2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #define DEBUG_PARSING 0
28 * \file arbprogparse.c
29 * ARB_*_program parser core
33 #include "main/glheader.h"
34 #include "main/imports.h"
35 #include "shader/grammar/grammar_mesa.h"
36 #include "arbprogparse.h"
38 #include "programopt.h"
39 #include "prog_parameter.h"
40 #include "prog_statevars.h"
44 #include "prog_instruction.h"
47 /* For ARB programs, use the NV instruction limits */
48 #define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \
49 MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
53 * This is basically a union of the vertex_program and fragment_program
54 * structs that we can use to parse the program into
56 * XXX we can probably get rid of this entirely someday.
60 struct gl_program Base
;
62 GLuint Position
; /* Just used for error reporting while parsing */
66 /* ARB_vertex_progmra options */
67 GLboolean HintPositionInvariant
;
69 /* ARB_fragment_progmra options */
70 GLenum PrecisionOption
; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */
71 GLenum FogOption
; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */
73 /* ARB_fragment_program specifics */
74 GLbitfield TexturesUsed
[MAX_TEXTURE_IMAGE_UNITS
];
75 GLbitfield ShadowSamplers
;
76 GLuint NumAluInstructions
;
77 GLuint NumTexInstructions
;
78 GLuint NumTexIndirections
;
86 * Fragment Program Stuff:
87 * -----------------------------------------------------
89 * - things from Michal's email
91 * + not-overflowing floats (don't use parse_integer..)
92 * + can remove range checking in arbparse.c
94 * - check all limits of number of various variables
99 * Vertex Program Stuff:
100 * -----------------------------------------------------
101 * - Optimize param array usage and count limits correctly, see spec,
103 * + Record if an array is reference absolutly or relatively (or both)
104 * + For absolute arrays, store a bitmap of accesses
105 * + For single parameters, store an access flag
106 * + After parsing, make a parameter cleanup and merging pass, where
107 * relative arrays are layed out first, followed by abs arrays, and
108 * finally single state.
109 * + Remap offsets for param src and dst registers
110 * + Now we can properly count parameter usage
112 * - Multiple state binding errors in param arrays (see spec, just before
117 * -----------------------------------------------------
118 * - User clipping planes vs. PositionInvariant
119 * - Is it sufficient to just multiply by the mvp to transform in the
120 * PositionInvariant case? Or do we need something more involved?
122 * - vp_src swizzle is GLubyte, fp_src swizzle is GLuint
123 * - fetch state listed in program_parameters list
124 * + WTF should this go???
125 * + currently in nvvertexec.c and s_nvfragprog.c
127 * - allow for multiple address registers (and fetch address regs properly)
130 * -----------------------------------------------------
131 * - remove any leftover unused grammer.c stuff (dict_ ?)
132 * - fix grammer.c error handling so its not static
133 * - #ifdef around stuff pertaining to extentions
135 * Outstanding Questions:
136 * -----------------------------------------------------
137 * - ARB_matrix_palette / ARB_vertex_blend -- not supported
138 * what gets hacked off because of this:
139 * + VERTEX_ATTRIB_MATRIXINDEX
140 * + VERTEX_ATTRIB_WEIGHT
144 * - When can we fetch env/local params from their own register files, and
145 * when to we have to fetch them into the main state register file?
149 * -----------------------------------------------------
152 /* Changes since moving the file to shader directory
154 2004-III-4 ------------------------------------------------------------
155 - added #include "grammar_mesa.h"
156 - removed grammar specific code part (it resides now in grammar.c)
157 - added GL_ARB_fragment_program_shadow tokens
158 - modified #include "arbparse_syn.h"
159 - major changes inside _mesa_parse_arb_program()
160 - check the program string for '\0' characters
161 - copy the program string to a one-byte-longer location to have
163 - position invariance test (not writing to result.position) moved
167 typedef GLubyte
*production
;
171 * This is the text describing the rules to parse the grammar
173 LONGSTRING
static char arb_grammar_text
[] =
174 #include "arbprogram_syn.h"
178 * These should match up with the values defined in arbprogram.syn
183 - changed and merged V_* and F_* opcode values to OP_*.
184 - added GL_ARB_fragment_program_shadow specific tokens (michal)
186 #define REVISION 0x0a
189 #define FRAGMENT_PROGRAM 0x01
190 #define VERTEX_PROGRAM 0x02
192 /* program section */
194 #define INSTRUCTION 0x02
195 #define DECLARATION 0x03
198 /* GL_ARB_fragment_program option */
199 #define ARB_PRECISION_HINT_FASTEST 0x00
200 #define ARB_PRECISION_HINT_NICEST 0x01
201 #define ARB_FOG_EXP 0x02
202 #define ARB_FOG_EXP2 0x03
203 #define ARB_FOG_LINEAR 0x04
205 /* GL_ARB_vertex_program option */
206 #define ARB_POSITION_INVARIANT 0x05
208 /* GL_ARB_fragment_program_shadow option */
209 #define ARB_FRAGMENT_PROGRAM_SHADOW 0x06
211 /* GL_ARB_draw_buffers option */
212 #define ARB_DRAW_BUFFERS 0x07
214 /* GL_MESA_texture_array option */
215 #define MESA_TEXTURE_ARRAY 0x08
217 /* GL_ARB_fragment_program instruction class */
218 #define OP_ALU_INST 0x00
219 #define OP_TEX_INST 0x01
221 /* GL_ARB_vertex_program instruction class */
224 /* GL_ARB_fragment_program instruction type */
225 #define OP_ALU_VECTOR 0x00
226 #define OP_ALU_SCALAR 0x01
227 #define OP_ALU_BINSC 0x02
228 #define OP_ALU_BIN 0x03
229 #define OP_ALU_TRI 0x04
230 #define OP_ALU_SWZ 0x05
231 #define OP_TEX_SAMPLE 0x06
232 #define OP_TEX_KIL 0x07
234 /* GL_ARB_vertex_program instruction type */
235 #define OP_ALU_ARL 0x08
243 /* GL_ARB_fragment_program instruction code */
245 #define OP_ABS_SAT 0x1B
247 #define OP_FLR_SAT 0x26
249 #define OP_FRC_SAT 0x27
251 #define OP_LIT_SAT 0x2A
253 #define OP_MOV_SAT 0x30
255 #define OP_COS_SAT 0x20
257 #define OP_EX2_SAT 0x25
259 #define OP_LG2_SAT 0x29
261 #define OP_RCP_SAT 0x33
263 #define OP_RSQ_SAT 0x34
265 #define OP_SIN_SAT 0x39
267 #define OP_SCS_SAT 0x36
269 #define OP_POW_SAT 0x32
271 #define OP_ADD_SAT 0x1C
273 #define OP_DP3_SAT 0x21
275 #define OP_DP4_SAT 0x22
277 #define OP_DPH_SAT 0x23
279 #define OP_DST_SAT 0x24
281 #define OP_MAX_SAT 0x2E
283 #define OP_MIN_SAT 0x2F
285 #define OP_MUL_SAT 0x31
287 #define OP_SGE_SAT 0x37
289 #define OP_SLT_SAT 0x3A
291 #define OP_SUB_SAT 0x3B
293 #define OP_XPD_SAT 0x43
295 #define OP_CMP_SAT 0x1E
297 #define OP_LRP_SAT 0x2C
299 #define OP_MAD_SAT 0x2D
301 #define OP_SWZ_SAT 0x3C
303 #define OP_TEX_SAT 0x3E
305 #define OP_TXB_SAT 0x40
307 #define OP_TXP_SAT 0x42
310 /* GL_ARB_vertex_program instruction code */
339 /* fragment attribute binding */
340 #define FRAGMENT_ATTRIB_COLOR 0x01
341 #define FRAGMENT_ATTRIB_TEXCOORD 0x02
342 #define FRAGMENT_ATTRIB_FOGCOORD 0x03
343 #define FRAGMENT_ATTRIB_POSITION 0x04
345 /* vertex attribute binding */
346 #define VERTEX_ATTRIB_POSITION 0x01
347 #define VERTEX_ATTRIB_WEIGHT 0x02
348 #define VERTEX_ATTRIB_NORMAL 0x03
349 #define VERTEX_ATTRIB_COLOR 0x04
350 #define VERTEX_ATTRIB_FOGCOORD 0x05
351 #define VERTEX_ATTRIB_TEXCOORD 0x06
352 #define VERTEX_ATTRIB_MATRIXINDEX 0x07
353 #define VERTEX_ATTRIB_GENERIC 0x08
355 /* fragment result binding */
356 #define FRAGMENT_RESULT_COLOR 0x01
357 #define FRAGMENT_RESULT_DEPTH 0x02
359 /* vertex result binding */
360 #define VERTEX_RESULT_POSITION 0x01
361 #define VERTEX_RESULT_COLOR 0x02
362 #define VERTEX_RESULT_FOGCOORD 0x03
363 #define VERTEX_RESULT_POINTSIZE 0x04
364 #define VERTEX_RESULT_TEXCOORD 0x05
367 #define TEXTARGET_1D 0x01
368 #define TEXTARGET_2D 0x02
369 #define TEXTARGET_3D 0x03
370 #define TEXTARGET_RECT 0x04
371 #define TEXTARGET_CUBE 0x05
372 /* GL_ARB_fragment_program_shadow */
373 #define TEXTARGET_SHADOW1D 0x06
374 #define TEXTARGET_SHADOW2D 0x07
375 #define TEXTARGET_SHADOWRECT 0x08
376 /* GL_MESA_texture_array */
377 #define TEXTARGET_1D_ARRAY 0x09
378 #define TEXTARGET_2D_ARRAY 0x0a
379 #define TEXTARGET_SHADOW1D_ARRAY 0x0b
380 #define TEXTARGET_SHADOW2D_ARRAY 0x0c
383 #define FACE_FRONT 0x00
384 #define FACE_BACK 0x01
387 #define COLOR_PRIMARY 0x00
388 #define COLOR_SECONDARY 0x01
391 #define COMPONENT_X 0x00
392 #define COMPONENT_Y 0x01
393 #define COMPONENT_Z 0x02
394 #define COMPONENT_W 0x03
395 #define COMPONENT_0 0x04
396 #define COMPONENT_1 0x05
398 /* array index type */
399 #define ARRAY_INDEX_ABSOLUTE 0x00
400 #define ARRAY_INDEX_RELATIVE 0x01
403 #define MATRIX_MODELVIEW 0x01
404 #define MATRIX_PROJECTION 0x02
405 #define MATRIX_MVP 0x03
406 #define MATRIX_TEXTURE 0x04
407 #define MATRIX_PALETTE 0x05
408 #define MATRIX_PROGRAM 0x06
410 /* matrix modifier */
411 #define MATRIX_MODIFIER_IDENTITY 0x00
412 #define MATRIX_MODIFIER_INVERSE 0x01
413 #define MATRIX_MODIFIER_TRANSPOSE 0x02
414 #define MATRIX_MODIFIER_INVTRANS 0x03
417 #define CONSTANT_SCALAR 0x01
418 #define CONSTANT_VECTOR 0x02
420 /* program param type */
421 #define PROGRAM_PARAM_ENV 0x01
422 #define PROGRAM_PARAM_LOCAL 0x02
425 #define REGISTER_ATTRIB 0x01
426 #define REGISTER_PARAM 0x02
427 #define REGISTER_RESULT 0x03
428 #define REGISTER_ESTABLISHED_NAME 0x04
431 #define PARAM_NULL 0x00
432 #define PARAM_ARRAY_ELEMENT 0x01
433 #define PARAM_STATE_ELEMENT 0x02
434 #define PARAM_PROGRAM_ELEMENT 0x03
435 #define PARAM_PROGRAM_ELEMENTS 0x04
436 #define PARAM_CONSTANT 0x05
438 /* param state property */
439 #define STATE_MATERIAL_PARSER 0x01
440 #define STATE_LIGHT_PARSER 0x02
441 #define STATE_LIGHT_MODEL 0x03
442 #define STATE_LIGHT_PROD 0x04
443 #define STATE_FOG 0x05
444 #define STATE_MATRIX_ROWS 0x06
445 /* GL_ARB_fragment_program */
446 #define STATE_TEX_ENV 0x07
447 #define STATE_DEPTH 0x08
448 /* GL_ARB_vertex_program */
449 #define STATE_TEX_GEN 0x09
450 #define STATE_CLIP_PLANE 0x0A
451 #define STATE_POINT 0x0B
453 /* state material property */
454 #define MATERIAL_AMBIENT 0x01
455 #define MATERIAL_DIFFUSE 0x02
456 #define MATERIAL_SPECULAR 0x03
457 #define MATERIAL_EMISSION 0x04
458 #define MATERIAL_SHININESS 0x05
460 /* state light property */
461 #define LIGHT_AMBIENT 0x01
462 #define LIGHT_DIFFUSE 0x02
463 #define LIGHT_SPECULAR 0x03
464 #define LIGHT_POSITION 0x04
465 #define LIGHT_ATTENUATION 0x05
466 #define LIGHT_HALF 0x06
467 #define LIGHT_SPOT_DIRECTION 0x07
469 /* state light model property */
470 #define LIGHT_MODEL_AMBIENT 0x01
471 #define LIGHT_MODEL_SCENECOLOR 0x02
473 /* state light product property */
474 #define LIGHT_PROD_AMBIENT 0x01
475 #define LIGHT_PROD_DIFFUSE 0x02
476 #define LIGHT_PROD_SPECULAR 0x03
478 /* state texture environment property */
479 #define TEX_ENV_COLOR 0x01
481 /* state texture generation coord property */
482 #define TEX_GEN_EYE 0x01
483 #define TEX_GEN_OBJECT 0x02
485 /* state fog property */
486 #define FOG_COLOR 0x01
487 #define FOG_PARAMS 0x02
489 /* state depth property */
490 #define DEPTH_RANGE 0x01
492 /* state point parameters property */
493 #define POINT_SIZE 0x01
494 #define POINT_ATTENUATION 0x02
502 /* GL_ARB_vertex_program */
505 /*-----------------------------------------------------------------------
506 * From here on down is the semantic checking portion
511 * Variable Table Handling functions
526 * Setting an explicit field for each of the binding properties is a bit
527 * wasteful of space, but it should be much more clear when reading later on..
531 const GLubyte
*name
; /* don't free() - no need */
533 GLuint address_binding
; /* The index of the address register we should
535 GLuint attrib_binding
; /* For type vt_attrib, see nvfragprog.h for values */
536 GLuint attrib_is_generic
; /* If the attrib was specified through a generic
538 GLuint temp_binding
; /* The index of the temp register we are to use */
539 GLuint output_binding
; /* Output/result register number */
540 struct var_cache
*alias_binding
; /* For type vt_alias, points to the var_cache entry
541 * that this is aliased to */
542 GLuint param_binding_type
; /* {PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM,
543 * PROGRAM_ENV_PARAM} */
544 GLuint param_binding_begin
; /* This is the offset into the program_parameter_list where
545 * the tokens representing our bound state (or constants)
547 GLuint param_binding_length
; /* This is how many entries in the the program_parameter_list
548 * we take up with our state tokens or constants. Note that
549 * this is _not_ the same as the number of param registers
550 * we eventually use */
551 struct var_cache
*next
;
555 var_cache_create (struct var_cache
**va
)
557 *va
= (struct var_cache
*) _mesa_malloc (sizeof (struct var_cache
));
560 (**va
).type
= vt_none
;
561 (**va
).attrib_binding
= ~0;
562 (**va
).attrib_is_generic
= 0;
563 (**va
).temp_binding
= ~0;
564 (**va
).output_binding
= ~0;
565 (**va
).param_binding_type
= ~0;
566 (**va
).param_binding_begin
= ~0;
567 (**va
).param_binding_length
= ~0;
568 (**va
).alias_binding
= NULL
;
574 var_cache_destroy (struct var_cache
**va
)
577 var_cache_destroy (&(**va
).next
);
584 var_cache_append (struct var_cache
**va
, struct var_cache
*nv
)
587 var_cache_append (&(**va
).next
, nv
);
592 static struct var_cache
*
593 var_cache_find (struct var_cache
*va
, const GLubyte
* name
)
595 /*struct var_cache *first = va;*/
598 if (!_mesa_strcmp ( (const char*) name
, (const char*) va
->name
)) {
599 if (va
->type
== vt_alias
)
600 return va
->alias_binding
;
613 * Called when an error is detected while parsing/compiling a program.
614 * Sets the ctx->Program.ErrorString field to descript and records a
615 * GL_INVALID_OPERATION error.
616 * \param position position of error in program string
617 * \param descrip verbose error description
620 program_error(GLcontext
*ctx
, GLint position
, const char *descrip
)
623 const char *prefix
= "glProgramString(", *suffix
= ")";
624 char *str
= (char *) _mesa_malloc(_mesa_strlen(descrip
) +
625 _mesa_strlen(prefix
) +
626 _mesa_strlen(suffix
) + 1);
628 _mesa_sprintf(str
, "%s%s%s", prefix
, descrip
, suffix
);
629 _mesa_error(ctx
, GL_INVALID_OPERATION
, str
);
633 _mesa_set_program_error(ctx
, position
, descrip
);
639 * constructs an integer from 4 GLubytes in LE format
642 parse_position (const GLubyte
** inst
)
646 value
= (GLuint
) (*(*inst
)++);
647 value
+= (GLuint
) (*(*inst
)++) * 0x100;
648 value
+= (GLuint
) (*(*inst
)++) * 0x10000;
649 value
+= (GLuint
) (*(*inst
)++) * 0x1000000;
655 * This will, given a string, lookup the string as a variable name in the
656 * var cache. If the name is found, the var cache node corresponding to the
657 * var name is returned. If it is not found, a new entry is allocated
659 * \param I Points into the binary array where the string identifier begins
660 * \param found 1 if the string was found in the var_cache, 0 if it was allocated
661 * \return The location on the var_cache corresponding the the string starting at I
663 static struct var_cache
*
664 parse_string (const GLubyte
** inst
, struct var_cache
**vc_head
,
665 struct arb_program
*Program
, GLuint
* found
)
667 const GLubyte
*i
= *inst
;
668 struct var_cache
*va
= NULL
;
671 *inst
+= _mesa_strlen ((char *) i
) + 1;
673 va
= var_cache_find (*vc_head
, i
);
681 var_cache_create (&va
);
682 va
->name
= (const GLubyte
*) i
;
684 var_cache_append (vc_head
, va
);
690 parse_string_without_adding (const GLubyte
** inst
, struct arb_program
*Program
)
692 const GLubyte
*i
= *inst
;
695 *inst
+= _mesa_strlen ((char *) i
) + 1;
701 * \return -1 if we parse '-', return 1 otherwise
704 parse_sign (const GLubyte
** inst
)
706 /*return *(*inst)++ != '+'; */
712 else if (**inst
== '+') {
721 * parses and returns signed integer
724 parse_integer (const GLubyte
** inst
, struct arb_program
*Program
)
729 /* check if *inst points to '+' or '-'
730 * if yes, grab the sign and increment *inst
732 sign
= parse_sign (inst
);
734 /* now check if *inst points to 0
735 * if yes, increment the *inst and return the default value
742 /* parse the integer as you normally would do it */
743 value
= _mesa_atoi (parse_string_without_adding (inst
, Program
));
745 /* now, after terminating 0 there is a position
746 * to parse it - parse_position()
748 Program
->Position
= parse_position (inst
);
754 Accumulate this string of digits, and return them as
755 a large integer represented in floating point (for range).
756 If scale is not NULL, also accumulates a power-of-ten
757 integer scale factor that represents the number of digits
761 parse_float_string(const GLubyte
** inst
, struct arb_program
*Program
, GLdouble
*scale
)
763 GLdouble value
= 0.0;
764 GLdouble oscale
= 1.0;
766 if (**inst
== 0) { /* this string of digits is empty-- do nothing */
769 else { /* nonempty string-- parse out the digits */
770 while (**inst
>= '0' && **inst
<= '9') {
771 GLubyte digit
= *((*inst
)++);
772 value
= value
* 10.0 + (GLint
) (digit
- '0');
775 assert(**inst
== 0); /* integer string should end with 0 */
776 (*inst
)++; /* skip over terminating 0 */
777 Program
->Position
= parse_position(inst
); /* skip position (from integer) */
785 Parse an unsigned floating-point number from this stream of tokenized
786 characters. Example floating-point formats supported:
794 parse_float (const GLubyte
** inst
, struct arb_program
*Program
)
797 GLdouble whole
, fraction
, fracScale
= 1.0;
799 whole
= parse_float_string(inst
, Program
, 0);
800 fraction
= parse_float_string(inst
, Program
, &fracScale
);
802 /* Parse signed exponent */
803 exponent
= parse_integer(inst
, Program
); /* This is the exponent */
805 /* Assemble parts of floating-point number: */
806 return (GLfloat
) ((whole
+ fraction
/ fracScale
) *
807 _mesa_pow(10.0, (GLfloat
) exponent
));
814 parse_signed_float (const GLubyte
** inst
, struct arb_program
*Program
)
816 GLint sign
= parse_sign (inst
);
817 GLfloat value
= parse_float (inst
, Program
);
822 * This picks out a constant value from the parsed array. The constant vector is r
823 * returned in the *values array, which should be of length 4.
825 * \param values - The 4 component vector with the constant value in it
828 parse_constant (const GLubyte
** inst
, GLfloat
*values
, struct arb_program
*Program
,
831 GLuint components
, i
;
834 switch (*(*inst
)++) {
835 case CONSTANT_SCALAR
:
836 if (use
== GL_TRUE
) {
839 values
[2] = values
[3] = parse_float (inst
, Program
);
844 values
[2] = values
[3] = parse_signed_float (inst
, Program
);
848 case CONSTANT_VECTOR
:
849 values
[0] = values
[1] = values
[2] = 0;
851 components
= *(*inst
)++;
852 for (i
= 0; i
< components
; i
++) {
853 values
[i
] = parse_signed_float (inst
, Program
);
860 * \param offset The offset from the address register that we should
863 * \return 0 on sucess, 1 on error
866 parse_relative_offset(GLcontext
*ctx
, const GLubyte
**inst
,
867 struct arb_program
*Program
, GLint
*offset
)
870 *offset
= parse_integer(inst
, Program
);
875 * \param color 0 if color type is primary, 1 if color type is secondary
876 * \return 0 on sucess, 1 on error
879 parse_color_type (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
882 (void) ctx
; (void) Program
;
883 *color
= *(*inst
)++ != COLOR_PRIMARY
;
888 * Get an integer corresponding to a generic vertex attribute.
890 * \return 0 on sucess, 1 on error
893 parse_generic_attrib_num(GLcontext
*ctx
, const GLubyte
** inst
,
894 struct arb_program
*Program
, GLuint
*attrib
)
896 GLint i
= parse_integer(inst
, Program
);
898 if ((i
< 0) || (i
>= MAX_VERTEX_PROGRAM_ATTRIBS
))
900 program_error(ctx
, Program
->Position
,
901 "Invalid generic vertex attribute index");
905 *attrib
= (GLuint
) i
;
912 * \param color The index of the color buffer to write into
913 * \return 0 on sucess, 1 on error
916 parse_output_color_num (GLcontext
* ctx
, const GLubyte
** inst
,
917 struct arb_program
*Program
, GLuint
* color
)
919 GLint i
= parse_integer (inst
, Program
);
921 if ((i
< 0) || (i
>= (int)ctx
->Const
.MaxDrawBuffers
)) {
922 program_error(ctx
, Program
->Position
, "Invalid draw buffer index");
932 * \param coord The texture unit index
933 * \return 0 on sucess, 1 on error
936 parse_texcoord_num (GLcontext
* ctx
, const GLubyte
** inst
,
937 struct arb_program
*Program
, GLuint
* coord
)
939 GLint i
= parse_integer (inst
, Program
);
941 if ((i
< 0) || (i
>= (int)ctx
->Const
.MaxTextureUnits
)) {
942 program_error(ctx
, Program
->Position
, "Invalid texture unit index");
951 * \param coord The weight index
952 * \return 0 on sucess, 1 on error
955 parse_weight_num (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
958 *coord
= parse_integer (inst
, Program
);
960 if ((*coord
< 0) || (*coord
>= 1)) {
961 program_error(ctx
, Program
->Position
, "Invalid weight index");
969 * \param coord The clip plane index
970 * \return 0 on sucess, 1 on error
973 parse_clipplane_num (GLcontext
* ctx
, const GLubyte
** inst
,
974 struct arb_program
*Program
, GLint
* coord
)
976 *coord
= parse_integer (inst
, Program
);
978 if ((*coord
< 0) || (*coord
>= (GLint
) ctx
->Const
.MaxClipPlanes
)) {
979 program_error(ctx
, Program
->Position
, "Invalid clip plane index");
988 * \return 0 on front face, 1 on back face
991 parse_face_type (const GLubyte
** inst
)
993 switch (*(*inst
)++) {
1005 * Given a matrix and a modifier token on the binary array, return tokens
1006 * that _mesa_fetch_state() [program.c] can understand.
1008 * \param matrix - the matrix we are talking about
1009 * \param matrix_idx - the index of the matrix we have (for texture & program matricies)
1010 * \param matrix_modifier - the matrix modifier (trans, inv, etc)
1011 * \return 0 on sucess, 1 on failure
1014 parse_matrix (GLcontext
* ctx
, const GLubyte
** inst
, struct arb_program
*Program
,
1015 GLint
* matrix
, GLint
* matrix_idx
, GLint
* matrix_modifier
)
1017 GLubyte mat
= *(*inst
)++;
1022 case MATRIX_MODELVIEW
:
1023 *matrix
= STATE_MODELVIEW_MATRIX
;
1024 *matrix_idx
= parse_integer (inst
, Program
);
1025 if (*matrix_idx
> 0) {
1026 program_error(ctx
, Program
->Position
,
1027 "ARB_vertex_blend not supported");
1032 case MATRIX_PROJECTION
:
1033 *matrix
= STATE_PROJECTION_MATRIX
;
1037 *matrix
= STATE_MVP_MATRIX
;
1040 case MATRIX_TEXTURE
:
1041 *matrix
= STATE_TEXTURE_MATRIX
;
1042 *matrix_idx
= parse_integer (inst
, Program
);
1043 if (*matrix_idx
>= (GLint
) ctx
->Const
.MaxTextureUnits
) {
1044 program_error(ctx
, Program
->Position
, "Invalid Texture Unit");
1045 /* bad *matrix_id */
1050 /* This is not currently supported (ARB_matrix_palette) */
1051 case MATRIX_PALETTE
:
1052 *matrix_idx
= parse_integer (inst
, Program
);
1053 program_error(ctx
, Program
->Position
,
1054 "ARB_matrix_palette not supported");
1058 case MATRIX_PROGRAM
:
1059 *matrix
= STATE_PROGRAM_MATRIX
;
1060 *matrix_idx
= parse_integer (inst
, Program
);
1061 if (*matrix_idx
>= (GLint
) ctx
->Const
.MaxProgramMatrices
) {
1062 program_error(ctx
, Program
->Position
, "Invalid Program Matrix");
1063 /* bad *matrix_idx */
1069 switch (*(*inst
)++) {
1070 case MATRIX_MODIFIER_IDENTITY
:
1071 *matrix_modifier
= 0;
1073 case MATRIX_MODIFIER_INVERSE
:
1074 *matrix_modifier
= STATE_MATRIX_INVERSE
;
1076 case MATRIX_MODIFIER_TRANSPOSE
:
1077 *matrix_modifier
= STATE_MATRIX_TRANSPOSE
;
1079 case MATRIX_MODIFIER_INVTRANS
:
1080 *matrix_modifier
= STATE_MATRIX_INVTRANS
;
1089 * This parses a state string (rather, the binary version of it) into
1090 * a 6-token sequence as described in _mesa_fetch_state() [program.c]
1092 * \param inst - the start in the binary arry to start working from
1093 * \param state_tokens - the storage for the 6-token state description
1094 * \return - 0 on sucess, 1 on error
1097 parse_state_single_item (GLcontext
* ctx
, const GLubyte
** inst
,
1098 struct arb_program
*Program
,
1099 gl_state_index state_tokens
[STATE_LENGTH
])
1101 switch (*(*inst
)++) {
1102 case STATE_MATERIAL_PARSER
:
1103 state_tokens
[0] = STATE_MATERIAL
;
1104 state_tokens
[1] = parse_face_type (inst
);
1105 switch (*(*inst
)++) {
1106 case MATERIAL_AMBIENT
:
1107 state_tokens
[2] = STATE_AMBIENT
;
1109 case MATERIAL_DIFFUSE
:
1110 state_tokens
[2] = STATE_DIFFUSE
;
1112 case MATERIAL_SPECULAR
:
1113 state_tokens
[2] = STATE_SPECULAR
;
1115 case MATERIAL_EMISSION
:
1116 state_tokens
[2] = STATE_EMISSION
;
1118 case MATERIAL_SHININESS
:
1119 state_tokens
[2] = STATE_SHININESS
;
1124 case STATE_LIGHT_PARSER
:
1125 state_tokens
[0] = STATE_LIGHT
;
1126 state_tokens
[1] = parse_integer (inst
, Program
);
1128 /* Check the value of state_tokens[1] against the # of lights */
1129 if (state_tokens
[1] >= (GLint
) ctx
->Const
.MaxLights
) {
1130 program_error(ctx
, Program
->Position
, "Invalid Light Number");
1131 /* bad state_tokens[1] */
1135 switch (*(*inst
)++) {
1137 state_tokens
[2] = STATE_AMBIENT
;
1140 state_tokens
[2] = STATE_DIFFUSE
;
1142 case LIGHT_SPECULAR
:
1143 state_tokens
[2] = STATE_SPECULAR
;
1145 case LIGHT_POSITION
:
1146 state_tokens
[2] = STATE_POSITION
;
1148 case LIGHT_ATTENUATION
:
1149 state_tokens
[2] = STATE_ATTENUATION
;
1152 state_tokens
[2] = STATE_HALF_VECTOR
;
1154 case LIGHT_SPOT_DIRECTION
:
1155 state_tokens
[2] = STATE_SPOT_DIRECTION
;
1160 case STATE_LIGHT_MODEL
:
1161 switch (*(*inst
)++) {
1162 case LIGHT_MODEL_AMBIENT
:
1163 state_tokens
[0] = STATE_LIGHTMODEL_AMBIENT
;
1165 case LIGHT_MODEL_SCENECOLOR
:
1166 state_tokens
[0] = STATE_LIGHTMODEL_SCENECOLOR
;
1167 state_tokens
[1] = parse_face_type (inst
);
1172 case STATE_LIGHT_PROD
:
1173 state_tokens
[0] = STATE_LIGHTPROD
;
1174 state_tokens
[1] = parse_integer (inst
, Program
);
1176 /* Check the value of state_tokens[1] against the # of lights */
1177 if (state_tokens
[1] >= (GLint
) ctx
->Const
.MaxLights
) {
1178 program_error(ctx
, Program
->Position
, "Invalid Light Number");
1179 /* bad state_tokens[1] */
1183 state_tokens
[2] = parse_face_type (inst
);
1184 switch (*(*inst
)++) {
1185 case LIGHT_PROD_AMBIENT
:
1186 state_tokens
[3] = STATE_AMBIENT
;
1188 case LIGHT_PROD_DIFFUSE
:
1189 state_tokens
[3] = STATE_DIFFUSE
;
1191 case LIGHT_PROD_SPECULAR
:
1192 state_tokens
[3] = STATE_SPECULAR
;
1199 switch (*(*inst
)++) {
1201 state_tokens
[0] = STATE_FOG_COLOR
;
1204 state_tokens
[0] = STATE_FOG_PARAMS
;
1210 state_tokens
[1] = parse_integer (inst
, Program
);
1211 switch (*(*inst
)++) {
1213 state_tokens
[0] = STATE_TEXENV_COLOR
;
1222 state_tokens
[0] = STATE_TEXGEN
;
1223 /*state_tokens[1] = parse_integer (inst, Program);*/ /* Texture Unit */
1225 if (parse_texcoord_num (ctx
, inst
, Program
, &coord
))
1227 state_tokens
[1] = coord
;
1232 /* 0 - s, 1 - t, 2 - r, 3 - q */
1235 if (type
== TEX_GEN_EYE
) {
1238 state_tokens
[2] = STATE_TEXGEN_EYE_S
;
1241 state_tokens
[2] = STATE_TEXGEN_EYE_T
;
1244 state_tokens
[2] = STATE_TEXGEN_EYE_R
;
1247 state_tokens
[2] = STATE_TEXGEN_EYE_Q
;
1254 state_tokens
[2] = STATE_TEXGEN_OBJECT_S
;
1257 state_tokens
[2] = STATE_TEXGEN_OBJECT_T
;
1260 state_tokens
[2] = STATE_TEXGEN_OBJECT_R
;
1263 state_tokens
[2] = STATE_TEXGEN_OBJECT_Q
;
1271 switch (*(*inst
)++) {
1273 state_tokens
[0] = STATE_DEPTH_RANGE
;
1278 case STATE_CLIP_PLANE
:
1279 state_tokens
[0] = STATE_CLIPPLANE
;
1280 state_tokens
[1] = parse_integer (inst
, Program
);
1281 if (parse_clipplane_num (ctx
, inst
, Program
,
1282 (GLint
*) &state_tokens
[1]))
1287 switch (*(*inst
++)) {
1289 state_tokens
[0] = STATE_POINT_SIZE
;
1292 case POINT_ATTENUATION
:
1293 state_tokens
[0] = STATE_POINT_ATTENUATION
;
1298 /* XXX: I think this is the correct format for a matrix row */
1299 case STATE_MATRIX_ROWS
:
1300 if (parse_matrix(ctx
, inst
, Program
,
1301 (GLint
*) &state_tokens
[0],
1302 (GLint
*) &state_tokens
[1],
1303 (GLint
*) &state_tokens
[4]))
1306 state_tokens
[2] = parse_integer (inst
, Program
); /* The first row to grab */
1308 if ((**inst
) != 0) { /* Either the last row, 0 */
1309 state_tokens
[3] = parse_integer (inst
, Program
);
1310 if (state_tokens
[3] < state_tokens
[2]) {
1311 program_error(ctx
, Program
->Position
,
1312 "Second matrix index less than the first");
1313 /* state_tokens[4] vs. state_tokens[3] */
1318 state_tokens
[3] = state_tokens
[2];
1328 * This parses a state string (rather, the binary version of it) into
1329 * a 6-token similar for the state fetching code in program.c
1331 * One might ask, why fetch these parameters into just like you fetch
1332 * state when they are already stored in other places?
1334 * Because of array offsets -> We can stick env/local parameters in the
1335 * middle of a parameter array and then index someplace into the array
1338 * One optimization might be to only do this for the cases where the
1339 * env/local parameters end up inside of an array, and leave the
1340 * single parameters (or arrays of pure env/local pareameters) in their
1341 * respective register files.
1343 * For ENV parameters, the format is:
1344 * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM
1345 * state_tokens[1] = STATE_ENV
1346 * state_tokens[2] = the parameter index
1348 * for LOCAL parameters, the format is:
1349 * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM
1350 * state_tokens[1] = STATE_LOCAL
1351 * state_tokens[2] = the parameter index
1353 * \param inst - the start in the binary arry to start working from
1354 * \param state_tokens - the storage for the 6-token state description
1355 * \return - 0 on sucess, 1 on failure
1358 parse_program_single_item (GLcontext
* ctx
, const GLubyte
** inst
,
1359 struct arb_program
*Program
,
1360 gl_state_index state_tokens
[STATE_LENGTH
])
1362 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
1363 state_tokens
[0] = STATE_FRAGMENT_PROGRAM
;
1365 state_tokens
[0] = STATE_VERTEX_PROGRAM
;
1368 switch (*(*inst
)++) {
1369 case PROGRAM_PARAM_ENV
:
1370 state_tokens
[1] = STATE_ENV
;
1371 state_tokens
[2] = parse_integer (inst
, Program
);
1373 /* Check state_tokens[2] against the number of ENV parameters available */
1374 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1375 (state_tokens
[2] >= (GLint
) ctx
->Const
.FragmentProgram
.MaxEnvParams
))
1377 ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1378 (state_tokens
[2] >= (GLint
) ctx
->Const
.VertexProgram
.MaxEnvParams
))) {
1379 program_error(ctx
, Program
->Position
,
1380 "Invalid Program Env Parameter");
1381 /* bad state_tokens[2] */
1387 case PROGRAM_PARAM_LOCAL
:
1388 state_tokens
[1] = STATE_LOCAL
;
1389 state_tokens
[2] = parse_integer (inst
, Program
);
1391 /* Check state_tokens[2] against the number of LOCAL parameters available */
1392 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1393 (state_tokens
[2] >= (GLint
) ctx
->Const
.FragmentProgram
.MaxLocalParams
))
1395 ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1396 (state_tokens
[2] >= (GLint
) ctx
->Const
.VertexProgram
.MaxLocalParams
))) {
1397 program_error(ctx
, Program
->Position
,
1398 "Invalid Program Local Parameter");
1399 /* bad state_tokens[2] */
1409 * For ARB_vertex_program, programs are not allowed to use both an explicit
1410 * vertex attribute and a generic vertex attribute corresponding to the same
1411 * state. See section 2.14.3.1 of the GL_ARB_vertex_program spec.
1413 * This will walk our var_cache and make sure that nobody does anything fishy.
1415 * \return 0 on sucess, 1 on error
1418 generic_attrib_check(struct var_cache
*vc_head
)
1421 struct var_cache
*curr
;
1422 GLboolean explicitAttrib
[MAX_VERTEX_PROGRAM_ATTRIBS
],
1423 genericAttrib
[MAX_VERTEX_PROGRAM_ATTRIBS
];
1425 for (a
=0; a
<MAX_VERTEX_PROGRAM_ATTRIBS
; a
++) {
1426 explicitAttrib
[a
] = GL_FALSE
;
1427 genericAttrib
[a
] = GL_FALSE
;
1432 if (curr
->type
== vt_attrib
) {
1433 if (curr
->attrib_is_generic
)
1434 genericAttrib
[ curr
->attrib_binding
] = GL_TRUE
;
1436 explicitAttrib
[ curr
->attrib_binding
] = GL_TRUE
;
1442 for (a
=0; a
<MAX_VERTEX_PROGRAM_ATTRIBS
; a
++) {
1443 if ((explicitAttrib
[a
]) && (genericAttrib
[a
]))
1451 * This will handle the binding side of an ATTRIB var declaration
1453 * \param inputReg returns the input register index, one of the
1454 * VERT_ATTRIB_* or FRAG_ATTRIB_* values.
1455 * \return returns 0 on success, 1 on error
1458 parse_attrib_binding(GLcontext
* ctx
, const GLubyte
** inst
,
1459 struct arb_program
*Program
,
1460 GLuint
*inputReg
, GLuint
*is_generic
)
1466 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1467 switch (*(*inst
)++) {
1468 case FRAGMENT_ATTRIB_COLOR
:
1471 err
= parse_color_type (ctx
, inst
, Program
, &coord
);
1472 *inputReg
= FRAG_ATTRIB_COL0
+ coord
;
1475 case FRAGMENT_ATTRIB_TEXCOORD
:
1477 GLuint texcoord
= 0;
1478 err
= parse_texcoord_num (ctx
, inst
, Program
, &texcoord
);
1479 *inputReg
= FRAG_ATTRIB_TEX0
+ texcoord
;
1482 case FRAGMENT_ATTRIB_FOGCOORD
:
1483 *inputReg
= FRAG_ATTRIB_FOGC
;
1485 case FRAGMENT_ATTRIB_POSITION
:
1486 *inputReg
= FRAG_ATTRIB_WPOS
;
1494 switch (*(*inst
)++) {
1495 case VERTEX_ATTRIB_POSITION
:
1496 *inputReg
= VERT_ATTRIB_POS
;
1499 case VERTEX_ATTRIB_WEIGHT
:
1502 err
= parse_weight_num (ctx
, inst
, Program
, &weight
);
1503 *inputReg
= VERT_ATTRIB_WEIGHT
;
1505 /* hack for Warcraft (see bug 8060) */
1506 _mesa_warning(ctx
, "Application error: vertex program uses 'vertex.weight' but GL_ARB_vertex_blend not supported.");
1509 program_error(ctx
, Program
->Position
,
1510 "ARB_vertex_blend not supported");
1515 case VERTEX_ATTRIB_NORMAL
:
1516 *inputReg
= VERT_ATTRIB_NORMAL
;
1519 case VERTEX_ATTRIB_COLOR
:
1522 err
= parse_color_type (ctx
, inst
, Program
, &color
);
1524 *inputReg
= VERT_ATTRIB_COLOR1
;
1527 *inputReg
= VERT_ATTRIB_COLOR0
;
1532 case VERTEX_ATTRIB_FOGCOORD
:
1533 *inputReg
= VERT_ATTRIB_FOG
;
1536 case VERTEX_ATTRIB_TEXCOORD
:
1539 err
= parse_texcoord_num (ctx
, inst
, Program
, &unit
);
1540 *inputReg
= VERT_ATTRIB_TEX0
+ unit
;
1544 case VERTEX_ATTRIB_MATRIXINDEX
:
1545 /* Not supported at this time */
1547 const char *msg
= "ARB_palette_matrix not supported";
1548 parse_integer (inst
, Program
);
1549 program_error(ctx
, Program
->Position
, msg
);
1553 case VERTEX_ATTRIB_GENERIC
:
1556 err
= parse_generic_attrib_num(ctx
, inst
, Program
, &attrib
);
1559 /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's
1560 * attributes do not alias the conventional vertex
1564 *inputReg
= attrib
+ VERT_ATTRIB_GENERIC0
;
1578 program_error(ctx
, Program
->Position
, "Bad attribute binding");
1586 * This translates between a binary token for an output variable type
1587 * and the mesa token for the same thing.
1589 * \param inst The parsed tokens
1590 * \param outputReg Returned index/number of the output register,
1591 * one of the VERT_RESULT_* or FRAG_RESULT_* values.
1594 parse_result_binding(GLcontext
*ctx
, const GLubyte
**inst
,
1595 GLuint
*outputReg
, struct arb_program
*Program
)
1597 const GLubyte token
= *(*inst
)++;
1600 case FRAGMENT_RESULT_COLOR
:
1601 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1604 /* This gets result of the color buffer we're supposed to
1605 * draw into. This pertains to GL_ARB_draw_buffers.
1607 parse_output_color_num(ctx
, inst
, Program
, &out_color
);
1608 ASSERT(out_color
< MAX_DRAW_BUFFERS
);
1609 *outputReg
= FRAG_RESULT_COLR
;
1612 /* for vtx programs, this is VERTEX_RESULT_POSITION */
1613 *outputReg
= VERT_RESULT_HPOS
;
1617 case FRAGMENT_RESULT_DEPTH
:
1618 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1619 /* for frag programs, this is FRAGMENT_RESULT_DEPTH */
1620 *outputReg
= FRAG_RESULT_DEPR
;
1623 /* for vtx programs, this is VERTEX_RESULT_COLOR */
1625 GLuint face_type
= parse_face_type(inst
);
1626 GLint err
= parse_color_type(ctx
, inst
, Program
, &color_type
);
1633 *outputReg
= VERT_RESULT_BFC1
; /* secondary color */
1636 *outputReg
= VERT_RESULT_BFC0
; /* primary color */
1642 *outputReg
= VERT_RESULT_COL1
; /* secondary color */
1646 *outputReg
= VERT_RESULT_COL0
; /* primary color */
1652 case VERTEX_RESULT_FOGCOORD
:
1653 *outputReg
= VERT_RESULT_FOGC
;
1656 case VERTEX_RESULT_POINTSIZE
:
1657 *outputReg
= VERT_RESULT_PSIZ
;
1660 case VERTEX_RESULT_TEXCOORD
:
1663 if (parse_texcoord_num (ctx
, inst
, Program
, &unit
))
1665 *outputReg
= VERT_RESULT_TEX0
+ unit
;
1670 Program
->Base
.OutputsWritten
|= (1 << *outputReg
);
1677 * This handles the declaration of ATTRIB variables
1680 * parse_vert_attrib_binding(), or something like that
1682 * \return 0 on sucess, 1 on error
1685 parse_attrib (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1686 struct arb_program
*Program
)
1690 struct var_cache
*attrib_var
;
1692 attrib_var
= parse_string (inst
, vc_head
, Program
, &found
);
1693 Program
->Position
= parse_position (inst
);
1695 error_msg
= (char *)
1696 _mesa_malloc (_mesa_strlen ((char *) attrib_var
->name
) + 40);
1697 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
1699 program_error(ctx
, Program
->Position
, error_msg
);
1700 _mesa_free (error_msg
);
1704 attrib_var
->type
= vt_attrib
;
1706 if (parse_attrib_binding(ctx
, inst
, Program
, &attrib_var
->attrib_binding
,
1707 &attrib_var
->attrib_is_generic
))
1710 if (generic_attrib_check(*vc_head
)) {
1711 program_error(ctx
, Program
->Position
,
1712 "Cannot use both a generic vertex attribute "
1713 "and a specific attribute of the same type");
1717 Program
->Base
.NumAttributes
++;
1722 * \param use -- TRUE if we're called when declaring implicit parameters,
1723 * FALSE if we're declaraing variables. This has to do with
1724 * if we get a signed or unsigned float for scalar constants
1727 parse_param_elements (GLcontext
* ctx
, const GLubyte
** inst
,
1728 struct var_cache
*param_var
,
1729 struct arb_program
*Program
, GLboolean use
)
1733 gl_state_index state_tokens
[STATE_LENGTH
];
1734 GLfloat const_values
[4];
1736 switch (*(*inst
)++) {
1737 case PARAM_STATE_ELEMENT
:
1738 if (parse_state_single_item (ctx
, inst
, Program
, state_tokens
))
1741 /* If we adding STATE_MATRIX that has multiple rows, we need to
1742 * unroll it and call _mesa_add_state_reference() for each row
1744 if ((state_tokens
[0] == STATE_MODELVIEW_MATRIX
||
1745 state_tokens
[0] == STATE_PROJECTION_MATRIX
||
1746 state_tokens
[0] == STATE_MVP_MATRIX
||
1747 state_tokens
[0] == STATE_TEXTURE_MATRIX
||
1748 state_tokens
[0] == STATE_PROGRAM_MATRIX
)
1749 && (state_tokens
[2] != state_tokens
[3])) {
1751 const GLint first_row
= state_tokens
[2];
1752 const GLint last_row
= state_tokens
[3];
1754 for (row
= first_row
; row
<= last_row
; row
++) {
1755 state_tokens
[2] = state_tokens
[3] = row
;
1757 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1759 if (param_var
->param_binding_begin
== ~0U)
1760 param_var
->param_binding_begin
= idx
;
1761 param_var
->param_binding_length
++;
1762 Program
->Base
.NumParameters
++;
1766 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1768 if (param_var
->param_binding_begin
== ~0U)
1769 param_var
->param_binding_begin
= idx
;
1770 param_var
->param_binding_length
++;
1771 Program
->Base
.NumParameters
++;
1775 case PARAM_PROGRAM_ELEMENT
:
1776 if (parse_program_single_item (ctx
, inst
, Program
, state_tokens
))
1778 idx
= _mesa_add_state_reference (Program
->Base
.Parameters
, state_tokens
);
1779 if (param_var
->param_binding_begin
== ~0U)
1780 param_var
->param_binding_begin
= idx
;
1781 param_var
->param_binding_length
++;
1782 Program
->Base
.NumParameters
++;
1784 /* Check if there is more: 0 -> we're done, else its an integer */
1786 GLuint out_of_range
, new_idx
;
1787 GLuint start_idx
= state_tokens
[2] + 1;
1788 GLuint end_idx
= parse_integer (inst
, Program
);
1791 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
1792 if (((state_tokens
[1] == STATE_ENV
)
1793 && (end_idx
>= ctx
->Const
.FragmentProgram
.MaxEnvParams
))
1794 || ((state_tokens
[1] == STATE_LOCAL
)
1796 ctx
->Const
.FragmentProgram
.MaxLocalParams
)))
1800 if (((state_tokens
[1] == STATE_ENV
)
1801 && (end_idx
>= ctx
->Const
.VertexProgram
.MaxEnvParams
))
1802 || ((state_tokens
[1] == STATE_LOCAL
)
1804 ctx
->Const
.VertexProgram
.MaxLocalParams
)))
1808 program_error(ctx
, Program
->Position
,
1809 "Invalid Program Parameter"); /*end_idx*/
1813 for (new_idx
= start_idx
; new_idx
<= end_idx
; new_idx
++) {
1814 state_tokens
[2] = new_idx
;
1815 idx
= _mesa_add_state_reference(Program
->Base
.Parameters
,
1817 param_var
->param_binding_length
++;
1818 Program
->Base
.NumParameters
++;
1826 case PARAM_CONSTANT
:
1827 /* parsing something like {1.0, 2.0, 3.0, 4.0} */
1828 parse_constant (inst
, const_values
, Program
, use
);
1829 idx
= _mesa_add_named_constant(Program
->Base
.Parameters
,
1830 (char *) param_var
->name
,
1832 if (param_var
->param_binding_begin
== ~0U)
1833 param_var
->param_binding_begin
= idx
;
1834 param_var
->param_binding_type
= PROGRAM_CONSTANT
;
1835 param_var
->param_binding_length
++;
1836 Program
->Base
.NumParameters
++;
1840 program_error(ctx
, Program
->Position
,
1841 "Unexpected token (in parse_param_elements())");
1845 /* Make sure we haven't blown past our parameter limits */
1846 if (((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
) &&
1847 (Program
->Base
.NumParameters
>=
1848 ctx
->Const
.VertexProgram
.MaxLocalParams
))
1849 || ((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
1850 && (Program
->Base
.NumParameters
>=
1851 ctx
->Const
.FragmentProgram
.MaxLocalParams
))) {
1852 program_error(ctx
, Program
->Position
, "Too many parameter variables");
1861 * This picks out PARAM program parameter bindings.
1863 * XXX: This needs to be stressed & tested
1865 * \return 0 on sucess, 1 on error
1868 parse_param (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1869 struct arb_program
*Program
)
1872 GLint specified_length
;
1873 struct var_cache
*param_var
;
1876 param_var
= parse_string (inst
, vc_head
, Program
, &found
);
1877 Program
->Position
= parse_position (inst
);
1880 char *error_msg
= (char *)
1881 _mesa_malloc (_mesa_strlen ((char *) param_var
->name
) + 40);
1882 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
1884 program_error (ctx
, Program
->Position
, error_msg
);
1885 _mesa_free (error_msg
);
1889 specified_length
= parse_integer (inst
, Program
);
1891 if (specified_length
< 0) {
1892 program_error(ctx
, Program
->Position
, "Negative parameter array length");
1896 param_var
->type
= vt_param
;
1897 param_var
->param_binding_length
= 0;
1899 /* Right now, everything is shoved into the main state register file.
1901 * In the future, it would be nice to leave things ENV/LOCAL params
1902 * in their respective register files, if possible
1904 param_var
->param_binding_type
= PROGRAM_STATE_VAR
;
1907 * * - add each guy to the parameter list
1908 * * - increment the param_var->param_binding_len
1909 * * - store the param_var->param_binding_begin for the first one
1910 * * - compare the actual len to the specified len at the end
1912 while (**inst
!= PARAM_NULL
) {
1913 if (parse_param_elements (ctx
, inst
, param_var
, Program
, GL_FALSE
))
1917 /* Test array length here! */
1918 if (specified_length
) {
1919 if (specified_length
!= (int)param_var
->param_binding_length
) {
1920 program_error(ctx
, Program
->Position
,
1921 "Declared parameter array length does not match parameter list");
1934 parse_param_use (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1935 struct arb_program
*Program
, struct var_cache
**new_var
)
1937 struct var_cache
*param_var
;
1939 /* First, insert a dummy entry into the var_cache */
1940 var_cache_create (¶m_var
);
1941 param_var
->name
= (const GLubyte
*) " ";
1942 param_var
->type
= vt_param
;
1944 param_var
->param_binding_length
= 0;
1945 /* Don't fill in binding_begin; We use the default value of -1
1946 * to tell if its already initialized, elsewhere.
1948 * param_var->param_binding_begin = 0;
1950 param_var
->param_binding_type
= PROGRAM_STATE_VAR
;
1952 var_cache_append (vc_head
, param_var
);
1954 /* Then fill it with juicy parameter goodness */
1955 if (parse_param_elements (ctx
, inst
, param_var
, Program
, GL_TRUE
))
1958 *new_var
= param_var
;
1965 * This handles the declaration of TEMP variables
1967 * \return 0 on sucess, 1 on error
1970 parse_temp (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
1971 struct arb_program
*Program
)
1974 struct var_cache
*temp_var
;
1976 while (**inst
!= 0) {
1977 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
1978 Program
->Position
= parse_position (inst
);
1980 char *error_msg
= (char *)
1981 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
1982 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
1984 program_error(ctx
, Program
->Position
, error_msg
);
1985 _mesa_free (error_msg
);
1989 temp_var
->type
= vt_temp
;
1991 if (((Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) &&
1992 (Program
->Base
.NumTemporaries
>=
1993 ctx
->Const
.FragmentProgram
.MaxTemps
))
1994 || ((Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
)
1995 && (Program
->Base
.NumTemporaries
>=
1996 ctx
->Const
.VertexProgram
.MaxTemps
))) {
1997 program_error(ctx
, Program
->Position
,
1998 "Too many TEMP variables declared");
2002 temp_var
->temp_binding
= Program
->Base
.NumTemporaries
;
2003 Program
->Base
.NumTemporaries
++;
2011 * This handles variables of the OUTPUT variety
2013 * \return 0 on sucess, 1 on error
2016 parse_output (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2017 struct arb_program
*Program
)
2020 struct var_cache
*output_var
;
2023 output_var
= parse_string (inst
, vc_head
, Program
, &found
);
2024 Program
->Position
= parse_position (inst
);
2026 char *error_msg
= (char *)
2027 _mesa_malloc (_mesa_strlen ((char *) output_var
->name
) + 40);
2028 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
2030 program_error (ctx
, Program
->Position
, error_msg
);
2031 _mesa_free (error_msg
);
2035 output_var
->type
= vt_output
;
2037 err
= parse_result_binding(ctx
, inst
, &output_var
->output_binding
, Program
);
2042 * This handles variables of the ALIAS kind
2044 * \return 0 on sucess, 1 on error
2047 parse_alias (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2048 struct arb_program
*Program
)
2051 struct var_cache
*temp_var
;
2053 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
2054 Program
->Position
= parse_position (inst
);
2057 char *error_msg
= (char *)
2058 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2059 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
2061 program_error(ctx
, Program
->Position
, error_msg
);
2062 _mesa_free (error_msg
);
2066 temp_var
->type
= vt_alias
;
2067 temp_var
->alias_binding
= parse_string (inst
, vc_head
, Program
, &found
);
2068 Program
->Position
= parse_position (inst
);
2072 char *error_msg
= (char *)
2073 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2074 _mesa_sprintf (error_msg
, "Alias value %s is not defined",
2075 temp_var
->alias_binding
->name
);
2076 program_error (ctx
, Program
->Position
, error_msg
);
2077 _mesa_free (error_msg
);
2085 * This handles variables of the ADDRESS kind
2087 * \return 0 on sucess, 1 on error
2090 parse_address (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2091 struct arb_program
*Program
)
2094 struct var_cache
*temp_var
;
2096 while (**inst
!= 0) {
2097 temp_var
= parse_string (inst
, vc_head
, Program
, &found
);
2098 Program
->Position
= parse_position (inst
);
2100 char *error_msg
= (char *)
2101 _mesa_malloc (_mesa_strlen ((char *) temp_var
->name
) + 40);
2102 _mesa_sprintf (error_msg
, "Duplicate Variable Declaration: %s",
2104 program_error (ctx
, Program
->Position
, error_msg
);
2105 _mesa_free (error_msg
);
2109 temp_var
->type
= vt_address
;
2111 if (Program
->Base
.NumAddressRegs
>=
2112 ctx
->Const
.VertexProgram
.MaxAddressRegs
) {
2113 const char *msg
= "Too many ADDRESS variables declared";
2114 program_error(ctx
, Program
->Position
, msg
);
2118 temp_var
->address_binding
= Program
->Base
.NumAddressRegs
;
2119 Program
->Base
.NumAddressRegs
++;
2127 * Parse a program declaration
2129 * \return 0 on sucess, 1 on error
2132 parse_declaration (GLcontext
* ctx
, const GLubyte
** inst
, struct var_cache
**vc_head
,
2133 struct arb_program
*Program
)
2137 switch (*(*inst
)++) {
2139 err
= parse_address (ctx
, inst
, vc_head
, Program
);
2143 err
= parse_alias (ctx
, inst
, vc_head
, Program
);
2147 err
= parse_attrib (ctx
, inst
, vc_head
, Program
);
2151 err
= parse_output (ctx
, inst
, vc_head
, Program
);
2155 err
= parse_param (ctx
, inst
, vc_head
, Program
);
2159 err
= parse_temp (ctx
, inst
, vc_head
, Program
);
2167 * Handle the parsing out of a masked destination register, either for a
2168 * vertex or fragment program.
2170 * If we are a vertex program, make sure we don't write to
2171 * result.position if we have specified that the program is
2172 * position invariant
2174 * \param File - The register file we write to
2175 * \param Index - The register index we write to
2176 * \param WriteMask - The mask controlling which components we write (1->write)
2178 * \return 0 on sucess, 1 on error
2181 parse_masked_dst_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2182 struct var_cache
**vc_head
, struct arb_program
*Program
,
2183 enum register_file
*File
, GLuint
*Index
, GLint
*WriteMask
)
2186 struct var_cache
*dst
;
2188 /* We either have a result register specified, or a
2189 * variable that may or may not be writable
2191 switch (*(*inst
)++) {
2192 case REGISTER_RESULT
:
2193 if (parse_result_binding(ctx
, inst
, Index
, Program
))
2195 *File
= PROGRAM_OUTPUT
;
2198 case REGISTER_ESTABLISHED_NAME
:
2199 dst
= parse_string (inst
, vc_head
, Program
, &result
);
2200 Program
->Position
= parse_position (inst
);
2202 /* If the name has never been added to our symbol table, we're hosed */
2204 program_error(ctx
, Program
->Position
, "0: Undefined variable");
2208 switch (dst
->type
) {
2210 *File
= PROGRAM_OUTPUT
;
2211 *Index
= dst
->output_binding
;
2215 *File
= PROGRAM_TEMPORARY
;
2216 *Index
= dst
->temp_binding
;
2219 /* If the var type is not vt_output or vt_temp, no go */
2221 program_error(ctx
, Program
->Position
,
2222 "Destination register is read only");
2228 program_error(ctx
, Program
->Position
,
2229 "Unexpected opcode in parse_masked_dst_reg()");
2234 /* Position invariance test */
2235 /* This test is done now in syntax portion - when position invariance OPTION
2236 is specified, "result.position" rule is disabled so there is no way
2237 to write the position
2239 /*if ((Program->HintPositionInvariant) && (*File == PROGRAM_OUTPUT) &&
2241 program_error(ctx, Program->Position,
2242 "Vertex program specified position invariance and wrote vertex position");
2245 /* And then the mask.
2251 * ==> Need to reverse the order of bits for this!
2253 tmp
= (GLint
) *(*inst
)++;
2254 *WriteMask
= (((tmp
>>3) & 0x1) |
2264 * Handle the parsing of a address register
2266 * \param Index - The register index we write to
2268 * \return 0 on sucess, 1 on error
2271 parse_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2272 struct var_cache
**vc_head
,
2273 struct arb_program
*Program
, GLint
* Index
)
2275 struct var_cache
*dst
;
2278 *Index
= 0; /* XXX */
2280 dst
= parse_string (inst
, vc_head
, Program
, &result
);
2281 Program
->Position
= parse_position (inst
);
2283 /* If the name has never been added to our symbol table, we're hosed */
2285 program_error(ctx
, Program
->Position
, "Undefined variable");
2289 if (dst
->type
!= vt_address
) {
2290 program_error(ctx
, Program
->Position
, "Variable is not of type ADDRESS");
2299 * Handle the parsing out of a masked address register
2301 * \param Index - The register index we write to
2302 * \param WriteMask - The mask controlling which components we write (1->write)
2304 * \return 0 on sucess, 1 on error
2307 parse_masked_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2308 struct var_cache
**vc_head
,
2309 struct arb_program
*Program
, GLint
* Index
,
2310 GLboolean
* WriteMask
)
2312 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, Index
))
2315 /* This should be 0x8 */
2318 /* Writemask of .x is implied */
2320 WriteMask
[1] = WriteMask
[2] = WriteMask
[3] = 0;
2327 * Parse out a swizzle mask.
2329 * Basically convert COMPONENT_X/Y/Z/W to SWIZZLE_X/Y/Z/W
2331 * The len parameter allows us to grab 4 components for a vector
2332 * swizzle, or just 1 component for a scalar src register selection
2335 parse_swizzle_mask(const GLubyte
** inst
, GLubyte
*swizzle
, GLint len
)
2339 for (i
= 0; i
< 4; i
++)
2342 for (i
= 0; i
< len
; i
++) {
2343 switch (*(*inst
)++) {
2345 swizzle
[i
] = SWIZZLE_X
;
2348 swizzle
[i
] = SWIZZLE_Y
;
2351 swizzle
[i
] = SWIZZLE_Z
;
2354 swizzle
[i
] = SWIZZLE_W
;
2357 _mesa_problem(NULL
, "bad component in parse_swizzle_mask()");
2365 * Parse an extended swizzle mask which is a sequence of
2366 * four x/y/z/w/0/1 tokens.
2367 * \return swizzle four swizzle values
2368 * \return negateMask four element bitfield
2371 parse_extended_swizzle_mask(const GLubyte
**inst
, GLubyte swizzle
[4],
2372 GLubyte
*negateMask
)
2377 for (i
= 0; i
< 4; i
++) {
2379 if (parse_sign(inst
) == -1)
2380 *negateMask
|= (1 << i
);
2386 swizzle
[i
] = SWIZZLE_ZERO
;
2389 swizzle
[i
] = SWIZZLE_ONE
;
2392 swizzle
[i
] = SWIZZLE_X
;
2395 swizzle
[i
] = SWIZZLE_Y
;
2398 swizzle
[i
] = SWIZZLE_Z
;
2401 swizzle
[i
] = SWIZZLE_W
;
2404 _mesa_problem(NULL
, "bad case in parse_extended_swizzle_mask()");
2412 parse_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2413 struct var_cache
**vc_head
,
2414 struct arb_program
*Program
,
2415 enum register_file
* File
, GLint
* Index
,
2416 GLboolean
*IsRelOffset
)
2418 struct var_cache
*src
;
2419 GLuint binding
, is_generic
, found
;
2424 /* And the binding for the src */
2425 switch (*(*inst
)++) {
2426 case REGISTER_ATTRIB
:
2427 if (parse_attrib_binding
2428 (ctx
, inst
, Program
, &binding
, &is_generic
))
2430 *File
= PROGRAM_INPUT
;
2433 /* We need to insert a dummy variable into the var_cache so we can
2434 * catch generic vertex attrib aliasing errors
2436 var_cache_create(&src
);
2437 src
->type
= vt_attrib
;
2438 src
->name
= (const GLubyte
*) "Dummy Attrib Variable";
2439 src
->attrib_binding
= binding
;
2440 src
->attrib_is_generic
= is_generic
;
2441 var_cache_append(vc_head
, src
);
2442 if (generic_attrib_check(*vc_head
)) {
2443 program_error(ctx
, Program
->Position
,
2444 "Cannot use both a generic vertex attribute "
2445 "and a specific attribute of the same type");
2450 case REGISTER_PARAM
:
2452 case PARAM_ARRAY_ELEMENT
:
2454 src
= parse_string (inst
, vc_head
, Program
, &found
);
2455 Program
->Position
= parse_position (inst
);
2458 program_error(ctx
, Program
->Position
,
2459 "2: Undefined variable"); /* src->name */
2463 *File
= (enum register_file
) src
->param_binding_type
;
2465 switch (*(*inst
)++) {
2466 case ARRAY_INDEX_ABSOLUTE
:
2467 offset
= parse_integer (inst
, Program
);
2470 || (offset
>= (int)src
->param_binding_length
)) {
2471 program_error(ctx
, Program
->Position
,
2472 "Index out of range");
2473 /* offset, src->name */
2477 *Index
= src
->param_binding_begin
+ offset
;
2480 case ARRAY_INDEX_RELATIVE
:
2482 GLint addr_reg_idx
, rel_off
;
2484 /* First, grab the address regiseter */
2485 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, &addr_reg_idx
))
2494 /* Then the relative offset */
2495 if (parse_relative_offset(ctx
, inst
, Program
, &rel_off
)) return 1;
2497 /* And store it properly */
2498 *Index
= src
->param_binding_begin
+ rel_off
;
2506 if (parse_param_use (ctx
, inst
, vc_head
, Program
, &src
))
2509 *File
= (enum register_file
) src
->param_binding_type
;
2510 *Index
= src
->param_binding_begin
;
2515 case REGISTER_ESTABLISHED_NAME
:
2516 src
= parse_string (inst
, vc_head
, Program
, &found
);
2517 Program
->Position
= parse_position (inst
);
2519 /* If the name has never been added to our symbol table, we're hosed */
2521 program_error(ctx
, Program
->Position
,
2522 "3: Undefined variable"); /* src->name */
2526 switch (src
->type
) {
2528 *File
= PROGRAM_INPUT
;
2529 *Index
= src
->attrib_binding
;
2532 /* XXX: We have to handle offsets someplace in here! -- or are those above? */
2534 *File
= (enum register_file
) src
->param_binding_type
;
2535 *Index
= src
->param_binding_begin
;
2539 *File
= PROGRAM_TEMPORARY
;
2540 *Index
= src
->temp_binding
;
2543 /* If the var type is vt_output no go */
2545 program_error(ctx
, Program
->Position
,
2546 "destination register is read only");
2553 program_error(ctx
, Program
->Position
,
2554 "Unknown token in parse_src_reg");
2558 /* Add attributes to InputsRead only if they are used the program.
2559 * This avoids the handling of unused ATTRIB declarations in the drivers. */
2560 if (*File
== PROGRAM_INPUT
)
2561 Program
->Base
.InputsRead
|= (1 << *Index
);
2567 * Parse fragment program vector source register.
2570 parse_fp_vector_src_reg(GLcontext
* ctx
, const GLubyte
** inst
,
2571 struct var_cache
**vc_head
,
2572 struct arb_program
*program
,
2573 struct prog_src_register
*reg
)
2575 enum register_file file
;
2579 GLboolean isRelOffset
;
2582 negate
= (parse_sign (inst
) == -1) ? NEGATE_XYZW
: NEGATE_NONE
;
2584 /* And the src reg */
2585 if (parse_src_reg(ctx
, inst
, vc_head
, program
, &file
, &index
, &isRelOffset
))
2588 /* finally, the swizzle */
2589 parse_swizzle_mask(inst
, swizzle
, 4);
2593 reg
->NegateBase
= negate
;
2594 reg
->Swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
2600 * Parse fragment program destination register.
2601 * \return 1 if error, 0 if no error.
2604 parse_fp_dst_reg(GLcontext
* ctx
, const GLubyte
** inst
,
2605 struct var_cache
**vc_head
, struct arb_program
*Program
,
2606 struct prog_dst_register
*reg
)
2610 enum register_file file
;
2612 if (parse_masked_dst_reg (ctx
, inst
, vc_head
, Program
, &file
, &idx
, &mask
))
2617 reg
->WriteMask
= mask
;
2623 * Parse fragment program scalar src register.
2624 * \return 1 if error, 0 if no error.
2627 parse_fp_scalar_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
2628 struct var_cache
**vc_head
,
2629 struct arb_program
*Program
,
2630 struct prog_src_register
*reg
)
2632 enum register_file File
;
2636 GLboolean IsRelOffset
;
2639 Negate
= (parse_sign (inst
) == -1) ? NEGATE_XYZW
: NEGATE_NONE
;
2641 /* And the src reg */
2642 if (parse_src_reg (ctx
, inst
, vc_head
, Program
, &File
, &Index
, &IsRelOffset
))
2645 /* finally, the swizzle */
2646 parse_swizzle_mask(inst
, Swizzle
, 1);
2650 reg
->NegateBase
= Negate
;
2651 reg
->Swizzle
= (Swizzle
[0] << 0);
2658 * This is a big mother that handles getting opcodes into the instruction
2659 * and handling the src & dst registers for fragment program instructions
2660 * \return 1 if error, 0 if no error
2663 parse_fp_instruction (GLcontext
* ctx
, const GLubyte
** inst
,
2664 struct var_cache
**vc_head
, struct arb_program
*Program
,
2665 struct prog_instruction
*fp
)
2669 GLubyte instClass
, type
, code
;
2671 GLuint shadow_tex
= 0;
2673 _mesa_init_instructions(fp
, 1);
2675 /* Record the position in the program string for debugging */
2676 fp
->StringPos
= Program
->Position
;
2678 /* OP_ALU_INST or OP_TEX_INST */
2679 instClass
= *(*inst
)++;
2681 /* OP_ALU_{VECTOR, SCALAR, BINSC, BIN, TRI, SWZ},
2682 * OP_TEX_{SAMPLE, KIL}
2686 /* The actual opcode name */
2689 /* Increment the correct count */
2690 switch (instClass
) {
2692 Program
->NumAluInstructions
++;
2695 Program
->NumTexInstructions
++;
2703 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2705 fp
->Opcode
= OPCODE_ABS
;
2709 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2711 fp
->Opcode
= OPCODE_FLR
;
2715 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2717 fp
->Opcode
= OPCODE_FRC
;
2721 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2723 fp
->Opcode
= OPCODE_LIT
;
2727 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2729 fp
->Opcode
= OPCODE_MOV
;
2733 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2736 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2743 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2745 fp
->Opcode
= OPCODE_COS
;
2749 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2751 fp
->Opcode
= OPCODE_EX2
;
2755 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2757 fp
->Opcode
= OPCODE_LG2
;
2761 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2763 fp
->Opcode
= OPCODE_RCP
;
2767 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2769 fp
->Opcode
= OPCODE_RSQ
;
2773 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2775 fp
->Opcode
= OPCODE_SIN
;
2779 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2782 fp
->Opcode
= OPCODE_SCS
;
2786 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2789 if (parse_fp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2796 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2798 fp
->Opcode
= OPCODE_POW
;
2802 if (parse_fp_dst_reg(ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2805 for (a
= 0; a
< 2; a
++) {
2806 if (parse_fp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2815 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2817 fp
->Opcode
= OPCODE_ADD
;
2821 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2823 fp
->Opcode
= OPCODE_DP3
;
2827 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2829 fp
->Opcode
= OPCODE_DP4
;
2833 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2835 fp
->Opcode
= OPCODE_DPH
;
2839 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2841 fp
->Opcode
= OPCODE_DST
;
2845 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2847 fp
->Opcode
= OPCODE_MAX
;
2851 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2853 fp
->Opcode
= OPCODE_MIN
;
2857 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2859 fp
->Opcode
= OPCODE_MUL
;
2863 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2865 fp
->Opcode
= OPCODE_SGE
;
2869 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2871 fp
->Opcode
= OPCODE_SLT
;
2875 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2877 fp
->Opcode
= OPCODE_SUB
;
2881 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2883 fp
->Opcode
= OPCODE_XPD
;
2887 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2889 for (a
= 0; a
< 2; a
++) {
2890 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2898 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2900 fp
->Opcode
= OPCODE_CMP
;
2904 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2906 fp
->Opcode
= OPCODE_LRP
;
2910 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2912 fp
->Opcode
= OPCODE_MAD
;
2916 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2919 for (a
= 0; a
< 3; a
++) {
2920 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[a
]))
2928 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2930 fp
->Opcode
= OPCODE_SWZ
;
2933 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2939 enum register_file file
;
2942 if (parse_src_reg(ctx
, inst
, vc_head
, Program
, &file
, &index
, &rel
))
2944 parse_extended_swizzle_mask(inst
, swizzle
, &negateMask
);
2945 fp
->SrcReg
[0].File
= file
;
2946 fp
->SrcReg
[0].Index
= index
;
2947 fp
->SrcReg
[0].NegateBase
= negateMask
;
2948 fp
->SrcReg
[0].Swizzle
= MAKE_SWIZZLE4(swizzle
[0],
2958 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2960 fp
->Opcode
= OPCODE_TEX
;
2964 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2966 fp
->Opcode
= OPCODE_TXP
;
2970 fp
->SaturateMode
= SATURATE_ZERO_ONE
;
2972 fp
->Opcode
= OPCODE_TXB
;
2976 if (parse_fp_dst_reg (ctx
, inst
, vc_head
, Program
, &fp
->DstReg
))
2979 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
2983 if (parse_texcoord_num (ctx
, inst
, Program
, &texcoord
))
2985 fp
->TexSrcUnit
= texcoord
;
2988 switch (*(*inst
)++) {
2989 case TEXTARGET_SHADOW1D
:
2990 shadow_tex
= 1 << texcoord
;
2993 fp
->TexSrcTarget
= TEXTURE_1D_INDEX
;
2995 case TEXTARGET_SHADOW2D
:
2996 shadow_tex
= 1 << texcoord
;
2999 fp
->TexSrcTarget
= TEXTURE_2D_INDEX
;
3002 fp
->TexSrcTarget
= TEXTURE_3D_INDEX
;
3004 case TEXTARGET_SHADOWRECT
:
3005 shadow_tex
= 1 << texcoord
;
3007 case TEXTARGET_RECT
:
3008 fp
->TexSrcTarget
= TEXTURE_RECT_INDEX
;
3010 case TEXTARGET_CUBE
:
3011 fp
->TexSrcTarget
= TEXTURE_CUBE_INDEX
;
3013 case TEXTARGET_SHADOW1D_ARRAY
:
3014 shadow_tex
= 1 << texcoord
;
3016 case TEXTARGET_1D_ARRAY
:
3017 fp
->TexSrcTarget
= TEXTURE_1D_ARRAY_INDEX
;
3019 case TEXTARGET_SHADOW2D_ARRAY
:
3020 shadow_tex
= 1 << texcoord
;
3022 case TEXTARGET_2D_ARRAY
:
3023 fp
->TexSrcTarget
= TEXTURE_2D_ARRAY_INDEX
;
3027 /* Don't test the first time a particular sampler is seen. Each time
3028 * after that, make sure the shadow state is the same.
3030 if ((_mesa_bitcount(Program
->TexturesUsed
[texcoord
]) > 0)
3031 && ((Program
->ShadowSamplers
& (1 << texcoord
)) != shadow_tex
)) {
3032 program_error(ctx
, Program
->Position
,
3033 "texture image unit used for shadow sampling and non-shadow sampling");
3037 Program
->TexturesUsed
[texcoord
] |= (1 << fp
->TexSrcTarget
);
3038 /* Check that both "2D" and "CUBE" (for example) aren't both used */
3039 if (_mesa_bitcount(Program
->TexturesUsed
[texcoord
]) > 1) {
3040 program_error(ctx
, Program
->Position
,
3041 "multiple targets used on one texture image unit");
3046 Program
->ShadowSamplers
|= shadow_tex
;
3050 Program
->UsesKill
= 1;
3051 if (parse_fp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &fp
->SrcReg
[0]))
3053 fp
->Opcode
= OPCODE_KIL
;
3056 _mesa_problem(ctx
, "bad type 0x%x in parse_fp_instruction()", type
);
3064 parse_vp_dst_reg(GLcontext
* ctx
, const GLubyte
** inst
,
3065 struct var_cache
**vc_head
, struct arb_program
*Program
,
3066 struct prog_dst_register
*reg
)
3070 enum register_file file
;
3072 if (parse_masked_dst_reg(ctx
, inst
, vc_head
, Program
, &file
, &idx
, &mask
))
3077 reg
->WriteMask
= mask
;
3082 * Handle the parsing out of a masked address register
3084 * \param Index - The register index we write to
3085 * \param WriteMask - The mask controlling which components we write (1->write)
3087 * \return 0 on sucess, 1 on error
3090 parse_vp_address_reg (GLcontext
* ctx
, const GLubyte
** inst
,
3091 struct var_cache
**vc_head
,
3092 struct arb_program
*Program
,
3093 struct prog_dst_register
*reg
)
3097 if (parse_address_reg (ctx
, inst
, vc_head
, Program
, &idx
))
3100 /* This should be 0x8 */
3103 reg
->File
= PROGRAM_ADDRESS
;
3106 /* Writemask of .x is implied */
3107 reg
->WriteMask
= 0x1;
3112 * Parse vertex program vector source register.
3115 parse_vp_vector_src_reg(GLcontext
* ctx
, const GLubyte
** inst
,
3116 struct var_cache
**vc_head
,
3117 struct arb_program
*program
,
3118 struct prog_src_register
*reg
)
3120 enum register_file file
;
3124 GLboolean isRelOffset
;
3127 negateMask
= (parse_sign (inst
) == -1) ? NEGATE_XYZW
: NEGATE_NONE
;
3129 /* And the src reg */
3130 if (parse_src_reg (ctx
, inst
, vc_head
, program
, &file
, &index
, &isRelOffset
))
3133 /* finally, the swizzle */
3134 parse_swizzle_mask(inst
, swizzle
, 4);
3138 reg
->Swizzle
= MAKE_SWIZZLE4(swizzle
[0], swizzle
[1],
3139 swizzle
[2], swizzle
[3]);
3140 reg
->NegateBase
= negateMask
;
3141 reg
->RelAddr
= isRelOffset
;
3147 parse_vp_scalar_src_reg (GLcontext
* ctx
, const GLubyte
** inst
,
3148 struct var_cache
**vc_head
,
3149 struct arb_program
*Program
,
3150 struct prog_src_register
*reg
)
3152 enum register_file File
;
3156 GLboolean IsRelOffset
;
3159 negateMask
= (parse_sign (inst
) == -1) ? NEGATE_XYZW
: NEGATE_NONE
;
3161 /* And the src reg */
3162 if (parse_src_reg (ctx
, inst
, vc_head
, Program
, &File
, &Index
, &IsRelOffset
))
3165 /* finally, the swizzle */
3166 parse_swizzle_mask(inst
, Swizzle
, 1);
3170 reg
->Swizzle
= (Swizzle
[0] << 0);
3171 reg
->NegateBase
= negateMask
;
3172 reg
->RelAddr
= IsRelOffset
;
3178 * This is a big mother that handles getting opcodes into the instruction
3179 * and handling the src & dst registers for vertex program instructions
3182 parse_vp_instruction (GLcontext
* ctx
, const GLubyte
** inst
,
3183 struct var_cache
**vc_head
, struct arb_program
*Program
,
3184 struct prog_instruction
*vp
)
3189 /* OP_ALU_{ARL, VECTOR, SCALAR, BINSC, BIN, TRI, SWZ} */
3192 /* The actual opcode name */
3195 _mesa_init_instructions(vp
, 1);
3196 /* Record the position in the program string for debugging */
3197 vp
->StringPos
= Program
->Position
;
3202 vp
->Opcode
= OPCODE_ARL
;
3204 /* Remember to set SrcReg.RelAddr; */
3206 /* Get the masked address register [dst] */
3207 if (parse_vp_address_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3210 vp
->DstReg
.File
= PROGRAM_ADDRESS
;
3212 /* Get a scalar src register */
3213 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3221 vp
->Opcode
= OPCODE_ABS
;
3224 vp
->Opcode
= OPCODE_FLR
;
3227 vp
->Opcode
= OPCODE_FRC
;
3230 vp
->Opcode
= OPCODE_LIT
;
3233 vp
->Opcode
= OPCODE_MOV
;
3237 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3240 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3247 vp
->Opcode
= OPCODE_EX2
;
3250 vp
->Opcode
= OPCODE_EXP
;
3253 vp
->Opcode
= OPCODE_LG2
;
3256 vp
->Opcode
= OPCODE_LOG
;
3259 vp
->Opcode
= OPCODE_RCP
;
3262 vp
->Opcode
= OPCODE_RSQ
;
3265 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3268 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[0]))
3275 vp
->Opcode
= OPCODE_POW
;
3278 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3281 for (a
= 0; a
< 2; a
++) {
3282 if (parse_vp_scalar_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3290 vp
->Opcode
= OPCODE_ADD
;
3293 vp
->Opcode
= OPCODE_DP3
;
3296 vp
->Opcode
= OPCODE_DP4
;
3299 vp
->Opcode
= OPCODE_DPH
;
3302 vp
->Opcode
= OPCODE_DST
;
3305 vp
->Opcode
= OPCODE_MAX
;
3308 vp
->Opcode
= OPCODE_MIN
;
3311 vp
->Opcode
= OPCODE_MUL
;
3314 vp
->Opcode
= OPCODE_SGE
;
3317 vp
->Opcode
= OPCODE_SLT
;
3320 vp
->Opcode
= OPCODE_SUB
;
3323 vp
->Opcode
= OPCODE_XPD
;
3326 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3329 for (a
= 0; a
< 2; a
++) {
3330 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3338 vp
->Opcode
= OPCODE_MAD
;
3342 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3345 for (a
= 0; a
< 3; a
++) {
3346 if (parse_vp_vector_src_reg(ctx
, inst
, vc_head
, Program
, &vp
->SrcReg
[a
]))
3354 vp
->Opcode
= OPCODE_SWZ
;
3361 enum register_file file
;
3364 if (parse_vp_dst_reg(ctx
, inst
, vc_head
, Program
, &vp
->DstReg
))
3367 if (parse_src_reg(ctx
, inst
, vc_head
, Program
, &file
, &index
, &relAddr
))
3369 parse_extended_swizzle_mask (inst
, swizzle
, &negateMask
);
3370 vp
->SrcReg
[0].File
= file
;
3371 vp
->SrcReg
[0].Index
= index
;
3372 vp
->SrcReg
[0].NegateBase
= negateMask
;
3373 vp
->SrcReg
[0].Swizzle
= MAKE_SWIZZLE4(swizzle
[0],
3377 vp
->SrcReg
[0].RelAddr
= relAddr
;
3387 debug_variables (GLcontext
* ctx
, struct var_cache
*vc_head
,
3388 struct arb_program
*Program
)
3390 struct var_cache
*vc
;
3393 fprintf (stderr
, "debug_variables, vc_head: %p\n", (void*) vc_head
);
3395 /* First of all, print out the contents of the var_cache */
3398 fprintf (stderr
, "[%p]\n", (void*) vc
);
3401 fprintf (stderr
, "UNDEFINED %s\n", vc
->name
);
3404 fprintf (stderr
, "ATTRIB %s\n", vc
->name
);
3405 fprintf (stderr
, " binding: 0x%x\n", vc
->attrib_binding
);
3408 fprintf (stderr
, "PARAM %s begin: %d len: %d\n", vc
->name
,
3409 vc
->param_binding_begin
, vc
->param_binding_length
);
3410 b
= vc
->param_binding_begin
;
3411 for (a
= 0; a
< vc
->param_binding_length
; a
++) {
3412 fprintf (stderr
, "%s\n",
3413 Program
->Base
.Parameters
->Parameters
[a
+ b
].Name
);
3414 if (Program
->Base
.Parameters
->Parameters
[a
+ b
].Type
== PROGRAM_STATE_VAR
) {
3416 s
= _mesa_program_state_string(Program
->Base
.Parameters
->Parameters
3417 [a
+ b
].StateIndexes
);
3418 fprintf(stderr
, "%s\n", s
);
3419 _mesa_free((char *) s
);
3422 fprintf (stderr
, "%f %f %f %f\n",
3423 Program
->Base
.Parameters
->ParameterValues
[a
+ b
][0],
3424 Program
->Base
.Parameters
->ParameterValues
[a
+ b
][1],
3425 Program
->Base
.Parameters
->ParameterValues
[a
+ b
][2],
3426 Program
->Base
.Parameters
->ParameterValues
[a
+ b
][3]);
3430 fprintf (stderr
, "TEMP %s\n", vc
->name
);
3431 fprintf (stderr
, " binding: 0x%x\n", vc
->temp_binding
);
3434 fprintf (stderr
, "OUTPUT %s\n", vc
->name
);
3435 fprintf (stderr
, " binding: 0x%x\n", vc
->output_binding
);
3438 fprintf (stderr
, "ALIAS %s\n", vc
->name
);
3439 fprintf (stderr
, " binding: 0x%p (%s)\n",
3440 (void*) vc
->alias_binding
, vc
->alias_binding
->name
);
3450 #endif /* DEBUG_PARSING */
3454 * The main loop for parsing a fragment or vertex program
3456 * \return 1 on error, 0 on success
3459 parse_instructions(GLcontext
* ctx
, const GLubyte
* inst
,
3460 struct var_cache
**vc_head
, struct arb_program
*Program
)
3462 const GLuint maxInst
= (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
)
3463 ? ctx
->Const
.FragmentProgram
.MaxInstructions
3464 : ctx
->Const
.VertexProgram
.MaxInstructions
;
3467 ASSERT(MAX_INSTRUCTIONS
>= maxInst
);
3469 Program
->MajorVersion
= (GLuint
) * inst
++;
3470 Program
->MinorVersion
= (GLuint
) * inst
++;
3472 while (*inst
!= END
) {
3477 case ARB_PRECISION_HINT_FASTEST
:
3478 Program
->PrecisionOption
= GL_FASTEST
;
3481 case ARB_PRECISION_HINT_NICEST
:
3482 Program
->PrecisionOption
= GL_NICEST
;
3486 Program
->FogOption
= GL_EXP
;
3490 Program
->FogOption
= GL_EXP2
;
3493 case ARB_FOG_LINEAR
:
3494 Program
->FogOption
= GL_LINEAR
;
3497 case ARB_POSITION_INVARIANT
:
3498 if (Program
->Base
.Target
== GL_VERTEX_PROGRAM_ARB
)
3499 Program
->HintPositionInvariant
= GL_TRUE
;
3502 case ARB_FRAGMENT_PROGRAM_SHADOW
:
3503 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3504 /* TODO ARB_fragment_program_shadow code */
3508 case ARB_DRAW_BUFFERS
:
3509 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3510 /* do nothing for now */
3514 case MESA_TEXTURE_ARRAY
:
3515 /* do nothing for now */
3522 if (Program
->Base
.NumInstructions
+ 1 >= maxInst
) {
3523 program_error(ctx
, Program
->Position
,
3524 "Max instruction count exceeded");
3527 Program
->Position
= parse_position (&inst
);
3528 /* parse the current instruction */
3529 if (Program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
) {
3530 err
= parse_fp_instruction (ctx
, &inst
, vc_head
, Program
,
3531 &Program
->Base
.Instructions
[Program
->Base
.NumInstructions
]);
3534 err
= parse_vp_instruction (ctx
, &inst
, vc_head
, Program
,
3535 &Program
->Base
.Instructions
[Program
->Base
.NumInstructions
]);
3538 /* increment instuction count */
3539 Program
->Base
.NumInstructions
++;
3543 err
= parse_declaration (ctx
, &inst
, vc_head
, Program
);
3554 /* Finally, tag on an OPCODE_END instruction */
3556 const GLuint numInst
= Program
->Base
.NumInstructions
;
3557 _mesa_init_instructions(Program
->Base
.Instructions
+ numInst
, 1);
3558 Program
->Base
.Instructions
[numInst
].Opcode
= OPCODE_END
;
3559 /* YYY Wrong Position in program, whatever, at least not random -> crash
3560 Program->Position = parse_position (&inst);
3562 Program
->Base
.Instructions
[numInst
].StringPos
= Program
->Position
;
3564 Program
->Base
.NumInstructions
++;
3567 * Initialize native counts to logical counts. The device driver may
3568 * change them if program is translated into a hardware program.
3570 Program
->Base
.NumNativeInstructions
= Program
->Base
.NumInstructions
;
3571 Program
->Base
.NumNativeTemporaries
= Program
->Base
.NumTemporaries
;
3572 Program
->Base
.NumNativeParameters
= Program
->Base
.NumParameters
;
3573 Program
->Base
.NumNativeAttributes
= Program
->Base
.NumAttributes
;
3574 Program
->Base
.NumNativeAddressRegs
= Program
->Base
.NumAddressRegs
;
3581 LONGSTRING
static char core_grammar_text
[] =
3582 #include "shader/grammar/grammar_syn.h"
3587 * Set a grammar parameter.
3588 * \param name the grammar parameter
3589 * \param value the new parameter value
3590 * \return 0 if OK, 1 if error
3593 set_reg8 (GLcontext
*ctx
, grammar id
, const char *name
, GLubyte value
)
3595 char error_msg
[300];
3598 if (grammar_set_reg8 (id
, (const byte
*) name
, value
))
3601 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3602 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3603 _mesa_error (ctx
, GL_INVALID_OPERATION
, "Grammar Register Error");
3609 * Enable support for the given language option in the parser.
3610 * \return 1 if OK, 0 if error
3613 enable_ext(GLcontext
*ctx
, grammar id
, const char *name
)
3615 return !set_reg8(ctx
, id
, name
, 1);
3620 * Enable parser extensions based on which OpenGL extensions are supported
3621 * by this rendering context.
3623 * \return GL_TRUE if OK, GL_FALSE if error.
3626 enable_parser_extensions(GLcontext
*ctx
, grammar id
)
3629 /* These are not supported at this time */
3630 if ((ctx
->Extensions
.ARB_vertex_blend
||
3631 ctx
->Extensions
.EXT_vertex_weighting
)
3632 && !enable_ext(ctx
, id
, "vertex_blend"))
3634 if (ctx
->Extensions
.ARB_matrix_palette
3635 && !enable_ext(ctx
, id
, "matrix_palette"))
3638 if (ctx
->Extensions
.ARB_fragment_program_shadow
3639 && !enable_ext(ctx
, id
, "fragment_program_shadow"))
3641 if (ctx
->Extensions
.EXT_point_parameters
3642 && !enable_ext(ctx
, id
, "point_parameters"))
3644 if (ctx
->Extensions
.EXT_secondary_color
3645 && !enable_ext(ctx
, id
, "secondary_color"))
3647 if (ctx
->Extensions
.EXT_fog_coord
3648 && !enable_ext(ctx
, id
, "fog_coord"))
3650 if (ctx
->Extensions
.NV_texture_rectangle
3651 && !enable_ext(ctx
, id
, "texture_rectangle"))
3653 if (ctx
->Extensions
.ARB_draw_buffers
3654 && !enable_ext(ctx
, id
, "draw_buffers"))
3656 if (ctx
->Extensions
.MESA_texture_array
3657 && !enable_ext(ctx
, id
, "texture_array"))
3660 /* hack for Warcraft (see bug 8060) */
3661 enable_ext(ctx
, id
, "vertex_blend");
3669 * This kicks everything off.
3671 * \param ctx - The GL Context
3672 * \param str - The program string
3673 * \param len - The program string length
3674 * \param program - The arb_program struct to return all the parsed info in
3675 * \return GL_TRUE on sucess, GL_FALSE on error
3678 _mesa_parse_arb_program(GLcontext
*ctx
, GLenum target
,
3679 const GLubyte
*str
, GLsizei len
,
3680 struct arb_program
*program
)
3682 GLint a
, err
, error_pos
;
3683 char error_msg
[300];
3685 struct var_cache
*vc_head
;
3686 grammar arbprogram_syn_id
;
3687 GLubyte
*parsed
, *inst
;
3688 GLubyte
*strz
= NULL
;
3689 static int arbprogram_syn_is_ok
= 0; /* XXX temporary */
3691 /* set the program target before parsing */
3692 program
->Base
.Target
= target
;
3694 /* Reset error state */
3695 _mesa_set_program_error(ctx
, -1, NULL
);
3697 /* check if arb_grammar_text (arbprogram.syn) is syntactically correct */
3698 if (!arbprogram_syn_is_ok
) {
3699 /* One-time initialization of parsing system */
3700 grammar grammar_syn_id
;
3703 grammar_syn_id
= grammar_load_from_text ((byte
*) core_grammar_text
);
3704 if (grammar_syn_id
== 0) {
3705 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3706 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3707 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3708 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3709 "glProgramStringARB(Error loading grammar rule set)");
3713 err
= !grammar_check(grammar_syn_id
, (byte
*) arb_grammar_text
,
3714 &parsed
, &parsed_len
);
3716 /* 'parsed' is unused here */
3717 _mesa_free (parsed
);
3720 /* NOTE: we can't destroy grammar_syn_id right here because
3721 * grammar_destroy() can reset the last error
3724 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3725 grammar_get_last_error ((byte
*) error_msg
, 300, &error_pos
);
3726 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3727 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3728 "glProgramString(Error loading grammar rule set");
3729 grammar_destroy (grammar_syn_id
);
3733 grammar_destroy (grammar_syn_id
);
3735 arbprogram_syn_is_ok
= 1;
3738 /* create the grammar object */
3739 arbprogram_syn_id
= grammar_load_from_text ((byte
*) arb_grammar_text
);
3740 if (arbprogram_syn_id
== 0) {
3741 /* XXX this is not a GL error - it's an implementation bug! - FIX */
3742 grammar_get_last_error ((GLubyte
*) error_msg
, 300, &error_pos
);
3743 _mesa_set_program_error (ctx
, error_pos
, error_msg
);
3744 _mesa_error (ctx
, GL_INVALID_OPERATION
,
3745 "glProgramString(Error loading grammer rule set)");
3749 /* Set program_target register value */
3750 if (set_reg8 (ctx
, arbprogram_syn_id
, "program_target",
3751 program
->Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
? 0x10 : 0x20)) {
3752 grammar_destroy (arbprogram_syn_id
);
3756 if (!enable_parser_extensions(ctx
, arbprogram_syn_id
)) {
3757 grammar_destroy(arbprogram_syn_id
);
3761 /* check for NULL character occurences */
3764 for (i
= 0; i
< len
; i
++) {
3765 if (str
[i
] == '\0') {
3766 program_error(ctx
, i
, "illegal character");
3767 grammar_destroy (arbprogram_syn_id
);
3773 /* copy the program string to a null-terminated string */
3774 strz
= (GLubyte
*) _mesa_malloc (len
+ 1);
3776 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glProgramStringARB");
3777 grammar_destroy (arbprogram_syn_id
);
3780 _mesa_memcpy (strz
, str
, len
);
3783 /* do a fast check on program string - initial production buffer is 4K */
3784 err
= !grammar_fast_check(arbprogram_syn_id
, strz
,
3785 &parsed
, &parsed_len
, 0x1000);
3787 /* Syntax parse error */
3789 grammar_get_last_error((GLubyte
*) error_msg
, 300, &error_pos
);
3790 program_error(ctx
, error_pos
, error_msg
);
3793 /* useful for debugging */
3797 fprintf(stderr
, "program: %s\n", (char *) strz
);
3798 fprintf(stderr
, "Error Pos: %d\n", ctx
->program
.ErrorPos
);
3799 s
= (char *) _mesa_find_line_column(strz
, strz
+ctx
->program
.ErrorPos
,
3801 fprintf(stderr
, "line %d col %d: %s\n", line
, col
, s
);
3808 grammar_destroy (arbprogram_syn_id
);
3812 grammar_destroy (arbprogram_syn_id
);
3815 * Program string is syntactically correct at this point
3816 * Parse the tokenized version of the program now, generating
3817 * vertex/fragment program instructions.
3820 /* Initialize the arb_program struct */
3821 program
->Base
.String
= strz
;
3822 program
->Base
.Instructions
= _mesa_alloc_instructions(MAX_INSTRUCTIONS
);
3823 program
->Base
.NumInstructions
=
3824 program
->Base
.NumTemporaries
=
3825 program
->Base
.NumParameters
=
3826 program
->Base
.NumAttributes
= program
->Base
.NumAddressRegs
= 0;
3827 program
->Base
.Parameters
= _mesa_new_parameter_list ();
3828 program
->Base
.InputsRead
= 0x0;
3829 program
->Base
.OutputsWritten
= 0x0;
3830 program
->Position
= 0;
3831 program
->MajorVersion
= program
->MinorVersion
= 0;
3832 program
->PrecisionOption
= GL_DONT_CARE
;
3833 program
->FogOption
= GL_NONE
;
3834 program
->HintPositionInvariant
= GL_FALSE
;
3835 for (a
= 0; a
< MAX_TEXTURE_IMAGE_UNITS
; a
++)
3836 program
->TexturesUsed
[a
] = 0x0;
3837 program
->ShadowSamplers
= 0x0;
3838 program
->NumAluInstructions
=
3839 program
->NumTexInstructions
=
3840 program
->NumTexIndirections
= 0;
3841 program
->UsesKill
= 0;
3846 /* Start examining the tokens in the array */
3849 /* Check the grammer rev */
3850 if (*inst
++ != REVISION
) {
3851 program_error (ctx
, 0, "Grammar version mismatch");
3855 /* ignore program target */
3857 err
= parse_instructions(ctx
, inst
, &vc_head
, program
);
3860 /*debug_variables(ctx, vc_head, program); */
3862 /* We're done with the parsed binary array */
3863 var_cache_destroy (&vc_head
);
3865 _mesa_free (parsed
);
3867 /* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
3868 * to size [ap.Base.NumInstructions].
3870 program
->Base
.Instructions
3871 = _mesa_realloc_instructions(program
->Base
.Instructions
,
3873 program
->Base
.NumInstructions
);
3881 _mesa_parse_arb_fragment_program(GLcontext
* ctx
, GLenum target
,
3882 const GLvoid
*str
, GLsizei len
,
3883 struct gl_fragment_program
*program
)
3885 struct arb_program ap
;
3888 ASSERT(target
== GL_FRAGMENT_PROGRAM_ARB
);
3889 if (!_mesa_parse_arb_program(ctx
, target
, (const GLubyte
*) str
, len
, &ap
)) {
3890 /* Error in the program. Just return. */
3894 /* Copy the relevant contents of the arb_program struct into the
3895 * fragment_program struct.
3897 program
->Base
.String
= ap
.Base
.String
;
3898 program
->Base
.NumInstructions
= ap
.Base
.NumInstructions
;
3899 program
->Base
.NumTemporaries
= ap
.Base
.NumTemporaries
;
3900 program
->Base
.NumParameters
= ap
.Base
.NumParameters
;
3901 program
->Base
.NumAttributes
= ap
.Base
.NumAttributes
;
3902 program
->Base
.NumAddressRegs
= ap
.Base
.NumAddressRegs
;
3903 program
->Base
.NumNativeInstructions
= ap
.Base
.NumNativeInstructions
;
3904 program
->Base
.NumNativeTemporaries
= ap
.Base
.NumNativeTemporaries
;
3905 program
->Base
.NumNativeParameters
= ap
.Base
.NumNativeParameters
;
3906 program
->Base
.NumNativeAttributes
= ap
.Base
.NumNativeAttributes
;
3907 program
->Base
.NumNativeAddressRegs
= ap
.Base
.NumNativeAddressRegs
;
3908 program
->Base
.NumAluInstructions
= ap
.Base
.NumAluInstructions
;
3909 program
->Base
.NumTexInstructions
= ap
.Base
.NumTexInstructions
;
3910 program
->Base
.NumTexIndirections
= ap
.Base
.NumTexIndirections
;
3911 program
->Base
.NumNativeAluInstructions
= ap
.Base
.NumAluInstructions
;
3912 program
->Base
.NumNativeTexInstructions
= ap
.Base
.NumTexInstructions
;
3913 program
->Base
.NumNativeTexIndirections
= ap
.Base
.NumTexIndirections
;
3914 program
->Base
.InputsRead
= ap
.Base
.InputsRead
;
3915 program
->Base
.OutputsWritten
= ap
.Base
.OutputsWritten
;
3916 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++) {
3917 program
->Base
.TexturesUsed
[i
] = ap
.TexturesUsed
[i
];
3918 if (ap
.TexturesUsed
[i
])
3919 program
->Base
.SamplersUsed
|= (1 << i
);
3921 program
->Base
.ShadowSamplers
= ap
.ShadowSamplers
;
3922 program
->FogOption
= ap
.FogOption
;
3923 program
->UsesKill
= ap
.UsesKill
;
3925 if (program
->Base
.Instructions
)
3926 _mesa_free(program
->Base
.Instructions
);
3927 program
->Base
.Instructions
= ap
.Base
.Instructions
;
3929 if (program
->Base
.Parameters
)
3930 _mesa_free_parameter_list(program
->Base
.Parameters
);
3931 program
->Base
.Parameters
= ap
.Base
.Parameters
;
3933 /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
3934 * or similar. We used to leave this up to drivers, but it appears
3935 * there's no hardware that wants to do fog in a discrete stage separate
3936 * from the fragment shader.
3938 if (program
->FogOption
!= GL_NONE
) {
3939 _mesa_append_fog_code(ctx
, program
);
3940 program
->FogOption
= GL_NONE
;
3944 _mesa_printf("____________Fragment program %u ________\n", program
->Base
.ID
);
3945 _mesa_print_program(&program
->Base
);
3952 * Parse the vertex program string. If success, update the given
3953 * vertex_program object with the new program. Else, leave the vertex_program
3957 _mesa_parse_arb_vertex_program(GLcontext
*ctx
, GLenum target
,
3958 const GLvoid
*str
, GLsizei len
,
3959 struct gl_vertex_program
*program
)
3961 struct arb_program ap
;
3963 ASSERT(target
== GL_VERTEX_PROGRAM_ARB
);
3965 if (!_mesa_parse_arb_program(ctx
, target
, (const GLubyte
*) str
, len
, &ap
)) {
3966 /* Error in the program. Just return. */
3970 /* Copy the relevant contents of the arb_program struct into the
3971 * vertex_program struct.
3973 program
->Base
.String
= ap
.Base
.String
;
3974 program
->Base
.NumInstructions
= ap
.Base
.NumInstructions
;
3975 program
->Base
.NumTemporaries
= ap
.Base
.NumTemporaries
;
3976 program
->Base
.NumParameters
= ap
.Base
.NumParameters
;
3977 program
->Base
.NumAttributes
= ap
.Base
.NumAttributes
;
3978 program
->Base
.NumAddressRegs
= ap
.Base
.NumAddressRegs
;
3979 program
->Base
.NumNativeInstructions
= ap
.Base
.NumNativeInstructions
;
3980 program
->Base
.NumNativeTemporaries
= ap
.Base
.NumNativeTemporaries
;
3981 program
->Base
.NumNativeParameters
= ap
.Base
.NumNativeParameters
;
3982 program
->Base
.NumNativeAttributes
= ap
.Base
.NumNativeAttributes
;
3983 program
->Base
.NumNativeAddressRegs
= ap
.Base
.NumNativeAddressRegs
;
3984 program
->Base
.InputsRead
= ap
.Base
.InputsRead
;
3985 program
->Base
.OutputsWritten
= ap
.Base
.OutputsWritten
;
3986 program
->IsPositionInvariant
= ap
.HintPositionInvariant
;
3988 if (program
->Base
.Instructions
)
3989 _mesa_free(program
->Base
.Instructions
);
3990 program
->Base
.Instructions
= ap
.Base
.Instructions
;
3992 if (program
->Base
.Parameters
)
3993 _mesa_free_parameter_list(program
->Base
.Parameters
);
3994 program
->Base
.Parameters
= ap
.Base
.Parameters
;
3997 _mesa_printf("____________Vertex program %u __________\n", program
->Base
.Id
);
3998 _mesa_print_program(&program
->Base
);