cache
**vc_head
, struct arb_program
*Program
,
2169 enum register_file
*File
, GLuint
*Index
, GLint
*WriteMask
)
2172 struct var_cache
*dst
;
2174 /* We either have a result register specified, or a
2175 * variable that may or may not be writable
2177 switch (*(*inst
)++) {
2178 case REGISTER_RESULT
:
2179 if (parse_result_binding(ctx
, inst
, Index
, Program
))
2181 *File
= PROGRAM_OUTPUT
;
2184 case REGISTER_ESTABLISHED_NAME
:
2185 dst
= parse_string (inst
, vc_head
, Program
, &result
);
2186 Program
->Position
= parse_position (inst
);
2188 /* If the name has never been added to our symbol table, we're hosed */
2190 program_error(ctx
, Program
->Position
, "0: Undefined variable");
2194 switch (dst
->type
) {
2196 *File
= PROGRAM_OUTPUT
;
2197 *Index
= dst
->output_binding
;
2201 *File
= PROGRAM_TEMPORARY
;
2202 *Index
= dst
->temp_binding
;
2205 /* If the var type is not vt_output or vt_temp, no go */
2207 program_error(ctx
, Program
->Position
,
2208 "Destination register is read only");
2214 program_error(ctx
, Program
->Position
,
2215 "Unexpected opcode in parse_masked_dst_reg()");
2220 /* Position invariance test */
2221 /* This test is done now in syntax portion - when position invariance OPTION
2222 is specified, "result.position" rule is disabled so there is no way
2223 to write the position
2225 /*if ((Program->HintPositionInvariant) && (*File == PROGRAM_OUTPUT) &&
2227 program_error(ctx, Program->Position,
2228 "Vertex program specified position invariance and wrote vertex position");
2231 /* And then the mask.
2237 * ==> Need to reverse the order of bits for this!
2239 tmp
= (GLint
) *(*inst
)++;
2240 *WriteMask
= (((tmp
>>3) & 0x1) |
2250 * Handle the parsing of a address register
2252 * \param Index - The register index we write to
2254 * \return 0 on sucess, 1 on error
2257 parse_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2258 struct var_cache
**vc_head
,
2259 struct arb_program
*Program
, GLint
* Index
)
2261 struct var_cache
*dst
;
2264 *Index
= 0; /* XXX */
2266 dst
= parse_string (inst
, vc_head
, Program
, &result
);
2267 Program
->Position
= parse_position (inst
);
2269 /* If the name has never been added to our symbol table, we're hosed */
2271 program_error(ctx
, Program
->Position
, "Undefined variable");
2275 if (dst
->type
!= vt_address
) {
2276 program_error(ctx
, Program
->Position
, "Variable is not of type ADDRESS");
2285 * Handle the parsing out of a masked address register
2287 * \param Index - The register index we write to
2288 * \param WriteMask - The mask controlling which components we write (1->write)
2290 * \return 0 on sucess, 1 on error
2293 parse_masked_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2294 struct var_cache
**vc_head
,
2295 struct arb_program
*Program
, GLint
* Index
,
2296 GLboolean
* WriteMask
)
2298 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, Index
))
2301 /* This should be 0x8 */
2304 /* Writemask of .x is implied */
2306 WriteMask
[1] = WriteMask
[2] = WriteMask
[3] = 0;
2313 * Parse out a swizzle mask.
2315 * Basically convert COMPONENT_X/Y/Z/W to SWIZZLE_X/Y/Z/W
2317 * The len parameter allows us to grab 4 components for a vector
2318 * swizzle, or just 1 component for a scalar src register selection
2321 parse_swizzle_mask(const GLubyte
** inst
, GLubyte
*swizzle
, GLint len
)
2325 for (i
= 0; i
< 4; i
++)
2328 for (i
= 0; i
< len
; i
++) {
2329 switch (*(*inst
)++) {
2331 swizzle
[i
] = SWIZZLE_X
;
2334 swizzle
[i
] = SWIZZLE_Y
;
2337 swizzle
[i
] = SWIZZLE_Z
;
2340 swizzle
[i
] = SWIZZLE_W
;
2343 _mesa_problem(NULL
, "bad component in parse_swizzle_mask()");
2351 * Parse an extended swizzle mask which is a sequence of
2352 * four x/y/z/w/0/1 tokens.
2353 * \return swizzle four swizzle values
2354 * \return negateMask four element bitfield
2357 parse_extended_swizzle_mask(const GLubyte
**inst
, GLubyte swizzle
[4],
2358 GLubyte
*negateMask
)
2363 for (i
= 0; i
< 4; i
++) {
2365 if (parse_sign(inst
) == -1)
2366 *negateMask
|= (1 << i
);
2372 swizzle
[i
] = SWIZZLE_ZERO
;
2375 swizzle
[i
] = SWIZZLE_ONE
;
2378 swizzle
[i
] = SWIZZLE_X
;
2381 swizzle
[i
] = SWIZZLE_Y
;
2384 swizzle
[i
] = SWIZZLE_Z
;
2387 swizzle
[i
] = SWIZZLE_W
;
2390 _mesa_problem(NULL
, "bad case in parse_extended_swizzle_mask()");
2398 parse_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2399 struct var_cache
**vc_head
,
2400 struct arb_program
*Program
,
2401 enum register_file
* File
, GLint
* Index
,
2402 GLboolean
*IsRelOffset
)
2404 struct var_cache
*src
;
2405 GLuint binding
, is_generic
, found
;
2410 /* And the binding for the src */
2411 switch (*(*inst
)++) {
2412 case REGISTER_ATTRIB
:
2413 if (parse_attrib_binding
2414 (ctx
, inst
, Program
, &binding
, &is_generic
))
2416 *File
= PROGRAM_INPUT
;
2419 /* We need to insert a dummy variable into the var_cache so we can
2420 * catch generic vertex attrib aliasing errors
2422 var_cache_create(&src
);
2423 src
->type
= vt_attrib
;
2424 src
->name
= (const GLubyte
*) "Dummy Attrib Variable";
2425 src
->attrib_binding
= binding
;
2426 src
->attrib_is_generic
= is_generic
;
2427 var_cache_append(vc_head
, src
);
2428 if (generic_attrib_check(*vc_head
)) {
2429 program_error(ctx
, Program
->Position
,
2430 "Cannot use both a generic vertex attribute "
2431 "and a specific attribute of the same type");
2436 case REGISTER_PARAM
:
2438 case PARAM_ARRAY_ELEMENT
:
2440 src
= parse_string (inst
, vc_head
, Program
, &found
);
2441 Program
->Position
= parse_position (inst
);
2444 program_error(ctx
, Program
->Position
,
2445 "2: Undefined variable"); /* src->name */
2449 *File
= (enum register_file
) src
->param_binding_type
;
2451 switch (*(*inst
)++) {
2452 case ARRAY_INDEX_ABSOLUTE
:
2453 offset
= parse_integer (inst
, Program
);
2456 || (offset
>= (int)src
->param_binding_length
)) {
2457 program_error(ctx
, Program
->Position
,
2458 "Index out of range");
2459 /* offset, src->name */
2463 *Index
= src
->param_binding_begin
+ offset
;
2466 case ARRAY_INDEX_RELATIVE
:
2468 GLint addr_reg_idx
, rel_off
;
2470 /* First, grab the address regiseter */
2471 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, &addr_reg_idx
))
2480 /* Then the relative offset */
2481 if (parse_relative_offset(ctx
, inst
, Program
, &rel_off
)) return 1;
2483 /* And store it properly */
2484 *Index
= src
->param_binding_begin
+ rel_off
;
2492 if (parse_param_use (ctx
, inst
, vc_head
, Program
, &src
))
2495 *File
= (enum register_file
) src
->param_binding_type
;
2496 *Index
= src
->param_binding_begin
;
2501 case REGISTER_ESTABLISHED_NAME
:
2502 src
= parse_string (inst
, vc_head
, Program
, &found
);
2503 Program
->Position
= parse_position (inst
);
2505 /* If the name has never been added to our symbol table, we're hosed */
2507 program_error(ctx
, Program
->Position
,
2508 "3: Undefined variable"); /* src->name */
2512 switch (src
->type
) {
2514 *File
= PROGRAM_INPUT
;
2515 *Index
= src
->attrib_binding
;
2518 /* XXX: We have to handle offsets someplace in here! -- or are those above? */
2520 *File
= (enum register_file
) src
->param_binding_type
;
2521 *Index
= src
->param_binding_begin
;
2525 *File
= PROGRAM_TEMPORARY
;
2526 *Index
= src
->temp_binding
;
2529 /* If the var type is vt_output no go */
2531 program_error(ctx
, Program
->Position
,
2532 "destination register is read only");
2539 program_error(ctx
, Program
->Position
,
2540 "Unknown token in parse_src_reg");
2548 * Parse fragment program vector source register.
2551 parse_fp_vector_src_reg(GLcontext
* ctx
, const GLubyte
** inst
,
2552 struct var_cache
**vc_head
,
2553 struct arb_program
*program
,
2554 struct prog_src_register
*reg
)
2556 enum register_file file
;
2560 GLboolean isRelOffset
;
2563 negate
= (parse_sign (inst
) == -1) ? 0xf : 0x0;
2565 /* And the src reg */
2566 if (parse_src_reg(ctx
, inst
, vc_head
, program
, &file
, &index
, &isRelOffset
))
2569 /* finally, the swizzle */
2570 parse_swizzle_mask(inst
, swizzle
, 4);
2574 reg
->NegateBase
= negate
;
2575 reg
->Swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
2581 * Parse fragment program destination register.
2582 * \return 1 if error, 0 if no error.
2585 parse_fp_dst_reg(GLcontext
* ctx
, const GLubyte
** inst
,
2586 struct var_cache
**vc_head
, struct arb_program
*Program
,
2587 struct prog_dst_register
*reg
)
2591 enum register_file file
;
2593 if (parse_masked_dst_reg (ctx
, inst
, vc_head
, Program
, &file
, &idx
, &mask
))
2598 reg
->WriteMask
= mask
;
2604 * Parse fragment program scalar src register.
2605 * \return 1 if error, 0 if no error.
2608 parse_fp_scalar_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2609 struct var_cache
**vc_head
,
2610 struct arb_program
*Program
,
2611 struct prog_src_register
*reg
)
2613 enum register_file File
;
2617 GLboolean IsRelOffset
;
2620 Negate
= (parse_sign (inst
) == -1) ? 0x1 : 0x0;
2622 /* And the src reg */
2623 if (parse_src_reg (ctx
, inst
, vc_head
, Program
, &File
, &Index
, &IsRelOffset
))
2626 /* finally, the swizzle */
2627 parse_swizzle_mask(inst
, Swizzle
, 1);
2631 reg
->NegateBase
= Negate
;
2632 reg
->Swizzle
= (Swizzle
[0] << 0);
2639 * This is a big mother that handles getting opcodes into the instruction
2640 * and handling the src & dst registers for fragment program instructions
2641 * \return 1 if error, 0 if no error
2644 parse_fp_instruction (GLcontext
* ctx
, const GLubyte
** inst
,
2645 struct var_cache
**vc_head
, struct arb_program
*Program
,
2646 struct prog_instruction
*fp
)
2650 GLubyte instClass
, type
, code
;
2653 _mesa_init_instructions(fp
, 1);
2655 /* Record the position in the program string for debugging */
2656 fp
->StringPos
= Program
->Position
;
2658 /* OP_ALU_INST or OP_TEX_INST */
2659 instClass
= *(*inst
)++;
2661 /* OP_ALU_{VECTOR, SCALAR, BINSC, BIN, TRI, SWZ},
2662 * OP_TEX_{SAMPLE, KIL}
2666 /* The actual opcode name */
2669 /* Increment the correct count */
2670 switch (instClass
) {
2672 Program
->NumAluInstructions
++;
2675 Program
->NumTexInstructions
++;
2683 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2685 fp
->Opcode
= OPCODE_ABS
;
2689 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2691 fp
->Opcode
= OPCODE_FLR
;
2695 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2697 fp
->Opcode
= OPCODE_FRC
;
2701 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2703 fp
->Opcode
= OPCODE_LIT
;
2707 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2709 fp
->Opcode
= OPCODE_MOV
;
2713 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2716 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2723 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2725 fp
->Opcode
= OPCODE_COS
;
2729 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2731 fp
->Opcode
= OPCODE_EX2
;
2735 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2737 fp
->Opcode
= OPCODE_LG2
;
2741 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2743 fp
->Opcode
= OPCODE_RCP
;
2747 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2749 fp
->Opcode
= OPCODE_RSQ
;
2753 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2755 fp
->Opcode
= OPCODE_SIN
;
2759 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2762 fp
->Opcode
= OPCODE_SCS
;
2766 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2769 if (parse_fp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2776 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2778 fp
->Opcode
= OPCODE_POW
;
2782 if (parse_fp_dst_reg(ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2785 for (a
= 0; a
< 2; a
++) {
2786 if (parse_fp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2795 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2797 fp
->Opcode
= OPCODE_ADD
;
2801 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2803 fp
->Opcode
= OPCODE_DP3
;
2807 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2809 fp
->Opcode
= OPCODE_DP4
;
2813 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2815 fp
->Opcode
= OPCODE_DPH
;
2819 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2821 fp
->Opcode
= OPCODE_DST
;
2825 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2827 fp
->Opcode
= OPCODE_MAX
;
2831 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2833 fp
->Opcode
= OPCODE_MIN
;
2837 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2839 fp
->Opcode
= OPCODE_MUL
;
2843 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2845 fp
->Opcode
= OPCODE_SGE
;
2849 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2851 fp
->Opcode
= OPCODE_SLT
;
2855 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2857 fp
->Opcode
= OPCODE_SUB
;
2861 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2863 fp
->Opcode
= OPCODE_XPD
;
2867 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2869 for (a
= 0; a
< 2; a
++) {
2870 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2878 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2880 fp
->Opcode
= OPCODE_CMP
;
2884 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2886 fp
->Opcode
= OPCODE_LRP
;
2890 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2892 fp
->Opcode
= OPCODE_MAD
;
2896 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2899 for (a
= 0; a
< 3; a
++) {
2900 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2908 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2910 fp
->Opcode
= OPCODE_SWZ
;
2913 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2919 enum register_file file
;
2922 if (parse_src_reg(ctx
, inst
, vc_head
, Program
, &file
, &index
, &rel
))
2924 parse_extended_swizzle_mask(inst
, swizzle
, &negateMask
);
2925 fp
->SrcReg
[0].File
= file
;
2926 fp
->SrcReg
[0].Index
= index
;
2927 fp
->SrcReg
[0].NegateBase
= negateMask
;
2928 fp
->SrcReg
[0].Swizzle
= MAKE_SWIZZLE4(swizzle
[0],
2938 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2940 fp
->Opcode
= OPCODE_TEX
;
2944 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2946 fp
->Opcode
= OPCODE_TXP
;
2950 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2952 fp
->Opcode
= OPCODE_TXB
;
2956 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2959 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2963 if (parse_texcoord_num (ctx
, inst
, Program
, &texcoord
))
2965 fp
->TexSrcUnit
= texcoord
;
2968 switch (*(*inst
)++) {
2970 fp
->TexSrcTarget
= TEXTURE_1D_INDEX
;
2973 fp
->TexSrcTarget
= TEXTURE_2D_INDEX
;
2976 fp
->TexSrcTarget
= TEXTURE_3D_INDEX
;
2978 case TEXTARGET_RECT
:
2979 fp
->TexSrcTarget
= TEXTURE_RECT_INDEX
;
2981 case TEXTARGET_CUBE
:
2982 fp
->TexSrcTarget
= TEXTURE_CUBE_INDEX
;
2984 case TEXTARGET_SHADOW1D
:
2985 case TEXTARGET_SHADOW2D
:
2986 case TEXTARGET_SHADOWRECT
:
2987 /* TODO ARB_fragment_program_shadow code */
2990 Program
->TexturesUsed
[texcoord
] |= (1 << fp
->TexSrcTarget
);
2991 /* Check that both "2D" and "CUBE" (for example) aren't both used */
2992 if (_mesa_bitcount(Program
->TexturesUsed
[texcoord
]) > 1) {
2993 program_error(ctx
, Program
->Position
,
2994 "multiple targets used on one texture image unit");
3000 Program
->UsesKill
= 1;
3001 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
3003 fp
->Opcode
= OPCODE_KIL
;
3006 _mesa_problem(ctx
, "bad type 0x%x in parse_fp_instruction()", type
);
3014 parse_vp_dst_reg(GLcontext
* ctx
, const GLubyte
** inst
,
3015 struct var_cache
**vc_head
, struct arb_program
*Program
,
3016 struct prog_dst_register
*reg
)
3020 enum register_file file
;
3022 if (parse_masked_dst_reg(ctx
, inst
, vc_head
, Program
, &file
, &idx
, &mask
))
3027 reg
->WriteMask
= mask
;
3032 * Handle the parsing out of a masked address register
3034 * \param Index - The register index we write to
3035 * \param WriteMask - The mask controlling which components we write (1->write)
3037 * \return 0 on sucess, 1 on error
3040 parse_vp_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
3041 struct var_cache
**vc_head
,
3042 struct arb_program
*Program
,
3043 struct prog_dst_register
*reg
)
3047 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, &idx
))
3050 /* This should be 0x8 */
3053 reg
->File
= PROGRAM_ADDRESS
;
3056 /* Writemask of .x is implied */
3057 reg
->WriteMask
= 0x1;
3062 * Parse vertex program vector source register.
3065 parse_vp_vector_src_reg(GLcontext
* ctx
, const GLubyte
** inst
,
3066 struct var_cache
**vc_head
,
3067 struct arb_program
*program
,
3068 struct prog_src_register
*reg
)
3070 enum register_file file
;
3074 GLboolean isRelOffset
;
3077 negateMask
= (parse_sign (inst
) == -1) ? 0xf : 0x0;
3079 /* And the src reg */
3080 if (parse_src_reg (ctx
, inst
, vc_head
, program
, &file
, &index
, &isRelOffset
))
3083 /* finally, the swizzle */
3084 parse_swizzle_mask(inst
, swizzle
, 4);
3088 reg
->Swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1],
3089 swizzle
[2], swizzle
[3]);
3090 reg
->NegateBase
= negateMask
;
3091 reg
->RelAddr
= isRelOffset
;
3097 parse_vp_scalar_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
3098 struct var_cache
**vc_head
,
3099 struct arb_program
*Program
,
3100 struct prog_src_register
*reg
)
3102 enum register_file File
;
3106 GLboolean IsRelOffset
;
3109 Negate
= (parse_sign (inst
) == -1) ? 0x1 : 0x0;
3111 /* And the src reg */
3112 if (parse_src_reg (ctx
, inst
, vc_head
, Program
, &File
, &Index
, &IsRelOffset
))
3115 /* finally, the swizzle */
3116 parse_swizzle_mask(inst
, Swizzle
, 1);
3120 reg
->Swizzle
= (Swizzle
[0] << 0);
3121 reg
->NegateBase
= Negate
;
3122 reg
->RelAddr
= IsRelOffset
;
3128 * This is a big mother that handles getting opcodes into the instruction
3129 * and handling the src & dst registers for vertex program instructions
3132 parse_vp_instruction (GLcontext
* ctx
, const GLubyte
** inst
,
3133 struct var_cache
**vc_head
, struct arb_program
*Program
,
3134 struct prog_instruction
*vp
)
3139 /* OP_ALU_{ARL, VECTOR, SCALAR, BINSC, BIN, TRI, SWZ} */
3142 /* The actual opcode name */
3145 _mesa_init_instructions(vp
, 1);
3146 /* Record the position in the program string for debugging */
3147 vp
->StringPos
= Program
->Position
;
3152 vp
->Opcode
= OPCODE_ARL
;
3154 /* Remember to set SrcReg.RelAddr; */
3156 /* Get the masked address register [dst] */
3157 if (parse_vp_address_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3160 vp
->DstReg
.File
= PROGRAM_ADDRESS
;
3162 /* Get a scalar src register */
3163 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3171 vp
->Opcode
= OPCODE_ABS
;
3174 vp
->Opcode
= OPCODE_FLR
;
3177 vp
->Opcode
= OPCODE_FRC
;
3180 vp
->Opcode
= OPCODE_LIT
;
3183 vp
->Opcode
= OPCODE_MOV
;
3187 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3190 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3197 vp
->Opcode
= OPCODE_EX2
;
3200 vp
->Opcode
= OPCODE_EXP
;
3203 vp
->Opcode
= OPCODE_LG2
;
3206 vp
->Opcode
= OPCODE_LOG
;
3209 vp
->Opcode
= OPCODE_RCP
;
3212 vp
->Opcode
= OPCODE_RSQ
;
3215 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3218 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3225 vp
->Opcode
= OPCODE_POW
;
3228 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3231 for (a
= 0; a
< 2; a
++) {
3232 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3240 vp
->Opcode
= OPCODE_ADD
;
3243 vp
->Opcode
= OPCODE_DP3
;
3246 vp
->Opcode
= OPCODE_DP4
;
3249 vp
->Opcode
= OPCODE_DPH
;
3252 vp
->Opcode
= OPCODE_DST
;
3255 vp
->Opcode
= OPCODE_MAX
;
3258 vp
->Opcode
= OPCODE_MIN
;
3261 vp
->Opcode
= OPCODE_MUL
;
3264 vp
->Opcode
= OPCODE_SGE
;
3267 vp
->Opcode
= OPCODE_SLT
;
3270 vp
->Opcode
= OPCODE_SUB
;
3273 vp
->Opcode
= OPCODE_XPD
;
3276 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3279 for (a
= 0; a
< 2; a
++) {
3280 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3288 vp
->Opcode
= OPCODE_MAD
;
3292 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3295 for (a
= 0; a
< 3; a
++) {
3296 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3304 vp
->Opcode
= OPCODE_SWZ
;
3311 enum register_file file
;
3314 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3317 if (parse_src_reg(ctx
, inst
, vc_head
, Program
, &file
, &index
, &relAddr
))
3319 parse_extended_swizzle_mask (inst
, swizzle
, &negateMask
);
3320 vp
->SrcReg
[0].File
= file
;
3321 vp
->SrcReg
[0].Index
= index
;
3322 vp
->SrcReg
[0].NegateBase
= negateMask
;
3323 vp
->SrcReg
[0].Swizzle
= MAKE_SWIZZLE4(swizzle
[0],
3327 vp
->SrcReg
[0].RelAddr
= relAddr
;
3337 print_state_token (GLint token
)
3340 case STATE_MATERIAL
:
3341 fprintf (stderr
, "STATE_MATERIAL ");
3344 fprintf (stderr
, "STATE_LIGHT ");
3347 case STATE_LIGHTMODEL_AMBIENT
:
3348 fprintf (stderr
, "STATE_AMBIENT ");
3351 case STATE_LIGHTMODEL_SCENECOLOR
:
3352 fprintf (stderr
, "STATE_SCENECOLOR ");
3355 case STATE_LIGHTPROD
:
3356 fprintf (stderr
, "STATE_LIGHTPROD ");
3360 fprintf (stderr
, "STATE_TEXGEN ");
3363 case STATE_FOG_COLOR
:
3364 fprintf (stderr
, "STATE_FOG_COLOR ");
3367 case STATE_FOG_PARAMS
:
3368 fprintf (stderr
, "STATE_FOG_PARAMS ");
3371 case STATE_CLIPPLANE
:
3372 fprintf (stderr
, "STATE_CLIPPLANE ");
3375 case STATE_POINT_SIZE
:
3376 fprintf (stderr
, "STATE_POINT_SIZE ");
3379 case STATE_POINT_ATTENUATION
:
3380 fprintf (stderr
, "STATE_ATTENUATION ");
3384 fprintf (stderr
, "STATE_MATRIX ");
3387 case STATE_MODELVIEW
:
3388 fprintf (stderr
, "STATE_MODELVIEW ");
3391 case STATE_PROJECTION
:
3392 fprintf (stderr
, "STATE_PROJECTION ");
3396 fprintf (stderr
, "STATE_MVP ");
3400 fprintf (stderr
, "STATE_TEXTURE ");
3404 fprintf (stderr
, "STATE_PROGRAM ");
3407 case STATE_MATRIX_INVERSE
:
3408 fprintf (stderr
, "STATE_INVERSE ");
3411 case STATE_MATRIX_TRANSPOSE
:
3412 fprintf (stderr
, "STATE_TRANSPOSE ");
3415 case STATE_MATRIX_INVTRANS
:
3416 fprintf (stderr
, "STATE_INVTRANS ");
3420 fprintf (stderr
, "STATE_AMBIENT ");
3424 fprintf (stderr
, "STATE_DIFFUSE ");
3427 case STATE_SPECULAR
:
3428 fprintf (stderr
, "STATE_SPECULAR ");
3431 case STATE_EMISSION
:
3432 fprintf (stderr
, "STATE_EMISSION ");
3435 case STATE_SHININESS
:
3436 fprintf (stderr
, "STATE_SHININESS ");
3440 fprintf (stderr
, "STATE_HALF ");
3443 case STATE_POSITION
:
3444 fprintf (stderr
, "STATE_POSITION ");
3447 case STATE_ATTENUATION
:
3448 fprintf (stderr
, "STATE_ATTENUATION ");
3451 case STATE_SPOT_DIRECTION
:
3452 fprintf (stderr
, "STATE_DIRECTION ");
3455 case STATE_TEXGEN_EYE_S
:
3456 fprintf (stderr
, "STATE_TEXGEN_EYE_S ");
3459 case STATE_TEXGEN_EYE_T
:
3460 fprintf (stderr
, "STATE_TEXGEN_EYE_T ");
3463 case STATE_TEXGEN_EYE_R
:
3464 fprintf (stderr
, "STATE_TEXGEN_EYE_R ");
3467 case STATE_TEXGEN_EYE_Q
:
3468 fprintf (stderr
, "STATE_TEXGEN_EYE_Q ");
3471 case STATE_TEXGEN_OBJECT_S
:
3472 fprintf (stderr
, "STATE_TEXGEN_EYE_S ");
3475 case STATE_TEXGEN_OBJECT_T
:
3476 fprintf (stderr
, "STATE_TEXGEN_OBJECT_T ");
3479 case STATE_TEXGEN_OBJECT_R
:
3480 fprintf (stderr
, "STATE_TEXGEN_OBJECT_R ");
3483 case STATE_TEXGEN_OBJECT_Q
:
3484 fprintf (stderr
, "STATE_TEXGEN_OBJECT_Q ");
3487 case STATE_TEXENV_COLOR
:
3488 fprintf (stderr
, "STATE_TEXENV_COLOR ");
3491 case STATE_DEPTH_RANGE
:
3492 fprintf (stderr
, "STATE_DEPTH_RANGE ");
3495 case STATE_VERTEX_PROGRAM
:
3496 fprintf (stderr
, "STATE_VERTEX_PROGRAM ");
3499 case STATE_FRAGMENT_PROGRAM
:
3500 fprintf (stderr
, "STATE_FRAGMENT_PROGRAM ");
3504 fprintf (stderr
, "STATE_ENV ");
3508 fprintf (stderr
, "STATE_LOCAL ");
3512 fprintf (stderr
, "[%d] ", token
);
3517 debug_variables (GLcontext
* ctx
, struct var_cache
*vc_head
,
3518 struct arb_program
*Program
)
3520 struct var_cache
*vc
;
3523 fprintf (stderr
, "debug_variables, vc_head: %x\n", vc_head
);
3525 /* First of all, print out the contents of the var_cache */
3528 fprintf (stderr
, "[%x]\n", vc
);
3531 fprintf (stderr
, "UNDEFINED %s\n", vc
->name
);
3534 fprintf (stderr
, "ATTRIB %s\n", vc
->name
);
3535 fprintf (stderr
, " binding: 0x%x\n", vc
->attrib_binding
);
3538 fprintf (stderr
, "PARAM %s begin: %d len: %d\n", vc
->name
,
3539 vc
->param_binding_begin
, vc
->param_binding_length
);
3540 b
= vc
->param_binding_begin
;
3541 for (a
= 0; a
< vc
->param_binding_length
; a
++) {
3542 fprintf (stderr
, "%s\n",
3543 Program
->Parameters
->Parameters
[a
+ b
].Name
);
3544 if (Program
->Parameters
->Parameters
[a
+ b
].Type
== STATE
) {
3545 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3547 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3549 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3551 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3553 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3555 print_state_token (Program
->Parameters
->Parameters
[a
+ b
].
3559 fprintf (stderr
, "%f %f %f %f\n",
3560 Program
->Parameters
->Parameters
[a
+ b
].Values
[0],
3561 Program
->Parameters
->Parameters
[a
+ b
].Values
[1],
3562 Program
->Parameters
->Parameters
[a
+ b
].Values
[2],
3563 Program
->Parameters
->Parameters
[a
+ b
].Values
[3]);
3567 fprintf (stderr
, "TEMP %s\n", vc
->name
);
3568 fprintf (stderr
, " binding: 0x%x\n", vc
->temp_binding
);
3571 fprintf (stderr
, "OUTPUT %s\n", vc
->name
);
3572 fprintf (stderr
, " binding: 0x%x\n", vc
->output_binding
);
3575 fprintf (stderr
, "ALIAS %s\n", vc
->name
);
3576 fprintf (stderr
, " binding: 0x%x (%s)\n",
3577 vc
->alias_binding
, vc
->alias_binding
->name
);
3584 #endif /* DEBUG_PARSING */
3588 * The main loop for parsing a fragment or vertex program
3590 * \return 1 on error, 0 on success
3593 parse_instructions(GLcontext
* ctx
, const GLubyte
* inst
,
3594 struct var_cache
**vc_head
, struct arb_program
*Program
)
3596 const GLuint maxInst
= (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
3597 ? ctx
->Const
.FragmentProgram
.MaxInstructions
3598 : ctx
->Const
.VertexProgram
.MaxInstructions
;
3601 ASSERT(MAX_INSTRUCTIONS
>= maxInst
);
3603 Program
->MajorVersion
= (GLuint
) * inst
++;
3604 Program
->MinorVersion
= (GLuint
) * inst
++;
3606 while (*inst
!= END
) {
3611 case ARB_PRECISION_HINT_FASTEST
:
3612 Program
->PrecisionOption
= GL_FASTEST
;
3615 case ARB_PRECISION_HINT_NICEST
:
3616 Program
->PrecisionOption
= GL_NICEST
;
3620 Program
->FogOption
= GL_EXP
;
3624 Program
->FogOption
= GL_EXP2
;
3627 case ARB_FOG_LINEAR
:
3628 Program
->FogOption
= GL_LINEAR
;
3631 case ARB_POSITION_INVARIANT
:
3632 if (Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
)
3633 Program
->HintPositionInvariant
= GL_TRUE
;
3636 case ARB_FRAGMENT_PROGRAM_SHADOW
:
3637 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3638 /* TODO ARB_fragment_program_shadow code */
3642 case ARB_DRAW_BUFFERS
:
3643 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3644 /* do nothing for now */
3652 if (Program
->Base
.NumInstructions
+ 1 >= maxInst
) {
3653 program_error(ctx
, Program
->Position
,
3654 "Max instruction count exceeded");
3657 Program
->Position
= parse_position (&inst
);
3658 /* parse the current instruction */
3659 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3660 err
= parse_fp_instruction (ctx
, &inst
, vc_head
, Program
,
3661 &Program
->Base
.Instructions
[Program
->Base
.NumInstructions
]);
3664 err
= parse_vp_instruction (ctx
, &inst
, vc_head
, Program
,
3665 &Program
->Base
.Instructions
[Program
->Base
.NumInstructions
]);
3668 /* increment instuction count */
3669 Program
->Base
.NumInstructions
++;
3673 err
= parse_declaration (ctx
, &inst
, vc_head
, Program
);
3684 /* Finally, tag on an OPCODE_END instruction */
3686 const GLuint numInst
= Program
->Base
.NumInstructions
;
3687 _mesa_init_instructions(Program
->Base
.Instructions
+ numInst
, 1);
3688 Program
->Base
.Instructions
[numInst
].Opcode
= OPCODE_END
;
3689 /* YYY Wrong Position in program, whatever, at least not random -> crash
3690 Program->Position = parse_position (&inst);
3692 Program
->Base
.Instructions
[numInst
].StringPos
= Program
->Position
;
3694 Program
->Base
.NumInstructions
++;
3697 * Initialize native counts to logical counts. The device driver may
3698 * change them if program is translated into a hardware program.
3700 Program
->Base
.NumNativeInstructions
= Program
->Base
.NumInstructions
;
3701 Program
->Base
.NumNativeTemporaries
= Program
->Base
.NumTemporaries
;
3702 Program
->Base
.NumNativeParameters
= Program
->Base
.NumParameters
;
3703 Program
->Base
.NumNativeAttributes
= Program
->Base
.NumAttributes
;
3704 Program
->Base
.NumNativeAddressRegs
= Program
->Base
.NumAddressRegs
;
3711 __extension__
static char core_grammar_text
[] =
3712 #include "grammar_syn.h"
3717 * Set a grammar parameter.
3718 * \param name the grammar parameter
3719 * \param value the new parameter value
3720 * \return 0 if OK, 1 if error
3723 set_reg8 (GLcontext
*ctx
, grammar id
, const char *name
, GLubyte value
)
3725 char error_msg
[300];
3728 if (grammar_set_reg8 (id
, (const byte
*) name
, value
))
3731 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3732 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3733 _mesa_error (ctx
, GL_INVALID_OPERATION
, "Grammar Register Error");
3739 * Enable support for the given language option in the parser.
3740 * \return 1 if OK, 0 if error
3743 enable_ext(GLcontext
*ctx
, grammar id
, const char *name
)
3745 return !set_reg8(ctx
, id
, name
, 1);
3750 * Enable parser extensions based on which OpenGL extensions are supported
3751 * by this rendering context.
3753 * \return GL_TRUE if OK, GL_FALSE if error.
3756 enable_parser_extensions(GLcontext
*ctx
, grammar id
)
3759 /* These are not supported at this time */
3760 if ((ctx
->Extensions
.ARB_vertex_blend
||
3761 ctx
->Extensions
.EXT_vertex_weighting
)
3762 && !enable_ext(ctx
, id
, "vertex_blend"))
3764 if (ctx
->Extensions
.ARB_matrix_palette
3765 && !enable_ext(ctx
, id
, "matrix_palette"))
3767 if (ctx
->Extensions
.ARB_fragment_program_shadow
3768 && !enable_ext(ctx
, id
, "fragment_program_shadow"))
3771 if (ctx
->Extensions
.EXT_point_parameters
3772 && !enable_ext(ctx
, id
, "point_parameters"))
3774 if (ctx
->Extensions
.EXT_secondary_color
3775 && !enable_ext(ctx
, id
, "secondary_color"))
3777 if (ctx
->Extensions
.EXT_fog_coord
3778 && !enable_ext(ctx
, id
, "fog_coord"))
3780 if (ctx
->Extensions
.NV_texture_rectangle
3781 && !enable_ext(ctx
, id
, "texture_rectangle"))
3783 if (ctx
->Extensions
.ARB_draw_buffers
3784 && !enable_ext(ctx
, id
, "draw_buffers"))
3788 /* hack for Warcraft (see bug 8060) */
3789 enable_ext(ctx
, id
, "vertex_blend");
3797 * This kicks everything off.
3799 * \param ctx - The GL Context
3800 * \param str - The program string
3801 * \param len - The program string length
3802 * \param program - The arb_program struct to return all the parsed info in
3803 * \return GL_TRUE on sucess, GL_FALSE on error
3806 _mesa_parse_arb_program(GLcontext
*ctx
, GLenum target
,
3807 const GLubyte
*str
, GLsizei len
,
3808 struct arb_program
*program
)
3810 GLint a
, err
, error_pos
;
3811 char error_msg
[300];
3813 struct var_cache
*vc_head
;
3814 grammar arbprogram_syn_id
;
3815 GLubyte
*parsed
, *inst
;
3816 GLubyte
*strz
= NULL
;
3817 static int arbprogram_syn_is_ok
= 0; /* XXX temporary */
3819 /* set the program target before parsing */
3820 program
->Base
.Target
= target
;
3822 /* Reset error state */
3823 _mesa_set_program_error(ctx
, -1, NULL
);
3825 /* check if arb_grammar_text (arbprogram.syn) is syntactically correct */
3826 if (!arbprogram_syn_is_ok
) {
3827 /* One-time initialization of parsing system */
3828 grammar grammar_syn_id
;
3831 grammar_syn_id
= grammar_load_from_text ((byte
*) core_grammar_text
);
3832 if (grammar_syn_id
== 0) {
3833 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3834 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3835 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3836 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3837 "glProgramStringARB(Error loading grammar rule set)");
3841 err
= !grammar_check(grammar_syn_id
, (byte
*) arb_grammar_text
,
3842 &parsed
, &parsed_len
);
3844 /* 'parsed' is unused here */
3845 _mesa_free (parsed
);
3848 /* NOTE: we can't destroy grammar_syn_id right here because
3849 * grammar_destroy() can reset the last error
3852 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3853 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3854 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3855 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3856 "glProgramString(Error loading grammar rule set");
3857 grammar_destroy (grammar_syn_id
);
3861 grammar_destroy (grammar_syn_id
);
3863 arbprogram_syn_is_ok
= 1;
3866 /* create the grammar object */
3867 arbprogram_syn_id
= grammar_load_from_text ((byte
*) arb_grammar_text
);
3868 if (arbprogram_syn_id
== 0) {
3869 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3870 grammar_get_last_error ((GLubyte
*) error_msg
, 300, &error_pos
);
3871 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3872 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3873 "glProgramString(Error loading grammer rule set)");
3877 /* Set program_target register value */
3878 if (set_reg8 (ctx
, arbprogram_syn_id
, "program_target",
3879 program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
? 0x10 : 0x20)) {
3880 grammar_destroy (arbprogram_syn_id
);
3884 if (!enable_parser_extensions(ctx
, arbprogram_syn_id
)) {
3885 grammar_destroy(arbprogram_syn_id
);
3889 /* check for NULL character occurences */
3892 for (i
= 0; i
< len
; i
++) {
3893 if (str
[i
] == '\0') {
3894 program_error(ctx
, i
, "illegal character");
3895 grammar_destroy (arbprogram_syn_id
);
3901 /* copy the program string to a null-terminated string */
3902 strz
= (GLubyte
*) _mesa_malloc (len
+ 1);
3904 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glProgramStringARB");
3905 grammar_destroy (arbprogram_syn_id
);
3908 _mesa_memcpy (strz
, str
, len
);
3911 /* do a fast check on program string - initial production buffer is 4K */
3912 err
= !grammar_fast_check(arbprogram_syn_id
, strz
,
3913 &parsed
, &parsed_len
, 0x1000);
3915 /* Syntax parse error */
3917 grammar_get_last_error((GLubyte
*) error_msg
, 300, &error_pos
);
3918 program_error(ctx
, error_pos
, error_msg
);
3921 /* useful for debugging */
3925 fprintf(stderr
, "program: %s\n", (char *) strz
);
3926 fprintf(stderr
, "Error Pos: %d\n", ctx
->program
.ErrorPos
);
3927 s
= (char *) _mesa_find_line_column(strz
, strz
+ctx
->program
.ErrorPos
,
3929 fprintf(stderr
, "line %d col %d: %s\n", line
, col
, s
);
3936 grammar_destroy (arbprogram_syn_id
);
3940 grammar_destroy (arbprogram_syn_id
);
3943 * Program string is syntactically correct at this point
3944 * Parse the tokenized version of the program now, generating
3945 * vertex/fragment program instructions.
3948 /* Initialize the arb_program struct */
3949 program
->Base
.String
= strz
;
3950 program
->Base
.Instructions
= _mesa_alloc_instructions(MAX_INSTRUCTIONS
);
3951 program
->Base
.NumInstructions
=
3952 program
->Base
.NumTemporaries
=
3953 program
->Base
.NumParameters
=
3954 program
->Base
.NumAttributes
= program
->Base
.NumAddressRegs
= 0;
3955 program
->Base
.Parameters
= _mesa_new_parameter_list ();
3956 program
->Base
.InputsRead
= 0x0;
3957 program
->Base
.OutputsWritten
= 0x0;
3958 program
->Position
= 0;
3959 program
->MajorVersion
= program
->MinorVersion
= 0;
3960 program
->PrecisionOption
= GL_DONT_CARE
;
3961 program
->FogOption
= GL_NONE
;
3962 program
->HintPositionInvariant
= GL_FALSE
;
3963 for (a
= 0; a
< MAX_TEXTURE_IMAGE_UNITS
; a
++)
3964 program
->TexturesUsed
[a
] = 0x0;
3965 program
->NumAluInstructions
=
3966 program
->NumTexInstructions
=
3967 program
->NumTexIndirections
= 0;
3968 program
->UsesKill
= 0;
3973 /* Start examining the tokens in the array */
3976 /* Check the grammer rev */
3977 if (*inst
++ != REVISION
) {
3978 program_error (ctx
, 0, "Grammar version mismatch");
3982 /* ignore program target */
3984 err
= parse_instructions(ctx
, inst
, &vc_head
, program
);
3987 /*debug_variables(ctx, vc_head, program); */
3989 /* We're done with the parsed binary array */
3990 var_cache_destroy (&vc_head
);
3992 _mesa_free (parsed
);
3994 /* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
3995 * to size [ap.Base.NumInstructions].
3997 program
->Base
.Instructions
3998 = _mesa_realloc_instructions(program
->Base
.Instructions
,
4000 program
->Base
.NumInstructions
);
4008 _mesa_parse_arb_fragment_program(GLcontext
* ctx
, GLenum target
,
4009 const GLvoid
*str
, GLsizei len
,
4010 struct gl_fragment_program
*program
)
4012 struct arb_program ap
;
4015 ASSERT(target
== GL_FRAGMENT_PROGRAM_ARB
);
4016 if (!_mesa_parse_arb_program(ctx
, target
, (const GLubyte
*) str
, len
, &ap
)) {
4017 /* Error in the program. Just return. */
4021 /* Copy the relevant contents of the arb_program struct into the
4022 * fragment_program struct.
4024 program
->Base
.String
= ap
.Base
.String
;
4025 program
->Base
.NumInstructions
= ap
.Base
.NumInstructions
;
4026 program
->Base
.NumTemporaries
= ap
.Base
.NumTemporaries
;
4027 program
->Base
.NumParameters
= ap
.Base
.NumParameters
;
4028 program
->Base
.NumAttributes
= ap
.Base
.NumAttributes
;
4029 program
->Base
.NumAddressRegs
= ap
.Base
.NumAddressRegs
;
4030 program
->Base
.NumNativeInstructions
= ap
.Base
.NumNativeInstructions
;
4031 program
->Base
.NumNativeTemporaries
= ap
.Base
.NumNativeTemporaries
;
4032 program
->Base
.NumNativeParameters
= ap
.Base
.NumNativeParameters
;
4033 program
->Base
.NumNativeAttributes
= ap
.Base
.NumNativeAttributes
;
4034 program
->Base
.NumNativeAddressRegs
= ap
.Base
.NumNativeAddressRegs
;
4035 program
->NumAluInstructions
= ap
.NumAluInstructions
;
4036 program
->NumTexInstructions
= ap
.NumTexInstructions
;
4037 program
->NumTexIndirections
= ap
.NumTexIndirections
;
4038 program
->NumNativeAluInstructions
= ap
.NumAluInstructions
;
4039 program
->NumNativeTexInstructions
= ap
.NumTexInstructions
;
4040 program
->NumNativeTexIndirections
= ap
.NumTexIndirections
;
4041 program
->Base
.InputsRead
= ap
.Base
.InputsRead
;
4042 program
->Base
.OutputsWritten
= ap
.Base
.OutputsWritten
;
4043 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
4044 program
->TexturesUsed
[i
] = ap
.TexturesUsed
[i
];
4045 program
->FogOption
= ap
.FogOption
;
4047 if (program
->Base
.Instructions
)
4048 _mesa_free(program
->Base
.Instructions
);
4049 program
->Base
.Instructions
= ap
.Base
.Instructions
;
4051 if (program
->Base
.Parameters
)
4052 _mesa_free_parameter_list(program
->Base
.Parameters
);
4053 program
->Base
.Parameters
= ap
.Base
.Parameters
;
4056 _mesa_print_program(&program
.Base
);
4063 * Parse the vertex program string. If success, update the given
4064 * vertex_program object with the new program. Else, leave the vertex_program
4068 _mesa_parse_arb_vertex_program(GLcontext
*ctx
, GLenum target
,
4069 const GLvoid
*str
, GLsizei len
,
4070 struct gl_vertex_program
*program
)
4072 struct arb_program ap
;
4074 ASSERT(target
== GL_VERTEX_PROGRAM_ARB
);
4076 if (!_mesa_parse_arb_program(ctx
, target
, (const GLubyte
*) str
, len
, &ap
)) {
4077 /* Error in the program. Just return. */
4081 /* Copy the relevant contents of the arb_program struct into the
4082 * vertex_program struct.
4084 program
->Base
.String
= ap
.Base
.String
;
4085 program
->Base
.NumInstructions
= ap
.Base
.NumInstructions
;
4086 program
->Base
.NumTemporaries
= ap
.Base
.NumTemporaries
;
4087 program
->Base
.NumParameters
= ap
.Base
.NumParameters
;
4088 program
->Base
.NumAttributes
= ap
.Base
.NumAttributes
;
4089 program
->Base
.NumAddressRegs
= ap
.Base
.NumAddressRegs
;
4090 program
->Base
.NumNativeInstructions
= ap
.Base
.NumNativeInstructions
;
4091 program
->Base
.NumNativeTemporaries
= ap
.Base
.NumNativeTemporaries
;
4092 program
->Base
.NumNativeParameters
= ap
.Base
.NumNativeParameters
;
4093 program
->Base
.NumNativeAttributes
= ap
.Base
.NumNativeAttributes
;
4094 program
->Base
.NumNativeAddressRegs
= ap
.Base
.NumNativeAddressRegs
;
4095 program
->Base
.InputsRead
= ap
.Base
.InputsRead
;
4096 program
->Base
.OutputsWritten
= ap
.Base
.OutputsWritten
;
4097 program
->IsPositionInvariant
= ap
.HintPositionInvariant
;
4099 if (program
->Base
.Instructions
)
4100 _mesa_free(program
->Base
.Instructions
);
4101 program
->Base
.Instructions
= ap
.Base
.Instructions
;
4103 if (program
->Base
.Parameters
)
4104 _mesa_free_parameter_list(program
->Base
.Parameters
);
4105 program
->Base
.Parameters
= ap
.Base
.Parameters
;
4108 _mesa_print_program(&program
->Base
);